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Update on Fleet Marks and Dilithium

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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited February 2013
    This thread has long since literally become the saying about not being able to help yourself when watching the car crash happening in front of you.

    Maybe I am gullible and it's far more obvious to others but are some of these posters for real? I mean, we should expect to wait years to build a SB because it would take years or decades even in real life? I must say that I am really, truly, absolutely glad that you in no way, shape or form had anything to do with any of the Civ games just for starters! :eek:

    Someone tried to pass off that things were not that bad because the dissent was now slowing, sure. :D Maybe he/her didn't think that if people are not happy they might have gone off and played something else. Hey they might have gone out for a drink or simply just gone out and wondered what that big spherical thing in the heavens was. We can always check back in a few hours, weeks, months or never due to our differing levels of dissatisfaction and see if things are changing and that has been the basic gist of a lot of posts, it's a game so entertain us.

    I don't want to just come across as being negative or confrontational though so here goes. I posted this in the ideas thread a couple of days ago when this all started......
    What about timers?

    Make projects have countdown timers. Pick a project to work on and its timer starts counting down the resources needed so that each day everything drops by something like 5-10% then those that can will fill the projects quicker to get access to the goodies faster or simply for prestige while smaller fleets can wait a little but eventually get there in the end.

    Now I am not trying to make out that this is the best idea around before anyone might think that, it only got one specific response I think although that was sort of positive and no feedback can in itself be positive. The reason why I posted it then was just off the top of my head to throw something out there because of what looked to be brewing and I didn't really think much of it again after that, now I am though.

    I have seen that people seem to automatically write off any price reduction scaling for small fleets on the whole. Sometimes this is due to possible exploits so yes that seems like a good valid reason not to do the idea in that instance with that tweak but then I noticed something else too which puzzles me. It seems that some people say 'it's expected that small fleets will take longer' and I wonder why is that?

    What are SB's for? People can hang out on any of the hubs but some wanted meeting places for their fleets alone or for allies to visit too which is all hunky dory. No problem with that and if you are going to do this then it makes sense to add lots of other things there to make it practical as well as just a meeting place so bring in vendors and such too.

    It has to be worth it's programming while though and this is where all the problems originate the more I think of it because this is also where Cryptic failed so dismally. Why should my Pound, Dollar, Yen or simply game time not be worth as much as someone in a large fleet?

    This game might be advertised as F2P but to keep it afloat it needs cash so it needs ways to entice people to spend. So now we go back to how Cryptic makes it worthwhile them even bothering with SB's and their solution is to add special exclusive kit with the vendors and THIS is where the root of all evil is.

    If you expect people to take this GAME seriously and pay you then you need to offer everyone the same possibilities and you have not/are not. You added special select top notch gear that only some have access to because only they have the size to and this is apparently by design because you couldn't be arsed to think of how to get fleet size scaling to work.

    Now obviously by now it's clear that I have little to no respect for the freeloaders that think they are better and somehow worth more and entitled to cheaper things just because they are in a big fleet. I truly am amazed at their gall and wonder if they carry the same philosophy over into the real world?

    Would they be perfectly happy to pay extra for their food because they are smaller or fatter or because someone else shook the owners hand funny? I mean people let's take a burger, if I get charged ?2 and then they tell you that they want ?10 because....well because it's you and not me, would you just smile and say yeah seems reasonable here's the money? I very much doubt it but you people seem happy for my small fleet to do that in a game where money changes hands.

    Anyway not here just to bandy insults and derail things so I shall leave and possibly lurk shortly but before I go I shall leave you with this.

    If only superficial things were added with missions to the bases like the plants and such then this would not have been a problem like I said as it does not affect gameplay and give possible advantages. Cryptic needed to make it worth while though, they could have offered items from vendors straight away but they would have had to cost loads. To get around this they came up with the current mess but what should they have done?

    Only my opinion but they should have done something more along the lines of the rep system. How would that work? Have everything already on the bases but as you complete personal missions yourself in a rep style system you get access to the vendors and such for YOURSELF ONLY. Abracadabra fleet size difference would not have ever have been an issue unless I am missing something and everyone would have had to have paid the same for their ships, equipment and whatever else they wanted from the base.
  • thebumblethebumble Member Posts: 2
    edited February 2013
    corbormite wrote: »
    Unfortunately there's always going to be bugs in software. I write software for a living. I hate bugs lol I do my best to avoid them and if they occur, fix them. I'm sure the sto devs are the same because most programmers take pride in their creations.

    Sometimes bugs are too costly to fix, or too difficult. Or perhaps the bug is in an 3rd party game engine/component. Who knows, but I think they'd be fixed if there was an opportunity to. I think they do a good job tbh.


    Yea, about them bugs.

    Season 7 launched with the Tau Dewa sector broken, and it still hasn't been fixed. And this was the sector their entire new and improved rep system was built around! Still can't find a Red Alert to this day. Oh wait, you can find one from 20 minutes ago with no problem. Its the one you fly into, then out of 2 seconds later. The various mission on or about New Romulus are glitchy at best, sometimes you get paid, and sometimes you don't. About the only thing that's working right is the Epohh farming. Thank god we had the winter festival to help get the bugs out of that one.:rolleyes:

    There are bugs on KDF ships that have been around on the KDF side since BETA! When was the last time you played a day on the KDF side, tried to beam down to Quo'nos and ended up on the shipyard. A few times in a row. Lets not rehash the cloaking problems...

    Then of course there's the Valentines Day Massacre patch. But then, we know about those bugs already. The ones players had to find the work arounds for. Those players should get paid by Cryptic for helping out. They just keep piling on new content, and breaking more of the old content, without fixing any of it.

    That's just a tiny, tiny portion. I bet we could fill up another 10 pages with bugs that haven't been fixed. Theres one sure thing you can know about bugs and Cryptic:

    If its to the players advantage, its hotfixed, nerfed or removed. If its to Cryptics benefit, its ignored, not fixed or working as intended...
  • bloctoadbloctoad Member Posts: 660 Arc User
    edited February 2013
    Are we taking bids for Vacuum-Desiccated Dan yet? Like the Temporal Ambassador mission, it's time to shed our gameplay oppressors.
    Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content."
    Al Rivera hates Klingons
    Star Trek Online: Agents of Jack Emmert
    All cloaks should be canon.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    corbormite wrote: »
    Unfortunately there's always going to be bugs in software. I write software for a living. I hate bugs lol I do my best to avoid them and if they occur, fix them. I'm sure the sto devs are the same because most programmers take pride in their creations.

    Do you know how many bugs have gone from "yeah that's a known bug" to "oh that? it's supposed to not work that way" because Cryptic is (take your pick of any/all of the following) too cheap, lazy, incompetent, apathetic, rushed, or sloppy to actually fix?

    It's one thing to have small bugs and issues persist, as you said it's a fact of life that those will exist in any software project. It's something else entirely to have entire swathes of your software project broken and riddled with issue after issue.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited February 2013
    Someone tried to pass off that things were not that bad because the dissent was now slowing, sure. :D Maybe he/her didn't think that if people are not happy they might have gone off and played something else. Hey they might have gone out for a drink or simply just gone out and wondered what that big spherical thing in the heavens was. We can always check back in a few hours, weeks, months or never due to our differing levels of dissatisfaction and see if things are changing and that has been the basic gist of a lot of posts, it's a game so entertain us.

    .

    Actually that was me - but you got the idea wrong - almost 12hrs ago I posted that "posting velocity and viewing velocity" was decreasing - and over the last 12 hours has decreased to a crawl compared to the first 12 hrs.

    This could mean many things. But one of the things it shows could be that this thread is rapidly burning itself out. This was something I said earlier that could be part of their plan - to let the fire burn itself out enough and then add some token thing back.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    This could mean many things. But it shows that this thread is rapidly burning itself out.

    Self-contradict much?

    Also, the instant anyone from Cryptic pokes their head back in here to say anything short of "we're restoring IOR until we can deploy the new fleet mark stuff in May" there's going to be another explosion of activity.
  • thebumblethebumble Member Posts: 2
    edited February 2013
    Actually that was me - but you got the idea wrong - almost 12hrs ago I posted that "posting velocity and viewing velocity" was decreasing - and over the last 12 hours has decreased to a crawl compared to the first 12 hrs.

    This could mean many things. But it shows that this thread is rapidly burning itself out. This was something I said earlier that could be part of their plan - to let the fire burn itself out enough and then add some token thing back.

    Maybe. But what they don't realize is the weekends here, and alot of people took the next 3 days away from STO but will be waiting for them to get back on Tuesday.
  • gr4v1t4rgr4v1t4r Member Posts: 0 Arc User
    edited February 2013
    Actually that was me - but you got the idea wrong - almost 12hrs ago I posted that "posting velocity and viewing velocity" was decreasing - and over the last 12 hours has decreased to a crawl compared to the first 12 hrs.

    This could mean many things. But it shows that this thread is rapidly burning itself out. This was something I said earlier that could be part of their plan - to let the fire burn itself out enough and then add some token thing back.

    Several people have stated to resume posting after the weekend by the way. On the nerf everything first, un-nerf half after the weekend thing, it wouldn't surprise me, at all.
    Lost and Delirious... and Disenchanted too
    Apparently some forum posters have diplomatic immunity nowadays, where can I get mine?
    askray wrote: »
    Expressing my opinion isn't trolling but nice try. Besides, if I was you wouldn't know it ;P
    [SIGPIC][/SIGPIC]
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited February 2013
    Self-contradict much?

    Fixed that to "one of the things could be"
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2013
    corbormite wrote: »
    Unfortunately there's always going to be bugs in software. I write software for a living. I hate bugs lol I do my best to avoid them and if they occur, fix them. I'm sure the sto devs are the same because most programmers take pride in their creations.

    Sometimes bugs are too costly to fix, or too difficult. Or perhaps the bug is in an 3rd party game engine/component. Who knows, but I think they'd be fixed if there was an opportunity to. I think they do a good job tbh.

    When you put it like that makes sense.

    Now a question. My First Officer sitting next to me tells me "Unidentified ship entering orbit." and *poof* goes my cloak. Players report bug to devs.
    Their response "Working as intended."
    Can you make sense of this?
    HQroeLu.jpg
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited February 2013
    gr4v1t4r wrote: »
    Several people have stated to resume posting after the weekend by the way. On the nerf everything first, un-nerf half after the weekend thing, it wouldn't surprise me, at all.

    Its a standard tactic to do a big nerf - then a few days later after the fire dies down a bit they add something back - usually less than what thet took - and most people are overjoyed.
  • captwcaptw Member Posts: 492 Arc User
    edited February 2013
    anyone remember the Beta bug where you couldn't make a toon? Or your crew being complete idiots who would get stuck in walls even in the ceiling... must talk to the transporter chief about that. There is also Terrordome the wana be STF that has been broken since I have forgotten how long it's been, also the Sirius Red Alert just like the Tholian hasn't worked since it came into existence. Also the Bridge officer slotting has been mentions several times. Corbomite I'm going to go on a limb here and say you are probably a better programmer than these people.

    Also we've had issues with C-Store items such as the Galaxy Bridge packs with holes in the steps where you can see the star fields, or the cookie cuter LCARS on the Prometheus bridge pack. The Clipping of the TNG and Voyager combadges on large busted females don't think you can go past a B-Cup for it not to clip, ohh and the new Yesterday's Enterprise Belt top clips as well. If not mistaken the KDF just now got access again to the fireworks that were released way back when before the new Qo'Nos was around you see it in a Fek'lahr mission.
    lHut1H2.jpg
    "I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited February 2013
    shpoks wrote: »
    When you put it like that makes sense.

    Now a question. My First Officer sitting next to me tells me "Unidentified ship entering orbit." and *poof* goes my cloak. Players report bug to devs.
    Their response "Working as intended."
    Can you make sense of this?

    Yes and you should have killed that officer - there should be no communication while cloaked - just like running silent in a sub hiding below a destroyer.
  • husserehussere Member Posts: 30 Arc User
    edited February 2013
    Actually that was me - but you got the idea wrong - almost 12hrs ago I posted that "posting velocity and viewing velocity" was decreasing - and over the last 12 hours has decreased to a crawl compared to the first 12 hrs.

    This could mean many things. But one of the things it shows could be that this thread is rapidly burning itself out. This was something I said earlier that could be part of their plan - to let the fire burn itself out enough and then add some token thing back.

    Well, I can see that your post nevertheless is feeding the 'burning itself out' machine xD
    Just saying.

    Now if 1500 + posts and over 60k views in 2 days means a dead thread for you then you might as well find North korea is a lovely place to be.

    Beside the trolling :

    - We want FUN
    - We want grind OFF

    - Many good ideas has been suggested along this thread;

    One of the best was the ability to choose what kind of reward you want from a mission AKA : Fleet mode ON/OFF > Fleet rewards/non Fleet rewards

    The other best idea was the locked steps scaling for fleet base
    > a 500 fleet members would kick everyone but still would end in a 500 fleet members requirement. preventing them then to kick everyone...
    A Disenchanted player
  • corbormitecorbormite Member Posts: 0 Arc User
    edited February 2013
    thebumble wrote: »
    Yea, about them bugs.

    Season 7 launched with the Tau Dewa sector broken, and it still hasn't been fixed. And this was the sector their entire new and improved rep system was built around! Still can't find a Red Alert to this day. Oh wait, you can find one from 20 minutes ago with no problem. Its the one you fly into, then out of 2 seconds later. The various mission on or about New Romulus are glitchy at best, sometimes you get paid, and sometimes you don't. About the only thing that's working right is the Epohh farming. Thank god we had the winter festival to help get the bugs out of that one.:rolleyes:

    There are bugs on KDF ships that have been around on the KDF side since BETA! When was the last time you played a day on the KDF side, tried to beam down to Quo'nos and ended up on the shipyard. A few times in a row. Lets not rehash the cloaking problems...

    Then of course there's the Valentines Day Massacre patch. But then, we know about those bugs already. The ones players had to find the work arounds for. Those players should get paid by Cryptic for helping out. They just keep piling on new content, and breaking more of the old content, without fixing any of it.

    That's just a tiny, tiny portion. I bet we could fill up another 10 pages with bugs that haven't been fixed. Theres one sure thing you can know about bugs and Cryptic:

    If its to the players advantage, its hotfixed, nerfed or removed. If its to Cryptics benefit, its ignored, not fixed or working as intended...


    I noticed the romulan daily alert bug but haven't given it a sceond thought from when I tried it to now, there's been so much else to do it hardly matters, to me anyway. Haven't noticed anything else with new romulus. I did alot there to get to T5 so I've had a different experience to you.

    But I think you're expecting too much really. All software has bugs, that's just the way it is. Most of them get fixed.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2013
    Yes and you should have killed that officer - there should be no communication while cloaked - just like running silent in a sub hiding below a destroyer.

    LOL :D I take it your joking. ;)
    Wouldn't want to consider this being in anyway serious. ;)
    HQroeLu.jpg
  • edited February 2013
    This content has been removed.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited February 2013
    shpoks wrote: »
    LOL :D I take it your joking. ;)
    Wouldn't want to consider this being in anyway serious. ;)

    Yes - I have experienced the "working as intended" de-cloak at the worst possible time - on several occasions.

    Just as i have spend hundreds of times playing the first city re-direct game with the shipyard transporter officer - why can't we kill that guy?

    Any Foundry makers out there - it would be great if you could make a mission where it made fun of these things - and you could kill off a bridge officer for causing a de-cloak or kill the tranporter operator at the shipyard for beaming you there instead of first city.

    Call it "Working as Intended"
  • jam062307jam062307 Member Posts: 197 Arc User
    edited February 2013
    After a few days of contemplating I realized something. Stahl said that Foundry was now the best source of dilithium in the game. As the game stands right now, I disagree. STF's are still the best sources becasue you get between 1.5-3k every run if you turn your omega marks into dilithium. Dilithium is going to be coming out of STFs. The only question is how much are they taking out, and how many FM are they putting in. If they take out the plain ore you are given and replace it with FM, I'd say its a fair trade, but I don't know if I'd feel that way had they done it when they changed IOR. Honestly I probably wouldn't have liked the changed, but I would not have been nearly as angry as I am/was. I think we as a whole wouldn't have liked it, but would have accepted it. Now as for putting FM into STF's how many? Should FM award as much as Omega marks or less? Personally, for Elite STFs anything less than the 50 taken out of IOR is to me unacceptable. Personally I'd like to see 60-75 FM an Elite run. But we'll see. I still think what made this the worst is the lack of communication that it was coming, and then not replacing what was taken. 1600 posts of anger, resentment, and I quit could have been avoided if we had been given the courtesy of an "incoming changes to dilithium/FM economy". If that courtesy is given, most of this is avoided, rather than hiding the ninja change in tribble notes the day before it goes live.
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • kyuui13kyuui13 Member Posts: 0 Arc User
    edited February 2013
    corbormite wrote: »
    Unfortunately there's always going to be bugs in software.
    I'm well aware of that, I expect that, I also expect a company to do things to recify them, Cryptic, has a habit of releasing bugs to the live game, even with Numerous detailed descriptions of whats, wrong, how its wrong etc. those reports. go, ignored.
    corbormite wrote: »
    I'm sure the sto devs are the same because most programmers take pride in their creations.
    I am only able to judge, what I see, and experience in STO. I see, and experience bugs, long standing bugs, QA that is non existent. Judging off this, I do not feel they do, I feel they just don't care
    corbormite wrote: »
    Sometimes bugs are too costly to fix, or too difficult. Or perhaps the bug is in an 3rd party game engine/component. Who knows, but I think they'd be fixed if there was an opportunity to. I think they do a good job tbh.
    If its too "costly" to fix, say so, remove the item compensate the players, move on. Bug, done. The game engine is their own, not only that, it is THEY who insist that its the same across the games they have. You are of course entitled to think whatever you so desire. My experience, leads me to think, and feel otherwise.

    Its a fact, they have had SERIOUS QA issues, for such a long time that, its an expected thing with them.
    Next time you log in, ask yourself this.
    dastahl wrote: »
    If you can't have fun, then what is the point?
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    jexsamx wrote: »
    Well, um... you haven't been paying much attention, have you?

    Stahl did say he has plans to add ways to get Marks... in a few months.

    The problem isn't necessarily that marks were removed from the Foundry daily. While that certainly sucks, the issue is he didn't have a replacement ready to roll out in the near future after that removal, essentially leaving us high and dry until May-ish.

    Actually I've been paying alot of attention, sense I've been posting since about page one or so. Saying they have plans to replace the marks...yeah, they also had plans to complete the KDF.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • bizzarquestionbizzarquestion Member Posts: 36 Arc User
    edited February 2013
    jam062307 wrote: »
    ...Dilithium is going to be coming out of STFs. The only question is how much are they taking out, and how many FM are they putting in...

    Sorry but if they pull dilithium from STF again or even just reduced the amount you will see another thread exactly like this one.
  • kyuui13kyuui13 Member Posts: 0 Arc User
    edited February 2013
    Sorry but if they pull dilithium from STF again or even just reduced the amount you will see another thread exactly like this one.

    Nah, not like this one, that, to me, would be about 10X worse. At this point their best bet, is to reduce demand on Fleet marks and Dil. But well that just may cost them money so that won't happen.


    Prove me wrong Dan. I'll buy you lunch.
    Next time you log in, ask yourself this.
    dastahl wrote: »
    If you can't have fun, then what is the point?
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    jam062307 wrote: »
    Dilithium is going to be coming out of STFs.

    There is no way in heck that anyone could be that inept as to repeat that mistake again.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • stirling191stirling191 Member Posts: 0 Arc User
    edited February 2013
    There is no way in heck that anyone could be that inept as to repeat that mistake again.

    I'm sure if it does happen, it'll be accompanied by another list of metrics from Stahl as to how nobody is hitting the dilithium cap, so they're going to remove some dilithium from events.
  • adendisadendis Member Posts: 0 Arc User
    edited February 2013
    hussere wrote: »
    The other best idea was the locked steps scaling for fleet base
    > a 500 fleet members would kick everyone but still would end in a 500 fleet members requirement. preventing them then to kick everyone...

    I'm sorry but there is a rather big issue with this, in that it would penalize any fleet that has any number of inactive members. Such as the fleet I am in, being a multi-game guild we won't ever kick them (who knows when they might want to come back and play). The reality is however while we have over a hundred members in our fleet less than 10-15 have actually logged in within the past few months.

    (Coincidentally we see a large drop off when changes like the one that sparked this discussion occur).

    I'm sure there are plenty of fleets in our position who have members who have dropped off/taken a break, and maybe drop back in every now and again. Why should we be forced to generate the same amount of resources as a full fleet of 100+ members?

    Sadly I can't offer an alternative suggestion at this time, but just wanted to point out a simple flaw with this suggestion that has popped up numerous times in the thread.

    Hopefully something can be achieved that satisfies everyone, but I'm afraid hope is in short supply at least with me. Knowing as I do Perfect World's track record on their other MMO's. The future looks bleak.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited February 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~syberghost
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~syberghost


    Word of warning, the last few threads like this got closed and people got warnings. I think it is taboo to call for people to get fired.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • gr4v1t4rgr4v1t4r Member Posts: 0 Arc User
    edited February 2013
    Word of warning, the last few threads like this got closed and people got warnings. I think it is taboo to call for people to get fired.

    Regardless of wheter it is allowed or not, opening a dialog with him would be far more productive. I see a lot of the people here reaching out, I hope that Stahl will see this as an opportunity to get back in touch with the community again.
    Lost and Delirious... and Disenchanted too
    Apparently some forum posters have diplomatic immunity nowadays, where can I get mine?
    askray wrote: »
    Expressing my opinion isn't trolling but nice try. Besides, if I was you wouldn't know it ;P
    [SIGPIC][/SIGPIC]
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    gr4v1t4r wrote: »
    Regardless of wheter it is allowed or not, opening a dialog with him would be far more productive. I see a lot of the people here reaching out, I hope that Stahl will see this as an opportunity to get back in touch with the community again.


    I'm all for opening a dialog. It's just that calling for people to get fired gets a thread closed, and then you're right back at square one.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
This discussion has been closed.