If I had released this and been responsible. I'd feel so small right now. The thing has aesthetic issues(still), doesn't measure up to a meaningful distinctness of its OWN(that way it can join the stature of other dreadnaughts) and surely has no need for a hangar(Is this battlestar galactica online or what?).
I knew they'd do something with the lance and I'm fine with it but why do we need to blow 2 console slots just to make sure it has a decent hull plating and armor? Any reasonable thinker in this thread knows that logically that 10th slot would be for the tac console (unless given the unreasonable characteristics of this release so far I could very much be wrong) and nobody is going to want to logically blow their 4th tac slot to help carry that 2pc model either.
I'm just kinda stunned I've waited this long for.. this.
Nice. Never understood that extra "humpback" nacelle on the Dreadnought Cruiser though.
The idea came from the Connie Dreadnought. Where it has a 3rd nacelle. Its from the TOS book so only drawings of it is there. You can view pics of it on the net, in Original Connie form and Refit. The Refit looks the best of those 2.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
It's probably too late to mention this but a thought just occurred to me. The Prometheus-class offers us the ability to control one of three Vectors when we activate MVA. Would it be possible to do likewise with the Fleet Dreadnought? Allow us the option to control either the Saucer, or the Stardrive section?
It's probably too late to mention this but a thought just occurred to me. The Prometheus-class offers us the ability to control one of three Vectors when we activate MVA. Would it be possible to do likewise with the Fleet Dreadnought? Allow us the option to control either the Saucer, or the Stardrive section?
That's a big negative. You see they don't want you to buy the Galaxy X. They want you to buy the Refit AND the Galaxy S just to get that console to use on the X. And for all your $$ all you'll get is 2 of your 5 eng/sci consoles used leaving 3 with likely a 4th tac slot. Pretty neat huh?
The Phaser Lance needs Acc x 2 so it can hit and it needs more base damage.
The JHEC has 1 hangar as an escort. The JHDC has 3 hangars. The Galaxy X dreadnought should have 2 hangars.
Why does this fleet cost 5 ship modules? It should be 4.
No ship in game has 3 hangars. The JHDC has 2. And the Galaxy-X should have none and some more meaningfull and apropriate boost/enhancement instead. I'm really starting to get fed up on their lazy model of "when in doubt, slap a hangar!" on everything.
No ship in game has 3 hangars. The JHDC has 2. And the Galaxy-X should have none and some more meaningfull and apropriate boost/enhancement instead. I'm really starting to get fed up on their lazy model of "when in doubt, slap a hangar!" on everything.
Secondly, the ensign universal change from tactical for the Dreadnought is on the standard C Store version, the fleet version will almost certainly give us the Lt Cmd station and 4 Tac consoles.
Actually ... Go back and read the bit about the Dreadnought version. It tells you that at the moment it gets extra hull and shields like all fleet ships and the 10th console slot.
Doesn't say a word about getting a LCDR BOFF slot.
I'm hoping the add that in, however, between now and then.
If they do that ... I'm thrilled ... Don't care one way or the other about that hanger. It does nothing for me.
I m sorry Systems. But these updates have been a giant waste of your time. This is not a reboot, but a second layer of paint on the giant targeting cross painted on the back of the galaxy class variants in STO.
Seriously what is your beef with the Galaxy???
The blog mentions a Galaxy bridge...is this a new, series-accurate bridge? Are there any screenshots available?
Not new. They are talking about the Galaxy class bridge variants that have been in the c-store for a long time. It isn't exactly the same as what was seen on the T.V. show, but it is the closest we get to it. The bridge pack includes the Justice, Order, and Triumph bridges. I'd say the 'Order' bridge is the closest Enterprise-D bridge in the pack.
4,000 Zen for the exploration cruiser refit, retrofit, dreadnaught, and the galaxy bridge variants all in 1 bundle?? :eek:
Well I guess I don't qualify for it. Over a year ago I purchased the T5 Galaxy retrofit, then soon after the bridge pack. Then later I purchased the T4 Galaxy refit for the venture skin. Edit: But on the bright side I will be able to get the set bonus for the saucer separation and anti-matter spread consoles since I own those ships already.
