"They've already said the "showing engines as warp cores" is a placeholder until they get the proper graphics in. As to "slapping on cheap Mk X warp cores," you haven't earned a Mk XII warp core yet, why should they just give it to you? You've payed for/earned the equipment you now have, not for it and any additional equipment Cryptic decides to add later, especially when that new equipment doesn't take anything away from your existing equipment."
Because this is not an optional piece of equipment, nor was it on the ships when they were earned, and in some cases PURCHASED. Maxing out a ship is no different from leveling my character to a level 50. Yes I paid for and earned a two maxed out ships. They diminish that accomplishment by forcing common Mk X equipment on to them.
I don't know where you are buying your ships from, but none of the ones I bought came with purple MK XII stuff. getting a white MK X core is in line with the rest of the useless vendor trash that came on the ship.
Edit: also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on.
the set engines still give there sector speed bonus even as a test i put in a MkII warp core still could go transwarp 14 with the borg engines and transwarp 12 with the maco
A curious note. A mkX warp core with the coil bonus when applied to my ship with MkXII Maco engines and 9 in driver coil went all of .8 warp factor faster in sector space, literally warp 20.8 versus warp 20.
Not unexpected, but kind of a let down.
Hopefully warp cores in the future or at higher marks will grant more serious warp speed bonuses, since it is their function.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I don't know where you are buying your ships from, but none of the ones I bought came with purple MK XII stuff. getting a white MK X core is in line with the rest of the useless vendor trash that came on the ship.
Edit: also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on.
True. By the same token the ship I purchased for cash did not come equipped, nor required, a warp core.
As for "also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on."
Wrong. Try taking it off. Your ship barely moves without it. So my Mk XII Engine, earned thru many hours grinding Romulan Marks, and Dilithium is now reduced to no more than manuevering thrusters. An engine that gave me warp 12 before 'warp cores" now can give me only warp 10. Quantum Slipstream can no longer turn. Instead it merely shoots off in a straight line to whatever sector border it happened to be pointed at. Regardless of where it was plotted to go. Same capabilities. I think not.
And to be clear, I never said PURPLE QUALITY Mk XII. I said COMMON quality to match the level sets already EARNED and PURCHASED. Much like Remans are ALREADY unlocked for those players who have already reached Tier 5 on Romulan Reputation.
True. By the same token the ship I purchased for cash did not come equipped, nor required, a warp core.
As for "also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on."
Wrong. Try taking it off. Your ship barely moves without it. So my Mk XII Engine, earned thru many hours grinding Romulan Marks, and Dilithium is now reduced to no more than manuevering thrusters. An engine that gave me warp 12 before 'warp cores" now can give me only warp 10. Quantum Slipstream can no longer turn. Instead it merely shoots off in a straight line to whatever sector border it happened to be pointed at. Regardless of where it was plotted to go. Same capabilities. I think not.
And to be clear, I never said PURPLE QUALITY Mk XII. I said COMMON quality to match the level sets already EARNED and PURCHASED. Much like Remans are ALREADY unlocked for those players who have already reached Tier 5 on Romulan Reputation.
Displayed Warp Scale got changed again with this patch, so that may be causing a visual discrepency. Engines that provide a boost to sector space speed still do so. Without an impulse engine slotted, my Sector Speed is Warp 9.97 [same as holodeck]. With assimilated subtranswarp engine slotted, it's Transwarp 17 [versus Transwarp 14 on holodeck].
Neither the Romulan or Reman engines provide a bonus to sector space speed on holodeck currently. At least, their tooltips don't indicate that, I may well be missing something though.
Quantum Slipstream still works the same as before, you take a massive hit to your ability to turn, so that's not really new either.
Also, the free core that all ships come with currently is actually of common quality. I suspect you mean uncommon [green]? Although it's odd, if it was part of whatever set, it should match the rarity of the set in question.
