Well all I can say is that those finding the scimitar so squishy they refuse to fly it either have a rare bug on effecting certain accounts, or they're running them wrong. I NEVER blow up in ISE (I also don't fly through warp core breaches though.....) and find that it tanks more strongly than my fleet excelsior on my human fed.
I still strongly suspect that the difference maker is possibly my choice of doffs, and my power levels. Doffs I have 3 blue damage control engineers, 1 purple warp core engineer and 1 purple projectile weapons officer. Power levels are weapons 103/75, shields 59/35, engines 38/15 and aux 48/35 (all topped up using batteries and also a plasmonic leech console). The only other thing I can think might effect things are my traits as I have Elusive, Helmsman and Techie amongst my space traits, all of which will help to reduce or repair damage.
I'm not saying that anybody is at fault here for not been able to succeed with the Scimitar, but rather that maybe it just doesn't suit everybody. Not everybody likes or can fly well the same ships at the end of the day.
Not much more I can say really, what bugs my ship WAS suffering on release seem to have been cleaned up. I wish the rest of you luck in either getting a fix, or finding how to enjoy your Scimitar somehow. It's a gorgeous ship, once it's running right.
So, I gather the thing is still bugged onto the point of needing a NIX creme rinse... Has cryptic made any official acknowledgement of the issue or indicated a patch is in the works?
It's true that if you test a ship (I mean actually test the thing) you need to fly it in all white gear before trying the purples. But honestly, I figure most were simply trying it out before purchase and giving basic feedback from that perspective. Cryptic didn't exactly give time for ample testing before shoving this thing into the store. Can we really cream at volunteer testers over that regardless of the disappointment some are feeling?
I've fixed mine didn't die at all today 6 hrs later. I took off all consoles and discharged all 3 ships restarted game after verification than got the 3 back, put on consoles, no armor either and all fixed. Ps I don't have a shuttle either
-or- go into [controls] and set "Never auto target pets" to [On] and it gets rid of this issue.
Alright, tested it out, and it works. Thanks man! Suddenly my survivability on ALL of my ships went up by a good 40% courtesy of my TT actually going to me XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
may try stripping my Falchion and dismissing all three of them and getting just the falchion back, and see if that helps, should I scrap armour consoles, then, may swap it for my borg console, and put my sif gen back on.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
I tried the dismissing trick and followed it to the letter.
It fixed the issue with me not being able to purchase Romulan Hangars. I did some extensive testing by running the Mirror Invasion STF about ten times in a row when it was up. Didn't blow up but came close a few times. As soon as a few ships started firing on me the ship felt like it was made of paper, just like before.
I also ran some elite ITC. Promptly died 3 times in ITC which I haven't done since I got the ship. I wish it was bad luck but it wasn't. I parsed the damage and it only shows me getting nailed by the invisible torpedo once, not three times. The ship just melted.
I have since ran many more STFs and several more elite ITCs and it seems random just as before. Sometimes the ship stands up to punishment and sometimes it melts.
I also found it interesting that the icon bug on the left side of the character page that turns your BOFs to ships went away after the initial fix with the dismissal, restart, purchase and setup but as soon as I beamed up into space and came back down it was messed up again.
So, basically, any ship that you can't just jump into and do amazingly with is bugged, and anybody who puts time and effort (ec is earned in game, dilithium and fleet rep is earned in game... the only PAY to win thing there is the Scimitar itself and the Valdore console, the rest is earned in game with time and effort) into their ships is in the wrong? Well then in that case there's no point in the 100s of people having NO problems with the Scimitar since trying the basic fixes from even replying is there? Quite a few of us now have shown how the Scimitar can be made to work, some with as little effort as removing consoles, dismissing shuttles etc. Others of us just want to ignore finding a work around because they didn't get the iwin ship they were hoping for it seems. Sorry, still laughing about the whole having a go about "pay to win consoles and equipment" on a thread about a C-Store ship.
Seems to me that it's not so much the Scimitar that is bugged here, but rather the expectations of a small minority of people.
As to running into warp core breaches, no, that's just shoddy piloting. Have a look on your skill bar, if you are a tac you have 2 skills on there. One is called brace for impact, the other is called evasive maneuvers. The first will help to counter large amounts of damage (eg. warp core breaches) the other will help you to actually get away from stuff before the warp core breaches. Park your ship on top of your target, blame yourself for getting blown into dust. You can't park an escort on top of a warp core breach and come away unscathed either...
I don't know if anyone has mentioned it in the last few days, but Cloaked Barrage is definitely still bugged. I put it back on my ship yesterday, and tried it in a patrol. After defeating the enemies, I stayed in system for a while to collect a radiation report. Roughly 2 minutes later, my shields were still not recharged. No damage to my ship, no reason for my shields to heal that slowly. Let me be clear, they were healing, just VERY slowly, and this was out of combat. If the out of combat recharge is that slow when someone has used Cloaked Barrage once in the instance, are they even recharging at all when in an STF?
Needless to say, the console is back off my ship, and it seems to have returned to normal. But I REALLY want to be able to make use of that console. Is anyone else having the same problem still?
I tried the dismissing trick and followed it to the letter.
It fixed the issue with me not being able to purchase Romulan Hangars. I did some extensive testing by running the Mirror Invasion STF about ten times in a row when it was up. Didn't blow up but came close a few times. As soon as a few ships started firing on me the ship felt like it was made of paper, just like before.
I also ran some elite ITC. Promptly died 3 times in ITC which I haven't done since I got the ship. I wish it was bad luck but it wasn't. I parsed the damage and it only shows me getting nailed by the invisible torpedo once, not three times. The ship just melted.
I have since ran many more STFs and several more elite ITCs and it seems random just as before. Sometimes the ship stands up to punishment and sometimes it melts.
I also found it interesting that the icon bug on the left side of the character page that turns your BOFs to ships went away after the initial fix with the dismissal, restart, purchase and setup but as soon as I beamed up into space and came back down it was messed up again.
My experience has been almost identical to this. Right down to the hanger problem. Glad I got my Advanced Drones finally though.
Are you using the Cloaked Barrage console? I can't speak for any of the others because I only bought the Scimitar, but if you use cloaked barrage at all in an encounter, you're screwed. Take it off till they fix it.
I have no idea why my bridge officers are showing up as ships.
The one thing iv noticed is my defense/eng/bal power levels seem strangely low.
On my KDF character in a Fleet Negh'var power levels = 125/100 94/55 61/30 56/15
But with this squishietar its 125/100 60/30 42/15 38/15
Both my kdf and romulan characters have basically the same builds, traits,rep, and gear but the power levels for def/eng/balance seem extremely low compared to the kdf character
The one thing iv noticed is my defense/eng/bal power levels seem strangely low.
On my KDF character in a Fleet Negh'var power levels = 125/100 94/55 61/30 56/15
But with this squishietar its 125/100 60/30 42/15 38/15
Both my kdf and romulan characters have basically the same builds, traits,rep, and gear but the power levels for def/eng/balance seem extremely low compared to the kdf character
The one thing iv noticed is my defense/eng/bal power levels seem strangely low.
On my KDF character in a Fleet Negh'var power levels = 125/100 94/55 61/30 56/15
But with this squishietar its 125/100 60/30 42/15 38/15
Both my kdf and romulan characters have basically the same builds, traits,rep, and gear but the power levels for def/eng/balance seem extremely low compared to the kdf character
Cryptic basically decided that because Romulans get the singularity drive and battle cloak, no nevermind that KDF also gets battle cloak, we get -10 to all sub systems.
Their logic was that the Singularity Core is so overpowered with it's many useful abilities that they must disable it completely for a minute on top of that.
The reality is that you must use an Overcharged Singularity Core to offset some of this where you get 5-15 sub system power based on the level of the singularity core charge. If you happen to use that charge up with an ability poof it goes. No nevermind that half the abilities are completely useless even on NPCs and if you do use an ability the core is disabled for a minute rendering any bonuses useless. If you don't use it the charge sips away. As a final insult the charge gets practically sucked out of the core when in Full Impulse.
Needless to say I run my Overcharged core to max and never use any abilities unless I absolutely have to and since the Scim is bugged if I do have to reach for that button I'm already dead.
So how do I feel about getting a measly 5 point boost to a single sub system only when fully charged compared to the 40 point sub system loss? Gimped.
Like so many other problems with the Romulan ships you have to compensate for the lack of sub system power which results in less shield resists, turn rate, firepower etc. That means constantly going in and out of Cloak and not lingering in a fight. It requires a completely different style of play. You are essentially a BoP and should play like one. The problem is most of the Romulan ships handle like a tub.
However the Scimitar due to its massive inertia plays well into this in one aspect. A tactic that you will need to learn and use to survive is what I like to call Skin Dancing. Yes I ripped that off from Babylon 5, sue me. The term is fitting. That's only really required if you use cannons due to their optimal damage being under 5k.
The basic concept is the Scimitar's inertia will carry it long after you cut the engines. To make it turn incredibly quickly you must be cloaked at first. You get near your target say within 10k. You apply your various buffs as normal but then you aim parallel with the ship or group of ships and hit Full Impulse. Disengage Full Impulse after a second (NOTE: Do not turn off Full Impulse or you will stop dead), cut the engines and decloak. With the passive Ambush buff you now have 13-23 seconds (depending on number of Reman BOFs) to aim precisely where you want as you slide along the original direction you were aiming. Open Fire. If you do it just right you should be sliding past that borg cube or group of ships raking them with fire at nearly point blank range. If you are using cannons this is devastating.
I'll need to spend some time on STO academy and post them.
The only difference between the two characters is one has points in flow cap(Rom) and the other has them in particle gen(KDF) So i cant see why my powers are so much lower on the schim.
And even with -10 to all sub systems its still to low.
I'll need to spend some time on STO academy and post them.
The only difference between the two characters is one has points in flow cap(Rom) and the other has them in particle gen(KDF) So i cant see why my powers are so much lower on the schim.
And even with -10 to all sub systems its still to low.
Again, its not the ship people..its your gear, skill build, etc.
Plasmonic leech with a few points in flow cap solves the power level issues on rommie ship, period.
I would hate to see alot of these players' skill builds, makes me cringe thinking about how bad they probably are.
Scimitar is perfect the way it is, it is not bugged. I pop JHAS's like popcorn in 1 vs 1. Comes down to L2P better.
I don't know if anyone has mentioned it in the last few days, but Cloaked Barrage is definitely still bugged. I put it back on my ship yesterday, and tried it in a patrol. After defeating the enemies, I stayed in system for a while to collect a radiation report. Roughly 2 minutes later, my shields were still not recharged. No damage to my ship, no reason for my shields to heal that slowly. Let me be clear, they were healing, just VERY slowly, and this was out of combat. If the out of combat recharge is that slow when someone has used Cloaked Barrage once in the instance, are they even recharging at all when in an STF?
Needless to say, the console is back off my ship, and it seems to have returned to normal. But I REALLY want to be able to make use of that console. Is anyone else having the same problem still?
It is NOT bugged. i use this ability constantly..in pvp and pve. I was able to destroy an oddessy in pvp 1 vs 1 while under cloaked barrage in the 15 seconds window, the ship is a beast, and nothing is wrong it. Get better gear and l2p :P
It is NOT bugged. i use this ability constantly..in pvp and pve. I was able to destroy an oddessy in pvp 1 vs 1 while under cloaked barrage in the 15 seconds window, the ship is a beast, and nothing is wrong it. Get better gear and l2p :P
Out of everything you posted in the threads your only valid point is the leech and putting points in FlowCap. Your constructive points end there.
I use leech and have 6 points in Flow Cap. My Adapted Destroyer is much more survivable even when I didn't care what I put skill points in. With the Scimitar I very carefully picked out skills and consoles to use.
You keep hammering the threads with L2P based solely on the fact that the issues others experience is not one you share. At this point it's either arrogance, naivety or downright trolling. I'm not sure which is worse.
Anyone know if the Scimitar is bugged or are they suppose to be made of paper mache?
I've been playing mine and watching other people and they seem to melt under any form of fire at an unnatural rate anyone hear anything on this?
I've been seeing that too, in fact, my Scimitar has Elite Fleet Adaptive Shields with the "ResA" which is supposed to provide 15% resistance to phasers, and it's like it's a 15% increase in damage against the shields.
I've fixed mine didn't die at all today 6 hrs later. I took off all consoles and discharged all 3 ships restarted game after verification than got the 3 back, put on consoles, no armor either and all fixed. Ps I don't have a shuttle either
Tried this, still getting kinetic phantom damage from any kinetic source, and with further testing taking insane amounts of damage from plasma fire, which leads me to believe none of the hull resistance is working on the Scimitar at all.
Shields are still not regenerating properly.
On another note, I noticed the 22nd Century Top and Sash that Cryptic said they fixed last patch ... WAS NOT FIXED.
Does anybody know if they actually fixed anything?
Again, its not the ship people..its your gear, skill build, etc.
Plasmonic leech with a few points in flow cap solves the power level issues on rommie ship, period.
I would hate to see alot of these players' skill builds, makes me cringe thinking about how bad they probably are.
Scimitar is perfect the way it is, it is not bugged. I pop JHAS's like popcorn in 1 vs 1. Comes down to L2P better.
Oh dear god... the L2P just reared it's ugly head. Did it ever occur to you that a lot of players actually know how to build ships other than yourself?
I mean seriously... The second paragraph is the only constructive thing you've said.
If you're so great, why not post up your build and skillset to show others what works, instead of just sitting there and saying L2P?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Oh dear god... the L2P just reared it's ugly head. Did it ever occur to you that a lot of players actually know how to build ships other than yourself?
I mean seriously... The second paragraph is the only constructive thing you've said.
If you're so great, why not post up your build and skillset to show others what works, instead of just sitting there and saying L2P?
These type of comments are usually posted by trolls who don't even have the ship.
"L2P!!! I am a clever 12 year old LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!"
Needless to say it's a work in progress. Much better sets/core coming in 2 weeks. I'm thinking of dropping the rear torp and replacing it with another turret but sometimes I do find it helps.
With Very Rare Romulan Drone ships EncDPS ranges from 5,400 to 6,700 in elite borg STFs.
I've been messing about with my Scimitar, and from what I have gathered is that the consoles themselves might be bugged. But, a note on plasma fires, I have noticed from Gorn normal enemies I am taking immense plasma fire damage.
It was 1600 damage per tick, now I am pretty sure it's not meant to be that high. I have considered that the - resistance from disruptors could factor it in, but 1600 is still pretty high. I tested it out in PvP with a willing foe, and we came to the conclusion it's not exactly the warp plasma, as it was ticking at normal damage. So, I have considered that the Gorn warp plasma is over powered as heck, or simply that the resistances on the Scimitar stop working at certain points.
I've dismissed my shuttle, and ship, re-equipped as stated previously. And can't see issues with it, except on extreme cases, which is totally random to. It's not that helpful what I've posted granted, but if you come across a Gorn warp plasma cloud on fleet alert, you might be-able to see what I mean.
I personally think it is still bugged, but cannot place my finger on it, the consoles might do it or the ship is a little wonky. But saying that, I don't use the consoles, so it leads me to believe it's the ship.
Scimitar is perfect the way it is, it is not bugged. I pop JHAS's like popcorn in 1 vs 1. Comes down to L2P better.
Some young gentleman two days ago Messages me and requested i not play estfs any more and learn to play because my scimitar wasnt doing 15K Damage per second. I have to admit, i'm still rather blown away by the sheer arrogance of this young persons request. As it was, i was testing out a configuration ( see earlier in this thread ) and having a rather bad day all at the same time.
my normal loadout ( which i wasnt using ) is:
advanced fleet Polaron DHC's Mk XII X4 and a Mk Xii quantum torp on the front.
Full Mk X Maco set
Polaron Turrets Mk XII and the borg cutting beam on the back.
Two RCS consoles
the Scimitar two console set
assimilated console
tachyokinetic console
the valdore console
3 polaron phase modulator's
I average between 2.5 to 5K DPS. Nothing fantastic, but jesus.
And this guy wants to criticize me because i'm not doing 15K DPS.
Personally I think L2P is an excuse by the weak minded and ill willed too promote their own sorry sad and pathetic agenda, whatever that is. We Scimi drivers are all we've got everyone else is either a hater, or ignorant of the ship, or both. This thread and others here prove what can be done when a group of players communicates and shares information. I know it doesnt mean anything, but i'm pretty proud of the majority of folks in this thread ( and envious of some of their talents ).
Ok I tried the trick of stripping and scrapping, re loaded the game and bought back the falchion, and its made a massive difference on both my survivability and damage, can do between 5k-9k dps with it depending on how I am playing and what its against, did a test run in a private pvp to show a freind how best to use it, we were up against another feinds recluse, and it was only just holding its own against us in a full combat simulation. I think the use of Hit and Fade attacks is a must with this ship, dont park and shoot it dosnt work.
Does anyone have the issue where focus will sometimes shift away from the intended target?
Whenever I play Khitomer Vortex and I attack the cube, sometimes my focus will shift to the Nanite Generator or my own hyper-plasma torpedoes without me doing anything.
This is really irritating because I think I am attacking a cube but I am actually attacking a generator, wasting a lot of time.
Does anyone have the issue where focus will sometimes shift away from the intended target?
Whenever I play Khitomer Vortex and I attack the cube, sometimes my focus will shift to the Nanite Generator or my own hyper-plasma torpedoes without me doing anything.
This is really irritating because I think I am attacking a cube but I am actually attacking a generator, wasting a lot of time.
Yes this happens. It's infrequent and very random in the context it occurs in but I have seen this many times this past week. I'm not sure if it's a problem with just the Scimitar or a much wider issue.
Does anyone have the issue where focus will sometimes shift away from the intended target?
Whenever I play Khitomer Vortex and I attack the cube, sometimes my focus will shift to the Nanite Generator or my own hyper-plasma torpedoes without me doing anything.
This is really irritating because I think I am attacking a cube but I am actually attacking a generator, wasting a lot of time.
This happens to me as well; quite frequently in Khitomer vortex elite with both the first cube and then the probes, and in ISE with the first cube after the tac cube..
Comments
I still strongly suspect that the difference maker is possibly my choice of doffs, and my power levels. Doffs I have 3 blue damage control engineers, 1 purple warp core engineer and 1 purple projectile weapons officer. Power levels are weapons 103/75, shields 59/35, engines 38/15 and aux 48/35 (all topped up using batteries and also a plasmonic leech console). The only other thing I can think might effect things are my traits as I have Elusive, Helmsman and Techie amongst my space traits, all of which will help to reduce or repair damage.
I'm not saying that anybody is at fault here for not been able to succeed with the Scimitar, but rather that maybe it just doesn't suit everybody. Not everybody likes or can fly well the same ships at the end of the day.
Not much more I can say really, what bugs my ship WAS suffering on release seem to have been cleaned up. I wish the rest of you luck in either getting a fix, or finding how to enjoy your Scimitar somehow. It's a gorgeous ship, once it's running right.
Ven
Hm... will give that a try.
It's true that if you test a ship (I mean actually test the thing) you need to fly it in all white gear before trying the purples. But honestly, I figure most were simply trying it out before purchase and giving basic feedback from that perspective. Cryptic didn't exactly give time for ample testing before shoving this thing into the store. Can we really cream at volunteer testers over that regardless of the disappointment some are feeling?
Worth a try
Alright, tested it out, and it works. Thanks man! Suddenly my survivability on ALL of my ships went up by a good 40% courtesy of my TT actually going to me XD.
It fixed the issue with me not being able to purchase Romulan Hangars. I did some extensive testing by running the Mirror Invasion STF about ten times in a row when it was up. Didn't blow up but came close a few times. As soon as a few ships started firing on me the ship felt like it was made of paper, just like before.
I also ran some elite ITC. Promptly died 3 times in ITC which I haven't done since I got the ship. I wish it was bad luck but it wasn't. I parsed the damage and it only shows me getting nailed by the invisible torpedo once, not three times. The ship just melted.
I have since ran many more STFs and several more elite ITCs and it seems random just as before. Sometimes the ship stands up to punishment and sometimes it melts.
I also found it interesting that the icon bug on the left side of the character page that turns your BOFs to ships went away after the initial fix with the dismissal, restart, purchase and setup but as soon as I beamed up into space and came back down it was messed up again.
So, basically, any ship that you can't just jump into and do amazingly with is bugged, and anybody who puts time and effort (ec is earned in game, dilithium and fleet rep is earned in game... the only PAY to win thing there is the Scimitar itself and the Valdore console, the rest is earned in game with time and effort) into their ships is in the wrong? Well then in that case there's no point in the 100s of people having NO problems with the Scimitar since trying the basic fixes from even replying is there? Quite a few of us now have shown how the Scimitar can be made to work, some with as little effort as removing consoles, dismissing shuttles etc. Others of us just want to ignore finding a work around because they didn't get the iwin ship they were hoping for it seems. Sorry, still laughing about the whole having a go about "pay to win consoles and equipment" on a thread about a C-Store ship.
Seems to me that it's not so much the Scimitar that is bugged here, but rather the expectations of a small minority of people.
As to running into warp core breaches, no, that's just shoddy piloting. Have a look on your skill bar, if you are a tac you have 2 skills on there. One is called brace for impact, the other is called evasive maneuvers. The first will help to counter large amounts of damage (eg. warp core breaches) the other will help you to actually get away from stuff before the warp core breaches. Park your ship on top of your target, blame yourself for getting blown into dust. You can't park an escort on top of a warp core breach and come away unscathed either...
Ven
Needless to say, the console is back off my ship, and it seems to have returned to normal. But I REALLY want to be able to make use of that console. Is anyone else having the same problem still?
My experience has been almost identical to this. Right down to the hanger problem. Glad I got my Advanced Drones finally though.
Are you using the Cloaked Barrage console? I can't speak for any of the others because I only bought the Scimitar, but if you use cloaked barrage at all in an encounter, you're screwed. Take it off till they fix it.
I have no idea why my bridge officers are showing up as ships.
On my KDF character in a Fleet Negh'var power levels = 125/100 94/55 61/30 56/15
But with this squishietar its 125/100 60/30 42/15 38/15
Both my kdf and romulan characters have basically the same builds, traits,rep, and gear but the power levels for def/eng/balance seem extremely low compared to the kdf character
What build have you got!? :eek:
Cryptic basically decided that because Romulans get the singularity drive and battle cloak, no nevermind that KDF also gets battle cloak, we get -10 to all sub systems.
Their logic was that the Singularity Core is so overpowered with it's many useful abilities that they must disable it completely for a minute on top of that.
The reality is that you must use an Overcharged Singularity Core to offset some of this where you get 5-15 sub system power based on the level of the singularity core charge. If you happen to use that charge up with an ability poof it goes. No nevermind that half the abilities are completely useless even on NPCs and if you do use an ability the core is disabled for a minute rendering any bonuses useless. If you don't use it the charge sips away. As a final insult the charge gets practically sucked out of the core when in Full Impulse.
Needless to say I run my Overcharged core to max and never use any abilities unless I absolutely have to and since the Scim is bugged if I do have to reach for that button I'm already dead.
So how do I feel about getting a measly 5 point boost to a single sub system only when fully charged compared to the 40 point sub system loss? Gimped.
Like so many other problems with the Romulan ships you have to compensate for the lack of sub system power which results in less shield resists, turn rate, firepower etc. That means constantly going in and out of Cloak and not lingering in a fight. It requires a completely different style of play. You are essentially a BoP and should play like one. The problem is most of the Romulan ships handle like a tub.
However the Scimitar due to its massive inertia plays well into this in one aspect. A tactic that you will need to learn and use to survive is what I like to call Skin Dancing. Yes I ripped that off from Babylon 5, sue me. The term is fitting. That's only really required if you use cannons due to their optimal damage being under 5k.
The basic concept is the Scimitar's inertia will carry it long after you cut the engines. To make it turn incredibly quickly you must be cloaked at first. You get near your target say within 10k. You apply your various buffs as normal but then you aim parallel with the ship or group of ships and hit Full Impulse. Disengage Full Impulse after a second (NOTE: Do not turn off Full Impulse or you will stop dead), cut the engines and decloak. With the passive Ambush buff you now have 13-23 seconds (depending on number of Reman BOFs) to aim precisely where you want as you slide along the original direction you were aiming. Open Fire. If you do it just right you should be sliding past that borg cube or group of ships raking them with fire at nearly point blank range. If you are using cannons this is devastating.
So yeah back to sub systems... we get hosed.
I'll need to spend some time on STO academy and post them.
The only difference between the two characters is one has points in flow cap(Rom) and the other has them in particle gen(KDF) So i cant see why my powers are so much lower on the schim.
And even with -10 to all sub systems its still to low.
Again, its not the ship people..its your gear, skill build, etc.
Plasmonic leech with a few points in flow cap solves the power level issues on rommie ship, period.
I would hate to see alot of these players' skill builds, makes me cringe thinking about how bad they probably are.
Scimitar is perfect the way it is, it is not bugged. I pop JHAS's like popcorn in 1 vs 1. Comes down to L2P better.
It is NOT bugged. i use this ability constantly..in pvp and pve. I was able to destroy an oddessy in pvp 1 vs 1 while under cloaked barrage in the 15 seconds window, the ship is a beast, and nothing is wrong it. Get better gear and l2p :P
Out of everything you posted in the threads your only valid point is the leech and putting points in FlowCap. Your constructive points end there.
I use leech and have 6 points in Flow Cap. My Adapted Destroyer is much more survivable even when I didn't care what I put skill points in. With the Scimitar I very carefully picked out skills and consoles to use.
You keep hammering the threads with L2P based solely on the fact that the issues others experience is not one you share. At this point it's either arrogance, naivety or downright trolling. I'm not sure which is worse.
Do yourself a favor and just move on.
I've been seeing that too, in fact, my Scimitar has Elite Fleet Adaptive Shields with the "ResA" which is supposed to provide 15% resistance to phasers, and it's like it's a 15% increase in damage against the shields.
Tried this, still getting kinetic phantom damage from any kinetic source, and with further testing taking insane amounts of damage from plasma fire, which leads me to believe none of the hull resistance is working on the Scimitar at all.
Shields are still not regenerating properly.
On another note, I noticed the 22nd Century Top and Sash that Cryptic said they fixed last patch ... WAS NOT FIXED.
Does anybody know if they actually fixed anything?
Oh dear god... the L2P just reared it's ugly head. Did it ever occur to you that a lot of players actually know how to build ships other than yourself?
I mean seriously... The second paragraph is the only constructive thing you've said.
If you're so great, why not post up your build and skillset to show others what works, instead of just sitting there and saying L2P?
These type of comments are usually posted by trolls who don't even have the ship.
"L2P!!! I am a clever 12 year old LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!"
http://www.stoacademy.com/tools/skillplanner/?build=flayedangel_4243
Needless to say it's a work in progress. Much better sets/core coming in 2 weeks. I'm thinking of dropping the rear torp and replacing it with another turret but sometimes I do find it helps.
With Very Rare Romulan Drone ships EncDPS ranges from 5,400 to 6,700 in elite borg STFs.
It was 1600 damage per tick, now I am pretty sure it's not meant to be that high. I have considered that the - resistance from disruptors could factor it in, but 1600 is still pretty high. I tested it out in PvP with a willing foe, and we came to the conclusion it's not exactly the warp plasma, as it was ticking at normal damage. So, I have considered that the Gorn warp plasma is over powered as heck, or simply that the resistances on the Scimitar stop working at certain points.
I've dismissed my shuttle, and ship, re-equipped as stated previously. And can't see issues with it, except on extreme cases, which is totally random to. It's not that helpful what I've posted granted, but if you come across a Gorn warp plasma cloud on fleet alert, you might be-able to see what I mean.
I personally think it is still bugged, but cannot place my finger on it, the consoles might do it or the ship is a little wonky. But saying that, I don't use the consoles, so it leads me to believe it's the ship.
Some young gentleman two days ago Messages me and requested i not play estfs any more and learn to play because my scimitar wasnt doing 15K Damage per second. I have to admit, i'm still rather blown away by the sheer arrogance of this young persons request. As it was, i was testing out a configuration ( see earlier in this thread ) and having a rather bad day all at the same time.
my normal loadout ( which i wasnt using ) is:
advanced fleet Polaron DHC's Mk XII X4 and a Mk Xii quantum torp on the front.
Full Mk X Maco set
Polaron Turrets Mk XII and the borg cutting beam on the back.
Two RCS consoles
the Scimitar two console set
assimilated console
tachyokinetic console
the valdore console
3 polaron phase modulator's
I average between 2.5 to 5K DPS. Nothing fantastic, but jesus.
And this guy wants to criticize me because i'm not doing 15K DPS.
Personally I think L2P is an excuse by the weak minded and ill willed too promote their own sorry sad and pathetic agenda, whatever that is. We Scimi drivers are all we've got everyone else is either a hater, or ignorant of the ship, or both. This thread and others here prove what can be done when a group of players communicates and shares information. I know it doesnt mean anything, but i'm pretty proud of the majority of folks in this thread ( and envious of some of their talents ).
http://skillplanner.stoacademy.com/?build=falchiontac1_3841
This is my current build (the gaps are where my scimi consoles go for some reason it dosnt list them)
Whenever I play Khitomer Vortex and I attack the cube, sometimes my focus will shift to the Nanite Generator or my own hyper-plasma torpedoes without me doing anything.
This is really irritating because I think I am attacking a cube but I am actually attacking a generator, wasting a lot of time.
Yes this happens. It's infrequent and very random in the context it occurs in but I have seen this many times this past week. I'm not sure if it's a problem with just the Scimitar or a much wider issue.
This happens to me as well; quite frequently in Khitomer vortex elite with both the first cube and then the probes, and in ISE with the first cube after the tac cube..