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Season 7 Dev Blog #8

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  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    f2pdrakron wrote: »
    snip .

    Sorry you have no idea about me - 9 times out of 10 I list my stuff just BELOW the current price. I do NOT buy up stuff on the exchange to inflate prices - so people do - I don't.

    I rarely - as in maybe 5 total in my 3000 hrs on this game have sold a purple - so that is not the issue either.

    How long have you been on this game? at the begining of this year long before Season 6 Romulan ale used to cost $350k per bottle - always - then they added it to the drop on a crit for confiscating contraband and it dropped to like $10k. I expect they will do something similar with the Targ Heart.

    Also I don't have 1 lock box ship - not one! 11 c-store ships - Most of the reason i have a lot of EC is that I am not spending it on shinny things - I did spend several Hundred million on the starbase but that is it.

    I have already relented - even though you people keep making outlandish claims about me - that the price increase to grind commons to greens is excessive and needs to be re-worked.

    Please don't try to use me as an excuse - based on false claims of what I do - as a reason things should change.
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited October 2012
    diogene0 wrote: »
    But fleet doffs allowed me to double my doff related EC income. :D

    And trust me, I've not been playing any fleet action with my main doffing character for weeks, but I'm still making far more EC than I would with scarce regular doffs. That's definitely not the issue, if you play smart almost free items coming from any useless surpluses (here cxp) are always good to take.

    The real issue is that the devs estimate that there are too many ways to get doffs, period. This statement isn't negociable. Discussing that is useless, it won't change but we can push for another kind of change giving the same results. Thus, players are trying to make a deal with them: leave the free academy doff as they are on holodeck currently and nerf the fleet ones, because the white academy pack is something everyone can use. Fleet doffs are an unrelated reward people get from playing non doff content.

    That's the deal. If you have a better idea to reduce the number of doff on the markets the devs could accept be my guest. I knew something like that would happen sooner or later, i've even created a thread proving that the fleet doffs were about to ruin the doff system. This is happening right now. Now enjoy the consequences of your previous whinning about fleet doffs asking for not bound ones. Everyone will take a slap in the face. For your very own little confort. :D

    If their estimation was that there are too many common and uncommon doffs in the marketplace due to fleet vendors then it makes 0 sense to slap a 5000/6000 dil cost on the production of one purple doff.

    It took me a lot of EC and Dil to get a a good crew of purples on my ship as it is. I certainly cannot see any oversupply of them on my end.

    As I said this isn't a solution to the Fleet doff vendor it's just another dilithium sink and we all know the reasons for it are not to solve a problem with the fleet vendor.
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    diogene0 wrote: »
    But fleet doffs allowed me to double my doff related EC income. :D

    And trust me, I've not been playing any fleet action with my main doffing character for weeks, but I'm still making far more EC than I would with scarce regular doffs. That's definitely not the issue, if you play smart almost free items coming from any useless surpluses (here cxp) are always good to take.

    The real issue is that the devs estimate that there are too many ways to get doffs, period. This statement isn't negociable. Discussing that is useless, it won't change but we can push for another kind of change giving the same results. Thus, players are trying to make a deal with them: leave the free academy doff as they are on holodeck currently and nerf the fleet ones, because the white academy pack is something everyone can use. Fleet doffs are an unrelated reward people get from playing non doff content.

    That's the deal. If you have a better idea to reduce the number of doff on the markets the devs could accept be my guest. I knew something like that would happen sooner or later, i've even created a thread proving that the fleet doffs were about to ruin the doff system. This is happening right now and the devs are trying to stop the leak. Now enjoy the consequences of your previous whinning about fleet doffs asking for not bound ones. Everyone will take a slap in the face. For your very own little confort. :D

    And FYI this change as it is will increase my profits far more than nerfing fleet doffs. So I have no interest seeing this happening but I still want it to happen.

    If anyone wants to talk about a real master of the doff exchange - this is a guy to have the chat with. Compared to Diogene0 - he is a Blue whale and I am just a minnow!
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited October 2012
    I still think there is a better way to manage doff transactions @ the upgrinder/downgrinder.

