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Season 7 Dev Blog #12

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  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited October 2012
    Are people honestly complaining that it's not OP enough for them?
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    every other ship weapon that has come with a ship is transferable to any other ship , i see no reason why these cannons wont be ( and before you mention it , the gal-x's lance is built in , and doesnt have modifiers or a mark number )
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    hrisvalar wrote: »
    Probably could, but why would you want to? Just how much Aux power are you running your Defiant at?

    I run the weapon-biased power level preset, but I like to run a dual beam bank, and Beam Overload 3 tends to flatten my weapon power levels, so a set of cannons that run on Aux power may be just the ticket. I may even dust off my quad cannons for a "pay to win" phaser build.
    ;)
    Does Arc install a root kit? Ask a Dev today!
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited October 2012
    Everyone who is complaining about this ship being OP must have missed this section of the announcement:

    Weapons: 3 Fore, 3 Aft

    That's the burden Sci ships have been under all along, and this ship will still be fighting it. Sci abilities just aren't powerful enough to make up for it, at least they haven't been as long as I've been playing (since F2P). And of course Subsystem Targeting is totally wasted, because no one is going to run this ship with beams, they'll use cannons. I would have preferred a ship short on consoles, without a hangar, and with an extra weapons slot, but this will do, and might finally bring sci ships into line with the other classes.

    I'm planning on getting an Aventine as soon as I can afford it.
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    ill be running it with beams :p not a fan of cannons at all
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • doubleohninedoubleohnine Member Posts: 818 Arc User
    edited October 2012
    So my Galaxy-X has become even more useless? <Breaks down in tears> :(:(:(:(

    Yeah, my main toon was committed to the Galaxy X. Right now the Zorro is in drydock while I take my Regent class USS Intimidator out for a few months. Would be really nice if Commander Rivera at drydock would see to giving the Zorro some buffs while in drydock.

    Having said that, I just took advantage of the Zen sale and plunked down $50 for the Vesta pack. I swear this is the last ship I buy. I cant see any other ships tempting me and Ive been pretty penny penching on ship buying. Ive only bought the TOS Connie, Galaxy X, Venture Refit, Regent, and now a 3 pack for the first time ever to get the Vestas. And now I have to reconsider if I give the Zorro name to the Aventine class, or make a third Tac toon to fly the ship. Im already going to have to roll a new Eng toon for the first time ever to take advantage of the Rademaker class and get my full money's worth from the Vesta pack.
    STO: @AGNT009 Since Dec 2010
    Capt. Will Conquest of the U.S.S. Crusader
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited October 2012
    Everyone who is complaining about this ship being OP must have missed this section of the announcement:

    Weapons: 3 Fore, 3 Aft

    That's the burden Sci ships have been under all along, and this ship will still be fighting it. Sci abilities just aren't powerful enough to make up for it, at least they haven't been as long as I've been playing (since F2P). And of course Subsystem Targeting is totally wasted, because no one is going to run this ship with beams, they'll use cannons. I would have preferred a ship short on consoles, without a hangar, and with an extra weapons slot, but this will do, and might finally bring sci ships into line with the other classes.

    I'm planning on getting an Aventine as soon as I can afford it.

    Except Sensor Analysis is going to be a massive boon to those 3 DHCs. 3 DHCs is nothing to scoff at either - a lot of Escorts 'only' use 3 DHCs up front (the fourth weapon being a torp).

    And trust me, VM 3 with 3 DHCs is going to be absolutely brutal. Or FBP 3. Or TBR 3. Or TBR 3 with 2 VM 1s with DOffs.

    Anything any current Sci or Cruiser can do, this can do better.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    Everyone who is complaining about this ship being OP must have missed this section of the announcement:

    Weapons: 3 Fore, 3 Aft

    That's the burden Sci ships have been under all along, and this ship will still be fighting it. Sci abilities just aren't powerful enough to make up for it, at least they haven't been as long as I've been playing (since F2P). And of course Subsystem Targeting is totally wasted, because no one is going to run this ship with beams, they'll use cannons. I would have preferred a ship short on consoles, without a hangar, and with an extra weapons slot, but this will do, and might finally bring sci ships into line with the other classes.

    I'm planning on getting an Aventine as soon as I can afford it.

    Are you serious?

    A Canon-Build Vesta with a Charged Particle Burst or Photonic Shockwave Build can easily make full use of those 6 weapon slots, just like Klingon Captains have done with BoPs.

    Strip Shields or Stun, come in guns a ablazing with RF2, follow through with Tricobalt and blammo, target easily dead.

    And lets not forget that 13 Turn Radius, which makes things all too easy.



    The Vesta easily makes the Galaxy-X, the Regent, and the Nebula all worthless purchases.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited October 2012
    Damm Cryptic, when you hit one,.... YOU HIT IT OUTTA THE PARK !

    She's BEAUTIFUL ! and I must have her ! MUST HAVE EM ALL !

