As you already said this has nothing to do wit the grinder directly but with the fleet doffs.
I already provided a much better system to use than this.
The grinder, the grinder, the grinder - why are you so obsessed with the grinder? It is certainly not for doffs for your doffing purposes - because you don't need the grinder for that
I have over 1500 Purples and 1500 blues - less than 1% - one percent - came from the grinder.
So what is this obsession with the grinder?
I told you Cryptic has given you another option to starbase assignment progression that they may want more people to use - the 500xp dilth assignments
By making the costs higher on the grinder - it does ZERO to hurt true doffers - as my example of my roster above states - only hurts starbase projects that are the 1000xp and cost no dilth.
Why don't you stick to and focas on the real issue - do you think Mr Stahl is Stupid?? Don't you think he knows what he is doing and what issue that you are trying to side-step?
Because it is manipulation, and he is lying to us. There is no other rational explanation for these dilithium changes.
Actually, there is. That they really ARE that disconnected from their playerbase. They want to push everyone into fleet actions? Most of those are incredibly long and boring grinds.. assuming they're working!
All I ask is this, would they play this themselves?
It's time to end the Klingon/Federation War. How Realistic is it to believe that I can fight side by side with a KDF ship fighting the Borg; and once we leave Borg Territory that same KDF Capt fires on my ship because we are "at war"?
This whole thing is starting to feel like a bad comic book.
The grinder, the grinder, the grinder - why are you so obsessed with the grinder? It is certainly not for doffs for your doffing purposes - because you don't need the grinder for that
I have over 1500 Purples and 1500 blues - less than 1% - one percent - came from the grinder.
So what is this obsession with the grinder?
I told you Cryptic has given you another option to starbase assignment progression that they may want more people to use - the 500xp dilth assignments
By making the costs higher on the grinder - it does ZERO to hurt true doffers - as my example of my roster above states - only hurts starbase projects that are the 1000xp and cost no dilth.
Why don't you stick to and focas on the real issue - do you think Mr Stahl is Stupid?? Don't you think he knows what he is doing and what issue that you are trying to side-step?
It's very simple most of us casual players don't get the time to doff for 6 or 7 hours per day. I get about 45 minutes to spend on setting my doffs on assignments, every so often I will be around when a refugee or exchange mission turns up, even then I have little chance of converting a doff to a purple.
Simply put most of us have jobs and lives, so for me the grinder performs a very simple function it allows me to set assignments that award me whit doffs that I can then grind for little cost up and up to eventually produce purple doffs, I can buy packs the exchange to help with this.
I believe this is how most new players and casual players do things. Most of us are not like you we don't have time to play the system. It's simple as that. You are an outlier no normal person solo's to tier 3 no normal person can grind doffs as you claim to have done.
You are atypical, therefore you hold a skewed and nonconstructive viewpoint about the situation and why most normal players are complaining about it.
Dan already admitted that Dilithium's principle function is to help F2P players gain access to C-Store items. I believe he knows that if there is a problem with fleet vendors that the doff grinder and manipulation of it by creating a huge dilithium sink is not the logical answer to the problem and is about as inefficient as it gets.
I would say about 70% of my purples came from the grinder the rest from colonial chains.
I don't actually know what issue it is I am trying to side-step so inform me what it is I am supposed to be side-stepping?
I already offered up a better way to manage the doff system by providing a special set of doff marks for each discipline that could be award for doing all the current assignments and then used to purchase doffs. Cryptic could set the bar as low or high as they felt comfertable with and it would also allow for people chose doffs from a specific specialism. It's easy, doesn't punish casual F2P players and creates a gate to control the flow of doffs on the market.
Also your posts have gotten more emotional and trolly as this debate has gone on.
It's very simple most of us casual players don't get the time to doff for 6 or 7 hours per day. I get about 45 minutes to spend on setting my doffs on assignments, every so often I will be around when a refugee or exchange mission turns up, even then I have little chance of converting a doff to a purple.
Simply put most of us have jobs and lives, so for me the grinder performs a very simple function it allows me to set assignments that award me whit doffs that I can then grind for little cost up and up to eventually produce purple doffs, I can buy packs the exchange to help with this.
I believe this is how most new players and casual players do things. Most of us are not like you we don't have time to play the system. It's simple as that. You are an outlier no normal person solo's to tier 3 no normal person can grind doffs as you claim to have done.
You are atypical, therefore you hold a skewed and nonconstructive viewpoint about the situation and why most normal players are complaining about it.
Dan already admitted that Dilithium's principle function is to help F2P players gain access to C-Store items. I believe he knows that if there is a problem with fleet vendors that the doff grinder and manipulation of it by creating a huge dilithium sink is not the logical answer to the problem and is about as inefficient as it gets.
I would say about 70% of my purples came from the grinder the rest from colonial chains.
I don't actually know what issue it is I am trying to side-step so inform me what it is I am supposed to be side-stepping?
I already offered up a better way to manage the doff system by providing a special set of doff marks for each discipline that could be award for doing all the current assignments and then used to purchase doffs. Cryptic could set the bar as low or high as they felt comfertable with and it would also allow for people chose doffs from a specific specialism. It's easy, doesn't punish casual F2P players and creates a gate to control the flow of doffs on the market.
Also your posts have gotten more emotional and trolly as this debate has gone on.
This will be my last post here as it is a post in the proper thread which you are also trying to control - it looks like you are infact the one who is a profiteer and seems to be very worried.
I am sorry but i just don't believe you. If you spend half the time in game using the multiple multiple ways that are availble - other than the grinder - to get purples, you would be well on you way to having more than you could handle.
If you are in fact - or anyone - wants purples - they can use the doff system to do it and not the grinder - as I stated I have aquired almost 1500 purples through the doff system - the grinder is being used by people to PROFITEER - by supplying the market with toons cheap to produce blues and purples - (something i do not do) and that is where my video was directed.
I am very suspect of your motives here and on the other threads. you should be out doffing.
Don't even try to go down the casual player route - Mr Stahl has made it clear - if you don't have the time he provides you another option to advance - the C-store. End of debate.
This will be my last post here as it is a post in the proper thread which you are also trying to control - it looks like you are infact the one who is a profiteer and seems to be very worried.
It is interesting that you would want to portray me as such, I assume everyone else in this thread and the colossal doff thread 99% of whom share my opinion must also be equally guilty of profiteering from the system.
Though you know that is borderline paranoid delusional and considering the prices on the doff market at the moment I doubt very many people are making the grandiose profit you seem to claim they are, not to mention it would take quite a fair amount of EC, dilithium and time, something most of us are short on to grind such a prodigious number of purples.
I am indeed worried and quite angry because it was the only way I could get purples for my crew in an easy manner that didn't involve a huge grind or having to be on at the right time to catch the right assignments in the right sector.
It is odd that you've gone from trying to have a serious debate into accusations and name calling, for someone with 1500 purples would you not potentially stand to gain from a ludicrous increase in their cost on the exchange?
It's very simple most of us casual players don't get the time to doff for 6 or 7 hours per day. I get about 45 minutes to spend on setting my doffs on assignments, every so often I will be around when a refugee or exchange mission turns up, even then I have little chance of converting a doff to a purple.
Simply put most of us have jobs and lives, so for me the grinder performs a very simple function it allows me to set assignments that award me whit doffs that I can then grind for little cost up and up to eventually produce purple doffs, I can buy packs the exchange to help with this.
I believe this is how most new players and casual players do things. Most of us are not like you we don't have time to play the system. It's simple as that. You are an outlier no normal person solo's to tier 3 no normal person can grind doffs as you claim to have done.
You are atypical, therefore you hold a skewed and nonconstructive viewpoint about the situation and why most normal players are complaining about it.
Dan already admitted that Dilithium's principle function is to help F2P players gain access to C-Store items. I believe he knows that if there is a problem with fleet vendors that the doff grinder and manipulation of it by creating a huge dilithium sink is not the logical answer to the problem and is about as inefficient as it gets.
I would say about 70% of my purples came from the grinder the rest from colonial chains.
I don't actually know what issue it is I am trying to side-step so inform me what it is I am supposed to be side-stepping?
I already offered up a better way to manage the doff system by providing a special set of doff marks for each discipline that could be award for doing all the current assignments and then used to purchase doffs. Cryptic could set the bar as low or high as they felt comfertable with and it would also allow for people chose doffs from a specific specialism. It's easy, doesn't punish casual F2P players and creates a gate to control the flow of doffs on the market.
Also your posts have gotten more emotional and trolly as this debate has gone on.
If you are trying to "bait" me it worked only slightly. I will stand with Mr Stahl - he provides many options for players to advance. End of Debate.
The grinder, the grinder, the grinder - why are you so obsessed with the grinder? It is certainly not for doffs for your doffing purposes - because you don't need the grinder for that
I have over 1500 Purples and 1500 blues - less than 1% - one percent - came from the grinder.
So what is this obsession with the grinder?
I told you Cryptic has given you another option to starbase assignment progression that they may want more people to use - the 500xp dilth assignments
By making the costs higher on the grinder - it does ZERO to hurt true doffers - as my example of my roster above states - only hurts starbase projects that are the 1000xp and cost no dilth.
Why don't you stick to and focas on the real issue - do you think Mr Stahl is Stupid?? Don't you think he knows what he is doing and what issue that you are trying to side-step?
You have 3000 doffs? So you have about 8 alts with the 400 doff limit? Yeah, you're a FINE example of the average player!!!!! :rolleyes:
Actually, there is. That they really ARE that disconnected from their playerbase. They want to push everyone into fleet actions? Most of those are incredibly long and boring grinds.. assuming they're working!
All I ask is this, would they play this themselves?
Oh really? Then why did they add dilithium to doffs? Dilithium to all borg weapons? Dilithium to almost everything they are adding? Trust me, that is just a lame political style lie, if you believe Stahl's excuse, you'll eventually come to the realization of his goals as we a good portion of us already have.
Well we aren't allowed to speak freely on their forum so why should they be ;P
I honestly think the new dil. costs are more about stalling people's progress than cash.
Ableit if you can make a buck or two while you are at it, it won't hurt none.
Same reason there had to be a timer on the leveling, it's to give the illusion of moths worth of work though you just playing the same 30 min map but mainly to give them time to work.
If you think about season 8 coming next summer, unless it gets pushed again, they need you to have something to work on.
And if you think about it the rep systems are a great way to say here is a another item you can throw 3 months of grinding in the mines after.
Want to stall you another 2 months, just spam out another gun with +1.2% shield heal, that will be all your time and preventing you from using dil on zen
/edit.
This way they have direct control with not only your progression but also your spending it's really quite brilliant when you look at it
- It is important to note that under the existing STF system, you have a very random chance of getting the gear you want and have no idea how long it will take you to get a specific piece of gear due to the random chance of the loot drop. We know for a fact that some players have been trying for a year and still don't have the drop to complete their set. If we did nothing, it may take another year of playing STFs to get the set. In the new system you will know exactly how long it will take to get the gear and instead of leaving it to chance (which could be a really long time), you will now have a finish line in site. It may take a few months, but that is a definite versus the randomness of maybe in a year. By saving your conversion crate until you can actually spend it on gear, it assures that you don't spend it and leave yourself short to get the item you've been trying to get for so long.
I am sure we will end up with plenty of drops running the grind (if not you screwed up somewhere) so I don't see burning all your old drops as a problem. I have been grinding ages for my MK XII, and I would prefer to spend those drops I have that aren't MK XII to speed up grind in the new system. I am convinced that will get me closer to my MK XII than having the old drops banked and having to grind to level 5 to access them.
Originally Posted by dastahl
STFs and Fleet Actions will both reward Dilithium as of Season 7.
For Fleet Actions, in addition to the gear drops there is a chance to earn:
Gold: Purple + 2x Dilithium amount
Silver: Purple + 1x Dilithium amount
Bronze: Blue + 1x Dilithium amount
All others: Green + 1x Dilithium amount
So no longer should you receive a "battery" as a Fleet Action reward - it should be at the very least a Green + 1x Dilithium amount (which I think is 480 but don't hold me to that).
This needs more work done here
there are 3 classes
Of players I'n this game not one Sir
Max Dps award.........................escorts
Max damage taken award.........cruisers
Max healing done externally ( not to self )
Cruisers
Max science powers used derived from
Level commander skill used 4 points
LT commander 3 points LT 2 points en 1 point
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
- Due to the fact that some players have enough items being converted to max out the new system, we chose to withhold the conversion crate until the character hits tier 5 in Omega for a few reasons. We wanted player to have the choice at each tier how to spend their resources. We wanted players to be able to make choices about which captain power they want at each tier. We wanted to retain player's purchasing power by holding back the converted items until they can be spent on the Gear Sets. This prevents players from spending the resources they'd saved up for Omega Gear Sets on something else without realizing it.
- There is a subset of players who will have one or two pieces that now have two choices. A) they have until early November to try to get the remaining pieces. wait until after Season 7 releases, and then level up the Omega Fleet and have a much clearer and easier path to getting the gear they are missing. Once again, we do not want some players "Skipping" the new Reputation system by getting a free pass because of the STF's they've run. Players will get a conversion crate, but we want all players to make choices at each tier about which powers they select.
Wow, just wow. For the sake of clarity, you mean to forcibly reach into my pocket (inventory), remove those things that I value most and have worked hard for, convert them to something else and then lock them away until I jump through a new course of flaming hoops. All because you "care" that I might make a mistake in choosing what >I< want, while I'm being force-fed those aforementioned flaming hoops.
I've noticed, Dan, that beyond dropping this bomb on us you seem utterly unwilling to see it for the slap in the kisser that it is. Well know this: I wouldn't have bothered to post but for this boner of a decision your team has made. I would have tried your new system without complaint.
Consider this while you're supposedly listening to what's being said here: One thing stands out in ST:O. All variation has been carefully filtered out of this game, everything at any given level/class IS equal, beyond the visuals. This being true, does it really matter to you that I've earned, and want, a "leg up" for all the STF's I've flown, when it's very likely that any brief advantage that I have will be shared by hundreds, perhaps thousands of other veteran players?
so if I am understanding this right, please correct me if I am wrong, all the gear that I ALREADY have is about to be TAKEN away from me and put in a box, and has been mentioned before I have to run the fraken gauntlet again just to get my stuff back, did I miss anything in that statement? What the Frak were you guys thinking about doing this? This isn't help it's more like mass punishment.
Edit: what about those who have ran the gauntlet and have received the Silver Star and Starfleet Cross accolades, will those be calculated in or was that all for nothing?
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
Is there any chance of seeing different VFX for the adapted space sets? Just to kick them up a notch, sort of like what you're doing for the adapted ground sets and their exclusive costume unlocks?
It's nice that the Feds get KHG powers and the KDF gets MACO powers, but you know what would make it even cooler? MACO-esque energy field VFX for KDF players and whatever the heck the KHG set has for VFX (don't have one yet myself) for Fed players! :cool:
so if I am understanding this right, please correct me if I am wrong, all the gear that I ALREADY have is about to be TAKEN away from me and put in a box, and has been mentioned before I have to run the fraken gauntlet again just to get my stuff back, did I miss anything in that statement? What the Frak were you guys thinking about doing this? This isn't help it's more like mass punishment.
Edit: what about those who have ran the gauntlet and have received the Silver Star and Starfleet Cross accolades, will those be calculated in or was that all for nothing?
You can get all your stuff returned(converted) to you once you have enough new points from playing to reach tier 5 is the system. Also when you pay all the required dilth to unlock the tiers it will become availible. But you must pay the new dilth costs and get the marks first before you get rewarded you stuff back. At that point you will be able to buy more Borg gear with dilth + marks.
You know, I've been reading these posts over and over and I have to admit, some of what Dan has brought up has me scratchin my head.
I'm reasonably sure that season seven is bringing a few things I'm not too thrilled about:
1. More grind
2. More dilithium costs
But, I AM looking forward to a few things too:
1. Wandering through the new Romulan map, (Here's hopin there is a lot of cool things to see there, (it has been my experience that Cryptic does not disappoint in this area if you ask me)
2. The Vesta, SERIOUSLY hope they do this ship justice. Especially compared to fleet ships, layout, detail and epicness. I was a fan of the Akira refit, a little meh on the Sovereign refit. I hope it comes with a nice bridge too, but...... It probably won't...
3. It appears that there is some sort of captain power progression going on, Dan's mentioned things about "choosing powers". So this sounds a bit like raising the skill cap a for players at end game. If this is true, I welcome it.
All other stuff TBH, I just don't know how it will play out. I have my suspicions and some of them are not pleasant, but I'm gonna just have to wait and see.
Truth be told, I resisted a lot of the changes that free to play brought, some things bothered me at first, but some grew to bother me less.
I'm really hoping to be wrong about things. Maybe they will pleasantly surprise me.
I'm crossing my fingers, but not holding my breath.
To be honest, as far as I am concerned, I'm starting to loose interest in this game. I'm REALLY hopin Season seven rekindles it for me.
- All existing gear unlocks you've obtained will remain in tact[sp] on your character.
Whew! Given the "all will be converted" stuff I've been hearing, I was somewhat worried that I'd lose my MACO rifles, the MACO ship shield (great design on that, BTW), the MACO deflector shield, and all the other anti-Borg stuff I've got.
However, since the Omega/MACO/Honor Guard stuff will no longer be sold on DS9, doesn't that mean the anti-Borg joint task force won't have any role on the station? Also, if the answer to the former question is "yes," doesn't that mean the Klingons should no longer be allowed on DS9? (Save for the missions in "the 2800" of course.)
Wait - at the end of "Boldly They Rode," Kurland says that the victorious Klingon is welcome at the station. By that logic, wouldn't that mean (if, as seems implied, the joint task force won't have a place on DS9) the only Klingon players allowed on the station would be those who completed "The 2800" and all others would be excluded?
I have to see DS9 as a sort of neutral ground. It might technically be under Federation control, but it's been shared for so long that it stays that way out of tradition.
Well we aren't allowed to speak freely on their forum so why should they be ;P
I honestly think the new dil. costs are more about stalling people's progress than cash.
Ableit if you can make a buck or two while you are at it, it won't hurt none.
This is likely at least a facet of what's going on, because the lame excuses for why all of our converted items will be in a "Safe Deposit Box" until T5 make ZERO sense.
This is likely at least a facet of what's going on, because the lame excuses for why all of our converted items will be in a "Safe Deposit Box" until T5 make ZERO sense.
Honestly if they are being honest and are actually monitoring these threads, the one thing they would have drawn from them is that people are not happy with the much of the changes in Season 7.
What worries me is that they must realize this but have as yet offered no good explanation as to why we shouldn't be worried about the specific changes that are causing the greatest concern... and that troubles me deeply. Because it means they are either ignoring us or have an explanation that they know will not allay our fears but confirm them.
Honestly if they are being honest and are actually monitoring these threads, the one thing they would have drawn from them is that people are not happy with the much of the changes in Season 7.
What worries me is that they must realize this but have as yet offered no good explanation as to why we shouldn't be worried about the specific changes that are causing the greatest concern... and that troubles me deeply. Because it means they are either ignoring us or have an explanation that they know will not allay our fears but confirm them.
Based on Dan's reaction, or lack thereof, it seems to me that they're frozen into this delayed "conversion" scheme. What irks me more than anything else is that he has so far refused to address our concerns about it directly, apparently preferring to simply ignore the wall of disapproval we?re registering. TBH, this situation ranks towards the top when it comes to BS game "support" I've experienced.
Based on Dan's reaction, or lack thereof, it seems to me that they're frozen into this delayed "conversion" scheme. What irks me more than anything else is that he has so far refused to address our concerns about it directly, apparently preferring to simply ignore the wall of disapproval we?re registering. TBH, this situation ranks towards the top when it comes to BS game "support" I've experienced.
Yes personally I'd like to know why they are putting in so many dilithium sinks... I have a feeling the answer is something most of us won't like.
You can get all your stuff returned(converted) to you once you have enough new points from playing to reach tier 5 is the system. Also when you pay all the required dilth to unlock the tiers it will become availible. But you must pay the new dilth costs and get the marks first before you get rewarded you stuff back. At that point you will be able to buy more Borg gear with dilth + marks.
Is it clearer now?
well they are going to have to put a lot of people at ESD or Qo'Nos, most likely they will still have their gear on them and be stranded in space. No Engine + you stuff in a box = no warp power.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
well they are going to have to put a lot of people at ESD or Qo'Nos, most likely they will still have their gear on them and be stranded in space. No Engine + you stuff in a box = no warp power.
you are misunderstading things
You are not going to lose any gear you have collected already. ie, weapons, shields, etc.
The items they are "locking away" are what is converted from your salvage and edc's.
Go and read the dev's posts in this thread. It's one of the few things they were very clear on.
when you let season 7 hit,what will happen to my current weapon stats?
i mean,if you gonna change it,will my weapons change with it?
or for example:
i got mk 12 tetryon beam array,does 295 damage.
new stat: 315 damage.
do my weapons transform to the new stats?or am i screwed with 295 damage,and do i need to get 8 new weapons?
thanks for reading.
ok went back and re-read. Misunderstood and misread it the first go around. My bad.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
Comments
The grinder, the grinder, the grinder - why are you so obsessed with the grinder? It is certainly not for doffs for your doffing purposes - because you don't need the grinder for that
I have over 1500 Purples and 1500 blues - less than 1% - one percent - came from the grinder.
So what is this obsession with the grinder?
I told you Cryptic has given you another option to starbase assignment progression that they may want more people to use - the 500xp dilth assignments
By making the costs higher on the grinder - it does ZERO to hurt true doffers - as my example of my roster above states - only hurts starbase projects that are the 1000xp and cost no dilth.
Why don't you stick to and focas on the real issue - do you think Mr Stahl is Stupid?? Don't you think he knows what he is doing and what issue that you are trying to side-step?
Actually, there is. That they really ARE that disconnected from their playerbase. They want to push everyone into fleet actions? Most of those are incredibly long and boring grinds.. assuming they're working!
All I ask is this, would they play this themselves?
This whole thing is starting to feel like a bad comic book.
It's very simple most of us casual players don't get the time to doff for 6 or 7 hours per day. I get about 45 minutes to spend on setting my doffs on assignments, every so often I will be around when a refugee or exchange mission turns up, even then I have little chance of converting a doff to a purple.
Simply put most of us have jobs and lives, so for me the grinder performs a very simple function it allows me to set assignments that award me whit doffs that I can then grind for little cost up and up to eventually produce purple doffs, I can buy packs the exchange to help with this.
I believe this is how most new players and casual players do things. Most of us are not like you we don't have time to play the system. It's simple as that. You are an outlier no normal person solo's to tier 3 no normal person can grind doffs as you claim to have done.
You are atypical, therefore you hold a skewed and nonconstructive viewpoint about the situation and why most normal players are complaining about it.
Dan already admitted that Dilithium's principle function is to help F2P players gain access to C-Store items. I believe he knows that if there is a problem with fleet vendors that the doff grinder and manipulation of it by creating a huge dilithium sink is not the logical answer to the problem and is about as inefficient as it gets.
I would say about 70% of my purples came from the grinder the rest from colonial chains.
I don't actually know what issue it is I am trying to side-step so inform me what it is I am supposed to be side-stepping?
I already offered up a better way to manage the doff system by providing a special set of doff marks for each discipline that could be award for doing all the current assignments and then used to purchase doffs. Cryptic could set the bar as low or high as they felt comfertable with and it would also allow for people chose doffs from a specific specialism. It's easy, doesn't punish casual F2P players and creates a gate to control the flow of doffs on the market.
Also your posts have gotten more emotional and trolly as this debate has gone on.
#2311#2700#2316#2500
This will be my last post here as it is a post in the proper thread which you are also trying to control - it looks like you are infact the one who is a profiteer and seems to be very worried.
It is interesting that you would want to portray me as such, I assume everyone else in this thread and the colossal doff thread 99% of whom share my opinion must also be equally guilty of profiteering from the system.
Though you know that is borderline paranoid delusional and considering the prices on the doff market at the moment I doubt very many people are making the grandiose profit you seem to claim they are, not to mention it would take quite a fair amount of EC, dilithium and time, something most of us are short on to grind such a prodigious number of purples.
I am indeed worried and quite angry because it was the only way I could get purples for my crew in an easy manner that didn't involve a huge grind or having to be on at the right time to catch the right assignments in the right sector.
It is odd that you've gone from trying to have a serious debate into accusations and name calling, for someone with 1500 purples would you not potentially stand to gain from a ludicrous increase in their cost on the exchange?
#2311#2700#2316#2500
If you are trying to "bait" me it worked only slightly. I will stand with Mr Stahl - he provides many options for players to advance. End of Debate.
You have 3000 doffs? So you have about 8 alts with the 400 doff limit? Yeah, you're a FINE example of the average player!!!!! :rolleyes:
.::Indeed::.
#2311#2700#2316#2500
Oh really? Then why did they add dilithium to doffs? Dilithium to all borg weapons? Dilithium to almost everything they are adding? Trust me, that is just a lame political style lie, if you believe Stahl's excuse, you'll eventually come to the realization of his goals as we a good portion of us already have.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
I honestly think the new dil. costs are more about stalling people's progress than cash.
Ableit if you can make a buck or two while you are at it, it won't hurt none.
Same reason there had to be a timer on the leveling, it's to give the illusion of moths worth of work though you just playing the same 30 min map but mainly to give them time to work.
If you think about season 8 coming next summer, unless it gets pushed again, they need you to have something to work on.
And if you think about it the rep systems are a great way to say here is a another item you can throw 3 months of grinding in the mines after.
Want to stall you another 2 months, just spam out another gun with +1.2% shield heal, that will be all your time and preventing you from using dil on zen
/edit.
This way they have direct control with not only your progression but also your spending it's really quite brilliant when you look at it
A brilliant scam artist, is still a scam artist.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
I am sure we will end up with plenty of drops running the grind (if not you screwed up somewhere) so I don't see burning all your old drops as a problem. I have been grinding ages for my MK XII, and I would prefer to spend those drops I have that aren't MK XII to speed up grind in the new system. I am convinced that will get me closer to my MK XII than having the old drops banked and having to grind to level 5 to access them.
STFs and Fleet Actions will both reward Dilithium as of Season 7.
For Fleet Actions, in addition to the gear drops there is a chance to earn:
Gold: Purple + 2x Dilithium amount
Silver: Purple + 1x Dilithium amount
Bronze: Blue + 1x Dilithium amount
All others: Green + 1x Dilithium amount
So no longer should you receive a "battery" as a Fleet Action reward - it should be at the very least a Green + 1x Dilithium amount (which I think is 480 but don't hold me to that).
This needs more work done here
there are 3 classes
Of players I'n this game not one Sir
Max Dps award.........................escorts
Max damage taken award.........cruisers
Max healing done externally ( not to self )
Cruisers
Max science powers used derived from
Level commander skill used 4 points
LT commander 3 points LT 2 points en 1 point
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Wow, just wow. For the sake of clarity, you mean to forcibly reach into my pocket (inventory), remove those things that I value most and have worked hard for, convert them to something else and then lock them away until I jump through a new course of flaming hoops. All because you "care" that I might make a mistake in choosing what >I< want, while I'm being force-fed those aforementioned flaming hoops.
I've noticed, Dan, that beyond dropping this bomb on us you seem utterly unwilling to see it for the slap in the kisser that it is. Well know this: I wouldn't have bothered to post but for this boner of a decision your team has made. I would have tried your new system without complaint.
Consider this while you're supposedly listening to what's being said here: One thing stands out in ST:O. All variation has been carefully filtered out of this game, everything at any given level/class IS equal, beyond the visuals. This being true, does it really matter to you that I've earned, and want, a "leg up" for all the STF's I've flown, when it's very likely that any brief advantage that I have will be shared by hundreds, perhaps thousands of other veteran players?
Edit: what about those who have ran the gauntlet and have received the Silver Star and Starfleet Cross accolades, will those be calculated in or was that all for nothing?
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
Is there any chance of seeing different VFX for the adapted space sets? Just to kick them up a notch, sort of like what you're doing for the adapted ground sets and their exclusive costume unlocks?
It's nice that the Feds get KHG powers and the KDF gets MACO powers, but you know what would make it even cooler? MACO-esque energy field VFX for KDF players and whatever the heck the KHG set has for VFX (don't have one yet myself) for Fed players! :cool:
You can get all your stuff returned(converted) to you once you have enough new points from playing to reach tier 5 is the system. Also when you pay all the required dilth to unlock the tiers it will become availible. But you must pay the new dilth costs and get the marks first before you get rewarded you stuff back. At that point you will be able to buy more Borg gear with dilth + marks.
Is it clearer now?
I'm reasonably sure that season seven is bringing a few things I'm not too thrilled about:
1. More grind
2. More dilithium costs
But, I AM looking forward to a few things too:
1. Wandering through the new Romulan map, (Here's hopin there is a lot of cool things to see there, (it has been my experience that Cryptic does not disappoint in this area if you ask me)
2. The Vesta, SERIOUSLY hope they do this ship justice. Especially compared to fleet ships, layout, detail and epicness. I was a fan of the Akira refit, a little meh on the Sovereign refit. I hope it comes with a nice bridge too, but...... It probably won't...
3. It appears that there is some sort of captain power progression going on, Dan's mentioned things about "choosing powers". So this sounds a bit like raising the skill cap a for players at end game. If this is true, I welcome it.
All other stuff TBH, I just don't know how it will play out. I have my suspicions and some of them are not pleasant, but I'm gonna just have to wait and see.
Truth be told, I resisted a lot of the changes that free to play brought, some things bothered me at first, but some grew to bother me less.
I'm really hoping to be wrong about things. Maybe they will pleasantly surprise me.
I'm crossing my fingers, but not holding my breath.
To be honest, as far as I am concerned, I'm starting to loose interest in this game. I'm REALLY hopin Season seven rekindles it for me.
Whew! Given the "all will be converted" stuff I've been hearing, I was somewhat worried that I'd lose my MACO rifles, the MACO ship shield (great design on that, BTW), the MACO deflector shield, and all the other anti-Borg stuff I've got.
However, since the Omega/MACO/Honor Guard stuff will no longer be sold on DS9, doesn't that mean the anti-Borg joint task force won't have any role on the station? Also, if the answer to the former question is "yes," doesn't that mean the Klingons should no longer be allowed on DS9? (Save for the missions in "the 2800" of course.)
Wait - at the end of "Boldly They Rode," Kurland says that the victorious Klingon is welcome at the station. By that logic, wouldn't that mean (if, as seems implied, the joint task force won't have a place on DS9) the only Klingon players allowed on the station would be those who completed "The 2800" and all others would be excluded?
My character Tsin'xing
This is likely at least a facet of what's going on, because the lame excuses for why all of our converted items will be in a "Safe Deposit Box" until T5 make ZERO sense.
Honestly if they are being honest and are actually monitoring these threads, the one thing they would have drawn from them is that people are not happy with the much of the changes in Season 7.
What worries me is that they must realize this but have as yet offered no good explanation as to why we shouldn't be worried about the specific changes that are causing the greatest concern... and that troubles me deeply. Because it means they are either ignoring us or have an explanation that they know will not allay our fears but confirm them.
#2311#2700#2316#2500
Based on Dan's reaction, or lack thereof, it seems to me that they're frozen into this delayed "conversion" scheme. What irks me more than anything else is that he has so far refused to address our concerns about it directly, apparently preferring to simply ignore the wall of disapproval we?re registering. TBH, this situation ranks towards the top when it comes to BS game "support" I've experienced.
Yes personally I'd like to know why they are putting in so many dilithium sinks... I have a feeling the answer is something most of us won't like.
#2311#2700#2316#2500
My character Tsin'xing
well they are going to have to put a lot of people at ESD or Qo'Nos, most likely they will still have their gear on them and be stranded in space. No Engine + you stuff in a box = no warp power.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
you are misunderstading things
You are not going to lose any gear you have collected already. ie, weapons, shields, etc.
The items they are "locking away" are what is converted from your salvage and edc's.
Go and read the dev's posts in this thread. It's one of the few things they were very clear on.
when you let season 7 hit,what will happen to my current weapon stats?
i mean,if you gonna change it,will my weapons change with it?
or for example:
i got mk 12 tetryon beam array,does 295 damage.
new stat: 315 damage.
do my weapons transform to the new stats?or am i screwed with 295 damage,and do i need to get 8 new weapons?
thanks for reading.
ok went back and re-read. Misunderstood and misread it the first go around. My bad.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker