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TRIBBLE Maintenance and Release Notes - June 11, 2013

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  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited June 2013
    wazzagiow wrote: »
    a fleet starbase with scaling projects based on active players would be a great idea

    No, it would be absolutely terrible ! The exploiting possibilities are amazing, that's why something like that will never happen ! ;)
  • duraminduramin Member Posts: 0
    edited June 2013
    ***** WARNING: BAD ENGLISH, NO NATIVE SPEAKER *******
    qjunior wrote: »
    No, it would be absolutely terrible ! The exploiting possibilities are amazing, that's why something like that will never happen ! ;)

    i know what you mean. whats about ppl can only contibute if they stay for at least 2 weeks in fleet or something like this? so, if you try to do "fleet-hopping" as exploiting ,you can prevent it that easy.

    Of course you have to think twice to the whole process, but don't tell me that something like the system now is fair.. and yes, i want to stay in a small fleet, as it is family and rl-friends..and i dont have 100 ppl in my family play sto :D

    have fun...
  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited June 2013
    qjunior wrote: »
    No, it would be absolutely terrible ! The exploiting possibilities are amazing, that's why something like that will never happen ! ;)

    maybe It can but how?
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited June 2013
    duramin wrote: »
    ***** WARNING: BAD ENGLISH, NO NATIVE SPEAKER *******



    i know what you mean. whats about ppl can only contibute if they stay for at least 2 weeks in fleet or something like this? so, if you try to do "fleet-hopping" as exploiting ,you can prevent it that easy.

    Of course you have to think twice to the whole process, but don't tell me that something like the system now is fair.. and yes, i want to stay in a small fleet, as it is family and rl-friends..and i dont have 100 ppl in my family play sto :D

    have fun...


    Well, if you expect to level up your fleet with 5 people just as fast as with 500, I guess you're out of luck. You will simply need a lot more time.

    Most of the items needed for projects can be traded, you can even move dillithium between your characters easily. That 2 week period you mentioned wouldn't prevent exploiting.
  • elessymelessym Member Posts: 0 Arc User
    edited June 2013
    voicesdark wrote: »
    It's a fraking Dilithium Mine, why in the hell should I have to spend dil to improve a dilithium mine??

    Building a power plant doesn't take power? Don't need any iron to make an iron mine?

    While the discount is a colossal failure on Stahl's part, the idea that Dilithium shouldn't be needed is silly.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited June 2013
    Here's an idea:

    Reduce the cost and build time of each starbase tier project(no other project or holding) based on how long the fleet has been active since July 12, 2012(when fleet holdings were introduced). XP and requisition projects should not receive this discount.

    Example:

    After the first 3 months a guild has been created, tier 1 starbase projects gain a -33% reduction in build time and costs. (If the guild was created before July 12, 2012, set the date created to July 12, 2012)

    After the first 6 months, tier 2 starbase projects gain a -33% reduction in build time and costs.

    After the first 9 months, tier 3 starbase projects gain a -33% reduction in build time and costs; tier 1 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    After the first 12 months, tier 4 starbase projects gain a -33% reduction in build time and costs; tier 2 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    After the first 15 months, tier 5 starbase projects gain a -33% reduction in build time and costs; tier 3 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    After the first 18 months, tier 4 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    After the first 21 months, tier 5 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    No more discounts past this point.
  • elessymelessym Member Posts: 0 Arc User
    edited June 2013
    qjunior wrote: »
    Well, if you expect to level up your fleet with 5 people just as fast as with 500, I guess you're out of luck. You will simply need a lot more time.

    Nice strawman.

    Fact: DStahl said that this holding would have significant impact on the problems small fleets are having progressing.

    Fact: This holding does the exact opposite, putting small fleets further behind than they were.

    We're not asking to progress 100 times faster. We're asking Cryptic to live up to their damn promises.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited June 2013
    elessym wrote: »
    Building a power plant doesn't take power? Don't need any iron to make an iron mine?

    While the discount is a colossal failure on Stahl's part, the idea that Dilithium shouldn't be needed is silly.

