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Season 7 Dev Blog #8

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    reichwald12reichwald12 Member Posts: 95 Arc User
    edited October 2012
    Thanks for the reply DStahl.

    Your reworking of the fleet action scoring system is good to hear. Keeping dil consistent across all players and giving more purple loot -- along with that rework of the scoring system may be redundant (although I like the extra purp for podium finishes).

    Lets see how it works out on Trib.
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    atomictikiatomictiki Member Posts: 0 Arc User
    edited October 2012
    Not exactly... You will unlock pieces as you tier in the reputation system... Tier 1 = Mk X Ground, Tier 2 Mark X Space, Tier 3 Mark XI Ground, Tier 4 Mark XI Space, Tier 5 Mk XII. Based on the costs I see to get to T1 ERputation (essentially 3 days and cost is negligible), Tier 2... 3 - 4 days?

    Who wants to waste dilithium/marks/whatever on lesser items? Just grind, grind, grind to the top tier and then burn massive amounts of dilithium on the top tier items.
    Leave nerfing to the professionals.
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    jengozjengoz Member Posts: 0 Arc User
    edited October 2012
    dastahl wrote: »
    Thank you to those providing constructive feedback. The design team has been reviewing the discussions and we are planning on making several changes versus what was discussed in this threadd as we progress on Tribble closer to Season 7. The first set of changes will most likely hit TRIBBLE this weekend.

    Well there go all the pitchfork and torches sales!

    Cool, Dan. thanks for stepping into the firing line on this. you have been missed in the forums. I remember when you used to come into the forum late a night and spread excitement and optimism about the future of the game. But that was back in the golden age of STO.

    I will admit, right now I don?t see that time returning again. But there is a small part of me (that die hard Trek Fan) that does still hopes the game can get to that point again.
    "Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
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    thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited October 2012
    dastahl wrote: »
    Thank you to those providing constructive feedback. The design team has been reviewing the discussions and we are planning on making several changes versus what was discussed in this threadd as we progress on Tribble closer to Season 7. The first set of changes will most likely hit TRIBBLE this weekend.

    I look forward to seeing these changes in the hopes that our voices have been heard on the most crucial of matters to us and that I like many others in the the player-base who voice their opinions here will have their pessimism turned to optimism... :)
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
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    joenatljoenatl Member Posts: 0 Arc User
    edited October 2012
    Not a fan of locking up my stored items until tier 5. I have grinded the heck out of IGE and I have never had the PSG drop. Oh I have 3-4 at least of each and every other proto, but not this one. Now I feel like I have to run IGE hourly until 7 starts so I can have the complete set and not have to wait to grind to tier 5.

    I also literally have hundreds of EDC, as well as RBS and PBS. Not liking that I wont have access to them. I use them in a crunch if I need dilithium or EC. They are more or less my savings account. Now I need to make a choice to cash out or let it roll with out really knowing what the outcome would be if I let it roll.

    Dont get me wrong, I LOVE the idea of being able to finally purchase the PSG, but I just feel like there could have been a better way then having to now grind again when I have been grinding for EDC etc... hoping one day to turn them over for the only ONE thing I need.
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    levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    dastahl wrote: »
    Btw... Fleet Action scoring is set up differently in every Fleet Action and is not entirely based on DPS, but rather objective scoring.

    I've asked the team to come up with a scoring chart so that you can see what different objectives mean from a score perspective (for example in some fleet actions interactions are worth a lot of points and that has nothing to do with DPS). A lot of the Fleet Actions do value "Kills" in scoring, but we are reviewing that as well.

    In addition, we have decided to nix the X2 Dilithium bonus for Gold and instead provide a x2 Purple gear and keep the Dilithium consistent across all players.

    I am so glad to hear that one of my suggestions has made it through the night. Hope you got some sleep, I know it was brutal on this forum last night:)

    You definietly need to keep the "team" aspect in STO or the game will surely collapse for the casual and new players. Cheers.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited October 2012
    dastahl wrote: »
    Btw... Fleet Action scoring is set up differently in every Fleet Action and is not entirely based on DPS, but rather objective scoring.

    I've asked the team to come up with a scoring chart so that you can see what different objectives mean from a score perspective (for example in some fleet actions interactions are worth a lot of points and that has nothing to do with DPS). A lot of the Fleet Actions do value "Kills" in scoring, but we are reviewing that as well.

    In addition, we have decided to nix the X2 Dilithium bonus for Gold and instead provide a x2 Purple gear and keep the Dilithium consistent across all players.

    Yeah that sounds even better keeping it decent and consistent. When you say fleet action though does that count every que able mission like Fleet Actions and Fleet Events or just the strictly labeled "Fleet Actions".
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    lordfuzunlordfuzun Member Posts: 54 Arc User
    edited October 2012
    tfomega wrote: »
    STO wasn't about the absurd amount of grinding prior to PWE purchasing them. Cryptic had more "heart" as a company before PWE came in and stabbed them through that heart, which ultimately bled all over the customers.

    The Grind was in STO vefore the conversion of Free-to-play. If you wanted teh good stuff you had to grind for weeks before you could the non-CStore MVAM Advanced Escort. High End Purple gear required a similar, though lesser, grind. There were the dailies in which you get get a decent chunk of "currency". But you could continue to grind for lesser amounts of currency anytime.

    What F2P conversion added was a throttling of your currency gaining potential aka Dilithium. Cryptic added a temporal and effort costs to all of the good stuff. The added temporal costs (dilithium refining limit, fleet/personal projects time for executio, et. al.) you get can't get around (unless you have a time machine handy).

    And I just know realized they've added back the Supergroup Mode from City of Heroes. You had to be in Supergroup Mode in order to each "currency" to help build up your Supergroup (aka Fleet). It reduced your personal current gaining rate. With the daily dilithium refining limit, you have to determine how your precious dilithium is going towards your Fleet Base or Personal advancement. It's much more granular rather than an on/off swtich. Way to go Cryptic. Reusing old "content" (mechanics).
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    mewimewi Member Posts: 0 Arc User
    edited October 2012
    DA DA DUN DA DA DUN DA DUN DUN DA

    1812 Overture time!
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
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    antras1antras1 Member Posts: 0 Arc User
    edited October 2012
    Well, I'm really happy that feedback is allowed, welcomed and considered.
    Thank you - esp with online games, it doesn't always seem to be the case.

    But I'd like to make another suggestion...

    I am a bit frustrated that s7 will make me wait at least 2 months for mk12 set gear, and reading the last 76 pages of this topic, this seems to be an issue for a lot of people (along with the dil cost, but I guess there's no need to go into that any further).

    Of course, you are right - 2 months might be less time than what some people need to get their mk12 gear now.
    The problem is, from what I understand of your explanations, that it is a WAIT. No way to speed it up any further, just sit and wait for omega-projects to be finished.
    You're taking away a player's hope, the hope for *the* lucky run to get the set part and replacing it with 2 months of waiting.

    New players might not even realize that as a problem, but it's pure frustration to older players.
    Don't do that. Please.

    There might be an easy solution: keep the omega store on DS9 and the random prototype drops in the game for further 1 or 2 months, while running the new reputation system at the same time.
    It would allow players to get started on the rep system without "taking away" anything in the meantime - I'm talking about those 1-2 months where we'll have NO chance of aquiring high end weapons or set items.
    That would be a smooth transition from old system to new system. You wouldn't be taking something away from players (the old system), at least not at first - instead, the new reputation system could be seen as an added bonus. Something to look forward to while we're still hoping for the lucky run. Instead of waiting.



    And by the way... :)
    sriley77 wrote: »
    I haven't seen these answered yet, so here goes:

    1. What will happen to the Borg Doffs currently available through Roxy
    2. Will the current accolades for number of runs, gear acquired, and completed optionals still be available?

    I'm curious about that, too. Although it might become irrelevant if there's a "smooth transition" as suggested.
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    boglejam73boglejam73 Member Posts: 890 Arc User
    edited October 2012
    dastahl wrote: »
    Thank you to those providing constructive feedback. The design team has been reviewing the discussions and we are planning on making several changes versus what was discussed in this threadd as we progress on Tribble closer to Season 7. The first set of changes will most likely hit TRIBBLE this weekend.

    Please tell me they are rethinking the 50x price gank on the Doff Upgrinder, too. Please?

    I'll name my firstborn DStahl....

    (tough break for a girl, but its 50/50 odds...)
    [SIGPIC][/SIGPIC]
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited October 2012
    I played this one game not gonna say the name but its a mmorpg thats a competitor to PWE but I played this game for 3 or so years and the developers never ever communicated with the players is kind of an attraction to this game because they do a vital thing that most devs of games don't do and then they wonder why people don't like what they make but thats a good thing about STO when it counts there is dialogue back and forth.
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    malkarrismalkarris Member Posts: 797 Arc User
    edited October 2012
    dastahl wrote: »
    Thank you to those providing constructive feedback. The design team has been reviewing the discussions and we are planning on making several changes versus what was discussed in this threadd as we progress on Tribble closer to Season 7. The first set of changes will most likely hit TRIBBLE this weekend.

    And thank you for listening.
    Joined September 2011
    Nouveau riche LTS member
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    eklinaareklinaar Member Posts: 0 Arc User
    edited October 2012
    Please remove the huge dilithium costs for the DOff grinder at the academy, unless you intend to dramatically reduce the amount of DOffs needed for starbase projects.
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    tfomegatfomega Member Posts: 812 Arc User
    edited October 2012
    lordfuzun wrote: »
    The Grind was in STO vefore the conversion of Free-to-play. If you wanted teh good stuff you had to grind for weeks before you could the non-CStore MVAM Advanced Escort. High End Purple gear required a similar, though lesser, grind. There were the dailies in which you get get a decent chunk of "currency". But you could continue to grind for lesser amounts of currency anytime.

    What F2P conversion added was a throttling of your currency gaining potential aka Dilithium. Cryptic added a temporal and effort costs to all of the good stuff. The added temporal costs (dilithium refining limit, fleet/personal projects time for executio, et. al.) you get can't get around (unless you have a time machine handy).

    And I just know realized they've added back the Supergroup Mode from City of Heroes. You had to be in Supergroup Mode in order to each "currency" to help build up your Supergroup (aka Fleet). It reduced your personal current gaining rate. With the daily dilithium refining limit, you have to determine how your precious dilithium is going towards your Fleet Base or Personal advancement. It's much more granular rather than an on/off swtich. Way to go Cryptic. Reusing old "content" (mechanics).

    Not talking about c-store stuff. I just bought what I wanted and had the lockbox ships been in the store, I would have bought them as well. Had the maco/khg mk xii had a clear progress indicator rather than luck, I would never have griped about it. The "lottery" aspect of this game is the "grind" and that was only introduced after PWE. It's like the fleet doffs.. it is a lottery of getting one that you want which makes it a grind to keep earning dilithium for just a " luck chance" at getting the fleet doff you want. PWE = lottery. Cryptic prior to PWE at least had an achievable goal that wasn't based on chance.

    That is the difference.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
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    tfomegatfomega Member Posts: 812 Arc User
    edited October 2012
    dastahl wrote: »
    Btw... Fleet Action scoring is set up differently in every Fleet Action and is not entirely based on DPS, but rather objective scoring.

    I've asked the team to come up with a scoring chart so that you can see what different objectives mean from a score perspective (for example in some fleet actions interactions are worth a lot of points and that has nothing to do with DPS). A lot of the Fleet Actions do value "Kills" in scoring, but we are reviewing that as well.

    In addition, we have decided to nix the X2 Dilithium bonus for Gold and instead provide a x2 Purple gear and keep the Dilithium consistent across all players.

    Thank you, Dan! We don't ask for the world in a handbasket.. we just ask to be treated as equals in the business and professional sense. Dan, when you are the customer, you don't like to be gouged and taken advantage of either, do you?

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited October 2012
    Posting in a Threadnaught Fam. :cool:
    djnooob wrote: »

    What do I suggest?

    1) scrap the idea of the doff price increases. They're completely outrageous.
    2) Make the rep system account wide, not character specific or allow the items to be able to be traded between characters in an account.
    3) Get rid of the project completion time in the rep system. If someone has the marks because they converted it from edc/prototypes, there's no reason why they should have to wait 2 months to get the things they already have access to. Either that or just simply open the store to anyone who already has access to those items. Again asking people to grind again for something they have already done the grinding for is BS.
    4) Something that should have been done long ago..... get rid of the dil refinement cap for gold/veterans. They give you money already and they shouldn't be limited. If you worried about people zen farming....simple solution. Put a cap on how much zen can be bought with dil per day.

    On a side note. Scrap the borg set changes. 3 piece + maco is the most popular config in the game. It's not overpowered and doesn't need to be changed. How about instead you create something new for people to try and get. That's called adding value instead of what you propose which feels like a big middle finger to the player base.

    p.s. while your at it.....you should come up with a new reward for those veterans who put in so much time into the game (which is very valuable, money isn't the only that keeps this game alive) AND gave you money, since you decided to give thier reward away to those who have given far less (both in time and money)
    I could sign on to this. And I was looking forward to a mixed Borg and some other set. :(

    It goes to a kind of canon idea that Borg technology can assimilate read:blend with any technology.

    And seriously, the dilithium cap. Brutal. I am only now hitting the cap every day, but I understand what I'm up against.

    I've been playing since June now. I've been following the game since Season 3, I just didn't have a good enough computer to play it.

    I'm currently Gold (thanks for the sale) and generally enjoying myself. I haven't however completed all the story missions, because I'm grinding for dilithium, because I want to support my fleet. I'm excited about the reputation systems...then I see the dilithium costs. I've managed to store up 250k dilithium, contributing to my fleet and buying a few bridge officers along the way. Have not bought any Zen even though that's why I've been storing Di. Now I'm concerned that If I want to progress I never will buy any.

    I am also concerned that the view point of the dev team is that the player will pic one area usually where they want the rewards to devote their grind.

    I'm an old school gamer. A completionist. I don't want to only earn Omega Rep or Romulan Rep, or to advance my Starbase. I want to do them all simultaneously. And for that I need more refined dilithium. The cap and the dilithium grind is tough. Tough beyond fun=painful.

    I haven't even started on the STFs. I wanted to be really experienced in the game before I even tried. Because since it's something requires specific skill I didn't want to be a burden. I am pleased that there will be more ways to earn the STF gear which is good, the same as I am very happy that my ways of earning my Romulan Gear (wonderful graphics job there/ Are you gonna do the same for the Feds? That same iridescence in white is essentially the canon color for the Retrofit Constitution class it would be great for Starfleet) are no longer restricted to running the *!#!$@!&** Vault shuttle mission over and over. I don't know what it was like before Season 6, but I've only managed to earn the Reman engine since August.

    As someone who hasn't put anything into the old STF rewards system, the new system is spectacular and logical from my perspective. But I have no objection to people who have already put in the work getting a leg up on the new system it only makes sense. I'd feel bad for them if they didn't.

    And please don't increase the doff dilithium price, that would be painful to say the least.

    And yes, I love more story content, even if it's to support a grind, story is always good. Hear there are featured episodes and the like next year. Can't wait.
    I believe a line that followed that was: "Of all the lousy ways to save, (in this case MAKE) a buck."
    A bit of trivia, did anyone catch the actress who played Clarke's Boss's wife? The one in the fur coat who showed up at the Griswald's house with the police?
    What was HER connection to Star Trek ? hummmmmm?
    The next line was the police chief, "That's pretty low Mister, if I had a Rubber Hose..."

    I'm hoping that your solution isn't to have our crazy siblings kidnap the dev team.

    Although they might be able to use the vacation if the hostage situation was handled by the Ba'ku.
    Thank you to those providing constructive feedback. The design team has been reviewing the discussions and we are planning on making several changes versus what was discussed in this threadd as we progress on Tribble closer to Season 7. The first set of changes will most likely hit TRIBBLE this weekend.
    Glad to hear it, can't wait to hear what you guys come up with.

    Thanks for actually putting this out there for us to comment on. You coulda just as easily sprung it on us next month. That alone says alot.

    Carry On.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2012
    boglejam73 wrote: »
    Please tell me they are rethinking the 50x price gank on the Doff Upgrinder, too. Please?

    I'll name my firstborn DStahl....

    (tough break for a girl, but its 50/50 odds...)

    Let me toss out a question and this is based on a hunch regarding Cryptic's motives...

    How would you feel if they kept DOff grinder prices the SAME but made any DOff outputted by it BOUND?
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    tfomegatfomega Member Posts: 812 Arc User
    edited October 2012
    f2pdrakron wrote: »
    No, the issue was the Set given the heals at the lowest tiers and the things people could pass at the higher tiers.

    The error was the shield heal at t3 that allowed people to run the set WITHOUT the shield, if they just changed to put the shield heal at t4 and the hull heal at t3 we would still have a bit of a problem but not as big as the current one but if they did that ...

    You people would be calling "Nerf" and demanding a rollback.



    What? a exploit?

    Dont come here complaining about a combo everyone and their gandmother uses because its OP and its basic a exploit being nerfed when science skills been so nerfed they rendered science ships nearly moot, same goes with the B'rel that made Feds TRIBBLE on their pants so much the whole thing falls apart in a strong breeze because it have no hull and still they moaned until the "Advanced" battlecloak made it a non-choice for PvE.

    This "nerf"? had it coming and would had come if I was running things.

    You don't know what you are talking about.. the borg set has already been nerfed once to bring it in line with the maco and khg gear. The problem are the 3 bfi doffs with give 20% heal per doff. The shield heal on the borg set was never the problem. I know this because prior to doffs being added to the game, you could kill anyone who had a 3 piece borg set on and it didn't take 4 people with high DPS consistently focusing on the target to make it happen.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
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    destroyer4316destroyer4316 Member Posts: 0 Arc User
    edited October 2012
    They will not change it cause most people I know and most of the people who like the game like what is coming. Why not wait to see what else they are going to add before judging? They haven't even played their full hand and your all complaining about the fly on the desk of STO! I'm willing to see what else they have in store and am liking what I see.

    And remember just cause you pay money doesn't mean you OWN the game. It is their IP. If after season 7 launches and they must make changes they will. In an MMO nothing is set it stone. I have seen MMO change because of the CONSTRUCTIVE FEEDBACK of the community. IF after season 7 launchers and they see that only a select few like the changes they can always tweak it.

    The CYCLE OF MMOS:
    People complain and ask for changes usually to make it easier and more fun.
    Devs make it easier and more fun and don't raise the rates for subscribers or f2p.
    People complain about the changes and hate them until they are up and running and for months after they hate it.
    One day they get used to the new changes and they like it.
    People complain about something else.
    CYCLE REPEATS.

    That is how it is in every game i have played the devs want to please their costumers and are listening we asked for the stfs to be easier and to give us what we want. They gave it to us for easier and we're complaining?!

    They care about their consumers partially cause the money and partially cause they like the community and all the good ideas they have. But they can only do so much at a time..... Give them a chance. Remember beta before STO came out remember how no one wanted f2p or wanted the f2p to be forced into paying. Look at where STO is now. You can't say things haven't improved or that the devs don't care......

    Let us try the new system and if it needs to be tweeked then we can ask nicely and without threats like "i'm gonna tell the cops on you!". We are not little 4 year olds, please lets act like we are older and give them a chance.

    Again CONSTRUCTIVE FEEDBACK is what the devs need not DESTRUCTIVE, DEMEANING, HATEFUL, ABUSIVE FEEDBACK. I vote for STO to live long and prosper and keep doing a great job and improving...... Who's with me?
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    f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited October 2012
    tfomega wrote: »
    GREAT IDEA!!! at least we get something for all of our trouble!!! I know that I already have all of the accolades :)

    And this is what they were ORIGINALLY telling us they were going to do when they first started talking about all this.

    They stated originally that accolades would be taken into account. ... So ... Wonder what changed on their end? ... Or are we not WORTH the trouble?
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2012
    Let me toss out a question and this is based on a hunch regarding Cryptic's motives...

    How would you feel if they kept DOff grinder prices the SAME but made any DOff outputted by it BOUND?

    I would be OK with that (even though it would eliminate my largest source of EC income).

    I'd even be OK with paying 1000 dil every three days for general recruitment.

    It's the 5k to turn 5 blues into a purple that kills me. Even the 500 now is a steep, but acceptable, price.
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    LOL
    Thank you for the constructive criticism...

    I'll have some of what your smokin'
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited October 2012
    We'll know the integrity of their words if we see a lot of the dilithium sinks imposed gone on the weekend.

    I know we won't see it gone from the STF progression, even though an Experience sink would make more sense.

    But I expect to see the dilithium sink suggested for the Doff grinder to be gone at the very least it is universally deplored by all on the forum.

    Words are great but lets see some deeds!
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
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    levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    Let me toss out a question and this is based on a hunch regarding Cryptic's motives...

    How would you feel if they kept DOff grinder prices the SAME but made any DOff outputted by it BOUND?

    The major problem is that with the fleet vendor - some doffs are becoming WAY too cheap - most bases can now turn out greens - a lot of bases now can turn out lots of blues - and a few can turn out purples now.

    How do you make sure doffs continue to hold value? By adding a cost to grinding!! THIS is what i believe Cryptic is trying to do with the new doff grinding cost increases.

    If something is not done many doffs will soon be worthless.

    The conversion prices was TOO cheap by in game metrics

    example 1 purple would go for avg $1.5 miilion (some a lot more - but I will use bottom of the barrel #'s)

    $1.5 million gets you 35 contraband 43k EC - 35 contraband get you 7 x 2000 dith or 14,000 dilth!!

    1 purple = 14,000 dilth - MIN under the old system
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    hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    Who cares if they're worthless? Those duty officers have gone from "quaint mini-game diversion" to "vital to starbase construction." They should not be hard to get. There are plenty of sinks in there to slow down starbase development. DOFFs are a major source of frustration in that area.
    Does Arc install a root kit? Ask a Dev today!
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    boglejam73boglejam73 Member Posts: 890 Arc User
    edited October 2012
    Let me toss out a question and this is based on a hunch regarding Cryptic's motives...

    How would you feel if they kept DOff grinder prices the SAME but made any DOff outputted by it BOUND?

    If by bound you mean unsellable on the exchange but still usable for starbase projects, I'd be perfectly happy with that.

    I just don't want to see fleets with less than 20 people (mine has less than 10) not able to progress on starbases because we can no longer grind up our useless doffs into useful ones.

    And even that is a TRIBBLE-shoot. 500 Dilithium plus 5 white doffs for a possibly useful random green doff is crazy talk. Maybe if the final doff wasn't random, so I would at least know it'd be useful....
    [SIGPIC][/SIGPIC]
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    levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    hanover2 wrote: »
    Who cares if they're worthless? Those duty officers have gone from "quaint mini-game diversion" to "vital to starbase construction." They should not be hard to get. There are plenty of sinks in there to slow down starbase development. DOFFs are a major source of frustration in that area.

    You have no idea about the doff system then - those purple doffs were ment to be END GAME expensive things that took awhile to get and were very costly - putting them on active duty roster in your starship gives significant space and ground advantages. You should either have to pay or work hard to get them - now they are becoming cheapened.

    Mr Stahl don't let the doff system become worthless by this continued cheapening of the higher grade doffs - especially blues and purples.

    Thank you
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    hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    Whatever they were meant for, they're just building materials for me now. If they insist on keeping them expensive, there should be a direct means of obtaining them that is in no way random.

    And spare me the "you don't know" TRIBBLE. I understand them just fine. I just disagree with their importance in the grand scheme.
    Does Arc install a root kit? Ask a Dev today!
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    thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited October 2012
    levi3 wrote: »
    The major problem is that with the fleet vendor - some doffs are becoming WAY too cheap - most bases can now turn out greens - a lot of bases now can turn out lots of blues - and a few can turn out purples now.

    How do you make sure doffs continue to hold value? By adding a cost to grinding!! THIS is what i believe Cryptic is trying to do with the new doff grinding cost increases.

    If something is not done many doffs will soon be worthless.

    The conversion prices was TOO cheap by in game metrics

    example 1 purple would go for avg $1.5 miilion (some a lot more - but I will use bottom of the barrel #'s)

    $1.5 million gets you 35 contraband 43k EC - 35 contraband get you 7 x 2000 dith or 14,000 dilth!!

    1 purple = 14,000 dilth - MIN under the old system

    This reasoning is flawed as not all players in fact I would say the majority of players don't have access to fleet doffs of the calibre you talk of.

    If you truly believe that the cause of the deflation in value of doffs is to do with fleet doff stores, then frankly that is where the problem should be solved, using a scalpel rather than a blunt instrument by say adding a dilithium cost to the acquisition of fleet doffs or some other method.

    The point is you argue the problem is with Fleet stores, therefore that is where the solution should be aimed not at a part of the game that all players use regardless of if they've ever touched the fleet store or not.:cool:

    This change is either poorly thought out or for some other purpose.
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