People can say how great it is all they want. I call SHENANIGANS. Ive watched my dad play STO for years. He got me into playing it. I have seen perfect world break more things than they fixed. Ive seen them nerf so much stuff over and over. Now cause cry babies who don't know how to speck their tunes, or ships. We get our hard work stolen from us. My dad says progress means growth, improvement. Not the dumbing down of things to cater to those who are to lazy and stupid to learn how to get better. He also says You can polish a TRIBBLE until it shines but its still a TRIBBLE. I made an Alt for this reply cause he knows players who got their accounts banned for speaking their mind. No that is true cause even I saw the screenshots they posted as proof. Perfect World is not democratic. There is no freedom of speech here in the forums. The GMs don't care or look into anything unless its a bot report. Or some jimminee cricket tells on other players that find a way to benefit from the game even if its vanilla. Perfect World does not care about the players if they do this they are stealing every players hard work. The players are the customer, we spend our money here. Without us there is no Perfect World. My dad maybe an old TRIBBLE in the real world and in game, but I agree with him on this. He's earned his stripes in the real world and he earned his stripes in game. He is an Admiral in two fleets, and grinded out reps for almost 20 tunes. All that hard work will be stolen from him at the push of a button. He calls it unacceptable. You people at Perfect World are all liars, you are not improving the game you are trying to sell us a polished TRIBBLE. Then expecting us to eat it and like it. New players are stupid for trying to challenge a vet. So they cry to you and your answer is to punish the loyal players. My dad told me the fascist at perfect world will probably ban my account for speaking the truth. But the truth is the truth, we do not matter to them. Our opinion does not matter to them. They are predjudicial in there treatment of silver players. They do not care about how we feel about this theft of our efforts. His quote word for word. I may be 11 yrs old but I know this is wrong. I will not be spending one dollar more on STO or any game that perfect world makes, and I play a few of them. My dad has sent out a fleet wide mail to all members in both of his fleets. to stop all real world purchases for perfect world. He and I wil be telling all our friends not to spend another penny on perfect world. Because they will just nerf it or out right take it away. Between just the 2 of us that is over 500 players that will be boycotting perfect world. All that spend at least 50 bucks a month on STO alone. Then we will be spreading the word to games like NeverWinter and all the other games we play. My dad says to tell all of you that are mad about this to join the boycott, do not spend any money on this or any other perfect world game. That is all that matters to them is money. My dad says that Dumbing the game down for these worthless players is a betrayel to all of us who have as of now wasted our time learning and earning our way through the ranks and the reps. soon there will be an automatic pilot skill (what new rep system will that come out in/ or will it replace all of them so there is only one skill you need to get). All you have to do is log with your username, password, and a valid credit card. Then perfect world does the rest. "The game plays itself, what could be easier". No one ever loses, you never die, they never have to fix stuff that's broken, because it doesn't matter, they don't care. In my opinion the only thing perfect about perfect world is, how perfectly obvious it is that they don't care about me or you. By punishing and stealing from us for our loyalty. By betraying us with TRIBBLE like this instead of fixing things, and coming up with new stuff, better stuff, not the same O'l thing rehashed to death. (Space, ground, space). My dad taught me about stuff like the 10% rule in Infected space, the 5k rule when fighting Denatra, always remember to crouch with ranged weapons, If your going to private challenge someone. Fight for all your worth, if you die you die, learn from the loss and fix what is wrong. Be it load out, specks, or, in your thinking. Don't cry about it, just fix it. When your better go challenge them again and give it another try. But it looks like perfect world lives by the motto of. Don't fix it we'll just make more broken stuff. Release so called new stuff, then nerf the hell out of it. Let them grind all they want, we will just take it away later, and erase their hard work. To all you Devs pretending to be players and saying how great an idea this is. Your just trying to smooth over something that is a big TRIBBLE you to all of us long time loyal players. Fight the Power, Down with all Oppressors. Join the boycott against perfect world and don't spend money on STO. Lets all hit them in the wallet, They take our hard earned Reps from us. We take away from their bank accounts. Stop dumbing down games, Stop catering to the cry babies, Stop stealing from your loyal customers. Or you might lose your jobs. When the share holders ask where are the profits, and you don't have a good answer. Because your reason for doing this is like my dad says "unacceptable". Fight the Power, Boycott Zen, Boycott STO.
i know ive been playing for. 4years and wend thay put this TRIBBLE into game i wont be playing eney moor and i got 30 toon on 5 account all at lvl 50 with all the rep on t5 :mad:
I do not believe it has anything to do with the money, because I believe they easily get 750.000 dollars a month, so thats not the issue people.
The issue is like we had before and believe me most big companies have this problem when they grow big they see dollar signs and go there own way and stop listening to the people that is buying stuff from them.
For instance :
We asked better kits because a tactical just wanted to select an option from the engineer or sci guy once and awhile to equip our own kits for specific missions, well they gave us the new kits but not really in the way we wanted it....
We also asked cryptic to stop nerf weapons so drastically for example the tricobalt torpedo, it was a nice weapon when you get the enemy shields down the tricobalt could do 75% damage to an vessel, now that they reduced it the Tricobalt get maybe 35% off ships health...
For instance Science guys asked cryptic to give science ships a bit more teeth to bite instead what I heard from pvp they nerfed even more...
Now they change the reputation system and most off you have completed it, will start counting from zero guys because you have to start all over again.
Also small fleets have been asking for reducing prizes, this is from the beginning when they introduced starbases well what is done nothing, small fleets seeks Alliance with big fleets to overcome cost and PWE sat back and said to cryptic let them puzzle it out...
Last couple of years when it became PWE and F2P the Game did introduced more people so its good for business but they don't really listen anymore, they let the money do the talking.
That's why people like me, snugg and more off them stand up and say we have to stop this grind !!!
We came here to have fun, and we want to pay for it.
If it is fun but lately the fun is gone because of all the grind...
Team spirit is gone because they put us in boxes to wait for the next fight.
They introduced a quick swap system, so lesser people come in the starbases .
So why do we have a captains table if no one is around, why do we have starbases if no one is gonna beam over because the can do it all from the ship why should you bother to come down there...
If you ask me, slowly this game or MMO is becoming like a FB game where you have to wait 2 days before the build is completed and to have a nice game you should buy Crystals to have better stuff so where is the social stuff ?? in the chat I can do that in FB as well so thats not a improvement.
I mean PVP why isn't it done after Gozer left, why they put STF in boxes to wait why didn't they just leave it how it was so people came together so you could see their ships before invite them to the team, to be honest they removed the social for antisocial money grabbing.
And thats why we old skool players stand up and make a stand to get social back to this game and stop the endless grinds and the endless nerfing and start to raise people for a social game again.
Greets J. Kirk
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
So after skimming through this gigantic thread, I figured I'd add my 2 cents. I personally believe the incoming Reputation changes are actually a good thing, and I hope I can prove that with some hard numbers and math:
Starting off, let's just look at how many possible reputation trait builds there are right now. For the purpose of discussion, let's ignore everything except only the passive space traits (no ground traits or active abilities). For every Rep system, there are two T2 and two T4 passives, where we must choose one of each. This amounts to a total of 4 possible builds per reputation. If we had two reputation systems, there would be 2 sets of 4 possible builds, so we multiply them together to get 16 possible builds across those two reps combined.
Extrapolating from here, we can say that the total number of possible rep builds in STO is equal to 4^N, where N is the total number of rep systems in STO. As it stands, STO has 4 rep systems, so thats 4^4 = 256 possible rep builds.
That's a lot isn't it? But it gets better. If Season 9 were to launch with the rep system as it is, the formula would be 4^5 = 1024. The total number of builds has quadrupled.
Indeed, as the number of reputations in STO increases, the number of possible builds increases exponentially. This is good because of the spirit of IDIC and because of the nature of RPGs to have varied options. But what is bad about the current rep system is, which you already know, the number of space passives you have will continue to increase linearly, and as a result, the effectiveness of your ship as you complete reps will also increase linearly at the very least (though potentially much faster).
Now it seems that the root of all the arguments against the new rep system is essentially "Oh no, I only have half of the rep passives, so that must mean I'm losing half of my options for my build." I think that is completely false, because I believe people don't realize how many options the new rep system will give. While 1024 seems like a lot of possible builds, there are many rep builds which are essentially impossible under the current system.
I'll use myself as an example; as a sci T'varo torp captain, I run with maxed out aux power all the time, so naturally, the T4 Nukara passives are very interesting to me. But with the current Rep system, I have to choose either Config - Offense or Config - Defense. I say "but it would be just awesome if I could have both, that would be great for my build!" Indeed I imagine a lot of sci captains have said that as well. But it just isn't possible.
Now here comes the new Rep systems where, instead of choosing one passive space trait per tier per reputation, we now have access to 4*N passive space traits from which we must choose 4 (N is still the number of reputations in STO). The total number of possible rep builds is now a combination given by (4*N)!/((4*N - 4)! * 4!) .
With the 5 rep systems in Season 9, this comes out to be 20! / (16! * 4!) = 4845 total possible rep builds.
This is a ton of new builds, over 4 times the number we would have had in the old reputation system. Now granted, if the old system had continued (beyond 7 reputation systems I think, in Season 13 - 14 or something), the new system would provide fewer possible builds. But of course, the power creep would still be continuing, whereas the new system stems the tide of the power creep by limiting the total number of traits to 4. Regardless, in the here and now, we will have access to over 4x the number of rep trait builds we would have had before, builds which are, along with the incoming buffs to each of the traits, qualitatively different than the older builds, requiring a bit more thought to specialization and minmax. In my case, I'll now be able to use both T4 Nukara passives simultaneously, which is a great boost to me. But the cost to me will be that I have to choose wisely what other two traits I believe I really need from a minmax perspective.
But of course many of you are still thinking "But just 4 passives is still a nerf! We must keep it at 8, because that maintains the status quo, and isn't any more powerful than before! Right?" Wrong. This proposed setup would be choosing 8 traits out of the 4 * N pool, or 20 for season 9, which would come to 20! / (12! * 8!) = 125970 total possible rep trait builds. While this may seem just fine from the IDIC perspective, it is arguably too much, because the 4000+ builds in the "choose 4 traits" setup does not include any of the 1000+ builds possible in the "1 per tier per rep" setup, whereas those 1000+ are included among the 125,000+ builds of the "choose 8 traits" setup that people are proposing. Essentially, the "choose 8" system will give players more rep possibilities at virtually no cost. I say this is a buff, not maintaining the status quo, because this gives minmaxers a greater advantage than they had before, being able to use any rep trait which might be useful in a build and toss all the others which may seem unnecessary. This would give the "vets" as of now an even greater edge over the "newbs," at least in the short term. For me, choosing both T4 passives in the "choose 8" system would have come to virtually no cost to me, widening my advantage over someone starting out. This is completely opposite of the spirit of what this revamp is trying to accomplish, ie. level the playing field somewhat between those who have done all the reps and those who haven't.
So it will have to be the "choose 4 traits" system. Could a "choose 6 traits" system be balanced? Possibly, but not 8. Yes, the 1000+ trait builds you can do now may be gone forever. But 4000+ more builds will take their place (and this isn't even discussing having up to 4 active space or 4 ground active abilities, compared to the 2 and 2 we have today), builds that provide combos that were never possible before, builds which may reward you better for strategic planning and using only what you believe you truly need, and builds which do not punish newcomers as much as the old ones. For an RPG, and particularly a Star Trek game in particular promoting the spirit of IDIC and such, I see this as a good thing.
