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Scimitar bugged?

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  • brenladarbrenladar Member Posts: 0 Arc User
    edited July 2013
    My romulan is only 35 so he does not have the scimitar yet but I had the no shield regen on the Mogai the entire time I had it.I am talking waiting 3 to 4 minutes well after combat is over and nada on any kind of regeneration.My kdf LG does not have this problem at all.
    So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    brenladar wrote: »
    My romulan is only 35 so he does not have the scimitar yet but I had the no shield regen on the Mogai the entire time I had it.I am talking waiting 3 to 4 minutes well after combat is over and nada on any kind of regeneration.My kdf LG does not have this problem at all.
    So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.[/QUOT]
    Give this man the Giant Teddy bear.. Your exactly correct.. ALL the romulan ships are weak. but the Scimitar is weaker than normal, even for a rommie ship. To me it seems obvious that crytic expects new people to create a romulan character, get fed up with the ship and then create a second character of the alliance they chose to join; thereby bolstering klingon and federation ranks.. For thos of u that would rather go rogue than have anything resembling either fed or klingon attached to us, the problem remains. the excuse of the battle cloak doesnt hold water if it means nerfing the ships defences to the point of laughability. The entire romulan ship defence paradigm need to be reworked and changed..
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited July 2013
    OMG, how my times does it have to be said, the shield regen bug is a tool tip error. You're actually regaining shields, but the description says -1 with most shields. Check all your other ships from different factions. It will be exactly the same.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited July 2013
    whoami2 wrote: »
    I tested it out with some random people who had scimitars and we all died like flies from a probe when we were using aegis! Crew and shields wont regen without boff skills

    The aegis set is really bad. Only the deflector and engine is useful for speed tanking, but other than that it's outclassed by all the other sets and even random gear. Try a resilient shield and a positron deflector, that helps a bit. :)

    The scimitar is squishy..but now it's becoming more mass paranoia than actual bugs. Every bug while flying a scimitar seems to be getting pinned on that ship. The shield regen bug is for every ship, but people here are complaining that it's the scimitar, for example.
  • brenladarbrenladar Member Posts: 0 Arc User
    edited July 2013
    rmy1081 wrote: »
    OMG, how my times does it have to be said, the shield regen bug is a tool tip error. You're actually regaining shields, but the description says -1 with most shields. Check all your other ships from different factions. It will be exactly the same.

    Not saying other people haven't said that is their bug but what I am talking about is during a fight and especially AFTER a fight and 1 or more shield facings are In the red they STAY in the red and never ever regens unless you use a shield regen skill.
    The hud shield facings stay exactly same spot UNLESS you use a aforementioned shield skill.It is not just a visual bug because on any mission with waves that non regening shield facing will collapse after 1 brief attack and full hull damage occurs through the now open facing.
    No other factional ships of mine has this problem only the new romulan ones do.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited July 2013
    rmy1081 wrote: »
    OMG, how my times does it have to be said, the shield regen bug is a tool tip error. You're actually regaining shields, but the description says -1 with most shields. Check all your other ships from different factions. It will be exactly the same.
    brenladar wrote: »
    My romulan is only 35 so he does not have the scimitar yet but I had the no shield regen on the Mogai the entire time I had it.I am talking waiting 3 to 4 minutes well after combat is over and nada on any kind of regeneration.My kdf LG does not have this problem at all.
    So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.

    No need for the "OMG", you are both right... you are just referring to different bugs. This is not the tooltip that he is referring to. It is actually the shield facings, as in the actual shield hp. The tooltip error is a separate bug from the shield regeneration bug that is different from the Romulan ships melt like snowmen in July for no apparent reason bug that they are discussing.

