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Starships: Model errors, issues and feedback

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    weapons and impulse effects not located on ship, more below and behind, been 2 patches no fix, all bug tickets /gm requests apparently fed to targs. please help fleet noticing my absence and asking questions, give me somthing good to say please.

    It's still early yet, we haven't even reached the final stages of bug reporting. Sometimes it can feel like they are run by the Vogons, who wouldn't even lift a finger to save their own grandmothers from the Ravenous Bugblatter Beast of Traal without orders signed in triplicate, sent in, sent back, queried, lost, found, subjected to public inquiry, lost again, and finally buried in soft peat for three months and recycled as firelighters.

    But... yeah, sometimes it can feel that way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Hasn't there already been a dev post confirming that the Galaxy X FX displacement bug has been fixed internally? Pretty sure that was mentioned a while back.

    Have you tried Tribble to make sure the fix isn't already active there?

    If its on Tribble, or if its still only internal and is on its way to tribble, then its unlikely to reach Holodeck until at least the big December 9th update, and with such a big update on the near horizon it seems a fairly obvious no-brainer reason as to why it won't have been updated to Holodeck yet; the same reasoning behind there being very few patches to holodeck over the past 2 weeks. No point patching the live server and potentialy introducing new bugs when you've already got a huge update coming.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Added error with k't'inga torpedo tube texture to front page. I'd been hoping that, since it was such an obvious and glaring error, it would be resolved by some KDF playing dev who pointed it out to the ship team, but that's what I get for being lazy and not putting it on the front page sooner. >.<
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    if we get the "PC Gamer Cover (Open Jacket) Uniform" I might change my canon uniforms to these. its about time the fed ladies can show some skin. The Orions are way over rated!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    opzulu wrote: »
    if we get the "PC Gamer Cover (Open Jacket) Uniform" I might change my canon uniforms to these. its about time the fed ladies can show some skin. The Orions are way over rated!

    You've seen the mirror Ent uniforms, right?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    HMmm? *goes to log in right now*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    opzulu wrote: »
    if we get the "PC Gamer Cover (Open Jacket) Uniform" I might change my canon uniforms to these. its about time the fed ladies can show some skin. The Orions are way over rated!
    If skin is what you want, check out the Mirror Universe (TOS and Ent) Uniforms? And there's some slinkyness to be had in the Ladies' 21st Century Dresses.

    Actually, the regular TOS skirts, stockings, and hipboots themselves (get for free here: http://forums.startrekonline.com/showthread.php?t=142516) are pretty sexy too, IMHO. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Please add the lighting from the movies, they did have lighting accent there wings and bird like features. Many on the klingon ships. ther where on ktinga and bird of prey.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    zev92 wrote: »
    Please add the lighting from the movies, they did have lighting accent there wings and bird like features. Many on the klingon ships. ther where on ktinga and bird of prey.

    This especialy becomes noticable with the sector space changes.

    Personally I would also like to see our ship names added to our klingon ships as well - they just need to use the Klingon language font. The ship name should always sit below the klingon logo.

    A light mask should then be added to the region holding the name and logo, similarly to how the name on Starfleet ships are lit on the saucer, and I would really like to see the red bussard ramscoops on both the Vor'Cha and Negh'var bathe the ship in a red light, just like the deflector dishes on fed ships bathe the lower saucer sections in a blue light.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I don't remember Klingon ships having their names emblazoned on their hulls. Even if so, that might work for ships named in Klingon, but not for ships named in English, French, German, etc.

    Honestly, the only glowy bits I remember from the series or films were the nacelles, engine clusters, torpedo tubes, windows and spotlights.

    Any non-canonical glowy bits / names on STO KDF ships, should be optional.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I was never sure what the three letters were that were displayed on the TOS Klingon Battlecruiser? As the accepted language hadn't been invented yet. I'd settle for just the letters K, D and F in the Klingon font.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I was never sure what the three letters were that were displayed on the TOS Klingon Battlecruiser? As the accepted language hadn't been invented yet. I'd settle for just the letters K, D and F in the Klingon font.

    That goes back to the English name spelled with Non-English characters. KDF stands for Klingon Defence Force; I'm not sure what it is called in Klingon, but it is as different as PRC is to ZRG. Both are similar: People's Republic of China and Zhōnghu
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I don't remember Klingon ships having their names emblazoned on their hulls. Even if so, that might work for ships named in Klingon, but not for ships named in English, French, German, etc.

    Honestly, the only glowy bits I remember from the series or films were the nacelles, engine clusters, torpedo tubes, windows and spotlights.

    Any non-canonical glowy bits / names on STO KDF ships, should be optional.
    That goes back to the English name spelled with Non-English characters.

    Klingon ships are arguably the hardest aspect of Star Trek to pin point exactly what is, or is not, canon. Just about everything about them changes every time there is a new FX shot, or a new model, and suddenly we're left scratching our heads.

    The Vor'Cha and the Bird of Prey are the 2 prime examples of this. For example, in DS9 the Vor'Cha has absolutely no running lights and in many shots no decal, not even a Klingon logo on the wing, but in TNG it clearly has navigation and beacon lights and various decals. Likewise the Bird of Prey has two very bright headlights on each wing, yet in DS9 these are either missing entirely or do not emit any light, as well as a line of Klingon script being written below a logo on the weapon pylon - this was even present as a decall on the officialy licensed Bird of Prey model.

    So what we've seen of most Klingon ships is heavily restricted by FX budgets and we've not really seen that many vanity shots of a klingon ship to even discern details like ship names anyway, so I'd say thats all completly open to debate.

    In regards to lighting parts of the ship: clearly the red portions of the nacelles on both the Vor'Cha and Negh'Var should be emitting a red light against the hull of the ship. We've seen the Voyager in darkness and seen that its tiny ramscoops definitely light the hull, so surely the much larger ramscoops on the Klingon ships should do likewise in dark regions like sector space. It doesn't need to be overpowering, just enough to be noticable when there is no natural light source.

    As far as lighting the logo - well as above you can either decide that the incredibly poor lighting of Klingon ships is meant to be canon, or its just limited FX budgets, but the fact of the matter is that in sector space Klingon ships are just too black and so perhaps need to detract slightly from canon just to make them a little more visualy pleasing in low lighting.

    I think the matter of ship names being present on the hull, and lighting, is a case of usabaility and "fun" outweighs strict canon - assuming you can even attempt to use canon in this regard.

    In regards to Klingon script, there is nothing to say eitherway how the Klingon language would represent a foreign word. I am also willing to bet that pretty much all klingon script shown on screen is an exact letter-for-letter conversion from English. Therefore the language of the ship name shouldn't make any difference - it just simply gets written, letter for letter, in klingon script.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Klingon ships are arguably the hardest aspect of Star Trek to pin point exactly what is, or is not, canon. Just about everything about them changes every time there is a new FX shot, or a new model, and suddenly we're left scratching our heads.

    The Vor'Cha and the Bird of Prey are the 2 prime examples of this. For example, in DS9 the Vor'Cha has absolutely no running lights and in many shots no decal, not even a Klingon logo on the wing, but in TNG it clearly has navigation and beacon lights and various decals. Likewise the Bird of Prey has two very bright headlights on each wing, yet in DS9 these are either missing entirely or do not emit any light, as well as a line of Klingon script being written below a logo on the weapon pylon - this was even present as a decall on the officialy licensed Bird of Prey model.

    So what we've seen of most Klingon ships is heavily restricted by FX budgets and we've not really seen that many vanity shots of a klingon ship to even discern details like ship names anyway, so I'd say thats all completly open to debate.

    In regards to lighting parts of the ship: clearly the red portions of the nacelles on both the Vor'Cha and Negh'Var should be emitting a red light against the hull of the ship. We've seen the Voyager in darkness and seen that its tiny ramscoops definitely light the hull, so surely the much larger ramscoops on the Klingon ships should do likewise in dark regions like sector space. It doesn't need to be overpowering, just enough to be noticable when there is no natural light source.

    As far as lighting the logo - well as above you can either decide that the incredibly poor lighting of Klingon ships is meant to be canon, or its just limited FX budgets, but the fact of the matter is that in sector space Klingon ships are just too black and so perhaps need to detract slightly from canon just to make them a little more visualy pleasing in low lighting.

    I think the matter of ship names being present on the hull, and lighting, is a case of usabaility and "fun" outweighs strict canon - assuming you can even attempt to use canon in this regard.

    In regards to Klingon script, there is nothing to say eitherway how the Klingon language would represent a foreign word. I am also willing to bet that pretty much all klingon script shown on screen is an exact letter-for-letter conversion from English. Therefore the language of the ship name shouldn't make any difference - it just simply gets written, letter for letter, in klingon script.

    I would still rather anything outside of hard canon be optional. Names, symbols, lighting, etc.

    Options are good. Options are fun. Options are freedom....


    Frrreeeeeedoooooommmmm!

    >.>

    </braveheart>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    How about this?

    Klingon Defense Force translates into Klingon as tlhIngan Hubbeq

    Roughly broken down, we get: tlhIngan (klingon) Hub (defend) beq (crewman)

    Using the generally accepted font, we might get this (goes to photobucket). Either version of which would work as a static graphic for our Klingon starships in much the same way as the red pennant does now on Starfleet starships. Nothing to type in or translate at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    How about this?

    Klingon Defense Force translates into Klingon as tlhIngan Hubbeq

    Roughly broken down, we get: tlhIngan (klingon) Hub (defend) beq (crewman)

    Using the generally accepted font, we might get this (goes to photobucket). Either version of which would work as a static graphic for our Klingon starships in much the same way as the red pennant does now on Starfleet starships. Nothing to type in or translate at all.

    Spiffy, Psi'a! :) That on the weapons pylon (Like Hoshi mentioned) would be OK by me. :3
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Recently I was experimenting with the different Advanced Escort parts, and I discovered something interesting.

    The three ship classes that were in-game on release all have solid sections of texture in-between the two hulls and the saucer, but the Haphaestus Class doesn't; at least between the two hulls. I tried using the top hull from this with the shortest/smallest lower hull I could find, and there was an obvious gap in texturing between the two.

    When MVAM didn't work out back when they released the game, did they decide to not bother with the sections that would have been visible when separated for further variants? If so, I'm surprised the "in-between" textures made it in at all for the first three classes.

    The servers are currently down for updating to Season 3, so I'll have to wait until they're back up to get screenshots of what I'm talking about. (Since I wasn't able to get screenshots beforehand. :C )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would still rather anything outside of hard canon be optional. Names, symbols, lighting, etc.

    I'm always a supporter of more options .. but I think it unlikely that there'd ever be options to disable things like ship lighting and ship names and so I'd rather have them than not.

    The sector space changes were less about representing canon and more about being both visualy pleasing and somewhat realistic - with the exception of the Voyager episode in the void, we have never seen a Trek episode as dark as Sector space - and yet the majority of players are loving these new change.

    In my opinion the same concept of realism should lend toward the ships as well, and that means addressing the bleakness of Klingon ships in sector space - even if that just involves adding a faitn red light partialy lighting portions of the hull or something, just something to get away from the plainness of a black ship.

    As it stands, realisticaly, I find it highly unlikely that Klingon ships would have no identifiable visible markings. Besides the fact that it would be a logistical nightmare, it lends itself to the ideology of Klingons to ensure your enemy knws precisely who is attacking them. In Klingon culture, a faceless enemy is a coward. It therefore makes absolute and perfect sense for Klingon ships to have ship names painted proudly on the hull, and for that name to be lit to ensure it can be seen. Likewise I am fairly sure there would be visible House motifs lit on the hull as well.

    Simply put, a Klingon ship without some kind of identifying decal would be like an Knight of old going into battle without a battle standard.

    I can imagine Klingons like Lursa and B'Etor going to great lengths to ensure that anyone close enough to see their Bird of Prey decloak is quite capable of seing the identifying marks of the ship to ensure they know that its the House of Duras that is about to vent them into the big black.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Here are two screenshots of the Bird of Prey's weapon pylon.

    http://memory-alpha.org/wiki/File:Klingon_Bird-of-Prey,_profile.jpg
    http://memory-alpha.org/wiki/File:Klingon_Bird-of-Prey,_disruptor_cannon.jpg

    The first shows the logo. The reason why I am bringing this up is because it demonstrates how difficult it is to see this decall - a decal that is present on all Birds of Prey but has only ever been seen in a handful of closeup shots. Since it requires this kind of vanity shot for it to even be present on a ship we know sports it, there is every reason to assume the same, or similar, decal is present on other Klingon ships - we have just never seen other Klingon ships that close to discern them.

    The second shot just about shows a Klingon word on the bulge that the cannons extend from. I couldn't find a better shot that shows it more clearly - sorry. But if you look closely you can just about make out the Klingon script which has at least 5 letters in it - it is therefore not the 3 letter symbol seen elsewhere, it is a full word.

    This same word was also a decal on the officialy licensed model.

    So the Bird of Prey demonstrates a few things:

    1) At least one type of Klingon ship has more than just the KDF emblem - the other emblem being possibly a House motif?
    2) At least one type of Klingon ship appears to have some kind of identifying name, or possibly a registry, painted onto at least one portion of the ship. To me this looks like the Bird of Prey equivilant to Starfleet painting the ship name and registry onto the warp Nacelle - lending to the idea that the ship's name is probably painted somewhere more visibly accessable on the ship.
    3) We've only been able to see these identifying marks on the Bird of Prey because its the only Klingon ship that has had multiple "vanity" close-up shots. We've not really seen any other Klingon ship in the same level of detail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I know this sounds kind of silly but I would like the Nobel Class which is a varient on the Soverign to have a shuttle bay some where. I mean if the Soverign has one shouldn't all varients of it as well?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I know this sounds kind of silly but I would like the Nobel Class which is a varient on the Soverign to have a shuttle bay some where. I mean if the Soverign has one shouldn't all varients of it as well?

    The Sovereign actually has 2 ;)

    Primary is at the back of the Saucer, secondary is the back of the engineering hull. So yeah I would expect any variant to have at least one shuttlebay in one of these locations.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I know this sounds kind of silly but I would like the Nobel Class which is a varient on the Soverign to have a shuttle bay some where. I mean if the Soverign has one shouldn't all varients of it as well?

    The Khitomer from the tutorial is a Noble class, and it has a shuttle bay interior map... but you're right, I can't seem to find one on the exterior.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I realize it's not canon, but I wish we could get an option for excelsior's enterprise-B variant to not have the center impulse engines on. I can't explain why, but 4 impulse engines bug the heck out of me. Especially when they're all lined up on the saucer like that.

    I'd be fine if the outer ones were lit, and the inner ones were dark.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Valiant797 wrote: »
    I realize it's not canon, but I wish we could get an option for excelsior's enterprise-B variant to not have the center impulse engines on. I can't explain why, but 4 impulse engines bug the heck out of me. Especially when they're all lined up on the saucer like that.

    I'd be fine if the outer ones were lit, and the inner ones were dark.

    And I'd like to have an option to turn off engine trails. :3

    Luckily there's a mod for that. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The Nenbula lacks Impulse Engines on the model
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Hawks wrote: »
    The Nenbula lacks Impulse Engines on the model

    The Nebula class has no visible impulse vents. That is canon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I have some news on the borg parts, they are amazing, just how i wanted them, but the impulse and warp trails when your nacelles are green, should also be green :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    did they fix the defiant engine pod positions yet? they are too far forward on the game model, there was a nice super imposed image of the game model over the studio model showing how far forward the game model own was, any updates for that? I do not see that image anymore in the first post? Is it still being updated?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Please give us the option to have an Intrepid-like deflector on the Nova class. It was seen on the U.S.S. Equinox in ST:Voyager. PIC
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cruis.In wrote: »
    did they fix the defiant engine pod positions yet? they are too far forward on the game model, there was a nice super imposed image of the game model over the studio model showing how far forward the game model own was, any updates for that? I do not see that image anymore in the first post? Is it still being updated?

    The picture you reference is still on the first page. I am not aware if it has been fixed.
This discussion has been closed.