test content
What is the Arc Client?
Install Arc

Make the All Good Things Galaxy Non-exclusive to the Referral Program

1101113151640

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    • Switch the 400 day veteran reward, the Captain's Yacht with the All Good Things Galaxy, since all players can obtain the 400 day reward. Or make it a 500 day reward.
    • Make the All Good Things Galaxy available in the C-store for a premium fee at the same time the first few players unlock it through the Referral Program.

    Point one: I want nothing to do with another ship 'skin' that I'm expected to pay actual cash for. Micro-transactions in a pay-per-month game are ridiculous, and I refuse to buy any on principle.
    Point two: Give me the captain's yacht. A 'skin' does me no good, and most will tire of cosmetic skins within hours of wasting actual cash on them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    wrote:
    Point one: I want nothing to do with another ship 'skin' that I'm expected to pay actual cash for. Micro-transactions in a pay-per-month game are ridiculous, and I refuse to buy any on principle.
    Point two: Give me the captain's yacht. A 'skin' does me no good, and most will tire of cosmetic skins within hours of wasting actual cash on them.
    You must not have a lot of MMO experience if you believe people grow tired of skins/costumes. They're some of the most sought-after things in game, IME. It doesn't matter if it's a Costume, Mount, Weapon, or vehicle reskin. Gamers seem to love them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    3) Offer ALL of the referral perks for getting only ONE person to sub, like other MMO companies.

    This even i could agree with.
    Getting one subscribing recruit is reasonable.... 5 is not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I probably got 5 people to join STO back when it was released. They've all since stopped playing.

    I'd be happy to get the AGT Enterprise from the C-store. That's their business model, so I'm ok with it. Just don't make me have to refer 5 people. That's absurd.

    I have a lifetime account and haven't been playing lately. I'll come back and check things out when there's more content.

    I'll definitely be rolling a Romulan when they become available.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Alexraptor wrote: »
    This even i could agree with.
    Getting one subscribing recruit is reasonable.... 5 is not.

    getting one person to sign up for this actually is like completing an herculean task.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    5 does seem a little high to me too. Maybe the Holo-BO for the first and the AGT Enterprise for the 2nd.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You know... I've been thinking about what's been nagging at me about this whole thing. I honestly hadn't given a thought to the Galaxy-X being in the game; general fanon consensus is that it's an alternate timeline ship that would not have normally appeared. Granted, it appeared in a timeline when the Freds and Klinks were at war.. as they are now in STO... so maybe they might refit the Galaxy as a dreadnought. (Though to be honest, just slapping a third nacelle onto a ship should be all levels of Egad That's Just Plain Wrong!)

    QX - Not A Fan of the Galaxy-X. There are many other ships I want to see in the game first before the Galaxy-X, and I do hope they add them with no strings attached. (Excelsior, Nebula, Oberth... Starstalker >.> <.< Okay, maybe that last won't happen.) So I should have no problem with it being a RAF reward*, right? Well, normally yes, except for one thing: It has a functional power. Okay, maybe it won't be an actual wave-motion phaser that can punch through Negh'Vars like they were Pakled ships. But.. it's kinda cool. And (and here's where my brain goes in an odd direction) if they can just slap that tribble onto a Galaxy (along with a third profane-bleeping-crud nacelle and presumably a whole new EPS conduit system and a beefier warp core that must take up so much room LaForge has to take a Jeffries tube just to get around it) then they could do it to other ships.

    Dude... think about a (T4 or T5) Defiant with an axial superphaser. As Phil Foglio puts it, ZOWNT!

    Seriously, though, it might not be the last word in starship beam weapons, but it'd be kinda cool to be able to mount on any ship! So, that's where I'll stand: Make that thing available, somehow, somewhere, someway. =) It's just too cool not to. Do that, and sure! I won't begrudge a Galaxy-X to someone who can get five friends to join up and enjoy the game for a few months.***


    * - An RAF reward that I know I'll never see -- seriously, the people I know are either in the game, or tried it and left, or have zero intention of playing, and I'm not going to wheedle and whine and try to guilt them into playing! I like my friends just the way they are, thanks. =)
    ** - Besides... Cryptic's turned around and made othe exclusives available in other ways, they'll probably do the same with this at some point.
    *** - I already don't begrudge people their Tribbles of Borg. =)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I dunno. It's just a cosmetic variant of the Tier 5.5 Galaxy that's coming and I suspect the Tier 5.5 ships will also have comparable special powers to make them stand apart.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Where have they said this will be an uber cannon of death that will 1 shot entire fleets of Borg ships? Complaining about this before any specifics are given is kind of silly. For all anyone knows, this cannon won't do more than standard damage and is more cosmetic in nature than functional. For all anyone knows, it will come with a 30 minute cooldown.

