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Official Warp Core Feedback Thread

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  • abrahamjohnson83abrahamjohnson83 Member Posts: 72 Arc User
    edited April 2013
    What do you think about warp cores? Do you like how they work, what they augment, how they fit as rewards?

    Have you found a bug, or just have some general feedback? Please leave it here!

    Really nice feature. Ships gets more possibilities for the builds. I like this. What next? Modification of the primary and auxiliary sensorphalanx? Expand more of this features would be great. This also should be visual effects on the ship interior, like in your main engineering room or your science lab ;)
  • antrenosantrenos Member Posts: 1 Arc User
    edited April 2013
    I think the power boost (e.g Aux to Engines, Engines to Shields etc), should be a scalable value based on your current Power setting. Not a fixed value like current (7.5%). At 100 Power, it would give 7.5%, while at 75 Power it might only give 5%. Thoughts?
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited April 2013
    antrenos wrote: »
    I think the power boost (e.g Aux to Engines, Engines to Shields etc), should be a scalable value based on your current Power setting. Not a fixed value like current (7.5%). At 100 Power, it would give 7.5%, while at 75 Power it might only give 5%. Thoughts?

    Why?

    You can't just throw random suggestions into the room without a reasoning for what will be better afterwards or what wasn't working properly before.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    So either there's a hidden hard cap on bonuses, or the 7.5% cores aren't actually giving their 7.5% bonus.

    With a weapon power of 120 I'm only getting a bonus of +6 to subsystems (tested with W-> S, A and E cores on an Armitage), not the +9 it should be.

    On an unrelated note, thoughts on bumping the XI/XII purple power transfer bonus to 10%? They are supposedly the be all and end all of warp core tech after all...
  • antrenosantrenos Member Posts: 1 Arc User
    edited April 2013
    So either there's a hidden hard cap on bonuses, or the 7.5% cores aren't actually giving their 7.5% bonus.

    With a weapon power of 120 I'm only getting a bonus of +6 to subsystems (tested with W-> S, A and E cores on an Armitage), not the +9 it should be.

    Correct me if i'm wrong, but the actual power you can set as a player, is maxed out at 100 right? With the additional (up to 125) caused by gear and skill choices?

    7.5% of 100 = 7.5

    So if anything, you should be getting either 7 or 8 +power to your chosen subsystem.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    antrenos wrote: »
    Correct me if i'm wrong, but the actual power you can set as a player, is maxed out at 100 right? With the additional (up to 125) caused by gear and skill choices?

    7.5% of 100 = 7.5

    So if anything, you should be getting either 7 or 8 +power to your chosen subsystem.

    If memory serves (can't login at the moment), the wording of the warp core specifically mentions "current power" not "power setting". Additionally, the description of the change on the notes makes no reference to power setting, as opposed to real power level.

    But in retrospect, I ran at around 90 base power for the purpose of this observation (might have been 85), 5% of which would be +6. So the possibility of an unclear tooltip is not zero.
  • orondisorondis Member Posts: 1,447 Arc User
    edited April 2013
    It's most likely based on power setting as the [W->A] bonus doesn't fluctuate when firing.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    the wording might say current but it seems to use the set power level and ignores the bonus from skills and traits

    because was using a weapon to aux and the power bonsus was not changing as weapons where firing or if the sub system was disabled
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  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited April 2013
    As has been mentioned in a different topic and may have been mentioned in here.

    Warp cores are not showing up in the kdf dilithium store at all. Or singularity drivers. But the fed toon i have on tribble does show warp cores and singularity drives in the dil store.
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  • jcswwjcsww Member Posts: 6,826 Arc User
    edited April 2013
    My question is... How long after these hit Holodeck will we be able to get them in cross-faction console box form that pop out as a possible item in lock boxes? :D
  • glados122glados122 Member Posts: 109 Arc User
    edited April 2013
    [
    So eventually we get to fully customize ship abilities from holodecks to hangar bays?
  • jcswwjcsww Member Posts: 6,826 Arc User
    edited April 2013
    Reading teh one dev post about not having weapon power as a bonus to Warp Cores is somewhat understandable. However, I think it should be added solely to KDF side Warp Cores. The faction is a warrior race so it only seems natural to give their Warp Cores a +5 bonus to weapons on some variants.
  • jnohdjnohd Member Posts: 5 Arc User
    edited April 2013
    At a glance: These are NOT what I was expecting at all.

