Or just press the middle of that big round circle if you want to redistribute the Shields. Oh, because everything has to be on a super long chaining keybind you can't do that.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I'd considered making the existing ones unbound and salable. This would give you some opportunity to recoup your investment.
I've also seen alternatives where they simply gain a shared 10 second cool down and it's you own damn problem if you no longer want to run 4-5 of them. That may be the best 'suck it up, because you made the choice' version I've seen to date.
But ultimately, being highly invested in a tool that's proven about on rat-hair short of being exploitive, your reward is you got to play it, not that you get to keep playing it forever. Enjoy your one gold XIV and start looking around for the next vulnerable to abuse/dreadful lapse in judgement item from the Devs .
Except those consoles were never the next big thing. They're in the same 'pork chop around the neck' rewards for participating in a fleet gear class as tons of other items. I think their place at the apex of the directed energy damage meta is an accident as player tinkered and fiddle and tweaked until it broke.
I expect the shared cooldown solution is the one we'll see manifest (with no buy-back or sell-off option at all). The "you can still use five ...even thought it would be stupid" response is a brilliant deflection of the wrathful backlash. Many of the precious whales won't even know something's changed .
putting a shared cooldown on them might reign in some of the over-the-top DPS the cookiee-cutter energy builds...but it would also kill the all-turret builds that heavily rely on them and their per-shot proc mechanic to put out the decent levels of damage that make such builds barely competitive instead of outright garbage, and limiting them to 1 equipped - same problem
so how are you going to fix these consoles so that the builds using them to pile even more damage on top of an already massive output are reigned in slightly but don't completely trash a build type that's only just now managed to claw itself into the 'semi-competitive' bracket?
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I'd considered making the existing ones unbound and salable.
I don't think that is possible though. One of the devs did say that they cannot or are hesitant to bind/unbind items that are already in the possession of a character because there are just too many things that could break. It's one of the reasons why old Coalition Disruptors are stuck with bound to character (rather than the current bound to account) tags.
Making them limit one per ship would hurt people that like to tank (the real tanks, not the current DPS aggro builds) since these consoles used to be their primary source of boosting threat. I personally think it's better to just give them a once per 10s proc like the other embassy consoles. That would be fair IMO.
When it comes to Kemocite, I think that one has been nerfed enough already. It's funny that a skill once thought to be integral to torp boats now work better in FAW/CSV builds.
maybe they should just return the 'sploders to the way they were when they were first released - a DoT
specifically, a high-damage but low-duration DoT, and keep the per-shot proc mechanic; that way, slow-cycling high-damage weapons like beams and heavy cannons won't be able to stack the DoT too high and won't get too much damage out of it, but weaker, higher-cycling weapons like turrets will
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Or just press the middle of that big round circle if you want to redistribute the Shields. Oh, because everything has to be on a super long chaining keybind you can't do that.
That big round circle is what I was referring to when I said that they should either add shield redistribution to another power OR make manually distributing shields more effective. Next to nothing happens when you click that big circle.
I realized recently it's the only thing that really drove the nail in the coffin of space pvp. At least some old timers have the decency to say in zone "ah, look it's another entropy n00b", and for perfect reason.
I think you maybe underestimating how much people know about the system now. If this was 2 years ago, I would have said, oh yeah. However, now...I think it will be an issue.
The real issue there is there's going to be backlash against everything... but it still needs to happen. I appreciate the need to cushion the blow where you can, and that not all nerdrage is equal, but these consoles are at the very front of the line to kneel before the headsman.
I think you maybe underestimating how much people know about the system now. If this was 2 years ago, I would have said, oh yeah. However, now...I think it will be an issue.
The real issue there is there's going to be backlash against everything... but it still needs to happen. I appreciate the need to cushion the blow where you can, and that not all nerdrage is equal, but these consoles are at the very front of the line to kneel before the headsman.
Exactly. Catering to selfish whiners is always a losing strategy.
"I'm sorry, I can't hear you over the sound of how awesome I am."
I realized recently it's the only thing that really drove the nail in the coffin of space pvp. At least some old timers have the decency to say in zone "ah, look it's another entropy n00b", and for perfect reason.
Give us more physical resist at least.
Temporally Shielded Data core isn't enough?
Not even close. To be honest, another physical resist wouldn't change much. The core doesn't make much difference when you've got 2+ sci ships hammering you constantly with 30k-60k shield-penetrating attacks.
I realized recently it's the only thing that really drove the nail in the coffin of space pvp. At least some old timers have the decency to say in zone "ah, look it's another entropy n00b", and for perfect reason.
Give us more physical resist at least.
Temporally Shielded Data core isn't enough?
Not even close. To be honest, another physical resist wouldn't change much. The core doesn't make much difference when you've got 2+ sci ships hammering you constantly with 30k-60k shield-penetrating attacks.
Apparently it's not been done to death and the discussion is still relevant or people wouldn't still post statements like that - specifically, saying that anyone who wants some balance for the sake of the health of the game is crying because they don't know how to play
Not even close. To be honest, another physical resist wouldn't change much. The core doesn't make much difference when you've got 2+ sci ships hammering you constantly with 30k-60k shield-penetrating attacks.
You realize in PvP when you have two ships hammering on one, that one is SUPPOSED TO DIE.
I am not sure about what needs should be implemented or not. But I do think certain play styles could be rewarded more.
I just came back after a long hiatus, but I was pleased that cannon drop-off damage was normalized. But I think something could be done to reward good piloting and positioning. Narrow arc weaponry could be made stronger. Bringing down the cannon skills a tier or buffing then could help.
Pilot specialization skills that reward zipping around area nice but maybe that could be made more powerful perhaps.
I don't use tops, but when I did I was always kind of displeased with how it doesn't quite fit right. Someone else with more knowledge would probably outline what beneficial could be made.
All in all part of the issue is the way space battles are conducted. We have swarms of fleets bearing down on us and the answer is usually a-o-e everything. Single target spike damage isn't particularly useful. If there were encounters were it would come in handy then maybe more people would be drawn to the playstyle. Perhaps also the raider flanking and battlecloak tactics could be made more useful. Switch up how damage can be delivered. For the most part, our dps solution is a blanket that almost covers everything.
When I think about it, I enjoyed fighting the voth. Having to manuver around around to get past the shield was interesting for example.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I would say nerf the nubs that complain how others do better with the same gear because they are simply more skilled/study more but they seem to be self nerfing. I don't average 30-40k in space because other people need nerfed, I'm just not as good as 100k+ people who get that kind of damage even in a T5U.
Nerfing things isn't going to make you better and will likely end up in your scores going even lower so accept the fact that you're an average player at best.
Six months from now I'm going to look back on this revamp, and I'm going to laugh that every single thing you've ever said or asked for during this process was used as a blueprint for what not to do.
Wow. Did I say six months? 'Cause six weeks ought to do it .
Comments
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I've also seen alternatives where they simply gain a shared 10 second cool down and it's you own damn problem if you no longer want to run 4-5 of them. That may be the best 'suck it up, because you made the choice' version I've seen to date.
But ultimately, being highly invested in a tool that's proven about on rat-hair short of being exploitive, your reward is you got to play it, not that you get to keep playing it forever. Enjoy your one gold XIV and start looking around for the next vulnerable to abuse/dreadful lapse in judgement item from the Devs .
I expect the shared cooldown solution is the one we'll see manifest (with no buy-back or sell-off option at all). The "you can still use five ...even thought it would be stupid" response is a brilliant deflection of the wrathful backlash. Many of the precious whales won't even know something's changed .
so how are you going to fix these consoles so that the builds using them to pile even more damage on top of an already massive output are reigned in slightly but don't completely trash a build type that's only just now managed to claw itself into the 'semi-competitive' bracket?
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Making them limit one per ship would hurt people that like to tank (the real tanks, not the current DPS aggro builds) since these consoles used to be their primary source of boosting threat. I personally think it's better to just give them a once per 10s proc like the other embassy consoles. That would be fair IMO.
When it comes to Kemocite, I think that one has been nerfed enough already. It's funny that a skill once thought to be integral to torp boats now work better in FAW/CSV builds.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
specifically, a high-damage but low-duration DoT, and keep the per-shot proc mechanic; that way, slow-cycling high-damage weapons like beams and heavy cannons won't be able to stack the DoT too high and won't get too much damage out of it, but weaker, higher-cycling weapons like turrets will
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
That big round circle is what I was referring to when I said that they should either add shield redistribution to another power OR make manually distributing shields more effective. Next to nothing happens when you click that big circle.
And I don't use keybinds.
Temporally Shielded Data core isn't enough?
The real issue there is there's going to be backlash against everything... but it still needs to happen. I appreciate the need to cushion the blow where you can, and that not all nerdrage is equal, but these consoles are at the very front of the line to kneel before the headsman.
Exactly. Catering to selfish whiners is always a losing strategy.
Not even close. To be honest, another physical resist wouldn't change much. The core doesn't make much difference when you've got 2+ sci ships hammering you constantly with 30k-60k shield-penetrating attacks.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
https://youtu.be/aA9fFzRd7VM?t=6m54s
Sounds like this was you ^
Outside of Entropic Redistribution and Rapid Decay combo..Sci stuff has some good counters and tactics to get around most abilities.
Rouge Sto Wiki Editor.
This x1000. n00bs (not newbies, that's not the same thing) crying because they don't realise they just need to improve their own knowledge.
I think that argument was sufficiently covered - and rejected - by many people who replied here
The entire topic of nerfing has been done to death, what's your point?
You realize in PvP when you have two ships hammering on one, that one is SUPPOSED TO DIE.
I just came back after a long hiatus, but I was pleased that cannon drop-off damage was normalized. But I think something could be done to reward good piloting and positioning. Narrow arc weaponry could be made stronger. Bringing down the cannon skills a tier or buffing then could help.
Pilot specialization skills that reward zipping around area nice but maybe that could be made more powerful perhaps.
I don't use tops, but when I did I was always kind of displeased with how it doesn't quite fit right. Someone else with more knowledge would probably outline what beneficial could be made.
All in all part of the issue is the way space battles are conducted. We have swarms of fleets bearing down on us and the answer is usually a-o-e everything. Single target spike damage isn't particularly useful. If there were encounters were it would come in handy then maybe more people would be drawn to the playstyle. Perhaps also the raider flanking and battlecloak tactics could be made more useful. Switch up how damage can be delivered. For the most part, our dps solution is a blanket that almost covers everything.
When I think about it, I enjoyed fighting the voth. Having to manuver around around to get past the shield was interesting for example.
Lol, just without the Shakespeare.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Magic
TEMPORAL ANOMALY DETECTED!
Rouge Sto Wiki Editor.
Nerfing things isn't going to make you better and will likely end up in your scores going even lower so accept the fact that you're an average player at best.
but start with the almost 100% buged game
Wow. Did I say six months? 'Cause six weeks ought to do it .