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Scimitar bugged?

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  • ashgrey77xashgrey77x Member Posts: 0 Arc User
    edited July 2013
    It's a huge ship. Most players have no idea how to run it. It's a huge Escort/Bop/Cruiser warbird, fly it as such. It's a big target, it shows up visually at 50k, and its easy for a warbird, bop, or escort to camp a shield facing before you know it and pop you. All slower ships have that same problem. And it doesn't help that rommy ships tend to use their universal consoles instead of armor. I'm guilty of that myself. So it may seem like their hulls are weak. The key is don't stop, keep moving, keep your speed up, and hit and run. :)
  • valetheonvaletheon Member Posts: 0 Arc User
    edited July 2013
    what are these bugs? ive used a combat log resist viewer to double check what the ui was telling me my hull resistance is, if it was taking more damage then it should be it would calculate that my actual resistance was less. 3 hours of pvp testing showed no inconsistencies. the viewer also shows shield resistance, and it was completely in line with energy level and the EPtS version i was running. the way it takes damage is not buged. i heard thaloron was freezing people or something, but i dont think thats whats being complained about.

    are there any other complaints? if i have the means to look into whatever else people say is wrong i will.

    Still would say on the survivability front. Not discounting your testing or anything :P... just going by what i'm still seeing. 1v1 pvp wiith a friends for a couple of hours and used just one weapons buff and no heals, similar build and loadout with a Mogai and was able to tear him down a dozen times without the Mogai every getting below 75%. With 5 forward weapons, superior hull, and shields I would think it should fair better IMO. These were stationary tests though so of course both had next to nothing defense wise.

    As far as experiences go get stuck with 2 Scimitars often in matches along with other ships (usually escorts) and every single combat that came up either the Scimitars died, or had zero shields and/or on the brink of death. Insane amount of bleed-through damage from warp core breaches seemed like another point, but no testing to back the up...

    I honestly no longer heal ANY Scimitars anymore and give my heals to the others since they have always been wasted as they die almost instantly after, and always seem to need the heals....SHESH. lol. Still maybe there isn't anything wrong on paper, but still would feel bad for the pilots either way after what I see daily.

    Not to mention PWE/Cryptic next to never gives refunds for normal reasons... :rolleyes:

    EDIT: And yea many due suck at making good builds of course, But even my fleet mate is a damn good pilot and next to never see him die in any other ship that he flys. Do like tearing through him when he's in his Squishytar though! :D
    "Sometimes we're freakin idiots, and that's fun" -Fleetmate

    [SIGPIC][/SIGPIC]
    One of many reminders that i'm not a REAL Romulan. >_<
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited July 2013
    what are these bugs? ive used a combat log resist viewer to double check what the ui was telling me my hull resistance is, if it was taking more damage then it should be it would calculate that my actual resistance was less. 3 hours of pvp testing showed no inconsistencies. the viewer also shows shield resistance, and it was completely in line with energy level and the EPtS version i was running. the way it takes damage is not buged. i heard thaloron was freezing people or something, but i dont think thats whats being complained about.

    are there any other complaints? if i have the means to look into whatever else people say is wrong i will.

    I agree with you on the gear part

    What's being said and I think what is clear is not everyone is experiencing a problem with the ship

    I have sub optimal gear on my romy I will admit that due to the fact I have only been lvl 50 a week

    I'll admit I am far from the best pilot after 4 months out and all the changes with s7 but listen to what happens with my scimi

    if i run all 3 consoles on my scimi all in science I then run 1 neutronium and 1 monotanium and the relevant tac consoles

    I head into an estf on this case it was cure space I took out the first set of transformers on the right cube moved onto the middle cube I got 9.48km away from the cube he shot a beam at me a BEAM my shields were at full my hull dropped to 43%

    Got cloaked healed up came back and he hit me again no heavy torps and popped me within 2 shots I wasn't sat like a turret I was at 3/4 impulse I had epts3 bfi polarise hull and sunspace emitter running when I popped

    I remove the cloaked barrage console and add 1 RCS an remove the monotanium and I add in ISP charge for fun head into case elite

    Head to the right cube start hitting the transformers the beggar and raptor arrives all start targeting me all were popped(excluding the cube) pretty sharpish I took a shed load of damage but didn't die once in the whole mission