    My solution would also allow people to chose what type of Doff's they receive.

    I would implement Doff Recruitment XP as reward given on all assignments in varying volume depending on the assignment.

    Doff recruitment XP (or marks if you prefer) would be split up depending on the type of mission it was awarded from, XP/Marks from an Engineering assignment would go into an Engineering pot.

    You could then trade in that XP or marks at the vendor on SFA to grind up or down with the added benefit of being able to chose which department of specialization you wanted to get back.

    (You could offer the same functionality at the fleet grinder too) and all this could be done without impacting the dilithium economy which I think you all accept is not the most efficient way to deal with any of the percieved doff problems.
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  • destroyer4316destroyer4316 Member Posts: 0 Arc User
    edited October 2012
    I'm done with this conversation most of you guys are whiners that all you want is for the business to say here do what you want with the game. Let me tell you ITS NEVER GOING TO HAPPEN. You can either make do or if STO is such a horrible game and the devs are so evil and are like parents who don't let you have everything you want then go play another game and torture them till they tell you to shove it.

    I'm satisfied with the game and am willing to see how it changes. Life is not fair life is not easy life doesn't give you everything you want for free. Don't like it? Thats life STO team you have a loyal customer here. And I understand how you need to please the casual and competitve player and keep the money flowing that you need to keep making this game better. :)
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited October 2012
    boglejam73 wrote: »
    a 50x price increase in ANY system, all at once, is a very bad idea. Couple that with additional dilithium charges in areas of the game that did not have them before and it becomes fairly obvious what the design intent of this is - to force casual players to spend real money to buy zen and then to convert the zen to dilithium. Either that, or the casual player fleet can just accept that they will not advance starbases and will never be able to grind enough dilithium for max level gear.

    THIS 100 % This.

    Recipe for kicking you players in the Jimmies -

    . First nerf Science into OBLIVION,
    . Then make STFs all about DPS.
    . Then introduce respawn penalties while not addressing things like invisible torpedos.
    . Then force players to play STFs over, and over and over again........FOR A CHANCE at high end gear.
    . Then when people finally start to get STF sets after grinding their collective asses off, lets change em, nerf em...Or just leave em underwhelming.
    .Add plenty of C store and lock box cheese, (for a hefty fee of course), add some of that said cheese in lock boxes for the a chance the other faction can get em.
    .Ask players what they want next, ignore it and give them something they don't want at all.
    .Come up with some asinine reason to start the whole STF grind all over again and make it
    sound like it was something WE WANTED.....
    .Reduce dilithium rewards and but INCREASE dilithium charges through-ought the game where none existed before.
    .Starbase projects not making everyone miserable yet? Wait, here come the emissaries.
    (And who in the hell asked for emissaries anyways? We wanted the KDF to be finished so we could play playable Rommies........)
    .Want those fleet ships you ground so hard for? CHA CHING !

    You know, rather than adding a new Romulan sector on the map for season 7, Why not stay true to intention and add Rura Penthe instead? That would make more sense.

    Name season 7 "Off to Rura Penthe with ya....." Cause quite frankly you've sentenced all but the richest, or hardcore of us to the dilithium mines and locked anything entertaining behind ever increasing dilithium costs....

    I'm waiting for the death penalty with a dilithium charge to resurrect your character.....
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  • reichwald12reichwald12 Member Posts: 95 Arc User
    edited October 2012
    THIS 100 % This.

    Recipe for kicking you players in the Jimmies -

    . First nerf Science into OBLIVION,
    . Then make STFs all about DPS.
    . Then introduce respawn penalties while not addressing things like invisible torpedos.
    . Then force players to play STFs over, and over and over again........FOR A CHANCE at high end gear.
    . Then when people finally start to get STF sets after grinding their collective asses off, lets change em, nerf em...Or just leave em underwhelming.
    .Add plenty of C store and lock box cheese, (for a hefty fee of course), add some of that said cheese in lock boxes for the a chance the other faction can get em.
    .Ask players what they want next, ignore it and give them something they don't want at all.
    .Come up with some asinine reason to start the whole STF grind all over again and make it
    sound like it was something WE WANTED.....
    .Reduce dilithium rewards and but INCREASE dilithium charges through-ought the game where none existed before.
    .Starbase projects not making everyone miserable yet? Wait, here come the emissaries.
    (And who in the hell asked for emissaries anyways? We wanted the KDF to be finished so we could play playable Rommies........)
    .Want those fleet ships you ground so hard for? CHA CHING !