    Iron is a structural component, dilithium is not. Anti-matter reactors are used on starships, not on mining stations, even DS9 used fusion reactors, they have the space and its a whole lots more stable and cheaper.
    Delirium Tremens
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  • duraminduramin Member Posts: 0
    edited June 2013
    ***** WARNING: BAD ENGLISH, NO NATIVE SPEAKER *******
    qjunior wrote: »
    Well, if you expect to level up your fleet with 5 people just as fast as with 500, I guess you're out of luck. You will simply need a lot more time.

    Most of the items needed for projects can be traded, you can even move dillithium between your characters easily. That 2 week period you mentioned wouldn't prevent exploiting.

    Never ment to keep up with a real big fleet :) but at least you can get SOMEWHERE if they reduce the cost.
    Chars? I have written from Accounts (yes, sometimes i got a bright moment and use my brain ^^)

    and yes, i TRY at least to find a solution to change the situation and not to sit an tell what can't be done.. maybe you have a better idea? i am open for every system, but ANOTHER sink will make it even worse for small fleets, due to NO ONE will wait for the next 5 years to get the fleet up to tier 5, even we lil "dumb TRIBBLE" will give up earlier :D

    Nope, i only expect, that, if we are willing, at least have a chance to get up a bit.. if they dont want to have the small fleets: they should tell us, clearly and frankly..but not promise "we will help the small fleets" and do stuff like that..another sink will NOT help, ( good for the big fleets as they get new members ^^ )

    as i already have writte: you have to think twice how to change it.... but i didn't mean that i do have to make a "waterprove concept" on my own ...;)

    have fun
  • elessymelessym Member Posts: 0 Arc User
    edited June 2013
    nicha0 wrote: »
    Iron is a structural component, dilithium is not. Anti-matter reactors are used on starships, not on mining stations, even DS9 used fusion reactors, they have the space and its a whole lots more stable and cheaper.

    In STO Dilithium is a currency.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited June 2013
    elessym wrote: »
    Building a power plant doesn't take power? Don't need any iron to make an iron mine?

    While the discount is a colossal failure on Stahl's part, the idea that Dilithium shouldn't be needed is silly.
    nicha0 wrote: »
    Iron is a structural component, dilithium is not. Anti-matter reactors are used on starships, not on mining stations, even DS9 used fusion reactors, they have the space and its a whole lots more stable and cheaper.

    yeah a dilithium or antimatter reactor on a planet to power a mine don't sound right or safe. especially fed side. no telling what kinda crazy trouble the kdf and romulans will get themselves into when it comes to mining tho ;)
  • duraminduramin Member Posts: 0
    edited June 2013
    ruminate00 wrote: »
    Here's an idea:

    Reduce the cost and build time of each starbase tier project(no other project or holding) based on how long the fleet has been active since July 12, 2012(when fleet holdings were introduced). XP and requisition projects should not receive this discount.

    Example:

    After the first 3 months a guild has been created, tier 1 starbase projects gain a -33% reduction in build time and costs. (If the guild was created before July 12, 2012, set the date created to July 12, 2012)

    After the first 6 months, tier 2 starbase projects gain a -33% reduction in build time and costs.

    After the first 9 months, tier 3 starbase projects gain a -33% reduction in build time and costs; tier 1 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    After the first 12 months, tier 4 starbase projects gain a -33% reduction in build time and costs; tier 2 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    After the first 15 months, tier 5 starbase projects gain a -33% reduction in build time and costs; tier 3 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    After the first 18 months, tier 4 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    After the first 21 months, tier 5 starbase projects gain another -33%(-66% total) reduction in build time and costs.

    No more discounts past this point.

    time based discounts will also do ;)

    no bad idea, either

    At least it doesn't matter , as all big fleets ar now at t5, only the small once hopping behind.. so maybe a reduce for all older projects will help also (so every new fleet can keep up.. and no, i dont see the big problem as you can buy your items in any fleet you like...you only need to get some fleetmarks and dili.)
    Leave the new holding Dili. Mine as expensive as it is, and maybe everything from t4 onwards, but reduce the cost of t1-t4 will help a lot.
    Have fun
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited June 2013
    elessym wrote: »
    Nice strawman.

    Fact: DStahl said that this holding would have significant impact on the problems small fleets are having progressing.

    Fact: This holding does the exact opposite, putting small fleets further behind than they were.

    We're not asking to progress 100 times faster. We're asking Cryptic to live up to their damn promises.