    Wait to see what it does and how it works before calling it "gamebreaking".

    Heck, for me, if it's just a wee bit more powerful than a dual beam bank -- like how heavy dual cannons are proportionately more powerful than dual cannons -- then an axial phaser is cool. That's mainly why I would want one: coolness factor, and an intriguing new set of tactics that can be used. C.f. my above. ^_^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    V-Mink wrote:
    Heck, for me, if it's just a wee bit more powerful than a dual beam bank -- like how heavy dual cannons are proportionately more powerful than dual cannons -- then an axial phaser is cool. That's mainly why I would want one: coolness factor, and an intriguing new set of tactics that can be used. C.f. my above. ^_^

    But you're still guessing on what it will be and how it will work. Those crying how this will be "unbalancing" and "gamebreaking" are (pardon the pun) jumping the gun. For all anyone knows, this really is nothing to get worried about. Wait for the specifics and then determine whether it "breaks the game" or not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    But you're still guessing on what it will be and how it will work. Those crying how this will be "unbalancing" and "gamebreaking" are (pardon the pun) jumping the gun. For all anyone knows, this really is nothing to get worried about. Wait for the specifics and then determine whether it "breaks the game" or not.

    Yep, I agree with you word for word.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    But you're still guessing on what it will be and how it will work. Those crying how this will be "unbalancing" and "gamebreaking" are (pardon the pun) jumping the gun. For all anyone knows, this really is nothing to get worried about. Wait for the specifics and then determine whether it "breaks the game" or not.

    You're right, I am guessing. =) I'm sorry, I thought I made that clear. Also, I realized that dstahl said it might hit multiple targets. So... yeah, no idea how that'll work. I'm very curious about this and would like to learn more.

    (And, I apologize if I gave the impression I said it would be gamebreaking, I don't recal saying that; I doubt it will be. But I still want one. ^_^ The weapon, not the ship.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    But you're still guessing on what it will be and how it will work. Those crying how this will be "unbalancing" and "gamebreaking" are (pardon the pun) jumping the gun. For all anyone knows, this really is nothing to get worried about. Wait for the specifics and then determine whether it "breaks the game" or not.

    Regardless of this, fans have been asking for the inclusion of the Galaxy X since before the release of the game, even before the infamous "on making the galaxy T5" debate. It is a poor move to dangle such an item like this in such a gimmick.

    Additionally, it is not wise to start a RAF program now. The game is largely unfinished.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    LoL

    Maybe they should just make the "Cannon" available and then we can refit our Starships with our own "Super Pew Pew"!
    :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The functioning cannon might simply be a visual vanity. Rather than firing a standalone uber-beam, it visually fires whenever you fire all of your energy weapons, replacing their particles with it's own, and giving a combined-as-equal damage output of them all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Regardless of this, fans have been asking for the inclusion of the Galaxy X since before the release of the game, even before the infamous "on making the galaxy T5" debate. It is a poor move to dangle such an item like this in such a gimmick.

    Additionally, it is not wise to start a RAF program now. The game is largely unfinished.

    Technically the program hasn't started, the process for it isn't even done on the website, they simply announced that it was coming. The game is improving, slowly but surely it is getting there....

    As for the AGT-Galaxy, people would have complained if it was a C-Store item too :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I dunno. It's just a cosmetic variant of the Tier 5.5 Galaxy that's coming and I suspect the Tier 5.5 ships will also have comparable special powers to make them stand apart.

    I hope not. We already have few enough choices at the cap to see the ships we have made useless by superseding them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Sivar wrote: »
    As for the AGT-Galaxy, people would have complained if it was a C-Store item too :(

    no we would have not. we actually asked for thing like this to be in the c-store.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Regardless of this, fans have been asking for the inclusion of the Galaxy X since before the release of the game, even before the infamous "on making the galaxy T5" debate.

    And now, via the referral program, it will be included in the game. Do the work to get it and you'll have it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    no we would have not. we actually asked for thing like this to be in the c-store.

    Maybe you did, but this thread is full of posts with people who are upset that we wouldn't get the ship through some sort of action in game, many of whom are the same people who hate the C-Store in general.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The functioning cannon might simply be a visual vanity.

    Maybe it's a cannon that will fire from an actual cannon port, not the nacelles like we have now. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Thaxx wrote: »
    $2 for a goddamn model? yes.
    $20 for a goddamn model? If it's my favorite ship (like the Galaxy-X) - call my crazy: yes.
    $200 for a goddamn model? For 5 retails + 5 subs... - No + Ragequit the game.

    Ok, I posted something more eloquent elsewhere but...
    1) lets ignore what the reward is for a moment.
    2) Bringing in 5 people to this game, who all actually BUY an additional 30 days is IMPRESSIVE.
    3) Impressive thing should have a Cool Thing as a reward.


    My knee jerk (emphasis on jerk) reaction is to say "lrn2 has friends", meaning if you want it, GET PEOPLE TO PLAY.


    BUT!

    I do realize that the particular reward is more the issue, than there being a reward at all.

    Its not about the title, nor the cryptic points, I see that.

    Its about the fact that the Very Cool things that people get because they deserve it, are unfortunately Very Popular things, and as such, barring people from it in general just wont work.



    BUT!

    It is inarguable that convincing 5 people to play this game for not just the time in the box but a sub for 30 is impressive and no matter your stance on this game (fail or coming along), deserves reward of this nature.


    In which case, lets suggest this: What Cool Thing that should be reserved for people ready willing and able to dedicate themselves to this lofty goal should be provided?

    I assure you, the C-store points alone are NOT enough for the likes of me, an achiever who desires visual recognition (for arguments sake) for my achievements.



    So? If not the Galaxy X, then what Cool Thing?

    Surely a ship of some sort. Functioning, certainly. Perhaps with the small suggested bonus, perhaps nothing more than a skin...

    But what skin would you suggest, hmm?



    My solution as I mentioned elsewhere (when accidentally posting in the wrong thread) is simply this:

    If I can pull off the difficult task of finding 5 people to buy and subscribe to STO, I deserve a gold Cool Thing.

    I don't mind if the Average Joe can get the less cool but still cool bronze Cool Thing. But I don't think it is in any way shape or form fair to someone deserving of a gold Cool Thing that the thing be devalued by the likes of Joe Average's sense of self importance despite the lack of success.


    As a small example: The preorder Tribble. It is a gold Cool Thing. It is a great, different, unique, and exclusive thing. But there are other tribbles, looted and better still bred, which do a similar Cool Thing, but not as cool as the exclusive preorder. The preorder Tribble is a REWARD, customer loyalty for both ordering early, and for ordering from a specific vendor.

    The above example gets no complaint. Why? Because the preorder bonus is cooler, but not the only example.


    How do you do this with a Galaxy X?


    I'm going to go and say this Unpopular Thing about Reward vrs Effort: unsuccessful != reward. Do your Difficult Thing in-game, spend your Appropriate Price in the C-Store, and get a bronze or even silver version of this Cool Thing. Perhaps just a Galaxy X skin... But reserve the gold medal, the gold Cool Thing, with its cannon functioning, for someone who actually achieves the Difficult Task and deserves Reward.


    Do I really want this? Hell no. The very idea offends me. Its placating to a type of thinking I abhor. But f it shuts the people whining about a @!#$ skin up long enough to get refocused on constructive things, and lets the team actually do Cool Things to help market the game, bolster the population, and keep us going, I'll put up with sacrificing 90% of the Cool Thing's exclusivity so we can get on with it. But for the sake of actually realizing that Action deserves Reward in life, keep exclusive Rewards for Deserving ACTION, exclusive.


    And if the devs have the stones to realize that a vocal minority doesnt need to always be placated, and stick to their guns, then bravo to them for persistence, and to all you complainers - go get us some more subs if you want it so bad. Put your mind to it, your heart in it. You want more people to run Fleet Actions with? RECRUIT PLAYERS. You want more KDF players? RECRUIT PLAYERS. You want a bigger Fleet? RECRUIT PLAYERS.

    I AM. Heck, I'm offering in-game swag from my coffers for friends and strangers who let me refer them, then buy 30days.

    Why should the "I quit, this game sucks" people be the only ones making noise about STO in outside forums and chat-rooms?

    GO OUT AND RECRUIT. MAKE THE GAME BETTER.


    But try to find folks who dont read forums... the vocal minority here is annoying as all getout.

    *wanders off grumbling*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Oh, if not clear from my other posts on the matter: In a semi-related topic, I do firmly believe ALL C-Store items must first be obtainable in-game. NOTHING should be exclusively C-Store... but really, that's a different matter. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'm fine with having rewards for refering people, but it does suck that alot of people, like myself, have already got thier friends playing (of the ones that would play a star Trek game).

    What I'm more annoyed about with the offer and the c-store as well, is that items keep getting added to the game that require some monetary value to access, be in buying Cryptic points or getting people to buy the game, yet few cool items are been added that you can actually work to earning in the game itself. To me it is one of the biggest flaws with the game right now, and also one of the reasons I'm currently no longer playing, the game is simply lacking the 'carrot' to retain people. MMO's thrive on addicting people via offering shiney items you can earn over time, STO however, is extremely lacking with its itemisation, for me, it should take me weeks to get my ship kitted out in MKX greens, I should then have to work for a month or so to get MKX rares, and then if I really put the effort in, I should be able to start getting very rare items, like once a week or so. To me, this slow progression of bettering yourself is what really keeps you playing. Also having to physically find where items drop and exploring the galaxy for the best drops keeps you entertained, in STO though, you just grind the same instance again and again and just buy your gear, it's just boring and in all fairness, the game is capable of so much more!

    Sorry to rant, but its just getting really annoying to see so many awesome items get added that could be used as carrots to retain peoples interest as rewards for ingame content, but instead seeing them used as micro-transactions. I have no issues with mico-transactions, but STO's C-store is starting to look more and more like a free MMO's store with the ammount of stuff available to buy there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I dunno. It's just a cosmetic variant of the Tier 5.5 Galaxy that's coming and I suspect the Tier 5.5 ships will also have comparable special powers to make them stand apart.

    Suspect... without much evidence at this point.
    Giving Cryptic the benefit of the doubt in these matters in the past has already made me feel foolish.
    But you're still guessing on what it will be and how it will work. Those crying how this will be "unbalancing" and "gamebreaking" are (pardon the pun) jumping the gun. For all anyone knows, this really is nothing to get worried about. Wait for the specifics and then determine whether it "breaks the game" or not.

    Of course. Let's start putting new BOff commands in the C-store, too, since obviously the set the have is adequate to play the game with. Why not put them up for sale if they're not out of balance with what we have?
    Jnoh wrote:
    GO OUT AND RECRUIT. MAKE THE GAME BETTER.

    A fascinating statement. If the game needs more money to develop into a state that retains subscriptions more effectively, what exactly is the good that will be done by encouraging people to spam others to come now and have their first impression based on what it needs to improve beyond?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Edited to remove a statement that could be misconstrued as a flame. Can't take any chances since I got a warning today for having too many lines in my signature.

    lol seriously?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Where have they said this will be an uber cannon of death that will 1 shot entire fleets of Borg ships? Complaining about this before any specifics are given is kind of silly. For all anyone knows, this cannon won't do more than standard damage and is more cosmetic in nature than functional. For all anyone knows, it will come with a 30 minute cooldown.

    Wait to see what it does and how it works before calling it "gamebreaking".

    Where did I in my post EVER say that the cannon WAS gamebreaking? I said it was POTENTIALLY gamebreaking. I don't know any more than you what it will do. It could shoot fireworks that do nothing at all or it could one-shot a Borg cube. Nobody but the devs know at this point. It is pure speculation. Don't put words in my mouth when you don't read the entire post.

    My point is that dstahl mentioned that it has a canon that might be able to target multiple ships. That's NOT a cosmetic change. It has the POTENTIAL to unbalance the game and further divide the "haves" versus the "have-nots". Frankly, after reading ten million posts (mine included) about this topic the less I care.

    My problem isn't really that it's being offered in the RAF...hell, if it was offered for only recruiting one or two people I'd be fine with it. Where will I find 5 more people to play? I can only think of one or two people that don't play the game that I would have considered talking into playing, but not with the game in its current state.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Callasan wrote: »
    Weeeeeel, I dunno about that...



    That's the post of the owner of one of the better and well-known Star Trek sites out there, on the topic of the AGT Enterprise.

    That guy maintains a decent site, but it's ironic he speaks of pomposity, as he is that in the extreme.
    For example, he rejects the official size figures for the JJ-Enterprise because he doesn't like them.

    "I reject your reality and substitute my own!"

    Mind you I'd like to see his opinion on the Victory.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    My point is that dstahl mentioned that it has a canon that might be able to target multiple ships. That's NOT a cosmetic change.

    ...

    ...hell, if it was offered for only recruiting one or two people I'd be fine with it.

    I wouldn't.

    May as well start selling BO powers in the C-Store, then.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Talking with the systems designer who is working on the Galaxy - there is a goal to bring iconic ships to the end game - not just as geo variants - but with unique functionality. The Galaxy X is the first such ship he's working on but it is setting the tone for how the others will/may work. The trade-off may be that these ships will be restricted from customization. Take for example the Galaxy. One of the reason's we haven't implemented a Galaxy saucer separation yet is because the fx to do so will not work with all the different parts that players can customize on their ship. However if we restrict the geo customization - we could do cool features like that and make some of these end tier ship super unique. btw.. we are currently *not* working on a Galaxy saucer separation power - but we'd sure like to.
This discussion has been closed.