    You know, rather than adding a new Romulan sector on the map for season 7, Why not stay true to intention and add Rura Penthe instead? That would make more sense.

    Name season 7 "Off to Rura Penthe with ya....." Cause quite frankly you've sentenced all but the richest, or hardcore of us to the dilithium mines and locked anything entertaining behind ever increasing dilithium costs....

    I'm waiting for the death penalty with a dilithium charge to resurrect your character.....

    You know, I'd like to think that they're going to make it relatively fair by the time it goes live. But so much about this new system screams "we've got you by the balls"...
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited October 2012
    You know, I'd like to think that they're going to make it relatively fair by the time it goes live. But so much about this new system screams "we've got you by the balls"...

    I know. I wouldn't be so angry about the Dil sinks. (To be fair, we've needed good things to spend it on for a long time) But now that we have (reasonably) nice things to spend it on, they're making it harder to get it? Why? :confused::confused::confused::confused:
  • bugshubugshu Member Posts: 0 Arc User
    edited October 2012
    I love Dan Stahl. Hes a great guy. Im glad hes back with Cryptic. The last week has been leaving me scratching my head.

    You hate to call a fine gentlemen like this a liar because its such a harsh word. In the past this man has told us falsehoods but with good intent. He told us we are going to get 10 featured episodes a year and 50 missions out of them. The foundry season dropped and Cryptic quit producing new missions and pve updates died. Cryptic in action and deed told the player base if you want new missions then build them yourself we cant be bothered as we care about Never Winter Nights and not STO and thats where we are building new mishies.

    Now in this case DStahl, did not lie. When a person lies they deceive with intent. In the past Dan set a grand vision that I think he hoped and planned would happen but did not come to fruition. You have to love a guy thats working his guts out and trying to make the game and world a better place. DStahls vision turned into an empty promise but at least you kind of hoped the dream would happen and you respected the guy for trying. In the past Dans falsehoods and fibs werent meant to deceive or misinform us but rather happened because he reached too far and couldnt deliver. The featured episodes promised went away when Cryptic decided to make players create all the new content instead of doing it themselves and DStahl for reasons not fully known to us left the company. The new guy changed course and let content stagnate.

    This week has been a bitter disappointment. On the one hand you have DStahl posting this:

    ? The number of Elite STF runs needed to get a Mk XII gear set has been reduced by 60 percent.


    Fair enough, good news. I think everyone approves of this change.

    Then we hear this from DStahl:

    - Normal STFs now reward 240 Dilithium + Omega Marks
    - Elite STFs now reward 480 Dilithium + Omega Marks + Borg Commodity for MKXII Sets

    Theres plenty of talk about other Devs floating balloon rumors that new sets will cost over 100K dilithium each for a ground set and then again for a space set.

    Now if it used to on average take 50 missions to get an elite proto drop and that dropped 60% then it would be safe to say that with Stahls vision you could do 20 elite stf missions in the future and get the item you want. However, It seems that if you do 20 missions that you will have everything you need for the desired item - only if - you already have your 100K dilithium to purchase it.

    A lie is an intentional deception and I wonder if DStahl has started down that road and is spinning lies for us. When you go to court and testify you put your hand on the bible and swear to tell the truth and to tell the WHOLE truth. The bailiff doesnt ask you to swear part of the truth or whatever people want to hear about the truth. Its the whole truth that matters.

    Ive got a bunch of mad players bursting at the seems about these changes and I want some truth to come out of the Devs mouths instead of obfuscation, cryptic evasiveness, and outright lies. Cmon guys tell us the truth. Are we going to be able to do 20 missions and get a piece of gear or are we going to do have to do our 20 missions and still raise and find an extra 25,000 extra dilithium to get the piece of gear on top of the 9600 dilithium we earned from the missions.