Who gives a rats TRIBBLE how many possible builds there are, you can still only have 4 space and 4 ground passives on hand, and with the new undine rep soon to come out that gives us what another choice of either a active space or ground meaning we get to chose either 3 active space or 3 active ground, because right now there is only 2/2.
Who gives a rats TRIBBLE how many possible builds there are, you can still only have 4 space and 4 ground passives on hand, and with the new undine rep soon to come out that gives us what another choice of either a active space or ground meaning we get to chose either 3 active space or 3 active ground, because right now there is only 2/2.
You completely missed the point of my post didn't you?
I'm sorry right now I'm too busy protesting Cryptic until I get my T5 Connie!
We can band together in protest. We most likely share similar goals.
Captain Snugg, I have deleted ALL of my Reputation gear! Standing by for further orders, Sir!
(I feel SO much cleaner now!)
/Unpause T5 Connie Protest
Ah the army grows. With more folks showing Cryptic we have no need even to grind a single piece of rep gear, that we can play the entire game SET FREE, we shall set each other free from the yoke of dev opression!
Just hope there will be an discussion about this in stoked or any other podcast....
I'm going to the Cherry Hill Creations Star Trek Con later this month. I believe STOked were there last year. I met a handful of fellow STO players there, it was pretty great. Maybe we can get something together by then? I'd love to get more info about passive resistance and coming together as a community out there for folks. This is really all about us and how we come together to deal with issues that affect us.
I personally agree that these reputation passive changed and the system changes are a good thing as well.
Will definitely make ship building more interesting; the same with PvP.
These has now given us a choice between passives; what do we choose and what do we not; now it is just more refined to 4 space; 4 ground and 4 "active" just not which one of the rep passives tier to choose.
One of the advantages of the new rep system is that we can choose both powers from the same rep tier. Right now we have to decide between Shield Regeneration or Slower Borg Adaption for Omega Tier 3. With the new rep, we can pick both.
There is also the benefit that we can change our passives to deal with the current foe. So if we encounter Undine, then we could pick Mental Conditioning, Empathic Adaption, Empathic Reverberation for ground and Crucial Component Redistribution, Nanoprobe Field Generator, and Nanoprobe Feedback for space since these powers seem to be better against the Undine with some of them having a higher chance of activating against Undine or Psionic attacks. For the Borg, Omega Graviton Pulse Module for Ground and Omega Graviton Amplifier for space would be better since Omega Graviton Pulse Module slows down Borg Adaption and the damage done by these powers are doubled when we fight Borg. Of course, these powers are not necessary to pick, but to show that certain situational powers are better against certain enemies. Also, these power layouts are not possible with the current system since we have to pick powers from the same rep tier.
I think the Reputation changes coming just literally suck...
I mean Cryptic makes us grind to get this stuff, we earn it, and then they take it away like some Indian-giver. We earned it, and just because there is a slight power-creep or some PvP organization doesn't like it, doesn't mean they should take it away. If its PvP that is the issue, then take away all bonuses in PvP. Just basic gear stats and powers. No Passives, no bonuses, just straight up skill (not that I play PvP much anymore due to the "aire" within the PvP community).
The grind already sucks in this game and for what? Their bottom dollar. I don't mind giving my time for somethings, but everything? Really? Just like the anniversary event. That should have stayed, "Play a mission, get a ship" not a grind. It should be a reward to us for sticking with this slowly declining game. It isn't "Star Trek" anymore, its "Latinum Trek" as in "Let's see just how far we can push every ounce of blood from someone to get the gear and the goods."
Nothing is being taken away either, You still have your passives and you can choose which ones to slot at which times.
Lies. I currently have 16 passives "slotted" and once the nerfbat...er..."update" hits I'll have 8. Spin it like a Washington DC insider all you want, drink the Kool-Aid Cryptic is pouring all you want, that's a lot of something being taken away.
Lies. I currently have 16 passives "slotted" and once the nerfbat...er..."update" hits I'll have 8. Spin it like a Washington DC insider all you want, drink the Kool-Aid Cryptic is pouring all you want, that's a lot of something being taken away.
And what did it really give you? More power to blow things up in a few seconds faster?
And what did it really give you? More power to blow things up in a few seconds faster?
Irrelevant to the Kool-Aid drinking blatant lie that they're "taking nothing away" by cutting the number of passives I can have active in half, spin doctor.
@ashkrik23:
Whats the problem with that? IF someone grind until he has 12 or more passives "slottet" then why not? It does not stop you from playing with only lets say 4 passives or does it?
And if it has nothign to do with PVP and is only relatet to PVE then hej i have a reaaaly strange idea for that.
Why not make enemys in as example elite events harder to kill, give them better shields or higher shield reload or whatever (just DONT simply add 100000 more spawns).
Really this entire NERf "Game" in STO i know from City of heroes, same happend ther,e no buff to NPC only nerfs to player powers and stats.
And no really i dont get it, they let people grind weeks and months to get the passives then they take again the easy way and simply change all passvies and make a limit of 4.
But for me this show also one of the biggest problems in STO , nothign is really planned and calculatet, for me it looks like someone said "hej lets make some nice passives lets roll a dice for the bonus the passive give" but no one made the calculation how the passives all togehter work.
And at other side why they wanna nerf the passives? Only lvl 50 chars have this passives so its only for endgame content and why there is a problem that some people with many passives have it easier in the different content then somoene with only 5 passives?
This entire PVE at lvl 50 is only pure grind so no reason to make the grind more and more work for the people.
And yes i know in any mmo stuff can and will change but really for me it often looks like STO and also champions online is just some sort of poker game.
IN most MMOs i play i can see some sort of "red line" what the devs are planning and how they wanna enhance the game, here in sto it looks more like someone wakje up has a idea and it is added some weeks or months later someone see this idea dont work so its removed or totally changed, makes not much sense.
... cutting the number of passives I can have active in half...
also buffing each passive and letting one switch them out at will thus giving access to more passives...
What's with all the complaining? Ships are more powerful on tribble right now than they are on holodeck. It's amazing how much people in the game complain about change.
If they were taking away from you, you wouldn't even have the same options as previously.
I won't have the same options- instead of 16 slotted powers, I'll have 8.
But you keep insisting that taking half our slots away isn't taking anything away until you actually believe it- that's what they want, and you obviously don't want to disappoint them by not guzzling down their Kool-Aid.
Okay, I'll bite- how is having 8 passives slotted "access to more passives" than having 16? Show me under what mathematical system 8 > 16.
And of course we're talking 8 over 16 now, 8 over 20 once the next rep comes along, 8 over 24 when the next one after that arrives, and that progression will continue until their next "revamp." Yeah, there are 3 kinds of people out there- those who are good at math, and those who aren't. :rolleyes:
If they were taking away from you, you wouldn't even have the same options as previously.
You don't. The options previously are "All the passives/actives you earned."
The soon-to-be-options are "A few that you pick and choose at your discretion."
Regardless of whether or not they're buffed, or able to be changed on-the-fly, you no longer have access to all of the passives you earned previously in the same fashion you did before.
And regardless of whether or not it allows you to kill things "a few seconds faster" these were powers that were purposefully put in to be earned and gained the way they were designed. Cryptic knew that rep sytems were going to be business as usual from the Omega system on out.
They knew this, and enticed people to do the grind for the prospect of becoming incredibly powerful. They knew it would TRIBBLE players off if they changed it, they knew what they were getting into with this change.
I won't have the same options- instead of 16 slotted powers, I'll have 8.
But you keep insisting that taking half our slots away isn't taking anything away until you actually believe it- that's what they want, and you obviously don't want to disappoint them by not guzzling down their Kool-Aid.
Okay, I'll bite- how is having 8 passives slotted "access to more passives" than having 16? Show me under what mathematical system 8 > 16.
because you'll be able to switch them out for FREE anytime you're in space dock or in sector space or any social zone. Right now, you pick what you want, and you're stuck with it until you pay 500 zen. And yeah, I'm serious...
because you'll be able to switch them out for FREE anytime you're in space dock or in sector space or any social zone. Right now, you pick what you want, and you're stuck with it until you pay 500 zen. And yeah, I'm serious...
Right now, I have 16 picked and after y'all's plan I'll have 8. Tell me, what's 2 + 2? Now how about 16 - 8? :rolleyes:
So being able to choose Omega Graviton Pulse Module (slower borg adaption and additional damage proc) and Regenerative Shield Augmentation (higher shield regeneration) at the same time which are both from Tier 3 Omega Reputation is a nerf? Or being able to pick the best powers to go against the Borg or Undine instead of being stuck with the same powers unless you purchase a Reputation respec is a nerf? The new Reputation System is a Buff and a Nerf at the same time.
I won't have the same options- instead of 16 slotted powers, I'll have 8.
But you keep insisting that taking half our slots away isn't taking anything away until you actually believe it- that's what they want, and you obviously don't want to disappoint them by not guzzling down their Kool-Aid.
Okay, I'll bite- how is having 8 passives slotted "access to more passives" than having 16? Show me under what mathematical system 8 > 16.
And of course we're talking 8 over 16 now, 8 over 20 once the next rep comes along, 8 over 24 when the next one after that arrives, and that progression will continue until their next "revamp." Yeah, there are 3 kinds of people out there- those who are good at math, and those who aren't. :rolleyes:
Last I checked, you can choose from any to fill your 4 slots. Oh yes, they took a power away. Man I can't believe I'll get to choose any power for my slots. Wow, I really lost something.
So being able to choose Omega Graviton Pulse Module (slower borg adaption and additional damage proc) and Regenerative Shield Augmentation (higher shield regeneration) at the same time which are both from Tier 3 Omega Reputation is a nerf? Or being able to pick the best powers to go against the Borg or Undine instead of being stuck with the same powers unless you purchase a Reputation respec is a nerf? The new Reputation System is a Buff and a Nerf at the same time.
Comments
Why you want to know ?
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
1. https://www.youtube.com/watch?v=cXd155v8Z5U
2. https://www.youtube.com/watch?v=TxrhTVVmJmo
3. https://www.youtube.com/watch?v=MgD-UK_zn3k
Now you know !!!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
The issue is like we had before and believe me most big companies have this problem when they grow big they see dollar signs and go there own way and stop listening to the people that is buying stuff from them.
For instance :
We asked better kits because a tactical just wanted to select an option from the engineer or sci guy once and awhile to equip our own kits for specific missions, well they gave us the new kits but not really in the way we wanted it....
We also asked cryptic to stop nerf weapons so drastically for example the tricobalt torpedo, it was a nice weapon when you get the enemy shields down the tricobalt could do 75% damage to an vessel, now that they reduced it the Tricobalt get maybe 35% off ships health...
For instance Science guys asked cryptic to give science ships a bit more teeth to bite instead what I heard from pvp they nerfed even more...
Now they change the reputation system and most off you have completed it, will start counting from zero guys because you have to start all over again.
Also small fleets have been asking for reducing prizes, this is from the beginning when they introduced starbases well what is done nothing, small fleets seeks Alliance with big fleets to overcome cost and PWE sat back and said to cryptic let them puzzle it out...
Last couple of years when it became PWE and F2P the Game did introduced more people so its good for business but they don't really listen anymore, they let the money do the talking.
That's why people like me, snugg and more off them stand up and say we have to stop this grind !!!
We came here to have fun, and we want to pay for it.
If it is fun but lately the fun is gone because of all the grind...
Team spirit is gone because they put us in boxes to wait for the next fight.
They introduced a quick swap system, so lesser people come in the starbases .
So why do we have a captains table if no one is around, why do we have starbases if no one is gonna beam over because the can do it all from the ship why should you bother to come down there...
If you ask me, slowly this game or MMO is becoming like a FB game where you have to wait 2 days before the build is completed and to have a nice game you should buy Crystals to have better stuff so where is the social stuff ?? in the chat I can do that in FB as well so thats not a improvement.
I mean PVP why isn't it done after Gozer left, why they put STF in boxes to wait why didn't they just leave it how it was so people came together so you could see their ships before invite them to the team, to be honest they removed the social for antisocial money grabbing.
And thats why we old skool players stand up and make a stand to get social back to this game and stop the endless grinds and the endless nerfing and start to raise people for a social game again.
Greets J. Kirk
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Who gives a rats TRIBBLE how many possible builds there are, you can still only have 4 space and 4 ground passives on hand, and with the new undine rep soon to come out that gives us what another choice of either a active space or ground meaning we get to chose either 3 active space or 3 active ground, because right now there is only 2/2.
Praetor of the -RTS- Romulan Tal Shiar fleet!
You completely missed the point of my post didn't you?
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Chills. I have chills!
We can band together in protest. We most likely share similar goals.
Ah the army grows. With more folks showing Cryptic we have no need even to grind a single piece of rep gear, that we can play the entire game SET FREE, we shall set each other free from the yoke of dev opression!
The best thing about the passive resistance movement is that it can be done in conjunction with wallet voting.
We can bring all of these ideas together. It is definitely possible to not buy new stuff, and to bank old rep sets and take a stand!
Together we build an army of passive resistance! To make dev face slaps futile!
Sorry to not quote all of that, but heck yeah! Helluva post! The rebellion is growing!
I'm going to the Cherry Hill Creations Star Trek Con later this month. I believe STOked were there last year. I met a handful of fellow STO players there, it was pretty great. Maybe we can get something together by then? I'd love to get more info about passive resistance and coming together as a community out there for folks. This is really all about us and how we come together to deal with issues that affect us.
Will definitely make ship building more interesting; the same with PvP.
These has now given us a choice between passives; what do we choose and what do we not; now it is just more refined to 4 space; 4 ground and 4 "active" just not which one of the rep passives tier to choose.
My opinion of course.
Your point is invalid. The number of possible builds being increased doesnt matter when people are upset about the giant nerf issue.
There is also the benefit that we can change our passives to deal with the current foe. So if we encounter Undine, then we could pick Mental Conditioning, Empathic Adaption, Empathic Reverberation for ground and Crucial Component Redistribution, Nanoprobe Field Generator, and Nanoprobe Feedback for space since these powers seem to be better against the Undine with some of them having a higher chance of activating against Undine or Psionic attacks. For the Borg, Omega Graviton Pulse Module for Ground and Omega Graviton Amplifier for space would be better since Omega Graviton Pulse Module slows down Borg Adaption and the damage done by these powers are doubled when we fight Borg. Of course, these powers are not necessary to pick, but to show that certain situational powers are better against certain enemies. Also, these power layouts are not possible with the current system since we have to pick powers from the same rep tier.
I think the Reputation changes coming just literally suck...
I mean Cryptic makes us grind to get this stuff, we earn it, and then they take it away like some Indian-giver. We earned it, and just because there is a slight power-creep or some PvP organization doesn't like it, doesn't mean they should take it away. If its PvP that is the issue, then take away all bonuses in PvP. Just basic gear stats and powers. No Passives, no bonuses, just straight up skill (not that I play PvP much anymore due to the "aire" within the PvP community).
The grind already sucks in this game and for what? Their bottom dollar. I don't mind giving my time for somethings, but everything? Really? Just like the anniversary event. That should have stayed, "Play a mission, get a ship" not a grind. It should be a reward to us for sticking with this slowly declining game. It isn't "Star Trek" anymore, its "Latinum Trek" as in "Let's see just how far we can push every ounce of blood from someone to get the gear and the goods."
/End Rant
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Nothing is being taken away either, You still have your passives and you can choose which ones to slot at which times.
