Anyone know if the Scimitar is bugged or are they suppose to be made of paper mache?
I've been playing mine and watching other people and they seem to melt under any form of fire at an unnatural rate anyone hear anything on this?
A fleetmate and I tested this theory out earlier, and after sitting there an hour trying everything to see if it's just working as intended or bugged. What we had decided on is that it appears the Scimitars shields don't appear to be regenerating on their own without the help of Boff skills. We also used the tooltip as a reference but apparently bad idea as that's bugged for lots of ships and doesn't show correctly :cool:.
So might try testing our theory, as we could be wrong and see what you come up with. Hopefully it's bugged and not just a gigantic paperweight.
A fleetmate and I tested this theory out earlier, and after sitting there an hour trying everything to see if it's just working as intended or bugged. What we had decided on is that it appears the Scimitars shields don't appear to be regenerating on their own without the help of Boff skills. We also used the tooltip as a reference but apparently bad idea as that's bugged for lots of ships and doesn't show correctly :cool:.
So might try testing our theory, as we could be wrong and see what you come up with. Hopefully it's bugged and not just a gigantic paperweight.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Here is a list of bugs ive found with it just today.
No shield regen.
Some boff powers like tac team not working, use tac team and your shield facing doesnt fill.
Valdore console wont refill shields at times.
Bugged resists, taking 40k dmg through shields on normal from warpcore breachs.
Console set ability rapid thrusters says we keep cloaking turnrate even when we decloak for as long as our ambush lasts, mine drops from 39 degrees per sec to 28 then bounces from 23-28 randomly.
Random loss of crew in combat, 3000 crew at start of fight, hit by 1 torpedo, lose 50% of my crew. Thats 1500! Drops you from 90% regen to 30%. By end of combat with 1 wave youve lost all your crew and then have 5% regen.
Power performance/eff skills from skill tree dont seem to be applying correctly either resulting in lower power then on normal romulan ships. and no not talking about -40 from sing cores.
Not all of these bugs occur all the time, but most do for me.
If this ship was really tested, cryptics uber failed on bug fixes.
Here is a list of bugs ive found with it just today.
No shield regen.
Some boff powers like tac team not working, use tac team and your shield facing doesnt fill.
Valdore console wont refill shields at times.
Bugged resists, taking 40k dmg through shields on normal from warpcore breachs.
Console set ability rapid thrusters says we keep cloaking turnrate even when we decloak for as long as our ambush lasts, mine drops from 39 degrees per sec to 28 then bounces from 23-28 randomly.
Random loss of crew in combat, 3000 crew at start of fight, hit by 1 torpedo, lose 50% of my crew. Thats 1500! Drops you from 90% regen to 30%. By end of combat with 1 wave youve lost all your crew and then have 5% regen.
Power performance/eff skills from skill tree dont seem to be applying correctly either resulting in lower power then on normal romulan ships. and no not talking about -40 from sing cores.
Not all of these bugs occur all the time, but most do for me.
If this ship was really tested, cryptics uber failed on bug fixes.
same i experience, may i ask if you have informed cryptic about it? they dont seem to look here often.
those problems are major, i really hope they fix it for upcoming patch,cause right now, a miranda tanks better
I hadn't noticed this yet, and will be sure to double check. While cloaked the shields do not recharge (this is normal for all cloaks though). Uncloaked regen seems to be working fine for me. Admitedly its hard for me to tell, since I have Borg shields for time being and have 3 shield heals so . . . . they never have an opportunity to heal naturally
First time i get hit by anything usually drops me
to 50% hull, shields don't move.
Tac team also doesn't move shields to the side being hit.
Zoom out on ship has a lot more top down feel than other ships
so you never know what exact direction you are heading.
Other than that this thing is a clearly op beast.
Love it
Oh yeah, and the crew thing. It takes the full timer after a stf, then a
couple of mins in real space for it to regen to 3000. Only for you to lose
them all in a couple of hits
Resistance problems and hull damage/lack of hull repair most likely due to unusually excessive crew casualtys?
Threat generation maybe to high at a base level?
Shield issues maybe due to dubious application of boff powers and or merging issues with consoles and rep powers?
Testing it would have been if it was it should have been tested more.
I am certainly no expert and have never been that into testing stuff but with the amount of flying hours in STO under my belt and many hundred ESTF's in all types of ships.
I have a feel for things and they dont feel right at the mo.
That said I love the ship and i am pleasently surprised with certain asspects so lets see what the next patch brings.
I've also noticed that the crew is killed really quickly. Not noticed the shield bug but I am using aegis shields until i can get to tier 5 STF rep and they suck
I got the same impression. Following points from my observation:
- Tac team sometimes doesnt work
- Hull resistances are shown in stats but obviously dont work
- turn rate doesnt feel balanced (too little uncloaked, too high cloaked)
- shield regeneration somehow bugged when using cloaked shields console
- Drift is much too high, cannot fly this ship properly around a gate at high speed
- Defense value goes dramatically down when u turn. On other ships this effect is not noticable.
Besides that, the ship has some potential. When problems solved, I may start liking it.
and I was just thinking I made a mistake when buying it.
The scimitar really isn't durable. I switched from a Ha'feh assault warbird and that thing is a hell of a lot more durable, which is sad because the scimitar is more like a cruiser.
Just finished a round of Infected: The Conduit and I just kept on dying like crazy. As soon as I respawn something just destroys my hull. Either a nanite sphere or that tac cube.
I got the same impression. Following points from my observation:
- Tac team sometimes doesnt work
- Hull resistances are shown in stats but obviously dont work
- turn rate doesnt feel balanced (too little uncloaked, too high cloaked)
- shield regeneration somehow bugged when using cloaked shields console
- Drift is much too high, cannot fly this ship properly around a gate at high speed
- Defense value goes dramatically down when u turn. On other ships this effect is not noticable.
Besides that, the ship has some potential. When problems solved, I may start liking it.
While the turn-rate is low it's expected with this kind of ship and acceptable, the inertia however is not. The inertia makes this ship TRIBBLE to fly. They need adjust the inertia so it doesn't drift like this, it's ruining the ship experience immensely.
Inertia is way to high, agreed. I can fly it but inertia is what really f*cks with turnrate, its what pushes us into a wider and wider circle.
They said sign up and test the scimitar, we all did. Not 1 bit of info on feed back was posted, no one said they got the invite to test it. Far as i know only the devs tested it, and did a TRIBBLE poor job of it.
Reminds me of the andorian escort which turned into a mess, which they promised to test future ships so it didnt happen again. And like all cryptic promises it was just a bold faced lie.
Ship will be good when fixed but it should never have needed to be fixed in the first place.
Poppycock! Drifting is AWESOME. It lets you stay on target even while you remain in motion without faceplanting. I wish I could get MORE drift on my ships, like a control to disengage the engines completely and just drift unpowered.
Inertia is way to high, agreed. I can fly it but inertia is what really f*cks with turnrate, its what pushes us into a wider and wider circle.
They said sign up and test the scimitar, we all did. Not 1 bit of info on feed back was posted, no one said they got the invite to test it. Far as i know only the devs tested it, and did a TRIBBLE poor job of it.
Reminds me of the andorian escort which turned into a mess, which they promised to test future ships so it didnt happen again. And like all cryptic promises it was just a bold faced lie.
Ship will be good when fixed but it should never have needed to be fixed in the first place.
We need to file bug reports about this inertia, I just sent one myself, the inertia problem is completely ruining this ship.
Poppycock! Drifting is AWESOME. It lets you stay on target even while you remain in motion without faceplanting. I wish I could get MORE drift on my ships, like a control to disengage the engines completely and just drift unpowered.
My first use of Thalaron Pulse against Donatra, I ended up drift/powersliding and desperately turning my giant green energy cone of doom to make sure she stayed in it.
I lol'd when it hit her just as she cloaked; as it helped knock her out of that cloak in conjunction with a teammates Grav Well.
Quite Fun.
I'm not convinced Scimitar inertia is borked, but rather that Full Impulse is messing with Romulan Warbird inertia or that Full Impulse + Romulan cloak is generating weird extra-heavy results.
I know that sometimes I end up drifting an extra 3-5km than I intend, mostly when setting up for my decloak alpha. Regardless it's certainly not Scimitar-exclusive. My D'Deridex had the same problem.
Of course the problem could just be a visual one due to the size involved.
Poppycock! Drifting is AWESOME. It lets you stay on target even while you remain in motion without faceplanting. I wish I could get MORE drift on my ships, like a control to disengage the engines completely and just drift unpowered.
If the shields are bugged that would hopefully explaine why I went from full shields and hull to boom in about 5 seconds in PvE, Tau Dewa patrol when I tried out the thaloran pulse. I wasn't sure, but I think I only had one or two NPCs shooting at me. On the plus side, I did manage to get the tholian carrier I was aiming for to about 50 percent hull.
lol the interia is normal pretty much the same as the bortras, but when 1 probe can take your shield facing down and take 40% of your hull in one hit with tt supposedly running thats a head scratcher.
lol the interia is normal pretty much the same as the bortras, but when 1 probe can take your shield facing down and take 40% of your hull in one hit with tt supposedly running thats a head scratcher.
Agreed,
It feels like I'm using wet paper bags has shields on my Scimitar.
Another Bug that I'd like to point out is that some times the Romulan Drone ship when it copies Borg probes will get to into its new roll and will start firing on me.