    Right now, people do stuffies and are like well if I win cool and if not heres 1000 for a fleet project. If float balloon rumors stand player opions will be, I have to play this **** stf 65 times to earn enough dilithium for that piece of mk xii item I want. And then I will need 130 more wins to get enough dili for the other 2 pieces.

    So, in point of fact the person that used to play a stuffie 65 times would use to get 65000 dilithium to donate to fleet projects, craft, or other use, probably win the item dropped, get 130 data chips for nice bonus add on prizes such as armor sets for boffs or new doffs, 65 rewards to use or sell on the exchange plus any bonus rewards from optional drops teams earned. Its frustrating to not win your drop but its still worth trying. The other prizes smooth over hard feelings.

    We are hearing now out of DStahls mouth 60% less missions to win the big prize but his devs are floating out to us that dilithium needed to win the big prize is going to require more missions to achieve it and not less.

    Grind payouts of missions are going down not up and the 60% reduction of play time needed for a set seems to be a fabrication similar to a supersized hotel tax when you need lodging.

    Dan I love you man but one of these two ideas is wrong and I really hope you dont know the truth and are trying to spin it for us in the from us in the most nasty form of a lie which is that of a lie of omission.

    Dan if it takes 60% less time to get a set then stand firm on that promise and have that include zero dilithium costs for sets and allow players to continue donating dilithium rewards from stuffie wins to fleet projects as they do now. Dan if you are going to charge more dilithium for more sets and you know that this is what you are planning to do to us then you are lying to us about the 60% reduction; and you know it; regardless of how you spin this to yourself, your employees, the players, or your scorned conscious.

    Dan love you bud, but lies of omission and obfuscation are not welcome additions to players perceptions of the needs of this game right now. I expect better from you. I have players left and right telling me they arent going to grind more if it takes more missions to earn set pieces. Their other option is to leave the game. And its frustrating watching this play out and watch friends leave.

    Obviously you have time to back down and fix the problem before 7 drops but if you are not lying to us and merely mistaken or in the process of posting up miscommunications or guidance not yet decided then you need to update and shart shooting straight with us instead of having you and devs talking out of different sides of the cryptic mouth.

    60% less missions Dan and this includes Dilithium requirements as part of your grand picture of the reduction and not add on dilithium prices as taxes on the ticket. Everybody would welcome less grinding and nobody wants more.

    You may not have reached the camel straw point yet but the players are telling you they are noticing the haystack and if you are hiding the pain of the truth bespeaking to us about raised dilithium costs for sets then you are going down a path you dont want to be on and starting to open up the possibilities of players thinking of you as a liar. Would like to see you stand tall and fix this problem before it lands with a thud.

    Hope you find it in you to stay true to your word Dan. 60% less Dan and that includes dilithium costs in the picture frame. The game needs you to try.

    Bug
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited October 2012
    I think it may be as simple as him not including dilithium, a currency that is very easy to come by from multiple other sources, in the metrics for his claims of earning the gear with 60% fewer missions.

    In terms of every required currency except dilithium, this claim holds up. It's only the dil that falls short. But you can get that in so many places, that you simply don't have to play the STFs anymore right as soon as you get the marks you need. Effectively, his statement holds true. You only need to play a mere %40 the total you used to have to to get that gear. The deficit can be made up in a ton of other ways. Continuing STF runs is merely an option at that point.

    I'm pretty sure this isn't a case of starting to lie, just a case of a slight lack of clarity and a playerbase on a hair trigger just because we've been kinda burnt in the past.
  • denizenvidenizenvi Member Posts: 0 Arc User
    edited October 2012
    Yeah, if the reduction stated doesn't include the dilithium cost, that's not a big deal to me. Most players play a variety of missions, many of which provide dilithium.


    So sure, if one is grinding STF's only, it might take a while to get the items, but the benefit is that you don't have to do that if you're playing normally and collecting dilithium from other missions you enjoy.


    I imagine Dan's point was that you don't have to grind hundreds of STF's to have a good chance at getting mk XII gear. So a clarification would be helpful, but it isn't necessary to preserve the integrity of his statements.
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited October 2012
    denizenvi wrote: »
    Yeah, if the reduction stated doesn't include the dilithium cost, that's not a big deal to me. Most players play a variety of missions, many of which provide dilithium.


    So sure, if one is grinding STF's only, it might take a while to get the items, but the benefit is that you don't have to do that if you're playing normally and collecting dilithium from other missions you enjoy.


    I imagine Dan's point was that you don't have to grind hundreds of STF's to have a good chance at getting mk XII gear. So a clarification would be helpful, but it isn't necessary to preserve the integrity of his statements.

    From the comments they definitely want to see more people do the Starbase Fleet Actions and new Romulan Sector Actions that will all reward more dilithium. Also, once you're T5 you can do stuff that turns Omega Marks into dilithium as well - and I think most hard core players that don't decide to just quit will be at that point in two to 3 months after S7 launch.

    If anything, it shows they're not just looking at the short term - they're figuring in another 6 months many will be T5 in both Omega Rep and Romulan Rep - and will use still use that content to grind Dill for other Reputations and Fleet holdings and gear as i's added to the stores down the line.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    boglejam73 wrote: »
    If by bound you mean unsellable on the exchange but still usable for starbase projects, I'd be perfectly happy with that.

    I just don't want to see fleets with less than 20 people (mine has less than 10) not able to progress on starbases because we can no longer grind up our useless doffs into useful ones.

    And even that is a TRIBBLE-shoot. 500 Dilithium plus 5 white doffs for a possibly useful random green doff is crazy talk. Maybe if the final doff wasn't random, so I would at least know it'd be useful....
    I have to agree with the one suggestion about adding a branch selector for the compactor. It would be a useful feature.
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  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited October 2012
    I have to agree with the one suggestion about adding a branch selector for the compactor. It would be a useful feature.

    Yeah. If I have to pay 500 dilithium for a random outcome, I just won't pay.

    A dilithium sink is only a sink if people are willing to use it.

    And I dont mean branch selection, I mean specialization selection. If I need 60 uncommon doctors and I am spending 500 dilithium to upgrind, I don't want to get a biochemist. I want a freakin green doctor. With laserbeams on its head.

    Sorry, its late.
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited October 2012
    boglejam73 wrote: »
    . I want a freakin green doctor. With laserbeams on its head.

    Sorry, its late.

    HAHAHA, YES!!!!! Agree....I hate random Doff's and I too want laser beams on doff's head... Borg's don't count those are lights haha


    But yes...would be nice if I did not have to guess what Doff I was getting.

    ME...I need a replacement Doctor...he put on a redshirt..and well you know

    Star Fleet: got it..sending you a geologist..

    ME: No NO I need a Doctor MEDICAL DOCTOR!!

    Starfleet: Oh warp theorist sending

    Me: ARGHH...fine whatever....send me 20 sure one will be a Doctor.
    GwaoHAD.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    boglejam73 wrote: »
    Yeah. If I have to pay 500 dilithium for a random outcome, I just won't pay.

    A dilithium sink is only a sink if people are willing to use it.

    And I dont mean branch selection, I mean specialization selection. If I need 60 uncommon doctors and I am spending 500 dilithium to upgrind, I don't want to get a biochemist. I want a freakin green doctor. With laserbeams on its head.

    Sorry, its late.
    It'd be a lot easier for them to code a module that only has branch, but they could do it as branch then specialty. that'd still have manageable window sizes.
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  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited October 2012
    It'd be a lot easier for them to code a module that only has branch, but they could do it as branch then specialty. that'd still have manageable window sizes.

    I won't pay 500 dilithium for a green that is maybe the one I need out of the 4-8 specializations within the branch.

    It'd be more cost effective to horde my dilithium, use it to wreck the zen/dilithium exchange market, and then buy C-store DOFF packs with cheaply converted zen. Out of spite.

