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Scheduled Maintenance (April 4, 2013)

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    mrlizardomrlizardo Member Posts: 155 Arc User
    edited April 2013
    Wow, that's a big, fat patch. Here's hoping it goes off without a hitch.
    sarkasmo_by_spacepope13-d9rcbjs.jpg

    "You seem to have gotten some of your blood in my raktajino. This is unfortunate."
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    idronaidrona Member Posts: 0 Arc User
    edited April 2013
    Nice patchnotes. :)

    Added the following new keybinds:
    Roll Need on Loot: Defaults to Crtl+Q
    Roll Greed on Loot: Defaults to Ctrl+A
    Pass on Loot: Defaults to Ctrl+Z
    These keybinds will also be displayed on the Need or Greed loot window near their respective buttons.

    ^^ Like that in particular. Something you guys "ported" over from Neverwinter?
    signwidrona.png
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    mikenight00mikenight00 Member Posts: 101 Arc User
    edited April 2013
    Thank you for the bug fixes :)
    [SIGPIC][/SIGPIC]
    Never Forget 5/21
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited April 2013
    mrkollins wrote: »
    Woot Woot!

    For a whopping 4 hour down time ?

    Not sure how you got to that response ...
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited April 2013
    idrona wrote: »
    Nice patchnotes. :)

    Added the following new keybinds:
    Roll Need on Loot: Defaults to Crtl+Q
    Roll Greed on Loot: Defaults to Ctrl+A
    Pass on Loot: Defaults to Ctrl+Z
    These keybinds will also be displayed on the Need or Greed loot window near their respective buttons.

    ^^ Like that in particular. Something you guys "ported" over from Neverwinter?
    NW has different defaults IIRC, but yeah it has those too.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    snakeswar2snakeswar2 Member Posts: 245 Arc User
    edited April 2013
    4 hours for a big non-season/expansion patch to fix somee bugs and add a little content. this is a good patch
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited April 2013
    This game is grrrrrreat Mr. Flakes :)
    [img][/img]OD5urLn.jpg
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    mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited April 2013
    what about adding the neurolithic pathogen that alternate future admiral janeway used on the borg queen, also what are the chances of getting alice kriege to do borg queen voice work....i ( and others i'm sure ) would like to hear alice kriege's distinctive voice again as the borg queen......

    *****PEACE*****
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    scout1701scout1701 Member Posts: 15 Arc User
    edited April 2013
    Hmmmmm whats the use for a new patch if i can't even log in for almost 3 months.... :mad:
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    khayuungkhayuung Member Posts: 1,876 Arc User
    edited April 2013
    Thanks for the bug fixes! I was getting tired of my Tactical exposes reflecting on myself!!


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
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    nova2284nova2284 Member Posts: 0 Arc User
    edited April 2013
    I'm having trouble of logging on patch, whats up with the cryptic updater is it down again?
    [SIGPIC][/SIGPIC]
    DELTA RISING FIXS THERE NEVER COMING WHY I'M I WASTING MY TIME ASKING FOR THEM ???
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    mikt1mikt1 Member Posts: 0 Arc User
    edited April 2013
    What about:

    - fixing the annoying situation, when all incoming damage is applied all at once the nanosecond you evade to 10km+ from the damage owner(s), resulting in one shot death well beyond attacker's range. I can tell that by the lack of the FX animation, that occurs several seconds later with no damage floaters.

    - fixing the damage being applied to be in sync with the FX. Almost all the time the plasma torp spread from the cigar shaped borg ships in Hive Onslaught hit for 60k without the animation of incoming spread, thus the captain can't take precautions like BfI, EPTS and/or TT. The spread shows up ~ 6-7 seconds after the damage has been applied.

    - fixing the character window (space) when pressing the U key to default to the active ship instead of the shuttle.

    -fixing the repair injuries window to default to the active ship, rather than the shuttle or the current target (like a borg Cube). Also the repair confirmation button that dims the screen is annoyingly redundant. Ofc I want to repair the ship... That's the point.

    Thanks
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    captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited April 2013
    nova2284 wrote: »
    I'm having trouble of logging on patch, whats up with the cryptic updater is it down again?

    Yup. The launcher isn't starting, leaving me unable to get back on tribble after that booted me about half an hour ago..

    This latest patch is much better imo. Bugfixes!
    4 hours is a bit long though. They must be doing something that they aren't telling us about.
    I need a beer.

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    tinead51tinead51 Member Posts: 449 Arc User
    edited April 2013
    4 hours for that excuse of a patch... perleeeese :o

    I'd rather you took the damn thing down for a day and made a decent effort at fixing bugs which are literally,years old. ;)
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    nova2284nova2284 Member Posts: 0 Arc User
    edited April 2013
    Yup. The launcher isn't starting, leaving me unable to get back on tribble after that booted me about half an hour ago..

    This latest patch is much better imo. Bugfixes!
    4 hours is a bit long though. They must be doing something that they aren't telling us about.

    Looks that way I get really sick getting "Trying to update the launcher. Please be patient. Tried connecting 2 times. "

    Glad I'm not only one I got this message 3 days in row one time. I wish had a funny message in the window. "Oops we did it again" "Be claim" or "there are four lights!" anyone got anything better?
    [SIGPIC][/SIGPIC]
    DELTA RISING FIXS THERE NEVER COMING WHY I'M I WASTING MY TIME ASKING FOR THEM ???
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    lhoygowlhoygow Member Posts: 311 Arc User
    edited April 2013
    The Scimitar's behavior has been extensively reworked to create a more dangerous and unpredictable encounter.
    This also resolved an issue that caused it to not re-cloak for extended periods of time.



    I hope this doesn't mean Donatra goes back to cloaking every 30 seconds like she used to, basically making her invulnerable to low dps groups. Drawing her aggro and maintaining distance is a useful tactic to keep her uncloaked while the rest of the team pound on her, even low dps teams could bring her down without it taking an hour to do so (yes, there was a time when she cloaked so frequently that a khitomer stf could easily last an hour).
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    snakeswar2snakeswar2 Member Posts: 245 Arc User
    edited April 2013
    i think they doing something to the launcher as well but idk. hope brandflakes is reading this thread and answer y the launcher isnt coming up for us.
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    topsettopset Member Posts: 0 Arc User
    edited April 2013
    snakeswar2 wrote: »
    i think they doing something to the launcher as well but idk. hope brandflakes is reading this thread and answer y the launcher isnt coming up for us.

    They're probably doing maintenance on the launcher - the server doesn't come back up for 2 hours so relax and wait!
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
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    tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    reyan01 wrote: »
    Well, sad to see that despitet some otherwise positive comments the thread is going down the usual route now. Or, to quote TheMarie's classic post:

    Just be happy we've so far avoided "How could you add something I don't want to use personally right now? That means it's useless, stupid and wrong DURURURURRURRRRR."

    On the other hand if we get that, I score internet bingo.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
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    johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited April 2013
    akpa wrote: »
    another nerf for tricobalt mines...

    How is adding AOE damage (that can effect the dropping player) to the tricobalt equate to a nerf? If anything, they should have done this all along... If I have a grenade, and give you a bear hug... it kills both of us...

    I think this is a great change

    Star Trek Online, Now with out the Trek....
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    lake1771lake1771 Member Posts: 0 Arc User
    edited April 2013
    wow cut tachyon mines effectiveness in half. overkill much?
    can I have my lobi back? lol. that sux man. really sux.
    More power to the shield tanking escort. booooooo.

    past that though, kudo's.
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    lhoygowlhoygow Member Posts: 311 Arc User
    edited April 2013
    How is adding AOE damage (that can effect the dropping player) to the tricobalt equate to a nerf? If anything, they should have done this all along... If I have a grenade, and give you a bear hug... it kills both of us...

    I think this is a great change

    My feelings as well, I fail to see how this is a nerf. Although I must say, on the ground I'm glad that our own mortars and grenades do not currently damage us as well ;)
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    beamscort1beamscort1 Member Posts: 20 Arc User
    edited April 2013
    snakeswar2 wrote: »
    i think they doing something to the launcher as well but idk. hope brandflakes is reading this thread and answer y the launcher isnt coming up for us.

    LOL, Devs said they were making it harder. It was way too easy before. You better go back to normal STFs.
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    johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited April 2013
    lhoygow wrote: »
    My feelings as well, I fail to see how this is a nerf. Although I must say, on the ground I'm glad that our own mortars and grenades do not currently damage us as well ;)

    Yeah... maybe they should at higher levels? 0% on Normal, Advanced 50%, Elite 100%?

    I learned that my plasma torps could catch me on fire (which was pretty funny when i killed myself)

    Star Trek Online, Now with out the Trek....
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    johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited April 2013
    reyan01 wrote: »
    I suspect that they'll give her a few of the Borg Queen (HOSE) abilities personally.

    One could only hope :) STF's (even Elite) have become too easy (and yes, I do pug them as well (on occasion)).

    Star Trek Online, Now with out the Trek....
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    chronoss2012chronoss2012 Member Posts: 255 Arc User
    edited April 2013
    Yeah... maybe they should at higher levels? 0% on Normal, Advanced 50%, Elite 100%?

    I learned that my plasma torps could catch me on fire (which was pretty funny when i killed myself)
    ya i remember that i couldn't figure out why i was green and smoking all the time.....
    just thought my ship wanted to be cooler...SMOKIN....
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    lhoygowlhoygow Member Posts: 311 Arc User
    edited April 2013
    Yeah... maybe they should at higher levels? 0% on Normal, Advanced 50%, Elite 100%?

    I learned that my plasma torps could catch me on fire (which was pretty funny when i killed myself)

    Yes, they should. Easy enough to avoid what with the big blue and red circles. And yeah, plasma torps/mines can hurt you if too close, that's what makes tanking the tac cube such a good idea as you can get it to wallop itself. Not sure if TC torps do friendly fire, but they should as well.
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    chronoss2012chronoss2012 Member Posts: 255 Arc User
    edited April 2013
    well if they are gonna make that scimitar tougher what happens when 2 people quit ....then everyone HAS to quit and take a ban?
    perhaps adding a timer to that so at least you go 20 minutes or something and that happens then you don't get a ban. I say this mostly now for others because organized groups of people now sit in chat channels where this happens almost never now.... BUT new players wont have that luxury till they get invited.

    and me and another guy alone took out the scimitar BUT i fear that making it harder that could never have happened...and you know when you get angry and fly full speed and use evasive manuevers and tractors and everything you can like a crazy person it seems to work more....
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    puppydog1puppydog1 Member Posts: 3 Arc User
    edited April 2013
    In the future, you guys might want to think about putting up some kind of re-direct or announcement when you are taking everything off-line. For me at least, everything, even the STO website is gone, and there are no maintenance announcements or anything.
    It's quite jarring to just find the servers completely gone with no explanation until I came here.
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    akpaakpa Member Posts: 250 Arc User
    edited April 2013
    How is adding AOE damage (that can effect the dropping player) to the tricobalt equate to a nerf? If anything, they should have done this all along... If I have a grenade, and give you a bear hug... it kills both of us...

    I think this is a great change

    where it is saying that they add AOE damage? it allready does AOE dmg. the patch only makes it to hit you too. so it is a nerf!
    i don't care about realism in games. all i care is the gameplay.
    my post's number is higher than smirk's dps
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