So the only thing I don't already have is the Dreadnaught LOL. Oh well. I have been wanting the Dreadnaught but due to massive complaints about it I haven't purchased it yet.
Due to the suckyness of the T5 Galaxy, I haven't used it in a great many months.
Some months after purchasing the T5 Galaxy, I tried using it again with a better build and better equipment but it just can't put out enough damage to be worthwhile when I have better cruisers. Heck event the free T5 Assault Cruiser you can choose as your final free ship is better.
I have been wanting a Fleet Exploration Cruiser Retrofit, but instead of a 3rd tactical console, it has a 5th engineering console slot.
I noticed you seemed to have made 1 change to boff stations and that was only on the Dreadnaught, making the ensign tac into a ensign universal.
I hope the next dev blog says you moved a console slot on the Galaxy to give it a 3rd tac slot.
I have a Question, I have TIer 4 Galaxy, will I still be eligible for the bundle?
The answer is no for all bundles. If you own 1 or more ships from a bundle, you must purchase the rest separately since the bundle option will be removed from the c-store. The dev blog even says this.
Ok I'm a little but cheezed.
Is Cryptic meaning to say..."let's not just beef up the Fed Dred with saucer sep, console set bonuses, phaser lance, AND a hangar bay...but let's slap all those extra bonuses on the already more retardedly powerful FLEET version as well"????
Where the frig is the fleet version of the Scimitar??
Why not put another fancy gun on the Scimitar too?
I mean geeze, you have to have 3 consoles on the blasted ship just to use thalaron pulse...an easy-to-escape-cuz-it-takes-10-seconds-to-fire-shotgun. And no separating sections that effectively allow twice as many guns at your disposal.
I only gripe because I've been pining away...waiting for a fleet version of the ship...but now they are releasing an bunch of upgrades to already jacked tank.
I guess Santa only delivers to the Feds cuz Roms/Rems don't believe in him.
The 3 Dreadnaught Warbirds for the romulan faction: Scimitar, Falchion, and Tulwar. They are the 3 ship bundle for rommies.
The Federation only has the Dreadnaught Cruiser, and KDF seem to not have any dreadnaughts at all.
If "Dreadnought" means "big, slow cruiser with at least 1 hangar and a big special gimmick that is supposed to deal devastating damage but is outperformed by fleet-tier gear", then the KDF equivalent is the Kar'fi.
Or possibly the Bortas'qu.
H'mmm...
I'd say the Kar'fi is the closest equivalent.
But yeah, Scimitars are the best single-faction dreadnaughts. The thalaron gun is actually useful until you're loaded on fleet stuff, if you use it smart.
However, many fleet variants also have different boff stations
By and large, they actually don't.
See; Fleet/Retrofit Galaxy, Fleet/Retrofit Heavy Cruiser, Fleet/Retrofit Advanced Cruiser, Fleet/C-Store Avenger, Fleet/Retrofit Tactical Escort, Fleet/Retro D'Deridex, Fleet/Standard Vo'Quv etc.
In fact, check the wiki, and you'll find that for the vast majority of ships - if not all of them - do not change their Boff seating in their Fleet variant from any Retrofit version they may have.
You're just a machine. And machines can be broken.
The 3 Dreadnaught Warbirds for the romulan faction: Scimitar, Falchion, and Tulwar. They are the 3 ship bundle for rommies.
The Federation only has the Dreadnaught Cruiser, and KDF seem to not have any dreadnaughts at all.
Klingons have the Vo'Quv Dreadnought Carrier AND the Bortasqu' Dreadnought Battlecruiser 3 ship bundle.
Rommys only have Scimitar 3 ship bundle.
