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Official Warp Core Feedback Thread

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    red01999red01999 Member Posts: 0 Arc User
    edited April 2013
    Would it be possible for someone to summarize precisely what the issues with warp cores are? My eyes kind of glaze over trying to slog through so many posts, and I'd like to provide feedback.

    I actually kind of hope that, if the devs insist on the EPtX changes, the warp core capacitors at purple level could be used in a chain manner to circumvent that, which would provide additional reason for them to exist.

    From what I HAVE seen thus far though:

    * We need more warp cores to test, please.
    * We need purple level warp cores to test, as well.
    * The bonuses don't seem to be working, although I'd have to double-check that as it's been a bit since I tested my Federation character with this.
    * Warp cores as part of sets seems to be something that would be a major pain to use, and would seriously cut down on the diversity of the components, especially since the "thousands of possibilities," as I understand it, are one of the selling points of the warp core system in the first place.
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    sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited April 2013
    There's currently 22 pages of feedback on this post, so I haven't read it all. Here's what I think about Warp Cores at its current state:

    The addition of Warp Cores is a good step forward for the game. All ships now have a new way to distinguish themselves and make themselves stand out from the rest of the crowd. However, I don't think the Warp Core should have been made along side the Shield/Engine/Deflector group. I was hoping that it would have been placed along side the Console slots, so that we'd be able to mix and match different Warp Core Adjustments. One way to make it different from consoles is the inability to stack - this would lead to more diverse warp core modifications.
    __________________________________________________
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    casperbashircasperbashir Member Posts: 3 Arc User
    edited May 2013
    I admit that I'm fairly big on the role playing element, at least in designing my character (not necessarily to the extent of acting out anything with the game). So, I sunk a lot of time into designing a backstory and got a kick out of it. Part of it, was my character being an engineer who makes warp cores.

    Now warp cores are an item, which is great, I love the idea. But I would LOVE for them to be craftable.

    I have maxed crafting skills, I'm an Engineeing captain, I am a warp theorist, and now also an astrophysicist with the new trait system.

    So...couldn't that mean I'd be capable of crafting a warp core? Here's to hoping.
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    agentexeideragentexeider Member Posts: 180 Arc User
    edited May 2013
    What do you think about warp cores? Do you like how they work, what they augment, how they fit as rewards?

    Have you found a bug, or just have some general feedback? Please leave it here!

    I like the fact you are intoducing warp cores, I'm hoping computer cores will be next.

    I do have one question, if Cryptic was going to introduce warp cores, then why didn't they use Suricata's ship tier revamp proposal as a guide line to help alleviate the issues with the ship tier system that currently exist? It was an elegant solution to an otherwise crowded ship system.

    Link provided for you reference.

    I'm hoping that now that part of the proposal is in place (with Warp Cores), that Cryptic will consider the other half of the proposal (Computer Cores) and use it.


    -AE
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    jymowardjymoward Member Posts: 29 Arc User
    edited May 2013
    I am very glad you have separated impulse engines and warp cores. I'd love to see the different very rare versions that will be available.

    I think this was a natural move.

    Good job.
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    mcca01mcca01 Member Posts: 0 Arc User
    edited May 2013
    Cryptic really need to put in fleet versions of warp cores as well as omega rep warp cores and they need to be added to the appropriate sets. There also needs to be a weapons power one as having all the other ones (shield, aux, engines) is unfair to people that do a low amount of damage and need that extra little push of dps, you cant have 3 out of the 4.
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    millimidgetmillimidget Member Posts: 0 Arc User
    edited May 2013
    That's intentional for the time being. We felt that offering a +Max Weapon Power base warp core would make the types a non-choice
    Does this mean you'll also be reworking the +system power dynamic across ships? Something like escorts get +engine power, science vessels get +shield power, and cruisers get +auxiliary power?
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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    entrailsgaloreentrailsgalore Member Posts: 19 Arc User
    edited May 2013
    What do you think about warp cores? Do you like how they work, what they augment, how they fit as rewards?

    Have you found a bug, or just have some general feedback? Please leave it here!


    It would be cool if warp cores had a CD ability, similar to Red Matter Capacitors. It could have a long cool down, and have an icon you could drag to your hotbar. In the shows they would sometimes stress the core past its design limits, or overclock it if you will, to get extra energy out of it. I know they give base bonuses to energy levels, but they could also do things like the red matter capacitor and boost power levels greatly for a short period of time, such as all systems power levels for a base line, but smaller amount for 15 seconds. Or boost two system's power levels for a little more for the same time frame, or get a specialized core, and boost only weapon's power for a short period of time, but give it a fast recharge or EPS boost, so you can spam all your abilities and fire all your weapons in a last ditch effort. Or get a shield spec'd core, and get really fast shield regen for 15 secs. Etc. I don't know just a thought. Someone may have already posted the same idea, I didn't really read the entire thread, so if it was ignore me. lol.
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    captainbaileycaptainbailey Member Posts: 356 Arc User
    edited May 2013
    I love the idea of warp cores but I cant get into more detail about them because as it stands now there really isn't any way to get more of them other than buying them from the dilithium store, finding the doff mission in space, or the ultra rare drops from npcs. Its great to be implemented but when you have little to no way to really get your hands on multiple kinds of them its really hard to TEST them.
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    partsourcepartsource Member Posts: 0 Arc User
    edited May 2013
    Yes I agree, FINALLY!! It makes so much sense. So far, I like the setup. I have yet to see it in combat. BUT BUT BUT BUT!>>>>>>>

    You disabled the continued QSD when moving to a new sector. In essence, that now negates any extended QSD maneuver in any sector unless moving from the farthest ends. Yes, improved cooldowns help with this, but there's no point in having 1 minute of QSD on top tier ships. This will make the Tour the Galaxy route, well, require new planning.
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited May 2013
    Im curious about the bonus of transwarp recharge time 50%, is that before or after any additional bonus's to recharge time (i.e. the tour accolade).
    KBF Lord MalaK
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    jamesbrycejamesbryce Member Posts: 69 Arc User
    edited May 2013
    Can someone give me any suggestions as to which warp core would be the most beneficial for my feddy science ship - more specifically one that will help with gravity wells
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    manateegagmanateegag Member Posts: 2 Arc User
    edited June 2013
    robdmc wrote: »
    I only have one question. Will warp cores be added to existing ship sets for additional set bonuses? (Ex.: Adapted M.A.C.O. Warp Core, Aegis Warp Core, Ect)

    I second this. I'd like to see Set version, or craftable Warp Cores at some points. I have an Aegis set on my main Klingon and Fed ships and would like to have a warp core to match.
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