That's intentional for the time being. We felt that offering a +Max Weapon Power base warp core would make the types a non-choice - everyone would choose and slot that, and the other three types would be ignored. However, Shields, Aux, and Engines all felt like they could be viable choices for particular builds or particular situations.
What about making them Cruiser only so Beam Boats can work better?
Not to mention that +5 max Aux power is effectively +5 max Weapon power for the Vesta...
It's niche yes, but they're already capable of Escort level (10k) DPS, this could potentially let them exceed that.
For a science ship, gaining a bonus to some of its weapons under specific circumstances? I don't disagree that it might help, but I'm not sure it's a huge balance issue.
it certainly isn't the same kind of issue that would occur if you just gave a [+Max Wep Pwr] core, because then everyone would use it (except maybe a Vesta.)
For a science ship, gaining a bonus to some of its weapons under specific circumstances? I don't disagree that it might help, but I'm not sure it's a huge balance issue.
it certainly isn't the same kind of issue that would occur if you just gave a [+Max Wep Pwr] core, because then everyone would use it (except maybe a Vesta.)
Just playing devil's advocate here is all.
Still wish there was a warp core stat that helped beams, like reducing their drain per shot .
First thing Cryptic have screwed up with Warp Cores: Not putting the impulse engine bonuses from the sets on them.
I.E Reduction in Slipstream cooldown from the Omega, Enhancements to Warp speed from Borg, Maco or Fleet stuff.
Even the power bonuses.
By all rights the Warp Core as an item should be the source of those modifications.
Additionally, those particular bonuses should not be tied to specific sets because its really stupid to TRIBBLE people over unless they keep 2 different engines in their inventory.
One for actual combat and the other for flying across sector space.
Why exactly does the Omega engines justify a Slipstream bonus while the Omega gets a Warp Speed bonus ?
Then we have the Adapted Maco varient that gets shafted with no sector space speed bonus.
Surely it would be a lot more consistant to have Warp Speed bonuses dictated by the Warp Core and to make those bonuses universal across all of the sets.
The addition of warp cores has allowed Cryptic the golden chance to seperate the existing engines into Power / Sector speed buffing for Warp Cores and Combat Speed / Manuverability for the Impulse engines.
A simple glance quickly reveals that the Warp Core is a glorified stat stick which is going to amplify power creep by giving people MORE power to weapons, engines or auxilery.
The smarter thing to do would have been to remove power bonuses from things like the Assimilated set and put it in a lump sum on the warp core. Throw in the sector speed amplifiers and you have a justified Core that is doing what it supposed to without actually raising combat capability up a notch.
As for making it part of the sets - This is not a good idea
Currently people have to choose a minimum of 2 items to get a set bonus, adding a 4 item set will suddenly allow people to do 2 set combos.
Thus we get a 2 set maco combined with a 2 set omega or Adapted or Honor. Not to mention this suddenly requires a full 4 set combo list addition to almost every set.
The options are really:
A: Make the Warp Core a puny stat stick that gives bonuses to sector warp speed and trivial bonuses Make the Warp Core a central stat stick which has a laundry list of bonuses it gives thus placing greater highlight on the fact this is the very heart of the ship.
First thing Cryptic have screwed up with Warp Cores: Not putting the impulse engine bonuses from the sets on them.
I.E Reduction in Slipstream cooldown from the Omega, Enhancements to Warp speed from Borg, Maco or Fleet stuff.
Even the power bonuses.
By all rights the Warp Core as an item should be the source of those modifications.
Uh, no. By all rights, those benefits should attach to the warp engines. Except we don't have warp engines. We have one set of engines. So the engine benefits accrue to the engines.
You'd have the engine benefits accrue to the powerplant.
What about a Warp Core like the old version of the Efficient Impulse Engine? It gives a little bonus to each system but not as much as one to a specific system.
What about a Warp Core like the old version of the Efficient Impulse Engine? It gives a little bonus to each system but not as much as one to a specific system.
That's intentional for the time being. We felt that offering a +Max Weapon Power base warp core would make the types a non-choice - everyone would choose and slot that, and the other three types would be ignored. However, Shields, Aux, and Engines all felt like they could be viable choices for particular builds or particular situations.
