https://www.arcgames.com/en/games/star-trek-online/news/detail/11495233-reroll-and-pass-with-dilithium!
Starting on 8/24/2021, players on PC may purchase these Tokens directly using Dilithium, at a price of 2,500 Dilithium apiece. This change is intended to appear on Console platforms on 9/8/2021.
Previously, players had a chance to earn these resources by engaging with their respective systems, as randomized rewards that were sometimes included with other earnings. This method of earning will be disabled as of the date that the new purchase method goes live.
Important note: starting tomorrow these items will ONLY be available for dilithium. There will no longer be available through the normal "free" means that you can currently(soon to be previously) get them in game.
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Comments
I suppose it will act as a dil sink for those who just skip through admiralty to get dil vouchers or are OCD about doing everything in the game as quickly as possible, but all it will do for a lot of people (me included) is discourage the use of admiralty and endeavors somewhat which would not result in a dil sink at all, just a slowdown of those already slug-slow systems.
Instead of admiralty skips people will just use the "shuttle pass" trick of throwing a single shuttle or low-usefulness ship at an assignment that they don't want to bother with, which just slows progress by taking a slot plus the cooldown of the ship or shuttle used.
Same thing with endeavors, instead of playing until all of the dailies are done players will do the ones they want (along with the inevitable event) and quit for the day (unless of course they plan to do missions for a while) to wait for them to roll off and the next days endeavors show up (or longer in the case of the universal).
While it may force some hardcore dil farmers to spend a tiny bit more, it will also make the casual players even more casual and not spend quite as much time in the game.
I rarely use those tokens but don’t know about the rest. If the sink works it’s great for me.
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The endevour tokens are another matter. I've got about 30 of those banked, but once those run out it will basically cost a nickel to re-roll. I guess that's not much...but it will add up
The-Grand-Nagus
Join Date: Sep 2008
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Oh, but you're taking away the free options? Well that's stupid. Really stupid. Like Stupid fell out of the stupid tree and hit every stupid branch on the way down before hitting the stupid ground, then got up and grabbed a stupid branch and bashed it's own stupid head in with the stupid stick! Come on, Cryptic! You guys have GOT to have better ideas than this floating around.
I get it, needing Dil sinks to help the economy is something the game has needed for a long time. I'd say years. However, this idea and everything it entails is just bad. If the option to simply buy more tokens than the RNG is giving out were the only change, this would, I believe, be getting near universal praise. It likely wouldn't be the cure-all you think it will be, but it'd be something. But removing the random ones from Admiralty and Endeavors is just not a good way to do it.
I can't tell you how many times I've ran out of one or both of the reroll/pass tokens as the system currently is. I've gone MONTHS without getting a single one, which meant that my progress in those two systems was significantly slowed. If I'd had the option to buy new ones I might have jumped on it, but definitely NOT at the expense of potentially getting free ones.
So, as it stands now, once what few reroll/pass tokens I have now run out, I will simply not be making progress in the Endeavor or Admiralty systems as fast as I can currently. I will NOT buy the tokens.
You are creating a progression problem and then SELLING the solution back to players. Not a good look, at all. At least with Admiralty I can throw shuttles and low tier ships at the missions I can't finish any other way. As far as the TRIBBLE Endeavors, I'll just skip doing them altogether. Like I normally do when I don't have tokens. Which means I'll be playing less.
Metrics.
Losing faith in humanity, one person at a time.
Instead of implementing the option to buy perk points for Dil (which would be a real sink, as that is what players would actually use) they implement a bigger grind-delay into the game, trying to get players to spend Dil for tokens, which only real whales would do ... which they wont, coz they already have all the Edv/Admiralty maxxed anyway.
All this will do is put bigger delays in account-wide leveling in place, because as already mentioned a few times above ... people will just not bother with them, and skip them entirely instead of spending 3.5 TFO's worth of Dil for a skip token, only to find out you just exchanged your "Play 3 iconian TFO" for a " Play 3 Lukari TFO" ..
If the reroll token will instead count as a " complete this objective for TRIBBLE Dil " ... then this would be a Dil sink, instead of a possibly very minor "long term" sink as it is implemented now.
EDIT: The "upside" variation on this would be paying dil to CHOOSE the appropriate level endeavor you want to replace the existing assignment with. Yeah, people would be gathering a lot of ground commodities and not playing content they were pushing with the system but you can only have so many design goals that work cohesively.
Endeavors are 100% optional so making people pay dil because they insist on being able to level it every day seems fine to me too.
2,500 dil per roll or pass seems fine to me too. I probably won't buy either but I don't farm dil so I'm not really part of the dil-flation problem.
Not paying 2500 dil to skip an endeavor, lol I'll just wait till the next day if I get something I don't feel like doing. Can't imagine there are all that many people who care enough about endeavors to pay that much, and those that do will probably just do the content anyway. Like sure Lukari TFO's can be a hassle but they're perfectly pugable on normal if I don't have tokens.
Same with admiralty. Rewards from it aren't good enough to justify spending any amount of dil on a pass in the first place, especially when the reward is....unrefined dil.
Better option would be pay to pick an endeavor at like 1000 dil. Can't really think of anything that would be worth it for admiralty maybe pay to juice the campaign rewards up, like turn the Rommie upgrades into an ultimate upgrade or something.
But these systems are a low investment of player time and focus, which is why they work as well as they do. Creating a sink that bets on people putting in a greater deal of effort into completing them doesn't seem like an effective way to go.
I have plenty of dilithium, but I refuse to spend it on something that used to be free (and a chance based reward).
If it had been *let* people by tokens with dil, I'd have been behind that change. I rarely run low on those things personally, but I know a lot of people can never get enough. This, though? I'm worried that if it's even moderately successful they might start charging for something I do care about.
I'm sceptical about how much dil this is going to sink, but I guess Cryptic knows how many of these things get used in a day
But I respawn
I am duranium!
If no one bites then they might lower the cost.
No one including the devs is expecting this to fix the dil market by itself, this is just something to try to help a bit while they work to add more and better sinks.
Finding 10 little sinks might be more realistic than looking for one silver bullet sink.
As a " everything in the cstore " player ... my ship list to find suitable cards is quite ridiculous ... one of the reasons i actually stopped playing admiralty ... (and use skip tokens on ... to get rid of the missions bloating my ship-roster) ..
And now you want players to pay for the fix - by taking away the only thing that made the system slightly more convenient?
This is a bad decision. Like I said, for me it does nothing except discourage me from fully participating in the Endeavour system from now on.