tech doffs are powerful, more powerful then other cooldown reducing doffs. but unlike other cooldown reducers, you CANT use tech doffs unless you have an abundance of mid level eng stations. and you have to use your 2 LT eng station to acquire their effect for the rest of your skills. the best, most specialized ships, have no need for them, and consequently, have 3 more active doff slots then every ship that needs 3 tech doffs to be competitive.
You only need one copy of aux to bat... and frankly don't make that out to be a handy cap. Aux to bat isn't the useless skill people claim it is... so what if it dumps your aux... Cruisers as you like to point out are the main offenders of the Tech Doff 3 stack... really don't need to be pumping aux for long periods of time. Last I checked RSP doesn't need aux power... Extend Shields is shield power dependent (meaning aux to bat increases its effect)... Dem Yep no aux power needed. One copy brings anything with a cool down over 30s basicly to global or so close that it may as well be.... for the short durration stuff... so there is a 5s gap who cares.... after the upcoming tac skill changes... there will be a new 5s lockout anyway... so name one skill that you need 2 copies for after that change ? lol
I understand the idea was to make aux to bat more attractive... which they sort of did by changing the shared global system it used to be on.... Honestly I would prefer to see the aux to bat doff changed completely.... To something more close to the aux to damp doff... have the tech doffs increase the time of the power transfer effect from aux to bat (not the aux drain... just the +power to W E and S), on top of having it apply a + to healing stats for the duration of the power bonus. There is no reason it needs to be making people think flying tactical cruisers is a good idea. Make it a legit none stacking doff that boosts healing and power transfer effects.
Yes I know people would get all annoyed cause they have all loaded up on tech doffs... but I'm sorry as long as this junk is in the game we can never have any real conversations about how to "fix" what ever it is people see wrong with some of the games current ships.
To everyone saying ya ya its easy to counter... and you need to have 2 copies of aux to damp...
I parked my galor... cause I know its pretty much a cheat.
I run one aux to bat on it with 3 doffs.... that puts DEM 3 at gloabl... it puts RSP 2 at global... I can keep Faw 3 Up at global... I can Keep Delta 1 Up at global. I can have Tac Team up at global... I can keep both EPTS and EPTE up 100% of the time... and no Its no more squishy when it gets nuked then any other ship.
Do I heal others in it... not much no.
Do I pretty much just sit in the middle of a group and pump 1.5-2 mil dmg in a 10 min match taking almost no dmg... yep.
I'm sorry these things are just to powerful and we all know it.
Do I agree that DMG cruisers are pretty pointless with out it..... yep I do.
DMG Cruisers have been pointless for a long time... Cryptic needs to look at all the healing and fix it so that pressure dmg in fact means something.
Instead of allowing us to feel more powerful in our cruisers then we should be by removing our global cool downs for us.
All it takes is two capable science captains... Just two. These two buggers rotate and time their SNB, viral matrix, aux targeting and constant phased polarons fire. Plenty of transphasics, maybe some nukara mines.
The a2b user will just blankly stare at you waiting for his or her death.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
ATB is the only thing that makes cruisers function at all, period. Otherwise, they simply don't have enough tac space to even fire their weapons, and aren't exactly equipped with good weapons to begin with. There are many ships that simply don't function without it: See: Just about every Klingon Battlecruiser: With only a single Lt Tac slot, their guns wouldn't even fire half the time, since they can only slot one cannon ability. Without it, you're left with nothing more than a high-maneuverability healboat.
Even with it, it's not like these cruisers are replacing escorts.
ATB is the only thing that makes cruisers function at all, period. Otherwise, they simply don't have enough tac space to even fire their weapons, and aren't exactly equipped with good weapons to begin with. There are many ships that simply don't function without it: See: Just about every Klingon Battlecruiser: With only a single Lt Tac slot, their guns wouldn't even fire half the time, since they can only slot one cannon ability. Without it, you're left with nothing more than a high-maneuverability healboat.
Even with it, it's not like these cruisers are replacing escorts.
There are cannon doffs.... just saying.
