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TRIBBLE Maintenance and Release Notes - June 11, 2013

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  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    *big sigh* no...that isn't what is needed. The numbers of DOFFs needed aren't the issue, or the other projects, it's those big, 1,000 xp missions with the X/X numbers that are the issue. And you completely side-stepped them.

    That's really what folks want more than anything else (at least I do). A better mixture of DOFFs, or let us have the 1k missions with DOFF mixtures instead. That is really the only thing that is truly needed. The discount from the mine might be nice, but it is really small change if the DOFF issue is still hanging there.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited June 2013
    Looks like nothing has been sorted about people's ECs received after selling things on the exchange but didn't get their money.
    [SIGPIC]USSDundee_zpsfcfe716b.jpg[/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    "Updated replicator food/drink unlocks to work with Romulan bartender and chef Duty Officers"

    YAY!

    "Livona, a Romulan Duty Officer, no longer has the Founders of the Federation trait. "

    Awww... I liked that. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    mimey2 wrote: »
    *big sigh* no...that isn't what is needed. The numbers of DOFFs needed aren't the issue, or the other projects, it's those big, 1,000 xp missions with the X/X numbers that are the issue. And you completely side-stepped them.

    That's really what folks want more than anything else (at least I do). A better mixture of DOFFs, or let us have the 1k missions with DOFF mixtures instead. That is really the only thing that is truly needed. The discount from the mine might be nice, but it is really small change if the DOFF issue is still hanging there.
    I think what Salami was saying is that the misisons that used to take 60 sci and 60 med will now take 120 sci/med, but missions that took only med or only sci will still take only med or only sci.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    Systems
    • Crystalline Entity Adjustments
      • Reward Updates
          • The normal Crystalline Entity will now reward 30 marks instead of 25
          • The elite Crystalline Entity mission will now reward 60 marks instead of 40.
        • The number of targets hit by the Matter Conversion Beam has been decreased during Phase 2 and Phase 3, on both Normal and Elite versions.
        • On Elite, the following additional changes have been made:
          • Reduced the max number of Fragments that may be present on the map from 12 to 9.
          • Reduced the spawn frequency of Fragments slightly
          • Reduced the Entity's regeneration rates

      Guess I'm glad I didn't type out the post I was going to make about the need to buff the Large Crystalline Fragments. Or maybe I'm not glad...maybe I should have? Wouldn't have made any difference, but would I have felt better having made it? Perhaps I should make it now, eh?

      Buff Large Fragments in Crystalline Catastrophe Elite

      As it stands, CCE is one of the easiest PvE scenarios for people to troll. They can troll it and leave at will, without suffering any penalty as they might should they troll an ESTF. There is no lockout for their trolling this scenario and then leaving once they've had their...chuckles.

      In an attempt to curtail such action, I suggest the following buffs/tweaks/changes be made to the Large Fragments in Crystalline Catastrophe Elite:

      1) Instakill/one-shot. If a player's ship gets hit by one, that's it. Boom. Watching the respawn timer. This would prevent those players that are easily capable of taking multiple hits spamming Small Fragments back to the Entity.

      2) Guaranteed Critical system damage to one or more systems upon each death to a Large Fragment. This damage would not be able to be repaired for free at a starbase and would require the purchase of an actual commodity to repair the damaged system. The regular commodities would not create any form of barrier, so something more pricey would have to be instituted.

      3) Increased respawn timer based on the number of damaged systems. Whether they were damaged during this particular CCE or showed up with damage from a previous CCE or ESTF, their respawn timer would be based on the number of damaged systems.

      4) Three strikes and you're out. Dying three times to Large Fragments would result in the player being kicked from the CCE and suffering the Leaver penalty. A player could leave before then without suffering said penalty.

      The above four items, imho, would cut down on the number of people that are purposefully griefing CCE. They would act as a deterrent. No doubt, those that are determined to grief will continue to do so. I said cut down...not eliminate.

      But wait, I'm sure somebody is thinking - what about the folks that are not trying to grief? What about the folks that perhaps have no idea what they're supposed to be doing? What about the folks that perhaps have a bad build, whether character - ship - or even both? What about all those folks that might be adversely affected by those changes?

      There's a Crystalline Catastrophe and a Crystalline Catastrophe Elite. If they're not ready for CCE, then they're not ready for CCE. Their lack of knowing what to do or expecting to faceroll the scenario with a bad build...should not cause grief for those that know what they're doing and have taken time to hone a build. It doesn't require some perfect/uber build in the least...but there are folks that through their build are unintentionally griefing the other players.

      The game has three Difficulty levels, but c'mon - let's be honest about them, eh?

      Normal - is actually pretty damn Casual.
      Advanced - is actually close to Normal.
      Elite - dances around in Advanced.

      Would be nifty if there were four levels, eh?

      Casual, Normal, Advanced, and Elite...

      ...and if scenarios like CCE and STFs were separated into those four levels. Well, STFs perhaps...CCE would likely have to be split into two, perhaps three.

      Crystalline Catastrophe Casual
      Crystalline Catastrophe Advanced
      ...and perhaps during certain hourly events, Crystalline Catastrophe Elite.

      Perhaps there could even be the requirement with said scenarios that a certain number of them have to be completed successfully before the next tier unlocks. Almost assuredly, this would have to be account based...it would not be any guarantee that Bob on his Tac knows what to do on his Sci, but he should definitely have enough of a clue to figure it out at that point; and if it were not account based...that would be punitive.

      So with something like that in place, the great community that STO has, then players could learn the scenarios, advance to the next levels, and generally have a better play experience...as would those around them.

      Course, lol, such a change would mean that I run Advanced at most...because I'm not an Elite player. I'm not going to kid myself about that. Too many folks that are not intentionally griefing though, are definitely kidding themselves when they queue CCE instead of CC.
    • bootybootsbootyboots Member Posts: 0 Arc User
      edited June 2013
      I think what Salami was saying is that the misisons that used to take 60 sci and 60 med will now take 120 sci/med, but missions that took only med or only sci will still take only med or only sci.

      No, its the reverse. The 500xp projects were the ones changed. The 1000xp projects were untouched.
      Here is a rough example.

      A project that used to only require Science duty officers will now accept science OR medical, giving you more options.

      A project that had two separate slots with one requiring science and the other requiring medical has not been changed.


      In my opinion, its making the situation worse, as now those 500xp projects that only accepted worthless doffs will now accept the hard to obtain doffs, making it a dangerous project to queue as it potentially diverts resources from the real XP projects. (e.g., a well-meaning but under-informed or inattentive fleet member puts medical doffs into the 500xp project rather than save them for the 1000xp project)
      House of Sigma (channel KDFdefera for PvE requiring only KDF teams) List of KDF issues [my in-game handle @bootymcboots] (channel KDF Empire for KDF orientated discussion - still in development/growing)
    • thepantspartythepantsparty Member Posts: 431 Arc User
      edited June 2013
      Quick question on the bridge officer recruitment assignment:

      - Currently, bridge officer evaluations are personal assignments that are visible in any sector.
      - The patch notes say the Romulan/Reman recruitment will only be available while in the Command Center

      So will these new assignments be personal assignments but only visible while in the Command Center? If so I think that's a poor way to implement it. The recruitment assignments will be very desirable, but having to travel to the Command Center every hour to see if you happen to have them up will be very tedious. If they're going to be sector-restricted, I hope they're in the sector tab (so you can share with other people when they're up and you don't have to check as frequently for fear of missing one) rather than personal.
    • rtk142rtk142 Member Posts: 613 Arc User
      edited June 2013
      Nine percent, really? I mean yes any reduction is good yes and thank you for that, but was hoping for like 25% at least
      bridges.jpg
      Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
    • bootybootsbootyboots Member Posts: 0 Arc User
      edited June 2013
      Quick question on the bridge officer recruitment assignment:

      - Currently, bridge officer evaluations are personal assignments that are visible in any sector.
      - The patch notes say the Romulan/Reman recruitment will only be available while in the Command Center

      current bridge officer evaluations are locational based

      I think you may be thinking of achievement based bridge officer recruitments

      for example:

      http://sto.gamepedia.com/Assignment:_Evaluate_Klingon_Bridge_Officer_Applicant
      House of Sigma (channel KDFdefera for PvE requiring only KDF teams) List of KDF issues [my in-game handle @bootymcboots] (channel KDF Empire for KDF orientated discussion - still in development/growing)
    • phyrexianherophyrexianhero Member Posts: 768 Arc User
      edited June 2013
      elessym wrote: »
      Going from Phyrexian's numbers, the Dilithium mine would have to provide a 30% cost reduction in order to just *break even.*

      I don't see this helping small fleets at all.

      Once again, Cryptic fails to deliver.

      "You had my curiosity. Now you have my attention." I will definitely be checking this out in more detail.

      UPDATED
      mojoman68 wrote: »
      Plus, fix the doffs in 1K XP projects. I've got a stalled Sci needing 37 more Meds... Either combine the required types. Or adopt Phyrexianhero's idea of separate fleet doff boxes for each class.

      Definitely looks like a good way to go about it if they don't want to change projects that require science doffs and medical doffs as well.
      john98837 wrote: »
      Some great changes but nothing being done about the fleet buff provisioning issue? Everything else the number of provisions increases with the tier, as does the cost, but buffs only the cost goes up. We are at tier 5 and still getting the same 5 provisions we did at tier 1, with a 500 member fleet not only is this ridiculously expensive it doesn't come close to keeping up with demand.

      http://sto-forum.perfectworld.com/showthread.php?p=10742871

      Yes! It's very frustrating that buff provision projects only reward 5 for a day's project. This is incredibly few for a Tier 5 project and especially for any large fleet.
      Playing since January 2010. STOwiki administrator. Accolade hunter.
      My STOwiki page | Reachable in-game @PhyrexianHero
      Fed Armada: Section 31 (level 730, 2700+ members)
      KDF Armada: Klingon Intelligence (level 699, 2100+ members)
    • eklinaareklinaar Member Posts: 0 Arc User
      edited June 2013
      Overall, this is a fantastic patch, and overall, the expansion is fantastic and I'm loving it and playing quite a lot. I know you've been hard at work with this stuff. I'm pleased to see that you're fixing almost every major problem I've noticed in the expansion. However, there are two quite notable absences.

      First, the Borg Red Alert bug is still quite prominent and has been ever since the Borg Red Alerts launched. Why is it taking so long to squish this particular bug?

      Second:
      *Updated all Fleet project inputs to allow fleet members to input Engineering and Operations department duty officers where you could previously only slot Engineering OR Operations.

      **The exception to this rule is projects that have two separate Engineering and Operation department inputs.

      *Updated all Fleet project inputs to allow fleet members to input Science and Medical department duty officers where you could previously only slot Science OR Medical.

      **The exception to this rule is projects that have two separate Science and Medical department inputs.

      You've completely missed the point of the many threads about this issue. The projects that have two separate Duty Officer requirements are the ones that need to be changed. Those are the ones where we keep getting stuck because Security and Medical DOffs are so rare.
    • starkaosstarkaos Member Posts: 11,556 Arc User
      edited June 2013
      rtk142 wrote: »
      Nine percent, really? I mean yes any reduction is good yes and thank you for that, but was hoping for like 25% at least

      9% really helps. My fleet is currently doing the Tier 3 Diplomatic Upgrade and it would save 67,500 Dilithium. The Tier 4 Facility projects would save 81,000 Dilithium. Tier 4 Equipment Provision Projects would save 7,200 Dilithium. A new fleet could save 2 million Dilithium or about $200 in their trip to Tier 5 Starbase.
    • starwheelerstarwheeler Member Posts: 293 Arc User
      edited June 2013
      an update i like to see is the dilithium duty officer (purple) we buy at are starbase for 1 000 000 ec could they be upgrade whit resole traits ,fel like for that price we should at less get that one!!
    • cha0s1428cha0s1428 Member Posts: 416 Arc User
      edited June 2013
      starkaos wrote: »
      9% really helps. My fleet is currently doing the Tier 3 Diplomatic Upgrade and it would save 67,500 Dilithium. The Tier 4 Facility projects would save 81,000 Dilithium. Tier 4 Equipment Provision Projects would save 7,200 Dilithium. A new fleet could save 2 million Dilithium or about $200 in their trip to Tier 5 Starbase.

      Probably not quite that much of a savings. No doubt these new projects will cost roughly the same dil/FM as the embassy.

      Also, where is this 3% number coming from? I've read the notes carefully (I thought) and through about 10 pages or so, and can't find where this number came from.
    • entnx01entnx01 Member Posts: 549 Arc User
      edited June 2013
      Are the maps for the holding in the game, and if so which area of sector space can I find it?
    • commanderkassycommanderkassy Member Posts: 1,005 Arc User
      edited June 2013
      ♪ I'm going around not in circles but in spirographs.
      It's pretty much this hard to keep just one timeline intact. ♪
    • eradicator84eradicator84 Member Posts: 1,116 Arc User
      edited June 2013
      [*]Orion Interceptor and Orion Marauding Force carrier pets did now have deployment audio.
      Does that include (Elite) Slavers?
      Mine have been spat out of my Corsair rather silently of late too.

      • (Ultra Rare) Advanced Engineering Armor Consoles Mk X to Mk XII
      • (Ultra Rare) Advanced Engineering RCS Consoles Mk X to Mk XII
      Confirmation that all other engineering console types are useless? ;)


      Here is a rough example.

      A project that used to only require Science duty officers will now accept science OR medical, giving you more options.

      A project that had two separate slots with one requiring science and the other requiring medical has not been changed.

      So now when I'm dumping in doffs, I could be unwillingly turfing rarer medical/ops doffs unless I actually read the speciality of each doff as I (still) manually tick each of the 50-100 doffs in my list as I input for each project?

      This does not solve the issue, and could in fact exacerbate it.

      If a project currently requires both ops and engy doffs, or sci and medical doffs, combine the two requirements into 1 input and double the usual amount required. Problem solved.

      Unless or until doff specialisations are evened out somehow to give equal chance of getting each from fleet doff vendor we'll continue having this imbalance.
      AFMJGUR.jpg
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    • rtk142rtk142 Member Posts: 613 Arc User
      edited June 2013
      starkaos wrote: »
      9% really helps. My fleet is currently doing the Tier 3 Diplomatic Upgrade and it would save 67,500 Dilithium. The Tier 4 Facility projects would save 81,000 Dilithium. Tier 4 Equipment Provision Projects would save 7,200 Dilithium. A new fleet could save 2 million Dilithium or about $200 in their trip to Tier 5 Starbase.

      wouldn't 6 million be better?
      bridges.jpg
      Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
    • rtk142rtk142 Member Posts: 613 Arc User
      edited June 2013
      cha0s1428 wrote: »
      Probably not quite that much of a savings. No doubt these new projects will cost roughly the same dil/FM as the embassy.

      Also, where is this 3% number coming from? I've read the notes carefully (I thought) and through about 10 pages or so, and can't find where this number came from.

      it comes from looking at them on tribble and yeah, the projects just shift the costs to the mine. INCLUDING more fleet marks.
      bridges.jpg
      Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
    • elessymelessym Member Posts: 0 Arc User
      edited June 2013
      starkaos wrote: »
      9% really helps. My fleet is currently doing the Tier 3 Diplomatic Upgrade and it would save 67,500 Dilithium. The Tier 4 Facility projects would save 81,000 Dilithium. Tier 4 Equipment Provision Projects would save 7,200 Dilithium. A new fleet could save 2 million Dilithium or about $200 in their trip to Tier 5 Starbase.

      Saving 2 million Dilithium is pretty pointless if it costs 8.5 million Dilithium to build the mine up (which is what the embassy costs).
      "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
    • eklinaareklinaar Member Posts: 0 Arc User
      edited June 2013
      Seriously? Only 9% total discount, and it costs millions of dilithium to get to that point? When Stahl said in interviews on podcasts that the next holding would make starbase advancement easier on small fleets, I imagined something a good bit more substantial than this.
    • rtk142rtk142 Member Posts: 613 Arc User
      edited June 2013
      elessym wrote: »
      Saving 2 million Dilithium is pretty pointless if it costs 8.5 million Dilithium to build the mine up (which is what the embassy costs).

      This were facebook I would have liked that so quickly. But yeah, I agree. I really thought we were going to be getting discounts that would matter. I mean as I've said it's nice but.......frustrating.
      bridges.jpg
      Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
    • starkaosstarkaos Member Posts: 11,556 Arc User
      edited June 2013
      It is tribble so the value could be changed before it reaches the holodeck. Besides, there is at least 2 more Fleet Holdings based on that Exploration, Espionage, Medical, and Colonial haven't been done yet. Fleets will be upgrading their Dilithium Mines anyway since it provides another source of dilithium for them to use. Also, dilithium doesn't affect just projects, it also affects stuff in the Fleet Store and maybe the Dilithium Store.
    • mimey2mimey2 Member Posts: 0 Arc User
      edited June 2013
      Take this with a grain of salt, it could be wrong:


      I managed to join a fleet on tribble, namely 'the' tribble fleet (remade because of the character wipe), and they had already worked on the dilithium mine somehow. Now, from what I was told, the dilithium mine does NOT cost dilithium, at all.

      No projects were running at the time, so just take it with the knowledge that I could be quite wrong.



      That said, a holding that requires no dil and instead gives dil over time is a nice change up if it's true.
      I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
      I must admit, respect points to Trendy for laying down the law like that.
    • elessymelessym Member Posts: 0 Arc User
      edited June 2013
      mimey2 wrote: »
      Take this with a grain of salt, it could be wrong:


      I managed to join a fleet on tribble, namely 'the' tribble fleet (remade because of the character wipe), and they had already worked on the dilithium mine somehow. Now, from what I was told, the dilithium mine does NOT cost dilithium, at all.

      No projects were running at the time, so just take it with the knowledge that I could be quite wrong.



      That said, a holding that requires no dil and instead gives dil over time is a nice change up if it's true.

      It's possible that this is true. Of course, it's also possible that the amounts of other resources was increased to compensate.
      "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
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    • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
      edited June 2013
      Im more interested in these engineering consoles. Like what the stats are. Will they add extra modifiers like the romulan science consoles or just me MK xiix2. And what will the elite warpcores look like?
      As a time traveller, Am I supposed to pack underwear or underwhen?

      Not everything you see on the internet is true - Abraham Lincoln

      Occidere populo et effercio confractus
    • bootybootsbootyboots Member Posts: 0 Arc User
      edited June 2013
      Im more interested in these engineering consoles. Like what the stats are. Will they add extra modifiers like the romulan science consoles or just me MK xiix2. And what will the elite warpcores look like?

      we can't see them yet as they neglected to make a "door" to the dilithium mine
      House of Sigma (channel KDFdefera for PvE requiring only KDF teams) List of KDF issues [my in-game handle @bootymcboots] (channel KDF Empire for KDF orientated discussion - still in development/growing)
    • walshicuswalshicus Member Posts: 1,314 Arc User
      edited June 2013
      So, has anyone found where this mine actually is in sector space????
      http://mmo-economics.com - analysing the economic interactions in MMOs.
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