Another baffling decision made by Captain Geko and or the Cryptic team. Al, please explain to us how this makes the Gal-x Dread on par with the Scimi and the Jemmy Dread? Why wasn't it given a Commander Tac or at least a LTC Tac? Come on dude...this is a joke right?
Slapping a hangar bay on it? Why aren't all the Galaxies getting hangar bays then?
This type of half-butted, lame attempts are why I don't play this game anymore. Get a clue Cryptic! Maybe some of the Neverwinter team can take over your jobs. They seem to have a little better idea of how to run a game. At this point in time STO is far far behind what Neverwinter is and has to offer players. Why is this?
Without some change to the boff layout on the Galaxy-r or fleet version of that ship, color me underwhelmed by this news. Oh well, just keep flying the Sovereign.
Personally I don't like the changes made to the Gal-X.
The phaser lance is like a high density beam rifle..it was supposed to shoot through multiple target in a straight line.
Rather than make that lance be the key defining feature of the Gal-X they make it AOE to fit in with the current aoe-dps-vomiting meta and if that wasn't enough, they're breaking canon by giving this ship saucer separation.
The lance PHYSICALLY is located in the saucer and 'neck' of the battle section. The ship was not supposed to separate by design.
I would have considered an acceptable change if:
1- Phaser lance was improved to damage ships out to 12km range (diminishing damage with range) and the damage of the current lance was increased by having it use both WEP and AUX power to boost its damage.
2- I would have given the Gal-X the ability to use energy weapon doffs with the lance. Aka timer reduction, BO penetration bonus, etc. I would have allowed it to boost its lance with beam overload.
3- The ship itself only really needed better power bonuses. +15 to weapon +15 to shield would have brought it smack perfect into the dreadnaught range.
...but anyway what is done is done.
Now Cryptic, kindly re-work the other pre-f2p Cstore ships.
The Nebula tier 5 or at least the fleet version needs to have its boff slots upgraded to:
And trade its sensor analysis for cruiser commands. This makes it a perfectly balanced sci-cruiser hybrid.
The B'rel also needs just ONE change: Remove the shared timers on torpedo weapons for 8 seconds after decloak. The lag in the game and interface problems makes it impossible to fire all 4 forward torpedoes as their shared timer expires..sometimes the damn thing just gets stuck after firing the 2nd torpedo in the chain. The only way to make it work is to use a 3rd party macro and Im sure they're not happy people are using those.
Boffs? Or do you think that the Gal is better healer than the ody? Just go to any PVP and tell me how many Gal healers you see.
Or he/she could go test that for him/herself. What other people use has never been an accurate determining factor in the strength of any playable class.
Boffs? Or do you think that the Gal is better healer than the ody? Just go to any PVP and tell me how many Gal healers you see.
Oh, no way I'd put the F.Gal-R in front of a Sci Ody...but you said Tanking and Healing. I'd put the F.Gal-R ahead of both the Sci Ody and F.Amby for Tanking.
It's what I was saying about the lack of content to support such a role...such a ship. It's not a case of asking Cryptic bring us Trinity Content (please don't) - it's more a case of asking that they stop designing/developing Trinity things when there isn't Trinity Content.
Cause look at the following Enterprise boats, eh?
Excelsior
Ambassador
Galaxy
Sovereign
Odyssey
Tank, DPS, Support/Heals - kind of stands out, imho.
Where it gets rough, also imho, is that with the Gal-X...well...look at the Bulwark, eh? Bulwark's a pretty nifty healer. Doesn't make sense for the Gal-X to be a healer though...also, even if they go that way with the BOFF layout, you're still +1 Tac Console to start...so imho it makes sense for the F.Gal-X to go more "DPS" - which leaves the F.Gal-R to go more "Heals"...right?
It's not a case of saying that the Gal-R doesn't need changes...all I was saying in what I did there was that it didn't make sense for Cryptic to continue designing Trinity items for a non-Trinity game...the Gal-R shouldn't be a tank. But at the same time, it wouldn't be a Tac vessel...and folks want every ship in the game basically to be a Tac vessel, so some folks wouldn't be happy even if they did the Gal-X (Assault Cruiser-like) and the Gal-R (Star Cruiser-like)...cause so many folks are complaining in this thread that pretty much every ship should be a Scimitar (even when so many of them complain that a Scimitar is massively imbalanced)...
