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The new Rep System

dongemaharudongemaharu Member Posts: 544 Arc User
edited May 2014 in Reputation System
Just to make sure I have this right. A few questions. Now we'll have to choose abilities rather than keep them all?

Also, did they just eliminate the shield frequency modulation on the omega rep? We'll have to modulate shields now with that device modulator every few seconds?

I don't know. This doesn't seem helpful to players. Was it done to slow power creep?
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Just to make sure I have this right. A few questions. Now we'll have to choose abilities rather than keep them all?

    Yes. However, one should note that right now you have to choose abilities too.
    Also, did they just eliminate the shield frequency modulation on the omega rep? We'll have to modulate shields now with that device modulator every few seconds?

    No.
    I don't know. This doesn't seem helpful to players.

    A science captain in a Vesta that can now equip BOTH Nukara aux boosting rep passives would probably feel differently.
    Was it done to slow power creep?

    Yes. It might not seem like it now. But skip ahead two years, and add three more Reps. With this in place, the limit of 4, 4 and 4 is still there. Instead of a huge gap between someone who's done one rep versus someone who's done all 8 reps in the future STO.
    [SIGPIC][/SIGPIC]
  • dongemaharudongemaharu Member Posts: 544 Arc User
    edited March 2014
    Ok. Very glad to hear about point 2, but what about this?

    Replaced the "Rotating Weapon Frequency" power with "Omega Graviton Pulse Module". This new power causes all of your ground weapon attacks to have a 5% chance to deal additional kinetic damage with 100% shield penetration. This damage is doubled against Borg.

    That means it's gone. Right?
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    That means the Rotating Weapon Frequency trait will be gone.

    I say good riddance. It was completely eclipsed by the ground sets (instant remodulation on a short enough CD that you could use it whenever you needed it plus a reputation trait beats out RWF any day) and is completely useless when you're not fighting Borg. By replacing it with the graviton pulse module, it will actually be competitive for a slot.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2014
    The whole concept of this idea is TRIBBLE, 25 total rep traits, for which you can now only have 4 ground and 4 space active at any time.

    And as for the weapon remodulation, that has got to be the most horrid change to the omega rep yet.

    If you have ever used a kinetic reputation weapon against the borg and noted the damage addition is caused, it is so paltry it isn't even funny and doubling that isn't going to be really any benefit when you have to remod your weapons 2-5X as often without the old ability in place. This is an actual dps loss, not a benefit when you consider that little bit of extra kinetic damage vs other enemies is like 5 points of damage per shot, whoooo let me break out the champagne for this ground breaking power creep.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    The whole concept of this idea is TRIBBLE, 25 total rep traits, for which you can now only have 4 ground and 4 space active at any time.

    And 4 active.

    12 total.
    [SIGPIC][/SIGPIC]
  • dongemaharudongemaharu Member Posts: 544 Arc User
    edited March 2014
    Yes. It might not seem like it now. But skip ahead two years, and add three more Reps. With this in place, the limit of 4, 4 and 4 is still there. Instead of a huge gap between someone who's done one rep versus someone who's done all 8 reps in the future STO.
    Ok, so it's meant to level the playing field a little while letting cryptic continue adding rep system after rep system.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2014
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    New Rep System?! Is this Dstahl's latest offensive monetizing scheme where you lose all your abilities, and you're graced to 'buy' them back?!

    Can someone please tell me what's going on!? I was already upset about the nerf to the Borg set; this, however, wow.
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  • bendalekbendalek Member Posts: 1,781 Arc User
    edited March 2014
    I like the new system ... Not only because it will level the playing field somewhat between "vets"(read: olde farts who hate change) and "newbs" (read: fresh players who are just starting out) but also with the possibilities of more customized builds and customized content.

    What I'd like to see is "Player Loadouts" similar to the ship loadouts.

    I currently run several ships on most of my lvl 50 toons, and escort DPS build for certain STF's, a Cruiser/Tank Beam Boat for other STF's and a Sci heavy CC boat for yet others. If they implement Player Loadouts as well, so that I can choose from several enhanced Rep Traits for specific content, then I can see this really being a HUGE improvement.

    Maybe even go so far as to introduce content that "requires" certain traits/classes?

    Like the MIE which currently has "preferred" ships, what if a map was only made available to "pre-made" groups and HAD to include at least one Science Ship and one Cruiser in order to complete it?
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  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    meimeitoo wrote: »
    New Rep System?! Is this Dstahl's latest offensive monetizing scheme where you lose all your abilities, and you're graced to 'buy' them back?!

