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Tricobalt Mines : Upcoming Changes

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  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    There damage is halved and pvpers are still crying and trying to insult pvers strange old community
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • akurie666akurie666 Member Posts: 289 Arc User
    edited March 2013
    Tricobalts exist in the science tree. If you change the mine dispersal ability so lower ranks do not afffect tricobalts then science ships will not be able to use them anymore. PVP community, it's your own fault for neglecting support classes or abilities to shoot them down because all you know is how to do is grind someones aft in escorts. They are not OP.
    I have learned that our pvp community is unlike most. If they loose they cry foul when no foul has been commited. That is what happens to a new gamer who zergs his way to admiral with no opposition and looses for the first time in his career.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited March 2013
    akurie666 wrote: »
    Tricobalts exist in the science tree. If you change the mine dispersal ability so lower ranks do not afffect tricobalts then science ships will not be able to use them anymore.

    Kinda late to the party, aren't you? Last post was just over a month ago, and the mentioned nerfs were first proposed in December. Some of the nerfs were implemented all the way back in January. Dispersal Patterns still affect trics.
    PVP community, it's your own fault for neglecting support classes or abilities to shoot them down because all you know is how to do is grind someones aft in escorts. They are not OP.
    I have learned that our pvp community is unlike most. If they loose they cry foul when no foul has been commited. That is what happens to a new gamer who zergs his way to admiral with no opposition and looses for the first time in his career.

    Now that's a bit much, Overgeneralisation, same as in your previous criticisms, yada yada. I would be more inclined to take you seriously if you accepted that not everyone can be characterised the way you think. I don't deny that there are some who do act that way, but I am certain that not everyone does.

    And don't say that all I would know how to do is "grind someone's aft in an escort". I main science, for goodness' sake.
    .
  • borg0vermindborg0vermind Member Posts: 498 Arc User
    edited January 2014
    If you nerf everything what does suppose to actually do damage ?
    I'm not a TC user, but looks like soon everything will be so worse that we wont have any DPs-based thing to use. Yes, I got easy-killed by a set of these once, but it was my maneuver mistake, not the god-likeness of the weapon that did it.
    They did such a thing to the new C&C games and after a few patches there was not a single unit in them that could actually do above average damage. Even the suppose-to-be-the-most-powerful-unit became a mockery.
    The point is, theres way too many killing anything that does something good in this game.
    Just like transphasic clusters; 15 sec cooldown between torp fire ? That's a very big mockery to any stealth / shadow kill users.
    And having a global CD on torps is not only bad, but an aberration. Let's say energy weapons would need too much power to fire all at once, but what would prevent multiple torps from launching simultaneously ? See the absurdity ? A Russian nuke sub can fire 24 missiles at one with 240 targets locked. And there's no CD.
    So instead of preventing everything from actually having some use, how about you try other solutions, like letting people relay on their skill a little to counter them ?
    I mean...how dumb must a player be to willingfully enter a mine wall ?
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited January 2014
    Bbbrrrraaiiinnnssssssssssssssssssssssssssss :rolleyes:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited January 2014
    It. Is. ALIVE!
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    Oh man, old thread is old.

    Good times though. Boy oh boy, I remember this thread.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    If you nerf everything what does suppose to actually do damage ?
    I'm not a TC user, but looks like soon everything will be so worse that we wont have any DPs-based thing to use. Yes, I got easy-killed by a set of these once, but it was my maneuver mistake, not the god-likeness of the weapon that did it.
    They did such a thing to the new C&C games and after a few patches there was not a single unit in them that could actually do above average damage. Even the suppose-to-be-the-most-powerful-unit became a mockery.
    The point is, theres way too many killing anything that does something good in this game.
    Just like transphasic clusters; 15 sec cooldown between torp fire ? That's a very big mockery to any stealth / shadow kill users.
    And having a global CD on torps is not only bad, but an aberration. Let's say energy weapons would need too much power to fire all at once, but what would prevent multiple torps from launching simultaneously ? See the absurdity ? A Russian nuke sub can fire 24 missiles at one with 240 targets locked. And there's no CD.
    So instead of preventing everything from actually having some use, how about you try other solutions, like letting people relay on their skill a little to counter them ?
    I mean...how dumb must a player be to willingfully enter a mine wall ?

    just yesterday i got killed by 2 tric mine impacts, they still work just fine. it used to take 1 mine, and people were blowing up gates first thing in STFs with them, thats the only reason tric mines got their damage nerfed, but cooldown halfed.

    they are actually a good weapon right now, im not sure why no one uses them.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited January 2014
    just yesterday i got killed by 2 tric mine impacts, they still work just fine. it used to take 1 mine, and people were blowing up gates first thing in STFs with them, thats the only reason tric mines got their damage nerfed, but cooldown halfed.

    they are actually a good weapon right now, im not sure why no one uses them.

    Fire at will
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    naz4 wrote: »
    Fire at will

    doesn't stop people from using the breen torp and rom plasma. right now faw use is at a bit of a low, because everyone knows its bugged
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    doesn't stop people from using the breen torp and rom plasma. right now faw use is at a bit of a low, because everyone knows its bugged

    Sorry, apples and oranges there I feel DDIS.

    I mean, sure people can FAW those things down, but you are comparing a unique torpedo/mine thing and a rep torp with tric mines.

    Romulan torpedo you can mindlessly spam because it's good that way if you choose to (due to plasma fire stacking), and if it gets shot down, no biggie because then it's a FAW shot that was wasted on a torp and not a player.

    Breen cluster, you either wait until there's no FAW, or you launch it at point-blank range and it instantly hits basically. And if something should still shoot it down, oh well, your timing was off, someone else's wasn't.

    Mines of any type, you have to launch from your ship, they need to arm, and then after that will they head towards an enemy, and hopefully your enemy is still close enough to have them hit. Sure there are good ways of helping to get them to hit, but you could be looking at easily 5-10 seconds of time where they aren't really doing a whole lot, and that can be a long time.

    I'm not trying to make a jab at your skills or anything DDIS. If you, or anyone else, is getting good use out of em, keep it up.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    The destabilized has hit points... the breen cluster only gets used when you can fire it point blank in someones face... and then it presents enough targets to get at least enough though to make it worth it. :)

    Seriously though why is this thread still not locked. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    Seriously though why is this thread still not locked. :)

    Moderators and Branflakes are rarely on the forums over the weekend. As a result, necroed threads aren't usually locked down quickly.
    --->Ground PvP Concerns Directory 4.0
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    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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