    I was taking hits from everything and anything yeah the ship isn't as tough as you'd expect a dreadnought to be which is a shame

    Can you explain to me why when I remove one armour consoles and run the two uni scimi consoles instead of 3 my survivability increases by 200%

    This I not down to gear or piloting in my opinion

    I want to use thalaron in stfs that's why I pve for fun but can't excuse as soon as I run the 3 piece set the thing turns into a tier2 bop
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • madmoparmadmopar Member Posts: 234 Arc User
    edited July 2013
    I removed cloaked barrage from my scimitar because all the strange damage seemed to happen when I used it. That and thalaron pulse is pretty much a self destruct you can use at any time.
  • axellightningaxellightning Member Posts: 0 Arc User
    edited July 2013
    Nobody can seem to pinpoint what is wrong with the ship. But from personal experience there is something not right with the way it takes damage. It has 40,000 hull, but dies like it has 25,000.

    Even the developers cant find anything. I suggest...a total rebuild :rolleyes:;)...
    [SIGPIC][/SIGPIC]
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited July 2013
    Nobody can seem to pinpoint what is wrong with the ship. But from personal experience there is something not right with the way it takes damage. It has 40,000 hull, but dies like it has 25,000.

    Even the developers cant find anything. I suggest...a total rebuild :rolleyes:;)...

    You hit the nail on the head

    I love the ship but hate the manner in which it takes damage

    The damage output of the thing is crazy so I don't expect to be able to survive everything I just want to feel like I actually have 40k hull and a 1.1 shield mod
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    http://sto-forum.perfectworld.com/showpost.php?p=11268171&postcount=821

    here's my scimitar build, and the green name in my sig will take you to the gateway page for that character with the scim. if your having trouble with the ship, maybe seeing the best built for it, in my opinion, will help. its pretty spendy though, need 3 tech doffs, need the valdor console, stuff like that. i have a feeling players not useing the valdor console have a pretty different experience with thier romulan characters, its an overpowered shield refill, when every your shooting. it tends to go off every 0-7 seconds.
  • madmoparmadmopar Member Posts: 234 Arc User
    edited July 2013
    http://sto-forum.perfectworld.com/showpost.php?p=11268171&postcount=821

    here's my scimitar build, and the green name in my sig will take you to the gateway page for that character with the scim. if your having trouble with the ship, maybe seeing the best built for it, in my opinion, will help. its pretty spendy though, need 3 tech doffs, need the valdor console, stuff like that. i have a feeling players not useing the valdor console have a pretty different experience with thier romulan characters, its an overpowered shield refill, when every your shooting. it tends to go off every 0-7 seconds.

    I have the valdore console but my problem has never been with the shields. I have had 100% shields on all facings and my hull drop to 25% without even getting the warning for going below 75%. Mind you nothing ever breached my shields and I wasn't taking any visible fire.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    also, the eng version is a perfectly good ship, 3 tac consoles is in the good zone, 5 of them does not help as much as people think, 5 weapons is the big thing. i wish there was a 4 tac console, with 3 eng consoles version of the ship, id prefer that one. jump in the eng version, get 2 to 4 embassy turn/armor, or armor/turn and you will proboly have a higher quality of life using a scimitar.

    the thaloron weapon and secondary shield console are the weak link, drop them, they are not worth the space. the 2 part bonus turn rate and keeping a good turn rate for your entire ambush bonus which is 15 seconds with a superior reman, and the not drooping shields wile cloaked are the essentials, fire wile cloaked is nice too, better then the wimpy secondary shields.

    with good rom boffs, you can cloak every 12 seconds if i recall, you might as well JUST fire off all your tac buffs, decloak, attack, and then cloak again 12 seconds later. then decloak again when you have your tac buffs back. this ship is a sitting duck wile uncloaked, it cant speed tank like an escort, everything can maneuver around it because its the biggest ship, flying it exactly like it was flown in the movie is how you use the scimitar.

    im not saying compensate for bugs by flying it like this, there arent bugs, and this is how you fly it, period.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited July 2013
    also, the eng version is a perfectly good ship, 3 tac consoles is in the good zone, 5 of them does not help as much as people think, 5 weapons is the big thing. i wish there was a 4 tac console, with 3 eng consoles version of the ship, id prefer that one. jump in the eng version, get 2 to 4 embassy turn/armor, or armor/turn and you will proboly have a higher quality of life using a scimitar.

    the thaloron weapon and secondary shield console are the weak link, drop them, they are not worth the space. the 2 part bonus turn rate and keeping a good turn rate for your entire ambush bonus which is 15 seconds with a superior reman, and the not drooping shields wile cloaked are the essentials, fire wile cloaked is nice too, better then the wimpy secondary shields.

    with good rom boffs, you can cloak every 12 seconds if i recall, you might as well JUST fire off all your tac buffs, decloak, attack, and then cloak again 12 seconds later. then decloak again when you have your tac buffs back. this ship is a sitting duck wile uncloaked, it cant speed tank like an escort, everything can maneuver around it because its the biggest ship, flying it exactly like it was flown in the movie is how you use the scimitar.

    im not saying compensate for bugs by flying it like this, there arent bugs, and this is how you fly it, period.

    Thanks for sharing your build more than most would do

    Off topic but where would I get hold of a superior reman?
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • pherraspherras Member Posts: 81 Arc User
    edited July 2013
    Thanks for sharing your build more than most would do

    Off topic but where would I get hold of a superior reman?


    Keep a tight watch on the exchange I found one on the exchange someone must have misposted/didnt realize for 2mil which i snapped up and the next day got one from a doff assignment so i was having a good week. these were sup infitrator ones too
  • axellightningaxellightning Member Posts: 0 Arc User
    edited July 2013
    Thanks for sharing your build more than most would do

    Off topic but where would I get hold of a superior reman?

    Exchange or episodes, most Reman Boffs have superior infiltrator ;)
    [SIGPIC][/SIGPIC]
  • axellightningaxellightning Member Posts: 0 Arc User
    edited July 2013
    You hit the nail on the head

    I love the ship but hate the manner in which it takes damage

    The damage output of the thing is crazy so I don't expect to be able to survive everything I just want to feel like I actually have 40k hull and a 1.1 shield mod

    Yeah, exactly what I'm getting at :)
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    Thanks for sharing your build more than most would do

    Off topic but where would I get hold of a superior reman?

    i do my best to share everything ive learned in my experience playing. all the impotent information players need to do well is unpublished 'tribal knowledge'. that build is part of my pvp help thread, and there are a ton more like it, and tools and stratagies for doing well. dont let the pvp part scare anyone from checking it out, its all information on how to play anything in game better. a link to it is also in my sig.


    all the boffs that you have slotted in your stations you want to at least have subterfuge. in addition to that, most romulans boffs have operative, and remans have infiltration. there is 3 levels of these traits, basic, 'romulan'/'reman', and superior. infiltrate extends the duration of the ambush bonus, superior by 10 seconds, but that part does not stack. so, you want 1 superior infiltrator reman and 4 superior operative romulans.

    blue and purple boffs can have superior, but if you looking to save 10 mil ec, you can get some 'romulan operatives', thats mid level, only available at green quality as far as i can tell.

    i now have all superiors, and have a ~12 second cloak cooldown, hugely buffed crit, a 15 second long abbush bonus, a higher damage on ambush bonus, and a defense score over 90%. its not the rom ships that are op really, its the superior boffs.


    ^this information about the boffs is a good example of unpublished tribal knowledge
  • madmoparmadmopar Member Posts: 234 Arc User
    edited July 2013
    I have a very rare reman tac with sub and superior infiltrator that I would sell. Can't use exchange because I commissioned him by mistake but I heard you can still sell them face to face with trade.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited August 2013
    madmopar wrote: »
    I have a very rare reman tac with sub and superior infiltrator that I would sell. Can't use exchange because I commissioned him by mistake but I heard you can still sell them face to face with trade.

    I'd e very interested my ingame tag is @mustafatennick ill be on later this evening if your around
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • varthelmvarthelm Member Posts: 265 Arc User
    edited August 2013
    My two cents on the issue.

