i dont think i saw this much hate for space bunny's space wales lava monsters dilithium-lava monsters i mean i could go on but i will end with this Khan's Magic Blood
now that i think about it i should have called this thread hate on the T-Rex if a mod good do that for me ty
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
It's more the Dinosaurs with Lasers, and whoever had that silly idea.
see this my thing i dont see it any more silly then combat pets and non combat pets we have in the game all ready but way some talk this going to be the end for sto its doomed!!!!!!
Well's not hate, in my opinion. There somehow feature Voyager with this new race ingame. This race only appeared once and not in one of the best episodes, in my opinion (although im a Voyager 'hater', to be honest...) Anyway, I'm not sure but I think there's another races more characteristics from Voyager. Kazons, for example.
Yeah, they're not a super advanced overpower enemy to smash, like Voth, but maybe that's a part of the problem, over and over, we're about to smashing the next big TRIBBLE enemy. Meh, isnt it?
Or the Occampa. Sure there are occampa haters (im not one of them, I liked in Voyager), or that other ugly sick race, these leprosy guys, I don't remember the name. Instead of a way to grind ad nauseam to adquire more and more warp cores, consoles, weapons, etc. to defeat the next enemy, how about finding in an ancient dyson sphere new ways to help races like that...
New Romulus, which was about helping Rommies, was in fact another grinding for better gear... Always the same ****, very childish direction the game is taking in my opinion.
How about a reputation that do not gives any gear, nor space, nor ground. But instead, giving us some other elements that allow us to unlock new game mechanics not involving bashing borgs/tholians/dinosaurs? Hell, obviously this game has one single mechanic that actually works, and its space combat, yet with all they 'violent' development ideas, hell, do a good PVP, and why not, allow Federation and Klingons to PVP for the control of the Sphere. What a wasted oportunity.
And, at the same time, giving the PVE a real and own gameplay value, a little more depth, gentlemen, that subtle geniality from Star Trek an other games and series that could have you sticked in front of your TV without the characters even leaving the ship or engaging in any combat in the entire duration if the episode.
Meh, Voth, Dainozors with laizers pew pew. It's just dumb.
NOT denying fun, but not more fun than any other space arcade or casual arcade game out there. The difference between a good arcade and STO, though, is that they're meant to be an arcade and they have their own depth in their gameplay mechanics. STO, otherwise, is clumsy and slow-paced, cause that's how RPGs works, and as an RPG, meaning ROLEPLAYING GAME should be developled, with PVP representing the state of war and diplomatic concfict, forced aliances, the Trek of DS9 and certainly parts of Voyager, and PVE being the Trek of the TOS and TNG, the exploration and the moral choices, in my very humble opinion.
Yea... You don't seem to be aware that models in STO only have one hit-box.
Well if we're bringing game mechanics into it then when has anything ever had a weapon then a turret that wasn't dropped on the ground and made a separate target?
Can't have a honest conversation because of a white knight with power
see this my thing i dont see it any more silly then combat pets and non combat pets we have in the game all ready but way some talk this going to be the end for sto its doomed!!!!!!
Personally I have 2 problems with them:
1: According to Trek, the Voth are a Species of Dinosaurs that survived the ELE 65 Million years ago, while being at the Animal stage of development (hence acting on instinct), and evolved into what we know them to be from Voyager. I am somewhat fine with that...
However, the T-Rex and Raptor we saw in the Pictures havn't evolved at all.
Now even though domesticated animals tend to stay mostly the same in human culture, we need to remember that we've only kept animals for a few thousand years (15-20 if memory serves).
Over the course of 65 Million years, they should look significanly different than what we know from museums.
2: This is what bothers me the most: The Fricking lasers are mounted on the heads of said animals...? That's about the worst place to mount a weapon on a animal with a moveable neck.
On the sides? Sure... On the back? why not... But the head is something you generally have a very hard time controling.
Even trained military horses and horses for competition tend to move their heads too much to have anything mounted on their heads... thats generally why you don't do it.
I might be able to accept #1 as the Dinos being clones or something like that, but the Lasers on the heads... Im not buying that.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
1: According to Trek, the Voth are a Species of Dinosaurs that survived the ELE 65 Million years ago, while being at the Animal stage of development (hence acting on instinct), and evolved into what we know them to be from Voyager. I am somewhat fine with that...
However, the T-Rex and Raptor we saw in the Pictures havn't evolved at all.
Now even though domesticated animals tend to stay mostly the same in human culture, we need to remember that we've only kept animals for a few thousand years (15-20 if memory serves).
Over the course of 65 Million years, they should look significanly different than what we know from museums.
2: This is what bothers me the most: The Fricking lasers are mounted on the heads of said animals...? That's about the worst place to mount a weapon on a animal with a moveable neck.
On the sides? Sure... On the back? why not... But the head is something you generally have a very hard time controling.
Even trained military horses and horses for competition tend to move their heads too much to have anything mounted on their heads... thats generally why you don't do it.
I might be able to accept #1 as the Dinos being clones or something like that, but the Lasers on the heads... Im not buying that.
well like all season art its can change but i dont think we need to say its not trek because we get a T-Rex not saying you personally not going to hide it i just want one as a pet dont care if it has frickin lasers or not i just want a T-rex pet
Well if we're bringing game mechanics into it then when has anything ever had a weapon then a turret that wasn't dropped on the ground and made a separate target?
A mech is the obvious choice for a new controlable unit like ships...
Making them anything else wouldn make sense.
Player deployed turrets on the other hand are an entirely different thing.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Like I've been saying...it would be easy to flank those things with those basic small arms. Those things aren't going to turn as fast as a humanoid.
Let me take a technique that is used today...laser guidance...but this is the 25th century...we have much more advanced technology and even transporters. So it would be that much easier to paint the target and transport a bomb right between its legs.
I doubt those mechs are gonna make quick getaways...
Ever read Starship Troopers? (Not the movie the actual book I'm talking about)
The power armor in that novel allowed the trooper inside to jump a km with a rocket belt, lob nuclear grenades, and see 360 degrees with advanced sensor systems.
A system like a Mech allows for an infantryman to carry far greater amounts of equipment in to the field, allows them to be equipped with sensors superior to his non-mech foes, allows them to carry countermeasures to weapons and sensors they might encounter, and allows them to march for longer and faster.
An infantryman might be able to carry a weapon that could hurt one, or a defense against one's weapons, or a sensor as good as one aboard it but they will not be able to carry them all at once. A infantryman can carry a personal energy shield but a mech suit can carry an even larger one. Yes an infantryman can carry a Tricorder but a mech suit can carry a sensor system 20 times larger. An infantryman can carry a phaser rifle, a mech suit can carry a phaser bank.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
A mech is the obvious choice for a new controlable unit like ships...
Making them anything else wouldn make sense.
Player deployed turrets on the other hand are an entirely different thing.
But there is no system in game currently that allows weapon deployments that are part of the deployer, like no shoulder mounted rocket launcher for a random example. So if they add that then what makes it impossible for them to make the weapon targetable independently?
Can't have a honest conversation because of a white knight with power
well like all season art its can change but i dont think we need to say its not trek because we get a T-Rex not saying you personally not going to hide it i just want one as a pet dont care if it has frickin lasers or not i just want a T-rex pet
That said: It might be a game, but I am still here for the Star Trek Expirience... So are alot of other people.. Something some devs and employees at Cryptic/PWE seem incapable of grasping.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
You are assuming at the armor only functions as armor. You are picking one part system out and not seeing it as a complete weapons system.
More on this after:
Ever read Starship Troopers? (Not the movie the actual book I'm talking about)
The power armor in that novel allowed the trooper inside to jump a km with a rocket belt, lob nuclear grenades, and see 360 degrees with advanced sensor systems.
A system like a Mech allows for an infantryman to carry far greater amounts of equipment in to the field, allows them to be equipped with sensors superior to his non-mech foes, allows them to carry countermeasures to weapons and sensors they might encounter, and allows them to march for longer and faster.
An infantryman might be able to carry a weapon that could hurt one, or a defense against one's weapons, or a sensor as good as one aboard it but they will not be able to carry them all at once. A infantryman can carry a personal energy shield but a mech suit can carry an even larger one. Yes an infantryman can carry a Tricorder but a mech suit can carry a sensor system 20 times larger. An infantryman can carry a phaser rifle, a mech suit can carry a phaser bank.
Except like I said before...how often have you seen major Star Trek battles in open space? Most battles take place in space...boarding ships or destroying them...care to tell me how one of those bulky battle suits is gonna move through a starship corridor?
just because it has 360 degree sensors doesn't mean it's going to be able to pick up stealthed units...which we have in STO. Unless you're trying to say these things will have 360 degree weaponry(Which I've never seen any kind of mech with). Mechs might be powerful but they're extremely vulnerable in a Star Trek like universe.
Not to mention where there is open space you can just have shuttles or fighters pick off those mobile suits.
Can't have a honest conversation because of a white knight with power
You are assuming at the armor only functions as armor. You are picking one part system out and not seeing it as a complete weapons system.
More on this after:
Ever read Starship Troopers? (Not the movie the actual book I'm talking about)
The power armor in that novel allowed the trooper inside to jump a km with a rocket belt, lob nuclear grenades, and see 360 degrees with advanced sensor systems.
A system like a Mech allows for an infantryman to carry far greater amounts of equipment in to the field, allows them to be equipped with sensors superior to his non-mech foes, allows them to carry countermeasures to weapons and sensors they might encounter, and allows them to march for longer and faster.
An infantryman might be able to carry a weapon that could hurt one, or a defense against one's weapons, or a sensor as good as one aboard it but they will not be able to carry them all at once. A infantryman can carry a personal energy shield but a mech suit can carry an even larger one. Yes an infantryman can carry a Tricorder but a mech suit can carry a sensor system 20 times larger. An infantryman can carry a phaser rifle, a mech suit can carry a phaser bank.
Primitive. By the 29th century I expect the Federation to create something to match a Green Lantern Power Ring. By the 25th it's time for personal tactile forcefield belts that give superstrength and better versions of Spock's rocket boots.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
That said: It might be a game, but I am still here for the Star Trek Expirience... So are alot of other people.. Something some devs and employees at Cryptic/PWE seem incapable of grasping.
i think this something we some times forget when PWE took over think now point me out if im right or wrong on this but there focus is really not me or you but new ppl
i think this something we some times forget when PWE took over think now point me out if im right or wrong on this but there focus is really not me or you but new ppl
And would most new people be here for Star Trek not just some random game?
Anyone here for just some random game I don't think would stay for a long long time and spend a lot of money on this game.
And would most new people not be here for Star Trek not just some random game?
Anyone here for just some random game I don't think would stay for a long long time and spend a lot of money on this game.
you be surprise not every one plays a game that has 50 something year of history my first final fantasy game was number 10 not played a one before it my first GTA was grand theft auto san Andreas need i go on?
as some are so fond of pointing out to us JJ haters his movies brings in new ppl not ever have seen a EP or movie before it
you be surprise not every one plays a game that has 50 something year of history my first final fantasy game was number 10 not played a one before it my first GTA was grand theft auto san Andreas need i go on?
as some are so fond of pointing out to us JJ haters his movies brings in new ppl not ever have seen a EP or movie before it
The only reason why this game has lasted as long as it has is because of Star Trek fans. If they turn off all Star Trek fans the game won't last a long time. It just is not good enough to last a long time from non Star Trek fans.
Yes I do think their are non Star Trek fans playing I just can't see them playing for a long time and spending a ton of money on the game. Their best way make money is from actual Star Trek fans.
The only reason why this game has lasted as long as it has is because of Star Trek fans. If they turn off all Star Trek fans the game won't last a long time. It just is not good enough to last a long time from non Star Trek fans.
the only reason it lasted this long is because of F2P not fans now not going to say they didnt help at all! but keep in mid there was not enough fans to keep it a sub game i played wow for 3 years never had played a war-craft game a day in my life ppl dont need to be hard core fans to fall in love with a game
One of the great advantages of having only a passing knowledge of all things post Kirk is that I am indifferent to this sort of issue and can therefore focus my hate on what Cryptic has done with ship tiers, neglect of the KDF, creation of fractions instead of factions and a complete lack of conflict between the fractional factions.
the only reason it lasted this long is because of F2P not fans now not going to say they didnt help at all! but keep in mid there was not enough fans to keep it a sub game i played wow for 3 years never had played a war-craft game a day in my life ppl dont need to be hard core fans to fall in love with a game
Yes going F2P did help but a lot of F2P people are Star Trek fans I would imagine. I Just can't see non Star Trek fans staying a long time and spending a lot on this game.