Also if you have a cruiser with only one lt... then don't run freaking cannons. (and frankly the fact that weapons don't have enough punch with no weapon buffs up... is perhaps another part of the larger problem Cryptic has there head in the sand over)
IF you have a LT. Cmd you can if you wish load 2 Cannons abilities.
If you are a tactical captain ... you have Tac Init which will give you 1.5 cannon abilities... as half the time you can bring it to global.
If you really want to fire your guns buffed all the time invest in cannon doffs... the issue is being able to double your tactical slots... your science slots... and your engi slots. For the same cost every other system global would have to spend in doffs.
You can have a DPS cruiser without Aux2bat quite easily. I've built several including the Ambassador, Excelcior, Fleet Star Cruiser, Assault Cruiser, and the D'Kora.
You can have a DPS cruiser without Aux2bat quite easily. I've built several including the Ambassador, Excelcior, Fleet Star Cruiser, Assault Cruiser, and the D'Kora.
My D'Kora tanks nicely and can still perform the DPS needed to be less of a burden on my team. I can transplant the build to a Fleet Assault Cruiser or Excelsior. I have run A2B on it and I get more dakka out of it but it tended to cost me a bit in healing and support. Sure I could tank just fine and survive while doing more damage but I didn't have the heals ready when my team mates needed them. I have since switched out of A2B.
It is not the be all and end all build for everything, other builds outperform it for a lot of other reasons. What it is doing is breathing fresh new life into cruisers for PvE, which the majority of players play and this is a good thing. I am sick and tired of escorts online for PvE, this change lets cruisers DPS on a level which allows it in sufficient numbers to compete with escorts.
Will it be able to beat a fully decked out PvE escort or team of escorts? I dunno, I can think of a number of builds in escorts which would beat it for damage and still retain aux for decent heals ad hock. Maybe once tykens and GW are fixed we can then see how they factor in as they should help change a few things, maybe for the better maybe not much at all.
I am sick and tired of escorts online for PvE, this change lets cruisers DPS on a level which allows it in sufficient numbers to compete with escorts.
If you are sick and tired of that maybe you'd ask pve content to need other class of ships/captains ,not to remove science and cruisers or turn them in escorts.
To everyone saying ya ya its easy to counter... and you need to have 2 copies of aux to damp...
I parked my galor... cause I know its pretty much a cheat.
I run one aux to bat on it with 3 doffs.... that puts DEM 3 at gloabl... it puts RSP 2 at global... I can keep Faw 3 Up at global... I can Keep Delta 1 Up at global. I can have Tac Team up at global... I can keep both EPTS and EPTE up 100% of the time... and no Its no more squishy when it gets nuked then any other ship.
Do I heal others in it... not much no.
Do I pretty much just sit in the middle of a group and pump 1.5-2 mil dmg in a 10 min match taking almost no dmg... yep.
I'm sorry these things are just to powerful and we all know it.
Do I agree that DMG cruisers are pretty pointless with out it..... yep I do.
DMG Cruisers have been pointless for a long time... Cryptic needs to look at all the healing and fix it so that pressure dmg in fact means something.
Instead of allowing us to feel more powerful in our cruisers then we should be by removing our global cool downs for us.
first of all a dps cruiser is a mess in team pvp, they are not used by premades because they are powerful but because they are useless. an aux2 bat cruiser is 100% dead with a well- timed subnuke and u only need one good escort to wipe it out. Almost having no aux is a big vulnerability to this build and rsp will be nuked off anyway. furthermore, a great damage value says absolutely nothing in this game. the kills count not the damage and these cruisers reach those values just due to FAWing aoe damage, they dont deal the effective spike damage to kill team pvpers in premades.
i absolutely cannot understand why everyone is crying about aux2batt being op nowadays, nou guys really should have witnessed tsi cruiser premades, with their insane phaser procs where each escort was jusr cannonfodder and they could do nothing against that becuz phaser procs immunity didnt exist. I guess many of them would have quitted the game 18 months ago if they complain about today's cruisers.
