test content
What is the Arc Client?
Install Arc

Keybinds For Dummies

1568101117

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lord-Thy wrote: »
    HMMMM there's something wrong, backup doesn't seem to work for me. I have this on my escort:

    /Bind 2 "trayexecbytraywithbackup 1 2 1 1 1" (2 1 is THY3, 1 1 is the torpedo weapon icon)

    if I press 2 while in range it activates THY3 but it fires a single torpedo, leaving the HY boost on the weapon in cooldown....

    Possibly its firing the torpedo then the THY is activated and its happening so fast as to appear glitched?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Roach wrote: »
    Possibly its firing the torpedo then the THY is activated and its happening so fast as to appear glitched?

    Meaning i should swap the 2 trays? Must try that.

    So far that command seems the same as having:

    /Bind 2 "+trayexecbytray 2 1$$+trayexecbytray 1 1"

    Only in a condensed form.

    Or maybe it only works with abilities and not with weapon icons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lord-Thy wrote: »
    Meaning i should swap the 2 trays? Must try that.

    So far that command seems the same as having:

    /Bind 2 "+trayexecbytray 2 1$$+trayexecbytray 1 1"

    Only in a condensed form.

    Or maybe it only works with abilities and not with weapon icons.

    I agree, it does seem to be a condensed version. I am looking forward to its use with Torpedoes though and other pre-buffed attacks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I did further testing, and IT IS just a condensed version.

    Reference: tactical buffs on Row 1 => GDF3 + Tac_Ini3 + APA3 + Tac_Fleet2 (slots 1 to 4)

    /Bind x "+trayexecbytray 0 0$$+trayexecbytray 0 1$$+trayexecbytray 0 2$$+trayexecbytray 0 3"

    /Bind x "+trayexecbytraywithbackup 0 0 0 1$$+trayexecbytraywithbackup 0 2 0 3"

    Tried both forms, and they do exactly the same.

    In both cases, hitting x once activates slot1 and slot4, then second x hit activates slot2 and slot 3.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lord-Thy wrote: »
    I did further testing, and IT IS just a condensed version.

    Reference: tactical buffs on Row 1 => GDF3 + Tac_Ini3 + APA3 + Tac_Fleet2 (slots 1 to 4)

    /Bind x "+trayexecbytray 0 0$$0 1$$+trayexecbytray 0 2$$+trayexecbytray 0 3"

    /Bind x "+trayexecbytraywithbackup 0 0 0 1$$+trayexecbytraywithbackup 0 2 0 3"

    Tried both forms, and they do exactly the same.

    In both cases, hitting x once activates slot1 and slot4, then second x hit activates slot2 and slot 3.

    Cool. I could use condensed language in my keybinds.
    I wonder if you can mix the two? +trayexecbytray and +trayexecbytraywithbackup?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Roach wrote: »
    Cool. I could use condensed language in my keybinds.
    I wonder if you can mix the two? +trayexecbytray and +trayexecbytraywithbackup?

    Yes I guess. You'll still incur in the easily disrupted micro-queue of abilities, unless you carefully time every keystroke.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    It works very well.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    The HY+torpedo fire combo might work placing 2 copies of HY and the torpedo icon in the correct order:

    Slot1 = position of HY3
    Slot2 = position of Torpedo Icon
    Slot3 = position of HY2 (or1)

    /Bind <key> "+trayexecbytray Slot1$$+trayexecbytray Slot2$$+trayexecbytray Slot3"

    or

    /Bind <key> "+trayexecbytraywithbackup Slot1 Slot3$$+trayexecbytray Slot2"

    Gonna test it later.

    EDIT: Nope, it doesn't work. Torpedo still firing before the HY boost appears. Might need to use 2 separate buttons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Roach wrote: »
    Cool. I could use condensed language in my keybinds.

    Roach, here is a suggestion to condense keybinds:
    Shift+A "alias Tray "+TrayExecByTray {}""
    Space "Tray 0 0 $$ Tray 0 1 $$ Tray 0 2 $$ Tray 0 3 $$ Tray 0 4 $$ GenSendMessage HUD_Root FirePhasers$$ +Power_Exec Distribute_Shields "

    The alias "Tray" represents the bulky "+TrayExecByTray".
    Of course, you can now pull the Alias command into a CommandAliases.txt file and drop the first line. If you don't use the alias load file, then you have to hit Shift+A to define the alias.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Would anyone be willing to show me how to bind to a key, follow current (friendly!) target? (Space combat)

    I'm always trading by mistake!

    TY
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Borg1.1.1 wrote:
    Would anyone be willing to show me how to bind to a key, follow current (friendly!) target? (Space combat)

    I'm always trading by mistake!

    TY

    n "TargetTeammate 1$$Follow" < -- for a bind file

    /bind n "TargetTeammate 1$$Follow" < -- for the command line


    This will automatically follow the first team mate, but you have to have a team. You can also use "target toon_name$$follow" and that will always follow a specific player. where toon_name is the name before the @handle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    BDS wrote:
    n "TargetTeammate 1$$Follow" < -- for a bind file

    /bind n "TargetTeammate 1$$Follow" < -- for the command line


    This will automatically follow the first team mate, but you have to have a team. You can also use "target toon_name$$follow" and that will always follow a specific player. where toon_name is the name before the @handle.

    Is there a way to follow the targetted teammate?

    And TY ! ;-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Borg1.1.1 wrote:
    Is there a way to follow the targetted teammate?

    And TY ! ;-)

    well, you can either make a key bind for each teammate (1 through 4) using the above method. Which would require you to press the appropriate button. You could remap F2-F5 for this as currently those keys just select teammate 1-4 but do no further action.

    However, if they are on your team, you can right mouse click on their picture and choose follow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Borg1.1.1 wrote:
    Would anyone be willing to show me how to bind to a key, follow current (friendly!) target? (Space combat)

    I'm always trading by mistake!

    TY

    For friendly targets (such as the Breen Patrol) that are not on your team, this works from me (formatted for my bind file):
    Shift+B "target breen patrol$$FollowUntilInCombatOrInRange 1"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Talosi wrote:
    For friendly targets (such as the Breen Patrol) that are not on your team, this works from me (formatted for my bind file):

    Ok, say I manually target the teammate I want to folow, is it possible to bind follow to a key, if so how?

    For example F5

    Ty
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    /bind F5 follow
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lord-Thy wrote: »
    I did further testing, and IT IS just a condensed version.

    Reference: tactical buffs on Row 1 => GDF3 + Tac_Ini3 + APA3 + Tac_Fleet2 (slots 1 to 4)

    /Bind x "+trayexecbytray 0 0$$+trayexecbytray 0 1$$+trayexecbytray 0 2$$+trayexecbytray 0 3"

    /Bind x "+trayexecbytraywithbackup 0 0 0 1$$+trayexecbytraywithbackup 0 2 0 3"

    Tried both forms, and they do exactly the same.

    In both cases, hitting x once activates slot1 and slot4, then second x hit activates slot2 and slot 3.

    I'll have to admit, my main reason for using it is the lack of the error sound. It gets really anoying to have that constantly sounding off when pressing keys with multiple binds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lord-Thy wrote: »
    Meaning i should swap the 2 trays? Must try that.

    So far that command seems the same as having:

    /Bind 2 "+trayexecbytray 2 1$$+trayexecbytray 1 1"

    Only in a condensed form.

    Or maybe it only works with abilities and not with weapon icons.

    I tried a longer Keybind with the condensed command and have had no problems so far.

    Space "+TrayExecByTray 1 0 $$ +TrayExecByTray 1 1 $$ +TrayExecByTray 1 2 $$ +TrayExecByTray 1 3 $$ +TrayExecByTray 1 4 $$ +TrayExecByTray 1 5 $$ +TrayExecByTray 1 6 $$ trayexecbytraywithbackup 1 0 7 0 5 $$ trayexecbytraywithbackup 1 2 3 0 4 $$ +Power_Exec Distribute_Shields $$ GenSendMessage HUD_Root FirePhasers "

    I had to move some abilities around due to "key activation times" and such to get a good smooth cycle, but it appears to work well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Anyone know of an Echo type command?

    ie:

    /bind "+trayexecbytray 0 1$$+echo Sent myself Aux to Sif"

    only way I can accomplish this right now is to /tell myself ... which does throttle, and the game puts you on a /tell cooldown.

    ideally, when it comes to these custom keybinds (I've got so many), I'd like to be able to echo text into the chat box indicating what cmd I just used.

    ideas?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    _Kheldar_ wrote:
    Anyone know of an Echo type command?

    ie:

    /bind "+trayexecbytray 0 1$$+echo Sent myself Aux to Sif"

    only way I can accomplish this right now is to /tell myself ... which does throttle, and the game puts you on a /tell cooldown.

    You are looking for the PLAYERSAY command. I find it helpful to make sure that I hit the right key or that I acquired my target. You can talk to yourself all that you want, without the system trying to stop you. :)
    Please note the corrected syntax; your bind was incomplete. I have included one of my current binds as another example

    Chat Window
    /bind <key> +trayexecbytray 0 1 $$ Playersay Sent myself Aux to Sif
    /bind Shift+B target breen patrol $$ target sh'mar $$ +followuntilincombatorinrange $$ playersay Following $target

    Keybind File
    <key> "+trayexecbytray 0 1 $$ Playersay Sent myself Aux to Sif"
    Shift+B "target breen patrol$$target sh'mar$$+followuntilincombatorinrange $$playersay Following $target"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Appreciate it. PLAYERSAY will not go to anyone but my own chat window. Thats exactly what I was looking for.

    Yeah, my example keybind was incomplete, kinda just tossed one together without thinking.

    Thanks again :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    This may have been asked before and I just can't find it.
    Can one bind to powers in the BOff windows (the individual window by carreer choice that one can display onscreen in hud) as well as the row/slot format?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Roach wrote: »
    This may have been asked before and I just can't find it.
    Can one bind to powers in the BOff windows (the individual window by carreer choice that one can display onscreen in hud) as well as the row/slot format?

    I'm sure those abilities, in the Bridgecrew Display (HUD_BridgeCrew_Tray_Root), have a reference because you can click on them (GenButtonClick). I haven't found one, but then I haven't looked either, so ... You can drag'n'drop those abilities to the PowerTray to place them as you see fit so that they are organized on the presets (#, ctrl-#, alt-#).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I'm sure those abilities, in the Bridgecrew Display (HUD_BridgeCrew_Tray_Root), have a reference because you can click on them (GenButtonClick). I haven't found one, but then I haven't looked either, so ... You can drag'n'drop those abilities to the PowerTray to place them as you see fit so that they are organized on the presets (#, ctrl-#, alt-#).

    Which is what I shall do, second copies in the trays shouldn't interfer with leaving them in the BOff windows. I would think.
    I merely wanted to be able to tell a friend "sorry" without doubt before we proceed with key binding.
    Thanks.

    BTW, loving bind file key binding. Once it gets understood, its so easy a Pakled could do it.!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    <key> "keybind"

    This will bind a key to open the keybinds tab. Hit it again and *poof* it closes.

    This didn't work for me. I get "Command "keybind" not recognized," or some such. Am I missing something?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    if you do this from the command line:

    /bind n keybinds


    if you do this from the bind file:

    n keybinds


    Both of these will use the 'n' key to call up the keybinds interface
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    BDS wrote:
    tranceaddict,

    Do you happen to know the keybind command to warp to sector space and/or beam up to the ship?

    I have been exploring the GENBUTTONCLICK command, and I found the button name for "beam me up."
    It is Minimap_Ripcord_Button. I have added it to my keybind file, binding it to "b".


    b "emote combadge $$ say Beam us aboard, Scotty. $$ genbuttonclick minimap_ripcord_button"

    I am collecting similar commands and names for a Console Command Library. I would appreciate contributions from others who have discovered useful commands and button names.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Is there a way to bind the "Take All" button on the loot window? I know how to bind the interact key which is great for turbolifts and some windows like speak to an box but I would like to be able to use a key for things window buttons like "Dock with station" and "take all"

    Thanks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Brutus2 wrote: »
    Is there a way to bind the "Take All" button on the loot window? I know how to bind the interact key which is great for turbolifts and some windows like speak to an box but I would like to be able to use a key for things window buttons like "Dock with station" and "take all"

    Thanks

    Brutus, when there is a "Take All" window button, the button you use to interact (default is 'F') should default to Take All. So, when you go Anomaly farming and you hit a scan with an anomaly and a rare particle you shouldn't have to do anything more than hit the interact button.

    There is a way to do just about anything with buttons with the GenButtonClick command. All you have to do is find the right button name. And doing that is a hunt for a needle in a haystack. You can find it; it'll just take a while.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Talosi wrote:
    I have been exploring the GENBUTTONCLICK command, and I found the button name for "beam me up."
    It is Minimap_Ripcord_Button. I have added it to my keybind file, binding it to "b".



    How did you discover the button name?
Sign In or Register to comment.