Or he/she could go test that for him/herself. What other people use has never been an accurate determining factor in the strength of any playable class.
Or it could simply be a case of asking for some supporting evidence for a claim...
Another baffling decision made by Captain Geko and or the Cryptic team. Al, please explain to us how this makes the Gal-x Dread on par with the Scimi and the Jemmy Dread? Why wasn't it given a Commander Tac or at least a LTC Tac? Come on dude...this is a joke right?
Slapping a hangar bay on it? Why aren't all the Galaxies getting hangar bays then?
This type of half-butted, lame attempts are why I don't play this game anymore. Get a clue Cryptic! Maybe some of the Neverwinter team can take over your jobs. They seem to have a little better idea of how to run a game. At this point in time STO is far far behind what Neverwinter is and has to offer players. Why is this?
Why on Earth would you expect a Dreadnought Cruiser to be on-par with a Dreadnought Carrier or a Dreadnought Warbird? Would you not expect it to be on-par with another Dreadnought Cruiser...oh...I don't know, the Bulwark?
Oh, no doubt it's Cryptic's fault for including Dreadnought in the names of the JHDC and Scimitar...they massively overestimated the capacity of their playerbase to think things through.
To be clear, in case people are reading my posts about being underwhelmed. I don't want a tactical powerhouse out of the Galaxy-R, I just want it to be more fun to play than it is now. Boff layout change would fix that while keeping everything else the same.
To be clear, in case people are reading my posts about being underwhelmed. I don't want a tactical powerhouse out of the Galaxy-R, I just want it to be more fun to play than it is now. Boff layout change would fix that while keeping everything else the same.
It's like with the Negh'Var, but at least the F.Negh'Var picked up the En Uni for that En Eng. Then there's the M.Negh'Var which is such a joy to fly compared to the regular Negh'Var (imho).
Lt Tac, Lt Sci, with Cmdr/LCdr/En Eng...is just too brutal a BOFF layout. Then again, I've got the same dislike for Lt Eng, Lt Sci, wtih Cmdr/LCdr/En Tac. Some might say that if there were more Tac and Eng Ensign BOFF abilities, perhaps it would not be as bad...but in the end, they're just sticking a person in a specific role when other ships might be limited to a degree, they've still got a little room for play. The Gal-R just doesn't have that...
It's nice to see the Galaxy ships get some love, lord knows they needed it. The adjustment in the saucer separation mechanic is much appreciated.
I do question why the Galaxy X is having its Ens Tac spot made universal. It seems to me that this should have been implemented on the Galaxy R, adjusting the Ens Eng spot to a universal. I believe the R would have benefited much more from this than the X does. The X is supposed to be more battleship oriented, yet it only has a Lt Tac and (presumably) an Ens Tac. If there's still time before release, I would ask/hope the devs consider enhancing the Lt Tac spot and bumping it up to a LtCmdr spot, even if that comes at the expense of the Ens Tac.
I already own all three ships, so it will be nice to see the update take place.
Thank you for throwing some love to this iconic ship.
Thank you for the T6 Galaxy Class. - I support Tovan Khev. - Please bring back the exploration missions.
Well it's nice that the revamped Galaxy Dreadnaught is here and surprised it's getting a Hanger slot since it never shown it in All Good Things.
But like many have expressed, I'm disappointed there wasn't an improvement of some kind with the BOFF stations. Given the new Dyson BOFF Swap tech, surely the Galaxy Dreadnaught could've benefitted from it. Like losing exchanging Engineering slots for more Tactical. Maybe go further and lock out the hanger slot during tactical mode to balance the ship.
Also curious the Free Galaxy Bridge. We getting a new canonical bridge set, or is it the immiation bridge that's been in the C-store for ages?
Oh, no way I'd put the F.Gal-R in front of a Sci Ody...but you said Tanking and Healing. I'd put the F.Gal-R ahead of both the Sci Ody and F.Amby for Tanking.
What? The Ody can have the SAME boff layout that the Gal-X or Gal-R or even better!
Fleet Ambassador has also better turn rate, good BOFF set up, same hull and shields that the Fleet Gal R and much better than the Gal X! And dont let me bring the Tholian Recluse in to the equation, that like I said, make all the fed "tanks" and "healers" a joke.
Fleet Gal R and the future Gal X (and probably Fleet Gal X) are inferior in every role to most of the fed Cruicers and just a joke against lockbox or lobi ships.
It's like with the Negh'Var, but at least the F.Negh'Var picked up the En Uni for that En Eng. Then there's the M.Negh'Var which is such a joy to fly compared to the regular Negh'Var (imho).
Feet Neg has integrated Cloak system and 9 turn rate (Gal X has 6)!
Fleet Gal R and the future Gal X (and probably Fleet Gal X) are inferior in every role to most of the fed Cruicers and just a joke against lockbox or lobi ships.
Feet Neg has integrated Cloak system and 9 turn rate (Gal X has 6)!
It also has less hull and only 3/4 Cruiser Commands instead of 4/4 compared to the F.Gal-R. It also does not have access to Saucer Separation or the new 2pc console set bonuses they're implementing.
What? The Ody can have the SAME boff layout that the Gal-X or Gal-R or even better!
Fleet Ambassador has also better turn rate, good BOFF set up, same hull and shields that the Fleet Gal R and much better than the Gal X! And dont let me bring the Tholian Recluse in to the equation, that like I said, make all the fed "tanks" and "healers" a joke.
Fleet Gal R and the future Gal X (and probably Fleet Gal X) are inferior in every role to most of the fed Cruicers and just a joke against lockbox or lobi ships.
Feet Neg has integrated Cloak system and 9 turn rate (Gal X has 6)!
Sing once more, sweet angel. All this galaxy X feels like is a cryptic hand picking one's pocket if one is crow enough to be blinded by the shiny.
I originally purchased the Galaxy X because I didn't know any better at the time. Now that I do and see how it doesn't measure up, it makes me wish that Ferengi on ESD would accept refunds for it. I'd gladly turn it into Dil and be done with it.
Especially since if they don't make any meaningful changes to it, it will likely collect dust for how many years again?
No sir, this dish is cold. Send it back to the chef who thought it was a 5 star meal in the first place..
Why on Earth would you expect a Dreadnought Cruiser to be on-par with a Dreadnought Carrier or a Dreadnought Warbird? Would you not expect it to be on-par with another Dreadnought Cruiser...oh...I don't know, the Bulwark?
Oh, no doubt it's Cryptic's fault for including Dreadnought in the names of the JHDC and Scimitar...they massively overestimated the capacity of their playerbase to think things through.
As far as this game goes, your talking semantics when it comes to the terms cruiser, carrier, warbird. There are many ships in this game that according to canon have some sort of hangar capable of holding a support craft yet do not, and there are ships that should have no hangar yet do so it's all BS when it comes down to it.
"We have updated the Galaxy Dreadnought stats to bring it in line with other Dreadnoughts."
See the "s" at the end there? From what I've read they're talking about other Dreadnoughts not just the Voth ship. Regardless, the changes made to the Gal-X Dread are not enough and only slightly add to it's versatility and not its firepower.
It also has less hull and only 3/4 Cruiser Commands instead of 4/4 compared to the F.Gal-R.
The fact that you consider 1200 hit points over 3 more turn rate, even for a tanks tell me how much you know about tanks, so I am not going to argue with you anymore.
Comments
Slapping a hangar bay on it? Why aren't all the Galaxies getting hangar bays then?
This type of half-butted, lame attempts are why I don't play this game anymore. Get a clue Cryptic! Maybe some of the Neverwinter team can take over your jobs. They seem to have a little better idea of how to run a game. At this point in time STO is far far behind what Neverwinter is and has to offer players. Why is this?
Seriously, why only do half a job?
The phaser lance is like a high density beam rifle..it was supposed to shoot through multiple target in a straight line.
Rather than make that lance be the key defining feature of the Gal-X they make it AOE to fit in with the current aoe-dps-vomiting meta and if that wasn't enough, they're breaking canon by giving this ship saucer separation.
The lance PHYSICALLY is located in the saucer and 'neck' of the battle section. The ship was not supposed to separate by design.
I would have considered an acceptable change if:
1- Phaser lance was improved to damage ships out to 12km range (diminishing damage with range) and the damage of the current lance was increased by having it use both WEP and AUX power to boost its damage.
2- I would have given the Gal-X the ability to use energy weapon doffs with the lance. Aka timer reduction, BO penetration bonus, etc. I would have allowed it to boost its lance with beam overload.
3- The ship itself only really needed better power bonuses. +15 to weapon +15 to shield would have brought it smack perfect into the dreadnaught range.
...but anyway what is done is done.
Now Cryptic, kindly re-work the other pre-f2p Cstore ships.
The Nebula tier 5 or at least the fleet version needs to have its boff slots upgraded to:
Cmdr Sci
Lt Cmdr Sci
Lt Cmdr Universal
Lt Engineering
And trade its sensor analysis for cruiser commands. This makes it a perfectly balanced sci-cruiser hybrid.
The B'rel also needs just ONE change: Remove the shared timers on torpedo weapons for 8 seconds after decloak. The lag in the game and interface problems makes it impossible to fire all 4 forward torpedoes as their shared timer expires..sometimes the damn thing just gets stuck after firing the 2nd torpedo in the chain. The only way to make it work is to use a 3rd party macro and Im sure they're not happy people are using those.
Maybe then everyone is happy when everything stays as it was.
The bundle seems really tempting, but was just curious how it would compare to the other factions' Dreadnoughts.
What kills me from purchasing a few T5 ships is the faction restriction even if aligned with that side.
Hopefully selecting the Galaxy Exploration Cruiser Retrofit for my "free" ship Lifetime token wont disqualify me from purchasing the bundle if i do.
Its not quite the change I was hoping for but I am still very happy about this update! THANK YOU!
I believe most of us would be. You can't make a threat to remove something that isn't there to begin with.
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Oh, no way I'd put the F.Gal-R in front of a Sci Ody...but you said Tanking and Healing. I'd put the F.Gal-R ahead of both the Sci Ody and F.Amby for Tanking.
It's what I was saying about the lack of content to support such a role...such a ship. It's not a case of asking Cryptic bring us Trinity Content (please don't) - it's more a case of asking that they stop designing/developing Trinity things when there isn't Trinity Content.
Cause look at the following Enterprise boats, eh?
Excelsior
Ambassador
Galaxy
Sovereign
Odyssey
Tank, DPS, Support/Heals - kind of stands out, imho.
Where it gets rough, also imho, is that with the Gal-X...well...look at the Bulwark, eh? Bulwark's a pretty nifty healer. Doesn't make sense for the Gal-X to be a healer though...also, even if they go that way with the BOFF layout, you're still +1 Tac Console to start...so imho it makes sense for the F.Gal-X to go more "DPS" - which leaves the F.Gal-R to go more "Heals"...right?
It's not a case of saying that the Gal-R doesn't need changes...all I was saying in what I did there was that it didn't make sense for Cryptic to continue designing Trinity items for a non-Trinity game...the Gal-R shouldn't be a tank. But at the same time, it wouldn't be a Tac vessel...and folks want every ship in the game basically to be a Tac vessel, so some folks wouldn't be happy even if they did the Gal-X (Assault Cruiser-like) and the Gal-R (Star Cruiser-like)...cause so many folks are complaining in this thread that pretty much every ship should be a Scimitar (even when so many of them complain that a Scimitar is massively imbalanced)...
Or it could simply be a case of asking for some supporting evidence for a claim...
You must be new here. :P
Why on Earth would you expect a Dreadnought Cruiser to be on-par with a Dreadnought Carrier or a Dreadnought Warbird? Would you not expect it to be on-par with another Dreadnought Cruiser...oh...I don't know, the Bulwark?
Oh, no doubt it's Cryptic's fault for including Dreadnought in the names of the JHDC and Scimitar...they massively overestimated the capacity of their playerbase to think things through.
It's like with the Negh'Var, but at least the F.Negh'Var picked up the En Uni for that En Eng. Then there's the M.Negh'Var which is such a joy to fly compared to the regular Negh'Var (imho).
Lt Tac, Lt Sci, with Cmdr/LCdr/En Eng...is just too brutal a BOFF layout. Then again, I've got the same dislike for Lt Eng, Lt Sci, wtih Cmdr/LCdr/En Tac. Some might say that if there were more Tac and Eng Ensign BOFF abilities, perhaps it would not be as bad...but in the end, they're just sticking a person in a specific role when other ships might be limited to a degree, they've still got a little room for play. The Gal-R just doesn't have that...
I do question why the Galaxy X is having its Ens Tac spot made universal. It seems to me that this should have been implemented on the Galaxy R, adjusting the Ens Eng spot to a universal. I believe the R would have benefited much more from this than the X does. The X is supposed to be more battleship oriented, yet it only has a Lt Tac and (presumably) an Ens Tac. If there's still time before release, I would ask/hope the devs consider enhancing the Lt Tac spot and bumping it up to a LtCmdr spot, even if that comes at the expense of the Ens Tac.
I already own all three ships, so it will be nice to see the update take place.
Thank you for throwing some love to this iconic ship.
and
Its slightly off center and covers a window, a minor detail but an annoying one
But like many have expressed, I'm disappointed there wasn't an improvement of some kind with the BOFF stations. Given the new Dyson BOFF Swap tech, surely the Galaxy Dreadnaught could've benefitted from it. Like losing exchanging Engineering slots for more Tactical. Maybe go further and lock out the hanger slot during tactical mode to balance the ship.
Also curious the Free Galaxy Bridge. We getting a new canonical bridge set, or is it the immiation bridge that's been in the C-store for ages?
He probably is.
[SIGPIC][/SIGPIC]
I just bought the Gal-X for myself last month too
Really time to start buying some zen for the other Galaxy consoles
What? The Ody can have the SAME boff layout that the Gal-X or Gal-R or even better!
Fleet Ambassador has also better turn rate, good BOFF set up, same hull and shields that the Fleet Gal R and much better than the Gal X! And dont let me bring the Tholian Recluse in to the equation, that like I said, make all the fed "tanks" and "healers" a joke.
Fleet Gal R and the future Gal X (and probably Fleet Gal X) are inferior in every role to most of the fed Cruicers and just a joke against lockbox or lobi ships.
Feet Neg has integrated Cloak system and 9 turn rate (Gal X has 6)!
Division Hispana
www.divisionhispana.com
It's not just BOFF layout.
F.Amby has less hull.
Depends on what you're doing. Renim's made a very strong case for the Sci Ody being better in certain situations.
That's an opinion.
It also has less hull and only 3/4 Cruiser Commands instead of 4/4 compared to the F.Gal-R. It also does not have access to Saucer Separation or the new 2pc console set bonuses they're implementing.
TNG Theme - orchestra
In honor of the glorious Galaxy Class getting some love!
"To explore strange new worlds, new life and new civilizations - to boldly go where no one has gone before!"
Live long and prosper!
Really wish they'd gone with boldly to go or to go boldly rather than to boldly go...damn split infinitive. :P
Sing once more, sweet angel. All this galaxy X feels like is a cryptic hand picking one's pocket if one is crow enough to be blinded by the shiny.
I originally purchased the Galaxy X because I didn't know any better at the time. Now that I do and see how it doesn't measure up, it makes me wish that Ferengi on ESD would accept refunds for it. I'd gladly turn it into Dil and be done with it.
Especially since if they don't make any meaningful changes to it, it will likely collect dust for how many years again?
No sir, this dish is cold. Send it back to the chef who thought it was a 5 star meal in the first place..
As far as this game goes, your talking semantics when it comes to the terms cruiser, carrier, warbird. There are many ships in this game that according to canon have some sort of hangar capable of holding a support craft yet do not, and there are ships that should have no hangar yet do so it's all BS when it comes down to it.
"We have updated the Galaxy Dreadnought stats to bring it in line with other Dreadnoughts."
See the "s" at the end there? From what I've read they're talking about other Dreadnoughts not just the Voth ship. Regardless, the changes made to the Gal-X Dread are not enough and only slightly add to it's versatility and not its firepower.
Do you really consider 550 more hit points like something of consideration when the other ship has an extra turn rate point and better boffs? Really?
Yes, in the situation of roleplay.
That you cant refut with facts.
The fact that you consider 1200 hit points over 3 more turn rate, even for a tanks tell me how much you know about tanks, so I am not going to argue with you anymore.
And you loss some hull, shield and a console slot (the sep is a console) when you separate, the Neghvar does not.
Division Hispana
www.divisionhispana.com
REBOOT? REEEEBOOOOOT?!?!?!
erm, nope. (minor/useless) enhancement may would have fit better
gn8
:mad: