- Higher withdraw limits from vendors
Some of us buy in bulk for our starbase/embassy projects (thousands at a time)
- Collapsible arrows in our Replicator (Similar to the Reputation lists)
I never buy food and sometimes buy commodities from the Replicator.
- Starbase/Embassy/Mine Holding's Leader board sorted by @Handles instead of Character Name. (If Possible).
My Fleet was doing "Contributor of the Month Awards" for our fleet members but finding and adding up Alternate Characters became too big of a task to continue.
I've also been encountering a lot of "Leechers" recently. I would get teamed to run a PvE mission and would get a "team mate" who would sit Inactive or actually Hide so they can get rewards without doing anything.
Anything you can do to prevent this would be GREATLY appreciated.
(Maybe something like Awards based off of damage/heals in the match. Or a Team vote to Kick these leechers so we can get a useful person on the team.)
-- Doing great everyone. I'm loving the new content. --
I'm just going to state the obvious which it seems no one else has bothered to...
It's a fraking Dilithium Mine, why in the hell should I have to spend dil to improve a dilithium mine??
With all the commodities, equipment, doffs, boffs, etc in the game you really couldn't find a way to build a mine without needing Dilithium?
I know i'm going to get slammed for mentioning real life concerning a video game, but let's look at this realistically for a minute.
When you mine for rubies, gold, diamonds, etc do you need massive amounts of those to build the mine? No, you need money, people, equipment, housing, food, and building materials. In-game equivalents would be Ec, Doff/Boff, equipment, commodities, food, but since dilithium is a fundamental part of power systems in ST, there should be a build power supply project that requires an initial amount of dil, but only that one mission and only once.
Requiring Dilithium to build a Dilithium mine that is supposed to help reduce cost to smaller fleets doesn't help at all, and as many said it costs more than you save. Forget whatever they're adding in the future for more holdings, those are irrelevant right now.
200,000+ dil for a tier 2 project, 160,00+ for another one, both again on a tier 2 fleet base is insane considering there are a lot more than just those two all at once.
Fleetbases should be fun, slightly challenging, and functional places for fleets to gather, and work together on a common goal.
Removing Doff missions and Fleet gear for the moment which should be perks let's look at the actual functions of fleetbases.
Can you run holodeck specific missions at the fleetbase............No
Do Embassies have player diplomatic side missions..................No
Fleet shipyard have unique R&D (Crafting)...............................No
Dilithium Mine allows players to do the dil mining dailies..........Don't know do they?
So again without Fleet gear being a consideration what purpose do they serve?
I'm shocked there are people that actually think the cap is a real thing.
That you refuse to understand that a functional barrier is a functional barrier, whether or not there's a convoluted way around it or not, never ceases to amuse me.
Secondly, please continue to take backhanded swipes at groups that are already more likely to have an army of alts than just about anyone else, then try and stereotype that group into being a swarm of whining idiots whilst demonstrating your own utter lack of perspective.
Thirdly, thank you so very much for making yet another series of completely incorrect and unsupported assumptions about how I, or anyone else for that matter, deal with the refining limit.
Finally, keep on pushing the notion that somehow having to expend real money, maintain an army of alts or significantly delay progress on the countless resource sinks STO piles on players, is an acceptable workaround to a time-gate arbitrarily imposed to impede player progress and generate revenue for PWE. That one's never going to get old.
No, it would be absolutely terrible ! The exploiting possibilities are amazing, that's why something like that will never happen !
i know what you mean. whats about ppl can only contibute if they stay for at least 2 weeks in fleet or something like this? so, if you try to do "fleet-hopping" as exploiting ,you can prevent it that easy.
Of course you have to think twice to the whole process, but don't tell me that something like the system now is fair.. and yes, i want to stay in a small fleet, as it is family and rl-friends..and i dont have 100 ppl in my family play sto
***** WARNING: BAD ENGLISH, NO NATIVE SPEAKER *******
i know what you mean. whats about ppl can only contibute if they stay for at least 2 weeks in fleet or something like this? so, if you try to do "fleet-hopping" as exploiting ,you can prevent it that easy.
Of course you have to think twice to the whole process, but don't tell me that something like the system now is fair.. and yes, i want to stay in a small fleet, as it is family and rl-friends..and i dont have 100 ppl in my family play sto
have fun...
Well, if you expect to level up your fleet with 5 people just as fast as with 500, I guess you're out of luck. You will simply need a lot more time.
Most of the items needed for projects can be traded, you can even move dillithium between your characters easily. That 2 week period you mentioned wouldn't prevent exploiting.
It's a fraking Dilithium Mine, why in the hell should I have to spend dil to improve a dilithium mine??
Building a power plant doesn't take power? Don't need any iron to make an iron mine?
While the discount is a colossal failure on Stahl's part, the idea that Dilithium shouldn't be needed is silly.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Reduce the cost and build time of each starbase tier project(no other project or holding) based on how long the fleet has been active since July 12, 2012(when fleet holdings were introduced). XP and requisition projects should not receive this discount.
Example:
After the first 3 months a guild has been created, tier 1 starbase projects gain a -33% reduction in build time and costs. (If the guild was created before July 12, 2012, set the date created to July 12, 2012)
After the first 6 months, tier 2 starbase projects gain a -33% reduction in build time and costs.
After the first 9 months, tier 3 starbase projects gain a -33% reduction in build time and costs; tier 1 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 12 months, tier 4 starbase projects gain a -33% reduction in build time and costs; tier 2 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 15 months, tier 5 starbase projects gain a -33% reduction in build time and costs; tier 3 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 18 months, tier 4 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 21 months, tier 5 starbase projects gain another -33%(-66% total) reduction in build time and costs.
Well, if you expect to level up your fleet with 5 people just as fast as with 500, I guess you're out of luck. You will simply need a lot more time.
Nice strawman.
Fact: DStahl said that this holding would have significant impact on the problems small fleets are having progressing.
Fact: This holding does the exact opposite, putting small fleets further behind than they were.
We're not asking to progress 100 times faster. We're asking Cryptic to live up to their damn promises.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Building a power plant doesn't take power? Don't need any iron to make an iron mine?
While the discount is a colossal failure on Stahl's part, the idea that Dilithium shouldn't be needed is silly.
Iron is a structural component, dilithium is not. Anti-matter reactors are used on starships, not on mining stations, even DS9 used fusion reactors, they have the space and its a whole lots more stable and cheaper.
Well, if you expect to level up your fleet with 5 people just as fast as with 500, I guess you're out of luck. You will simply need a lot more time.
Most of the items needed for projects can be traded, you can even move dillithium between your characters easily. That 2 week period you mentioned wouldn't prevent exploiting.
Never ment to keep up with a real big fleet but at least you can get SOMEWHERE if they reduce the cost.
Chars? I have written from Accounts (yes, sometimes i got a bright moment and use my brain ^^)
and yes, i TRY at least to find a solution to change the situation and not to sit an tell what can't be done.. maybe you have a better idea? i am open for every system, but ANOTHER sink will make it even worse for small fleets, due to NO ONE will wait for the next 5 years to get the fleet up to tier 5, even we lil "dumb TRIBBLE" will give up earlier
Nope, i only expect, that, if we are willing, at least have a chance to get up a bit.. if they dont want to have the small fleets: they should tell us, clearly and frankly..but not promise "we will help the small fleets" and do stuff like that..another sink will NOT help, ( good for the big fleets as they get new members ^^ )
as i already have writte: you have to think twice how to change it.... but i didn't mean that i do have to make a "waterprove concept" on my own ...;)
Iron is a structural component, dilithium is not. Anti-matter reactors are used on starships, not on mining stations, even DS9 used fusion reactors, they have the space and its a whole lots more stable and cheaper.
In STO Dilithium is a currency.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Iron is a structural component, dilithium is not. Anti-matter reactors are used on starships, not on mining stations, even DS9 used fusion reactors, they have the space and its a whole lots more stable and cheaper.
yeah a dilithium or antimatter reactor on a planet to power a mine don't sound right or safe. especially fed side. no telling what kinda crazy trouble the kdf and romulans will get themselves into when it comes to mining tho
Reduce the cost and build time of each starbase tier project(no other project or holding) based on how long the fleet has been active since July 12, 2012(when fleet holdings were introduced). XP and requisition projects should not receive this discount.
Example:
After the first 3 months a guild has been created, tier 1 starbase projects gain a -33% reduction in build time and costs. (If the guild was created before July 12, 2012, set the date created to July 12, 2012)
After the first 6 months, tier 2 starbase projects gain a -33% reduction in build time and costs.
After the first 9 months, tier 3 starbase projects gain a -33% reduction in build time and costs; tier 1 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 12 months, tier 4 starbase projects gain a -33% reduction in build time and costs; tier 2 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 15 months, tier 5 starbase projects gain a -33% reduction in build time and costs; tier 3 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 18 months, tier 4 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 21 months, tier 5 starbase projects gain another -33%(-66% total) reduction in build time and costs.
No more discounts past this point.
time based discounts will also do
no bad idea, either
At least it doesn't matter , as all big fleets ar now at t5, only the small once hopping behind.. so maybe a reduce for all older projects will help also (so every new fleet can keep up.. and no, i dont see the big problem as you can buy your items in any fleet you like...you only need to get some fleetmarks and dili.)
Leave the new holding Dili. Mine as expensive as it is, and maybe everything from t4 onwards, but reduce the cost of t1-t4 will help a lot.
Have fun
I wasn't talking about the new fleet holding or any promises, I was merely saying that more people will get more done, that's all.
OK , but I was talking about the promises that we should get with the new holding. That you have anserwed to me gave me the idea you know at least WHY i try to find a different approach.
So, qjunior, you think this is fair as it is and should be left untouched?
OK , but I was talking about the promises that should be IN the new holding. That you have anserwed to me it gave me the idea you know at least WHY i try to find a different approach.
So, qjunior, you think this is fair as it is and should be left untouched?
It does reduce project costs..... so it helps anyone to some degree I guess. It probably doesn't help fleets much that have already done a lot.
I'm the Division Commander of my fleets Klingon Division and was quite interested in reduced costs, as most of my members are just "dust-collecting fed alts" atm. Too bad I have to come up with tons of resources to actually get a discount.
I'm glad you changed the requirement on that military fleet commendation mission.
Will you also change the duty officer requirement on the experimental warp core mission. It's two antimatter specialist engineers cool. But it then shifts to science department for the last two but the job is STILL matter/antimatter engineer! :mad:
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
It does reduce project costs..... so it helps anyone to some degree I guess. It probably doesn't help fleets much that have already done a lot.
I'm the Division Commander of my fleets Klingon Division and was quite interested in reduced costs, as most of my members are just "dust-collecting fed alts" atm. Too bad I have to come up with tons of resources to actually get a discount.
so, at least you understand it and no, it doesnt help only the SMALL fleets, as this is for all fleets, and DStahl said that this holding would have significant impact on the problems small fleets are having progressing.
so yes, it HAS a significent impact: it makes things WORSE! to get the reduction you have to spend for the next..hm 1-2 years? mind: you have now to spread your ressources to 3 holdings..and that is no help in any way. for big fleets it is not interresting, no matter what kind of sinks they invent. they are only limited by the upgrade timer.
so this will help progressing? hum...... i've expected something different ... so, more ginding and farming will go one, no one have the time just to play..only "get some marks, get some dili, get some (insert your favorite here)". exactly THIS is the reason why i (and some others) have quited with another MMO some month ago after this one had a big update..., only daylies, grinding, reputation project..well, i think they patch the fun out of the game, and i would really like to have at least a bit of it back. and no: i dont need everything at once, but the costs of the projects are a that big mountain for small fleets that no one will realy start in getting it out of the way.. sure you CAN move Mt. Everest all on your own 10 miles south, but belive me, it is no fun at all (not that i have tried it..really no..look at a map, its still there where it belongs to be)
but no, no more ideas from me, i reduce it to the question:
DStahl: where exactly IS the promised help???? i don't see any, and so do all others i ask .
There are 3 dilithium dailies involved with the Dilithium Mine. Most people don't get to the dilithium cap every day and if the rich dilithium mining daily is anywhere close to what Lockbox mining claims are, then the Dilithium Mine will pay for itself. There is only one problem with the Mine and that is that each project costs dilithium. Get rid of that requirement and raise the discount to 5% per tier and the Dilithium Mine will be the best Fleet Holding ever.
Besides there will at least be two more Fleet Holdings introduced after this since we still have Exploration, Espionage, Medical, and Colonial to do. All the discounts given through the Mine will impact every current and future fleet project. Less Fleet Marks, less duty officers, and less dilithium makes this Fleet Holding too attractive.
There is only one problem with the Mine and that is that each project costs dilithium. Get rid of that requirement and raise the discount to 5% per tier and the Dilithium Mine will be the best Fleet Holding ever.
I agree with this. Remove dilithium costs from projects and raise the discount slightly, and if the mining dailies are any good (2000-5000 dilithium per day) then it would actually live up to the promise of helping small fleets.
Besides there will at least be two more Fleet Holdings introduced after this since we still have Exploration, Espionage, Medical, and Colonial to do. All the discounts given through the Mine will impact every current and future fleet project. Less Fleet Marks, less duty officers, and less dilithium makes this Fleet Holding too attractive.
Considering a fleet will need at minimum three additional fleet holdings priced comparably to the Embassy (and that's assuming you did the mine before doing a single project on your Starbase or Embassy) to simply break even on this mine...not so much.
I agree with this. Remove dilithium costs from projects and raise the discount slightly, and if the mining dailies are any good (2000-5000 dilithium per day) then it would actually live up to the promise of helping small fleets.
That sounds good!
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Comments
Some of us buy in bulk for our starbase/embassy projects (thousands at a time)
- Collapsible arrows in our Replicator (Similar to the Reputation lists)
I never buy food and sometimes buy commodities from the Replicator.
- Starbase/Embassy/Mine Holding's Leader board sorted by @Handles instead of Character Name. (If Possible).
My Fleet was doing "Contributor of the Month Awards" for our fleet members but finding and adding up Alternate Characters became too big of a task to continue.
I've also been encountering a lot of "Leechers" recently. I would get teamed to run a PvE mission and would get a "team mate" who would sit Inactive or actually Hide so they can get rewards without doing anything.
Anything you can do to prevent this would be GREATLY appreciated.
(Maybe something like Awards based off of damage/heals in the match. Or a Team vote to Kick these leechers so we can get a useful person on the team.)
-- Doing great everyone. I'm loving the new content. --
It's a fraking Dilithium Mine, why in the hell should I have to spend dil to improve a dilithium mine??
With all the commodities, equipment, doffs, boffs, etc in the game you really couldn't find a way to build a mine without needing Dilithium?
I know i'm going to get slammed for mentioning real life concerning a video game, but let's look at this realistically for a minute.
When you mine for rubies, gold, diamonds, etc do you need massive amounts of those to build the mine? No, you need money, people, equipment, housing, food, and building materials. In-game equivalents would be Ec, Doff/Boff, equipment, commodities, food, but since dilithium is a fundamental part of power systems in ST, there should be a build power supply project that requires an initial amount of dil, but only that one mission and only once.
Requiring Dilithium to build a Dilithium mine that is supposed to help reduce cost to smaller fleets doesn't help at all, and as many said it costs more than you save. Forget whatever they're adding in the future for more holdings, those are irrelevant right now.
200,000+ dil for a tier 2 project, 160,00+ for another one, both again on a tier 2 fleet base is insane considering there are a lot more than just those two all at once.
Fleetbases should be fun, slightly challenging, and functional places for fleets to gather, and work together on a common goal.
Removing Doff missions and Fleet gear for the moment which should be perks let's look at the actual functions of fleetbases.
Can you run holodeck specific missions at the fleetbase............No
Do Embassies have player diplomatic side missions..................No
Fleet shipyard have unique R&D (Crafting)...............................No
Dilithium Mine allows players to do the dil mining dailies..........Don't know do they?
So again without Fleet gear being a consideration what purpose do they serve?
That you refuse to understand that a functional barrier is a functional barrier, whether or not there's a convoluted way around it or not, never ceases to amuse me.
Secondly, please continue to take backhanded swipes at groups that are already more likely to have an army of alts than just about anyone else, then try and stereotype that group into being a swarm of whining idiots whilst demonstrating your own utter lack of perspective.
Thirdly, thank you so very much for making yet another series of completely incorrect and unsupported assumptions about how I, or anyone else for that matter, deal with the refining limit.
Finally, keep on pushing the notion that somehow having to expend real money, maintain an army of alts or significantly delay progress on the countless resource sinks STO piles on players, is an acceptable workaround to a time-gate arbitrarily imposed to impede player progress and generate revenue for PWE. That one's never going to get old.
Wow...THIS..is your help for small fleets..the big promised...well
what the hell is that complicated to help small fleets:
for the devs: count how many accounts are in a fleet (account, not chars).. isn't THAT complicated.
now, if a (standard)fleet with 100% cost = let us say..hm 150 accounts then do steps to reduce.
A fleet have 1-15 accounts: 10% of the cost
15-30: 20% of the cost
30-45: .. i think you get it.. well THAT will help the SMALL fleets.....
so, just my 2 cent and i hope understandable ...
Reverse it and you've got a good idea. 1-15 accounts should get max discount while the larger the fleet gets the less less discount is applied.
thats why i wrote cost and not discount
So, yes, discount wise it would be:
A fleet have 1-15 accounts: 90% discount
15-30: 80% discount
30-45: .. and so on
a fleet starbase with scaling projects based on active players would be a great idea
No, it would be absolutely terrible ! The exploiting possibilities are amazing, that's why something like that will never happen !
i know what you mean. whats about ppl can only contibute if they stay for at least 2 weeks in fleet or something like this? so, if you try to do "fleet-hopping" as exploiting ,you can prevent it that easy.
Of course you have to think twice to the whole process, but don't tell me that something like the system now is fair.. and yes, i want to stay in a small fleet, as it is family and rl-friends..and i dont have 100 ppl in my family play sto
have fun...
maybe It can but how?
Well, if you expect to level up your fleet with 5 people just as fast as with 500, I guess you're out of luck. You will simply need a lot more time.
Most of the items needed for projects can be traded, you can even move dillithium between your characters easily. That 2 week period you mentioned wouldn't prevent exploiting.
Building a power plant doesn't take power? Don't need any iron to make an iron mine?
While the discount is a colossal failure on Stahl's part, the idea that Dilithium shouldn't be needed is silly.
Reduce the cost and build time of each starbase tier project(no other project or holding) based on how long the fleet has been active since July 12, 2012(when fleet holdings were introduced). XP and requisition projects should not receive this discount.
Example:
After the first 3 months a guild has been created, tier 1 starbase projects gain a -33% reduction in build time and costs. (If the guild was created before July 12, 2012, set the date created to July 12, 2012)
After the first 6 months, tier 2 starbase projects gain a -33% reduction in build time and costs.
After the first 9 months, tier 3 starbase projects gain a -33% reduction in build time and costs; tier 1 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 12 months, tier 4 starbase projects gain a -33% reduction in build time and costs; tier 2 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 15 months, tier 5 starbase projects gain a -33% reduction in build time and costs; tier 3 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 18 months, tier 4 starbase projects gain another -33%(-66% total) reduction in build time and costs.
After the first 21 months, tier 5 starbase projects gain another -33%(-66% total) reduction in build time and costs.
No more discounts past this point.
Nice strawman.
Fact: DStahl said that this holding would have significant impact on the problems small fleets are having progressing.
Fact: This holding does the exact opposite, putting small fleets further behind than they were.
We're not asking to progress 100 times faster. We're asking Cryptic to live up to their damn promises.
Iron is a structural component, dilithium is not. Anti-matter reactors are used on starships, not on mining stations, even DS9 used fusion reactors, they have the space and its a whole lots more stable and cheaper.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Never ment to keep up with a real big fleet but at least you can get SOMEWHERE if they reduce the cost.
Chars? I have written from Accounts (yes, sometimes i got a bright moment and use my brain ^^)
and yes, i TRY at least to find a solution to change the situation and not to sit an tell what can't be done.. maybe you have a better idea? i am open for every system, but ANOTHER sink will make it even worse for small fleets, due to NO ONE will wait for the next 5 years to get the fleet up to tier 5, even we lil "dumb TRIBBLE" will give up earlier
Nope, i only expect, that, if we are willing, at least have a chance to get up a bit.. if they dont want to have the small fleets: they should tell us, clearly and frankly..but not promise "we will help the small fleets" and do stuff like that..another sink will NOT help, ( good for the big fleets as they get new members ^^ )
as i already have writte: you have to think twice how to change it.... but i didn't mean that i do have to make a "waterprove concept" on my own ...;)
have fun
In STO Dilithium is a currency.
yeah a dilithium or antimatter reactor on a planet to power a mine don't sound right or safe. especially fed side. no telling what kinda crazy trouble the kdf and romulans will get themselves into when it comes to mining tho
time based discounts will also do
no bad idea, either
At least it doesn't matter , as all big fleets ar now at t5, only the small once hopping behind.. so maybe a reduce for all older projects will help also (so every new fleet can keep up.. and no, i dont see the big problem as you can buy your items in any fleet you like...you only need to get some fleetmarks and dili.)
Leave the new holding Dili. Mine as expensive as it is, and maybe everything from t4 onwards, but reduce the cost of t1-t4 will help a lot.
Have fun
I wasn't talking about the new fleet holding or any promises, I was merely saying that more people will get more done, that's all.
! <-
I dont see the sense in "send more dilithim to reduce your dilithium cost" ..
Well, it's not like the new holding does just decrease costs for other projects, there is other stuff too.
OK , but I was talking about the promises that we should get with the new holding. That you have anserwed to me gave me the idea you know at least WHY i try to find a different approach.
So, qjunior, you think this is fair as it is and should be left untouched?
It does reduce project costs..... so it helps anyone to some degree I guess. It probably doesn't help fleets much that have already done a lot.
I'm the Division Commander of my fleets Klingon Division and was quite interested in reduced costs, as most of my members are just "dust-collecting fed alts" atm. Too bad I have to come up with tons of resources to actually get a discount.
Will you also change the duty officer requirement on the experimental warp core mission. It's two antimatter specialist engineers cool. But it then shifts to science department for the last two but the job is STILL matter/antimatter engineer! :mad:
so, at least you understand it and no, it doesnt help only the SMALL fleets, as this is for all fleets, and DStahl said that this holding would have significant impact on the problems small fleets are having progressing.
so yes, it HAS a significent impact: it makes things WORSE! to get the reduction you have to spend for the next..hm 1-2 years? mind: you have now to spread your ressources to 3 holdings..and that is no help in any way. for big fleets it is not interresting, no matter what kind of sinks they invent. they are only limited by the upgrade timer.
so this will help progressing? hum...... i've expected something different ... so, more ginding and farming will go one, no one have the time just to play..only "get some marks, get some dili, get some (insert your favorite here)". exactly THIS is the reason why i (and some others) have quited with another MMO some month ago after this one had a big update..., only daylies, grinding, reputation project..well, i think they patch the fun out of the game, and i would really like to have at least a bit of it back. and no: i dont need everything at once, but the costs of the projects are a that big mountain for small fleets that no one will realy start in getting it out of the way.. sure you CAN move Mt. Everest all on your own 10 miles south, but belive me, it is no fun at all (not that i have tried it..really no..look at a map, its still there where it belongs to be)
but no, no more ideas from me, i reduce it to the question:
DStahl: where exactly IS the promised help???? i don't see any, and so do all others i ask .
have fun
Besides there will at least be two more Fleet Holdings introduced after this since we still have Exploration, Espionage, Medical, and Colonial to do. All the discounts given through the Mine will impact every current and future fleet project. Less Fleet Marks, less duty officers, and less dilithium makes this Fleet Holding too attractive.
I agree with this. Remove dilithium costs from projects and raise the discount slightly, and if the mining dailies are any good (2000-5000 dilithium per day) then it would actually live up to the promise of helping small fleets.
Considering a fleet will need at minimum three additional fleet holdings priced comparably to the Embassy (and that's assuming you did the mine before doing a single project on your Starbase or Embassy) to simply break even on this mine...not so much.
That sounds good!