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Scimitar bugged?

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  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited July 2013
    I am speechless, they made it worse, I guess this guy will be flying the Risa Corvette and I am out $50, thanks Cryptic for taking my money.

    Then again, maybe the Risa Corvette will be just as buggy.

    I give up.
  • gorlock691gorlock691 Member Posts: 0 Arc User
    edited July 2013
    wufangchu wrote: »
    Much appreciated.. Seems when they fxed one thing, they opened up another can of worms elsewhere..

    Quite possible. I've been playing more with same configuration. Only thing I changed was dual beams in the front instead of cannons.
    It looks like I have my shuttle back, but I don't.
    Squishy again. Hull and crew.
    This is against non-borg targets. The borg are even worse of course.

    I'd rather have it like it was last night. Fixed with the exception of the charging shields when cloaked..... :(
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    Welllll, isnt this just jolly good effin fun.. Ok, one thing at a time.. Archon, I know ypur really busy but can you please start a trace on these bugs with the scimi and take a look to see where they start from and fix it?? Please?? Seriously.. we spent 50 dollars on the bird and frnkly because of other things in the game it feels like cryptic et all doesnt care because we're romulan and therefore, of no significant importance.. It makes me angry, it hurts, its horribly wrong.. Please do something..
    Pam
    wraith_zps7pzgamff.jpg
  • roejspinodjiroejspinodji Member Posts: 42 Arc User
    edited July 2013
    The shield bug (console shields work and regenerate while cloaked) seems fixed now. The overall shield regeneration still seems not right, as the displayed regeneration is -1/0. A bit strange.
    What I noticed is, that the hull resistances still seem not working properly. The defense value of the ship seems to be not considered at all. Is it possible, that whatever speed you are flying, you still get the defense malus of -15% (as you would be not moving at all)?
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    I just had a very strange experience.. Earlier in i believe this thread it was suggested i remove and replace the scimitar consoles.. Well, i removed them buit didnt replace them before participating in ICE just as a test. Without the consoles, the shields held just as well as any federation or klingon ship. After replacing the consoles, the ship was better in that it kept a better turn rate than before, but was almost as squishy as it was before.. I'm still running my own tests on it so i have nothing concrete yet, but i'll keep trying and see what comes up..
    wraith_zps7pzgamff.jpg
  • heizlueftaheizluefta Member Posts: 167 Arc User
    edited July 2013
    *We fixed an issue where a fix was fixed from fixing

    Hey cryptic....you are fixing again...id laugh if i wanted to...thats the usual way....fixing the game to death...and fixes in patchnotes that dont work lol.....cant stand it anymore.....only sarcasm left sry.....tssss really.....with the tribbles youve been fast though lol
    [SIGPIC][/SIGPIC]
  • fenr00kfenr00k Member Posts: 0 Arc User
    edited July 2013
    wufangchu wrote: »
    I just had a very strange experience.. Earlier in i believe this thread it was suggested i remove and replace the scimitar consoles.. Well, i removed them buit didnt replace them before participating in ICE just as a test. Without the consoles, the shields held just as well as any federation or klingon ship. After replacing the consoles, the ship was better in that it kept a better turn rate than before, but was almost as squishy as it was before.. I'm still running my own tests on it so i have nothing concrete yet, but i'll keep trying and see what comes up..

    A point I tried to make earlier was that the cloaked shields console was turning my shields into sieves, which was my problem with it and why I don't use it, nothing to do with shields not healing whilst cloaked.... Seems to me what you just reported could so easily be the same problem. Try taking this console off and see if you are still squishy. I only run the secondary shields console now, I'll have to do some more runs though in light of folks saying it's now even squishier.

    Regarding the dps discussion, nope not off topic. The thread title is scimitar been bugged, and there is indeed discussion in here from folks saying they can't get high dps in a Scimitar. The dps discussion came about as a response to both this, and also a response to my saying that I had found a work around (as have others posting here) for the squishyness. As in not only was I surviving infected elite without popping once, but doing very high dps at the same time, regardless of the fact that a part of the workaround is reducing weapons power to put the power into aux in order to improve self heals (works for healing others too, first place in elite crystaline if you heal anybody you see with less than 1/3rd hull left using hazard emitters). So as pointed out, it's very much on topic. ;)

    Anyway, I'm going to go and retest again now, with and without the console of squishyness (aka shields whilst cloaked, aka singularity distributor unit).

    Ven

    Retested, console is working fine now, and ship felt just as tanky. Of to do an infected run now.

    Update 2: Tested in ISE with 2 consoles. Not squishy at all, didn't die once. Damage lower though than using the singularity distributor unit as it's taking up a slot I usually put a flow cap console into... It's not worth the bother using more than 1 set console in PvE imho.
  • ga1enga1en Member Posts: 1 Arc User
    edited July 2013
    Hi all, me again. I just finished some tests with the new changes to the shield while cloaked console. I works well now.

    Cloaked shield regen works well and moving around while cloaked to get to the next battle area in the various missions/eSTFs means i get to keep my shields up almost all the time.

    Regarding the seemingly increased squishyness, yeah I experienced that. I then recalled a situation that happened before where some consoles were fixed but resulted in strange effects on the ships.

    The old solution was to remove all the consoles on your active ship (including weapons and batteries and hangars). Switch to another ship and make that active. Then go back to the old ship that's empty of stuff and make that active. Then put all the consoles back onto the ship.

    That seems to reset all the consoles. And yes my Scimitar once again works just like it used to be, but with cloaked shield regen now. Sadly the shield regen display is still borked at 0/-1sec but I could live with that.

    The 2 remaining bugs that while annoying can be worked around is the hull taking huge damage from high yield torps and exploding warpcores/singularities, and the unusually large numbers of crew deaths from any torpedo or ship exploding nearby.

    Lol :P this is the only ship i have that goes around with 0-200 crew and around 2800 injured. Rather amusing. Fortunately Miracle Worker and Hazard Emitters takes care of the missing hull repairs that a crew would normally do. Brace for impact also helps to delay the onset of no crew.

    Also staying away from any ship that is about to explode helps keep my hull from melting. I'm wondering if the fact that the exploding ships are inside my collision box is causing the extreme hull damage.

    By staying away from any ship (i.e I start turning away at the 7km mark) I've been able to minimize the hull melt problem. Also staying at least 6km from any cube when they explode seems to prevent my hull from melting also. Crew still dies at 6km but I can live with that. Note that being 5km or less from a cube will do extreme damage to your hull and usually kill all your crew, at least in my experience.
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    edited July 2013
    I'm unsure about the bugs, I mean the hull and crew deaths are a given. But, I still break 8k dps on ISE and can pretty much pop a KASE cube in under a minute. However, the hull still seems to be the issue, and I think Tactical team seems to not work on some occasions. I really cannot figure it out, as I don't use the consoles that came with the ship. *Shrugs*

    It certainly is bugged for damage resistance and crew death, dps wise, I doubt very much. I tested this yesterday by the way, before the new patch today. I also got rid of my shuttle, so I have no idea if that helped. Even though on some occasions I go from 100% hull/shields straight down to 20%, which never happened on my fleet Dhelan.
  • roejspinodjiroejspinodji Member Posts: 42 Arc User
    edited July 2013
    I'm unsure about the bugs, I mean the hull and crew deaths are a given. But, I still break 8k dps on ISE and can pretty much pop a KASE cube in under a minute. However, the hull still seems to be the issue, and I think Tactical team seems to not work on some occasions. I really cannot figure it out, as I don't use the consoles that came with the ship. *Shrugs*

    It certainly is bugged for damage resistance and crew death, dps wise, I doubt very much. I tested this yesterday by the way, before the new patch today. I also got rid of my shuttle, so I have no idea if that helped. Even though on some occasions I go from 100% hull/shields straight down to 20%, which never happened on my fleet Dhelan.

    I experienced the same, tac team sometimes does not work. After activation the shield distribution does not work.
  • gorlock691gorlock691 Member Posts: 0 Arc User
    edited July 2013
    Well. Doing more experimenting today....
    I've been running with a purple Monotanium alloy mk xi....It didn't seem to help....
    Since it bases it's percentage off of your hull and the scimitar hull seems to be bugged I decided to switch it out for a biofunction monitor instead. (same tier and colour)...
    Lo and behold....
    As I've said before. I do all my testing in Beta Thoridar. (Lots of exploding birds of prey for driving through. Lol)
    Normally I finish the missions with 1/3 crew or less. (Remember I'm driving through some explosions on purpose).

    The Biofunction monitor seems to be holding my crew up much better. I'm still taking crazy hull damage, but at least my crew is staying at reasonable levels. Ending most of the time with 2/3 crew or better.

    While this doesn't help with determining what the problem is at least it might be a temporary workaround.

    I'm going to try doing some testing without some of the universal pieces today also.
  • priestofsin420priestofsin420 Member Posts: 419
    edited July 2013
    This thing seems unbearably weak. I regret buying the 3-pack now. It feels as though things bypass the shields on a regular basis. Sometimes I feel invincible, sometimes I feel like I've hung shower curtains on my ship to use as shields.

    Switching back to my Orb Weaver until this mess is sorted out.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013

    Switching back to my Orb Weaver until this mess is sorted out.

    Well, this will likely never be fixed, if it can't be done within the first two weeks. Cryptic's track record suggest they stop caring after the initial sales period is over, after that you are on your own. Just look at the countless number of bugs that are still in game. Besides, instead of fixing a bug, all they need is to introduce a brand new ship and people will flock to buy. I am definitely seeing a lot less Scimitar flying around than last week.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    iskandus wrote: »
    Well, this will likely never be fixed, if it can't be done within the first two weeks. Cryptic's track record suggest they stop caring after the initial sales period is over, after that you are on your own. Just look at the countless number of bugs that are still in game. Besides, instead of fixing a bug, all they need is to introduce a brand new ship and people will flock to buy. I am definitely seeing a lot less Scimitar flying around than last week.

    Yup, I stopped using my Scimitar as well. Shame though, it fitted my char perfectly.

    If they ever decide to fix it properly, I might go back to it. Though as you said, Cryptic's track record is about as sad as you can get. :(

    Should have learnt with the Andorian escort's, but they at least fixed them :rolleyes:
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • gorlock691gorlock691 Member Posts: 0 Arc User
    edited July 2013
    Well. Running now with the biofunction monitor and monotanium alloy. Removed the shield while cloaked console. Didn't want to lose a set piece, but the ship is bearable now.
  • madmansnipes007madmansnipes007 Member Posts: 5
    edited July 2013
    gorlock691 wrote: »
    Well. Running now with the biofunction monitor and monotanium alloy. Removed the shield while cloaked console. Didn't want to lose a set piece, but the ship is bearable now.

    Yep I've tried all the ships I have today never died scimitar I died 5 times one infected lol ships a piece of TRIBBLE wast if money
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    Yep I've tried all the ships I have today never died scimitar I died 5 times one infected lol ships a piece of TRIBBLE wast if money

    heh. Itried a few times to get some experiments done with the consoles, but failed monumentally each time.. first time i was dc'd just as the estf was starting and the second time everyone left except for myself and this poor little corvette. I'll try again tomorrow..
    wraith_zps7pzgamff.jpg
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited July 2013
    I got 9 more days until the Sex Planet Attack Ship SPAS (Risa Corvette) I am thinking it will probably tank better than the Scimitar, so that will be my new ship. Maybe they will fix it in 4 months like the Andorian 3 pack... oh wait, those STILL are not fixed!!! *sigh*
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    I was able to get some experimentation done finally ( yayyy ).. But the news isnt good. in fact its downright confusing.. I had removed the singularity distribution console as was recommended earlier in this thread. That proved to work "OK", but not really. So I put it back in. I then replaced my shield emitter amplifier with a biofunction monitor i paid like 850K EC for and was dead before i even got to the first tac cube in ICE. I then quickly replaced the shield emitter amplifier and replaced the Singularity distribution console. I died twice, once almost on purpose as the tac cube was just on the other side of the gateway from m but i figured it was worth it to help take down the gate.. The Tac cube one shot me and i respawned. In fact, both deaths were one shots. The first being from the gateway itself.

    the disturbing thing for me is that now after removing all of everything,changing ships, then changing ships again and replacing everything, then removing the distribution console and putting in a biofunction monitor, my results were almost opposite from the other people.. Then to see that after putting all three scimi consoles back in the ship that it works fine ( except for the highly nerfed thaleron ) just has me baffled.. it causes me to wonder if there isnt a load order issue or memory addressing issue with last come first served ( the normal C language order ) ordering of the consoles. It definately adds up to some weird voodoo going on, but damned if i can figure it out..
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  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    edited July 2013
    Running this beauty on a new Reman toon and man it tanks like hell and kicks out death in bucket loads. Such a different picture from last week on my existing ROmulan Def side (Reman is KDF).

    What I suggest is the following:

    Discharge all scimitar ships after first removing any good consoles you want to keep.

    Discharge your shuttle completely, have no shuttle present.

    Restart the game.

    Claim them again and then set them up with the console 3 pack.

    Try it again, I think you will see a difference.

    In addition I would get the Valdore Console, yes you have to buy another ship but it's a brilliant ship in it's own right and gives you something else to play with, the console works wonders if you are kicking out a load of damage.

    Please report back if any of that helps you or indeed makes no difference, but please persevere as it is an amazingly fun ship to fly.

    BTW the Thalaron is not nerfed, I am seeing up to 80 K per target now and yesterday in Fleet alert destroyed 7 ships in one shot for a total of 350K damage, also took a transformer down by 25% which equates to 160K damage.


    Pretty much did this recently, and thanks for the tip. After getting rid of all the scimitars I had, I just got the one I was intending to use. I no longer seem to be flying a shuttle with lot's of guns. Tac team works, no odd damage to my hull, even under full aggro of everything, give it a try folks as it seems to work. :)
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited July 2013
    Quick Pointer/new bug found:

    Do NOT use the hyper plasma on the Scimitar, or at least avoid using it. More than half the time, if you use a Tac Team, it will give the tac team to the nearest plasma torp instead of self-activating. Also, any hull heals/shield heals that can be shared (IE Hazard Emitters, Aux2SIF, Transfer Shield Strength, extend shields etc.) will instead cause you to switch targets to the nearest torp and the ability will NOT activate.

    The only workaround I have found for this so far is to use hot-keys (IE shift+1, ctrl+2 etc) for those abilities. This goes for any weapon that uses a destructable projectile. And I have found that it's not just the Scimitar having this problem, happens on all my ships using the hyper plasma, but it's a lot worse on the Scimi. I have had the above bug/problem happen roughly 75% of the time on my scimi, whereas it only happens about 30% of the time on other ships.

    Just an FYI.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    ok in response to this is this going to be worth me dissmissing my time ship shuttle, If it fixes it is it worth the loss.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    Quick Pointer/new bug found:

    Do NOT use the hyper plasma on the Scimitar, or at least avoid using it. More than half the time, if you use a Tac Team, it will give the tac team to the nearest plasma torp instead of self-activating. Also, any hull heals/shield heals that can be shared (IE Hazard Emitters, Aux2SIF, Transfer Shield Strength, extend shields etc.) will instead cause you to switch targets to the nearest torp and the ability will NOT activate.

    I use Romulan Hyper Plasma on my Scimitar, never had any of the problem you describe. Since the patch, my tactical team has been working fine. I noticed is mostly in CE Elite where on needs to quickly regenerate shields, it works like a charm as a downed shield facing is quickly balanced while the Romulan hyper plasma rapid fire towards the CE.
    The only workaround I have found for this so far is to use hot-keys (IE shift+1, ctrl+2 etc) for those abilities. This goes for any weapon that uses a destructable projectile. And I have found that it's not just the Scimitar having this problem, happens on all my ships using the hyper plasma, but it's a lot worse on the Scimi. I have had the above bug/problem happen roughly 75% of the time on my scimi, whereas it only happens about 30% of the time on other ships.

    I never understand why people use two-keys combo for their hot-keys. :confused: It makes your reaction time slower and you may require two hands instead of one to activate the said power. Instead, try to bind your powers to one-key, much faster and easier. You have enough keys on your keyboard to handle the volume of single keys you need. Also, I never had this bug that you describe. Occasionally, I may have tab to the wrong target, thus ended up healing a NPC but that's my error.

    To be honest, my Scimitar has been rock solid since day 1. Now that it can reg. shields while cloaked and TT working properly, it is even stronger now. Surviving against Fed premades in C&H while being ganged up by 4 ships at once yesterday. Defeating Klingons in C&H, causing them to cry. :D As for ICE, never died even once since July 2. So I have no idea what to tell you since I didn't have to tweak any consoles.

    I can list some fact and try to give you guys some pointers:

    - Use 2 piece Scimitar unique console, no cloaked Barrage and no Thalaraon WMD (Thalaron is a banned weapon, if you are Starfleet, do not use a WMD that is totally against the law!)
    - Does not use energy weapon
    - Does not use any armor console of anykind (eg. Neutronium, Monotonim, Ablative and etc.)
    - Does not use any Science console

    No idea if any of this can help but the ships tanks so well that sometimes, I just don't suffer enough damages at CE Elite (thus, doesn't heal as much) to win first despite scoring high amount of damage.

    Just an FYI.[/QUOTE]
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited July 2013
    iskandus wrote: »
    *snip*

    Sorry for the snip, but it's a long post, and my response is brief:

    I am a clicker. I am pretty sure you know what that means lol. And I just had these problems earlier today, as in less than an hour before I posted... soo maybe I am just unlucky?
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • variise1984variise1984 Member Posts: 26 Arc User
    edited July 2013
    Sorry for the snip, but it's a long post, and my response is brief:

    I am a clicker. I am pretty sure you know what that means lol. And I just had these problems earlier today, as in less than an hour before I posted... soo maybe I am just unlucky?

    No you are not unlucky. He is pointing out the fact that the issues are not impacting him or doesn't appear to be impacting him to a severe degree. I'm not sure why he isn't using energy weapons. It seems insane to turn the Scim into a torpedo boat and if you had to do that to do proper damage the ship needs to be looked at even closer.


    I also found another issue. Unable to purchase any Romulan hangers. Game thinks I don't own a Romulan Dread so I can't get my hands on the drone ships. I had to purchase my Scorpion fighters via Rep which worked. I submitted a bug report on it.

    I have had enough so I'm going to try what was suggested above and what worked for others. Dismiss all 3 Scims (already dismissed all shuttles) and claim them again and then re-equip. I'll post later with results.
    4kDVOG9.jpg
  • gorlock691gorlock691 Member Posts: 0 Arc User
    edited July 2013
    I dismissed all scims, relogged, reacquired my Falchion and it does seem to be better now...

    For those thinking on dismissing shuttles that will cost you to get back I would say do so knowing full well what might happen....This appears to be a hard to pin down issue. Could be even database related due to the whole Shuttle dismissal, reset your scims solutions posted here. Before dismissing your shuttle I would try the scims dismissal/relog and rebuild thing first. I will say that I haven't run with a shuttle for a few days now and it seemed to help, then didn't help, then helped again....there have also been patches in the middle of all this.

    For me dismissing my zen shuttle wasn't a big deal. Neither is running without one....

    Goodbye vault.....
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    No you are not unlucky. He is pointing out the fact that the issues are not impacting him or doesn't appear to be impacting him to a severe degree. I'm not sure why he isn't using energy weapons. It seems insane to turn the Scim into a torpedo boat and if you had to do that to do proper damage the ship needs to be looked at even closer.

    I realize my build is very unconventional but that's how I have been specialized for both PvE and PvP with a lot of success, like consistently finishing 1st at CE Elite and not dying at all during Arena PvP in the last dozen or so matches since I own a Scim. The point was not to ask people to offload their energy weapon, far from it, I was just describing factually what I have and why the build wasn't been affected by whatever bugs that are making others cringe.

    I also found another issue. Unable to purchase any Romulan hangers. Game thinks I don't own a Romulan Dread so I can't get my hands on the drone ships. I had to purchase my Scorpion fighters via Rep which worked. I submitted a bug report on it.

    See, I don't have this problem either so do many other Scims I came across in game, who have those Romulan Drone ships as well. I have Elite Romulan Drone ships (Fed), no problem. Similarly, I also have bought Yellowstone Runabouts (Federation of course) with no problem. It's bizarre how bugs are affecting some people but not everyone.
  • buddha1369buddha1369 Member Posts: 386 Arc User
    edited July 2013
    Quick Pointer/new bug found:

    Do NOT use the hyper plasma on the Scimitar, or at least avoid using it. More than half the time, if you use a Tac Team, it will give the tac team to the nearest plasma torp instead of self-activating. Also, any hull heals/shield heals that can be shared (IE Hazard Emitters, Aux2SIF, Transfer Shield Strength, extend shields etc.) will instead cause you to switch targets to the nearest torp and the ability will NOT activate.

    This happens on my Fleet Ex a lot. Try to use a heal and suddenly it gets thrown onto a torp. Wasted some valuable heals this way.
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited July 2013
    Quick Pointer/new bug found:

    Do NOT use the hyper plasma on the Scimitar, or at least avoid using it. More than half the time, if you use a Tac Team, it will give the tac team to the nearest plasma torp instead of self-activating. Also, any hull heals/shield heals that can be shared (IE Hazard Emitters, Aux2SIF, Transfer Shield Strength, extend shields etc.) will instead cause you to switch targets to the nearest torp and the ability will NOT activate.

    The only workaround I have found for this so far is to use hot-keys (IE shift+1, ctrl+2 etc) for those abilities. This goes for any weapon that uses a destructable projectile. And I have found that it's not just the Scimitar having this problem, happens on all my ships using the hyper plasma, but it's a lot worse on the Scimi. I have had the above bug/problem happen roughly 75% of the time on my scimi, whereas it only happens about 30% of the time on other ships.

    Just an FYI.

    -or- go into [controls] and set "Never auto target pets" to [On] and it gets rid of this issue.
This discussion has been closed.