True you don't need to be a hard core fan to fall in love with a game but it helps a lot and is the best way to make money. I just don't think this game is good enough for non Star Trek fans to fall in love with it so much.
Comments
This just proves how illogical can average MMO player are. In the world where shields are standard, they ask for armor which only hinders troops.
[SIGPIC][/SIGPIC]
Yea... You don't seem to be aware that models in STO only have one hit-box.
now that i think about it i should have called this thread hate on the T-Rex if a mod good do that for me ty
system Lord Baal is dead
Also... space bunnies?!
i mean bunnys ty for pointing out i had it spelled wrong and talking about this thing
system Lord Baal is dead
I suppose this does give Cryptic more freedom though, so it kinda makes sense...
The day will not save them. And we own the night.
It's more the Dinosaurs with Lasers, and whoever had that silly idea.
"Lane Change... Hang On For The Merge!!!"
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
see this my thing i dont see it any more silly then combat pets and non combat pets we have in the game all ready but way some talk this going to be the end for sto its doomed!!!!!!
system Lord Baal is dead
Yeah, they're not a super advanced overpower enemy to smash, like Voth, but maybe that's a part of the problem, over and over, we're about to smashing the next big TRIBBLE enemy. Meh, isnt it?
Or the Occampa. Sure there are occampa haters (im not one of them, I liked in Voyager), or that other ugly sick race, these leprosy guys, I don't remember the name. Instead of a way to grind ad nauseam to adquire more and more warp cores, consoles, weapons, etc. to defeat the next enemy, how about finding in an ancient dyson sphere new ways to help races like that...
New Romulus, which was about helping Rommies, was in fact another grinding for better gear... Always the same ****, very childish direction the game is taking in my opinion.
How about a reputation that do not gives any gear, nor space, nor ground. But instead, giving us some other elements that allow us to unlock new game mechanics not involving bashing borgs/tholians/dinosaurs? Hell, obviously this game has one single mechanic that actually works, and its space combat, yet with all they 'violent' development ideas, hell, do a good PVP, and why not, allow Federation and Klingons to PVP for the control of the Sphere. What a wasted oportunity.
And, at the same time, giving the PVE a real and own gameplay value, a little more depth, gentlemen, that subtle geniality from Star Trek an other games and series that could have you sticked in front of your TV without the characters even leaving the ship or engaging in any combat in the entire duration if the episode.
Meh, Voth, Dainozors with laizers pew pew. It's just dumb.
NOT denying fun, but not more fun than any other space arcade or casual arcade game out there. The difference between a good arcade and STO, though, is that they're meant to be an arcade and they have their own depth in their gameplay mechanics. STO, otherwise, is clumsy and slow-paced, cause that's how RPGs works, and as an RPG, meaning ROLEPLAYING GAME should be developled, with PVP representing the state of war and diplomatic concfict, forced aliances, the Trek of DS9 and certainly parts of Voyager, and PVE being the Trek of the TOS and TNG, the exploration and the moral choices, in my very humble opinion.
Well if we're bringing game mechanics into it then when has anything ever had a weapon then a turret that wasn't dropped on the ground and made a separate target?
Personally I have 2 problems with them:
1: According to Trek, the Voth are a Species of Dinosaurs that survived the ELE 65 Million years ago, while being at the Animal stage of development (hence acting on instinct), and evolved into what we know them to be from Voyager. I am somewhat fine with that...
However, the T-Rex and Raptor we saw in the Pictures havn't evolved at all.
Now even though domesticated animals tend to stay mostly the same in human culture, we need to remember that we've only kept animals for a few thousand years (15-20 if memory serves).
Over the course of 65 Million years, they should look significanly different than what we know from museums.
2: This is what bothers me the most: The Fricking lasers are mounted on the heads of said animals...? That's about the worst place to mount a weapon on a animal with a moveable neck.
On the sides? Sure... On the back? why not... But the head is something you generally have a very hard time controling.
Even trained military horses and horses for competition tend to move their heads too much to have anything mounted on their heads... thats generally why you don't do it.
I might be able to accept #1 as the Dinos being clones or something like that, but the Lasers on the heads... Im not buying that.
well like all season art its can change but i dont think we need to say its not trek because we get a T-Rex not saying you personally not going to hide it i just want one as a pet dont care if it has frickin lasers or not i just want a T-rex pet
system Lord Baal is dead
A mech is the obvious choice for a new controlable unit like ships...
Making them anything else wouldn make sense.
Player deployed turrets on the other hand are an entirely different thing.
You are assuming at the armor only functions as armor. You are picking one part system out and not seeing it as a complete weapons system.
More on this after:
Ever read Starship Troopers? (Not the movie the actual book I'm talking about)
The power armor in that novel allowed the trooper inside to jump a km with a rocket belt, lob nuclear grenades, and see 360 degrees with advanced sensor systems.
A system like a Mech allows for an infantryman to carry far greater amounts of equipment in to the field, allows them to be equipped with sensors superior to his non-mech foes, allows them to carry countermeasures to weapons and sensors they might encounter, and allows them to march for longer and faster.
A proper mech armor suit is the equivalent of an helicopter gunship with legs.
(for a reference as to how powerful a helicopter gunship is compared to infantry see link)
An infantryman might be able to carry a weapon that could hurt one, or a defense against one's weapons, or a sensor as good as one aboard it but they will not be able to carry them all at once. A infantryman can carry a personal energy shield but a mech suit can carry an even larger one. Yes an infantryman can carry a Tricorder but a mech suit can carry a sensor system 20 times larger. An infantryman can carry a phaser rifle, a mech suit can carry a phaser bank.
But there is no system in game currently that allows weapon deployments that are part of the deployer, like no shoulder mounted rocket launcher for a random example. So if they add that then what makes it impossible for them to make the weapon targetable independently?
Just keep the muzzled on...
That said: It might be a game, but I am still here for the Star Trek Expirience... So are alot of other people.. Something some devs and employees at Cryptic/PWE seem incapable of grasping.
Except like I said before...how often have you seen major Star Trek battles in open space? Most battles take place in space...boarding ships or destroying them...care to tell me how one of those bulky battle suits is gonna move through a starship corridor?
just because it has 360 degree sensors doesn't mean it's going to be able to pick up stealthed units...which we have in STO. Unless you're trying to say these things will have 360 degree weaponry(Which I've never seen any kind of mech with). Mechs might be powerful but they're extremely vulnerable in a Star Trek like universe.
Not to mention where there is open space you can just have shuttles or fighters pick off those mobile suits.
Primitive. By the 29th century I expect the Federation to create something to match a Green Lantern Power Ring. By the 25th it's time for personal tactile forcefield belts that give superstrength and better versions of Spock's rocket boots.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
i think this something we some times forget when PWE took over think now point me out if im right or wrong on this but there focus is really not me or you but new ppl
system Lord Baal is dead
And would most new people be here for Star Trek not just some random game?
Anyone here for just some random game I don't think would stay for a long long time and spend a lot of money on this game.
you be surprise not every one plays a game that has 50 something year of history my first final fantasy game was number 10 not played a one before it my first GTA was grand theft auto san Andreas need i go on?
as some are so fond of pointing out to us JJ haters his movies brings in new ppl not ever have seen a EP or movie before it
system Lord Baal is dead
The only reason why this game has lasted as long as it has is because of Star Trek fans. If they turn off all Star Trek fans the game won't last a long time. It just is not good enough to last a long time from non Star Trek fans.
Yes I do think their are non Star Trek fans playing I just can't see them playing for a long time and spending a ton of money on the game. Their best way make money is from actual Star Trek fans.
the only reason it lasted this long is because of F2P not fans now not going to say they didnt help at all! but keep in mid there was not enough fans to keep it a sub game i played wow for 3 years never had played a war-craft game a day in my life ppl dont need to be hard core fans to fall in love with a game
system Lord Baal is dead
Yes going F2P did help but a lot of F2P people are Star Trek fans I would imagine. I Just can't see non Star Trek fans staying a long time and spending a lot on this game.
True you don't need to be a hard core fan to fall in love with a game but it helps a lot and is the best way to make money. I just don't think this game is good enough for non Star Trek fans to fall in love with it so much.
Takes one drop of annoyance to make a tall glass of Hateraide
My PvE/PvP hybrid skill tree
That would be Paul Kirchner, when he created Dino-Riders in 1988
I was not pointing out that you spelled it wrong... did not even notice that... Or cared. I was confused about rabbits in space.