first of all a dps cruiser is a mess in team pvp, they are not used by premades because they are powerful but because they are useless. an aux2 bat cruiser is 100% dead with a well- timed subnuke and u only need one good escort to wipe it out. Almost having no aux is a big vulnerability to this build and rsp will be nuked off anyway. furthermore, a great damage value says absolutely nothing in this game. the kills count not the damage and these cruisers reach those values just due to FAWing aoe damage, they dont deal the effective spike damage to kill team pvpers in premades.
i absolutely cannot understand why everyone is crying about aux2batt being op nowadays, nou guys really should have witnessed tsi cruiser premades, with their insane phaser procs where each escort was jusr cannonfodder and they could do nothing against that becuz phaser procs immunity didnt exist. I guess many of them would have quitted the game 18 months ago if they complain about today's cruisers.
I think I played a few of those cruiser teams yes... and I may have even ran with the far more annoying and point proving turret boats.
Turret boat 4 reporting in.... lmao
You make a point that we all agree on... there was a time when pressure dmg was no joke... now the pendulum has swung in the complete opposite direction... and where a cruiser with NO tac buffs used to be a threat... now even with hard core double time buffs we all know they aren't really a threat.
All tech doffs do is give Cruiser boosters a reason to not want to rip Cryptic new ones over there destruction of the game at large.
I would rather have pressure dmg back and be able to run a proper cruiser... and in fact see cruisers in premade fights again. (not 5 man cruiser teams that was dumb... as I say we went from Cruisers online... to Your in a Cruiser... dude what are you doing ?)
If you are sick and tired of that maybe you'd ask pve content to need other class of ships/captains ,not to remove science and cruisers or turn them in escorts.
I do, frequently. I even try playing the ships in the roles their designed for but deep down I know no matter how hard I try it will never lead to me being more useful or increasing the completion time.
However it is pretty obvious that the devs did not develop the game so all classes of captain and ship are to be shoe-horned into one and only one specific role like what happens in PvP. This is why the original cruisers have tactical and science stations to a varying degree. This is why we had damaging engineering/science abilities even if they are nerfed into oblivion by certain exploitative people.
Should PvE have more uses for the other ships and their orientation for completing objectives? Yes. At the same time PvP needs to evolve out of this shoe horning behaviour too and that is what A2B allows cruisers to do though some other ships can use it too.
I think I played a few of those cruiser teams yes... and I may have even ran with the far more annoying and point proving turret boats.
Turret boat 4 reporting in.... lmao
You make a point that we all agree on... there was a time when pressure dmg was no joke... now the pendulum has swung in the complete opposite direction... and where a cruiser with NO tac buffs used to be a threat... now even with hard core double time buffs we all know they aren't really a threat.
All tech doffs do is give Cruiser boosters a reason to not want to rip Cryptic new ones over there destruction of the game at large.
I would rather have pressure dmg back and be able to run a proper cruiser... and in fact see cruisers in premade fights again. (not 5 man cruiser teams that was dumb... as I say we went from Cruisers online... to Your in a Cruiser... dude what are you doing ?)
I agree on your statement, that is true^^ btw
In my last response concerning the cruiser premades of tsi and other fleets, i didnt mean u precisely, it is referred to all the guys who demand a nerf for them or who are not pleased with the now stronger presence of aux2 batt builds.
btw i didnt think of the turret cruiser builds, yer they are pretty nasty those sre able to maintain a constant energy damage on you, they can hurt.^^ u could do the same thing on an escort but those combos are annoying^^
I've seen this before in Ker'rat... You kill someone in a cruiser with Aux2batt and they say it is OP. Well, truth is, Aux2batt isn't the real problem. It's actually what makes cruisers viable still. So please don't complain if a "Kirk Cruiser" pops your bug
Congrats on writing a one liner calling it an exploit without any supporting evidence.