    I have seen all three of them myself. None are specific to the Scimitar, though I have only seen the "ignore shields and blow you up with less damage than the maximum hull" bug pop up in a Warbird.
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  • madmoparmadmopar Member Posts: 234 Arc User
    edited July 2013
    brenladar wrote: »
    My romulan is only 35 so he does not have the scimitar yet but I had the no shield regen on the Mogai the entire time I had it.I am talking waiting 3 to 4 minutes well after combat is over and nada on any kind of regeneration.My kdf LG does not have this problem at all.
    So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.

    I always thought this was because with maxing weapon power in a warbird you have below 50 power in shields so they don't regenerate. I know once I got skills that buffed shield energy above 50 my shields regenerated.
  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    I finaly got my second romy up to 50 last night, a science officer, and ran my scimitar, seemed to work fine, shields were regening slowely but I only have naff kit on her at the moment, I also had a go with my main tac rom and her scimitar and again she was ok, her crew were dropping still but i suspect now that this is due to the way crew death opperates, as it is a % of your total crew that gets injured, my crew dont die but they do seem to fall over alot.
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  • aexraelaexrael Member Posts: 0 Arc User
    edited July 2013
    madmopar wrote: »
    I always thought this was because with maxing weapon power in a warbird you have below 50 power in shields so they don't regenerate. I know once I got skills that buffed shield energy above 50 my shields regenerated.

    The LoR update changed the way shield regeneration works.
    Updated all space shields so you can continue to gain some shield regeneration even if player shield power drops below 25.
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited July 2013
    madmopar wrote: »
    I always thought this was because with maxing weapon power in a warbird you have below 50 power in shields so they don't regenerate. I know once I got skills that buffed shield energy above 50 my shields regenerated.

    I usually have between 70 and 100 in shields at any given moment, borg 2 set and adapted honor guard shield, and STILL at any given second all that shield resistance is useless, because I still take random damage spikes directly to my hull, even with shields at full strength and shield power at 100+


    ... but that is all in the past, I am flying "Tougher than Scim" my Risian Corvette, it tanks 10 times better than a Scim.


    Do not buy a Scimitar, you are wasting your money.
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    Do not buy a Scimitar, you are wasting your money.

    Thats just one person's opinion.

    My scimitar is the best ship I've ever flown. I love it. I pull off insane DPS. In fact I parse every STF I do (usually around 16-20k) and noone has ever beat me (I play with fleet and EliteSTF channel)

    It is not a tough ship (maybe as tough as a fed escort but with less defence rating), but I rarely die flying it.


    This thread still has not a shred of proof of any sort of undue damage taken by the scimitar. The devs haven't been able to reproduce it, and neither have I. I think it just doesn't fit some peoples play styles, and thats great. Its also why I'll never fly a corvette.
  • madmoparmadmopar Member Posts: 234 Arc User
    edited July 2013
    originpi wrote: »

    It is not a tough ship (maybe as tough as a fed escort but with less defence rating), but I rarely die flying it.


    .

    A ship with 40k base hull and 1.1 shield mod should be tougher than a fed escort. That aside there is something else going on with the ship. A handful of times I have looked and seen my hull at 25% while having 100% shields. I never got a warning that my hull had taken damage or dropped below 75%.
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    madmopar wrote: »
    A ship with 40k base hull and 1.1 shield mod should be tougher than a fed escort.

    It has much less defence than an escort due to lack of speed and huge inertia. This matters a lot more than people seem to think. Shots missing you is great for staying alive. Add in the fact that its inertia makes people more likely to fly very slow/stop (to avoid having to make sharp turns) drops the defense of this baby even lower.

    The ship also has (on standard full-power to weapons setting) twenty less shield power than most federation ships which means significantly lower damage reduction and regen rate.
    (Pre-emptive arguement against you "the power isn't an issue cause I have plasmonic leach" people: both ships should have the leach, which means this one still has 20 less)

    People often run this ship with few (if any) resist consoles. They are too busy shoving on RCS accelerators and the Universal consoles from the ship. (And other wonderful universal consoles). I'll be honest, I have no resists on mine, but then again I don't go on forums and complain when I explode.