    My KDF Engineering Rom got this after coming up in the D'Derdex (sp) retrofit and the Advanced Hakkona so I had a good comparison to other Romulan "cruiser" types. It did seem more squishy despite similar stats. Improved the gear, ran assimilated set and it generally does the job although I still felt the hull was still too squishy but not glaringly so vs the others. All three ships ran with one armor mod and similar boff abilities. In general, pretty happy with it.

    Just got my Fed Rom up, jumped in Scimi. Not as much gear to play with but fit adequately as I have other cruiser types when first into PVE. Got the phantom Damage to hull right away doing Red Alert vs Tholians in Rom space. Full shields...Hull melts quick time to 40%....after that was running super paranoid about taking damage. I expected it to be worse off than my first guy but this thing made the defiant look stout in comparison. I'll keep messing...perhaps chainging and rearranging the layout will get something to register right. We'll see :)

    Also, very much appreciate Cryptic's efforts in this. Thanks again.
  • gorlock691gorlock691 Member Posts: 0 Arc User
    edited August 2013
    I would agree with most about dropping the thaleron pulse. It sucks to have to do it, but more dps can be done during that 12 sec cooldown if specced decent. I recently got enough technicians on my Engineer for an aux to bat build. Still running with the Jem'hadar set and I have noticed a huge increase in durability. I can actually tank about 15+ ships on a starbase 24 now with it.

    My Tactical just got the assimilated set. It makes a huge difference also, not as much as the aux to bat though. Can't wait to get enough technicians on this character, then it will really be a beast. :)

    Final plan is to have the assimilated set and aux to bat on both. My tac does more dps but the engineer definitely has more survivability.

    Just to note: Engineer is running the scimitar, Tac is running the Falchion.

    Also, our fleet just opened up the engineering consoles in our mine. :) They have been a huge help with the extra turn rate.
  • vonhellstingvonhellsting Member Posts: 543 Arc User
    edited August 2013
    Another annoying bug I've been having with it lately is at the menu screen it shows my Romulan character floating above instead of the ship.
    The Lobi Crystals are Faaaakkkkee!
  • dinos2012dinos2012 Member Posts: 65 Arc User
    edited February 2014
    In this one pvp match I just had recently I got in a fire fight and was doing fine then suddenly my ship just exploded for no reason I didn't even see a shot fired it was very weird.:confused: It almost makes me think the self destruct triggered by itself the death was that instantaneous.

    i'm going to find you ingame and squash you like a bug with one hit ..your so called "i'm doing ok with my scimitar" and all that:P
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2014
    interesting read...
    I have tanked as an engi in a scim, so my gut reaction to all this is the ship is not bugged. However if the shields do not regen and shield power is high enough to do so... I might not have noticed seeing as how most shield regen is about 1 shot's worth of healing every 6 seconds even at higher powers.... still, even with my modest ability and gear, the ship holds up under fire apart from the one hit kill stuff that can drop anyone. I prefer my haakona for real tanking, but the scim does surprisingly well.

    Still, when a scim melts, 99% of the time is some goober with 20k+ dps that opened up a can of FAW and melted under the combined fire of 10 angry enemy ships. Having done that a time or 2 myself with my tac captain, I understand how tempting it is to throw down, but its not always the smartest thing to do. Can't speak for pvp but I would not expect this flying gunship to also be a seriously tough tank.
  • borgus1122borgus1122 Member Posts: 243 Arc User
    edited February 2014
    Two weeks ago I bought my scimitar - and that was a big mistake. The ship is destroyed easily, shields are weak (even with strong shield consoles) not to mention speed of the scimitar and turn rate - disaster. Shield healing is weak, hull healing below normal. This is dreadnought, and it should be more durable and strong, but for me it seems like T'varo warbird - just bigger.
  • annahannah Member Posts: 201 Arc User
    edited February 2014
    borgus1122 wrote: »
    Two weeks ago I bought my scimitar - and that was a big mistake. The ship is destroyed easily, shields are weak (even with strong shield consoles) not to mention speed of the scimitar and turn rate - disaster. Shield healing is weak, hull healing below normal. This is dreadnought, and it should be more durable and strong, but for me it seems like T'varo warbird - just bigger.


    Theres no problems with the scimitar, i can tank a tactical cube and a gate at once without dying. You prob need to look over your build.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
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