the number of pve'ers supporting and defending it shows that .They do that with all broken stuffs ...last time was with the console that disabled everything :rolleyes:
Comments
You only need one copy of aux to bat... and frankly don't make that out to be a handy cap. Aux to bat isn't the useless skill people claim it is... so what if it dumps your aux... Cruisers as you like to point out are the main offenders of the Tech Doff 3 stack... really don't need to be pumping aux for long periods of time. Last I checked RSP doesn't need aux power... Extend Shields is shield power dependent (meaning aux to bat increases its effect)... Dem Yep no aux power needed. One copy brings anything with a cool down over 30s basicly to global or so close that it may as well be.... for the short durration stuff... so there is a 5s gap who cares.... after the upcoming tac skill changes... there will be a new 5s lockout anyway... so name one skill that you need 2 copies for after that change ? lol
I understand the idea was to make aux to bat more attractive... which they sort of did by changing the shared global system it used to be on.... Honestly I would prefer to see the aux to bat doff changed completely.... To something more close to the aux to damp doff... have the tech doffs increase the time of the power transfer effect from aux to bat (not the aux drain... just the +power to W E and S), on top of having it apply a + to healing stats for the duration of the power bonus. There is no reason it needs to be making people think flying tactical cruisers is a good idea. Make it a legit none stacking doff that boosts healing and power transfer effects.
Yes I know people would get all annoyed cause they have all loaded up on tech doffs... but I'm sorry as long as this junk is in the game we can never have any real conversations about how to "fix" what ever it is people see wrong with some of the games current ships.
I parked my galor... cause I know its pretty much a cheat.
I run one aux to bat on it with 3 doffs.... that puts DEM 3 at gloabl... it puts RSP 2 at global... I can keep Faw 3 Up at global... I can Keep Delta 1 Up at global. I can have Tac Team up at global... I can keep both EPTS and EPTE up 100% of the time... and no Its no more squishy when it gets nuked then any other ship.
Do I heal others in it... not much no.
Do I pretty much just sit in the middle of a group and pump 1.5-2 mil dmg in a 10 min match taking almost no dmg... yep.
I'm sorry these things are just to powerful and we all know it.
Do I agree that DMG cruisers are pretty pointless with out it..... yep I do.
DMG Cruisers have been pointless for a long time... Cryptic needs to look at all the healing and fix it so that pressure dmg in fact means something.
Instead of allowing us to feel more powerful in our cruisers then we should be by removing our global cool downs for us.
2 Science ships counters 1 of anything.
Until then though...
Even with it, it's not like these cruisers are replacing escorts.
There are cannon doffs.... just saying.
Also if you have a cruiser with only one lt... then don't run freaking cannons. (and frankly the fact that weapons don't have enough punch with no weapon buffs up... is perhaps another part of the larger problem Cryptic has there head in the sand over)
IF you have a LT. Cmd you can if you wish load 2 Cannons abilities.
If you are a tactical captain ... you have Tac Init which will give you 1.5 cannon abilities... as half the time you can bring it to global.
If you really want to fire your guns buffed all the time invest in cannon doffs... the issue is being able to double your tactical slots... your science slots... and your engi slots. For the same cost every other system global would have to spend in doffs.
Depends on the Captains. Sometimes it takes 3. Sometimes only 1. 2 is a good starting place for the average player.
Yes, but they are expensive. That being said, I have 4 of them ready to sell.
Not all gcds are half of cds?
My PvE/PvP hybrid skill tree
1 a2b, 3 techs, 1 copy of 2 different eptX
bout 97% uptime or so..... on both.... i think there is a little gap there, but its not a big deal.
opens up a lot of options for some builds.... mostly tac cruiser ish stuffs...
have fun kill bad guys
Yep they are just slighly less expensive then Tech doffs.
Yep its a 2s gap... which is why I say any cruiser wasting 2 lt slots for aux to bat is being silly. Much better off putting something else in there.
Anything with a cool down of 45s or more you can aux to bat twice on with one copy and bring it to global.
For the 30s stuff like eptx and weapon buffs... 2s isn't worth burning that slot over.
So anything above 30 seconds gets another hit of aux 2 bat...
Let's start with csv3...a 30 second cd. Won't get hit by a second aux2bat
Csv3 can't not be activated again for 30 seconds x .30 which is 21 seconds.
So you are 6 seconds of global cool down for 30 second/15 global cool down abilities.
I don't know what the duplicate cool down is for aux2bat but...I'm sure you will get closer with another...those 6 seconds can mean much
My PvE/PvP hybrid skill tree
http://www.stoacademy.com/tools/skillplanner/?build=tacstarcruiser_4121
~Tear
sure thats a dps cruiser just not a good one...and im not talking about the lack of aux2bat here...
My PvE/PvP hybrid skill tree
~Tear
It is not the be all and end all build for everything, other builds outperform it for a lot of other reasons. What it is doing is breathing fresh new life into cruisers for PvE, which the majority of players play and this is a good thing. I am sick and tired of escorts online for PvE, this change lets cruisers DPS on a level which allows it in sufficient numbers to compete with escorts.
Will it be able to beat a fully decked out PvE escort or team of escorts? I dunno, I can think of a number of builds in escorts which would beat it for damage and still retain aux for decent heals ad hock. Maybe once tykens and GW are fixed we can then see how they factor in as they should help change a few things, maybe for the better maybe not much at all.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
If you are sick and tired of that maybe you'd ask pve content to need other class of ships/captains ,not to remove science and cruisers or turn them in escorts.
first of all a dps cruiser is a mess in team pvp, they are not used by premades because they are powerful but because they are useless. an aux2 bat cruiser is 100% dead with a well- timed subnuke and u only need one good escort to wipe it out. Almost having no aux is a big vulnerability to this build and rsp will be nuked off anyway. furthermore, a great damage value says absolutely nothing in this game. the kills count not the damage and these cruisers reach those values just due to FAWing aoe damage, they dont deal the effective spike damage to kill team pvpers in premades.
i absolutely cannot understand why everyone is crying about aux2batt being op nowadays, nou guys really should have witnessed tsi cruiser premades, with their insane phaser procs where each escort was jusr cannonfodder and they could do nothing against that becuz phaser procs immunity didnt exist. I guess many of them would have quitted the game 18 months ago if they complain about today's cruisers.
-=Hannibal - Inner Circle PvP-Department=-
Hannibal's YouTube PvP-channel (under construction)
More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
I think I played a few of those cruiser teams yes... and I may have even ran with the far more annoying and point proving turret boats.
Turret boat 4 reporting in.... lmao
You make a point that we all agree on... there was a time when pressure dmg was no joke... now the pendulum has swung in the complete opposite direction... and where a cruiser with NO tac buffs used to be a threat... now even with hard core double time buffs we all know they aren't really a threat.
All tech doffs do is give Cruiser boosters a reason to not want to rip Cryptic new ones over there destruction of the game at large.
I would rather have pressure dmg back and be able to run a proper cruiser... and in fact see cruisers in premade fights again. (not 5 man cruiser teams that was dumb... as I say we went from Cruisers online... to Your in a Cruiser... dude what are you doing ?)
I do, frequently. I even try playing the ships in the roles their designed for but deep down I know no matter how hard I try it will never lead to me being more useful or increasing the completion time.
However it is pretty obvious that the devs did not develop the game so all classes of captain and ship are to be shoe-horned into one and only one specific role like what happens in PvP. This is why the original cruisers have tactical and science stations to a varying degree. This is why we had damaging engineering/science abilities even if they are nerfed into oblivion by certain exploitative people.
Should PvE have more uses for the other ships and their orientation for completing objectives? Yes. At the same time PvP needs to evolve out of this shoe horning behaviour too and that is what A2B allows cruisers to do though some other ships can use it too.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
I agree on your statement, that is true^^ btw
In my last response concerning the cruiser premades of tsi and other fleets, i didnt mean u precisely, it is referred to all the guys who demand a nerf for them or who are not pleased with the now stronger presence of aux2 batt builds.
btw i didnt think of the turret cruiser builds, yer they are pretty nasty those sre able to maintain a constant energy damage on you, they can hurt.^^ u could do the same thing on an escort but those combos are annoying^^
-=Hannibal - Inner Circle PvP-Department=-
Hannibal's YouTube PvP-channel (under construction)
More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
Congrats on writing a one liner calling it an exploit without any supporting evidence.
the number of pve'ers supporting and defending it shows that .They do that with all broken stuffs ...last time was with the console that disabled everything :rolleyes:
The way I see it, cryptic has a "if it's fun, nerf it." policy in force.