    The ship is MASSIVE, and the hitbox is even bigger. It gets caught in warp core explosions that you don't expect to if you're used to flying smaller ships (which is all of them) and not so zoomed out.
    madmopar wrote: »
    That aside there is something else going on with the ship. A handful of times I have looked and seen my hull at 25% while having 100% shields. I never got a warning that my hull had taken damage or dropped below 75%

    Are you using something that heals your shields? Valdore console perhaps? Personally my Valdore console will keep my shields at 100% until I pop. That is not something wrong with the hull, that is something awesome with the Valdore console.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    I usually have between 70 and 100 in shields at any given moment, borg 2 set and adapted honor guard shield, and STILL at any given second all that shield resistance is useless, because I still take random damage spikes directly to my hull, even with shields at full strength and shield power at 100+


    ... but that is all in the past, I am flying "Tougher than Scim" my Risian Corvette, it tanks 10 times better than a Scim.


    Do not buy a Scimitar, you are wasting your money.

    Agreed, my non fleet T'Varo is better than the Scimitar. I am now onto the Fleet version of it, which rocks :D

    A lot of the problems, I think, stems from people trying to fly the Scimitar as an escort, when it clearly isn't.
    It was my own mistake to buy it though. With my rose tinted glasses on I was excited to finally fly the Scimitar, and expected a Romulan type HEC clone.
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  • madmoparmadmopar Member Posts: 234 Arc User
    edited July 2013
    originpi wrote: »
    It has much less defence than an escort due to lack of speed and huge inertia. This matters a lot more than people seem to think. Shots missing you is great for staying alive. Add in the fact that its inertia makes people more likely to fly very slow/stop (to avoid having to make sharp turns) drops the defense of this baby even lower.

    The ship also has (on standard full-power to weapons setting) twenty less shield power than most federation ships which means significantly lower damage reduction and regen rate.
    (Pre-emptive arguement against you "the power isn't an issue cause I have plasmonic leach" people: both ships should have the leach, which means this one still has 20 less)

    People often run this ship with few (if any) resist consoles. They are too busy shoving on RCS accelerators and the Universal consoles from the ship. (And other wonderful universal consoles). I'll be honest, I have no resists on mine, but then again I don't go on forums and complain when I explode.

    The ship is MASSIVE, and the hitbox is even bigger. It gets caught in warp core explosions that you don't expect to if you're used to flying smaller ships (which is all of them) and not so zoomed out.



    Are you using something that heals your shields? Valdore console perhaps? Personally my Valdore console will keep my shields at 100% until I pop. That is not something wrong with the hull, that is something awesome with the Valdore console.

    I never took speed and inertia into consideration, thanks for that.

    I do have the valdore console, but I wasn't taking hits when my hull dropped. I also never got the computer warnings for dropping below certain hull levels, it was straight to 25% without a sound. Maybe it's the ship or maybe it's some kind of Invisalign attacks like the Borg torpedoes. I dunno something seems really off since I started using the scimitar.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    madmopar wrote: »
    I never took speed and inertia into consideration, thanks for that.

    Scimitars are more than capable of hitting the speed-derived defense cap. Inertia only makes turning a bit more problematic, but with enough skill (and a hand from the 2-piece bonus and appropriately deployed cloaking bursts) you can actually use the inertia to keep the ships nose on target considerably longer than you could in an escort.
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    Scimitars are more than capable of hitting the speed-derived defense cap. Inertia only makes turning a bit more problematic, but with enough skill (and a hand from the 2-piece bonus and appropriately deployed cloaking bursts) you can actually use the inertia to keep the ships nose on target considerably longer than you could in an escort.

    The CAN, but few people fight with a scimitar going that fast because you'll powerslide past your target even if you turn to keep facing the right way. Many people park (or close to it)
  • dranaldranal Member Posts: 19 Arc User
    edited July 2013
    Well, I just know that I generally have less survivability in my Scimitar than I do in my HEC - and I shouldn't!

