Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
Only 1 Research Training project can be run at a time per school.
'Scuse me, wut? o.O It already takes an asinine amount of time to level each school up, now you're doubling it?
Yeah, I'm done with R & D if this is the case, absolutely ridiculous length of time invested for something with little useful return. What in the world were the devs thinking with this idea in the first place? You took a perfectly good R & D set up (Memory Alpha) and turned it into a screaming, steaming pile of super-long Fail.
Truth is the forum people represent a incredible low fraction of the overall players in the game. I am sure the xindi box was profitable and the master key sales; also is clear that a very large portion of dilithium was sunk lately since i saw on the exchange a lot of new goodies from R&D.
I am truly disappointed with this change but as long as there's profit, all the cries and ragequits will not impress them.
At least now we know the estimated time for expansion 2 is in about 3.5 months.
What i don't understand in their logic is the fact that people who wants to fast finish their schools, they don't need more slots to do that; they are not affected here. On the other hand, the rest of people willing to wait and slowly gain XP, will only be able to start producing items in about 3 months; and one school only. Aren't they aware that those people won't start gambling their dilithium to get nice items until then? Are they only counting on those impatient enough to fast click through R&D ?
'Scuse me, wut? o.O It already takes an asinine amount of time to level each school up, now you're doubling it?
Yeah, I'm done with R & D if this is the case, absolutely ridiculous length of time invested for something with little useful return. What in the world were the devs thinking with this idea in the first place? You took a perfectly good R & D set up (Memory Alpha) and turned it into a screaming, steaming pile of super-long Fail.
you really think the massive dil sink for TRIBBLE gear was better than this?
'Scuse me, wut? o.O It already takes an asinine amount of time to level each school up, now you're doubling it?
Yeah, I'm done with R & D if this is the case, absolutely ridiculous length of time invested for something with little useful return. What in the world were the devs thinking with this idea in the first place? You took a perfectly good R & D set up (Memory Alpha) and turned it into a screaming, steaming pile of super-long Fail.
The grind might be nothing compared to some, but it's not nothing in and of itself. A tall mountain next to mount everest is still a tall mountain, though smaller in comparison
The prior posts have said it all for me so I wont go there again.... I will say that I am disappointed by seaosn 9.5. I have been playing the game since initial beta testing days. One of the accolades that STO received early on was the music score in the game. With the removal of the star clusters, this aspect of the game has been seriously reduced (probably forever). The only way to enjoy this music is to run the old sector patrols. I also felt a sense of accomplishment from acquiring the star cluster accolades. It had to be worked for with my Captain, not running DOFF missions. It seems as time passes with every new release the mantra is to minimize the game to the point that all you do to play is navigate betrween pop up screens and point and click. Memory Alpha is the intellectual and scientific hub of canon Star Trek. To shut it down is really poor form by the devs. This is where we should be doing research and development. In my opinion what the dev team needs is someone that knows Star Trek, not an economics major leading them, after all you cant build a rocket if you havent been educated and trained to do so. If Memory Alpha needed an overhaul then it should have been completed to go hand in hand with the crafting re-vamp (imo really didint need a complete do over only some polishing). As a baby boomer i know what patience is and I have it. I will continue to patiently watch as the current team of devs dismantles what used to be fun game and replaces it with time gated grinding via point and click pop up windows in the mistaken belief that is what the general player base craves.
I would apreicate it someone from Cyptic can tell us why it was needed to change that with the R&D project.
even with being able to slot multible at one time, the entrie system was still huge huge grind.
But at least a bit more rewarding at least u could get one shiny thing in an acceptable time.
If u want to do all the toall grind would still have been the same.
Now also that little light at the end of the tunnel has gone.
you really think the massive dil sink for TRIBBLE gear was better than this?
This. Only gear worth crafting used to be Mk XI blue Field generators, and even then you had to farm almost all the mats for it to be even remotely worth your time.
This. Only gear worth crafting used to be Mk XI blue Field generators, and even then you had to farm almost all the mats for it to be even remotely worth your time.
Well at least someone is being positive about the new system, feedback that just says "this is TRIBBLE" DOES NOT HELP, give suggestions, give reasons, be mature and contructive (not directed at you theonetruetom)
Removing the ability to do multiple of the same research project will make progression in that school take 4 or 5 times as long, depending on what the math of a person who hasn't been awake as long as me. People can however make other projects, the actual craftable items. I know that it won't generate as much crafting xp as 3 research projects at a time, but it's better than nothing.
Speaking of making junk items... To any devs reading this I would like to suggest that we gain the ability to deconstruct items into crafting materials. This includes craftable junk items as well as looted items. Maybe the act of deconstructing can grant a small amount of crafting xp.
As things stand, the thought of taking a year to max one's crafting will probably cause people to feel overwhelmed and discourage people from doing the crafting system. For a lot of people, all the work you devs who are reading did with the crafting system, your work will be wasted.
Grinding has a place in mmos, but taking it to the extreme like you devs do is too much. Really? A year? Devs, the path of moderation is the path of wisdom.
Yeah, a year is excessive. This system isn't going to hold anyone's attention that long.
And I don't see a point in the dil sink either. I'll probably slot the projects while I play the content, but I'm not seeing any of the rewards from the system worth spending in the c-store or wasting my dilithium on when I have a fleet.
Unless by then you'll have fine tuned this system to something more worthwhile. Deconstruction could be interesting.
Really, if you're trying to make it like a rep... the best things you did with Reps were the Romulan and Dyson levels giving you cut scenes and new missions for completing them. That's much better than a new toy. (Undine was a step backwards, no story advancement along the rep at all was disappointing.) But I doubt you guys are going to make 140 cut scenes to reward us for leveling up crafting. An interaction, however... a story that we follow along with each school with a small bit of dialogue or information for each level, would be easier to code and coudl keep us invested longer.
NAH its about on par for cryptic. Change the name of the game from Star Trek Online to Star Grinding Online.
Can also change the basic charter of the united federation of planets from seek out new life and new civilizations, to seek out new rep and grinding zones.
However, everyone is outraged about them changing the crafting to 1 project per school. IT WAS INTENDED THAT WAY to begin with, they found a mistake and fixed it because they believe in pushing a product live before its ready.
Do you know how game development works? They set a date for release, AND CANT CHANGE THAT DATE WITHOUT MANAGEMENT's APPROVAL, whether or not the devs want to delay it...they dont have a choice, very few companies operate on "its done when its done" stardock being the only major game company that i know of.
Well at least someone is being positive about the new system, feedback that just says "this is TRIBBLE" DOES NOT HELP, give suggestions, give reasons, be mature and contructive (not directed at you theonetruetom)
my earlier post gave some constructive suggestions that will be completely ignored by cryptic. but yes, not enough people actually offer solutions, they only complain.
Yeah, a year is excessive. This system isn't going to hold anyone's attention that long.
And I don't see a point in the dil sink either. I'll probably slot the projects while I play the content, but I'm not seeing anything in the system worth spending in the c-store or wasting my dilithium on when I have a fleet.
Unless by then you'll have fine tuned this system to something more worthwhile. Deconstruction could be interesting.
Its like people dont know that they have multiple characters....1 school per 1 character, even your average FTPer can level 3 schools to max at a time
my earlier post gave some constructive suggestions that will be completely ignored by cryptic. but yes, not enough people actually offer solutions, they only complain.
Yeah well...the key is...the more people are constructive, the more they listen, if by some miracle everyone in the forums became contructive, i guarantee the devs would stop by more
Our scheduled maintenance has begun! We expect downtime to last for 2 hours and I will post again once it is complete. Thanks!
~CaptainSmirk
Clearly you can make no promises regarding the game, but can you at least commit to passing on to the devs the depth of feedback on this change to R+D?
I ask, because Captain Geko seems to have some issue with finding feedback on the forum.
you really think the massive dil sink for TRIBBLE gear was better than this?
No,no, I don't think the DIL sink was better, I think the location was far more immersive & better suited to convey the idea of R & D. Not much was needed for a MA revamp, about the only thing that needed altered was the UMs needed to cost a lot less, and add more variety to the item categories. Or that aspect could have been made random, some people seem to actually like that kind of blind crafting.
R & D schools are just a slap in the face. You might not shell out as much dil, but your end result is a lot less concrete than before. That is, when you finally get to a level high enough to bother with rolling the dice in the first place.
Its like people dont know that they have multiple characters....1 school per 1 character, even your average FTPer can level 3 schools to max at a time
Even if I max out one per character (and I do have enough alts), I will probably still lose interest before 15 levels with no reward other than a new toy. I need some sort of story to grind to.
No,no, I don't think the DIL sink was better, I think the location was far more immersive & better suited to convey the idea of R & D. Not much was needed for a MA revamp, about the only thing that needed altered was the UMs needed to cost a lot less, and add more variety to the item categories. Or that aspect could have been made random, some people seem to actually like that kind of blind crafting.
R & D schools are just a slap in the face. You might not shell out as much dil, but your end result is a lot less concrete than before. That is, when you finally get to a level high enough to bother with rolling the dice in the first place.
I hear that, i would have liked to have it only on memory alpha, but the old system did need to go, it was 1000x too easy to level that system. And i see random as immersive, consider it the chance of something not being done as well as it should have while assembling the item
Its like people dont know that they have multiple characters....1 school per 1 character, even your average FTPer can level 3 schools to max at a time
Its like you dont know its not all about be able to level ALL the schools. Its about having FUN doing it. Taking half a year to level a crafting school is boring, stupid and non sense. Thats the whole point. I dont care if you have 20 toons. 20x times boring i guess.
Even if I max out one per character (and I do have enough alts), I will probably still lose interest before 15 levels with no reward other than a new toy. I need some sort of story to grind to.
Thats why this is a half season, .5=system revamp, it was the same way with 8.5.
if you want story, wait for Ex2, i GUARANTEE a lot of story is coming with the expansion. I mean they are adding a whole quadrant and most likely a level cap increase after all....
Even if I max out one per character (and I do have enough alts), I will probably still lose interest before 15 levels with no reward other than a new toy. I need some sort of story to grind to.
also, this assumes that the special awesome happy fun-time item you can make at 15 isn't BoP.
Its like you dont know its not all about be able to level ALL the schools. Its about having FUN doing it. Taking half a year to level a crafting school is boring, stupid and non sense. Thats the whole point. I dont care if you have 20 toons. 20x times boring i guess.
Meh, I personally do have fun with it, gathering materials sends me into queues i wouldnt have done before, gives me a larger game experience, and crafting and trying to get that VR torpedo is fun to me...its all about opinion. It also makes me play all my character much more, and distracts from the dil grind
Its like you dont know its not all about be able to level ALL the schools. Its about having FUN doing it. Taking half a year to level a crafting school is boring, stupid and non sense. Thats the whole point. I dont care if you have 20 toons. 20x times boring i guess.
Exactly.
More and more, I think they should take Memory Alpha and the Forge at Qo'nos and reopen them with a small story with the characters that you can follow as you level up.
I ask, because Captain Geko seems to have some issue with finding feedback on the forum.
QFT /10chars
Aliella Hawklight, Divine Oracle Devoted Cleric "Whenever a time arises where clarity is desired, it is always wise to reflect on the sage within." ― Sereda Aleta Dailey
DaiMon Moogie, U.S.S. Acquisition
Rule of Acquisition #57: Good customers are as rare as latinum. Treasure them. STO LTS since launch; NW player since 2014; ARC user - only when I have to put in codes for free stuff
Thats why this is a half season, .5=system revamp, it was the same way with 8.5.
if you want story, wait for Ex2, i GUARANTEE a lot of story is coming with the expansion. I mean they are adding a whole quadrant and most likely a level cap increase after all....
Oh, I can barely wait for November.
I'll probably forget about crafting while I play the new story, actually.
Comments
'Scuse me, wut? o.O It already takes an asinine amount of time to level each school up, now you're doubling it?
Yeah, I'm done with R & D if this is the case, absolutely ridiculous length of time invested for something with little useful return. What in the world were the devs thinking with this idea in the first place? You took a perfectly good R & D set up (Memory Alpha) and turned it into a screaming, steaming pile of super-long Fail.
I am truly disappointed with this change but as long as there's profit, all the cries and ragequits will not impress them.
At least now we know the estimated time for expansion 2 is in about 3.5 months.
What i don't understand in their logic is the fact that people who wants to fast finish their schools, they don't need more slots to do that; they are not affected here. On the other hand, the rest of people willing to wait and slowly gain XP, will only be able to start producing items in about 3 months; and one school only. Aren't they aware that those people won't start gambling their dilithium to get nice items until then? Are they only counting on those impatient enough to fast click through R&D ?
you really think the massive dil sink for TRIBBLE gear was better than this?
The grind might be nothing compared to some, but it's not nothing in and of itself. A tall mountain next to mount everest is still a tall mountain, though smaller in comparison
edit: lol, wrong quote.
The whole system was designed with monetization in mind, and monetization only. Being able to make items is an extra bonus.
even with being able to slot multible at one time, the entrie system was still huge huge grind.
But at least a bit more rewarding at least u could get one shiny thing in an acceptable time.
If u want to do all the toall grind would still have been the same.
Now also that little light at the end of the tunnel has gone.
This. Only gear worth crafting used to be Mk XI blue Field generators, and even then you had to farm almost all the mats for it to be even remotely worth your time.
Well at least someone is being positive about the new system, feedback that just says "this is TRIBBLE" DOES NOT HELP, give suggestions, give reasons, be mature and contructive (not directed at you theonetruetom)
Yeah, a year is excessive. This system isn't going to hold anyone's attention that long.
And I don't see a point in the dil sink either. I'll probably slot the projects while I play the content, but I'm not seeing any of the rewards from the system worth spending in the c-store or wasting my dilithium on when I have a fleet.
Unless by then you'll have fine tuned this system to something more worthwhile. Deconstruction could be interesting.
Really, if you're trying to make it like a rep... the best things you did with Reps were the Romulan and Dyson levels giving you cut scenes and new missions for completing them. That's much better than a new toy. (Undine was a step backwards, no story advancement along the rep at all was disappointing.) But I doubt you guys are going to make 140 cut scenes to reward us for leveling up crafting. An interaction, however... a story that we follow along with each school with a small bit of dialogue or information for each level, would be easier to code and coudl keep us invested longer.
Do you know how game development works? They set a date for release, AND CANT CHANGE THAT DATE WITHOUT MANAGEMENT's APPROVAL, whether or not the devs want to delay it...they dont have a choice, very few companies operate on "its done when its done" stardock being the only major game company that i know of.
my earlier post gave some constructive suggestions that will be completely ignored by cryptic. but yes, not enough people actually offer solutions, they only complain.
Its like people dont know that they have multiple characters....1 school per 1 character, even your average FTPer can level 3 schools to max at a time
Yeah well...the key is...the more people are constructive, the more they listen, if by some miracle everyone in the forums became contructive, i guarantee the devs would stop by more
Clearly you can make no promises regarding the game, but can you at least commit to passing on to the devs the depth of feedback on this change to R+D?
I ask, because Captain Geko seems to have some issue with finding feedback on the forum.
No,no, I don't think the DIL sink was better, I think the location was far more immersive & better suited to convey the idea of R & D. Not much was needed for a MA revamp, about the only thing that needed altered was the UMs needed to cost a lot less, and add more variety to the item categories. Or that aspect could have been made random, some people seem to actually like that kind of blind crafting.
R & D schools are just a slap in the face. You might not shell out as much dil, but your end result is a lot less concrete than before. That is, when you finally get to a level high enough to bother with rolling the dice in the first place.
Even if I max out one per character (and I do have enough alts), I will probably still lose interest before 15 levels with no reward other than a new toy. I need some sort of story to grind to.
I hear that, i would have liked to have it only on memory alpha, but the old system did need to go, it was 1000x too easy to level that system. And i see random as immersive, consider it the chance of something not being done as well as it should have while assembling the item
Its like you dont know its not all about be able to level ALL the schools. Its about having FUN doing it. Taking half a year to level a crafting school is boring, stupid and non sense. Thats the whole point. I dont care if you have 20 toons. 20x times boring i guess.
Thats why this is a half season, .5=system revamp, it was the same way with 8.5.
if you want story, wait for Ex2, i GUARANTEE a lot of story is coming with the expansion. I mean they are adding a whole quadrant and most likely a level cap increase after all....
also, this assumes that the special awesome happy fun-time item you can make at 15 isn't BoP.
Meh, I personally do have fun with it, gathering materials sends me into queues i wouldnt have done before, gives me a larger game experience, and crafting and trying to get that VR torpedo is fun to me...its all about opinion. It also makes me play all my character much more, and distracts from the dil grind
Exactly.
More and more, I think they should take Memory Alpha and the Forge at Qo'nos and reopen them with a small story with the characters that you can follow as you level up.
QFT /10chars
Aliella Hawklight, Divine Oracle Devoted Cleric
"Whenever a time arises where clarity is desired, it is always wise to reflect on the sage within."
― Sereda Aleta Dailey
DaiMon Moogie, U.S.S. Acquisition
Rule of Acquisition #57: Good customers are as rare as latinum. Treasure them.
STO LTS since launch; NW player since 2014; ARC user - only when I have to put in codes for free stuff
None of the items in the entire system are BoP, they are all BoE
Oh, I can barely wait for November.
I'll probably forget about crafting while I play the new story, actually.
Im pretty psyched....they are already hinting at new voice talent and a big Star Trek Las Vegas reveal O.o