I doubt the effect of the cannon will be one-shotting multiple ships - that wouldn't be 'unique', that would be insane. But, it will still be something mechanically unique and endgame-relevant being sold off. And I will still despise it.
The beam is intendend to be a very narrow front cylinder beam that can pass through objects and hit multiple targets if you are lined up properly (out to a set distance).
like a laser, the way he's describing it hits multiple targets is if the targets are all in a line 1 behind the other.
the only way for it to do this in game is if it a) blows up a ship with low health and keeps going to hit a second ship, or b) (adding onto his "passing thru objects (like, dare i say, sheilds)) it shoots thru the ships sheilds, blows up the ship then hits the ship behind it....
The beam is intendend to be a very narrow front cylinder beam that can pass through objects and hit multiple targets if you are lined up properly (out to a set distance).
like a laser, the way he's describing it hits multiple targets is if the targets are all in a line 1 behind the other.
the only way for it to do this in game is if it a) blows up a ship with low health and keeps going to hit a second ship, or b) (adding onto his "passing thru objects (like, dare i say, sheilds)) it shoots thru the ships sheilds, blows up the ship then hits the ship behind it....
Speaking with real-life logic, kinda. Though you can poke a hole in something and hit something behind it without necessarily destroying it.
But cylinder attacks are among the first RPG mechanics as one of the basic forms of AoE, and in-game we already have (on the ground) the High Density Rifles which do damage to targets behind other targets without requiring the death of the first target.
Speaking with real-life logic, kinda. Though you can poke a hole in something and hit something behind it without necessarily destroying it.
But cylinder attacks are among the first RPG mechanics as one of the basic forms of AoE, and in-game we already have (on the ground) the High Density Rifles which do damage to targets behind other targets without requiring the death of the first target.
well, yes, but if you poke a hole thru a space ship, it usually goes boom (as is canon in 99% of the space ship movies/star trek/ any other type of space ship) i've yet to see anything pass completely thru a space/star ship and it not go boom.....
well, yes, but if you poke a hole thru a space ship, it usually goes boom (as is canon in 99% of the space ship movies/star trek/ any other type of space ship) i've yet to see anything pass completely thru a space/star ship and it not go boom.....
Well, I hope they're not operating on your logic, because if they are the referral thing would go from incrementally compromising their integrity to genuinely annihilating game balance.
Well, I hope they're not operating on your logic, because if they are the referral thing would go from incrementally compromising their integrity to genuinely annihilating game balance.
exactly, that's my point.... it shoots ship, pokes hole thru ship, ship has hole in center of ship that causes vacuum of ship causing the ship to reverse implode (ship gets sucked into itself then expelled out thru big hole in middle of ship(usually ship explodes before this happens due to mechanical and structural interigity being lost, causing ships power systems to fail and explode (think of it like a warp core breach ))
thus...boom...
like in the show....
which makes me a SSSSAAAAADDDD PANDA coz being a klingon i'm the ship that gets shot at Dx
I think that the cannon should operate like the Star fleet Battles Mauler wiping out anything in a line in front of the ship and even pulling ships out of cloak and destroying them while producing a Tyken's Rift effect along it's length!
The ship itself should continually sparkle! There's already an effect like this in game, but make it continuous and brighter!
The ship should suck power from nearby ships as well prior to firing!
It MUST have a better than Battlecloak! A "Bettercloak!!" It should be able to fire while cloaked like that BoP in one of the movies!
I think that the cannon should operate like the Star fleet Battles Mauler wiping out anything in a line in front of the ship and even pulling ships out of cloak and destroying them while producing a Tyken's Rift effect along it's length!
The ship itself should continually sparkle! There's already an effect like this in game, but make it continuous and brighter!
The ship should suck power from nearby ships as well prior to firing!
It MUST have a better than Battlecloak! A "Bettercloak!!" It should be able to fire while cloaked like that BoP in one of the movies!
No offense but i wish people would stop asking for things to be put in the c-store. Why wouldnt you want it as a drop or something you can make IN THE GAME for Free? They can still make them super rare.
I completely Agree. They should beable to make it a Extremely rare Item you may pick up Doing Really hard Elite missions. Then at Least That gives people something to Search and Strive for ingame. They could also add other special ships like this too and give all of the PvE players and PvP players more insentive to Do Explore missions.
It could tie into a Even more rare mission that could randomly pop up while doing explore missions.
well, yes, but if you poke a hole thru a space ship, it usually goes boom (as is canon in 99% of the space ship movies/star trek/ any other type of space ship) i've yet to see anything pass completely thru a space/star ship and it not go boom.....
What about that torpedo From the Cloaked Bird of Prey when it shot on the enterprise - A's saucer. That went all the way through with out blowing up the Enterprise.
I completely Agree. They should beable to make it a Extremely rare Item you may pick up Doing Really hard Elite missions. Then at Least That gives people something to Search and Strive for ingame. They could also add other special ships like this too and give all of the PvE players and PvP players more insentive to Do Explore missions.
It could tie into a Even more rare mission that could randomly pop up while doing explore missions.
1.) rule of the internet:
If its rare, and you make it difficult to get it will accomplish nothing, as it will be grinded for no matter what.
2.) rule of the internet:
Rarity means nothing past 1k players playerbase.
3.) The Dev selling it benefit them more than some farmer selling it. In fact, they sell useless stuff that noone wants. now they could sell something people actually would want to buy.
exactly, that's my point.... it shoots ship, pokes hole thru ship, ship has hole in center of ship that causes vacuum of ship causing the ship to reverse implode (ship gets sucked into itself then expelled out thru big hole in middle of ship(usually ship explodes before this happens due to mechanical and structural interigity being lost, causing ships power systems to fail and explode (think of it like a warp core breach ))
thus...boom...
like in the show....
which makes me a SSSSAAAAADDDD PANDA coz being a klingon i'm the ship that gets shot at Dx
It all depends on the size of the hole and how combat ready the super structure was built to be. Significant exposure to vacuum has happened in the series and movies when a sizable section of the hull is torn open and damage control is able to seal off viable sections of the hull to prevent further explosive decompression. These are ships with multiple decks and bulkheads not soda cans with no more than gas for internal support. Also shielding systems can be used to quickly close off areas suddenly exposed to vacuum.
Though I cannot find support for a naval warship surviving a true through and through attack it is possible. You would think that a surface ship that lost it's bow would sink because forward momentum would drive more water into the hull but the U.S.S. Pittsburgh would beg to differ. Here she is under forward steam http://upload.wikimedia.org/wikipedia/en/9/9b/USSPittsburghOops.jpg. It lost one hundred feet of it's bow in a typhoon off the coast of Japan during WWII.
There is also the U.S.S. Benjamin Franklin, (Big Ben) an Essex class aircraft carrier, which sustained an attack by two semi-armor piercing bombs one of which punched through three decks. The Japanese bombs set off secondary explosions of Big Ben's aircraft munitions. Big Ben was towed for some time by the Pittsburgh, (Somehow that strikes me as ironic), despite a 13 degree list for repairs and eventual redeployment.
In the end explosive decompression is bad but nowhere near as destructive as the implosion of explosive compression that submarines like the Thresher and Scorpion, who's wreckage was identifiable by Robert Ballard, underwent. I think space ships are supposed to blow up because of damage to a power system, but most likely its for the visual impact of the paying viewer who would find more realistic decompression damage anti-climatic.
For these reasons I think the Galaxy-X should be able to punch through multiple ships and have some of those ships survive.
actually, the only things that should "explode" on a trek ship are:
am storage.
am reaction chamber and assorted systems (aka warpcore and system linked to it)
Power distribution (since they use explosive plasma... for whatever INSANE reason. Cables not good enough? Its a bloody '87 monitor in that science console of yours, not the freaking new york power grid...)
Munitions can't explode, as antimatter is fueled into the torpedos when they are made ready for firing.
Phasers are not prone to blowing up in your face either. Quirking out, sure, but they don't shred your rear when they go down.
Leaves drives system, aka propulsion. Plenty of boom in the nacelles, thats for sure. Impulse: not really.
The impulse reactors aren't working on self sustaining fusion after all. So when those TRIBBLE out, they just go dead. Whatever made them TRIBBLE out probably did more damage than they did.
So, star trek ships per se should not blow up easily, even if you pierce their hull like cheese. Actually, on many ships there is plenty of "spare" volume to go around. Just look at the galaxy. critical areas aside, you can shoot that thing till it has holes all over the place and it shouldn't blow up. (but ramming your ship into the engineering section helps, so i have been told by some jem'har'har).
Klinker ships are quite gifted in terms of spare volume too. So blowing holes through that neghvar is probably only angering its owner.....
I completely Agree. They should beable to make it a Extremely rare Item you may pick up Doing Really hard Elite missions. Then at Least That gives people something to Search and Strive for ingame. They could also add other special ships like this too and give all of the PvE players and PvP players more insentive to Do Explore missions.
It could tie into a Even more rare mission that could randomly pop up while doing explore missions.
What about people who don't do the "Really hard Elite missions" as they view them as a waste of their limited time?
What about people who know what they want and just want to get that in as short amount of time as possible without it being misconstrued as "content."
Its really annoying, so far all the new ships added have been added to the C-store so you must buy cryptic points to get them, on top of the subscription and cost of the game in the first place, and the Galaxy X added to be given to Referrals only is just another slap in the face. Im starting to get real fed up of this.....:mad:
Its really annoying, so far all the new ships added have been added to the C-store so you must buy cryptic points to get them, on top of the subscription and cost of the game in the first place, and the Galaxy X added to be given to Referrals only is just another slap in the face. Im starting to get real fed up of this.....:mad:
Management is aware that you're fed up. They responded by burying the complaints, and going home for the weekend.
Is there any chance the Galaxy X will be made available through the C-store later on? I really don't mind paying up the ying-yang (like 2-3 times the cost of a new variant) through the C-Store, but recruiting 5 people and asking them to sign up? I'd probably have a better chance at asking people to join a religion.
So no one on this forum has 5 people who are willing to play Trek with you? And you feel that no one will EVER play you?
It is a "Get 5 people" eventually reward. I do not have 5 people right now (two I signed up with my collectors edition,) but I do have 1 new one. If I get desperate for the Galaxy X, I'll just start giving STO as birthday gifts .
Right now the Galaxy X costs $280 if you just want to purchase it. Then you can hotbox a fleet and to what us Trekkers are best at... playing with ourselves
So no one on this forum has 5 people who are willing to play Trek with you? And you feel that no one will EVER play you?
It is a "Get 5 people" eventually reward. I do not have 5 people right now (two I signed up with my collectors edition,) but I do have 1 new one. If I get desperate for the Galaxy X, I'll just start giving STO as birthday gifts .
Right now the Galaxy X costs $280 if you just want to purchase it. Then you can hotbox a fleet and to what us Trekkers are best at... playing with ourselves
What about those of us who have already recruited more than five and are feeling burned starting out in the promo @ 0?
So no one on this forum has 5 people who are willing to play Trek with you? And you feel that no one will EVER play you?
It is a "Get 5 people" eventually reward. I do not have 5 people right now (two I signed up with my collectors edition,) but I do have 1 new one. If I get desperate for the Galaxy X, I'll just start giving STO as birthday gifts .
Right now the Galaxy X costs $280 if you just want to purchase it. Then you can hotbox a fleet and to what us Trekkers are best at... playing with ourselves
When I started this game I got one of my brothers, a sister and my mom to play. Several of my friends got the game as well. If those referrals counted then maybe it would be possible to get 5 referrals. Now this late into the game it is quite impossible however. 5 referrals is an insane number of referrals anyways. 1 sure 2 difficult but doable, 5 insane. Even worse with all of the very unstartrek like cryptic designs in the game they choose to do this with one of the only ships that actually looks like it belongs in Star Trek. That is not right.
I'm back after being kidnapped by Martians!
The Martians told me that they didn't think the Galaxy X was fair either, but refused to declare war on Cryptic because it's an internal human affair.
Stupid Martians.
Anyway yeah, this showing of interest was a double edged sword all along. Logically, Cryptic should see this and grant it to everyone.
But in bottom line business, they're just thinking of all the desperate people buying themselves the game 5 times for this and laughing. Laughing I tell you!
What about people who don't do the "Really hard Elite missions" as they view them as a waste of their limited time?
What about people who know what they want and just want to get that in as short amount of time as possible without it being misconstrued as "content."
C-Store or nothing.
There is no such thing as a free lunch.
Besides- if Cryptic gave all the people everything they wanted with out making them play the game to get it, it would not be much of a game would it.
I mean I loved gameshark when it first came out, but really IT kinda wrecks the point of playing a game if you can jump to the end rewards. When we are given rewards without earning them it simply spoils the comunity and the game.
Comments
The beam is intendend to be a very narrow front cylinder beam that can pass through objects and hit multiple targets if you are lined up properly (out to a set distance).
like a laser, the way he's describing it hits multiple targets is if the targets are all in a line 1 behind the other.
the only way for it to do this in game is if it a) blows up a ship with low health and keeps going to hit a second ship, or b) (adding onto his "passing thru objects (like, dare i say, sheilds)) it shoots thru the ships sheilds, blows up the ship then hits the ship behind it....
Speaking with real-life logic, kinda. Though you can poke a hole in something and hit something behind it without necessarily destroying it.
But cylinder attacks are among the first RPG mechanics as one of the basic forms of AoE, and in-game we already have (on the ground) the High Density Rifles which do damage to targets behind other targets without requiring the death of the first target.
well, yes, but if you poke a hole thru a space ship, it usually goes boom (as is canon in 99% of the space ship movies/star trek/ any other type of space ship) i've yet to see anything pass completely thru a space/star ship and it not go boom.....
Well, I hope they're not operating on your logic, because if they are the referral thing would go from incrementally compromising their integrity to genuinely annihilating game balance.
exactly, that's my point.... it shoots ship, pokes hole thru ship, ship has hole in center of ship that causes vacuum of ship causing the ship to reverse implode (ship gets sucked into itself then expelled out thru big hole in middle of ship(usually ship explodes before this happens due to mechanical and structural interigity being lost, causing ships power systems to fail and explode (think of it like a warp core breach ))
thus...boom...
like in the show....
which makes me a SSSSAAAAADDDD PANDA coz being a klingon i'm the ship that gets shot at Dx
The ship itself should continually sparkle! There's already an effect like this in game, but make it continuous and brighter!
The ship should suck power from nearby ships as well prior to firing!
It MUST have a better than Battlecloak! A "Bettercloak!!" It should be able to fire while cloaked like that BoP in one of the movies!
This ship must turn like an Escort!
I love your ideas and your mind. Well done
I completely Agree. They should beable to make it a Extremely rare Item you may pick up Doing Really hard Elite missions. Then at Least That gives people something to Search and Strive for ingame. They could also add other special ships like this too and give all of the PvE players and PvP players more insentive to Do Explore missions.
It could tie into a Even more rare mission that could randomly pop up while doing explore missions.
What about that torpedo From the Cloaked Bird of Prey when it shot on the enterprise - A's saucer. That went all the way through with out blowing up the Enterprise.
1.) rule of the internet:
If its rare, and you make it difficult to get it will accomplish nothing, as it will be grinded for no matter what.
2.) rule of the internet:
Rarity means nothing past 1k players playerbase.
3.) The Dev selling it benefit them more than some farmer selling it. In fact, they sell useless stuff that noone wants. now they could sell something people actually would want to buy.
It all depends on the size of the hole and how combat ready the super structure was built to be. Significant exposure to vacuum has happened in the series and movies when a sizable section of the hull is torn open and damage control is able to seal off viable sections of the hull to prevent further explosive decompression. These are ships with multiple decks and bulkheads not soda cans with no more than gas for internal support. Also shielding systems can be used to quickly close off areas suddenly exposed to vacuum.
Though I cannot find support for a naval warship surviving a true through and through attack it is possible. You would think that a surface ship that lost it's bow would sink because forward momentum would drive more water into the hull but the U.S.S. Pittsburgh would beg to differ. Here she is under forward steam http://upload.wikimedia.org/wikipedia/en/9/9b/USSPittsburghOops.jpg. It lost one hundred feet of it's bow in a typhoon off the coast of Japan during WWII.
There is also the U.S.S. Benjamin Franklin, (Big Ben) an Essex class aircraft carrier, which sustained an attack by two semi-armor piercing bombs one of which punched through three decks. The Japanese bombs set off secondary explosions of Big Ben's aircraft munitions. Big Ben was towed for some time by the Pittsburgh, (Somehow that strikes me as ironic), despite a 13 degree list for repairs and eventual redeployment.
In the end explosive decompression is bad but nowhere near as destructive as the implosion of explosive compression that submarines like the Thresher and Scorpion, who's wreckage was identifiable by Robert Ballard, underwent. I think space ships are supposed to blow up because of damage to a power system, but most likely its for the visual impact of the paying viewer who would find more realistic decompression damage anti-climatic.
For these reasons I think the Galaxy-X should be able to punch through multiple ships and have some of those ships survive.
am storage.
am reaction chamber and assorted systems (aka warpcore and system linked to it)
Power distribution (since they use explosive plasma... for whatever INSANE reason. Cables not good enough? Its a bloody '87 monitor in that science console of yours, not the freaking new york power grid...)
Munitions can't explode, as antimatter is fueled into the torpedos when they are made ready for firing.
Phasers are not prone to blowing up in your face either. Quirking out, sure, but they don't shred your rear when they go down.
Leaves drives system, aka propulsion. Plenty of boom in the nacelles, thats for sure. Impulse: not really.
The impulse reactors aren't working on self sustaining fusion after all. So when those TRIBBLE out, they just go dead. Whatever made them TRIBBLE out probably did more damage than they did.
So, star trek ships per se should not blow up easily, even if you pierce their hull like cheese. Actually, on many ships there is plenty of "spare" volume to go around. Just look at the galaxy. critical areas aside, you can shoot that thing till it has holes all over the place and it shouldn't blow up. (but ramming your ship into the engineering section helps, so i have been told by some jem'har'har).
Klinker ships are quite gifted in terms of spare volume too. So blowing holes through that neghvar is probably only angering its owner.....
What about people who don't do the "Really hard Elite missions" as they view them as a waste of their limited time?
What about people who know what they want and just want to get that in as short amount of time as possible without it being misconstrued as "content."
C-Store or nothing.
And why not both? Then people who want to get it by throwing cash at it can, and people who want to work for it in-game can.
Management is aware that you're fed up. They responded by burying the complaints, and going home for the weekend.
While one hates to rubbish Cryptic, isn't that what they do for everything?
Don't most consider Star Trek a religion? :P
Only in Futurama, sadly.
It is a "Get 5 people" eventually reward. I do not have 5 people right now (two I signed up with my collectors edition,) but I do have 1 new one. If I get desperate for the Galaxy X, I'll just start giving STO as birthday gifts .
Right now the Galaxy X costs $280 if you just want to purchase it. Then you can hotbox a fleet and to what us Trekkers are best at... playing with ourselves
What about those of us who have already recruited more than five and are feeling burned starting out in the promo @ 0?
Our friends ALREADY BLODDY JOINED WITH US WHEN THE GAME LAUNCHED.
And those of them that left, left for damn good reasons and wont be coming back, ever.
The pond is empty - no more fish to catch.
When I started this game I got one of my brothers, a sister and my mom to play. Several of my friends got the game as well. If those referrals counted then maybe it would be possible to get 5 referrals. Now this late into the game it is quite impossible however. 5 referrals is an insane number of referrals anyways. 1 sure 2 difficult but doable, 5 insane. Even worse with all of the very unstartrek like cryptic designs in the game they choose to do this with one of the only ships that actually looks like it belongs in Star Trek. That is not right.
I would like it too, but will never have it unless you offer alternative methods for acquiring the ship.
They will never back down now.
Start buying more STO games so you can have one too.
The Martians told me that they didn't think the Galaxy X was fair either, but refused to declare war on Cryptic because it's an internal human affair.
Stupid Martians.
Anyway yeah, this showing of interest was a double edged sword all along. Logically, Cryptic should see this and grant it to everyone.
But in bottom line business, they're just thinking of all the desperate people buying themselves the game 5 times for this and laughing. Laughing I tell you!
There is no such thing as a free lunch.
Besides- if Cryptic gave all the people everything they wanted with out making them play the game to get it, it would not be much of a game would it.
I mean I loved gameshark when it first came out, but really IT kinda wrecks the point of playing a game if you can jump to the end rewards. When we are given rewards without earning them it simply spoils the comunity and the game.