    I can take 1 hit from a borg cube in ISE and my crew goes from 3K down to 100. The crew regen rate is virtually nil. I've added a blue quality Nurse doff and a blue Mk XII Biofunction Monitor. They help the crew regen rate a bit, and it still seems bugged. My HEC recovers crew faster. You can't run a ship like the Scimitar on 100 crew.

    The covariant shields do NOT show any regen in the status window. A regen shield will. This is a bug that I believe will be addressed in tomorrow's patch. I would still like to see the covariant shield regen at a normal rate. It doesn't look like it's regenerating much, if any at all right now.

    Overall, the ship looks great and does nice dps. The shield and crew regen issues are frustrating and should not exist on any ship, let alone a $ ship. The dearth of information or responses from Cryptic on this issue leaves me without much hope for a fix in the near future. I hope I'm wrong. I would much rather have the Scimitar fixed than a new carrier pet UI. NOT a top priority for me or, I suspect, many others.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    originpi wrote: »
    The CAN, but few people fight with a scimitar going that fast because you'll powerslide past your target even if you turn to keep facing the right way. Many people park (or close to it)

    And that's (one of the reasons) why so many folks are dying so often in scimitars in the PvE realm. Handle the ship right and you can fly a box around a target with your nose on-target the whole time, maintaining both forward fire and defense. Escorts can't do that.
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    dranal wrote: »
    The shield and crew regen issues are frustrating and should not exist on any ship, let alone a $ ship. The dearth of information or responses from Cryptic on this issue leaves me without much hope for a fix in the near future. I hope I'm wrong. I would much rather have the Scimitar fixed than a new carrier pet UI. NOT a top priority for me or, I suspect, many others.


    Cryptic has responded to this. They have tested the Scimitar and been unable to reproduce any issues. Many other players have been having no trouble with it either. There needs to actually be a problem to get it fixed. Cryptic can't fix people flying a ship that doesn't suit them.

    The shield regen tooltip has been wrong (and usually shows nothing) since like Season 3. Your shields actually do regenerate if you take damage and watch them.

    As for the crew, the regen isn't bugged, its just slow to get 3000 people back on their feet compared to you HEC with what, 250? The problem where you lose too many crew has been around well before the scimitar and has nothing to do with the ship.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2013
    Ok first of torpedos have always been an issue with large crewed ships, because they eliminate a % of your crew with each hit and not just a base value. Also I have no issues with shield regen while cloaked, and shield regen numbers are usually small with a 6sec. per facing timer, so for all those large shield numbers it takes a long time to fully regen your shields. Between my Ha'Afax and the Scimitar they both have the same hull and shield numbers pretty close to one another, but the Scimitar is better suited in Boff spots so I favor it over my well loved Ha'Afax. Plus the 3pc. console set makes me even more destructive by having a secondary back up shield and a short barrage attack while remaining cloaked plus it turns better than my Ha'Afax cloaked and uncloaked.
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  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    sunfrancks wrote: »
    Agreed, my non fleet T'Varo is better than the Scimitar. I am now onto the Fleet version of it, which rocks :D

    A lot of the problems, I think, stems from people trying to fly the Scimitar as an escort, when it clearly isn't.
    It was my own mistake to buy it though. With my rose tinted glasses on I was excited to finally fly the Scimitar, and expected a Romulan type HEC clone.