    You can sell me things like THIS ANYTIME.

    You don't need lock box gimmicks to get my money !

    The only thing that would make me happier, is if this ship were available tomorrow !
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    im hoping the fleet assault cruiser could redress the balance a bit , much as i love the vesta , this is really very very strong .
    its gonna be in testing , so it may well get tweaked and toned down
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    Are you serious?

    A Canon-Build Vesta with a Charged Particle Burst or Photonic Shockwave Build can easily make full use of those 6 weapon slots, just like Klingon Captains have done with BoPs.

    Strip Shields or Stun, come in guns a ablazing with RF2, follow through with Tricobalt and blammo, target easily dead.

    And lets not forget that 13 Turn Radius, which makes things all too easy.



    The Vesta easily makes the Galaxy-X, the Regent, and the Nebula all worthless purchases.

    What if you are a sci captian and hit your target with sub nuke, sensor scan first followed by your suggestions? and just for good measure throw out some tractor runnies?
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited October 2012
    So...so much for the Odyssey being the flagship of the fleet...here comes the Vesta. #opship
    :confused:
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2012
    So...so much for the Odyssey being the flagship of the fleet...here comes the Vesta. #opship
    :confused:
    Hey, expermental ships are always more powerful than the flagships, usually :D

    The Odyssey will run it's course, then get a new flagship series of ships in a number of years. And until then, the Vesta is still just an new ship full of experimental tech... literally a testing ground, not a replacement.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • psiameesepsiameese Member Posts: 1,649 Arc User
    edited October 2012
    Are the criticisms based purely upon Vesta turn rate with a cannon weapon vs Galaxy-X with slower turn using it's own lance?

    The blog doesn't offer stats for the console-based Quantum Field Focus Phaser. Which was why I inquired on page 1. We haven't anything to tell us how it does (or doesn't) affect the Galaxy-X Phaser Lance. This ship isn't coming out this week. Perhaps the Devs are taking more time to ascertain how best to keep the two beam weapons distinct?

    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited October 2012
    levi3 wrote: »
    What if you are a sci captian and hit your target with sub nuke, sensor scan first followed by your suggestions? and just for good measure throw out some tractor runnies?

    Or just use the Aux-based Cannon to take down someone's shields, while simultaneously draining your Aux so that the -Repel effect of TBR 3 is totally diminished such that your target gets hit by a ridiculously high number of pulses.
  • megtrekkiemegtrekkie Member Posts: 85 Arc User
    edited October 2012
    hmmmm i wonder will the vesta be on tribble that would be awsome but i doubt that wont happen :(
  • corsair114corsair114 Member Posts: 276
    edited October 2012
    In what world would *anyone* think this ship, as is, is anything other than monstrously overpowered?

    She's as quick and nimble as an RSV, though possibly with slightly worse inertia. She's got the console layouts of the Fleet RSV, Fleet DSSV, and Fleet Nebula. She can mimic any Science Ship's BOff layout. She has Sensor Analysis and innate Target Subsystems like all Science ships. She has a shield modifier between a Fleet Science ship and normal T5 Science Ship. She can load DHC's like a KDF cruiser. She's got Beam Overload without needing to give up a weapon slot to a DBB, which means that once Sensor Analysis is built up you can execute Thissler-like alpha strikes (CRF, BO, THY). She has the same Hangar as the Armitage.

    Just what the hell were the designers thinking?
  • felderburgfelderburg Member Posts: 853 Arc User
    edited October 2012
    Sweet! When do the Odyssey and Chimera get more costume pieces?
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2012
    praxi5 wrote: »
    Except Sensor Analysis is going to be a massive boon to those 3 DHCs. 3 DHCs is nothing to scoff at either - a lot of Escorts 'only' use 3 DHCs up front (the fourth weapon being a torp).

    And trust me, VM 3 with 3 DHCs is going to be absolutely brutal. Or FBP 3. Or TBR 3. Or TBR 3 with 2 VM 1s with DOffs.

    Anything any current Sci or Cruiser can do, this can do better.

    Agreed.

    At 40 seconds a 3x DHC 3x turret vesta will match a 4x DHC 3x turret escort. 60 seconds and it'll exceed it, to the point it's dealing damage as if it almost had 5x DHCs 3x turrets.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2012
    This looks interesting. I been looking at the high end ships for my Fed Captain. Once I can see all the views of it I will decide on if I like it or not.

    Still waiting for the Ambassador Class. I really love to have my Eng in it.

    Any ships for the KDF ??
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • seerisowseerisow Member Posts: 2 Arc User
    edited October 2012
    ok so i applaud cryptic/perfect world for adding the one ship ive desired since this game came into existence with a setup that allows it to retain its described techs while not being overly powerful on a single variant. guaranteed i WILL find a way to buy this bundle. now i would like to ask for a hint on how your development team is going to satisfy the loyal kdf players? you just announce a ship that takes another chunk away from kdf carrier dominance and universal dual heavy cannon compatability advantage. not to mention the consoles essentially add (1) a team proximity hazard emitter style heal. (2) torpedo rejecting hull buff (3) a laser looking to be on par with dreadnought spinal phaser lance.
    then the set benefit (4) a shield bubble that provides the same function as ablative armoring. you guys must be hard pressed to come up with something that can even the odds against this vessel which sounds like a perfect chariot for a god of war!:eek::cool:
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited October 2012
    ufpterrell wrote: »
    Seeing that it's 5000 Zen I see no mention of a custom bridge for it. All the other bundled ships have a bridge, I wold be pretty annoyed if it doesn't come with one. Branflakes can you shed any light on this please?

    Well, I don't know how designing the bridge would work in a situation where they had to buy the rights to the ship.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    question bran flakes,

    each of these vestas come with a aux DHC correct? can you slot more then 1 at a time, and thus not need weapons power at all?
  • adorkabledoriadorkabledori Member Posts: 237 Arc User
    edited October 2012
    With all respect, bringing out new ships is fine. But what about following : bring out in the Season 7 the consoles separated. For example, I bought recently the Fleet Exploration Cruiser Retrofit. In the description stay that I can separate the saucer if I have the console. Sadly, I don't have it but I can obtain it if I buy the C-Store version of this ship. D'oh, another 2000 to 2500 Zen for only the console, coz' the C-store version has lesser specs, upon the 2000 Zen that I had already spend on the Fleet Modules. Metthink you can get my point, twice the same ship for obtaining one console is ridiculous.

    Now, if Cryptic would made an extra section in the store, where people could buy those special consoles for ships and sell them for example at 500 Zen (2000 Zen for Fleet Version of the ship and 500 for that special console = 2500 Zen which is the same as the C-Store version of that vessel). Wouldn't that be a great idea ?
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited October 2012
    Thanks for shafting the KDF once again.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited October 2012
    With all respect, bringing out new ships is fine. But what about following : bring out in the Season 7 the consoles separated. For example, I bought recently the Fleet Exploration Cruiser Retrofit. In the description stay that I can separate the saucer if I have the console. Sadly, I don't have it but I can obtain it if I buy the C-Store version of this ship. D'oh, another 2000 to 2500 Zen for only the console, coz' the C-store version has lesser specs, upon the 2000 Zen that I had already spend on the Fleet Modules. Metthink you can get my point, twice the same ship for obtaining one console is ridiculous.

    Now, if Cryptic would made an extra section in the store, where people could buy those special consoles for ships and sell them for example at 500 Zen (2000 Zen for Fleet Version of the ship and 500 for that special console = 2500 Zen which is the same as the C-Store version of that vessel). Wouldn't that be a great idea ?

    Yes, it would.

    But there's a reason that it is the way it is - you have to spend more money.

    F2P turned STO into a complete cash grab.
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    question bran flakes,

    each of these vestas come with a aux DHC correct? can you slot more then 1 at a time, and thus not need weapons power at all?

    no unique weapons that come with ships can be used multiple times , its one per ship , like the sao paulo quads , orb weaver thermionic , regent wide angle torp etc etc
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    BOTTOM LINE :

    Forget launching at season 7 - LAUNCH HER TOMORROW!!
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    levi3 wrote: »
    What if you are a sci captian and hit your target with sub nuke, sensor scan first followed by your suggestions? and just for good measure throw out some tractor runnies?

    Then I'll add "ohhhh myyy". :rolleyes:
    rrincy wrote: »
    im hoping the fleet assault cruiser could redress the balance a bit , much as i love the vesta , this is really very very strong .
    its gonna be in testing , so it may well get tweaked and toned down

    Yes, the Regent does need at least a 4th Tactical Console and might as well throw in a Hanger Bay as well since it's canon since the Sovereign's hanger bay was big enough for a Runabout.

    The Galaxy-X need a COMPLETE overhaul now that the Vesta has DHC and Phaser Lance Capability. She needs at least 4 Tactical Consoles (I'd say up it to 5). A Hanger bay (The Enterprise-D had runabouts too). Maybe add another Shield console so her shields would be stronger and able to take more damage.

    The Nebula, well who wants to fly that when you got the Vesta? So she needs some loving too.

    The Intrepid Refit? Who wants to buy that when the Vesta's Quantum Shield does the same thing as the Ablative Armor (and it's better). And the Vesta is more "bang" for the buck too since she has more than what the Intrepid Offers.



    So Cryptic basically threw out $100 worth of C-store ships for a $50 one. :rolleyes:
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    doubt we'll see hangers added to existing ships to be honest , but hopefully when the long awaited saucer sep comes for the dreadnought , it'll buff it up somewhat too , good lord it needs it

    i was thinking the vesta would be a niche ship that only the longtime fans would use , but cryptic have turned it into an absolute beast lol
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
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