    All because Dan wouldn't sell me a green doctor. :D
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    levi3 wrote: »
    For both Boglejam and Overlord:

    Bogle I have stood by you on other doff issues and you have stood by me - so I will stand by you again - the increase in grinding costs is excessive - at least for common to greens - this is something that could be modified. Perhaps a 5x or 10x increase to 100 dilth for the commons to greens. This is something i could get behind.

    Blues and purples I am fine with the increase - that won't change.

    Bogle - did you miss my response a few pages back?
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited October 2012
    djnooob wrote: »
    Yes I do lose out. Right now if want to go buy some stf gear. guess what. I can. I don't have to grind a damn thing to do it. And its not like I can buy all the stf gear there is and just store it because of the tiny inventory. (that's even after upgrading it)

    And you say new stuff? What new stuff? The pathetic pasives? Honestly it almost like they put that in there just so they could use it as an excuse to lock away the access to stf gear. Or are you referring to the seperate borg set? yeah well I've got the borg set I want but they are breaking that set up and forcing people to use that garbage borg shield or switch either maco/omega set where the passives really aren't that great.

    and yeah, the fact that we have to do the grind on each character. yeah that pretty much blows big chunks.

    In the end the system, for the most part, is fine for new players or those who do not have access to stf gear already. But for those who do and who have done the grinding already it pretty much sucks.

    The other main issue is that realistically it doesn't matter how much you play. It will still take you months to just to unlock the ability to get the items even if you have the resources already to fill the projects. Then there is the dill cost, which again is very high, (will take you a minimum of a month and a half of all your dil to get a complete stf set up [weapons + gear], adding strain to already scarce resource. When you add in the other new dil sinks it's just worse.

    The whole dil situation is a mess. The devs keep saying "we're adding more ways for you to get dil." The issue is that they are talking about ore, not refined dil which is what you need to fill projects etc. I, as well as many others, have got plenty of ore. There are so many ways to fix this issue.

    - increase the refinement cap but put a zen purchase cap so people can't zen farm.
    - allow projects to be filled with ore but at a higher price.
    - If you subscribe then you should either have no refinement cap or it should be MUCH higher than it is now.

    In a nutshell

    - If you have unlocked or acquired the gear already you shouldn't have to unlock the ability to get the gear AGAIN
    - If you subscribe, you should have some benefit over those who do not pay anything
    - There should not be a cap on how quickly you can unlock the store. Meaning if you play more and acquire the resources quicker than others then you shouldn't have to wait. That also means that if you pay for the resources you shouldn't have to wait. In short, take away the time for project completion. If you fill it, it should finish right away. (again it could be a subscriber benefit)
    - sort out the dil issue.

    You are forgetting that the gear you now have to grind up to is going to be different. They are revamping all the older borg modifiers and the equipment is getting new skins. They are also adding an KHG/MACO cross over so now all players have access to all sets regardless of faction. And not only is there the new borg set (which you did mention) but the borg set now has levels. So these are things you could not buy before. As it is why do you need everything in the STF store? Most of that stuff is less than useful and you shouldn't need a set of every weapon in every weapon type.
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited October 2012
    There is absolutely no rationale or logic behind the dilithium costs in the doff system that meets with any current explanation by Cryptic.

    Well if you look up that "free web app" that they have in the making , that is supposed to be tied to the doffing system somehow down the road ... -- well you've got to show some profit with it don't you ?

    Besides , you thought that the Monetize Everything policy would just skip over the Doff system ?
    Which game have you been play'n ? :o
    (no offense)
    darkenzedd wrote: »
    Dan, this is what I do not get.
    (snip)
    The thing is, with these changes to the Dilthium rewards, you are effectively stating that you are going to cut the worth of our time in game by half!!

    EXACTLY !
    (congrats 4 figuring this out)

    Now go back in time for a minute (ok , more than a minute :)) -- to a time when Al Rivera explained in one vid interview or another about the fact that they want you to play the game ... because the more you play , the more time you will have to look around and perhaps see something you might like to buy .

    I'm guessing that they looked at the "avarage" player who logs in , grinds his 8000K and logs out (or relogs w/a diff toon) , and said :

    "no , no , no , no , no ... that's way too fast .
    Now we can't raise out refinement cap to keep them in the game more ... , what else can we do ? "

    And there you have your reason , as to why they slashed the rewards , to make you play more for less .
  • captamoscaptamos Member Posts: 4 Arc User
    edited October 2012
    I was sceptical about the changes to STFs until reading this post and Dev Blog 7 and agree with many of the changes you are making, however PLEASE dont take my assimilated universal console away! or at least make the Retro borg shilds worth half a TRIBBLE! Retro borg eng, def, and console plus MAKO MK XII shields make my life worth living! alot of people use this set up for its obdvious tanking abilities, and holestly balance is only necissary for PvP so couldnt you just nerf the console inside of PvP matches? that is the only thing that gets to me but other than that I think that you guys are doing an awesome job making the STFs more player friendly and accesable.
  • doublea2012doublea2012 Member Posts: 72 Arc User
    edited October 2012
    yea most of this is probly going to suck if they change the amount of dil per stf drop, its hard enough as it is to get dilithium do not change it, dont be greedy bastages like the bastages of galaxy online 2 dont want to see another failed game because of your greed
  • djnooobdjnooob Member Posts: 29 Arc User
    edited October 2012
    Just thinking about the whole reward system for the fleet events

    The rewards should not be based on individual performance. It should be based on TEAM performance.

    So for example, in blockade if you save 90% freighters then everyone gets a purple mod. Something along those lines.

    The idea should be to promote team play and not about rewarding an individual.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited October 2012
    dastahl wrote: »
    Btw... Fleet Action scoring is set up differently in every Fleet Action and is not entirely based on DPS, but rather objective scoring.

    I've asked the team to come up with a scoring chart so that you can see what different objectives mean from a score perspective (for example in some fleet actions interactions are worth a lot of points and that has nothing to do with DPS). A lot of the Fleet Actions do value "Kills" in scoring, but we are reviewing that as well.

    In addition, we have decided to nix the X2 Dilithium bonus for Gold and instead provide a x2 Purple gear and keep the Dilithium consistent across all players.

    Thanks for your reply mr stahl, i very appreciate that.
    Now we want to know the exact list of fleet actions involved in these changes, just to be sure :D
    And, what about the dil reward for stf? Do you have spoken with dev team about this too?
  • zerobangzerobang Member Posts: 0 Arc User
    edited October 2012
    dastahl wrote: »
    Btw... Fleet Action scoring is set up differently in every Fleet Action and is not entirely based on DPS, but rather objective scoring.

    I've asked the team to come up with a scoring chart so that you can see what different objectives mean from a score perspective (for example in some fleet actions interactions are worth a lot of points and that has nothing to do with DPS). A lot of the Fleet Actions do value "Kills" in scoring, but we are reviewing that as well.

    In addition, we have decided to nix the X2 Dilithium bonus for Gold and instead provide a x2 Purple gear and keep the Dilithium consistent across all players.


    imho, no matter how the system is set up, competition inside missions that require teamwork is just not a good thing to have.
    The good gear will always go to the guys that already are maxed out and know the missions in and out, instead to the players who are not so good equipped and might have a use for the dropped items, instead of just vendoring them.

    i would like it more if it was a personal performance review for every single player on his own,
    if you were helpful in the mission (good avarage dps/healing/no or few respawns/time) stayed on objective) you get a good score/reward and if you completely sucked (were idle, died too many times) you get a worse score/reward.

    But everybody would get his fair share.
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    f2pdrakron wrote: »
    snip.

    You really are missing the larger picture of this arn't you - there is another option to assignment progression that requires only a few doffs - the 500xp dilth assignments.

    Get the picture now?

    looking at it from this perspective I am almost certain the grinder fee change will stay as is. And it won't be me "profiteering" from it.
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited October 2012
    levi3 wrote: »
    You really are missing the larger picture of this arn't you - there is another option to assignment progression that requires only a few doffs - the 500xp dilth assignments.

    Get the picture now?

    looking at it from this perspective I am almost certain the grinder fee change will stay as is. And it won't be me "profiteering" from it.

    As you already said this has nothing to do wit the grinder directly but with the fleet doffs.

    I already provided a much better system to use than this.
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  • jadensecurajadensecura Member Posts: 660 Arc User
    edited October 2012
    Just for the heck of it, a brief comment on the plan to break up the Borg set.

    This is a fundamental misread of what is happening in game. It's not that the Borg set or its combination with others is overpowered, it's that all of the final set bonuses are underpowered, including the Borg 4 piece bonus. The MACO bonus has less firepower than a torpedo, a minimal push effect, and a 3 minute cooldown. Why bother with it? The Borg 4 piece is a standard tractor beam, but with a 4 minute cooldown. Who cares about having that? I haven't tried the Omega or KHG ones yet, but neither looks particularly impressive (the Omega is little more than another long CD tractor beam, and the area stealth bonus from the KHG is definitely not very useful in PvE). That's why no one uses a full set in space: the bonus just isn't worth having, so you're better off picking something with stats you like or else trying to get 2 different 2 piece bonuses.

    The 2 piece bonuses (and 3 piece for Borg) actually are worth having. KHG gives a 25% boost to torpedo damage plus extra auxiliary power, the MACO gives better power recharge (boosting energy DPS), the Omega gives a large boost to shield stripping, and the Borg has heals. All of these are far more valuable than any of the 3 piece bonuses.

    Give people a full set bonus that they want, and they'll use the full set. That's what's happening in ground combat, while we certainly could use 2 pieces of one set and 2 of another, no one does because they want the team boost and the Integral Remodulator that come from using all 3. Just doing what you're doing now will not change the paradigm you want to change, you'll simply have large numbers of people running 2 pieces of Borg and a more powerful Shield, or 2 pieces of another set to get its bonus plus another item that boosts a stat they value.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited October 2012
    Just for the heck of it, a brief comment on the plan to break up the Borg set.

    This is a fundamental misread of what is happening in game. It's not that the Borg set or its combination with others is overpowered, it's that all of the final set bonuses are underpowered, including the Borg 4 piece bonus. The MACO bonus has less firepower than a torpedo, a minimal push effect, and a 3 minute cooldown. Why bother with it? The Borg 4 piece is a standard tractor beam, but with a 4 minute cooldown. Who cares about having that? I haven't tried the Omega or KHG ones yet, but neither looks particularly impressive (the Omega is little more than another long CD tractor beam, and the area stealth bonus from the KHG is definitely not very useful in PvE). That's why no one uses a full set in space: the bonus just isn't worth having, so you're better off picking something with stats you like or else trying to get 2 different 2 piece bonuses.

    The 2 piece bonuses (and 3 piece for Borg) actually are worth having. KHG gives a 25% boost to torpedo damage plus extra auxiliary power, the MACO gives better power recharge (boosting energy DPS), the Omega gives a large boost to shield stripping, and the Borg has heals. All of these are far more valuable than any of the 3 piece bonuses.

    Give people a full set bonus that they want, and they'll use the full set. That's what's happening in ground combat, while we certainly could use 2 pieces of one set and 2 of another, no one does because they want the team boost and the Integral Remodulator that come from using all 3. Just doing what you're doing now will not change the paradigm you want to change, you'll simply have large numbers of people running 2 pieces of Borg and a more powerful Shield, or 2 pieces of another set to get its bonus plus another item that boosts a stat they value.

    You know, on this I'm of the opinion that mixing sets should have their own benefits.

    Especially with something like Borg technology it should be able to synergize with anything. So a Borg ship would partially assimilate another set and create a new bonus, slightly different from what the natural bonus is for either set. Let it start with the Assimilated Console and work from that. So mixing sets would create a different strength but not necessarily stronger set of abilities than just any pure set. For instance if you mix with the Reman set, which is Romulan technology then you should have the Borg set upgrade the plasma weaponry of the Reman tech in addition to plasma torpedoes you get the plasma cutting beam.

    I was looking forward to mixing Borg tech with other stuff. That did not need fixing.
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