Well archoncryptic posted a few pages back, and how often do you see that when a bug thread is opened.
Perhaps it means we've proven we're worth listening too?? no matter what, i'm glad they are focusing on it, and just as glad for the intelligence and willingness to share experiences and solutions of the denizens in this forum.
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archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited July 2013
Regarding the crew damage concerns, that's a part of how crew damage works for all ships.
Basically, most attacks that cause crew damage either take a percentage of your total crew or a certain minimum value, whichever value is higher. (This means that small ships with lower crew totals still often take a higher percentage than large ships.)
This is unintuitive, and it's something that we intend to address in some way in the future.
Regarding the crew damage concerns, that's a part of how crew damage works for all ships.
Basically, most attacks that cause crew damage either take a percentage of your total crew or a certain minimum value, whichever value is higher. (This means that small ships with lower crew totals still often take a higher percentage than large ships.)
This is unintuitive, and it's something that we intend to address in some way in the future.
Before you can do that, I'd thank you to find a way to make Crew more... worthwhile. It's next to unnoticeable. Make Crew do something more notable. Like having Team abilities rely on them. Or having it boost some stats based on how much you have and what type of ship you use.
Just curious, is the Scimitar not considered a carrier for the purposes of that new fancy setup? Because either I missed it and it's not live yet or my Scimitar doesn't have access to that function.
Just curious, is the Scimitar not considered a carrier for the purposes of that new fancy setup? Because either I missed it and it's not live yet or my Scimitar doesn't have access to that function.
So, I got on a couple times tonight and tried to buy the 3 pack... both times I got an error message saying "this item is not currently available for purchase."
Cryptic, did you pull it from the store till you unfracked it? If so, please hurry and fix it fast! I actually want the Scimitar now that you're fixing it!
...Tactical Team already does in that it's boost to damage(Yes, it has one, though minor) scales based on Crew levels. It's the only part of any Team that does, though.
Or having it boost some stats based on how much you have and what type of ship you use.
Already does-Hull Regen is based on it. Thing is Hull Regen basically stops in combat and isn't very fast even out of combat, even for a Full Carrier(Which usually have 2000-4000 Crew).
Given how fast Crew get smacked to ineffective or dead, one would want for Crew to be more resistant before making changes to abilities.
Not sure if this is the right spot to post this as the conversation in here tends to change back and forth but it's mostly about problems with the scimitar so either way.
I mostly have one question about all of this as this is the major thing that had bothered me since I got the ship ,why is the shield area and the area this ship takes damage almost 50% larger then it needs to be?
Really , take a look at it , this ship takes hits like it's hull is hugging the shields (you could be well away from an explosion and take a good chuck of kinetic damage still because your shields that are almost a kilometer too large for the ship.) Or maybe it's just me , I don't know. Either way the shields area where they can take damage is far too large even for this ship.
That being said , I don't understand the bubble shields anyway because by nemesis they had shields that were fit to the hull. That's a different rant tho ...
edit: As I may not be describing my complaint very well , if the shield's area was scaled down some , an explosion and aoe effects would not hit the ship as if it was sitting so close to them, as really , the ship isn't that close to some of them.
edit: As I may not be describing my complaint very well , if the shield's area was scaled down some , an explosion and aoe effects would not hit the ship as if it was sitting so close to them, as really , the ship isn't that close to some of them.
I wouldn't be surprised if this was the reason warp core breaches seem to do more damage than they should.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
OK After the the shield regeneration fix, my survivability in my scimitar has increased quite a bit.
I'm not having my trouble tanking as i feel it should be able to, not nearly as much as my oddy, but they are completely different setups and my oddy is built to tank.
I haven't been seeing the spikes in damage as i had before and my shields properly redistribute finally... If there is still bugs in the system I'm not experiencing them. So that makes me wonder why others claim they are, maybe there is some special case situation in their case that I'm unaffected by.
OK After the the shield regeneration fix, my survivability in my scimitar has increased quite a bit.
I'm not having my trouble tanking as i feel it should be able to, not nearly as much as my oddy, but they are completely different setups and my oddy is built to tank.
I haven't been seeing the spikes in damage as i had before and my shields properly redistribute finally... If there is still bugs in the system I'm not experiencing them. So that makes me wonder why others claim they are, maybe there is some special case situation in their case that I'm unaffected by.
I never even noticed the reg problem or the other problems people have had. The only thing that I have ever seen that I find odd is that it seems to take warpcore and other AOE damage from much farther and harder then you would expect since the ship itself isn't that close.
The Scimitar's hull bug is still there... This ship is squishier than my attack ship.. The hull damage it takes is clearly bugged to hell, and they still haven't fixed this issue. I'm going to stop using mine until the hull bug is fixed, if it doesn't get fixed within 2 weeks (That's quite generous), then I'll be contacting my credit card company to do a charge back for the zen that I purchased to get this ship pack.
OK After the the shield regeneration fix, my survivability in my scimitar has increased quite a bit.
I'm not having my trouble tanking as i feel it should be able to, not nearly as much as my oddy, but they are completely different setups and my oddy is built to tank.
I haven't been seeing the spikes in damage as i had before and my shields properly redistribute finally... If there is still bugs in the system I'm not experiencing them. So that makes me wonder why others claim they are, maybe there is some special case situation in their case that I'm unaffected by.
I didn't fix anything while the ship stats UI is still bugged not showing regen, they fixed the Regeneration issues i was having.
ok lets look at the attack ship for a minute 4 engineering consoles and + 40 overall power unless you are in the Falchion I don't think your going to get the same survivability as a bug ship... Not to mention you have such absurd turn rate on a bug that, changing your shield facing shouldn't be problem. The only thing the scimitar in terms of survivability has over bug is 1.1, instead of 1.0 shield mod and 5,500 hull hp, and battle cloak. http://sto.gamepedia.com/Jem%27Hadar_Attack_Ship http://sto.gamepedia.com/Scimitar_Dreadnought_Warbird
There are so many other factors including doffs skills and even accolades that help survivability. But everyone knows the bug is capable of ton of survivability, and is one of the best escorts around, so comparing a special lockbox ship to cstore ship is unfair. The closest comparison is another warbird, like the mogai or ha'pex.
Just got mk xii KHG set and my shield regen is ZERO WTF Tried in combat and still ZERO WTF With elite fleet shields i have regen but not with the KHG Can we fix this crapola pls.
112k dil 192k exp 30 bnp 35 days wait 3000 omega marks What a f'n let down
Just got mk xii KHG set and my shield regen is ZERO WTF Tried in combat and still ZERO WTF With elite fleet shields i have regen but not with the KHG Can we fix this crapola pls.
112k dil 192k exp 30 bnp 35 days wait 3000 omega marks What a f'n let down
It's an old bug. Some shields don't display their regen. Try putting your shield power on full and take some damage, then cloak and get out of combat. you'll see your shields slowly filling.
[Combat (Self)] Tactical Cube deals 45325 (88044) Kinetic Damage to you with Warp Core Breach.
WTF I tanked it for 2mins then killed it got this dmg at 4-5km away at full speed and died:mad:
This is the problem I am having, I have mine set up much more tanky than I would normally run a ship, it holds up good most of the time, but almost randomly it will take ridiculous amounts of damage from plasma on the hull or kinetic from core breach, its like the hull resistances are either sometimes ignored or counting in the negative.
[Combat (Self)] Tactical Cube deals 45325 (88044) Kinetic Damage to you with Warp Core Breach.
WTF I tanked it for 2mins then killed it got this dmg at 4-5km away at full speed and died:mad:
I could be wrong, but in KASE today I noticed that when an exploding cube was to the side of me ( not front or back, but right or left) I took more damage. All federation and klingon ships are long and not wide, but romulan ships are wide and not long...I think this leads to romulan ships being closer to explosions than we think we are. Just an observation.
[Combat (Self)] Tactical Cube deals 45325 (88044) Kinetic Damage to you with Warp Core Breach.
WTF I tanked it for 2mins then killed it got this dmg at 4-5km away at full speed and died:mad:
I always hit EPTS and Evasive when the Tac Cube gets to about 9 percent health and get the hell outta there.. If secondary shields are available, hit those too.. Otherwise it can do more than 59K of damage when it blows.
Ok, news flash..
I just finished my fourth ESTF in my new Corvette.. Why is this news worthy?? because i died twice in the first ISE, once in the second ISE and Once in the third ISE. I didnt die at all in the fourth ISE. Shields got dropped a few times to zero and my hull went to 55% but I didnt die, not even while being agro'd by the final Tac cube. dps is lower that in the scimitar but thats to be expected.. What was surprising was the amount of damage this thing could take.. Comparatively, the scimitar would have popped three to four times during each estf. Usually from a single shot by either a cube , gate or sphere. my shields on the Corvette are only 7800 as compared to nearly 10K on the scimitar. The corvettes hull is only 36K as compared to the scimitars 54K.
The Corvette also has a large number of interiors as well as the ability to use interior bridge sets available to your ruling faction..
I understand that Archoncryptics hands are tied and full, but the corvette and its capabilities simply emphasizes all the problems with the scimitar and its lousy mechanical design.
Ok, news flash..
I just finished my fourth ESTF in my new Corvette.. Why is this news worthy?? because i died twice in the first ISE, once in the second ISE and Once in the third ISE. I didnt die at all in the fourth ISE. Shields got dropped a few times to zero and my hull went to 55% but I didnt die, not even while being agro'd by the final Tac cube. dps is lower that in the scimitar but thats to be expected.. What was surprising was the amount of damage this thing could take.. Comparatively, the scimitar would have popped three to four times during each estf. Usually from a single shot by either a cube , gate or sphere. my shields on the Corvette are only 7800 as compared to nearly 10K on the scimitar. The corvettes hull is only 36K as compared to the scimitars 54K.
The Corvette also has a large number of interiors as well as the ability to use interior bridge sets available to your ruling faction..
I understand that Archoncryptics hands are tied and full, but the corvette and its capabilities simply emphasizes all the problems with the scimitar and its lousy mechanical design.
I don't understand your post. Your (really poor) anecdotes do not mean that the Scimitar is somehow bugged. Perhaps your playstyle is much more suited to the Corvette than the Scimitar (which are probably two of the most different ships I can think of).
My anecdotes show a very different scimitar that rarely, if ever dies in an ESTF (I have to admit to getting hit by a warpcore breach or two, but I use no resist consoles) and pulls off 17-18k dps. Many people are doing fantastically in scimitars. These anecdotes don't mean that the Scimitar is not bugged.
If someone finds an actual, reproducible bug with the Scimitar, then it should be fixed. But this thread sounds a lot more like "I spent money on a ship and it doesn't work right when I try to shoehorn it into my playstyle".
Yeah, the ship is freakin' huge which makes warp core breaches more of a problem (get used to not being so close, perhaps?)
42 pages...its bugged for alot of people! I only die in this ship I have done over 500 plus elite stf, and always die in this ship! Even the devs know its bugged they are just having a hard time finding the bug in the coding. I can sit and tank a cube in any ship even my B'rel and not get popped with the same items and build 30k hull vs 50+
Comments
Well archoncryptic posted a few pages back, and how often do you see that when a bug thread is opened.
Perhaps it means we've proven we're worth listening too?? no matter what, i'm glad they are focusing on it, and just as glad for the intelligence and willingness to share experiences and solutions of the denizens in this forum.
Basically, most attacks that cause crew damage either take a percentage of your total crew or a certain minimum value, whichever value is higher. (This means that small ships with lower crew totals still often take a higher percentage than large ships.)
This is unintuitive, and it's something that we intend to address in some way in the future.
Before you can do that, I'd thank you to find a way to make Crew more... worthwhile. It's next to unnoticeable. Make Crew do something more notable. Like having Team abilities rely on them. Or having it boost some stats based on how much you have and what type of ship you use.
It's only on Tribble Test Server currently.
What new fancy set up might this be?
New carrier interface , go look on the tribble forum section
Youre a Believer ;-)
But nevertheless...thx for investigating and response....that really gives some hope !
I really dont know why you Guys (Cryptic) didnt realize something flying your own one ?!
Do you only check Programming.....or do you fly these ships ? And Compare ? And then Adress ?
Cryptic, did you pull it from the store till you unfracked it? If so, please hurry and fix it fast! I actually want the Scimitar now that you're fixing it!
...Tactical Team already does in that it's boost to damage(Yes, it has one, though minor) scales based on Crew levels. It's the only part of any Team that does, though.
Already does-Hull Regen is based on it. Thing is Hull Regen basically stops in combat and isn't very fast even out of combat, even for a Full Carrier(Which usually have 2000-4000 Crew).
Given how fast Crew get smacked to ineffective or dead, one would want for Crew to be more resistant before making changes to abilities.
+1.
I was thinking the same thing.
I mostly have one question about all of this as this is the major thing that had bothered me since I got the ship ,why is the shield area and the area this ship takes damage almost 50% larger then it needs to be?
Really , take a look at it , this ship takes hits like it's hull is hugging the shields (you could be well away from an explosion and take a good chuck of kinetic damage still because your shields that are almost a kilometer too large for the ship.) Or maybe it's just me , I don't know. Either way the shields area where they can take damage is far too large even for this ship.
http://i.imgur.com/JHUU3DR.jpg
That being said , I don't understand the bubble shields anyway because by nemesis they had shields that were fit to the hull. That's a different rant tho ...
edit: As I may not be describing my complaint very well , if the shield's area was scaled down some , an explosion and aoe effects would not hit the ship as if it was sitting so close to them, as really , the ship isn't that close to some of them.
I wouldn't be surprised if this was the reason warp core breaches seem to do more damage than they should.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
I'm not having my trouble tanking as i feel it should be able to, not nearly as much as my oddy, but they are completely different setups and my oddy is built to tank.
I haven't been seeing the spikes in damage as i had before and my shields properly redistribute finally... If there is still bugs in the system I'm not experiencing them. So that makes me wonder why others claim they are, maybe there is some special case situation in their case that I'm unaffected by.
I never even noticed the reg problem or the other problems people have had. The only thing that I have ever seen that I find odd is that it seems to take warpcore and other AOE damage from much farther and harder then you would expect since the ship itself isn't that close.
How did you fix the shield regen?
ok lets look at the attack ship for a minute 4 engineering consoles and + 40 overall power unless you are in the Falchion I don't think your going to get the same survivability as a bug ship... Not to mention you have such absurd turn rate on a bug that, changing your shield facing shouldn't be problem. The only thing the scimitar in terms of survivability has over bug is 1.1, instead of 1.0 shield mod and 5,500 hull hp, and battle cloak. http://sto.gamepedia.com/Jem%27Hadar_Attack_Ship
http://sto.gamepedia.com/Scimitar_Dreadnought_Warbird
There are so many other factors including doffs skills and even accolades that help survivability. But everyone knows the bug is capable of ton of survivability, and is one of the best escorts around, so comparing a special lockbox ship to cstore ship is unfair. The closest comparison is another warbird, like the mogai or ha'pex.
112k dil 192k exp 30 bnp 35 days wait 3000 omega marks What a f'n let down
[Combat (Self)] Tactical Cube deals 45325 (88044) Kinetic Damage to you with Warp Core Breach.
WTF I tanked it for 2mins then killed it got this dmg at 4-5km away at full speed and died:mad:
It's an old bug. Some shields don't display their regen. Try putting your shield power on full and take some damage, then cloak and get out of combat. you'll see your shields slowly filling.
This is the problem I am having, I have mine set up much more tanky than I would normally run a ship, it holds up good most of the time, but almost randomly it will take ridiculous amounts of damage from plasma on the hull or kinetic from core breach, its like the hull resistances are either sometimes ignored or counting in the negative.
I could be wrong, but in KASE today I noticed that when an exploding cube was to the side of me ( not front or back, but right or left) I took more damage. All federation and klingon ships are long and not wide, but romulan ships are wide and not long...I think this leads to romulan ships being closer to explosions than we think we are. Just an observation.
Sometimes you get lucky the first time it hits you.. sometimes..
I always hit EPTS and Evasive when the Tac Cube gets to about 9 percent health and get the hell outta there.. If secondary shields are available, hit those too.. Otherwise it can do more than 59K of damage when it blows.
I just finished my fourth ESTF in my new Corvette.. Why is this news worthy?? because i died twice in the first ISE, once in the second ISE and Once in the third ISE. I didnt die at all in the fourth ISE. Shields got dropped a few times to zero and my hull went to 55% but I didnt die, not even while being agro'd by the final Tac cube. dps is lower that in the scimitar but thats to be expected.. What was surprising was the amount of damage this thing could take.. Comparatively, the scimitar would have popped three to four times during each estf. Usually from a single shot by either a cube , gate or sphere. my shields on the Corvette are only 7800 as compared to nearly 10K on the scimitar. The corvettes hull is only 36K as compared to the scimitars 54K.
The Corvette also has a large number of interiors as well as the ability to use interior bridge sets available to your ruling faction..
I understand that Archoncryptics hands are tied and full, but the corvette and its capabilities simply emphasizes all the problems with the scimitar and its lousy mechanical design.
I don't understand your post. Your (really poor) anecdotes do not mean that the Scimitar is somehow bugged. Perhaps your playstyle is much more suited to the Corvette than the Scimitar (which are probably two of the most different ships I can think of).
My anecdotes show a very different scimitar that rarely, if ever dies in an ESTF (I have to admit to getting hit by a warpcore breach or two, but I use no resist consoles) and pulls off 17-18k dps. Many people are doing fantastically in scimitars. These anecdotes don't mean that the Scimitar is not bugged.
If someone finds an actual, reproducible bug with the Scimitar, then it should be fixed. But this thread sounds a lot more like "I spent money on a ship and it doesn't work right when I try to shoehorn it into my playstyle".
Yeah, the ship is freakin' huge which makes warp core breaches more of a problem (get used to not being so close, perhaps?)