    Can someone please tell me what's going on!? I was already upset about the nerf to the Borg set; this, however, wow.

    1) Stahl doesn't work on STO anymore.

    2) You still have all your abilities + the ones you didnt have before. You can keep as many "active" T5 abiliites as you want but the Passives are restricted to 4 space and 4 ground. You can switch these out when not in combat. The active abilities are now twice as a effective as they were before.

    3) This is all FREE. You pay nothing to switch passives.
    [SIGPIC][/SIGPIC]

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    1) Stahl doesn't work on STO anymore.

    Wut?! LOL. I'm behind the times, it seems. That interview I saw, about the new rep, was with him, I believe.
    2) You still have all your abilities + the ones you didnt have before. You can keep as many "active" T5 abiliites as you want but the Passives are restricted to 4 space and 4 ground. You can switch these out when not in combat. The active abilities are now twice as a effective as they were before.

    3) This is all FREE. You pay nothing to switch passives.

    Okay, thx for the feedback. I still may not like it, but at least they seemed to have removed the monetizing aspect of it.
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    bendalek wrote: »
    Like the MIE which currently has "preferred" ships,

    MIE is hardly the first to have "preferred" ships. It just happens to be the first where not-DPS ships have a clear and obvious advantage.

    About a year and a half ago, the "preferred" ships for basically everything were "anything with DHCs and over 14 base turn." About nine months ago, the preferred ship for everything became the Scimitar, and the Avenger and Mogh with the Cruiser Commands hardly did anything about that.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited March 2014
    At first when i read the blog i though, ok cool......re read it now and saw
    All players will have four slots for passive Ground powers, four slots for passive Space powers, and four slots for Active powers

    W...T...F -_- that is stupid imo

    i thought it would be getting rid if the respecs and that wsa all....well, and the changes to the passives....i hate the idea of being so limited.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited March 2014
    meimeitoo wrote: »
    Okay, thx for the feedback. I still may not like it, but at least they seemed to have removed the monetizing aspect of it.

    I don't think that there is anyone that likes it. Some of us realize it is a necessary evil that has to be done as soon as possible. MMOs are filled with these painful nerfs that are required for the stability of the game or is required for future improvements like the Enhancement Diversification system in City of Heroes was necessary for Inventions to be added 3 Issues (Seasons) later.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    starkaos wrote: »
    I don't think that there is anyone that likes it.

    I think I like it as it now gives my science captain who flies a vesta a very specific goal to shoot for and a rep to grind.

    That boost is going to be nice.

    My tactical captain is almost done the rep grinding. And my engineer is not far behind. My science guy just seemed listless as I wasn't all that sure if I wanted to bother. Now I do.
    [SIGPIC][/SIGPIC]
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    I think I like it as it now gives my science captain who flies a vesta a very specific goal to shoot for and a rep to grind.

    That boost is going to be nice.

    My tactical captain is almost done the rep grinding. And my engineer is not far behind. My science guy just seemed listless as I wasn't all that sure if I wanted to bother. Now I do.

    I might finally make a Romulan. :rolleyes:
  • trwarbucktrwarbuck Member Posts: 274 Arc User
    edited March 2014
    I really don't like this. I figure as the Reputation system is now I have 8 Ground abilities and 8 space abilities and the special 5th tier abilities (4 of those). Now if I understand correctly I am losing 8 abilities (4 ground and 4 space) in this revamp of the system. I don't like this.
    I for one want the Reputation system not to change. I chose those abilities for a reason and I don't want to lose any of them. I really don't care if the abilities is being beefed up. If they did it this way:
    You get 1 Reputation trait slot per tier level per Reputation area (Nukara, Omega, New Romulus, Dyson, and Undine) that would be a total of 20 Reputation Trait slots. The 5th tier Reputation Trait is a set one that would not take up any of the Reputation trait slots. 1 per Reputation tier level times 5 Reputation areas = 20 Reputation slots. Of these; 10 would be ground traits and 10 would be space traits.
    Each Reputation area (Nukara, Omega, New Romulus, Dyson, and Undine) would give twice the number of Reputation Traits. Currently 4 ground and 4 space, would become 8 ground and 8 space. So twice the number would be available per tier that you went up or 4 per tier. As you go up in tier you gain only one of the 4 Reputation trait slots that comes available for you to chose from. So by the time you gain 5th tier you get 2 Ground and 2 space from a choice of 16 ground and 16 space. The Reputation trait gained at tier 5 would still be obtained.

    This keeps the system with 2 ground and 2 space plus the tier 5 traits that is currently there.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    trwarbuck wrote: »
    I really don't like this. I figure as the Reputation system is now I have 8 Ground abilities and 8 space abilities and the special 5th tier abilities (4 of those). Now if I understand correctly I am losing 8 abilities (4 ground and 4 space) in this revamp of the system. I don't like this.
    I for one want the Reputation system not to change. I chose those abilities for a reason and I don't want to lose any of them. I really don't care if the abilities is being beefed up.

    ^^ This.

    It's a form of blatant robbery, really; a mega-nerf, if you will, People spent a lot of resources on those reps. Removing 8 abilities is just scandalous, really.

    And ppl wonder why I'm so opposed to those constantly screaming for nerfs. :(
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    I like this you all need to stop being entitled game players... and think about what is best for STO long term.

    IF things where to not change and stay as they are.... would you recommend this game to a friend a year from now ? Think about it they would have nothing and would have to do ALL the Omega + Romulan + Nukura + Dyson + Undine + The one after Undine + likely the one after after Undine.

    That would be 7 Reps... that is assuming they add one more 6 months from now and another 6 months after. (They might go even faster).

    Really would you inflict that one someone you knew... or try to.. They would mostly likely say that sucks man thanks but no thanks.

    I ground all this stuff out yes .... being limited to the number I can have active will reduce my toon SLIGHTLY. (frankly not much... they need to do more). However I am willing to see the logic in having a cap on the number of active rep passives... its not like Every other MMO ever hasn't had similer limits. Cryptic should have simply been wise enough to put this in place from day one of the rep system.
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited March 2014
    Point number 1. Read the blog. Lots of important information there.

    Point number 2. When it's on Tribble, try actually testing it before panicking. Things can and do change.

    Point number 3. Think about the games overall health, balance and new players and how things will look 5 years from now under both systems rather than what you win or lose right now.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    IF things where to not change and stay as they are.... would you recommend this game to a friend a year from now ? Think about it they would have nothing and would have to do ALL the Omega + Romulan + Nukura + Dyson + Undine + The one after Undine + likely the one after after Undine.

    In other words: Cryptic realizes the endless grind for all those reps actually *discourages* ppl from starting a toon/alt. Doh.

    And your argument doesn't hold water: the new player may not have to face the barrage of others' full set of acquired abilities, whereas he himself has nothing yet, but he's gonna have to do all reps regardless, if he wants the same choices.

    And the solution to reducing the effects of all these reps... by adding even more reps, too funny.

    And, on a very ironic note, talk about self-entitlement: what's wrong with new players having to do the *same* amount of work as everyone else?!
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  • dongemaharudongemaharu Member Posts: 544 Arc User
    edited March 2014
    Yeesh. You can't complain about anything without getting the "entitled" card thrown at you. It's the new "racist." I mean really, come up with another way to tend to your superiority complex.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited March 2014
    MIE is hardly the first to have "preferred" ships. It just happens to be the first where not-DPS ships have a clear and obvious advantage.

    About a year and a half ago, the "preferred" ships for basically everything were "anything with DHCs and over 14 base turn." About nine months ago, the preferred ship for everything became the Scimitar, and the Avenger and Mogh with the Cruiser Commands hardly did anything about that.

    Apparently purposely misreading or misinterpreting posts is the norm now ... So to clarify ...

    "Preferred Ship Type" as in the 'story" in the MIE, is such that it's "recommended" or "preferred" for a Science Ship to close Rifts, and it's 'recommended" or preferred" for a Cruiser to power up the satellites ...

    Of course it's not necessary in the MIE as it's currently written, but I think maybe Cryptic are looking to see if they can expand on the concept and make it compulsory to have different ship types. The design of the MIE coupled with this new direction for Rep Traits could be nothing of the sort, or it could also be a prelude to more ship/class/trait specific type of content.

    What I'm suggesting is that with a limited number of 'currently assigned' Rep Traits, that are more powerful, we will (hopefully) have the opportunity to use "Player Loadouts" that are designed for specific maps/missions.

    And I would like to see them on optional maps as 'Requirements" to even play them.
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  • atlantraatlantra Member Posts: 0 Arc User
    edited March 2014
    meimeitoo wrote: »

    It's a form of blatant robbery, really; a mega-nerf, if you will, People spent a lot of resources on those reps. Removing 8 abilities is just scandalous, really.

    I just made it to T5 rep on everything like a week ago. I'm okay with nerfs in the right areas; Rom placate and A2B. Reputation powers are not the real problem. At all. Most power creep comes from tactical consoles and very rare duty officers. Try nerfing some **** located in those areas if cryptic wanna stop power creep. We have traits already, we don't need reputation powers to act like secondary traits too. "Only 4 space and 4 ground. You cant have too much, even if you did bust your *** trying to get them all." Let us use what we've earned. ALL OF IT... We already chose what rep powers we wanted. Why over complicate things and give us less?

    I see no positive in this reputation nerf. For those seeing positive I don't wanna listen anything you have to say. JUST NO.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited March 2014
    atlantra wrote: »
    I just made it to T5 rep on everything like a week ago. I'm okay with nerfs in the right areas; Rom placate and A2B. Reputation powers are not the real problem. At all. Most power creep comes from tactical consoles and very rare duty officers. Try nerfing some **** located in those areas if cryptic wanna stop power creep. We have traits already, we don't need reputation powers to act like secondary traits too. "Only 4 space and 4 ground. You cant have too much, even if you did bust your *** trying to get them all." Let us use what we've earned. ALL OF IT... We already chose what rep powers we wanted. Why over complicate things and give us less?

    I see no positive in this reputation nerf. For those seeing positive I don't wanna listen anything you have to say. JUST NO.

    This is a nerf to fix the future of reputations not a nerf to fix the reputations now. This nerf is just preventative medicine that STO needs to cure a problem that will arise in the future. There is only 4 reputations now so the power creep caused by the current system might not be that noticeable, but when we have 10 reputations, then it would be a major factor. So it is a matter of minor pain now or excruciating pain a few years from now. So a player having 40 passive reputation powers in the future is not indicative of power creep?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    starkaos wrote: »
    This is a nerf to fix the future of reputations not a nerf to fix the reputations now. This nerf is just preventative medicine that STO needs to cure a problem that will arise in the future. There is only 4 reputations now so the power creep caused by the current system might not be that noticeable, but when we have 10 reputations, then it would be a major factor. So it is a matter of minor pain now or excruciating pain a few years from now. So a player having 40 passive reputation powers in the future is not indicative of power creep?

    Here's a novel idea: stop introducing all these new reps! :P Problem solved.
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited March 2014
    Guys, you don't "lose" those abilities. You can choose a set of abiulities at will at any given time - you just can't have it all, all the time. Which is ridiculous anyway since it IS blatant power creep at it's finest to let "old" players have a bazillion passive abilities that are leveled within their own "league", but completely lock out newer players.

    Now you need to make a choice. I know, choices are bad, you want everything and you want it now, but really - get over it.

    EDIT: No, I'm not "envious" or anything, I got the reps as well. But it's actually maybe not as simple to dominate the game now, either pick all the +dam traits and lose resistance for it or keep the balance. I think that's a very good change. You cannot have everything all the time.
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  • atlantraatlantra Member Posts: 0 Arc User
    edited March 2014
    meimeitoo wrote: »
    Here's a novel idea: stop introducing all these new reps! :P Problem solved.

    LOL too late. I'm sure cryptic has a lot planned: Breen rep, Andorian rep, Orion Rep, Tribble rep, Krem rep, Klingon rep, Schoodian rep, TNG rep, DS9 rep, 4 lights rep, Khaaaaaan rep, It's a fake rep, Don't provoke the borg rep, PetaQ rep and so on.

    I'm gonna need a bigger power try for all those rep powers. Stop making reps instead of TRIBBLE over people who did hard work to earn their powers. That does sound nice.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    angrytarg wrote: »
    Now you need to make a choice. I know, choices are bad, you want everything and you want it now, but really - get over it.

    You started out so well, until you absconded into this 'self-entitlement' mantra again. I think tomorrow we should take away one of your favored lockbox ships, and then give you the trite 'you want everything and you want it now, but really - get over it' routine. Then you'll probably realize how lame pulling that card every time really is.

    Besides, I *did* want it all, which is why I chose to do all reps. Make sense? I didn't get it all *now*, though: I had to grind for it, like everyone else.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    atlantra wrote: »
    LOL too late. I'm sure cryptic has a lot planned: Breen rep, Andorian rep, Orion Rep, Tribble rep, Krem rep, Klingon rep, Schoodian rep, TNG rep, DS9 rep, 4 lights rep, Khaaaaaan rep, It's a fake rep, Don't provoke the borg rep, PetaQ rep and so on.

    I'm gonna need a bigger power try for all those rep powers. Stop making reps instead of TRIBBLE over people who did hard work to earn their powers. That does sound nice.

    LOL. You made me laugh. :) I'd do the Tribble rep, though, cuz I can't wait to find out what that's all about!
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