    I expected a Battleship ( in the classic sense ). Battleships have heavy hulls, and lots of firepower. they're designed to take out the enemies large ships while the escorts take out the enemies escorts.
    I Actually got yelled at yesterday for taking out spheres in my corvette. We had the generator mostly down and here was this big assed battleship getting swarmed by spheres right next to it. I knew i couldnt take the generator out in an efficient manner so i jumped the spheres to get them off the battleships back and he yelled at me.. But the scimitar isnt a battleship. Maybe its a childs balloon all pretty and pop-able i dont know, but it isnt a battleship. It doesnt even have a big gun; just a poor excuse for a pink floyd light show.. I like my corvette. It doesnt have mega DPS but it survives. two to three direct hits from a gate or cube before it pops. No Scimitar can make that boast. Its a small ship, made for taking out small ships and harassing the enemy.. It beats the scimitar in so many ways.. Hell, most scimitars explode just sitting there looking at a cube. You dont even have to get hit.
    wraith_zps7pzgamff.jpg
  • pherraspherras Member Posts: 81 Arc User
    edited July 2013
    wufangchu wrote: »
    I expected a Battleship ( in the classic sense ). Battleships have heavy hulls, and lots of firepower. they're designed to take out the enemies large ships while the escorts take out the enemies escorts.
    I Actually got yelled at yesterday for taking out spheres in my corvette. We had the generator mostly down and here was this big assed battleship getting swarmed by spheres right next to it. I knew i couldnt take the generator out in an efficient manner so i jumped the spheres to get them off the battleships back and he yelled at me.. But the scimitar isnt a battleship. Maybe its a childs balloon all pretty and pop-able i dont know, but it isnt a battleship. It doesnt even have a big gun; just a poor excuse for a pink floyd light show.. I like my corvette. It doesnt have mega DPS but it survives. two to three direct hits from a gate or cube before it pops. No Scimitar can make that boast. Its a small ship, made for taking out small ships and harassing the enemy.. It beats the scimitar in so many ways.. Hell, most scimitars explode just sitting there looking at a cube. You dont even have to get hit.




    My Scim can make that boast . About the only thing it cant handle is sitting one km off the gate with it and a cube both fully focused on me then i have to move a little but other than that though my scim goes where it wants.

    I'm actually in the process of untanking it some to add more offensive power. will be dropping a neutronium for a zero point i think.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    pherras wrote: »
    My Scim can make that boast . About the only thing it cant handle is sitting one km off the gate with it and a cube both fully focused on me then i have to move a little but other than that though my scim goes where it wants.

    I'm actually in the process of untanking it some to add more offensive power. will be dropping a neutronium for a zero point i think.

    Not meaning to argue or demean your ship at all, but i sit sixty feet off a gate generator or cube and can take three hits from their biggest weapons before i crumple in the corvette. I use the same maco set i had in the scimitar, the same engines and warp core, everything identical because i just moved it from one ship to the other.. can the scimitar do more damage than a corvette?? oh hell yeah.. in its sleep with its eyes closed. A scimitars canon are amazing. but what good are amazing canons when your waiting to respawn?? One kilometer out in a corvette is a joke.. You cant even tickle the enemies belly button. But then, nothing sees you a kilometer out either.. A scimitar?/ yeahh,, you can punch someones lights out that far away, and except for the cubes and gates super one shots, your pretty safe from most things.. What i'm saying i guess is that my corvette takes three of what most people here call one shots before it explodes.. That aint right.. I love the scimitar, but it's just wrong; especially when it can be outdone by a frikkin little space borne PT Boat.
    wraith_zps7pzgamff.jpg
  • eldritchxeldritchx Member Posts: 120 Arc User
    edited July 2013
    wufangchu wrote: »
    Not meaning to argue or demean your ship at all, but i sit sixty feet off a gate generator or cube and can take three hits from their biggest weapons before i crumple in the corvette. I use the same maco set i had in the scimitar, the same engines and warp core, everything identical because i just moved it from one ship to the other.. can the scimitar do more damage than a corvette?? oh hell yeah.. in its sleep with its eyes closed. A scimitars canon are amazing. but what good are amazing canons when your waiting to respawn?? One kilometer out in a corvette is a joke.. You cant even tickle the enemies belly button. But then, nothing sees you a kilometer out either.. A scimitar?/ yeahh,, you can punch someones lights out that far away, and except for the cubes and gates super one shots, your pretty safe from most things.. What i'm saying i guess is that my corvette takes three of what most people here call one shots before it explodes.. That aint right.. I love the scimitar, but it's just wrong; especially when it can be outdone by a frikkin little space borne PT Boat.

    You're doing something wrong. I ran a Fleet D'Deridex before I ran a Scimitar, and I've not noticed the Scimitar being easier to kill. I can easily survive multiple hits from gates and can tank Tac Cubes for the entire time it takes to kill them no problem. If you read the earlier poster's post carefully, he implies this and more as well.

    So no, the Scimitar isn't outdone, and I personally am definitely not seeing any of these so-called bugs. I believe a lot of people have the same experience.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    eldritchx wrote: »
    You're doing something wrong. I ran a Fleet D'Deridex before I ran a Scimitar, and I've not noticed the Scimitar being easier to kill. I can easily survive multiple hits from gates and can tank Tac Cubes for the entire time it takes to kill them no problem. If you read the earlier poster's post carefully, he implies this and more as well.

    So no, the Scimitar isn't outdone, and I personally am definitely not seeing any of these so-called bugs. I believe a lot of people have the same experience.


    Now thats highly interesting.. I sometimes run my fleet d'dex and well, it doesnt die. heres the odd thing.. With the exception of one extra weapon in the scimitar, i used the same exact layout as i moved my consoles from one ship to the next. So please explain yo me how with the same weapons consoles boffs and me, One ship can survive hell and high water and the super ship scimitar crumples like dust in the wind. I believe a lot of people are not seeing what your seing, but rather are seeing what i'm seeing or we wouldnt have so many bloody threads about how screwed up the ship is.
    Its alright though.. Star citizen will be released in nov. of 2014, but for sixty bucks I can get my ship, the game, and rights to beta test it. When that happens, i'm outta here..
    wraith_zps7pzgamff.jpg
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    wufangchu wrote: »
    Now thats highly interesting.. I sometimes run my fleet d'dex and well, it doesnt die. heres the odd thing.. With the exception of one extra weapon in the scimitar, i used the same exact layout as i moved my consoles from one ship to the next. So please explain yo me how with the same weapons consoles boffs and me, One ship can survive hell and high water and the super ship scimitar crumples like dust in the wind. I believe a lot of people are not seeing what your seing, but rather are seeing what i'm seeing or we wouldnt have so many bloody threads about how screwed up the ship is.
    Its alright though.. Star citizen will be released in nov. of 2014, but for sixty bucks I can get my ship, the game, and rights to beta test it. When that happens, i'm outta here..

    Because the two ships are completely different in the way they should be flown. How many people on here, other threads, and in game have said "I switched from the Scimitar to a Corvette and I'm loving it". No offence to those people, but clearly they only bought the scimitar because it was the flavour of the month, and you weren't flying it correctly.

    Comparing one of the slowest ships in the game and the fastest ship in the game is dumb.

    I fly a scimitar, I made a Reman on LoR launch day expecting to fly a scimitar, and I never have any of the "1-shot" problems. It is an excellent ship, but you have to know what you want.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    originpi wrote: »
    Because the two ships are completely different in the way they should be flown. How many people on here, other threads, and in game have said "I switched from the Scimitar to a Corvette and I'm loving it". No offence to those people, but clearly they only bought the scimitar because it was the flavour of the month, and you weren't flying it correctly.

    Comparing one of the slowest ships in the game and the fastest ship in the game is dumb.

    I fly a scimitar, I made a Reman on LoR launch day expecting to fly a scimitar, and I never have any of the "1-shot" problems. It is an excellent ship, but you have to know what you want.