    I had expected a variety of cores that redistributed core energy, cores that stole from one or more power categories to boost one category. I had expected all ships to come with balanced warp cores, and to have a variety of give-and-take cores available which either min-maxed a ship's power (allowing for greater than 125 or less than 25 in any category), or assisted in a ship overcoming its weakness.

    Alternately, I almost expected these cores to be what granted a ship its base power bonuses - Where an Escort core might be how it gets its base +15 weapon power, and it becomes swappable into any other ship instead of that ship's normal core, with additional bonuses (to power transfer, power regen, or power drain resists, for example) coming from rarity, etc...

    I may have not looked at them long enough to realize they are doing some of this, but the first impression was that they were merely a buff
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  • topsettopset Member Posts: 0 Arc User
    edited April 2013
    That's intentional for the time being. We felt that offering a +Max Weapon Power base warp core would make the types a non-choice - everyone would choose and slot that, and the other three types would be ignored. However, Shields, Aux, and Engines all felt like they could be viable choices for particular builds or particular situations.


    Superb! We need more thinking like this, as that's truly excellent :D
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  • realmalizerealmalize Member Posts: 192 Arc User
    edited April 2013
    That is the truth, there should be ship class-specific or ship-specific Warp Cores. Because you're not going to put a Galaxy Warp Core inside a Defiant. And some ships like the Intrepid actually have a secondary Warp Core.

    Be nice if Cryptic reflected this.


    Indeed.

    My suggestion is this:
    • Assume all "generic" WC are your "Cruiser class" WCs, but can be used in any of the three ship classes with the following addition:
    • Pair/peg the WC to the device slots for a ship (for reference here lets call it WC-1,WC-2,WC-3,WC-4)
    • Don't allow WC's to be use more than 2 levels from their "size peg" (i.e. WC-1 can't be used on a 4 device slot ship, WC-4 can't be used on a 2 device slot ship, etc.)
    • Reduce the FED Cruiser and Hvy Cruiser to 3 device slots vs. 4.
    • Have Escort & Science specific/restricted WCs that carrier sensible traits for those classes (i.e. Escort WCs would be "hardened", perhaps a power drain - ; Science WCs would be "distributed", perhaps a power transfer +)

    If you consult HERE you can see that the device slots correspond favorably to how you would divide up size/class of WC.

    Edit: Conversely you could peg a WC-"n" to the # of Engineer Console slots also.
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  • captainwestbrookcaptainwestbrook Member Posts: 226 Arc User
    edited April 2013
    sparhawk wrote: »
    Agreed, I was hoping that would be an option with the warp cores. If we're lucky Cryptic may still add this as an possible option.

    How about the warp core which gives %Engine power to weapons? Or Auxiliary to Weapons?
    True it's not combating drain but getting a percentage out of those systems would give beams more power to use too.
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  • trek21trek21 Member Posts: 2,246 Arc User
    edited April 2013
    I'm pretty sure they don't need to change the Warp Speed indicators :D

    Anything below Warp 9.99 shows up as Warp, but you moment you hit 10, it shows Transwarp 10... and as we all know, Transwarp and Slipstream follow a different scale. So technically, no one ever actually goes Warp 10: we just hit higher and higher levels of Transwarp.

    If it's actually showing Warp 10, then it's probably a display bug
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    i found a core that gives 7.6% shield power to weapons. i am sure there are others that give power to weapons as well
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited April 2013
    So what's the drop rate on these things? I spent over an hour farming cubes in Ker'rat and only got 2 cores I couldn't use because they were singularity cores.

    Can we get an NPC like on DS9 that has these to test?
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    So what's the drop rate on these things? I spent over an hour farming cubes in Ker'rat and only got 2 cores I couldn't use because they were singularity cores.

    Can we get an NPC like on DS9 that has these to test?

    Dilithium store has them, and I believe the ship npc vendors on ESD have them.

    On the KDF side it sounds like they're bugged, and not appearing in any vendor.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited April 2013
    Dilithium store has them, and I believe the ship npc vendors on ESD have them.

    On the KDF side it sounds like they're bugged, and not appearing in any vendor.

    I know the Dil store has them (don't have any dil on tribble and can't transfer any to my test toon since the exchange doesn't work there), and the vendors don't have end-game level cores.

    That's why I was asking about drop rates, to get MK XI or MK XII Green or better cores.
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  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited April 2013
    jnohd wrote: »
    At a glance: These are NOT what I was expecting at all.

    I had expected a variety of cores that redistributed core energy, cores that stole from one or more power categories to boost one category. I had expected all ships to come with balanced warp cores, and to have a variety of give-and-take cores available which either min-maxed a ship's power (allowing for greater than 125 or less than 25 in any category), or assisted in a ship overcoming its weakness.

    This already exists in game for players to manipulate via the power tray. Not sure why it would need to be added as a fixed effect.
  • squishkinsquishkin Member Posts: 0 Arc User
    edited April 2013
    That's why I was asking about drop rates, to get MK XI or MK XII Green or better cores.
    I also don't think I've seen anything better than a Mk XII white drop.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited April 2013
    I can't provide any feedback. I don't know how it's supposed to work since the tooltips are broken, or they are extremely vague. The S > W modifier tooltip leads me to think that 7.5% of my shield power will be added to my current weapon power. But it doesn't work. So, what is it supposed to do?

    Many other tooltips are confusing. Most of them are identical, which doesn't help. It needs to be fixed, otherwise giving feedback isn't possible.
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  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    diogene0 wrote: »
    I can't provide any feedback. I don't know how it's supposed to work since the tooltips are broken, or they are extremely vague. The S > W modifier tooltip leads me to think that 7.5% of my shield power will be added to my current weapon power.

    The [W -> E] modifier does, in fact, add x% of weapon power to engine power.
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  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited April 2013
    love warp core but they need to be added to rep maybe also + set bonus


    ps

    cant warp out of qonos button grayed out.
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  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2013
    Honestly, I find this stat system STUPID with warp cores. Given we got Warp Cores now, different Warp Cores should have different performance, like charging weapons is better with some warp cores, while some are better at shields than .........oh we just increased the shield power by 5. :rolleyes:

    And why powers caped at 130? Lets have max power at 100 like it should be and these warp cores allow you to "overload" and hit caps of 125 with these unique cores.

    It's also sort of implicit in the IP itself; Voyager's class 9 warp core allowed it to achieve great speeds and efficient power distribution. No idea about the Defiant's class 7 warp core, but I'd imagine based off O'Brien's comment about it being extremely powerful for a ship of its size, and the fact the phaser cannons siphon energy from it, I'd say weapons power is the main focus of it.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    the drop rate is pretty poor i found a foundry grinder mission and ran that a few times and out of it i only ever got one core

    i found one mk xi rare core with +15 to driver coils, 7.5% engine power to weapons and +5 to max AUX

    that core seems to work as described if i ever find another one that is not a singularity core i will test that
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  • jcswwjcsww Member Posts: 6,826 Arc User
    edited April 2013
    It would be nice if max level ones were specifically dropped in certain events like STF's with the end loot drop or something. Rep and Fleet variants would also make great alternatives, especially if I could get a Rommie Warp Core from the Rommie Rep.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2013
    I spent aaaaaages killing stuff to finally see one drop. Problem was, that one happened to be a singularity core, which I can't equip. :rolleyes:
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