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Season 9 Dev Blog #5: Changes to Reputation Powers

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    tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    olivia211 wrote: »
    Well, if anything, I will start producing more fleet marks. For me, going after the other reputations are now pointless.

    Agreed there. Unless they'll make a new "Lockbox reputation". it will be unlocked by Lobi Crystals, not marks.

    I can see the powers....

    Lockbox tier 1: 50% damage or defense boost on ground.
    Lockbox tier 2: 50% damage or defense boost in space.
    Lockbox tier 3: 50% chance to kill enemy on hit, or ignore an incoming hit on ground (bad news T-rexes) .
    Lockbox tier 4: 50% chance to kill enemy on hit, or ignore an incoming hit in spesssh.
    Lockbox tier 5: I win button, kills all enemies on the map. Uses 200 zen per charge.


    It will come out with the Borg Lockbox, which will have the Borg Cube ship.

    Universal Commander and 3 Lt com universal Bridge officers, 4-4 weapon slots, 4 eng, 1 sci, 5 tac console slots, 1.5 shield modifier, cruiser commands, sensor analysis, and a 0.0000000000000000001% chance to drop per lockbox.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    starlancedstarlanced Member Posts: 0 Arc User
    edited March 2014
    Maybe the difference between elite and non-elite stfs should be greater and should only open up at a certain tier level.
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    donbodonbo Member Posts: 0 Arc User
    edited March 2014
    If you had 8 nickels before, and now you have 4 dimes, is that a nerf because you have half as many coins?

    It is a nerf becasue with 8 nickles i have 8 abilities now the plan is to have only 4. You cant use this 8 nickles equals 4 dimes arguement. 8 reduced to 4 is a nerf and a complete lvl 50 player should be better than a fresh lvl 50 player. Why do you have to make everyone the same. Part of doing the rep grinds is to get extra abilities. At some point yes there should be a limit. How about this, leave it at the current level, 8 abilities and make them swapable. I am very disappointed that all the hard work and time I have spent getting my characters through the rep systems is about to be invalidated! If you need to change something dont make it worse.
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    starlanced wrote: »
    Maybe the difference between elite and non-elite stfs should be greater and should only open up at a certain tier level.

    Good idea, but I bet Cryptic would be too lazy to do it. Or it could be tied to DPS counter.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    So I will be destroyed in less than 1 second now????:confused:

    Not if you build right. :) PvP honestly is still very possible with out a ton of rep. Yes this change should make PvP more accessable for most people honestly. Yes I can tool around in one of my tacs and pop people stupid fast... but right now I can do that while retaining basicly 2 free Armor units... + double shield regen... and annoyinng things like On Crit hit shield regeneration.

    So right now if you are built right and survive my attack... you still have little chance to be honest because I can tank you as well.

    This change will mean if I want to maintain that extra bonus on the offense side... I have to drop ALL my defensive rep perks... which are pretty hefty really.

    I don't see this being a major change in PvP in general... if we are comparing 2 teams that both had full reps... this will however make a huge difference for new players who only had a few rep tiers. (enough to activate 4 tier 2s for example). So yes it will be more about skill.

    If you are serious about doing more in PvP though msg me if you would like some build help... or stop by the PvP seciton on the forum... lots of great info there and honestly 99% of the people that post there regular like are all very nice and helpful. We enjoy helping new players (sorry new to PvP or those not super in love with it you know what I mean) learn a little more and improve. Having more good players to shot at and be shot by is VERY good. Yes it is one reason why you will so likely more PvP players liking this change then PvE players... still maintain its better for both game modes... but ya anyway... hit us up if you are interested. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited March 2014
    Two things that are very very bad about this.

    1: Rotating Weapon Frequency: This is a terrible idea. First of all there isn't a module to get that isn't consumable that resets our frequency immediately even at max Omega rep. You have to go down there, kill borg, get their parts, put it together and make consumeable ones and that's IF you have a separate unnecessary system of crafting tiers unrelated to the crafting levels we already deal with. This needs serious work if it's to be handled properly to give those of us who actually put the time in for both crafting and for reputation to reach max to benefit from both.

    2: Romulan Sensor Assault Placate: Once again science builds get nerfed. Seriously? Was this necessary? It rarely did it even with cannons but it was just enough for those of us who enjoy PVE on a science to have made an actual placate build.

    Here's how you do it. Sensors/Countermeasure Systems maxed , Genetic Resequencer: Intimidating Strikes, Research Lab Scientist (Placate with Charged Particle Burst), Typical sensor skills (jam/confuse).

    You've successfully broken this build with this change to the game because now science builds can't rely on abilities like FAW without becoming targets of everyone but still maintaining a level of defense because the enemies would sometimes stop targeting us.

    Romulan -th modules actually don't do their job when using FAW either, because their -th reduction is tiny and doesn't force the enemies to start attacking other targets like Sensor Assault did. There's also no Doff that reduces the cooldown of sensor skills specifically to allow for faster deployment of placate powers (included in this doff should be things like Jam Sensors, Charged Particle Burst, Scramble Sensors) if we had one it would make all the difference.

    This is a terrible idea doing this to an already weakened class who's only options before the intimidate/sensor assault was to have all anomolies all the time!
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    tpalelena wrote: »
    Good idea, but I bet Cryptic would be too lazy to do it. Or it could be tied to DPS counter.

    Tie it to DPS counter... yes lets make it impossible for people to do STFs as engi or sci unless they run full escort mode.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    edalgo wrote: »
    Oh the respec tokens will flow for Cryptic on this one. People trying to find the best combinations. And they wonder why people are leaving the game.

    There will be no respec tokens for traits. You will be FREE to change them when ever you like out of combat for FREE.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    Tie it to DPS counter... yes lets make it impossible for people to do STFs as engi or sci unless they run full escort mode.

    I can make a science ship with a science officer or a cruiser with an engineer that can do decent damage.

    The devil is in the details. You assume the DPS counter would be 30k dps. Honestly, putting it at 3-4k dps for elites would be totally doable.

    Basically, that's a team with a good chance for the optional as long as they use team chat.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    smaksvetasmaksveta Member Posts: 0 Arc User
    edited March 2014
    Woah!!!
    Lets make game more complicated, lets make even hardcore players go away!

    Good work Cryptic, way to go.
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    ltminnsltminns Member Posts: 12,569 Arc User
    edited March 2014
    There will be no respec tokens for traits. You will be FREE to change them when ever you like out of combat for FREE.

    Great, after I just recently spent 300 zen to respec.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    I also like it how the devs, and those who like this change, both totally ignore my idea of making rep gear cheaper and rep progress easier and faster to help new players.

    Wonder why..... lol :rolleyes:
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited March 2014
    Well cryptic this is it! In four years you manged to build things up in the right direction again and tear it down! you always get us use to something then change to so that we have to learn it all over again. Or change the monetary system to lower the amount of currencies only to end up with more than you set out to delete. Or reset the skill tree to make things easier only to use the same excuse to do it again. Its like you find it easier to do that instead of adjust the game to the rep that YOU had us grind for then take it away! That in itself is a rip off! How dare you think that it would be ok to let us grind our tails off so you can take it away! You claim its so that a New VA can compete with an experienced one which is a lie! What you are really saying is that you want a new player in the game to be as equal as the ones that have been here since this MMO began! How can you do all of this to the folks that have been loyal customers and that have put up with all of this because of their love for star trek? In my opinion this is the last straw and I will be contacting CBS to let them know that your incompetence is running this game into the direction that star wars went, RIGHT DOWN THE DRAIN! If this goes live I know that myself and several other players I have talked to will be calling it quits in STO. SHAME ON YOU!!!! :mad:

    Can I haz ur stuff?
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2014
    Not if you build right. :) PvP honestly is still very possible with out a ton of rep. Yes this change should make PvP more accessable for most people honestly. Yes I can tool around in one of my tacs and pop people stupid fast... but right now I can do that while retaining basicly 2 free Armor units... + double shield regen... and annoyinng things like On Crit hit shield regeneration.

    So right now if you are built right and survive my attack... you still have little chance to be honest because I can tank you as well.

    This change will mean if I want to maintain that extra bonus on the offense side... I have to drop ALL my defensive rep perks... which are pretty hefty really.

    I don't see this being a major change in PvP in general... if we are comparing 2 teams that both had full reps... this will however make a huge difference for new players who only had a few rep tiers. (enough to activate 4 tier 2s for example). So yes it will be more about skill.

    If you are serious about doing more in PvP though msg me if you would like some build help... or stop by the PvP seciton on the forum... lots of great info there and honestly 99% of the people that post there regular like are all very nice and helpful. We enjoy helping new players (sorry new to PvP or those not super in love with it you know what I mean) learn a little more and improve. Having more good players to shot at and be shot by is VERY good. Yes it is one reason why you will so likely more PvP players liking this change then PvE players... still maintain its better for both game modes... but ya anyway... hit us up if you are interested. :)

    My kdf can hang in pvp. She's not the best but usually in the middle of a group of 10. Why? I bought the dyson ship. The special console can actually hurt (but not kill) the superships. The special shield allows 20 seconds of survival.

    My fed does not have a special ship. Maybe if they implement the no teams arena I will buy one. As it is the perspective of rep making a difference is amongst a team that all has special ship clicky console and super boffs all with the same annoying build. Sure, it makes a difference there on a level field. But if you're flying around in a free ship - NO - it makes no difference at all. I can hit for 30000 and maybe bring someone to 99%. Whoopie.
    This will only make balance in pvp worse. No teams, and or ranking is the only thing that will help.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    These changes are interesting but the limitation of only 4 space traits is really low. Many of us are using mixed builds. Now things are going to be quite simple - engineers will take all defense traits, tactical all OP 5% crit 20% severity and stuff like that, science will have to think how to balance the things.

    Respecs are free out of combat. So any character can switch their choices on the fly, meaning an engineer can go all defense for one fleet action and then swap into something entirely different 20 minutes later for some other mission.
    [SIGPIC][/SIGPIC]
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    tpalelena wrote: »
    I also like it how the devs, and those who like this change, both totally ignore my idea of making rep gear cheaper and rep progress easier and faster to help new players.

    Wonder why..... lol :rolleyes:

    Most likely because it was covered in a previous dev blog that they ARE making rep gear cheaper and rep progress easier and faster to get through. Like two blogs ago.
    [SIGPIC][/SIGPIC]
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    thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2014
    tpalelena wrote: »
    I also like it how the devs, and those who like this change, both totally ignore my idea of making rep gear cheaper and rep progress easier and faster to help new players.

    Wonder why..... lol :rolleyes:

    Make this change, and make gear easier to acquire and repping up go faster.

    Just doing the latter is a waste of time when taking the long view for the game. If you stop to think about it, the rapid roll out and tinkering with of the rep systems since their inception was virtually aimed at getting enough of them up and running, and by extension enough players repped up and experienced with them, to allow them to make this change. They have hard, on-Holodeck metrics to work with RE: the impact of rep passives and are, probably, right at the limit of the point where they can design content that both newly minted lvl 50 players and maxed out lvl 50 players can both play where it's still theoretically possible that the latter might die while the former can still last long enough to constantly explode when compared to the average skill levels of their playerbase... of which you, yes you, and me, and you will only ever see a small fraction of.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
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    genadagenada Member Posts: 0 Arc User
    edited March 2014
    So your saying you want some terrible PvE stat on gear... some form of a "radiance" stat. Oh man please don't even start down that road. lol

    Unless you are suggesting they create SOME missions that unlock when you hit specific rep tiers... sure that could be possible as well... its still a major issue though when you have mulitple Rep tracks. So you hit Tier 4 omega and unlock the Hive mission... that could be cool... but you could still have toons with tier 5 in every other rep (and at some point we could really have 10+ rep tracks) playing that mission with people that only have omega. So you still have issues tuning the difficulty properly.

    STO is casual game we all have to face that... they won't be doing Dungeon gear... and I don't think they are going to tie PvE mission options to gear/rep unlocks.

    So we have to deal with what they have.... they have a TON of level 50 toons. Probalm is right now we really have 50... 50+ ... and 50++ ect.

    Really though if you can think of a better way for them to put the game into a place where they can honestly tune PvE missions properly. ( am not even touching PvP but yes its part of this game as well)... speak up cause they could use the help if you know a better way.

    You do what every other mmo has done, You teach players that failing is ok. You teach players that it's not a great idea to take undergeared toons to a instance before your ready. In short you have tiers and you have progression. You have content that is a challenge and you have content that you can and you will fail on.

    The unspoken thing in this all is the simple truth that you do not need the reps, you do not need gear to be able to do all end game content in this game right now. As I said, the reps are the end game. You are doing the reps to unlock more power for your toon to do what?

    For STO to have lasting and long value it should be something that aspires players to work with each other and do better. At both those things it is failing. The devs are afraid to challenge players, they are afraid to allow players to fail. Failure is not the most terrible thing to happen in a mmo, you learn, you adept, you play better and you overcome.

    The rep systems should be in place to help players overcome content. Not as the place to grind into for ever more power that serves no purpose.
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    cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited March 2014
    TRIBBLE. Yes.

    Please test the holy phaser out of this on Tribble!!
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    ghlaghgheeghlaghghee Member Posts: 0 Arc User
    edited March 2014
    It seems this isn't likely to be a popular change. Players that already have most or all of their rep tracks maxed out will feel like they're being robbed of something they worked for.

    That aside, it's introducing yet another management headache into the game.

    I mean, I get what you're saying about power creep. Really, I do, but I can't see my way clear to liking this change.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    tpalelena wrote: »
    I can make a science ship with a science officer or a cruiser with an engineer that can do decent damage.

    The devil is in the details. You assume the DPS counter would be 30k dps. Honestly, putting it at 3-4k dps for elites would be totally doable.

    Basically, that's a team with a good chance for the optional as long as they use team chat.

    That would mean leaving the difficulty level exactly where it is which is a problem. The fact that STFS are so easy with all the creep... is why we have stupid things like 60s briefings... and new missions are only timer based. They will never ever again give us a mission that is complete when everything is dead... because power creep makes those missions a joke and the obvious quick reward option. Right now that mission is infected ... its the standard quick reward everyone does because yes even a team with 3k DPS each can get it done in 7 or 8 min.

    In order for new content to be challanging it would have to challange the majority of full rep people that don't have an issue hitting 20k dps. Which means adding a limit of only 3-4k. They now have to make that mission doable and the optional achievable with only 3-4k for all 5 members on a team. (or they frustrate people... see Hive) That means they would have to set that bar a lot higher to make it mean anything at all. Which brings me back to the issue with the DPS counter idea... Sci and Engi are going to be even more pushed into pure DPS builds and ships.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    edalgo wrote: »
    I'll believe that when I see it live on holodeck.

    It's stated right there in the dev blog about this change and commented on at least twice by the dev that wrote the blog.
    [SIGPIC][/SIGPIC]
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Make this change, and make gear easier to acquire and repping up go faster.

    They are. They covered that in this blog. They're making all the reps as easy to do as Dyson Rep. They're making all the gear only Mk XII. They're opening up the gear like they do on Dyson so it's not exclusive to T5 of each rep. They're making marks easier to obtain and you get more of them per day. This is all old news announced two blogs ago.
    [SIGPIC][/SIGPIC]
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    greuceangreucean Member Posts: 111 Arc User
    edited March 2014
    genada wrote: »
    You do what every other mmo has done, You teach players that failing is ok. You teach players that it's not a great idea to take undergeared toons to a instance before your ready. In short you have tiers and you have progression. You have content that is a challenge and you have content that you can and you will fail on.

    The unspoken thing in this all is the simple truth that you do not need the reps, you do not need gear to be able to do all end game content in this game right now. As I said, the reps are the end game. You are doing the reps to unlock more power for your toon to do what?

    For STO to have lasting and long value it should be something that aspires players to work with each other and do better. At both those things it is failing. The devs are afraid to challenge players, they are afraid to allow players to fail. Failure is not the most terrible thing to happen in a mmo, you learn, you adept, you play better and you overcome.

    The rep systems should be in place to help players overcome content. Not as the place to grind into for ever more power that serves no purpose.

    Basically, they're trying to make the game more idiot-friendly. It's not about any power-creep. It's about whiners goin where they should be prepared to take a fall thinking that they absolutely should not. BECAUSE THEY'RE 50 and it makes sense to them. They don't want to work for it, they don't want to wait, THEY WANT IT AND THEY WANT IT NOW. At the expense of those who did.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    genada wrote: »
    You do what every other mmo has done, You teach players that failing is ok. You teach players that it's not a great idea to take undergeared toons to a instance before your ready. In short you have tiers and you have progression. You have content that is a challenge and you have content that you can and you will fail on.

    The unspoken thing in this all is the simple truth that you do not need the reps, you do not need gear to be able to do all end game content in this game right now. As I said, the reps are the end game. You are doing the reps to unlock more power for your toon to do what?

    For STO to have lasting and long value it should be something that aspires players to work with each other and do better. At both those things it is failing. The devs are afraid to challenge players, they are afraid to allow players to fail. Failure is not the most terrible thing to happen in a mmo, you learn, you adept, you play better and you overcome.

    The rep systems should be in place to help players overcome content. Not as the place to grind into for ever more power that serves no purpose.

    Good point... hard to argue... just make it all harder and if people fail they fail. Honestly I would have no issue with that myself. I think the wine from the players though would be just as loud as the wine on this change... so they are screwed either way. :) lol

    Like the thinking though and its a good point. Covers off the pve side of things... would still be an issue in PvP though... which is something I care about. I know its not the main reason they are making this change... but it does really have a great PvP upside.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    iconiansiconians Member Posts: 6,987 Arc User
    edited March 2014
    Is it a nerf when they take away 8 nickels and give you 4 dimes?

    I see it more like a restaurant who has been pitching the idea that they are making the most awesome salad in town.

    With nice big advertisements on how fresh their produce is and all the different kinds of cheeses and dressings they have.

    Only now they realize that there are so many people that eat salad, that they can't afford the upkeep for all those cherry tomatoes and gourmet cheeses they ship in.

    Instead of wisely planning ahead, they now put on the menu that your salad is only limited to four items, but you get more of each item to fill your salad bowl.

    "But I liked all the various things in your salad before."

    "Yeah, but now we give you more of each and allow you to pick which ones you want."

    "Well, the iceberg lettuce is good... so is the cheese, vinegrette dressing, and black olives."

    "Great, and because you have been such a loyal customer, we're going to fill your salad bowl to the top with iceberg lettuce, cheese, black olives, and drown it all in way more dressing than you had before."

    "That's disgusting. I also really liked your cherry tomatoes, your radishes..."

    "Yeah, but new customers will also get the same 4 choices."

    "I don't care about those other customers. I came here because you had really good salad. Now you're just giving me half the salad ingredients I had before, but just giving me more of it. What about the people who order salad with cherry tomatoes?"

    "Oh, we just fill 1/4th of their bowl with cherry tomatoes now."
    ExtxpTp.jpg
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    craig76craig76 Member Posts: 775 Arc User
    edited March 2014
    Not the plague... I think it should be encouraged... what needs to be stopped is the LOADING of those types of consoles.

    I think I had said remove one Console from every ship... and replace it with 2 Universal only console slots.

    This would mean any console people got out of a lockbox or with there Cstore ships (or hey my new Ship Requisition Tab) would almost be encouraged... but you wouldn't be able to use more then 2 at one time.

    By all menas load your Plasmotic leech consoles... load your AMS or ISO. No issues.... just lets stop the insane levels of it where right now people are loading 6 7 8 Universal consoles at times.

    For everyone right now my system would give you ONE FREE new slot you didn't have before. :)

    The only issue really would be some of the ship packs with 3 consoles... but that is easily fixed, by making 2 of the 3 and perhaps even all 3 of them specific console types... Be that Engi Sci or tac... which ever makes most sense I guess.

    Why dont they just take the game down altogether to make whiny people like you happy then huh? It is people like you that is ultimately going to kill the game in the end. So, please, keep cryin. Mooron
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2014
    greucean wrote: »
    Basically, they're trying to make the game more idiot-friendly. It's not about any power-creep. It's about whiners goin where they should be prepared to take a fall thinking that they absolutely should not. BECAUSE THEY'RE 50 and it makes sense to them. They don't want to work for it, they don't want to wait, THEY WANT IT AND THEY WANT IT NOW. At the expense of those who did.
    It's a game, not a chore. Games are meant to be enjoyed.
This discussion has been closed.