    Allow me to define "dust in the wind".
    Two days ago, i'm in KASE with the scimitar. yeah sure, i took a bunch of heavies from the cubes and gates and had the usual waiting times. then it was time for Donatra.. Everyone opened up on her like kids going for ice cream.. it was spectacular. I loved it, and then she chose me to reappear behind.. I think i'd gotten maybe three shots on her previously but no matter. She decided she was going to attack me. Her vanes begin to open the light show starts up, my ship explodes in a glorious ball of thaleron dust and then, she fires. Re read that. she didnt fire till AFTER i blew up. What? you think i got one shot by a tractor probe?? I had full shields and health.. THATS what i mean by it pops like dust in a breeze. I died six times during that mission with the scimitar, flying it it the manner you suggest. I took the corvette in after that. Got a lot closer, took a LOT more hits. didnt die once.
    The scimitar is a piece of TRIBBLE. plain and simple. it leave me feeling i was ripped off of fifty dollars and it'll be the last fifty dollars this company gets from me. The fact that i'v been vociferous says i actually cared. A lot of other didnt. they just moved on to more respectable gaming companies . Sorry to say but at this point, even Nexon is more respectable.
    wraith_zps7pzgamff.jpg
  • eldritchxeldritchx Member Posts: 120 Arc User
    edited July 2013
    wufangchu wrote: »
    Now thats highly interesting.. I sometimes run my fleet d'dex and well, it doesnt die. heres the odd thing.. With the exception of one extra weapon in the scimitar, i used the same exact layout as i moved my consoles from one ship to the next. So please explain yo me how with the same weapons consoles boffs and me, One ship can survive hell and high water and the super ship scimitar crumples like dust in the wind. I believe a lot of people are not seeing what your seing, but rather are seeing what i'm seeing or we wouldnt have so many bloody threads about how screwed up the ship is.
    Its alright though.. Star citizen will be released in nov. of 2014, but for sixty bucks I can get my ship, the game, and rights to beta test it. When that happens, i'm outta here..

    Don't let the door hit your TRIBBLE on the way out.

    You are seeing a few - certainly not bloody many - threads about it because the people who speak up are the ones who complain. It's unlikely that people are going to start threads that go 'man, my ship is not bugged!'

    The Scimitar does eat warp core breaches more OFTEN than the D'Deridex, because of its larger size probably. The huge hull is harder to get out of range of the breaches. People - like you - who are eating huge hits probably run shields too low and no armor consoles. They may not have suffered, and thus noticed, such hits on a smaller ship run with the same set up. You'll just have to compensate or get into a smaller ship.

    You may not think it's a super ship. I think it's borderline broken.
  • eldritchxeldritchx Member Posts: 120 Arc User
    edited July 2013
    wufangchu wrote: »
    Allow me to define "dust in the wind".
    Two days ago, i'm in KASE with the scimitar. yeah sure, i took a bunch of heavies from the cubes and gates and had the usual waiting times. then it was time for Donatra.. Everyone opened up on her like kids going for ice cream.. it was spectacular. I loved it, and then she chose me to reappear behind.. I think i'd gotten maybe three shots on her previously but no matter. She decided she was going to attack me. Her vanes begin to open the light show starts up, my ship explodes in a glorious ball of thaleron dust and then, she fires. Re read that. she didnt fire till AFTER i blew up. What? you think i got one shot by a tractor probe?? I had full shields and health.. THATS what i mean by it pops like dust in a breeze. I died six times during that mission with the scimitar, flying it it the manner you suggest. I took the corvette in after that. Got a lot closer, took a LOT more hits. didnt die once.
    The scimitar is a piece of TRIBBLE. plain and simple. it leave me feeling i was ripped off of fifty dollars and it'll be the last fifty dollars this company gets from me. The fact that i'v been vociferous says i actually cared. A lot of other didnt. they just moved on to more respectable gaming companies . Sorry to say but at this point, even Nexon is more respectable.

    I've never died to Donatra in my Scimitar. I can't even begin to guess what you're doing wrong, but it's clear that there are plenty of people out there having no problems with the Scimitar. You're entitled to your opinion on it of course, but it does prompt me to speak up against it to defend what has been a very good experience, and a very good buy, for me. I guess I care enough to be vociferous about that.
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