Actually it's not PotBS, but I may try it out in the future now after reading that. If you really want to know, I was talking about Fallen Earth. It's combat isn't the greatest, but the open sandbox is a great switch after playing here for the past few months and being stuck in constant instances and rarely getting to meet people. I forgot how much fun just going exploring can be! The crafting is incredible and the community is really nice and have a lot of RPers and PvPers which is what I love.
I have a lifetime to STO, so I don't have to worry about picking one and canceling the other. Hopefully it will hold my interest till season 2 or 3 comes and improves the game. Who knows, maybe by that time I'll be able to actually refer someone to come play STO so I can get uber equipment!
Tried the Fallen Earth trial myself recently. Was quite enjoyable I must admit. Love the crafting system.
PotBS would have been alot more enjoyable to me if the PvP content didnt block the PvE content. They made some unfortunate design decisions on what should have been one of my favorite games of all time. Strangely, STO has alot in common with PotBS in parts. (Crafting/economy not being one of those parts)
That makes you just about the only one. I personally want them to stop with all the cryptic made up stuff until they have run out of actual Star Trek things.
I think I had a reasonable expectation for a game set two generations after Nemesis.
Here's what I know about it so far - The cannon is specific to this ship, and takes the place of a weapon's slot, but is not an item that can be removed and placed on another ship. It shows up as a captain's power on your weapon tray. The beam is intendend to be a very narrow front cylinder beam that can pass through objects and hit multiple targets if you are lined up properly (out to a set distance).
There are no details yet on recharge timers or how it impacts cooldowns of other powers/weapons.
I've also heard rumor that it may have a non-battle cloak - which means that it might be able to cloak - but only out of combat.
Once the designer is finished with the ship - I'll see if I can get the full details.
What happened to the idea that everything gamechanging will be attainable ingame?
I think I had a reasonable expectation for a game set two generations after Nemesis.
I agree fully.
I think they might have left their finger on the fast-forward button too long, though. 2409 lined up nicely with the release year, but 2399 might have been better. Most of the really interesting stuff in the backstory comes along before then, old faces instead of their descendants would have been more logically visible and active, and generally I feel like it might have felt like a setting more vibrantly chaotic and in transition than settled into the bleak, omnifront war. Or not. That's the thing about speculation.
What happened to the idea that everything gamechanging will be attainable ingame?
Ssshhh! You're not supposed to remember that!
Honestly, they'll likely come up with a lame excuse claiming this item isn't technically a "Microtransaction"so they can make it be uber so a handful of suckers will go and buy 5 alt accounts for 31 days. But your question will be a good one to remember if they ever try and put the Galaxy X on the C-Store in the future.
The Galaxy X was a specific ship created specifically for the Referral program. The goal with the other end game ships is that they would be unlockable by reaching the next tier level but the specifics of that are still be discussed.
Here's what I know about it so far - The cannon is specific to this ship, and takes the place of a weapon's slot, but is not an item that can be removed and placed on another ship. It shows up as a captain's power on your weapon tray. The beam is intendend to be a very narrow front cylinder beam that can pass through objects and hit multiple targets if you are lined up properly (out to a set distance).
There are no details yet on recharge timers or how it impacts cooldowns of other powers/weapons.
I've also heard rumor that it may have a non-battle cloak - which means that it might be able to cloak - but only out of combat.
Once the designer is finished with the ship - I'll see if I can get the full details.
The ship will be available by the time that your referrals hit their first 30 day billing cycle.
also...
Management is aware of this thread ...
I STRONGLY DISAGREE WITH THIS SHIP TO BE PART OF ANY EXCLUSIVE PROGRAM SINCE CRYPTIC HAS NOT BEEN ABLE TO SECURE ANY DEFINITION OF THE WORD EXCLUSIVE! WE AS A COMMUNITY MUST NOT EXCLUDE NEW PLAYERS FROM THE NEAT ICONIC STAR TREK EXTRAS OR THEIR IS NO REASON FOR NEW PLAYERS TO BE HERE!
CURRENTLY THE GAME EPISODES GO ON AND ON AND ON AND ON I AM A HUGE STAR TREK FAN AND I GET BORED THROUGH MANY OF THEM.
I CURRENTLY COULD NOT RECRUIT ONE PLAYER IN THIS STAGE OF CONTENT. The one player I gave my 5 day key to said the tutorial was fun but the missions after were so boring that he would stick with WOW.
This is a bad thing, because he owns a few other Star Trek titles and agrees that this game fall short of incorporating the best of the Star Trek games within this title. IE bridge command and control, walking the ship, use of iconic trek stuff, and characters (androids/holograms, tricorder is nearly useless)
According to the episode "All good things" In the time line this Enterprise refit exists, the Romulans were conquered by the Klingons that would explain the cloaking device, but in this future a battle cloak would be permitted with no Romulan treaty. This ships engine refit boosted ability gave the ship warp 13 capability.
The Galaxy X was a specific ship created specifically for the Referral program. The goal with the other end game ships is that they would be unlockable by reaching the next tier level but the specifics of that are still be discussed.
Here's what I know about it so far - The cannon is specific to this ship, and takes the place of a weapon's slot, but is not an item that can be removed and placed on another ship. It shows up as a captain's power on your weapon tray. The beam is intendend to be a very narrow front cylinder beam that can pass through objects and hit multiple targets if you are lined up properly (out to a set distance).
There are no details yet on recharge timers or how it impacts cooldowns of other powers/weapons.
I've also heard rumor that it may have a non-battle cloak - which means that it might be able to cloak - but only out of combat.
Once the designer is finished with the ship - I'll see if I can get the full details.
The ship will be available by the time that your referals hit their first 30 day billing cycle.
also...
Management is aware of this thread ...
WOW. Just WOW.
You not only make one of the most demanded ship-designs exclusive for players who get you profit of at least $200. You go one step further and make it a player's dream by granting it full functionality with the special weapon AND the cloaking ability shown in the TNG-episode.
WOW!
So much designer's love for one ship which a huge bunch of players demanded.
Your marketing dudes love to play Russian roulette, do they? If this works, you will get a lot of wealthy players buying themselves 5 retails and subscribing them 1 month. If you are lucky, this will compensate the loyal players you lost due to your tactics...
WOW!
I was a Cryptic Fanboy since CO beta and now I am just stunned.
Would someone mind showing me where the "demand" was for this ship? I don't think anyone would blink if it was never offered but that the source of a lot of these complaints is that something exists that most of us can't have.
I swear I was the only one I saw asking for it back in Beta and everyone kept shooting me down, saying it was ugly, that three nacelles violated Gene Roddenberry's vision, that it was from an alternate reality, etc.
And do most people even fly Cruisers, regardless of how cool they are?
Would someone mind showing me where the "demand" was for this ship? I don't think anyone would blink if it was never offered but that the source of a lot of these complaints is that something exists that most of us can't have.
I swear I was the only one I saw asking for it back in Beta and everyone kept shooting me down, saying it was ugly, that three nacelles violated Gene Roddenberry's vision, that it was from an alternate reality, etc.
And do most people even fly Cruisers, regardless of how cool they are?
Well, even if it magically appeared in my inventory I still probably wouldn't trade my space whale for it.
That said, I don't care who wants it or who thinks it's a POS, it's being presented as mechanically rather than cosmetically distinct and needs to be earnable in-game other than only through forking over cash. Had there not been the continual blandishments that STO would not become an pay-for-power cash shop MMO and the positive precedent set with CO's C-store (precedent that STO has thus far trampled over and tarnished), I wouldn't have gotten my LTS.
Well, even if it magically appeared in my inventory I still probably wouldn't trade my space whale for it.
That said, I don't care who wants it or who thinks it's a POS, it's being presented as mechanically rather than cosmetically distinct and needs to be earnable in-game other than only through forking over cash. Had there not been the continual blandishments that STO would not become an pay-for-power cash shop MMO and the positive precedent set with CO's C-store (precedent that STO has thus far trampled over and tarnished), I wouldn't have gotten my LTS.
Just a thought but if it is functionally identical to the 5.5 Defiant then what's the issue?
I mean, the new Defiant likely has a cloak, a canon and a better turn rate than the established Galaxy so just make this thing a Galaxy skinned Tier 5.5 escort and you have a ship that would simultaneously be more popular/usable (even non-Escort users tend to stock escorts, don't they?) and something that also isn't mechanically unique in any way.
So Starfleet has over 130 different ships before C-Store items, with about 4 or 5 additional ships being added via C-Store, and Klingons have a whoping 29 different ships, none of which are unique or special in anyway. 130+ vs 29, and you're STILL adding more Fed ships?
So instead of giving Klingons an additional ship as a reward, they give ANOTHER ship to starfleet? Tell me, how is that even remotely fair for the players that have stuck with the Klingon faction even despite the amount of insulting lack of enthusiam we have recieved from the dev team?
Seriously, isn't it about time that Cryptic changed its policy on reward content? It should be 1 for 1, or at least a representation of the amount of KDF players and therefore be 3 for 1. If you're adding a reward for Starfleet players, you should be adding an equivelant reward for Klingon players. If you don't have time to add the klingon reward then frankly you should wait on releasing that content until you have made time.
I really cannot believe that Cryptic is continuously shafting a good 1/3 of its playerbase like this with every goddamn c-store item and reward.
Considering I, and all other KDF players, have put up with this utterly unbelievably poor dev-player relationship for this long I expect there to be some exceptionaly good reward coming for loyal Klingon players and if there isn't a reward, expect 1/3 of the already dwinderling playerbase to be dropping off. Lets see how well PVP will play out then.
Just a thought but if it is functionally identical to the 5.5 Defiant then what's the issue?
I mean, the new Defiant likely has a cloak, a canon and a better turn rate than the established Galaxy so just make this thing a Galaxy skinned Tier 5.5 escort and you have a ship that would simultaneously be more popular/usable (even non-Escort users tend to stock escorts, don't they?) and something that also isn't mechanically unique in any way.
If that proves to be the case, the issue is dead to me.
dstahl's statements suggest otherwise to me, especially with the simple option to say that on the table rather than skirting the issue.
If any Starfleet ship gets given a cloak, then there had better be a Klingon science ship added otherwise PVP will become incredibly unbalanced. Klingons have cloak, Starfleet has science ships - that is the current balance. I see Starfleet players continuously whining about not having a cloak and about how OP it is, but try going into battle vs 2 science ships and you'll see how OP that is.
Would someone mind showing me where the "demand" was for this ship? I don't think anyone would blink if it was never offered but that the source of a lot of these complaints is that something exists that most of us can't have.
I swear I was the only one I saw asking for it back in Beta and everyone kept shooting me down, saying it was ugly, that three nacelles violated Gene Roddenberry's vision, that it was from an alternate reality, etc.
And do most people even fly Cruisers, regardless of how cool they are?
Early on in game development (2008) the community was buzzing about this Enterprise-D variant.
Early on in game development (2008) the community was buzzing about this Enterprise-D variant.
There is also a certain degree of irony in that, for some reason, the devs made a Negh'Var that is more closely modelled on the All Good Things Negh'Var as aposed to the Negh'Var seen in DS9 and in Voyager's End Game episode. The actual proper Negh'Var has two very large weapon pods that hang from beneath the wings at the same point as the warp nacelles, but the All Good Things Negh'Var did not have these at all - low and behold the Negh'Var in game doesn't have them either.
There is also a certain degree of irony in that, for some reason, the devs made a Negh'Var that is more closely modelled on the All Good Things Negh'Var as aposed to the Negh'Var seen in DS9 and in Voyager's End Game episode. The actual proper Negh'Var has two very large weapon pods that hang from beneath the wings at the same point as the warp nacelles, but the All Good Things Negh'Var did not have these at all - low and behold the Negh'Var in game doesn't have them either.
That makes Klingons OP right?
Yes, terribly so. Especially that Wave Motion Gun that instapops Starfleet ships wandering alone.
perhaps you shouldn't really be playing an MMO if all you want to do is solo.
I forgot most people on this forum are INSANE.
I suppose i'll just have to let you people run the game into the ground with your ridiculous ideas then.
This fallacy gets played all the time. Nowhere has the definition of MMO been "forced grouping". All MMO means is that there are other players in the same game world that you are participating in. How you choose to interract or not interract with them is up to the person and their tastes.
The Galaxy X was a specific ship created specifically for the Referral program. The goal with the other end game ships is that they would be unlockable by reaching the next tier level but the specifics of that are still be discussed.
Here's what I know about it so far - The cannon is specific to this ship, and takes the place of a weapon's slot, but is not an item that can be removed and placed on another ship. It shows up as a captain's power on your weapon tray. The beam is intendend to be a very narrow front cylinder beam that can pass through objects and hit multiple targets if you are lined up properly (out to a set distance).
There are no details yet on recharge timers or how it impacts cooldowns of other powers/weapons.
I've also heard rumor that it may have a non-battle cloak - which means that it might be able to cloak - but only out of combat.
Once the designer is finished with the ship - I'll see if I can get the full details.
The ship will be available by the time that your referals hit their first 30 day billing cycle.
Well, even if it magically appeared in my inventory I still probably wouldn't trade my space whale for it.
That said, I don't care who wants it or who thinks it's a POS, it's being presented as mechanically rather than cosmetically distinct and needs to be earnable in-game other than only through forking over cash. Had there not been the continual blandishments that STO would not become an pay-for-power cash shop MMO and the positive precedent set with CO's C-store (precedent that STO has thus far trampled over and tarnished), I wouldn't have gotten my LTS.
And this is exactly what many of us said would come to pass - power items that are not attainable in-game. I admit it... I was a damned fool for buying a lifetime sub for this game. Painful lesson learned. Never, ever tust a company like Crytpic again.
I STRONGLY DISAGREE WITH THIS SHIP TO BE PART OF ANY EXCLUSIVE PROGRAM SINCE CRYPTIC HAS NOT BEEN ABLE TO SECURE ANY DEFINITION OF THE WORD EXCLUSIVE! WE AS A COMMUNITY MUST NOT EXCLUDE NEW PLAYERS FROM THE NEAT ICONIC STAR TREK EXTRAS OR THEIR IS NO REASON FOR NEW PLAYERS TO BE HERE!
Iconic? It was in a few minutes of one episode out of 28 seasons and 11 movies. It's not any more iconic than Tuvix.
My Jungian typology is INTJ. As a bonefide super introvert who only acts like an extrovert I can say in all honesty that I am dismayed that Cryptic plans to make the AGT Galaxy X, that has a super cannon no other ship in the game has, available to those who can con five friends or acquaintances into subscribing.
Till now a had a small sense of growing disenfranchisement but this move seems to underscore that my sense is based in some reality. Lets all hope that Cryptic remembers the promises it made at Star Trek conventions to assure that the game would be as accessible as possible to as many as possible and give us other avenues to acquire this imagination inspiring and possible end game affecting ship.
Don't make me pull a Daily Show and dig up that convention video where the bald uber trekker worries that STO would be a game where casual players are pawned by twelve year old brats on Youtube.
The uniforms from "All Good Things" were seen in DS9 "The Visitor" (excellent episode by the way) and Voyager "Endgame" (absolutely terrible!) in futures that were NOT fabrications of any sort, being prime timelines until Jake Sisko and Janeway changed them respectively.
Therefore the argument that anything in AGT is a Q fabrication is false.
Regardless of that, AGT was a seminal episode. The end of TNG. The final farewell to the series and the crew (well aside from those movies), a moving look at Picard's life from taking command of the Enterprise to the future.
It's an episode that stays in the memories of fans, because of what TNG signified, and the Galaxy X is a part of that. So I will NOT see it shilled in this referral program.
Comments
Tried the Fallen Earth trial myself recently. Was quite enjoyable I must admit. Love the crafting system.
PotBS would have been alot more enjoyable to me if the PvP content didnt block the PvE content. They made some unfortunate design decisions on what should have been one of my favorite games of all time. Strangely, STO has alot in common with PotBS in parts. (Crafting/economy not being one of those parts)
I think I had a reasonable expectation for a game set two generations after Nemesis.
I agree fully.
I think they might have left their finger on the fast-forward button too long, though. 2409 lined up nicely with the release year, but 2399 might have been better. Most of the really interesting stuff in the backstory comes along before then, old faces instead of their descendants would have been more logically visible and active, and generally I feel like it might have felt like a setting more vibrantly chaotic and in transition than settled into the bleak, omnifront war. Or not. That's the thing about speculation.
I'd like to know, too.
Ssshhh! You're not supposed to remember that!
Honestly, they'll likely come up with a lame excuse claiming this item isn't technically a "Microtransaction"so they can make it be uber so a handful of suckers will go and buy 5 alt accounts for 31 days. But your question will be a good one to remember if they ever try and put the Galaxy X on the C-Store in the future.
And those 4 "recruits" will not count towards the program, per Destra.
I STRONGLY DISAGREE WITH THIS SHIP TO BE PART OF ANY EXCLUSIVE PROGRAM SINCE CRYPTIC HAS NOT BEEN ABLE TO SECURE ANY DEFINITION OF THE WORD EXCLUSIVE! WE AS A COMMUNITY MUST NOT EXCLUDE NEW PLAYERS FROM THE NEAT ICONIC STAR TREK EXTRAS OR THEIR IS NO REASON FOR NEW PLAYERS TO BE HERE!
CURRENTLY THE GAME EPISODES GO ON AND ON AND ON AND ON I AM A HUGE STAR TREK FAN AND I GET BORED THROUGH MANY OF THEM.
I CURRENTLY COULD NOT RECRUIT ONE PLAYER IN THIS STAGE OF CONTENT. The one player I gave my 5 day key to said the tutorial was fun but the missions after were so boring that he would stick with WOW.
This is a bad thing, because he owns a few other Star Trek titles and agrees that this game fall short of incorporating the best of the Star Trek games within this title. IE bridge command and control, walking the ship, use of iconic trek stuff, and characters (androids/holograms, tricorder is nearly useless)
According to the episode "All good things" In the time line this Enterprise refit exists, the Romulans were conquered by the Klingons that would explain the cloaking device, but in this future a battle cloak would be permitted with no Romulan treaty. This ships engine refit boosted ability gave the ship warp 13 capability.
WOW. Just WOW.
You not only make one of the most demanded ship-designs exclusive for players who get you profit of at least $200. You go one step further and make it a player's dream by granting it full functionality with the special weapon AND the cloaking ability shown in the TNG-episode.
WOW!
So much designer's love for one ship which a huge bunch of players demanded.
Your marketing dudes love to play Russian roulette, do they? If this works, you will get a lot of wealthy players buying themselves 5 retails and subscribing them 1 month. If you are lucky, this will compensate the loyal players you lost due to your tactics...
WOW!
I was a Cryptic Fanboy since CO beta and now I am just stunned.
I swear I was the only one I saw asking for it back in Beta and everyone kept shooting me down, saying it was ugly, that three nacelles violated Gene Roddenberry's vision, that it was from an alternate reality, etc.
And do most people even fly Cruisers, regardless of how cool they are?
Well, even if it magically appeared in my inventory I still probably wouldn't trade my space whale for it.
That said, I don't care who wants it or who thinks it's a POS, it's being presented as mechanically rather than cosmetically distinct and needs to be earnable in-game other than only through forking over cash. Had there not been the continual blandishments that STO would not become an pay-for-power cash shop MMO and the positive precedent set with CO's C-store (precedent that STO has thus far trampled over and tarnished), I wouldn't have gotten my LTS.
Just a thought but if it is functionally identical to the 5.5 Defiant then what's the issue?
I mean, the new Defiant likely has a cloak, a canon and a better turn rate than the established Galaxy so just make this thing a Galaxy skinned Tier 5.5 escort and you have a ship that would simultaneously be more popular/usable (even non-Escort users tend to stock escorts, don't they?) and something that also isn't mechanically unique in any way.
So instead of giving Klingons an additional ship as a reward, they give ANOTHER ship to starfleet? Tell me, how is that even remotely fair for the players that have stuck with the Klingon faction even despite the amount of insulting lack of enthusiam we have recieved from the dev team?
Seriously, isn't it about time that Cryptic changed its policy on reward content? It should be 1 for 1, or at least a representation of the amount of KDF players and therefore be 3 for 1. If you're adding a reward for Starfleet players, you should be adding an equivelant reward for Klingon players. If you don't have time to add the klingon reward then frankly you should wait on releasing that content until you have made time.
I really cannot believe that Cryptic is continuously shafting a good 1/3 of its playerbase like this with every goddamn c-store item and reward.
Considering I, and all other KDF players, have put up with this utterly unbelievably poor dev-player relationship for this long I expect there to be some exceptionaly good reward coming for loyal Klingon players and if there isn't a reward, expect 1/3 of the already dwinderling playerbase to be dropping off. Lets see how well PVP will play out then.
/end_rant.
If that proves to be the case, the issue is dead to me.
dstahl's statements suggest otherwise to me, especially with the simple option to say that on the table rather than skirting the issue.
If any Starfleet ship gets given a cloak, then there had better be a Klingon science ship added otherwise PVP will become incredibly unbalanced. Klingons have cloak, Starfleet has science ships - that is the current balance. I see Starfleet players continuously whining about not having a cloak and about how OP it is, but try going into battle vs 2 science ships and you'll see how OP that is.
I LOLed a little...
Early on in game development (2008) the community was buzzing about this Enterprise-D variant.
There is also a certain degree of irony in that, for some reason, the devs made a Negh'Var that is more closely modelled on the All Good Things Negh'Var as aposed to the Negh'Var seen in DS9 and in Voyager's End Game episode. The actual proper Negh'Var has two very large weapon pods that hang from beneath the wings at the same point as the warp nacelles, but the All Good Things Negh'Var did not have these at all - low and behold the Negh'Var in game doesn't have them either.
That makes Klingons OP right?
Absolutely
Yes, terribly so. Especially that Wave Motion Gun that instapops Starfleet ships wandering alone.
This fallacy gets played all the time. Nowhere has the definition of MMO been "forced grouping". All MMO means is that there are other players in the same game world that you are participating in. How you choose to interract or not interract with them is up to the person and their tastes.
I am so excited!! Cant wait to see it in game!
And this is exactly what many of us said would come to pass - power items that are not attainable in-game. I admit it... I was a damned fool for buying a lifetime sub for this game. Painful lesson learned. Never, ever tust a company like Crytpic again.
Iconic? It was in a few minutes of one episode out of 28 seasons and 11 movies. It's not any more iconic than Tuvix.
Till now a had a small sense of growing disenfranchisement but this move seems to underscore that my sense is based in some reality. Lets all hope that Cryptic remembers the promises it made at Star Trek conventions to assure that the game would be as accessible as possible to as many as possible and give us other avenues to acquire this imagination inspiring and possible end game affecting ship.
Don't make me pull a Daily Show and dig up that convention video where the bald uber trekker worries that STO would be a game where casual players are pawned by twelve year old brats on Youtube.
<Edited for Galaxy X's perk>
Let's remember what episode it was in..
Oh yes: The last ever episode of TNG!
How about just putting the ship in the game. We are paying $15 per month to play (or paid a huge lump sum).
Completely agreed. I was always looking forward to the Galaxy X Class being addressed again in the future.
I dont like believing that episode and that possible futue was a complete fabrication. It was TNG.
Remember TNG is what gave a rebirth to star trek after how many years. so it should be Very much cannon.
you know this game is doomed when even shikamaru threatens to quit.....
lol.
(Ive given up hope that this game has a clue long ago....this is just a kicker.....hehe)
Therefore the argument that anything in AGT is a Q fabrication is false.
Regardless of that, AGT was a seminal episode. The end of TNG. The final farewell to the series and the crew (well aside from those movies), a moving look at Picard's life from taking command of the Enterprise to the future.
It's an episode that stays in the memories of fans, because of what TNG signified, and the Galaxy X is a part of that. So I will NOT see it shilled in this referral program.