Displayed Warp Scale got changed again with this patch, so that may be causing a visual discrepency. Engines that provide a boost to sector space speed still do so. Without an impulse engine slotted, my Sector Speed is Warp 9.97 [same as holodeck]. With assimilated subtranswarp engine slotted, it's Transwarp 17 [versus Transwarp 14 on holodeck].
Neither the Romulan or Reman engines provide a bonus to sector space speed on holodeck currently. At least, their tooltips don't indicate that, I may well be missing something though.
Quantum Slipstream still works the same as before, you take a massive hit to your ability to turn, so that's not really new either.
Also, the free core that all ships come with currently is actually of common quality. I suspect you mean uncommon [green]? Although it's odd, if it was part of whatever set, it should match the rarity of the set in question.
I wasn't talking about an Engine not being slotted. I said the warp core not slotted. With the warp core not slotted my maximum speed on all ships is .48 (point 48). Which means the engine I worked for and paid for through marks and dilithium is no longer the same engine. If it was I'd be doing the same speeds as before the warp core.
As for the quantum slipstream I never had a problem navigating with it before. true it had atrocious turns BUT it DID turn. I could plot course and the ship would go there. It no longer turns. Just a straight line ahead.
This whole discussion came about because I suggested that warp cores should match the level equipment currently on the ship. If someone has MkXI they should give a MK XI, a MK XII should receive a Mk XII. I know people wanted warp cores and i really have no problem with them. I just think the same level equipment should be given as is on the ship. I didn't buy a ship with required equipment at different levels. It didn't come with a Mk X defector and shields and a Mk VIII Engine. This is a required item that is also an afterthought. Now I don't seriously think Cryptic will listen to the suggestion but I can dream.
that's about the bonus i got with the +15 to driver coil . went from 14 to 15.2 this was a MkXI core though
That's an entire warp factor greater. That's acceptable actually. I wonder what a MkXII core's output is.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Consdiering all ships will get an update for Warp Cores. I think the Galaxy X, Vesta and other faster than Warp 10 ships should have special ones that are exclusively upgradeable through the DL store to add their beyond Warp 10 speeds.
And perhaps upgrades at that, having one warp core as a prerequisite crafting material for a more advanced one. And please drop the MkXI maximum at least on this item. It just makes sense to be able to build an advanced core.
And should fleet ships come with more advanced cores. If not a Fleet Core at least a MkXII.
na save this for upgrades to the warp core (thats what I want to see next)
I wasn't talking about an Engine not being slotted. I said the warp core not slotted. With the warp core not slotted my maximum speed on all ships is .48 (point 48). Which means the engine I worked for and paid for through marks and dilithium is no longer the same engine. If it was I'd be doing the same speeds as before the warp core.
As for the quantum slipstream I never had a problem navigating with it before. true it had atrocious turns BUT it DID turn. I could plot course and the ship would go there. It no longer turns. Just a straight line ahead.
This whole discussion came about because I suggested that warp cores should match the level equipment currently on the ship. If someone has MkXI they should give a MK XI, a MK XII should receive a Mk XII. I know people wanted warp cores and i really have no problem with them. I just think the same level equipment should be given as is on the ship. I didn't buy a ship with required equipment at different levels. It didn't come with a Mk X defector and shields and a Mk VIII Engine. This is a required item that is also an afterthought. Now I don't seriously think Cryptic will listen to the suggestion but I can dream.
But, if you leave the default warp core that they give in place, your ship performs the same as on holodeck.
Also, on holodeck now, check out what happens to your sector space speed if your remove your impulse engine. Unless you're using a borg subtranswarp [or MACO] it's not going to change your sector space speed.
On Holodeck, no engine = Transwarp 10 [apparently got tagged with diplo oh well].
On Holodeck, with Jem'Hadar Engine = Transwarp 10.
What engine is it that you're using that was giving you a bonus to sector space speed? Nothing in the tooltips for the Reman or Romulan engines indicates that they alter sector space speed.
I'm really not following you at all then.
It sounds like you want the freebie warp core you get with a ship to be the same level or rarity as the rest of the gear you already have equipped on that ship.
It does appear that the free warp core provided to ships [at least on conversion] is based on character level instead of ship level, so my Light Cruiser is rocking a Mark X warp core instead of a mark I. This is probably intentional as up until now, sector space speed was primarily driven by your captain's level [at least that's what I got from the notes], so if you were flying a low level ship, you would actually experience a decrease in performance if it gave you the ship's default gear level of warp core.
Something else is affecting your quantum slipstream, as I am able to turn in QSS still, even if I do something stupid like remove the free warp core and my engine.
As an interesting sidenote, borg subtranswarp engine maintains it's transwarp speeds even if you have no warp core. MACO should as well.
Who boosts Engines? What we have now is a non-choice for engineering and tactical captains - they'll pick Shields.
Actually my engineer in an escort already has between 100 and 115 shield power. I'm seriously considering the W->E core just to make me turn faster. Probably would want +5 max shields though.
2nd i got the overchared warp core mk X [SEP] [E->S] from the dilithium store it says +5 maximun auxilliary power. maximum warp factor 10. +15 starship engine performance.
then it says adds 7.5% of your auxillary power to your shields power as a bounes.
so in my aux powered vesta ive got 125 in aux power so by my mathes my shiled power should go up by 7-8 points but it does not it goes up 1 point am i miss reading it or do i need to go shot my old math teacher?
74 in shield power with no core 75 with it. or is it ment to say some thing else or is the way its worded miss leading?
2nd i got the overchared warp core mk X [SEP] [E->S] from the dilithium store it says +5 maximun auxilliary power. maximum warp factor 10. +15 starship engine performance.
then it says adds 7.5% of your auxillary power to your shields power as a bounes.
so in my aux powered vesta ive got 125 in aux power so by my mathes my shiled power should go up by 7-8 points but it does not it goes up 1 point am i miss reading it or do i need to go shot my old math teacher?
74 in shield power with no core 75 with it. or is it ment to say some thing else or is the way its worded miss leading?
I'm starting to wonder if there's actually a limit to how much power gets boosted above a certain level. Like if the subsystem already has 70, if there's a reduction in how much of a boost you get.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I'm starting to wonder if there's actually a limit to how much power gets boosted above a certain level. Like if the subsystem already has 70, if there's a reduction in how much of a boost you get.
Don't forget as you gain power you loose power. Warp Core Efficiency skill/boffs and all that jazz.
To counter some of what I've read in this thread, please, for the love of Andoria, do NOT make warp cores set pieces! I'm sick of my captain putzing around sector space at Warp 10 because I got even MORE sick of logging in, jumping into an STF, and finding in mid-battle my set was broken because I swapped in the borg engines for faster transit the day before. The whole reason I was in favor of breaking off the warp core from the impulse system was so that warp speed would be independent of those sets.
I also have mixed feelings about having reputation-based warp-core. On one hand, it's good to have something to strive for, where consistent effort over time gives you a set reward. On the other hand, though, there is an absurdly vast amount of top-level gear that drops in combat will never ever see use because nobody wants to break their set; it's just so much vendor trash. If the Warp Core is only available via space drops, I might actually get excited to see one turn up, as it may have a flavor I feel is better suited for my build than my current one; even if it didn't there would also be a more active market for them on the exchange, as there's no competition from a grindable-but-guaranteed-to-be-better warp core, so I could potentially sell it. Adding craftable warp cores could also add a boost to a badly underdeveloped part of the game. As such, I think I would have to say NO, don't give us reputation warp cores; we have enough systems to grind for, and we should have SOMETHING worthwhile drop occasionally from combat.
(On an off-topic, but tangentially related note, it occurs to me you should create a system that allows you to break down vendor trash (maybe above a certain quality level?) for a small amount of unreplicatable materials for use in crafting. Or, you know, remove those thrice-bedamned dilithium costs from it entirely.)
On a UI note, you may want to create a locked Transwarp System "slot" next to the Warp Core slot for the Excelsiors and the Tuffli; it wouldn't be a slot in the same sense as the others (you wouldn't be able to add or remove a transwarp console from it), but it would be a good place to put a mouseover where you could see which additional transwarp locations that specific ship can go to.
Regarding Singularity Cores, I see a lot of potential and they look quite interesting. I've seen it suggested here that there be a rep-granted Singularity Core available (presumably for non-Romulan factions), and I would STRONGLY argue against that, at least for now. It would be insane to dilute the primary unique factor of Romulan captains and ships right off the bat. Down the road, however, it may be appropriate to introduce a pseudo singularity core available for non-Romulans; it wouldn't give the full benefits of the Singularity Core, but a hybrid, acting primarily like a M/A Warp Core, but perhaps enabling a single Singularity Core skill, or something. Not knowing yet how a full Singularity Core works, it's hard to say what a happy middle-ground would be. ...although I say it shouldn't be available right away, it does occur to me that such a pseudo singularity core (scalable) would make a highly appropriate Tribble test reward....
Also, I do appreciate the generous spread of possible warp cores being made available. The one weakness of that is, if you want a particular combination of attributes, thanks to the vagaries of random number generation, there is a small-but-real chance that it will never drop. Ever. For anyone. Even if that particular flavor drops for someone else, if they're not willing to put it on the exchange, you're still out of luck. Still, it might give me a chance to look at a combo I hadn't planned on using and find that it was better than I'd expected.
(On an off-topic, but tangentially related note, it occurs to me you should create a system that allows you to break down vendor trash (maybe above a certain quality level?) for a small amount of unreplicatable materials for use in crafting. Or, you know, remove those thrice-bedamned dilithium costs from it entirely.)
I like this idea. It would boost the appeal of crafting a lot as you get something out of the items which drop instead of just EC.
Comments
I like this idea very much
Borg Warp Core, MACO Warp Core etc.
I don't know where you are buying your ships from, but none of the ones I bought came with purple MK XII stuff. getting a white MK X core is in line with the rest of the useless vendor trash that came on the ship.
Edit: also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on.
Not unexpected, but kind of a let down.
Hopefully warp cores in the future or at higher marks will grant more serious warp speed bonuses, since it is their function.
True. By the same token the ship I purchased for cash did not come equipped, nor required, a warp core.
As for "also you haven't lost anything really. That basic core should give you the same capabilities as your ship already had, but now you can increase those capabilites later on."
Wrong. Try taking it off. Your ship barely moves without it. So my Mk XII Engine, earned thru many hours grinding Romulan Marks, and Dilithium is now reduced to no more than manuevering thrusters. An engine that gave me warp 12 before 'warp cores" now can give me only warp 10. Quantum Slipstream can no longer turn. Instead it merely shoots off in a straight line to whatever sector border it happened to be pointed at. Regardless of where it was plotted to go. Same capabilities. I think not.
And to be clear, I never said PURPLE QUALITY Mk XII. I said COMMON quality to match the level sets already EARNED and PURCHASED. Much like Remans are ALREADY unlocked for those players who have already reached Tier 5 on Romulan Reputation.
Displayed Warp Scale got changed again with this patch, so that may be causing a visual discrepency. Engines that provide a boost to sector space speed still do so. Without an impulse engine slotted, my Sector Speed is Warp 9.97 [same as holodeck]. With assimilated subtranswarp engine slotted, it's Transwarp 17 [versus Transwarp 14 on holodeck].
Neither the Romulan or Reman engines provide a bonus to sector space speed on holodeck currently. At least, their tooltips don't indicate that, I may well be missing something though.
Quantum Slipstream still works the same as before, you take a massive hit to your ability to turn, so that's not really new either.
Also, the free core that all ships come with currently is actually of common quality. I suspect you mean uncommon [green]? Although it's odd, if it was part of whatever set, it should match the rarity of the set in question.
I wasn't talking about an Engine not being slotted. I said the warp core not slotted. With the warp core not slotted my maximum speed on all ships is .48 (point 48). Which means the engine I worked for and paid for through marks and dilithium is no longer the same engine. If it was I'd be doing the same speeds as before the warp core.
As for the quantum slipstream I never had a problem navigating with it before. true it had atrocious turns BUT it DID turn. I could plot course and the ship would go there. It no longer turns. Just a straight line ahead.
This whole discussion came about because I suggested that warp cores should match the level equipment currently on the ship. If someone has MkXI they should give a MK XI, a MK XII should receive a Mk XII. I know people wanted warp cores and i really have no problem with them. I just think the same level equipment should be given as is on the ship. I didn't buy a ship with required equipment at different levels. It didn't come with a Mk X defector and shields and a Mk VIII Engine. This is a required item that is also an afterthought. Now I don't seriously think Cryptic will listen to the suggestion but I can dream.
Right now they are using engine graphics. But those are just placeholders until they get proper pictures.
That's an entire warp factor greater. That's acceptable actually. I wonder what a MkXII core's output is.
Won't ever have to hit Slipstream again.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
na save this for upgrades to the warp core (thats what I want to see next)
They aren't fine, actually. Make a low level character and observe their warp speeds on Holodeck.
You will find that Warp Cores (at the appropriate mark) lower their speed rather a lot.
Mine went from Warp ~8 on Holodeck to Warp 5 (capped) on Tribble.
Now, given the insane leveling speed, this might not matter that much, but it is a minor nerf.
But, if you leave the default warp core that they give in place, your ship performs the same as on holodeck.
Also, on holodeck now, check out what happens to your sector space speed if your remove your impulse engine. Unless you're using a borg subtranswarp [or MACO] it's not going to change your sector space speed.
On Holodeck, no engine = Transwarp 10 [apparently got tagged with diplo oh well].
On Holodeck, with Jem'Hadar Engine = Transwarp 10.
What engine is it that you're using that was giving you a bonus to sector space speed? Nothing in the tooltips for the Reman or Romulan engines indicates that they alter sector space speed.
I'm really not following you at all then.
It sounds like you want the freebie warp core you get with a ship to be the same level or rarity as the rest of the gear you already have equipped on that ship.
It does appear that the free warp core provided to ships [at least on conversion] is based on character level instead of ship level, so my Light Cruiser is rocking a Mark X warp core instead of a mark I. This is probably intentional as up until now, sector space speed was primarily driven by your captain's level [at least that's what I got from the notes], so if you were flying a low level ship, you would actually experience a decrease in performance if it gave you the ship's default gear level of warp core.
Something else is affecting your quantum slipstream, as I am able to turn in QSS still, even if I do something stupid like remove the free warp core and my engine.
As an interesting sidenote, borg subtranswarp engine maintains it's transwarp speeds even if you have no warp core. MACO should as well.
Actually my engineer in an escort already has between 100 and 115 shield power. I'm seriously considering the W->E core just to make me turn faster. Probably would want +5 max shields though.
Set the ***** to overload, buzz an enemy group and drop the Warp core Grenade.
Just, don't use a good warp core at the time. :P
Great, now I want a warp-core torpedo launcher. :P
I was hoping for a Warp core to be a tree of 6-8 items.
Various combinations creating different variations.
^this. All these cores are just another item I'm going to let someone else grind and buy off the exchange. Big deal. :rolleyes:
2nd i got the overchared warp core mk X [SEP] [E->S] from the dilithium store it says +5 maximun auxilliary power. maximum warp factor 10. +15 starship engine performance.
then it says adds 7.5% of your auxillary power to your shields power as a bounes.
so in my aux powered vesta ive got 125 in aux power so by my mathes my shiled power should go up by 7-8 points but it does not it goes up 1 point am i miss reading it or do i need to go shot my old math teacher?
74 in shield power with no core 75 with it. or is it ment to say some thing else or is the way its worded miss leading?
There are some people who couldn't list off the components of a warp engine, let alone would care to build one.
Though selling completed cores to them could be a good market.
I'm starting to wonder if there's actually a limit to how much power gets boosted above a certain level. Like if the subsystem already has 70, if there's a reduction in how much of a boost you get.
Don't forget as you gain power you loose power. Warp Core Efficiency skill/boffs and all that jazz.
To counter some of what I've read in this thread, please, for the love of Andoria, do NOT make warp cores set pieces! I'm sick of my captain putzing around sector space at Warp 10 because I got even MORE sick of logging in, jumping into an STF, and finding in mid-battle my set was broken because I swapped in the borg engines for faster transit the day before. The whole reason I was in favor of breaking off the warp core from the impulse system was so that warp speed would be independent of those sets.
I also have mixed feelings about having reputation-based warp-core. On one hand, it's good to have something to strive for, where consistent effort over time gives you a set reward. On the other hand, though, there is an absurdly vast amount of top-level gear that drops in combat will never ever see use because nobody wants to break their set; it's just so much vendor trash. If the Warp Core is only available via space drops, I might actually get excited to see one turn up, as it may have a flavor I feel is better suited for my build than my current one; even if it didn't there would also be a more active market for them on the exchange, as there's no competition from a grindable-but-guaranteed-to-be-better warp core, so I could potentially sell it. Adding craftable warp cores could also add a boost to a badly underdeveloped part of the game. As such, I think I would have to say NO, don't give us reputation warp cores; we have enough systems to grind for, and we should have SOMETHING worthwhile drop occasionally from combat.
(On an off-topic, but tangentially related note, it occurs to me you should create a system that allows you to break down vendor trash (maybe above a certain quality level?) for a small amount of unreplicatable materials for use in crafting. Or, you know, remove those thrice-bedamned dilithium costs from it entirely.)
On a UI note, you may want to create a locked Transwarp System "slot" next to the Warp Core slot for the Excelsiors and the Tuffli; it wouldn't be a slot in the same sense as the others (you wouldn't be able to add or remove a transwarp console from it), but it would be a good place to put a mouseover where you could see which additional transwarp locations that specific ship can go to.
Regarding Singularity Cores, I see a lot of potential and they look quite interesting. I've seen it suggested here that there be a rep-granted Singularity Core available (presumably for non-Romulan factions), and I would STRONGLY argue against that, at least for now. It would be insane to dilute the primary unique factor of Romulan captains and ships right off the bat. Down the road, however, it may be appropriate to introduce a pseudo singularity core available for non-Romulans; it wouldn't give the full benefits of the Singularity Core, but a hybrid, acting primarily like a M/A Warp Core, but perhaps enabling a single Singularity Core skill, or something. Not knowing yet how a full Singularity Core works, it's hard to say what a happy middle-ground would be. ...although I say it shouldn't be available right away, it does occur to me that such a pseudo singularity core (scalable) would make a highly appropriate Tribble test reward....
Also, I do appreciate the generous spread of possible warp cores being made available. The one weakness of that is, if you want a particular combination of attributes, thanks to the vagaries of random number generation, there is a small-but-real chance that it will never drop. Ever. For anyone. Even if that particular flavor drops for someone else, if they're not willing to put it on the exchange, you're still out of luck. Still, it might give me a chance to look at a combo I hadn't planned on using and find that it was better than I'd expected.
I like this idea. It would boost the appeal of crafting a lot as you get something out of the items which drop instead of just EC.
I hope a Dev reads this.