Feds may only have the Galaxy Dreadnought, BUT all the Galaxy consoles will be available to it...including cloak, saucer separation console and antimatter spread which give set powers AND. It's already a tank ...now with extra guns, defence, and turn speed.
AND there's the superjacked fleet version...that can also enjoy the extra benefits...
If anyone suffers at the moment it's the Romulans, with no Fleet version, saucer separation, or phaser lance blah blah blah.
id like to take a moment to rank every tac cruiser, and thier relation to the various potentual fleet galaxy X
*fleet galaxyX with dyson destroyer station swap tech as i outlined- hmm, well actually that would make it the most powerful tac cruiser. boy i guess when they said we were complaining that it wasn't the best you guys were right :rolleyes: but it still pails in comparison to the scimitar. why not make the galaxy X the fed's scimitar cryptic?
fleet avenger/mogh- the most powerful tac cruisers, certainly the battlecruisers with the most forward damage potentual
monbosh- better turn rate and more helpful inertia then the battlecruiser twins, only loses out because of the 4/4 weapon setup
fleet regent- locked as a beam boat version of the avenger, worse turn, 4/4 weapons
fleet excelsior- i actually think the ENS eng it has is more helpful then the ens tac the regent has, but for damage its potentially a bit behind
*fleet galaxyX with 4 tac console and a LTC tac, LT eng- all that with the hanger, it would be pretty close to top of the line. the very poor turnrate can be helped quite a bit by the sep console.
galor- a faster excelsior that hits not quite as hard
dkora- basically a monsosh with 1 less tac console and a bad turn rate
fleet d'deridex- hard to use an AtB build on, only 3 tac consoles, but if you can keep it alive with singularity jump and the battlecloak a very dangerous ship with that high end tac and sci combo. seems more powerful then it is because of superior rom boffs
*fleet galaxyR with 3 tac console and a LTC tac with station swap tech on saucer sepif it were me it would come with a 4/3/3 console setup, and unseped have a LTC eng and an LTC tac on separation. a ENS uni as well like the galaxyX
fleet vorcha- hard to use AtB build on, to much tac for AtB builds to be that useful on anyway, no battlecloak or singularity jump to keep it alive compared to the d'deridex
tac bortas- 5 tac console beam boat, held back quite a bit by the lack of built in LTC tac, and running one ruining an AtB build
fleet kamarag- pretty much a ktinga with high end sci skills, if used offensively can be a different kind of dangerous
fleet ktinga- 11 turn rate makes this a DHC darling, basically an escort with a COM eng. a bit low on dps potentual though
fleet negvar- a fat ktinga basically, universal ENS and turn rate traded for hitpoints, but can out turn a seped galaxy easily.
Hirogen Apex- at least its got an LTC tac. lol @ 6 turn, 3 tac console and 5 eng consoles, what a dud.
fleet hap'pax- superior rom boffs and its own separation mode result in a superior offering to any fleet galaxy X with its mystery 10th console. and its got a battle cloak and sing jump.
Tal Adapted- a really fat and ugly kamarang, mostly false choice COM uni, more at home on a support cruiser list
*fleet galaxyX with 4 tac console- still bellow every other tac cruiser with a LTC tac, and several battlecuisers that dont even have an LTC tac. yellow stones and 4 tac consoles and the lance shotgun that proboly doesn't have to worry about accuracy because its an AOE is nice, and the improved DHC use thanks to the seperation mode turn rate, move it up from bottom of the list to below average.
fleet ambasidor- without the cloak and DHCs it cant use its LTC for offense nearly as well as the kamarang, more of a heal boat
*fleet galaxyX with 5 eng console- you know this is proboly what its gonna get right? im pretty sure i could make an ambassador with a high end sci offense skill more dangerous pretty easily.
fleet heavy- classic sovereign setup with fleet treatment and an 8 turn rate is pretty ok
mirror heavy- same as the ambassador, only weaker stats
tac ody- basically a fat fleet heavy, if you use an AtB build. use the LTC for tac and your ships still inferior to the heavy
old galaxy X- 9 consoles and non fleet stats and that joke of a lance take a ton away from its raw potentual.
fleet galaxy R- its not really a healer, or a decent tank, or even a poor damage dealer, its dead last in damage. its got no category it fits in, but its worth mentioning to remind people how bad it is.
If "Dreadnought" means "big, slow cruiser with at least 1 hangar and a big special gimmick that is supposed to deal devastating damage but is outperformed by fleet-tier gear", then the KDF equivalent is the Kar'fi.
Or possibly the Bortas'qu.
H'mmm...
I'd say the Kar'fi is the closest equivalent.
But yeah, Scimitars are the best single-faction dreadnaughts. The thalaron gun is actually useful until you're loaded on fleet stuff, if you use it smart.
I wasn't talking about equivalent ships. I was talking about ships that are classified as dreadnaughts.
Comments
I knew they'd do something with the lance and I'm fine with it but why do we need to blow 2 console slots just to make sure it has a decent hull plating and armor? Any reasonable thinker in this thread knows that logically that 10th slot would be for the tac console (unless given the unreasonable characteristics of this release so far I could very much be wrong) and nobody is going to want to logically blow their 4th tac slot to help carry that 2pc model either.
I'm just kinda stunned I've waited this long for.. this.
The JHEC has 1 hangar as an escort. The JHDC has 3 hangars. The Galaxy X dreadnought should have 2 hangars.
Why does this fleet cost 5 ship modules? It should be 4.
Simple: the Fleet Gal-X still has the Phaser Lance. Like the Fleet Excel still has the Transwarp skill.
The idea came from the Connie Dreadnought. Where it has a 3rd nacelle. Its from the TOS book so only drawings of it is there. You can view pics of it on the net, in Original Connie form and Refit. The Refit looks the best of those 2.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
That's a big negative. You see they don't want you to buy the Galaxy X. They want you to buy the Refit AND the Galaxy S just to get that console to use on the X. And for all your $$ all you'll get is 2 of your 5 eng/sci consoles used leaving 3 with likely a 4th tac slot. Pretty neat huh?
No ship in game has 3 hangars. The JHDC has 2. And the Galaxy-X should have none and some more meaningfull and apropriate boost/enhancement instead. I'm really starting to get fed up on their lazy model of "when in doubt, slap a hangar!" on everything.
I KNOW!!! The B'rel should have a hangar.
Actually ... Go back and read the bit about the Dreadnought version. It tells you that at the moment it gets extra hull and shields like all fleet ships and the 10th console slot.
Doesn't say a word about getting a LCDR BOFF slot.
I'm hoping the add that in, however, between now and then.
If they do that ... I'm thrilled ... Don't care one way or the other about that hanger. It does nothing for me.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Seriously what is your beef with the Galaxy???
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Not new. They are talking about the Galaxy class bridge variants that have been in the c-store for a long time. It isn't exactly the same as what was seen on the T.V. show, but it is the closest we get to it. The bridge pack includes the Justice, Order, and Triumph bridges. I'd say the 'Order' bridge is the closest Enterprise-D bridge in the pack.
4,000 Zen for the exploration cruiser refit, retrofit, dreadnaught, and the galaxy bridge variants all in 1 bundle?? :eek:
Well I guess I don't qualify for it. Over a year ago I purchased the T5 Galaxy retrofit, then soon after the bridge pack. Then later I purchased the T4 Galaxy refit for the venture skin. Edit: But on the bright side I will be able to get the set bonus for the saucer separation and anti-matter spread consoles since I own those ships already.
So the only thing I don't already have is the Dreadnaught LOL. Oh well. I have been wanting the Dreadnaught but due to massive complaints about it I haven't purchased it yet.
Due to the suckyness of the T5 Galaxy, I haven't used it in a great many months.
Some months after purchasing the T5 Galaxy, I tried using it again with a better build and better equipment but it just can't put out enough damage to be worthwhile when I have better cruisers. Heck event the free T5 Assault Cruiser you can choose as your final free ship is better.
I have been wanting a Fleet Exploration Cruiser Retrofit, but instead of a 3rd tactical console, it has a 5th engineering console slot.
I noticed you seemed to have made 1 change to boff stations and that was only on the Dreadnaught, making the ensign tac into a ensign universal.
I hope the next dev blog says you moved a console slot on the Galaxy to give it a 3rd tac slot.
this kind of sums it all up pretty well imo
I resemble that remark. :P
The 3 Dreadnaught Warbirds for the romulan faction: Scimitar, Falchion, and Tulwar. They are the 3 ship bundle for rommies.
The Federation only has the Dreadnaught Cruiser, and KDF seem to not have any dreadnaughts at all.
The answer is no for all bundles. If you own 1 or more ships from a bundle, you must purchase the rest separately since the bundle option will be removed from the c-store. The dev blog even says this.
playable yes, otherwise there is this : http://sto.gamepedia.com/Dreadnought
Is Cryptic meaning to say..."let's not just beef up the Fed Dred with saucer sep, console set bonuses, phaser lance, AND a hangar bay...but let's slap all those extra bonuses on the already more retardedly powerful FLEET version as well"????
Where the frig is the fleet version of the Scimitar??
Why not put another fancy gun on the Scimitar too?
I mean geeze, you have to have 3 consoles on the blasted ship just to use thalaron pulse...an easy-to-escape-cuz-it-takes-10-seconds-to-fire-shotgun. And no separating sections that effectively allow twice as many guns at your disposal.
I only gripe because I've been pining away...waiting for a fleet version of the ship...but now they are releasing an bunch of upgrades to already jacked tank.
I guess Santa only delivers to the Feds cuz Roms/Rems don't believe in him.
If "Dreadnought" means "big, slow cruiser with at least 1 hangar and a big special gimmick that is supposed to deal devastating damage but is outperformed by fleet-tier gear", then the KDF equivalent is the Kar'fi.
Or possibly the Bortas'qu.
H'mmm...
I'd say the Kar'fi is the closest equivalent.
But yeah, Scimitars are the best single-faction dreadnaughts. The thalaron gun is actually useful until you're loaded on fleet stuff, if you use it smart.
By and large, they actually don't.
See; Fleet/Retrofit Galaxy, Fleet/Retrofit Heavy Cruiser, Fleet/Retrofit Advanced Cruiser, Fleet/C-Store Avenger, Fleet/Retrofit Tactical Escort, Fleet/Retro D'Deridex, Fleet/Standard Vo'Quv etc.
In fact, check the wiki, and you'll find that for the vast majority of ships - if not all of them - do not change their Boff seating in their Fleet variant from any Retrofit version they may have.
The player I was responding to was most likely asking about the playable ships only.
Klingons have the Vo'Quv Dreadnought Carrier AND the Bortasqu' Dreadnought Battlecruiser 3 ship bundle.
Rommys only have Scimitar 3 ship bundle.
Feds may only have the Galaxy Dreadnought, BUT all the Galaxy consoles will be available to it...including cloak, saucer separation console and antimatter spread which give set powers AND. It's already a tank ...now with extra guns, defence, and turn speed.
AND there's the superjacked fleet version...that can also enjoy the extra benefits...
If anyone suffers at the moment it's the Romulans, with no Fleet version, saucer separation, or phaser lance blah blah blah.