    I wasn't talking about the new fleet holding or any promises, I was merely saying that more people will get more done, that's all.
  • duraminduramin Member Posts: 0
    edited June 2013
    elessym wrote:
    Nice strawman.

    Fact: DStahl said that this holding would have significant impact on the problems small fleets are having progressing.

    Fact: This holding does the exact opposite, putting small fleets further behind than they were.

    We're not asking to progress 100 times faster. We're asking Cryptic to live up to their damn promises.

    ! <-

    I dont see the sense in "send more dilithim to reduce your dilithium cost" ..
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited June 2013
    duramin wrote: »
    ! <-

    I dont see the sense in "send more dilithim to reduce your dilithium cost" ..

    Well, it's not like the new holding does just decrease costs for other projects, there is other stuff too.
  • duraminduramin Member Posts: 0
    edited June 2013
    qjunior wrote: »
    I wasn't talking about the new fleet holding or any promises, I was merely saying that more people will get more done, that's all.

    OK , but I was talking about the promises that we should get with the new holding. That you have anserwed to me gave me the idea you know at least WHY i try to find a different approach.

    So, qjunior, you think this is fair as it is and should be left untouched?
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited June 2013
    duramin wrote: »
    OK , but I was talking about the promises that should be IN the new holding. That you have anserwed to me it gave me the idea you know at least WHY i try to find a different approach.

    So, qjunior, you think this is fair as it is and should be left untouched?

    It does reduce project costs..... so it helps anyone to some degree I guess. It probably doesn't help fleets much that have already done a lot.

    I'm the Division Commander of my fleets Klingon Division and was quite interested in reduced costs, as most of my members are just "dust-collecting fed alts" atm. Too bad I have to come up with tons of resources to actually get a discount.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited June 2013
    I'm glad you changed the requirement on that military fleet commendation mission.

    Will you also change the duty officer requirement on the experimental warp core mission. It's two antimatter specialist engineers cool. But it then shifts to science department for the last two but the job is STILL matter/antimatter engineer! :mad:
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • duraminduramin Member Posts: 0
    edited June 2013
    qjunior wrote: »
    It does reduce project costs..... so it helps anyone to some degree I guess. It probably doesn't help fleets much that have already done a lot.

    I'm the Division Commander of my fleets Klingon Division and was quite interested in reduced costs, as most of my members are just "dust-collecting fed alts" atm. Too bad I have to come up with tons of resources to actually get a discount.

    so, at least you understand it :) and no, it doesnt help only the SMALL fleets, as this is for all fleets, and DStahl said that this holding would have significant impact on the problems small fleets are having progressing.

    so yes, it HAS a significent impact: it makes things WORSE! to get the reduction you have to spend for the next..hm 1-2 years? mind: you have now to spread your ressources to 3 holdings..and that is no help in any way. for big fleets it is not interresting, no matter what kind of sinks they invent. they are only limited by the upgrade timer.

    so this will help progressing? hum...... i've expected something different ... so, more ginding and farming will go one, no one have the time just to play..only "get some marks, get some dili, get some (insert your favorite here)". exactly THIS is the reason why i (and some others) have quited with another MMO some month ago after this one had a big update..., only daylies, grinding, reputation project..well, i think they patch the fun out of the game, and i would really like to have at least a bit of it back. and no: i dont need everything at once, but the costs of the projects are a that big mountain for small fleets that no one will realy start in getting it out of the way.. sure you CAN move Mt. Everest all on your own 10 miles south, but belive me, it is no fun at all (not that i have tried it..really no..look at a map, its still there where it belongs to be) :D

    but no, no more ideas from me, i reduce it to the question:


    DStahl: where exactly IS the promised help???? i don't see any, and so do all others i ask .


    have fun
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited June 2013
    There are 3 dilithium dailies involved with the Dilithium Mine. Most people don't get to the dilithium cap every day and if the rich dilithium mining daily is anywhere close to what Lockbox mining claims are, then the Dilithium Mine will pay for itself. There is only one problem with the Mine and that is that each project costs dilithium. Get rid of that requirement and raise the discount to 5% per tier and the Dilithium Mine will be the best Fleet Holding ever.

    Besides there will at least be two more Fleet Holdings introduced after this since we still have Exploration, Espionage, Medical, and Colonial to do. All the discounts given through the Mine will impact every current and future fleet project. Less Fleet Marks, less duty officers, and less dilithium makes this Fleet Holding too attractive.
  • eklinaareklinaar Member Posts: 0 Arc User
    edited June 2013
    starkaos wrote: »
    There is only one problem with the Mine and that is that each project costs dilithium. Get rid of that requirement and raise the discount to 5% per tier and the Dilithium Mine will be the best Fleet Holding ever.

    I agree with this. Remove dilithium costs from projects and raise the discount slightly, and if the mining dailies are any good (2000-5000 dilithium per day) then it would actually live up to the promise of helping small fleets.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    starkaos wrote: »
    Besides there will at least be two more Fleet Holdings introduced after this since we still have Exploration, Espionage, Medical, and Colonial to do. All the discounts given through the Mine will impact every current and future fleet project. Less Fleet Marks, less duty officers, and less dilithium makes this Fleet Holding too attractive.

    Considering a fleet will need at minimum three additional fleet holdings priced comparably to the Embassy (and that's assuming you did the mine before doing a single project on your Starbase or Embassy) to simply break even on this mine...not so much.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2013
    eklinaar wrote: »
    I agree with this. Remove dilithium costs from projects and raise the discount slightly, and if the mining dailies are any good (2000-5000 dilithium per day) then it would actually live up to the promise of helping small fleets.

    That sounds good!
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited June 2013
    eklinaar wrote: »
    I agree with this. Remove dilithium costs from projects and raise the discount slightly, and if the mining dailies are any good (2000-5000 dilithium per day) then it would actually live up to the promise of helping small fleets.

    This could work.

    Dilithium is my fleets biggest stumbling block, as written there is no way the Mine will ever be of benefit to us.
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited June 2013
    elessym wrote: »
    Building a power plant doesn't take power? Don't need any iron to make an iron mine?

    While the discount is a colossal failure on Stahl's part, the idea that Dilithium shouldn't be needed is silly.
    voicesdark wrote: »
    I'm just going to state the obvious which it seems no one else has bothered to...

    It's a fraking Dilithium Mine, why in the hell should I have to spend dil to improve a dilithium mine??

    With all the commodities, equipment, doffs, boffs, etc in the game you really couldn't find a way to build a mine without needing Dilithium?

    I know i'm going to get slammed for mentioning real life concerning a video game, but let's look at this realistically for a minute.

    When you mine for rubies, gold, diamonds, etc do you need massive amounts of those to build the mine? No, you need money, people, equipment, housing, food, and building materials. In-game equivalents would be Ec, Doff/Boff, equipment, commodities, food, but since dilithium is a fundamental part of power systems in ST, there should be a build power supply project that requires an initial amount of dil, but only that one mission and only once.

    Requiring Dilithium to build a Dilithium mine that is supposed to help reduce cost to smaller fleets doesn't help at all, and as many said it costs more than you save. Forget whatever they're adding in the future for more holdings, those are irrelevant right now.

    200,000+ dil for a tier 2 project, 160,00+ for another one, both again on a tier 2 fleet base is insane considering there are a lot more than just those two all at once.

    Fleetbases should be fun, slightly challenging, and functional places for fleets to gather, and work together on a common goal.

    Removing Doff missions and Fleet gear for the moment which should be perks let's look at the actual functions of fleetbases.

    Can you run holodeck specific missions at the fleetbase............No

    Do Embassies have player diplomatic side missions..................No

    Fleet shipyard have unique R&D (Crafting)...............................No

    Dilithium Mine allows players to do the dil mining dailies..........Don't know do they?

    So again without Fleet gear being a consideration what purpose do they serve?

    Since you obviously didn't read my entire post or didn't comprehend the point I was trying to make I've conveniently highlighted the relevant text. And for future reference next time you want to comment on a single line from one of my posts, why don't you actually try reading the entire post, if you had bothered to in the first place you probably would have agreed instead of making yourself look foolish.
    [SIGPIC][/SIGPIC]
  • nicholasbattlesnicholasbattles Member Posts: 4 Arc User
    edited June 2013
    urniv821 wrote: »
    Sigh..

    Another holding..

    Another boost to big fleets and their equipment, and another mountainous task for small fleets.

    Lordy Lordy how this game hates anyone in a less than 100 man fleet lol

    So D-Stahl, how exactly does this help a small fleet "significantly improve a small fleets ability"? Do you actually believe the things you say? How does adding more holdings help a small fleet? 35k FM's to the T-3 upgrade, really? What it is that actually makes you think a small fleet can earn that many marks? We are a 5 man fleet, a family fleet. We would have to run 50,000 fleet events, during the fleet mark bonus event, just to earn 35k FM's. Do you like to do the same **** thousands of times to achieve a goal? This is a joke!

    Come up with something that will actually help us, not more BS holdings that require impossible amounts for small fleets, like 35k fms, 700k dilithium, 1000 common DO's. Yeah this is really gonna help us out, thanks.

    How about creating a fleet mark bank that gains interest, or how about scaling the holdings based on fleet size? Actually do what you say you are going to do. Not just more of Cryptics everyday "oh yeah we're going to look into that mentality"

    You continue to neglect the small fleets. The person that came up with this idea as helping small fleets should really be re-evaluated, because it in fact does nothing of the sort.

    Thanks again.
  • tilartatilarta Member Posts: 1,801 Arc User
    edited June 2013
    Yes, I find it ridiculous that a Dilithium Mine needs to have Dilithium injected into it in order to be advanced.

    Mines are supposed to produce ore, not take it!

    It would be like someone saying, okay, here's a ruby mine, now give me rubies so that I can give you rubies in return.

    And I'm not the only one who thinks so.

    I told a fleetmate about this and he shared my opinion that it's a flawed premise.


    Therefore, Cryptic should remove the Dil requirement from these projects, just so it makes sense!


    Mind you, I'm cynical on this subject.

    Cryptic keeps finding ways to make us spend Dil, possibly with the aim of spending massive amounts of time ingame to farm it or buy it with C-points.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • elessymelessym Member Posts: 0 Arc User
    edited June 2013
    voicesdark wrote: »
    Since you obviously didn't read my entire post or didn't comprehend the point I was trying to make I've conveniently highlighted the relevant text. And for future reference next time you want to comment on a single line from one of my posts, why don't you actually try reading the entire post, if you had bothered to in the first place you probably would have agreed instead of making yourself look foolish.
    elessym wrote: »
    In STO Dilithium is a currency.

    I'm not the one who looks foolish for failing to comprehend basic facts...
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • dareaudareau Member Posts: 2,390 Arc User
    edited June 2013
    So D-Stahl, how exactly does this help a small fleet "significantly improve a small fleets ability"? Do you actually believe the things you say? How does adding more holdings help a small fleet? 35k FM's to the T-3 upgrade, really? What it is that actually makes you think a small fleet can earn that many marks? We are a 5 man fleet, a family fleet. We would have to run 50,000 fleet events, during the fleet mark bonus event, just to earn 35k FM's. Do you like to do the same **** thousands of times to achieve a goal? This is a joke!

    Come up with something that will actually help us, not more BS holdings that require impossible amounts for small fleets, like 35k fms, 700k dilithium, 1000 common DO's. Yeah this is really gonna help us out, thanks.

    How about creating a fleet mark bank that gains interest, or how about scaling the holdings based on fleet size? Actually do what you say you are going to do. Not just more of Cryptics everyday "oh yeah we're going to look into that mentality"

    You continue to neglect the small fleets. The person that came up with this idea as helping small fleets should really be re-evaluated, because it in fact does nothing of the sort.

    Thanks again.

    I'll save you a little grief, as I am feeling your grief too (small fleet of local friends here...)

    However, D. Stahl has seemingly firmly committed himself to the belief that a "small" fleet is at least 20-25 people, not the minimum of 5...

    Therefore, in his eyes, and using your math, each individual in the fleet [sarcasm] only [/sarcasm] needs to run ~1,000 events during a bonus period to tier up the fleet...

    Well, at least the DOff requirement change of this patch will once again limit my micro-squad to being locked down on fleet marks instead of DOffs, cause shortly (as I hit tier 2 in each block), I'll be able to buy all my DOffs with fleet credits and fill those bars easily... :P
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • tk79tk79 Member Posts: 1,020 Arc User
    edited June 2013
    Disable rotation of character on character selection screen.

    :(

    /10char
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