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Season 7 Dev Blog #12

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  • squishkinsquishkin Member Posts: 0 Arc User
    edited October 2012
    levi3 wrote: »
    I think it is a big mistake(hopefully) that they made such a big ship have low hull. I get that it's a sci ship but it has almost the same hull as the Intrepid which is 2/3's the size.

    Dev's Please make an adjustment to at least Wells class hull of 30k

    What would you like to take off in exchange for more hull and shields? :p
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    digimatl wrote: »
    Looks awesome, and i think i have to try it as i abolutley love the vesta design...also the full circle variant is included..wow...damn right in the wallet :D

    but the stats make no sense to me. its big like a sovy, but has less hull than an escort, yet also turns like something way smaller? STO was always kind of silly in that terms...but that really makes no sense to me. should have been laid out differently to my taste...31500 hull and 10 turn or something like that would be a better compromise i think.

    one question about the phaser cannon...is it a special weapon (only usable on the vesta, occupying one weapon slot) or is it an additional "ability" of the ship?

    its a t 5 console , so it'll be unique to the multi mission sci ship line
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • digimatldigimatl Member Posts: 44 Arc User
    edited October 2012
    rrincy wrote: »
    its a t 5 console , so it'll be unique to the multi mission sci ship line

    thanks, didnt get that while reading trough :)
    [SIGPIC][/SIGPIC]
  • jcswwjcsww Member Posts: 6,831 Arc User
    edited October 2012
    Normally, I'm one to complain because you guys normally drop the ball on this stuff and drop it hard! However, it looks like some talking books are your saving grace because I am impressed with the details of the Vesta implementation and we all know you guys lack proper reading and comprehension of the English language! :P Good job on this ship! I like how it looks, I like the powers and abilities, I definitely like that they have 10 console slots each, and I even like the 3 ship pack implementation. This is the first ship since the MVAM that you guys really nailed! This is definitely a buy for me! :)
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited October 2012
    So all hanger pets do this?

    Also will this make its way to tribble to be tested or are you going to skip that as you always do?

    They have hand picked testers from the community testing it on the test server, AFAIK it won't be available for everyone to test.
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2012
    I am stunned. Your systems team needs professional help. This power creep needs to stop. .....read my sig
  • warrenjameswarrenjames Member Posts: 24 Arc User
    edited October 2012
    digimatl wrote: »
    one question about the phaser cannon...is it a special weapon (only usable on the vesta, occupying one weapon slot) or is it an additional "ability" of the ship?

    That's the $64,000 question for me as well.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited October 2012
    Needs:
    • More hull
    • Far less shields
    • Excelsior-level turn rate
    • No stupid excessive pointless hangar

    I don't mind the ship being a smidge OP since it was a speshul snowflake Mary Sue does-everything ship in the novels of origin, but come on. Surely some of your testers are looking at this and going "Well this is stupid."
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    That's the $64,000 question for me as well.

    with a cheap answer , read the dev blog :p


    Aux Phaser Dual Heavy Cannons Mk XII [Acc] [Dmg]x2
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • podsixpodsix Member Posts: 207 Arc User
    edited October 2012
    Still waiting for an Ambassador Class, sorry.
    7n4nvF5.png
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2012
    jexsamx wrote: »
    Needs:
    • More hull
    • Far less shields
    • Excelsior-level turn rate
    • No stupid excessive pointless hangar

    I don't mind the ship being a smidge OP since it was a speshul snowflake Mary Sue does-everything ship in the novels of origin, but come on. Surely some of your testers are looking at this and going "Well this is stupid."
    Okay, why call the hanger bay excessive and pointless? The original Vesta from the novel had it; why not now?
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • digimatldigimatl Member Posts: 44 Arc User
    edited October 2012
    rrincy wrote: »
    with a cheap answer , read the dev blog :p


    Aux Phaser Dual Heavy Cannons Mk XII [Acc] [Dmg]x2

    but where does this say its a console? :confused: could be an ability like Sensor Analysis
    [SIGPIC][/SIGPIC]
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited October 2012
    Because it's an extra feature on a ship that has too many features.

    Something's gotta give, and the hangar is the only thing on this ship that feels tacked on for the sake of making the ship even more of a fanboy supership.
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    digimatl wrote: »
    but where does this say its a console? :confused: could be an ability like Sensor Analysis

    oooh you mean the sensor dish cannon ?

    ' The Multi-Mission Reconnaissance Explorer: Aventine Class features a bonus Tactical Console slot, and bonus Weapon Power. The Aventine Class also comes equipped with a Quantum Field Focus Controller universal console. The Quantum Field Focus Controller can reroute main power to the Deflector Dish and fire a high intensity Quantum Field Focus Phaser through the Main Deflector. '
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    jexsamx wrote: »
    Because it's an extra feature on a ship that has too many features.

    Something's gotta give, and the hangar is the only thing on this ship that feels tacked on for the sake of making the ship even more of a fanboy supership.

    All it needs is at least a 3K boost to Hull - with the lock-box ships at 30k this seems too light. Given its size it seems wayyyy too light.

    Turn rate is Ok - the design and the reason it was given cannons was it was build to be highly manuverable - so that fits with the books.
  • digimatldigimatl Member Posts: 44 Arc User
    edited October 2012
    Nope i do meant the Aux Phaser Dual Heavy Cannons Mk XII [Acc] [Dmg]x2. There?s no word in the discription saying its a console, or a weapon, or an ability. could be everything.
    [SIGPIC][/SIGPIC]
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited October 2012
    Cryptic needs to make separate Tactical and Engineering BO setups for the other two ships.

    That said, I had fun with the Odyssey. At least I'll get a new cannon out of it, (If the damage is higher than my DHC's.)
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    Aux Phaser Dual Heavy Cannons Mk XII [Acc] [Dmg]x2 thats what that is , just like sao paulo
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited October 2012
    jexsamx wrote: »
    Needs:
    • More hull
    • Far less shields
    • Excelsior-level turn rate
    • No stupid excessive pointless hangar

    I don't mind the ship being a smidge OP since it was a speshul snowflake Mary Sue does-everything ship in the novels of origin, but come on. Surely some of your testers are looking at this and going "Well this is stupid."

    Be Silent!

    We Science captains have been needing a serious leg-up for almost 9 months. We haven't had a decent science vessel that could do more than support since the RSV (Wells doesn't count, as a LB ship). I for one as a SCI Captain, welcome this ship, and I will be buying the full pack. Don't complain about "OP". My current RSV build is a DEMON, and a serious upgrade like this is just what I and other SCI caps needed.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited October 2012
    So my Galaxy-X has become even more useless? <Breaks down in tears> :(:(:(:(
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited October 2012
    So my Galaxy-X has become even more useless? <Breaks down in tears> :(:(:(:(

    *Consoles* It's ok It's ok mine isn't useful either...
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited October 2012
    levi3 wrote: »
    Turn rate is Ok - the design and the reason it was given cannons was it was build to be highly manuverable - so that fits with the books.

    I disagree. The Excelsior moves at a good enough speed. It's slow enough to make cannons not the first choice you could make, but fast enough to keep them viable. The ship is supposed to be multi-role, jack of all trades, master of none. Sensor Analysis plus the ability to keep heavy cannons effectively pushes it way too close to Escort territory. Throw in CRF2, APB1, and APA if you're a Tac, and suddenly this science cruiser is packing a huge bite...

    Having the turn rate around Excelsior levels, maybe a bit faster, would mitigate this without making it impossible to do with some RCS consoles.


    Then again, I'm not a systems designer. What do I know, right?
    Be Silent!

    We Science captains have been needing a serious leg-up for almost 9 months. We haven't had a decent science vessel that could do more than support since the RSV (Wells doesn't count, as a LB ship). I for one as a SCI Captain, welcome this ship, and I will be buying the full pack. Don't complain about "OP". My current RSV build is a DEMON, and a serious upgrade like this is just what I and other SCI caps needed.

    Even with my changes, you still have a relatively nimble Science cruiser that can shoot DHC'ss with Sensor Analysis.

    If I wanted to totally nerf it I'd be crying to drop a console slot and severely reduce the effectiveness of its console set abilities.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    I agree, the Vesta needs a slower turn rate of around 8 like the Excelsior. Because the Vesta is a large ship. And from a gameplay viewpoint, a skilled (and full Auxillary) CPB3 burst, plus the Phaser Lance, followed by Dual Heavy Cannons and Torpedos would easily down a player in seconds (in the right hands). We see this for a long time with Bird of Preys.
    trek21 wrote: »
    Okay, why call the hanger bay excessive and pointless? The original Vesta from the novel had it; why not now?

    All Star Trek ships had / have that capability.

    Enterprise-D carried a couple of runabouts and the Enterprise-E had it's main shuttlebay of shuttles of that size.
  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    Hmmm looks good and is totally op, but not sure if want.....
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited October 2012
    So heres another question that I just thought of... is the Aux Dual Heavy Phaser Cannon going to be one pership (like the Wide arc quantum or Sao Paulo Quad Cannons)?
    7NGGeUP.png

  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited October 2012
    I posted on the main site but will give my feedback here:

    Likes
    • Great models they look really nice
    • I like the stats, finally a step in the right direction but the poor Regent :(

    Dislikes
    • Another $50.00 set or $25.00 ship, given the state of the game new ships this costly have little value
    • Breaking a fan desired ship into three ships to sell for more money shows the price gouging is here to stay and increasing precipitously.
    • No new bridge, although this is becoming the norm and the Oddy the exception

    My take home, I will not buy any single for $25 or the three pack for $50 bucks...rather I will just add ~158*5000 = ~790,000 dilithium to the pile to collect for the ship.
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    more than likely , it'd be insane otherwise ( the pure sci vesta with full aux power ) would be an escort in all but name
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited October 2012
    Yeah, I'll have to see it in action before I go so far as to call it OP. Odds are though, it will be. If nothing else, as a science ship, between a science captain's abilities, a science ship's innate science Boff slots, and now all the special console abilities, we'll be telling the story of the science spamfest for years to come. "There were so many anomalies, we could no longer see the stars! The spherebuilders were totally like omg we're the hell outta here!"

    Nothing to do with Cryptic or Mark, I really never had an opinion on the ship's appearance or the quality of consoles, but still I'll continue to hate the Vesta for what it is, always was and always will be; an absurdly deus ex machina heavy fanfic creation for a writer and captain (I suppose that makes Ezri not such a bad choice afterall) who both lack the intelligence to think up creative solutions to their problems to the point of requiring techno-babble I-win switches for every situation. There's plenty of that in Trek, sure, but there's absolutely nothing else in Destiny.

    So I don't think I'll be getting this one.

    This will be the first Starfleet ship I didn't get.
    [SIGPIC][/SIGPIC]
    Reave
  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    rrincy wrote: »
    with a cheap answer , read the dev blog :p


    Aux Phaser Dual Heavy Cannons Mk XII [Acc] [Dmg]x2

    Doesn't tell me whether I can steal it for my Defiant.
    Does Arc install a root kit? Ask a Dev today!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    heres what a vesta that would neatly fit with in the game in a balanced way would look like

    Rank Required: Vice Admiral
    Hull Strength: 27,800
    Shield Modifier: 1.30
    Crew: 750
    Weapons: 3 Fore, 3 Aft
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Engineering, 1 Commander Science, 1 Ensign Universal, 1 Lieutenant Commander Universal
    Base Turn Rate: 10 degrees per second
    Impulse Modifier: 0.16
    Sensor Analysis
    Subsystem Targeting
    Can Equip Cannons
    0 Hangar Bays
    +15 Power to Auxiliary Systems
    Console Modifications: 3 Tactical, 2 Engineering, 4 Science
This discussion has been closed.