Lies. I currently have 16 passives "slotted" and once the nerfbat...er..."update" hits I'll have 8. Spin it like a Washington DC insider all you want, drink the Kool-Aid Cryptic is pouring all you want, that's a lot of something being taken away.
And what did it really give you? More power to blow things up in a few seconds faster?
Irrelevant to the Kool-Aid drinking blatant lie that they're "taking nothing away" by cutting the number of passives I can have active in half, spin doctor.
Whats the problem with that? IF someone grind until he has 12 or more passives "slottet" then why not? It does not stop you from playing with only lets say 4 passives or does it?
And if it has nothign to do with PVP and is only relatet to PVE then hej i have a reaaaly strange idea for that.
Why not make enemys in as example elite events harder to kill, give them better shields or higher shield reload or whatever (just DONT simply add 100000 more spawns).
Really this entire NERf "Game" in STO i know from City of heroes, same happend ther,e no buff to NPC only nerfs to player powers and stats.
And no really i dont get it, they let people grind weeks and months to get the passives then they take again the easy way and simply change all passvies and make a limit of 4.
But for me this show also one of the biggest problems in STO , nothign is really planned and calculatet, for me it looks like someone said "hej lets make some nice passives lets roll a dice for the bonus the passive give" but no one made the calculation how the passives all togehter work.
And at other side why they wanna nerf the passives? Only lvl 50 chars have this passives so its only for endgame content and why there is a problem that some people with many passives have it easier in the different content then somoene with only 5 passives?
This entire PVE at lvl 50 is only pure grind so no reason to make the grind more and more work for the people.
And yes i know in any mmo stuff can and will change but really for me it often looks like STO and also champions online is just some sort of poker game.
IN most MMOs i play i can see some sort of "red line" what the devs are planning and how they wanna enhance the game, here in sto it looks more like someone wakje up has a idea and it is added some weeks or months later someone see this idea dont work so its removed or totally changed, makes not much sense.
also buffing each passive and letting one switch them out at will thus giving access to more passives...
What's with all the complaining? Ships are more powerful on tribble right now than they are on holodeck. It's amazing how much people in the game complain about change.
I won't have the same options- instead of 16 slotted powers, I'll have 8.
But you keep insisting that taking half our slots away isn't taking anything away until you actually believe it- that's what they want, and you obviously don't want to disappoint them by not guzzling down their Kool-Aid.
You serious?
Okay, I'll bite- how is having 8 passives slotted "access to more passives" than having 16? Show me under what mathematical system 8 > 16.
And of course we're talking 8 over 16 now, 8 over 20 once the next rep comes along, 8 over 24 when the next one after that arrives, and that progression will continue until their next "revamp." Yeah, there are 3 kinds of people out there- those who are good at math, and those who aren't. :rolleyes:
You don't. The options previously are "All the passives/actives you earned."
The soon-to-be-options are "A few that you pick and choose at your discretion."
Regardless of whether or not they're buffed, or able to be changed on-the-fly, you no longer have access to all of the passives you earned previously in the same fashion you did before.
And regardless of whether or not it allows you to kill things "a few seconds faster" these were powers that were purposefully put in to be earned and gained the way they were designed. Cryptic knew that rep sytems were going to be business as usual from the Omega system on out.
They knew this, and enticed people to do the grind for the prospect of becoming incredibly powerful. They knew it would TRIBBLE players off if they changed it, they knew what they were getting into with this change.
It is a nerf, not an update.
because you'll be able to switch them out for FREE anytime you're in space dock or in sector space or any social zone. Right now, you pick what you want, and you're stuck with it until you pay 500 zen. And yeah, I'm serious...
Right now, I have 16 picked and after y'all's plan I'll have 8. Tell me, what's 2 + 2? Now how about 16 - 8? :rolleyes:
Last I checked, you can choose from any to fill your 4 slots. Oh yes, they took a power away. Man I can't believe I'll get to choose any power for my slots. Wow, I really lost something.
16 - 8 = ?
20 - 8 = ?
24 - 8 = ?
:rolleyes: