Some people are doing the math, for getting marks on one rep, you actually get far more from RA's now per hour than before.
The old system the most rep you could get for one rep in 10 runs was 155.....in FIVE hours. Remember, 30 minute cooldowns.
Even doing each of the three RA's your probably only going to cut that down to maybe 2 and a half, since again, 30 minute cooldowns.
Now you can pick the fastest one, say, borg RA, do it like 10 times in an hour and forty for 350 rep for one rep. Because, no cooldowns.
Eh, I don't think anyone ground Borg RA multiple times a day for a single rep. They'd do it, say, 5 times for five different reps & five different 'daily bonus' marks.
(meanwhile, I generally just ran it once every day or two for a single rep. Get two days worth of Daily project marks in one run.)
Some people are doing the math, for getting marks on one rep, you actually get far more from RA's now per hour than before.
The old system the most rep you could get for one rep in 10 runs was 155.....in FIVE hours. Remember, 30 minute cooldowns.
Even doing each of the three RA's your probably only going to cut that down to maybe 2 and a half, since again, 30 minute cooldowns.
Now you can pick the fastest one, say, borg RA, do it like 10 times in an hour and forty for 350 rep for one rep. Because, no cooldowns.
People are overlooking that you get far, far more rep in far less time. And I get the feeling from what I read, there will be at least one RA for every weekend. This weekend the event is all three will be available.
I really don't see how this is a nerf. It's more merely a change.
Your math sucks. You are overlooking the fact that these new RA's are only 'special weekend' events. And nowhere in that blog did I read about every weekend being a special weekend.
This change is really the hardest on new players and those still doing the reputation grind. It has little effect on me outside of that, but I still recognize a bad change when I see one.
Newbies can queue for a random TFO and learn to do the missions like the vets did before the Red Alerts became a cancer.
Some people are doing the math, for getting marks on one rep, you actually get far more from RA's now per hour than before.
The old system the most rep you could get for one rep in 10 runs was 155.....in FIVE hours. Remember, 30 minute cooldowns.
Even doing each of the three RA's your probably only going to cut that down to maybe 2 and a half, since again, 30 minute cooldowns.
Now you can pick the fastest one, say, borg RA, do it like 10 times in an hour and forty for 350 rep for one rep. Because, no cooldowns.
People are overlooking that you get far, far more rep in far less time. And I get the feeling from what I read, there will be at least one RA for every weekend. This weekend the event is all three will be available.
I really don't see how this is a nerf. It's more merely a change.
Your math sucks. You are overlooking the fact that these new RA's are only 'special weekend' events. And nowhere in that blog did I read about every weekend being a special weekend.
Plus, 10 runs before (selecting different marks) yielded 650 marks. 10 runs now, 350. No difference in times because cooldowns were off by the time you could duplicate an RA.
Was the idea of this to try and get players to participate in more variety? Then what they should do is give bonuses with each different event you participate in within the same day.
And since when are they interested in players' variety when every special event has players doing the exact same mission over and over daily for two weeks straight and the same one every year? I never understood why it couldn't be a chain of related missions.
This change is really the hardest on new players and those still doing the reputation grind. It has little effect on me outside of that, but I still recognize a bad change when I see one.
Newbies can queue for a random TFO and learn to do the missions like the vets did before the Red Alerts became a cancer.
Problem with learning new missions is most people won't help you if you ask and will berate players who don't know what they're doing.
The entitled crowd can only suggest "MOAR MARKS, MOAR DIL."
How about NOT requiring so many marks (and Dil to certain extent) to buy stuff. If I didn't NEED thousands of marks and tens of thousands of Dil to buy the rep gear I would be happy to play queues that are less profitable. But since I DO need thousands/tens of thousands and don't want to take months grinding the same 2-3 queues I HAVE TO find the most profitable one(s).
Lets take the a warp core:
750 Marks
5 Elite Marks (or 500 more normal marks)
32,500 Refined Dilithium
40,000 Energy Credits
Lets use the 'new' Borg RA for scale: 35 Marks per run.
So you need 1250 Marks. That's 36 runs unless you do 5 Advanced Queues for the Elite Marks
And ~ 4 days of Dilthium refining.
For one piece of gear.
When you start to realize how much 'currencies' you need; is it any wonder why people look for the fastest way?
If things didn't cost so much people might run things for 'fun' and not worry about not getting paid.
Now, seeing how Marks can be turned into Dil and then Zen, it can get a bit sticky with devaluing things; I admit. A solution to that would be to stop the Marks>Dil>Zen transfer. Make Marks only good for BoE gear, BoA consumables and etc. The whole use of Dil for EVERYTHING is horrible and we're probably stuck w/ it since it's tied so directly to Zen.
Sometimes I think I play STO just to have something to complain about on the forums.
it won't cost all that once you hit T6 in rep, and those discounts are going to be (supposedly) account-wide, so you only need to run 1 character up to T6 on everything
of course, that doesn't help NOW since T6 isn't even available yet, plus its going to take a month to get there once it DOES arrive, but it's still something to be aware of
and it's a 50% discount on every resource entry, so a big cut in mark/dil/widget requirements
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
To buy the complete Space/Ground/Weapons sets for a Reputation (Dyson on) you need 41 Elite Marks, 5250 Marks, and 184,000 Dilitium. This does not take whatever the forthcoming Tier 6 will add/revise into account.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
This change is really the hardest on new players and those still doing the reputation grind. It has little effect on me outside of that, but I still recognize a bad change when I see one.
Newbies can queue for a random TFO and learn to do the missions like the vets did before the Red Alerts became a cancer.
Problem with learning new missions is most people won't help you if you ask and will berate players who don't know what they're doing.
I keep hearing that rumor, but I also keep not seeing it actually happen.
Some people are doing the math, for getting marks on one rep, you actually get far more from RA's now per hour than before.
The old system the most rep you could get for one rep in 10 runs was 155.....in FIVE hours. Remember, 30 minute cooldowns.
Even doing each of the three RA's your probably only going to cut that down to maybe 2 and a half, since again, 30 minute cooldowns.
Now you can pick the fastest one, say, borg RA, do it like 10 times in an hour and forty for 350 rep for one rep. Because, no cooldowns.
People are overlooking that you get far, far more rep in far less time. And I get the feeling from what I read, there will be at least one RA for every weekend. This weekend the event is all three will be available.
I really don't see how this is a nerf. It's more merely a change.
But that’s not how it was used for many people. Many used it as a quick finished to the end of day or between quick other activities. For example as I write this and logged into the game I have 9mins left on my play time. I could have ran a quick RA now I cannot.
10 times in 1 hour for 350 marks is not only a terrible reward but that wasn’t why or how many used RA’s. Many of us complaining didn’t spend 1 hour solid doing RA’s and those that did are still worse off. We dipped in and out of them every so often. Or we did 1 good run a play session. Plus I rarely play on weekend instead I do short play sessions in the morning during the week. So I do not even see RA's anymore.
The reason I said that is between the changes with random STF and this I am now unable to play any fun queues I want to play. I used to log in almost daily for queues but I will be forced to stop that after the change I wont be able to get into any of the fun ones anymore.
You are aware random STFs are optional, and you can still queue for STFs normally?
That is not correct as I cannot queue my normal way anymore based on the Random STF changes from Tribble so between that and this RA change the 40+ queues I found fun are now much harder to play. I do not see how I can do my short daily queue anymore of my choice which in turns means there is no point logging in every day and playing every day anymore. A lot of people like me are going to abandon queues based on these changes.
This change is really the hardest on new players and those still doing the reputation grind. It has little effect on me outside of that, but I still recognize a bad change when I see one.
Newbies can queue for a random TFO and learn to do the missions like the vets did before the Red Alerts became a cancer.
Problem with learning new missions is most people won't help you if you ask and will berate players who don't know what they're doing.
Then make a difference and help one (1) player. That is the thing with helping others ingame, it has an avalanche effect.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
So not only have they chopped down what people can get from the Red Alerts ( 35 mark total ), limited when these will be available ( on weekends of their choosing ), but also miffed of an awful lot of people doing this ( including myself ).
When do these Red Alerts finish? Monday?
When does Discovery content drop? Tuesday?
SO you have miffed off a lot of your player base , with a very unpopular change, just before a big content drop.
Well done cryptic, well done. Great way to tank both your player numbers and your precious metrics.
Look at it this way. New players won’t miss the Red Alerts being removed from the queue list (and the consequences thereof) as they never experienced accessing them that way in the first place.
I must admit that I find the idea that cryptic is actually trying to raise a new generation of players to be more like gamers (who play for rewards) instead of pussies (who just auto-collect them) almost sexually stimulating.
Big question here is though; do we have the content attractive enough to support this endeavor? Worked for me back in 2012, will it now 6 years later with a much larger but also older PvE list?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Look at it this way. New players won’t miss the Red Alerts being removed from the queue list (and the consequences thereof) as they never experienced accessing them that way in the first place.
I must admit that I find the idea that cryptic is actually trying to raise a new generation of players to be more like gamers (who play for rewards) instead of pussies (who just auto-collect them) almost sexually stimulating.
Big question here is though; do we have the content attractive enough to support this endeavor? Worked for me back in 2012, will it now 6 years later with a much larger but also older PvE list?
I have to admit, I am interested to see what this new generation of STO players might accomplish or do, without the red alert clutch of easy marks across all reputations
Well folks change has been made, Cryptic won't backtrack on this, so choice is continue to play the game and play the queues or don't play the queues and see if we you get them to make the content they are trying to funnel us towards worth doing.
Seeing how half arsed the random TFO's have been implemented I doubt they will be to concerned or even care as long as master keys sell and lock boxes are opened
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Look at it this way. New players won’t miss the Red Alerts being removed from the queue list (and the consequences thereof) as they never experienced accessing them that way in the first place.
I must admit that I find the idea that cryptic is actually trying to raise a new generation of players to be more like gamers (who play for rewards) instead of pussies (who just auto-collect them) almost sexually stimulating.
Big question here is though; do we have the content attractive enough to support this endeavor? Worked for me back in 2012, will it now 6 years later with a much larger but also older PvE list?
I have to admit, I am interested to see what this new generation of STO players might accomplish or do, without the red alert clutch of easy marks across all reputations
Look at it this way. New players won’t miss the Red Alerts being removed from the queue list (and the consequences thereof) as they never experienced accessing them that way in the first place.
I must admit that I find the idea that cryptic is actually trying to raise a new generation of players to be more like gamers (who play for rewards) instead of pussies (who just auto-collect them) almost sexually stimulating.
Big question here is though; do we have the content attractive enough to support this endeavor? Worked for me back in 2012, will it now 6 years later with a much larger but also older PvE list?
Agree with the first point; I don't think having players who actually want to PLAY, as oposed to wanting something for nothing, would be a bad thing at all.
As for the 'enduring' appeal' element; who knows? The fact is, this is an entirely unfamilair scenario. The game has never had an active Trek show being produced alongside it before and they're targeting a very specific auidence - people who might be attracted to play STO via watching DSC.
However, the question is, if they were drawn to STO specifically because of DSC, would their interest remain once they've played through the game's (new) DSC content?
We don't really have a basis for compairison as, again, the game has never operated in tandem with an active/in-production Trek TV series.
Will surely be interesting. Perhaps one can narrow it down a bit with the new queue we get. This SB1 defense in the Klingon war of Discovery. First time (in ever?) there is a new map released which is not attached to a new type of reputation marks. Discovery content rewarding all mark types.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Problem with learning new missions is most people won't help you if you ask and will berate players who don't know what they're doing.
Being berated IS the help. When you **** up, do you think your drill sergeant will coddle you? No, you're getting berated.
Pretty much. The thin skin generation bruises easily. The "beration" from my NCOs coupled with instruction was great motivation.
Don't use "thin skin generation" as your excuse for uneccessary hostile behavior. It's quite possible to tell inexperienced people, no matter if the are thin-skinned or thick-skinned, how to improve their builds or their tactics without insulting and berating them. You choose your tone yourself, and if your hostile, aggressive or insulting, you aren't on your best possible behaviour.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Look at it this way. New players won’t miss the Red Alerts being removed from the queue list (and the consequences thereof) as they never experienced accessing them that way in the first place.
I must admit that I find the idea that cryptic is actually trying to raise a new generation of players to be more like gamers (who play for rewards) instead of pussies (who just auto-collect them) almost sexually stimulating.
Big question here is though; do we have the content attractive enough to support this endeavor? Worked for me back in 2012, will it now 6 years later with a much larger but also older PvE list?
Agree with the first point; I don't think having players who actually want to PLAY, as oposed to wanting something for nothing, would be a bad thing at all.
As for the 'enduring' appeal' element; who knows? The fact is, this is an entirely unfamilair scenario. The game has never had an active Trek show being produced alongside it before and they're targeting a very specific auidence - people who might be attracted to play STO via watching DSC.
However, the question is, if they were drawn to STO specifically because of DSC, would their interest remain once they've played through the game's (new) DSC content?
Well, anecdotical evidence from reddit Star Trek and Discovery forums suggests that there are definitely people that were brought "into the fold" by watching Discovery and wish to see the rest this franchise has to offer.
We will never now the "conversion" rate, of course.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I hope that the lack of daily bonus for RA is a bug and not a feature. 35 base marks is nice enough, but if you restrict the RA to weekends the daily bonuses should stay in the mix.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Look at it this way. New players won’t miss the Red Alerts being removed from the queue list (and the consequences thereof) as they never experienced accessing them that way in the first place.
I must admit that I find the idea that cryptic is actually trying to raise a new generation of players to be more like gamers (who play for rewards) instead of pussies (who just auto-collect them) almost sexually stimulating.
Big question here is though; do we have the content attractive enough to support this endeavor? Worked for me back in 2012, will it now 6 years later with a much larger but also older PvE list?
I have to admit, I am interested to see what this new generation of STO players might accomplish or do, without the red alert clutch of easy marks across all reputations
Given that it worked fine before Red Alerts became a cancer, I'm sur it'll be fine.
Look at it this way. New players won’t miss the Red Alerts being removed from the queue list (and the consequences thereof) as they never experienced accessing them that way in the first place.
I must admit that I find the idea that cryptic is actually trying to raise a new generation of players to be more like gamers (who play for rewards) instead of pussies (who just auto-collect them) almost sexually stimulating.
Big question here is though; do we have the content attractive enough to support this endeavor? Worked for me back in 2012, will it now 6 years later with a much larger but also older PvE list?
Agree with the first point; I don't think having players who actually want to PLAY, as oposed to wanting something for nothing, would be a bad thing at all.
As for the 'enduring' appeal' element; who knows? The fact is, this is an entirely unfamilair scenario. The game has never had an active Trek show being produced alongside it before and they're targeting a very specific auidence - people who might be attracted to play STO via watching DSC.
However, the question is, if they were drawn to STO specifically because of DSC, would their interest remain once they've played through the game's (new) DSC content?
Well, anecdotical evidence from reddit Star Trek and Discovery forums suggests that there are definitely people that were brought "into the fold" by watching Discovery and wish to see the rest this franchise has to offer.
We will never now the "conversion" rate, of course.
Ideally for that would have been cross-market; have these ready to go at the same time the episodes dropped - at this point people who liked DSC and googled 'Star Trek MMO' have probably signed up.
Fate - protects fools, small children, and ships named Enterprise Will Riker
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
I've been thinking... why should anyone run any other RA than Borg? They all have no CD, they all reward same amount of marks. Borg is definitely the shortest. Unless I really like the design of another RA, or want some variety, why should I play them? Considering how ppl are willing to run Argala until their fingers and minds are numb, but ship is also levelled, I don't think that lack of variety is going to be a very big issue.
You really didn't think it through at all, folks at Cryptic, did you?
Comments
Eh, I don't think anyone ground Borg RA multiple times a day for a single rep. They'd do it, say, 5 times for five different reps & five different 'daily bonus' marks.
(meanwhile, I generally just ran it once every day or two for a single rep. Get two days worth of Daily project marks in one run.)
Your math sucks. You are overlooking the fact that these new RA's are only 'special weekend' events. And nowhere in that blog did I read about every weekend being a special weekend.
My character Tsin'xing
Plus, 10 runs before (selecting different marks) yielded 650 marks. 10 runs now, 350. No difference in times because cooldowns were off by the time you could duplicate an RA.
i.imgur.com/LGpIGVB.png
FREE HONG KONG! *
There is no daily bonus for RAs now. So you only get 35.
And since when are they interested in players' variety when every special event has players doing the exact same mission over and over daily for two weeks straight and the same one every year? I never understood why it couldn't be a chain of related missions.
i.imgur.com/LGpIGVB.png
FREE HONG KONG! *
i.imgur.com/LGpIGVB.png
FREE HONG KONG! *
How about NOT requiring so many marks (and Dil to certain extent) to buy stuff. If I didn't NEED thousands of marks and tens of thousands of Dil to buy the rep gear I would be happy to play queues that are less profitable. But since I DO need thousands/tens of thousands and don't want to take months grinding the same 2-3 queues I HAVE TO find the most profitable one(s).
Lets take the a warp core:
750 Marks
5 Elite Marks (or 500 more normal marks)
32,500 Refined Dilithium
40,000 Energy Credits
Lets use the 'new' Borg RA for scale: 35 Marks per run.
So you need 1250 Marks. That's 36 runs unless you do 5 Advanced Queues for the Elite Marks
And ~ 4 days of Dilthium refining.
For one piece of gear.
When you start to realize how much 'currencies' you need; is it any wonder why people look for the fastest way?
If things didn't cost so much people might run things for 'fun' and not worry about not getting paid.
Now, seeing how Marks can be turned into Dil and then Zen, it can get a bit sticky with devaluing things; I admit. A solution to that would be to stop the Marks>Dil>Zen transfer. Make Marks only good for BoE gear, BoA consumables and etc. The whole use of Dil for EVERYTHING is horrible and we're probably stuck w/ it since it's tied so directly to Zen.
of course, that doesn't help NOW since T6 isn't even available yet, plus its going to take a month to get there once it DOES arrive, but it's still something to be aware of
and it's a 50% discount on every resource entry, so a big cut in mark/dil/widget requirements
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
My character Tsin'xing
10 times in 1 hour for 350 marks is not only a terrible reward but that wasn’t why or how many used RA’s. Many of us complaining didn’t spend 1 hour solid doing RA’s and those that did are still worse off. We dipped in and out of them every so often. Or we did 1 good run a play session. Plus I rarely play on weekend instead I do short play sessions in the morning during the week. So I do not even see RA's anymore.
Then make a difference and help one (1) player. That is the thing with helping others ingame, it has an avalanche effect.
When do these Red Alerts finish? Monday?
When does Discovery content drop? Tuesday?
SO you have miffed off a lot of your player base , with a very unpopular change, just before a big content drop.
Well done cryptic, well done. Great way to tank both your player numbers and your precious metrics.
Pretty much. The thin skin generation bruises easily. The "beration" from my NCOs coupled with instruction was great motivation.
I must admit that I find the idea that cryptic is actually trying to raise a new generation of players to be more like gamers (who play for rewards) instead of pussies (who just auto-collect them) almost sexually stimulating.
Big question here is though; do we have the content attractive enough to support this endeavor? Worked for me back in 2012, will it now 6 years later with a much larger but also older PvE list?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I have to admit, I am interested to see what this new generation of STO players might accomplish or do, without the red alert clutch of easy marks across all reputations
Seeing how half arsed the random TFO's have been implemented I doubt they will be to concerned or even care as long as master keys sell and lock boxes are opened
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Hell yea.
Will surely be interesting. Perhaps one can narrow it down a bit with the new queue we get. This SB1 defense in the Klingon war of Discovery. First time (in ever?) there is a new map released which is not attached to a new type of reputation marks. Discovery content rewarding all mark types.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Don't use "thin skin generation" as your excuse for uneccessary hostile behavior. It's quite possible to tell inexperienced people, no matter if the are thin-skinned or thick-skinned, how to improve their builds or their tactics without insulting and berating them. You choose your tone yourself, and if your hostile, aggressive or insulting, you aren't on your best possible behaviour.
We will never now the "conversion" rate, of course.
My character Tsin'xing
Ideally for that would have been cross-market; have these ready to go at the same time the episodes dropped - at this point people who liked DSC and googled 'Star Trek MMO' have probably signed up.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
You really didn't think it through at all, folks at Cryptic, did you?
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.