Good choice, in my opinion.
I just want some clarification on the warp speed "rescaling". Is the actual maximum speed I move in game being changed, or is this merely a display change?
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Perhaps some method to purple Mk XII's like fleet stores, doff assignments and rep rewards.
My first thought was "nah, that's a terrible idea, let it remain random". And then I thought, Doff assignments? Hmm. Wait a second.
Why not something like Fabricate Prototype Console, but for warp cores? A Doff assignment that requires some fairly rare/expensive input, and gives a chance for various warp cores of various rarities.
That would make it a bit of a challenge to get a good one, but introduce some variety and another mechanism, especially for the hard-to-find Mk XII ones.
I just want some clarification on the warp speed "rescaling". Is the actual maximum speed I move in game being changed, or is this merely a display change?
If I read it correctly, everything up to Warp 5 is the same, then it takes a jump to what was Warp 7 and Warp 10 (9.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999) is faster than before.
I have a major complaint with the whole Warp Core implementation. Some of th engines this thing replaces were from the Rep system and cost me quite a bit of grinding and DL. I don't think that is fair to take something that took a lot of effort to get and turn it into a crappy white Mk X item.
I have a major complaint with the whole Warp Core implementation. Some of th engines this thing replaces were from the Rep system and cost me quite a bit of grinding and DL. I don't think that is fair to take something that took a lot of effort to get and turn it into a crappy white Mk X item.
Nothing got replaced you have two engines now...one Warp one Impulse...and the MACO set for sector space still works in fact my ship its super fast...Ludicrous speed GOOO!!!!
That's intentional for the time being. We felt that offering a +Max Weapon Power base warp core would make the types a non-choice - everyone would choose and slot that, and the other three types would be ignored. However, Shields, Aux, and Engines all felt like they could be viable choices for particular builds or particular situations.
Definitely the way to go, and I hope you stick to your guns with this.
The boost seems a bit odd... my 125/100 weapon power contributes 6 to engines on a [W->E] core which claims it should do 7.5% (so at least it should add 7.5 power). What is the calculation here?
EDITED: I meant weapon power was set at 125/100.
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Nothing got replaced you have two engines now...one Warp one Impulse...and the MACO set for sector space still works in fact my ship its super fast...Ludicrous speed GOOO!!!!
My oversight! I think it's that awful new UI throwing me off. :P
I am thinking (most of) the REP engines should be converted into warp cores. it would solve the issue of the bonuses and could change the set bonus dynamic a bit. It might even open the door for having 4 piece bonuses.
Also I think it would be neat if the Romulan REP console was turned into an actual warp core. It would be the only singularity core Fed and KDF can use.
Personally, I think it is a bit of a pity there's no Wep bonus as of yet, though I can agree with the sentiment. Maybe if Cruisers and Science vessels had more teeth, it would be less of an issue.
That's intentional for the time being. We felt that offering a +Max Weapon Power base warp core would make the types a non-choice - everyone would choose and slot that, and the other three types would be ignored. However, Shields, Aux, and Engines all felt like they could be viable choices for particular builds or particular situations.
I think you could probably do this if it came with a variety of costs. So you get weapons boost versions but all weapons boost cores have a noticeable cost elsewhere.
In general, I think gear that has baked costs in is how you expand the game going forward.
Nothing got replaced you have two engines now...one Warp one Impulse...and the MACO set for sector space still works in fact my ship its super fast...Ludicrous speed GOOO!!!!
Warp cores aren't boosting the power level of a subsystem, unless +5 maximum engine power is different to the Borg engines +5 engine power setting.
It is, it increases the maximum setting, not the current setting. Thus you can go to 130 instead of 125, but still need something else to boost you up to there. It's super good for shield power with EPtS, even more so if you're an Aux2Bat spec.
The boost seems a bit odd... my 125/100 engine power contributes 6 to engines on a [W->E] core which claims it should do 7.5% (so at least it should add 7.5 power). What is the calculation here?
No, it is boosting the current value, but only by some fraction of the stated value.
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Comments
Not to mention that +5 max Aux power is effectively +5 max Weapon power for the Vesta...
Oh, and being able to test Very Rare Mk XII cores would be nice.
For a science ship, gaining a bonus to some of its weapons under specific circumstances? I don't disagree that it might help, but I'm not sure it's a huge balance issue.
it certainly isn't the same kind of issue that would occur if you just gave a [+Max Wep Pwr] core, because then everyone would use it (except maybe a Vesta.)
Still wish there was a warp core stat that helped beams, like reducing their drain per shot
Agreed, I was hoping that would be an option with the warp cores. If we're lucky Cryptic may still add this as an possible option.
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I.E Reduction in Slipstream cooldown from the Omega, Enhancements to Warp speed from Borg, Maco or Fleet stuff.
Even the power bonuses.
By all rights the Warp Core as an item should be the source of those modifications.
Additionally, those particular bonuses should not be tied to specific sets because its really stupid to TRIBBLE people over unless they keep 2 different engines in their inventory.
One for actual combat and the other for flying across sector space.
Why exactly does the Omega engines justify a Slipstream bonus while the Omega gets a Warp Speed bonus ?
Then we have the Adapted Maco varient that gets shafted with no sector space speed bonus.
Surely it would be a lot more consistant to have Warp Speed bonuses dictated by the Warp Core and to make those bonuses universal across all of the sets.
The addition of warp cores has allowed Cryptic the golden chance to seperate the existing engines into Power / Sector speed buffing for Warp Cores and Combat Speed / Manuverability for the Impulse engines.
A simple glance quickly reveals that the Warp Core is a glorified stat stick which is going to amplify power creep by giving people MORE power to weapons, engines or auxilery.
The smarter thing to do would have been to remove power bonuses from things like the Assimilated set and put it in a lump sum on the warp core. Throw in the sector speed amplifiers and you have a justified Core that is doing what it supposed to without actually raising combat capability up a notch.
As for making it part of the sets - This is not a good idea
Currently people have to choose a minimum of 2 items to get a set bonus, adding a 4 item set will suddenly allow people to do 2 set combos.
Thus we get a 2 set maco combined with a 2 set omega or Adapted or Honor. Not to mention this suddenly requires a full 4 set combo list addition to almost every set.
The options are really:
A: Make the Warp Core a puny stat stick that gives bonuses to sector warp speed and trivial bonuses
Uh, no. By all rights, those benefits should attach to the warp engines. Except we don't have warp engines. We have one set of engines. So the engine benefits accrue to the engines.
You'd have the engine benefits accrue to the powerplant.
Sounds good to me, the more variety the better.
as well as one that makes you go Warp 25 in Sector Space.
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Seems fine.
Should add some extra customization but not make anything overpowered.
Perhaps some method to purple Mk XII's like fleet stores, doff assignments and rep rewards.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Good choice, in my opinion.
I just want some clarification on the warp speed "rescaling". Is the actual maximum speed I move in game being changed, or is this merely a display change?
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
My first thought was "nah, that's a terrible idea, let it remain random". And then I thought, Doff assignments? Hmm. Wait a second.
Why not something like Fabricate Prototype Console, but for warp cores? A Doff assignment that requires some fairly rare/expensive input, and gives a chance for various warp cores of various rarities.
That would make it a bit of a challenge to get a good one, but introduce some variety and another mechanism, especially for the hard-to-find Mk XII ones.
If I read it correctly, everything up to Warp 5 is the same, then it takes a jump to what was Warp 7 and Warp 10 (9.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999) is faster than before.
:P
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Nothing got replaced you have two engines now...one Warp one Impulse...and the MACO set for sector space still works in fact my ship its super fast...Ludicrous speed GOOO!!!!
Definitely the way to go, and I hope you stick to your guns with this.
EDITED: I meant weapon power was set at 125/100.
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Also I think it would be neat if the Romulan REP console was turned into an actual warp core. It would be the only singularity core Fed and KDF can use.
Personally, I think it is a bit of a pity there's no Wep bonus as of yet, though I can agree with the sentiment. Maybe if Cruisers and Science vessels had more teeth, it would be less of an issue.
I think you could probably do this if it came with a variety of costs. So you get weapons boost versions but all weapons boost cores have a noticeable cost elsewhere.
In general, I think gear that has baked costs in is how you expand the game going forward.
Is your warp trail plaid by chance?
What's your Weapon Power Setting?
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