The Drone Ship firing on me only happened twice and both times were on ISE.
Anyone feel the Thalaron weapon is TRIBBLE??? I mean you spend 12 seconds without using any abilities getting pounded waiting for the damn thing to charge only to have it do 10k dmg ? sometimes less, cause there shields are up ? Im sorry but Donatras thalaron weapon doesn't take 12 seconds to charge I think and it does a hell of a lot of damage. This weapon should be a 1 **** kill weapon, no matter what, its what it was designed to do decimate everything. The tholians have a similar weapon on their tarantulas and the NPC scimitars in NWS also do massive damage with their thalaron weapons so what is going on with ours??
I have also noticed that I am unable to use any science/eng skills while cloaked, not 100% sure if that is normal, but on my tvaro I can pop all my skills prior to decloaking don't know if that's because of the enhanced cloak vs the battle cloak.
Oh yeah, and the crew thing. It takes the full timer after a stf, then a
couple of mins in real space for it to regen to 3000. Only for you to lose
them all in a couple of hits
That's not a bug, I have the same problem, with a 2000 crewman Mirror Vo'Quv. I saw on one thread a while ago, that taking weapons fire seems to have %-based crew damage potential, rather than a # based. While I could agree, that in a larger crew-complement ship, weapons fire would produce a few more casualties, than a smaller crewed ship, I though it was ridiculaous, that in the same circumstance, my Fed in a patrol escort will lose only 100 people, my Feds in Fleet Excelsiors lose like 200-300 people, and my KDF in a Mirror Vo'Quv loses over 1000 personnel.
In summary, the whole crew damage/deaths to weapons fire needs to be fixed for ALL ships, not just the new Scimitars, you're just seeing it more in your face, than probably before, with the Scimitar having such a large crew complement.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
I posted before in a thread of mine that this ship appeared to be op on paper, but after testing it in game. It is far from op. Yes I was moving, yse my shields were at full power, yet my hull was melting away at a extremely fast rate. No I did not have a burner on my hull, nor was I being hit by torps. Just regular weapons fire, and my ships was loosing hull percentage extremely fast. I do not see any dev burning themselves by putting out a gimped ship like this, it would only ensure no one ever again buys from the zen store. My guess is its a bug, given the state of the interior, I am guessing they rushed this ship out too fast, and its bugged.
Comments
A fleetmate and I tested this theory out earlier, and after sitting there an hour trying everything to see if it's just working as intended or bugged. What we had decided on is that it appears the Scimitars shields don't appear to be regenerating on their own without the help of Boff skills. We also used the tooltip as a reference but apparently bad idea as that's bugged for lots of ships and doesn't show correctly :cool:.
So might try testing our theory, as we could be wrong and see what you come up with. Hopefully it's bugged and not just a gigantic paperweight.
Here is the thread we started:
http://sto-forum.perfectworld.com/showthread.php?p=11207261#post11207261
[SIGPIC][/SIGPIC]
One of many reminders that i'm not a REAL Romulan. >_<
I noticed that if you are using the 'shields while cloaked' console, you tend to not regen shields, but if you aren't cloaked, it seems fine.
No shield regen.
Some boff powers like tac team not working, use tac team and your shield facing doesnt fill.
Valdore console wont refill shields at times.
Bugged resists, taking 40k dmg through shields on normal from warpcore breachs.
Console set ability rapid thrusters says we keep cloaking turnrate even when we decloak for as long as our ambush lasts, mine drops from 39 degrees per sec to 28 then bounces from 23-28 randomly.
Random loss of crew in combat, 3000 crew at start of fight, hit by 1 torpedo, lose 50% of my crew. Thats 1500! Drops you from 90% regen to 30%. By end of combat with 1 wave youve lost all your crew and then have 5% regen.
Power performance/eff skills from skill tree dont seem to be applying correctly either resulting in lower power then on normal romulan ships. and no not talking about -40 from sing cores.
Not all of these bugs occur all the time, but most do for me.
If this ship was really tested, cryptics uber failed on bug fixes.
same i experience, may i ask if you have informed cryptic about it? they dont seem to look here often.
those problems are major, i really hope they fix it for upcoming patch,cause right now, a miranda tanks better
to 50% hull, shields don't move.
Tac team also doesn't move shields to the side being hit.
Zoom out on ship has a lot more top down feel than other ships
so you never know what exact direction you are heading.
Other than that this thing is a clearly op beast.
Love it
Oh yeah, and the crew thing. It takes the full timer after a stf, then a
couple of mins in real space for it to regen to 3000. Only for you to lose
them all in a couple of hits
I concur with pretty much everything so far.
Resistance problems and hull damage/lack of hull repair most likely due to unusually excessive crew casualtys?
Threat generation maybe to high at a base level?
Shield issues maybe due to dubious application of boff powers and or merging issues with consoles and rep powers?
Testing it would have been if it was it should have been tested more.
I am certainly no expert and have never been that into testing stuff but with the amount of flying hours in STO under my belt and many hundred ESTF's in all types of ships.
I have a feel for things and they dont feel right at the mo.
That said I love the ship and i am pleasently surprised with certain asspects so lets see what the next patch brings.
- Tac team sometimes doesnt work
- Hull resistances are shown in stats but obviously dont work
- turn rate doesnt feel balanced (too little uncloaked, too high cloaked)
- shield regeneration somehow bugged when using cloaked shields console
- Drift is much too high, cannot fly this ship properly around a gate at high speed
- Defense value goes dramatically down when u turn. On other ships this effect is not noticable.
Besides that, the ship has some potential. When problems solved, I may start liking it.
The scimitar really isn't durable. I switched from a Ha'feh assault warbird and that thing is a hell of a lot more durable, which is sad because the scimitar is more like a cruiser.
Just finished a round of Infected: The Conduit and I just kept on dying like crazy. As soon as I respawn something just destroys my hull. Either a nanite sphere or that tac cube.
While the turn-rate is low it's expected with this kind of ship and acceptable, the inertia however is not. The inertia makes this ship TRIBBLE to fly. They need adjust the inertia so it doesn't drift like this, it's ruining the ship experience immensely.
They said sign up and test the scimitar, we all did. Not 1 bit of info on feed back was posted, no one said they got the invite to test it. Far as i know only the devs tested it, and did a TRIBBLE poor job of it.
Reminds me of the andorian escort which turned into a mess, which they promised to test future ships so it didnt happen again. And like all cryptic promises it was just a bold faced lie.
Ship will be good when fixed but it should never have needed to be fixed in the first place.
We need to file bug reports about this inertia, I just sent one myself, the inertia problem is completely ruining this ship.
My first use of Thalaron Pulse against Donatra, I ended up drift/powersliding and desperately turning my giant green energy cone of doom to make sure she stayed in it.
I lol'd when it hit her just as she cloaked; as it helped knock her out of that cloak in conjunction with a teammates Grav Well.
Quite Fun.
I'm not convinced Scimitar inertia is borked, but rather that Full Impulse is messing with Romulan Warbird inertia or that Full Impulse + Romulan cloak is generating weird extra-heavy results.
I know that sometimes I end up drifting an extra 3-5km than I intend, mostly when setting up for my decloak alpha. Regardless it's certainly not Scimitar-exclusive. My D'Deridex had the same problem.
Of course the problem could just be a visual one due to the size involved.
Shelton slides ftw.
Can Cryptic/PWE do release anything without it being a massive cluster F?
Nouveau riche LTS member
Also the drifting thing is common on large ships coming out of impulse and heavier escort/hybrids like the Fleet Tor'kat when they turn.
Agreed,
It feels like I'm using wet paper bags has shields on my Scimitar.
Another Bug that I'd like to point out is that some times the Romulan Drone ship when it copies Borg probes will get to into its new roll and will start firing on me.
The Drone Ship firing on me only happened twice and both times were on ISE.
I have also noticed that I am unable to use any science/eng skills while cloaked, not 100% sure if that is normal, but on my tvaro I can pop all my skills prior to decloaking don't know if that's because of the enhanced cloak vs the battle cloak.
That's not a bug, I have the same problem, with a 2000 crewman Mirror Vo'Quv. I saw on one thread a while ago, that taking weapons fire seems to have %-based crew damage potential, rather than a # based. While I could agree, that in a larger crew-complement ship, weapons fire would produce a few more casualties, than a smaller crewed ship, I though it was ridiculaous, that in the same circumstance, my Fed in a patrol escort will lose only 100 people, my Feds in Fleet Excelsiors lose like 200-300 people, and my KDF in a Mirror Vo'Quv loses over 1000 personnel.
In summary, the whole crew damage/deaths to weapons fire needs to be fixed for ALL ships, not just the new Scimitars, you're just seeing it more in your face, than probably before, with the Scimitar having such a large crew complement.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Standing still - AKA firing the weapon = Negative -15% defense
this drops all resists - this makes you blow up if hit by most things
This is standard for ALL ships - when stopped dead in space( negative - defense)
Good question.
This certainly explains why my NX-01 tanks better than the Scimitar...
Thought something was a tad off. I kept going boom from a bog standard photon torp...
And the inertia really needs a looking at. It's not fun powersliding, just makes it harder to hit your targets.
I can still fly it, but right now it's very hard to fly it properly...
Please fix the Scimitar Cryptic, please...