*fleet galaxyX with dyson destroyer station swap tech as i outlined- hmm, well actually that would make it the most powerful tac cruiser. boy i guess when they said we were complaining that it wasn't the best you guys were right :rolleyes: but it still pails in comparison to the scimitar. why not make the galaxy X the fed's scimitar cryptic?
fleet avenger/mogh- the most powerful tac cruisers, certainly the battlecruisers with the most forward damage potentual
monbosh- better turn rate and more helpful inertia then the battlecruiser twins, only loses out because of the 4/4 weapon setup
fleet regent- locked as a beam boat version of the avenger, worse turn, 4/4 weapons
fleet excelsior- i actually think the ENS eng it has is more helpful then the ens tac the regent has, but for damage its potentially a bit behind
*fleet galaxyX with 4 tac console and a LTC tac, LT eng- all that with the hanger, it would be pretty close to top of the line. the very poor turnrate can be helped quite a bit by the sep console.
galor- a faster excelsior that hits not quite as hard
dkora- basically a monsosh with 1 less tac console and a bad turn rate
fleet d'deridex- hard to use an AtB build on, only 3 tac consoles, but if you can keep it alive with singularity jump and the battlecloak a very dangerous ship with that high end tac and sci combo. seems more powerful then it is because of superior rom boffs
*fleet galaxyR with 3 tac console and a LTC tac with station swap tech on saucer sepif it were me it would come with a 4/3/3 console setup, and unseped have a LTC eng and an LTC tac on separation. a ENS uni as well like the galaxyX
fleet vorcha- hard to use AtB build on, to much tac for AtB builds to be that useful on anyway, no battlecloak or singularity jump to keep it alive compared to the d'deridex
tac bortas- 5 tac console beam boat, held back quite a bit by the lack of built in LTC tac, and running one ruining an AtB build
fleet kamarag- pretty much a ktinga with high end sci skills, if used offensively can be a different kind of dangerous
fleet ktinga- 11 turn rate makes this a DHC darling, basically an escort with a COM eng. a bit low on dps potentual though
fleet negvar- a fat ktinga basically, universal ENS and turn rate traded for hitpoints, but can out turn a seped galaxy easily.
Hirogen Apex- at least its got an LTC tac. lol @ 6 turn, 3 tac console and 5 eng consoles, what a dud.
fleet hap'pax- superior rom boffs and its own separation mode result in a superior offering to any fleet galaxy X with its mystery 10th console. and its got a battle cloak and sing jump.
Tal Adapted- a really fat and ugly kamarang, mostly false choice COM uni, more at home on a support cruiser list
*fleet galaxyX with 4 tac console- still bellow every other tac cruiser with a LTC tac, and several battlecuisers that dont even have an LTC tac. yellow stones and 4 tac consoles and the lance shotgun that proboly doesn't have to worry about accuracy because its an AOE is nice, and the improved DHC use thanks to the seperation mode turn rate, move it up from bottom of the list to below average.
fleet ambasidor- without the cloak and DHCs it cant use its LTC for offense nearly as well as the kamarang, more of a heal boat
*fleet galaxyX with 5 eng console- you know this is proboly what its gonna get right? im pretty sure i could make an ambassador with a high end sci offense skill more dangerous pretty easily.
fleet heavy- classic sovereign setup with fleet treatment and an 8 turn rate is pretty ok
mirror heavy- same as the ambassador, only weaker stats
tac ody- basically a fat fleet heavy, if you use an AtB build. use the LTC for tac and your ships still inferior to the heavy
old galaxy X- 9 consoles and non fleet stats and that joke of a lance take a ton away from its raw potentual.
fleet galaxy R- its not really a healer, or a decent tank, or even a poor damage dealer, its dead last in damage. its got no category it fits in, but its worth mentioning to remind people how bad it is.
I wasn't talking about equivalent ships. I was talking about ships that are classified as dreadnaughts.
http://sto.gamepedia.com/Dreadnought_Cruiser
http://sto.gamepedia.com/Scimitar_Dreadnought_Warbird
http://sto.gamepedia.com/Falchion_Dreadnought_Warbird
http://sto.gamepedia.com/Tulwar_Dreadnought_Warbird
The Kar'Fi is a battle carrier, not a dreadnaught. http://sto.gamepedia.com/Kar%27Fi_Battle_Carrier
And the Bortasqu's are cruisers http://sto.gamepedia.com/Bortasqu%27_Command_Cruiser