I appreciate their reasons for the new system and I think it's a good idea, but they took away too much from current powers. I say instead of 4 passive ground and 4 passive space, do 8 each, or even just 6. This prevents power creep in future expansions, but preserves the status quo for current players. Active powers could stay 4 probably. I do appreciate that we can change around personal traits now.
I do not see a problem in restricting players in their reputation passives. This game is too unbalanced and needs some adaption to the current powers and skills. Balancing is a central element in a MMO and should not be seen as a threat. Otherwise things just go crazy such as scimitars with 60k dps.
In other games powers are changed constantly with each update but in STO it takes years to change a simple skill.
You are right but also wrong, aahhh vulcan logic pffff.....
The game might be unbalanced and it need more balance but not only to end game gear. if you want to balance the game you have to rebalance all weapons to a point....
I'm a tac now I used plasma, I used phasers cannons and all the others. The best DPS is in the romulan weapons but for example the cutting beam is a wanna have but it doesn't do you any good there is almost no damage from it ....
This is from a fleet mate ship He tested it all but the normal Mk XII Purple is very bad, Borg set is reasonable. Honor guard and the fed one is terrible.
They upgraded it so much times I think programing codes get scrambled or lost somewhere ....
Am I right Snugg ?
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I thought Gozer left Cryptic?? I've been gone for almost a year and come back to grind Rep, specifically Omega to complete some XI Sets I was working on pre-reputation system. I was sad to see them completely removing the mk X and XI sets from the game completely. I have a few characters with 1-2 pieces done.
I was gone the whole time "rep power creep" was added to the game. I'm just now spec'ing into some rep powers so I see where everyone is coming from. These are mighty long grinds to go through just to have them taken from you.
I don't blame anyone who feels slapped in the face or feels the need to slap back. But I will move on. It's just a reminder for me to never set up my PWE account to buy ZEN. I decided that when the first slap came - devaluing my "BEST" C-Store Ship purchase and moving the goal posts behind huge fleet grinds and more money. Just TRIBBLE it. Really irks me but w/e.
Yes he left 2 years ago it was my vulcan logic that faild me to think he was still onboard, Captain Snugg request to leave my post to visit sickbay ?
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Yes he left 2 years ago it was my vulcan logic that faild me to think he was still onboard, Captain Snugg request to leave my post to visit sickbay ?
Permission granted. But on the way back you should pick up some jumja sticks for the bridge crew. They've been working hard on detecting nerf-forms with sensors set to max. They could use a tasty treat.
In regards to Gozer/Geko/Jaguars, I always get them mixed up. I know one of em still works for the company. Along with AdjunctEagle, who's sort of the Colonel Nathan R. Jessup of the dev team. I think.
I feel compelled to point out the tongue-in-cheek nature of most of the posts in this thread.
Not that there isn't a measure of protest going on.
But don't be so serious... Get Slap-Happy!
Like Captain snug said Neelix it's time to slap back and lay down our gear and go Original and not to ever grind again !!!
Slap 1. No Fleet starbase for small fleets
Slap 2. No grinding ops or reduceing on prizes for small fleets
Slap 3. They change something without refunding the users they want you to start from day 1 !!!
Slap 4. They don't care about us players, but care about our wallets...
And so on, And we say now : We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further! And *I* will make them pay for what they've done!
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Like Captain snug said Neelix it's time to slap back and lay down our gear and go Original and not to ever grind again !!!
Slap 1. No Fleet starbase for small fleets
Slap 2. No grinding ops or reduceing on prizes for small fleets
Slap 3. They change something without refunding the users they want you to start from day 1 !!!
Slap 4. They don't care about us players, but care about our wallets...
And so on, And we say now : We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further! And *I* will make them pay for what they've done!
Don't forget: "I will make them pay for what they've done, by passively resisting. Because passive resistance is NOT FUTILE!" (also, no ships were broken in this message.)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Captain snug there is a message coming in on a starfleet distress channel,
Captain I put it on private monitor ?
Captain Snug : Now we are all together in this we shall see it all !!
Message :
To Captain Snugg,
We set up a fleet Starfleet renegades, we will renegade every operation known to us....
We are then at your command are you up to lead this not only on the forums but also out there.
Just like the early days like the maquis we can do to. Only this time not against Cardie's but against Feds, Klings, and Romies !!!
We will let them see you can fight a good fight !!!
End transmission.
Sir another comm came in, Snugg says : On screen !!
Message from Cryptic : Brave words. I've heard them before, from thousands of species across thousands of worlds, since long before you were created. But, now they are all with Cryptic.
End Transmission .
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
So, I say again. Adapt. Learn to adapt to the new Reputation system Cryptic has developed; work with it, and let go of preconceived ideas about how it "should", or "must" be. It is what it is.
Careful, that's what the Borg said at first until they developed their new slogan!
/Pause T5 Connie Protest
Captain Snugg, I have deleted ALL of my Reputation gear! Standing by for further orders, Sir!
(I feel SO much cleaner now!)
/Unpause T5 Connie Protest
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
To Stoked Radio, I hope you will read this because we are the starfleet renegades our leader Captain snoggymack22 ask you for support hopefuly you will support us in our fight against PWE/Cryptic !!! It's time to slap back, Our link http://sto-forum.perfectworld.com/showthread.php?t=1069921 !!! We say to all who want to join our renegade faction, Lay down your Fleet stuff or anny other stuff you grind for join our resistance we will make a stand here and we hope that Stoked Radio will support our rebellion against these hidious grinds and miss promisses !!!
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
When season 9 will be live we will come together on the new ESD !!!
We will put on Khan outfits without any weapons, armor nor shielding !!!
We will come together as a unifeit people against PWE/Cryptic. We will unify for :
1. Better Content
2. Fleet Starbases doable for small Fleets
3. Lesser Grind ours !!!
4. Cheaper stores
5. Refunding to those who completed personal Goals
6. Lesser Nerfs in the game Items
Our great leader Captain snoggymack22 !!! :eek:
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
*That's the ONLY thing that will get their attention.*
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
I'll join you in a more active way, as I have done for the last few years since the Ubergrind started and other fundamental and diverse systems have been summarily ignored (Foundry, PvP, Crafting, Exploration, max-level content) in favor of the Ubergrind.
Keep my wallet closed - I have not purchased anything since the Romulan expansion. The big pack was a good value.
Keep my launcher closed, perhaps log in and poke around once a week or so and maybe do an event or...
If I log in and chat with friends that are still playing the game and to see how many more of my friends have left the game.
Launch, play, and pay for a game I enjoy more developed by a company that produces actually content regularly and in good quantity rather than shuffling numbers in a spreadsheet.
I will say, I do miss the art in the game and some of the missions and little details (when Cryptic gets it) are really cool. Implementation has always been the design teams failing since launch, good systems with poor/rushed implementation. There is little for me to enjoy in this game as it seriously lacks diversity of play. You are funneled down Cryptic's play path on Cryptic's timer.
P.S. I highly doubt this game has 2 millions players. If it did they would 1) Not be focusing on early content to churn in new players and 2) would not keep the "sales" of items at such a high frequency. I would venture a guess that there are less than 20-30k players that even log in once a week to play.
I spoke with my fleet leader he will do a hearing on your findings with the other fleets that joined with us together, to join your rebellion to lay of all rep and grind stuff when the new season hits holodeck !!!
J.Kirk out ...
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I'll join you in a more active way, as I have done for the last few years since the Ubergrind started and other fundamental and diverse systems have been summarily ignored (Foundry, PvP, Crafting, Exploration, max-level content) in favor of the Ubergrind.
Keep my wallet closed - I have not purchased anything since the Romulan expansion. The big pack was a good value.
Keep my launcher closed, perhaps log in and poke around once a week or so and maybe do an event or...
If I log in and chat with friends that are still playing the game and to see how many more of my friends have left the game.
Launch, play, and pay for a game I enjoy more developed by a company that produces actually content regularly and in good quantity rather than shuffling numbers in a spreadsheet.
I will say, I do miss the art in the game and some of the missions and little details (when Cryptic gets it) are really cool. Implementation has always been the design teams failing since launch, good systems with poor/rushed implementation. There is little for me to enjoy in this game as it seriously lacks diversity of play. You are funneled down Cryptic's play path on Cryptic's timer.
P.S. I highly doubt this game has 2 millions players. If it did they would 1) Not be focusing on early content to churn in new players and 2) would not keep the "sales" of items at such a high frequency. I would venture a guess that there are less than 20-30k players that even log in once a week to play.
Alts are people too, right?
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
That is a heck of a lot alts even to reach that number. Now unless you truly have multiple personalities that have their own credit cards...then no unfortunately. One account one point of sale . Plus if you think about it, they did say Klingons were what 5-10% of the player base... that 2 million means you have 100K-200K Klingon players :eek:. What company would ignore those potential sales! I believe 2K - 3K players.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
I was annoyed with how Cryptic worded their excuse for the nerf. Saying that if they didn't nerf it then new 50's would be able to compete with old 50's.
Sheeya! that's the point. I've been playing for over 4 years. I demand the right to smack someone who ground out his character in two weeks around like an unwanted stepchild.
I spoke with my fleet leader he will do a hearing on your findings with the other fleets that joined with us together, to join your rebellion to lay of all rep and grind stuff when the new season hits holodeck !!!
J.Kirk out ...
Captain SnUgg...??!! Just HOW WELL do you know the Captain??!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
you guys DO know they readded the RWF back to the t3 passive correct? go check the latest patch notes for tribble
Exactly, but it might not be on tribble yet. RWF is better now with the new system than the current version. So instead of just slowing down Borg Adaption, it also causes ground weapons to have a 5% chance of doing kinetic damage with 100% shield penetration.
We have now done so. We were considering other options, but in the end we chose to just roll the old bonus in with the new one. So now the T4 Omega Graviton proc will also slow down Borg adaptation, in addition to the new Kinetic damage proc.
Not sure when this change will appear on Tribble, but it's been made internally.
This is why it is foolish to make a judgement on something on Tribble and believe it will be that way when it goes live.
So after skimming through this gigantic thread, I figured I'd add my 2 cents. I personally believe the incoming Reputation changes are actually a good thing, and I hope I can prove that with some hard numbers and math:
Starting off, let's just look at how many possible reputation trait builds there are right now. For the purpose of discussion, let's ignore everything except only the passive space traits (no ground traits or active abilities). For every Rep system, there are two T2 and two T4 passives, where we must choose one of each. This amounts to a total of 4 possible builds per reputation. If we had two reputation systems, there would be 2 sets of 4 possible builds, so we multiply them together to get 16 possible builds across those two reps combined.
Extrapolating from here, we can say that the total number of possible rep builds in STO is equal to 4^N, where N is the total number of rep systems in STO. As it stands, STO has 4 rep systems, so thats 4^4 = 256 possible rep builds.
That's a lot isn't it? But it gets better. If Season 9 were to launch with the rep system as it is, the formula would be 4^5 = 1024. The total number of builds has quadrupled.
Indeed, as the number of reputations in STO increases, the number of possible builds increases exponentially. This is good because of the spirit of IDIC and because of the nature of RPGs to have varied options. But what is bad about the current rep system is, which you already know, the number of space passives you have will continue to increase linearly, and as a result, the effectiveness of your ship as you complete reps will also increase linearly at the very least (though potentially much faster).
Now it seems that the root of all the arguments against the new rep system is essentially "Oh no, I only have half of the rep passives, so that must mean I'm losing half of my options for my build." I think that is completely false, because I believe people don't realize how many options the new rep system will give. While 1024 seems like a lot of possible builds, there are many rep builds which are essentially impossible under the current system.
I'll use myself as an example; as a sci T'varo torp captain, I run with maxed out aux power all the time, so naturally, the T4 Nukara passives are very interesting to me. But with the current Rep system, I have to choose either Config - Offense or Config - Defense. I say "but it would be just awesome if I could have both, that would be great for my build!" Indeed I imagine a lot of sci captains have said that as well. But it just isn't possible.
Now here comes the new Rep systems where, instead of choosing one passive space trait per tier per reputation, we now have access to 4*N passive space traits from which we must choose 4 (N is still the number of reputations in STO). The total number of possible rep builds is now a combination given by (4*N)!/((4*N - 4)! * 4!) .
With the 5 rep systems in Season 9, this comes out to be 20! / (16! * 4!) = 4845 total possible rep builds.
This is a ton of new builds, over 4 times the number we would have had in the old reputation system. Now granted, if the old system had continued (beyond 7 reputation systems I think, in Season 13 - 14 or something), the new system would provide fewer possible builds. But of course, the power creep would still be continuing, whereas the new system stems the tide of the power creep by limiting the total number of traits to 4. Regardless, in the here and now, we will have access to over 4x the number of rep trait builds we would have had before, builds which are, along with the incoming buffs to each of the traits, qualitatively different than the older builds, requiring a bit more thought to specialization and minmax. In my case, I'll now be able to use both T4 Nukara passives simultaneously, which is a great boost to me. But the cost to me will be that I have to choose wisely what other two traits I believe I really need from a minmax perspective.
But of course many of you are still thinking "But just 4 passives is still a nerf! We must keep it at 8, because that maintains the status quo, and isn't any more powerful than before! Right?" Wrong. This proposed setup would be choosing 8 traits out of the 4 * N pool, or 20 for season 9, which would come to 20! / (12! * 8!) = 125970 total possible rep trait builds. While this may seem just fine from the IDIC perspective, it is arguably too much, because the 4000+ builds in the "choose 4 traits" setup does not include any of the 1000+ builds possible in the "1 per tier per rep" setup, whereas those 1000+ are included among the 125,000+ builds of the "choose 8 traits" setup that people are proposing. Essentially, the "choose 8" system will give players more rep possibilities at virtually no cost. I say this is a buff, not maintaining the status quo, because this gives minmaxers a greater advantage than they had before, being able to use any rep trait which might be useful in a build and toss all the others which may seem unnecessary. This would give the "vets" as of now an even greater edge over the "newbs," at least in the short term. For me, choosing both T4 passives in the "choose 8" system would have come to virtually no cost to me, widening my advantage over someone starting out. This is completely opposite of the spirit of what this revamp is trying to accomplish, ie. level the playing field somewhat between those who have done all the reps and those who haven't.
So it will have to be the "choose 4 traits" system. Could a "choose 6 traits" system be balanced? Possibly, but not 8. Yes, the 1000+ trait builds you can do now may be gone forever. But 4000+ more builds will take their place (and this isn't even discussing having up to 4 active space or 4 ground active abilities, compared to the 2 and 2 we have today), builds that provide combos that were never possible before, builds which may reward you better for strategic planning and using only what you believe you truly need, and builds which do not punish newcomers as much as the old ones. For an RPG, and particularly a Star Trek game in particular promoting the spirit of IDIC and such, I see this as a good thing.
Exactly, but it might not be on tribble yet. RWF is better now with the new system than the current version. So instead of just slowing down Borg Adaption, it also causes ground weapons to have a 5% chance of doing kinetic damage with 100% shield penetration.
This is why it is foolish to make a judgement on something on Tribble and believe it will be that way when it goes live.
Makes me wonder if the new trait will stack with the [Borg] proc on the ground weapons heheheh
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
I don't get it, why I worked hard to set up my reps why are you going to TRIBBLE it up , seriously, here we go world of tanks all over again. So many of the new ones are crying oh its to long, to dam bad, old timer's like myself worked up through the ranks, so new players stop the crying, do the grind if you TRIBBLE this up I wont be a happy camper.
Current rep system should be locked in place, even for the newcomers. Dyson Omega Nukra and Romulan should be left alone. You get to pick these skills how we do now and then with new reps, we should only be able to choose one from each of the new ones and in those new reps make them changeable out of combat.
New players should have to work all the way through the rep tree just like we did!!!!!! This is like standing in line to ride a roller coaster for 3 hours in the burning sun just to have some tool bag who just came in the park cut in line in front of you just because he didn't want to put his time in..
Comments
You are right but also wrong, aahhh vulcan logic pffff.....
The game might be unbalanced and it need more balance but not only to end game gear. if you want to balance the game you have to rebalance all weapons to a point....
I'm a tac now I used plasma, I used phasers cannons and all the others. The best DPS is in the romulan weapons but for example the cutting beam is a wanna have but it doesn't do you any good there is almost no damage from it ....
This is from a fleet mate ship He tested it all but the normal Mk XII Purple is very bad, Borg set is reasonable. Honor guard and the fed one is terrible.
They upgraded it so much times I think programing codes get scrambled or lost somewhere ....
Am I right Snugg ?
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Yes he left 2 years ago it was my vulcan logic that faild me to think he was still onboard, Captain Snugg request to leave my post to visit sickbay ?
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Never give up! Never surrender!
I do believe you're right.
Permission granted. But on the way back you should pick up some jumja sticks for the bridge crew. They've been working hard on detecting nerf-forms with sensors set to max. They could use a tasty treat.
In regards to Gozer/Geko/Jaguars, I always get them mixed up. I know one of em still works for the company. Along with AdjunctEagle, who's sort of the Colonel Nathan R. Jessup of the dev team. I think.
Like Captain snug said Neelix it's time to slap back and lay down our gear and go Original and not to ever grind again !!!
Slap 1. No Fleet starbase for small fleets
Slap 2. No grinding ops or reduceing on prizes for small fleets
Slap 3. They change something without refunding the users they want you to start from day 1 !!!
Slap 4. They don't care about us players, but care about our wallets...
And so on, And we say now : We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back. Not again. The line must be drawn here! This far, no further! And *I* will make them pay for what they've done!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
"I will make them pay for what they've done, by passively resisting. Because passive resistance is NOT FUTILE!" (also, no ships were broken in this message.)
Captain I put it on private monitor ?
Captain Snug : Now we are all together in this we shall see it all !!
Message :
To Captain Snugg,
We set up a fleet Starfleet renegades, we will renegade every operation known to us....
We are then at your command are you up to lead this not only on the forums but also out there.
Just like the early days like the maquis we can do to. Only this time not against Cardie's but against Feds, Klings, and Romies !!!
We will let them see you can fight a good fight !!!
End transmission.
Sir another comm came in, Snugg says : On screen !!
Message from Cryptic : Brave words. I've heard them before, from thousands of species across thousands of worlds, since long before you were created. But, now they are all with Cryptic.
End Transmission .
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
https://www.youtube.com/watch?v=QjYkuJb40J0
See you around Ahab !!!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
https://www.youtube.com/watch?v=XSqCJ-UGYns
This how it can end for one of us !!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Careful, that's what the Borg said at first until they developed their new slogan!
/Pause T5 Connie Protest
Captain Snugg, I have deleted ALL of my Reputation gear! Standing by for further orders, Sir!
(I feel SO much cleaner now!)
/Unpause T5 Connie Protest
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
To Stoked Radio, I hope you will read this because we are the starfleet renegades our leader Captain snoggymack22 ask you for support hopefuly you will support us in our fight against PWE/Cryptic !!! It's time to slap back, Our link http://sto-forum.perfectworld.com/showthread.php?t=1069921 !!! We say to all who want to join our renegade faction, Lay down your Fleet stuff or anny other stuff you grind for join our resistance we will make a stand here and we hope that Stoked Radio will support our rebellion against these hidious grinds and miss promisses !!!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
http://igg.me/at/STRVFX
Also join us !!!
When season 9 will be live we will come together on the new ESD !!!
We will put on Khan outfits without any weapons, armor nor shielding !!!
We will come together as a unifeit people against PWE/Cryptic. We will unify for :
1. Better Content
2. Fleet Starbases doable for small Fleets
3. Lesser Grind ours !!!
4. Cheaper stores
5. Refunding to those who completed personal Goals
6. Lesser Nerfs in the game Items
Our great leader Captain snoggymack22 !!! :eek:
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
That is what I'll do.
*That's the ONLY thing that will get their attention.*
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Good customers are rare as latinum, treasure them.
Feels like something Cryptic needs to understand.
I will say, I do miss the art in the game and some of the missions and little details (when Cryptic gets it) are really cool. Implementation has always been the design teams failing since launch, good systems with poor/rushed implementation. There is little for me to enjoy in this game as it seriously lacks diversity of play. You are funneled down Cryptic's play path on Cryptic's timer.
P.S. I highly doubt this game has 2 millions players. If it did they would 1) Not be focusing on early content to churn in new players and 2) would not keep the "sales" of items at such a high frequency. I would venture a guess that there are less than 20-30k players that even log in once a week to play.
I spoke with my fleet leader he will do a hearing on your findings with the other fleets that joined with us together, to join your rebellion to lay of all rep and grind stuff when the new season hits holodeck !!!
J.Kirk out ...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Alts are people too, right?
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
That is a heck of a lot alts even to reach that number. Now unless you truly have multiple personalities that have their own credit cards...then no unfortunately. One account one point of sale . Plus if you think about it, they did say Klingons were what 5-10% of the player base... that 2 million means you have 100K-200K Klingon players :eek:. What company would ignore those potential sales! I believe 2K - 3K players.
But I still stand in defiance!!
I was annoyed with how Cryptic worded their excuse for the nerf. Saying that if they didn't nerf it then new 50's would be able to compete with old 50's.
Sheeya! that's the point. I've been playing for over 4 years. I demand the right to smack someone who ground out his character in two weeks around like an unwanted stepchild.
Captain SnUgg...??!! Just HOW WELL do you know the Captain??!
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Exactly, but it might not be on tribble yet. RWF is better now with the new system than the current version. So instead of just slowing down Borg Adaption, it also causes ground weapons to have a 5% chance of doing kinetic damage with 100% shield penetration.
This is why it is foolish to make a judgement on something on Tribble and believe it will be that way when it goes live.
Starting off, let's just look at how many possible reputation trait builds there are right now. For the purpose of discussion, let's ignore everything except only the passive space traits (no ground traits or active abilities). For every Rep system, there are two T2 and two T4 passives, where we must choose one of each. This amounts to a total of 4 possible builds per reputation. If we had two reputation systems, there would be 2 sets of 4 possible builds, so we multiply them together to get 16 possible builds across those two reps combined.
Extrapolating from here, we can say that the total number of possible rep builds in STO is equal to 4^N, where N is the total number of rep systems in STO. As it stands, STO has 4 rep systems, so thats 4^4 = 256 possible rep builds.
That's a lot isn't it? But it gets better. If Season 9 were to launch with the rep system as it is, the formula would be 4^5 = 1024. The total number of builds has quadrupled.
Indeed, as the number of reputations in STO increases, the number of possible builds increases exponentially. This is good because of the spirit of IDIC and because of the nature of RPGs to have varied options. But what is bad about the current rep system is, which you already know, the number of space passives you have will continue to increase linearly, and as a result, the effectiveness of your ship as you complete reps will also increase linearly at the very least (though potentially much faster).
Now it seems that the root of all the arguments against the new rep system is essentially "Oh no, I only have half of the rep passives, so that must mean I'm losing half of my options for my build." I think that is completely false, because I believe people don't realize how many options the new rep system will give. While 1024 seems like a lot of possible builds, there are many rep builds which are essentially impossible under the current system.
I'll use myself as an example; as a sci T'varo torp captain, I run with maxed out aux power all the time, so naturally, the T4 Nukara passives are very interesting to me. But with the current Rep system, I have to choose either Config - Offense or Config - Defense. I say "but it would be just awesome if I could have both, that would be great for my build!" Indeed I imagine a lot of sci captains have said that as well. But it just isn't possible.
Now here comes the new Rep systems where, instead of choosing one passive space trait per tier per reputation, we now have access to 4*N passive space traits from which we must choose 4 (N is still the number of reputations in STO). The total number of possible rep builds is now a combination given by (4*N)!/((4*N - 4)! * 4!) .
With the 5 rep systems in Season 9, this comes out to be 20! / (16! * 4!) = 4845 total possible rep builds.
This is a ton of new builds, over 4 times the number we would have had in the old reputation system. Now granted, if the old system had continued (beyond 7 reputation systems I think, in Season 13 - 14 or something), the new system would provide fewer possible builds. But of course, the power creep would still be continuing, whereas the new system stems the tide of the power creep by limiting the total number of traits to 4. Regardless, in the here and now, we will have access to over 4x the number of rep trait builds we would have had before, builds which are, along with the incoming buffs to each of the traits, qualitatively different than the older builds, requiring a bit more thought to specialization and minmax. In my case, I'll now be able to use both T4 Nukara passives simultaneously, which is a great boost to me. But the cost to me will be that I have to choose wisely what other two traits I believe I really need from a minmax perspective.
But of course many of you are still thinking "But just 4 passives is still a nerf! We must keep it at 8, because that maintains the status quo, and isn't any more powerful than before! Right?" Wrong. This proposed setup would be choosing 8 traits out of the 4 * N pool, or 20 for season 9, which would come to 20! / (12! * 8!) = 125970 total possible rep trait builds. While this may seem just fine from the IDIC perspective, it is arguably too much, because the 4000+ builds in the "choose 4 traits" setup does not include any of the 1000+ builds possible in the "1 per tier per rep" setup, whereas those 1000+ are included among the 125,000+ builds of the "choose 8 traits" setup that people are proposing. Essentially, the "choose 8" system will give players more rep possibilities at virtually no cost. I say this is a buff, not maintaining the status quo, because this gives minmaxers a greater advantage than they had before, being able to use any rep trait which might be useful in a build and toss all the others which may seem unnecessary. This would give the "vets" as of now an even greater edge over the "newbs," at least in the short term. For me, choosing both T4 passives in the "choose 8" system would have come to virtually no cost to me, widening my advantage over someone starting out. This is completely opposite of the spirit of what this revamp is trying to accomplish, ie. level the playing field somewhat between those who have done all the reps and those who haven't.
So it will have to be the "choose 4 traits" system. Could a "choose 6 traits" system be balanced? Possibly, but not 8. Yes, the 1000+ trait builds you can do now may be gone forever. But 4000+ more builds will take their place (and this isn't even discussing having up to 4 active space or 4 ground active abilities, compared to the 2 and 2 we have today), builds that provide combos that were never possible before, builds which may reward you better for strategic planning and using only what you believe you truly need, and builds which do not punish newcomers as much as the old ones. For an RPG, and particularly a Star Trek game in particular promoting the spirit of IDIC and such, I see this as a good thing.
Makes me wonder if the new trait will stack with the [Borg] proc on the ground weapons heheheh
New players should have to work all the way through the rep tree just like we did!!!!!! This is like standing in line to ride a roller coaster for 3 hours in the burning sun just to have some tool bag who just came in the park cut in line in front of you just because he didn't want to put his time in..