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Keybinds For Dummies

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    BDS wrote:
    Zed (or anyone),

    Would you happen to know how to change the displayed tray(s)? In Sector space, I would like tray 4 displayed, but in system space, I would like tray 1, 2, and 3 displayed.

    Found what I was looking for.... What I wanted to do was, while still showing the three trays, was to have a keybind that would just switch the top tray to view tray 4 while in sector space and tray 3 while in system space. This way my trasnwarps would be easily accessable when traveling and my combat setup available in systems.

    The command is

    /traychangeindex <init> <init>

    So, calling /traychangeindex 2 1 whan I go to sector space and /traychangeindex 2 -1 when in system will do what I want. I'll setup a similar conifguration as the continual turn above so that it will be a toggle switch instead of mapping two keys.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Captains my Captains!


    Have you come across a surprise Romulan Bird of Prey and attempted to send a high yield torp down his tailpipe only to launch a measily single shot?

    Or, say the Borg is pounding your ship into oblivion and you need to quickly activate any Engineering Team available, but with the fog of war, you can't find either of them?

    Well, have no fear. BDS has the solution to your problems... for a limited time only, and with low low finance rates, you too can use the Power button with the available Backup plan.

    You tell which one is your main power that you want to launch and then a backup power and it will automatically activate both powers with an appropriate wait if needed.

    trayexecbytraywithbackup <int> <int> <int> <int> <int>

    The first <int> is the on/off switch, always have it at '1'

    The next two <int> is for the first power tray and slot location

    then next/last two <int> is for the second power tray and slot location


    Plus, if you act now, there will be no 'error' sound when you attempt to activate a power that is currently in cool-down.

    Don't wait! Get the Power with Backup solution NOW!!!!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    BDS wrote:
    Ctrl+W "bind Ctrl+D initRight$$bind Ctrl+A initLeft$$unbind Ctrl+S$$alias initRight "++right$$ bind Ctrl+A flipTurnLeft$$bind Ctrl+S stopRight$$unbind Ctrl+D"$$alias initLeft "++left$$ bind Ctrl+D flipTurnRight$$bind Ctrl+S stopLeft$$unbind Ctrl+A"$$alias flipTurnLeft "++right$$++left$$bind Ctrl+S stopLeft$$bind Ctrl+D flipTurnRight$$unbind Ctrl+A"$$alias flipTurnRight "++left$$++right$$bind Ctrl+S stopRight$$bind Ctrl+A flipTurnLeft$$unbind Ctrl+D"$$alias stopLeft "++left$$bind Ctrl+D initRight$$bind Ctrl+A initLeft$$unbind Ctrl+S"$$alias stopRight "++right$$bind Ctrl+D initRight$$bind Ctrl+A initLeft$$unbind Ctrl+S""

    Um, I'm don't pretend that I understant the command above, but wouldn't that be slightly easier?

    Constat right turn:
    /bind ctrl+d "left 0$$++right"

    Constat left turn:
    /bind ctrl+a "right 0$$++left"
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    No, because mine uses aliases.... and... and.... it is freaking huge! So, it must be better. :D

    Seriously, I wasn't aware of the "left 0" aspect, but to my credit, a Ctrl A will always turn left, no matter what. Yours will someitmes stop a left turn, sometimes initate a left turn, and sometimes switch to a left turn.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    How about this?

    /bind d "+right$$-left"
    /bind a "+left$$-right"
    /bind ctrl+d "-left$$right 1"
    /bind ctrl+a "-right$$left 1"
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Pendra37 wrote: »
    How about this?

    /bind d "+right$$-left"
    /bind a "+left$$-right"
    /bind ctrl+d "-left$$right 1"
    /bind ctrl+a "-right$$left 1"

    Ok, so how do you stop a continous turn, with either of those configurations? I would think you would have to map two other keys. Which means you would have to remember which way you initiated the turn and press the appropriate counter button.

    I will use the above to simplify my configuration, but I still just want the three keys. Left, right, stop.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    So, while not as fun as using the aliases, these two binds have the same functionality as my huge one above.



    /bind ctrl+d "-left$$right 1$$bind Ctrl+s -right"
    /bind ctrl+a "-right$$left 1$$bind ctrl+s -left"


    So, again, Ctrl A will always make the player turn left. Ctrl D will always make the player turn right, and Ctrl S will always stop the turn.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    With this setup, A, Ctrl-A and D would all "abort" a Cont. Right turn. The +Right clears the Right 1 once you release the key. Try it!
    So, you can press A and D at the same time to stop any kind of turning. No need for dedicated stop turning key.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    ahh... gotcha. Yep, that works.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    However, if you use a dedicated 'stop' button, that button can be configured to do 'end of battle' type functions, such as switching to the shield power preset, distributing shields, etc...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    trayexecbytraywithbackup <int> <int> <int> <int> <int>

    The first <int> is the on/off switch, always have it at '1'

    The next two <int> is for the first power tray and slot location

    then next/last two <int> is for the second power tray and slot location


    Don't wait! Get the Power with Backup solution NOW!!!!!!

    Cool command, BDS. I will try it on my keybinds tonight. I only have one question: Where did you get this from? When I see commands like this, I can only imagine how may other undocumented commands are waiting to be discovered.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Talosi wrote:
    Cool command, BDS. I will try it on my keybinds tonight. I only have one question: Where did you get this from? When I see commands like this, I can only imagine how may other undocumented commands are waiting to be discovered.

    You can do a /cmdlist

    -OR-

    Go to my STO Command List
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    A bit off topic, but I wonder if you can save the aliases from the /alias command. If so, then that would be a better way of storing frequently used commands that don't necessarily need the ease of execution that keybinds give, and as such you don't want to waste a keybind on them.

    I have the same question, Kev. Since the Crytpic Game Engine drives both Star Trek Online and Champions Online, I was intrigued by this answer on the CO forums.

    I have created the CommandAliases.txt in my Live folder, but it doesn't work for me. Maybe someone from the Crytpic Studios Team will see your post and turn this feature on for STO.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Talosi wrote:
    I have the same question, Kev. Since the Crytpic Game Engine drives both Star Trek Online and Champions Online, I was intrigued by this answer on the CO forums.

    I have created the CommandAliases.txt in my Live folder, but it doesn't work for me. Maybe someone from the Crytpic Studios Team will see your post and turn this feature on for STO.

    While STO is built on the CO engine and both share commands, there is functionality that has been disabled from CO. And, there is functionality exclusive to STO. It may just be that loading the command aliases file is one that has been disabled.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Talosi wrote:
    I have the same question, Kev. Since the Crytpic Game Engine drives both Star Trek Online and Champions Online, I was intrigued by this answer on the CO forums.

    I have created the CommandAliases.txt in my Live folder, but it doesn't work for me. Maybe someone from the Crytpic Studios Team will see your post and turn this feature on for STO.

    live\localdata\CommandAliases.txt"
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Pendra37 wrote: »
    live\localdata\CommandAliases.txt"

    Okay, color me stupid.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    BDS wrote:
    Captains my Captains!


    Have you come across a surprise Romulan Bird of Prey and attempted to send a high yield torp down his tailpipe only to launch a measily single shot?

    Or, say the Borg is pounding your ship into oblivion and you need to quickly activate any Engineering Team available, but with the fog of war, you can't find either of them?

    Well, have no fear. BDS has the solution to your problems... for a limited time only, and with low low finance rates, you too can use the Power button with the available Backup plan.

    You tell which one is your main power that you want to launch and then a backup power and it will automatically activate both powers with an appropriate wait if needed.

    trayexecbytraywithbackup <int> <int> <int> <int> <int>

    The first <int> is the on/off switch, always have it at '1'

    The next two <int> is for the first power tray and slot location

    then next/last two <int> is for the second power tray and slot location


    Plus, if you act now, there will be no 'error' sound when you attempt to activate a power that is currently in cool-down.

    Don't wait! Get the Power with Backup solution NOW!!!!!!

    BDS, I appreciate the humor/theme of your post. I LOL'd. :D That said, apparently, I'm too dense, as I don't get it. Can you please give me an example of how you're using this command set up?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Why of course, wouldn't want a potential customer to not know how to use this new solution. Premium support is also available, at an additional charge. :D


    In one of the many ways I use it:

    z trayexecbytraywithbackup 1 4 0 4 1

    Where 4 0 (fifth tray 1st position) is my HYT and 4 1 (fifth tray 2nd position) is my fire torpedo power. This initiallizes the High Yield Torpedo bridge officer skill and then fires the torpedo, using the appropriate wait time for the power. Essentially as if I clicked on both powers, and the second one is queued.

    If I am not in range, or if the HYT has not come off of cooldown, no problem, it will activate only the one that is available. Without giving me the error sound of activating a cooldowned skill.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Talosi wrote:
    I have the same question, Kev. Since the Crytpic Game Engine drives both Star Trek Online and Champions Online, I was intrigued by this answer on the CO forums.

    I have created the CommandAliases.txt in my Live folder, but it doesn't work for me. Maybe someone from the Crytpic Studios Team will see your post and turn this feature on for STO.

    Pendra37 wrote: »
    live\localdata\CommandAliases.txt"



    Okay, color me stupid.


    Color me impressed. This will solve one of my issues nicely. Sweet!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Pendra37 wrote: »
    live\localdata\CommandAliases.txt"

    Has anyone been able to get this to work? I've placed the CommandAliases.txt file in the live\localdata\ directory and it doesn't seem to work. I agree with Tranceaddict: even though the alias save file may work in Champions Online, it doesn't seem to be activated in Star Trek Online.

    . . . but it could be . . .
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I hope I'm not beating this drum too much, but I found this STO forum post with Google: Looks like the alias save file is supposed to work with STO, or at least it used to.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    sadly, I haven't been able to get it to work either. :confused:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I vaguely remember trying it out it ages ago when I was messing with voice control. It may have been taken out since then.

    Edit, just tried. It is definitely working.

    Made a CommandAliases.txt in the Star Trek Online\Live\Localdata folder.
    Put this into the file
    alias asa "+left"

    Launched STO, typed in /asa and my ship started to turn.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Subscribing also :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Pendra37 wrote: »
    . . . It is definitely working.

    Made a CommandAliases.txt in the Star Trek Online\Live\Localdata folder.
    Put this into the file
    alias asa "+left"

    Launched STO, typed in /asa and my ship started to turn.

    Great work, Pendra! You made my day.
    Inspired by your success, I went back and rewrote my CommandAliases.txt, only to discover that my filename was called commandaliases.txt.txt. Doh! I have been trying to get this to work for over a month. I am glad to report that my ship is now stuck in a left turn also. :)


    Footnote: I plan on turning off Windows 7 default option of "Hide extensions for known file types."
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    BDS wrote:

    Don't wait! Get the Power with Backup solution NOW!!!!!!

    My question for clarification;
    Laymans terms; This KB activates aa primary power then automatically activates a secondary power to follow.
    Very good for activating a BUFF then the attack that follows with a keypress.

    example: P "+trayexecbytraywithbackup 1 2 7 1 3"

    should in theory activate your THY (2 7 ) then automatically follow with Quatam Torpedo (1 3) everytime you press the P key, unless one of the powers is on cool down?

    And can this command line be inserted into longer more complex keybind command chains?
    for example:

    shift "+trayexecbytraywithbackup 1 2 3 0 7 $$ +TrayExecByTray 0 4 $$ +TrayExecByTray 0 5 $$ GenSendMessage HUD_Root FirePhasers $$ +Power_Exec Distribute_Shields "

    Thanks for any reply.
    Roach
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I've found that there is an issue with activation times. Some abilities have and activation time that requires the button to be depressed for 0.5 - 1.0 second. If you spam the keybind everything will go off randomly. Try pressing the button quickly but not spamming. (Press...wait 0.5s...Press...wait 0.5s...Press)
    See what that does for you.

    From what I've seen in game so far, there's a sort of "mini-queue" for the TEBTs. If you bind 2 TEBTs, the first one gets activated instantly and the second one gets "queued" and activates after 0.5 seconds or so. But this mini-queue gets easily disrupted if you are pressing the key too fast or already pressing other keys (like spacebar).

    I also noticed this:

    2 TEBT = 1 stroke => first and last
    3 TEBT = 2 strokes => first and last, then middle
    4 TEBT = 2 strokes => first and last, then second and third

    other commands, like Distribute Shields, target, assist or target_self DON'T count as TEBT for the mini-queue.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Roach wrote: »
    My question for clarification;
    Laymans terms; This KB activates aa primary power then automatically activates a secondary power to follow.
    Very good for activating a BUFF then the attack that follows with a keypress.

    example: P "+trayexecbytraywithbackup 1 2 7 1 3"

    should in theory activate your THY (2 7 ) then automatically follow with Quatam Torpedo (1 3) everytime you press the P key, unless one of the powers is on cool down?

    And can this command line be inserted into longer more complex keybind command chains?
    for example:

    shift "+trayexecbytraywithbackup 1 2 3 0 7 $$ +TrayExecByTray 0 4 $$ +TrayExecByTray 0 5 $$ GenSendMessage HUD_Root FirePhasers $$ +Power_Exec Distribute_Shields "

    Thanks for any reply.
    Roach

    It's either P "trayexecbytraywithbackup 1 2 7 1 3" or P "+trayexecbytraywithbackup 2 7 1 3"

    Having both + and first 1 seems redundant and might not work.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lord-Thy wrote: »
    It's either P "trayexecbytraywithbackup 1 2 7 1 3" or P "+trayexecbytraywithbackup 2 7 1 3"

    Having both + and first 1 seems redundant and might not work.

    The "+" may be unneeded then, I was curiuos as to the specifics since BDSs post outlined;
    trayexecbytraywithbackup <int> <int> <int> <int> <int>

    The first <int> is the on/off switch, always have it at '1'

    The next two <int> is for the first power tray and slot location

    then next/last two <int> is for the second power tray and slot location

    so the "1" is needed and I am new to this command and its use in larger binds on wether it needed the "+" to insert it properly into a longer command chain like;

    shift "+trayexecbytraywithbackup 1 2 3 0 6 $$ +TrayExecByTray 0 4 $$ +TrayExecByTray 0 5 $$ GenSendMessage HUD_Root FirePhasers $$ +Power_Exec Distribute_Shields "
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    HMMMM there's something wrong, backup doesn't seem to work for me. I have this on my escort:

    /Bind 2 "trayexecbytraywithbackup 1 2 1 1 1" (2 1 is THY3, 1 1 is the torpedo weapon icon)

    if I press 2 while in range it activates THY3 but it fires a single torpedo, leaving the HY boost on the weapon in cooldown....
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