maybe they should just return the 'sploders to the way they were when they were first released - a DoT
specifically, a high-damage but low-duration DoT, and keep the per-shot proc mechanic; that way, slow-cycling high-damage weapons like beams and heavy cannons won't be able to stack the DoT too high and won't get too much damage out of it, but weaker, higher-cycling weapons like turrets will
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Or just press the middle of that big round circle if you want to redistribute the Shields. Oh, because everything has to be on a super long chaining keybind you can't do that.
That big round circle is what I was referring to when I said that they should either add shield redistribution to another power OR make manually distributing shields more effective. Next to nothing happens when you click that big circle.
I realized recently it's the only thing that really drove the nail in the coffin of space pvp. At least some old timers have the decency to say in zone "ah, look it's another entropy n00b", and for perfect reason.
I think you maybe underestimating how much people know about the system now. If this was 2 years ago, I would have said, oh yeah. However, now...I think it will be an issue.
The real issue there is there's going to be backlash against everything... but it still needs to happen. I appreciate the need to cushion the blow where you can, and that not all nerdrage is equal, but these consoles are at the very front of the line to kneel before the headsman.
I think you maybe underestimating how much people know about the system now. If this was 2 years ago, I would have said, oh yeah. However, now...I think it will be an issue.
The real issue there is there's going to be backlash against everything... but it still needs to happen. I appreciate the need to cushion the blow where you can, and that not all nerdrage is equal, but these consoles are at the very front of the line to kneel before the headsman.
Exactly. Catering to selfish whiners is always a losing strategy.
"I'm sorry, I can't hear you over the sound of how awesome I am."
I realized recently it's the only thing that really drove the nail in the coffin of space pvp. At least some old timers have the decency to say in zone "ah, look it's another entropy n00b", and for perfect reason.
Give us more physical resist at least.
Temporally Shielded Data core isn't enough?
Not even close. To be honest, another physical resist wouldn't change much. The core doesn't make much difference when you've got 2+ sci ships hammering you constantly with 30k-60k shield-penetrating attacks.
I realized recently it's the only thing that really drove the nail in the coffin of space pvp. At least some old timers have the decency to say in zone "ah, look it's another entropy n00b", and for perfect reason.
Give us more physical resist at least.
Temporally Shielded Data core isn't enough?
Not even close. To be honest, another physical resist wouldn't change much. The core doesn't make much difference when you've got 2+ sci ships hammering you constantly with 30k-60k shield-penetrating attacks.
Apparently it's not been done to death and the discussion is still relevant or people wouldn't still post statements like that - specifically, saying that anyone who wants some balance for the sake of the health of the game is crying because they don't know how to play
Not even close. To be honest, another physical resist wouldn't change much. The core doesn't make much difference when you've got 2+ sci ships hammering you constantly with 30k-60k shield-penetrating attacks.
You realize in PvP when you have two ships hammering on one, that one is SUPPOSED TO DIE.
I am not sure about what needs should be implemented or not. But I do think certain play styles could be rewarded more.
I just came back after a long hiatus, but I was pleased that cannon drop-off damage was normalized. But I think something could be done to reward good piloting and positioning. Narrow arc weaponry could be made stronger. Bringing down the cannon skills a tier or buffing then could help.
Pilot specialization skills that reward zipping around area nice but maybe that could be made more powerful perhaps.
I don't use tops, but when I did I was always kind of displeased with how it doesn't quite fit right. Someone else with more knowledge would probably outline what beneficial could be made.
All in all part of the issue is the way space battles are conducted. We have swarms of fleets bearing down on us and the answer is usually a-o-e everything. Single target spike damage isn't particularly useful. If there were encounters were it would come in handy then maybe more people would be drawn to the playstyle. Perhaps also the raider flanking and battlecloak tactics could be made more useful. Switch up how damage can be delivered. For the most part, our dps solution is a blanket that almost covers everything.
When I think about it, I enjoyed fighting the voth. Having to manuver around around to get past the shield was interesting for example.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I would say nerf the nubs that complain how others do better with the same gear because they are simply more skilled/study more but they seem to be self nerfing. I don't average 30-40k in space because other people need nerfed, I'm just not as good as 100k+ people who get that kind of damage even in a T5U.
Nerfing things isn't going to make you better and will likely end up in your scores going even lower so accept the fact that you're an average player at best.
Six months from now I'm going to look back on this revamp, and I'm going to laugh that every single thing you've ever said or asked for during this process was used as a blueprint for what not to do.
Wow. Did I say six months? 'Cause six weeks ought to do it .
I'd wouldn't so much nerf any one thing. But they are taking the right step with what they are doing. They're trying to bring balance to the abilities without actually having to nerf the classes,
What I would do here is take all the gear, and remove it from the fleets and put it all in special projects in R&D. Since a fleet is suppose to be like a guild. A gathering of people attempting to accomplish a shared goal. Not, meh, I just want the gear. The fleets can keep the ships, all the other gear, however, needs to be kicked out. Locking gear behind reputations was bad enough. It even worse when you lock it behind a "you must join a fleet" wall. Your Faction is your Fleet.
After this, I'd lock Starship traits to their respective starships. You want to use that starship trait, then use that starship. I would do the same to kit modules/abilities. You want to use a temporal operative kit mod, then you have to have temporal operative set as an active primary or secondary. This means for the player to use said abilities, they have to slot a boff that has that spec and ability, or have that spec turned on.
For traits I'd add a few generic one. Imp targeting, Imp shield, Imp engines, Imp Aux, Imp Weapons, that all give a power buff or disable resist buff, something along these lines, to now fill in those gaps left by the loss of starship traits.
This puts a firm cap on those powercreep boosting traits, and locks modules to their respective specializations. Because like racial traits, starship traits should be locked to the starship. Applying a starship's trait to another starship, is like a a klingon being able to swap out the 15% aggro boost racial trait, for the human Leadership racial trait.
I would nerf the damage from warp core breaches, especially those of big ships like cubes. Most of the time you can survive by using brace for impact, but not always.
Comments
specifically, a high-damage but low-duration DoT, and keep the per-shot proc mechanic; that way, slow-cycling high-damage weapons like beams and heavy cannons won't be able to stack the DoT too high and won't get too much damage out of it, but weaker, higher-cycling weapons like turrets will
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
That big round circle is what I was referring to when I said that they should either add shield redistribution to another power OR make manually distributing shields more effective. Next to nothing happens when you click that big circle.
And I don't use keybinds.
Temporally Shielded Data core isn't enough?
The real issue there is there's going to be backlash against everything... but it still needs to happen. I appreciate the need to cushion the blow where you can, and that not all nerdrage is equal, but these consoles are at the very front of the line to kneel before the headsman.
Exactly. Catering to selfish whiners is always a losing strategy.
Not even close. To be honest, another physical resist wouldn't change much. The core doesn't make much difference when you've got 2+ sci ships hammering you constantly with 30k-60k shield-penetrating attacks.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
https://youtu.be/aA9fFzRd7VM?t=6m54s
Sounds like this was you ^
Outside of Entropic Redistribution and Rapid Decay combo..Sci stuff has some good counters and tactics to get around most abilities.
Rouge Sto Wiki Editor.
This x1000. n00bs (not newbies, that's not the same thing) crying because they don't realise they just need to improve their own knowledge.
I think that argument was sufficiently covered - and rejected - by many people who replied here
The entire topic of nerfing has been done to death, what's your point?
You realize in PvP when you have two ships hammering on one, that one is SUPPOSED TO DIE.
I just came back after a long hiatus, but I was pleased that cannon drop-off damage was normalized. But I think something could be done to reward good piloting and positioning. Narrow arc weaponry could be made stronger. Bringing down the cannon skills a tier or buffing then could help.
Pilot specialization skills that reward zipping around area nice but maybe that could be made more powerful perhaps.
I don't use tops, but when I did I was always kind of displeased with how it doesn't quite fit right. Someone else with more knowledge would probably outline what beneficial could be made.
All in all part of the issue is the way space battles are conducted. We have swarms of fleets bearing down on us and the answer is usually a-o-e everything. Single target spike damage isn't particularly useful. If there were encounters were it would come in handy then maybe more people would be drawn to the playstyle. Perhaps also the raider flanking and battlecloak tactics could be made more useful. Switch up how damage can be delivered. For the most part, our dps solution is a blanket that almost covers everything.
When I think about it, I enjoyed fighting the voth. Having to manuver around around to get past the shield was interesting for example.
Lol, just without the Shakespeare.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Magic
TEMPORAL ANOMALY DETECTED!
Rouge Sto Wiki Editor.
Nerfing things isn't going to make you better and will likely end up in your scores going even lower so accept the fact that you're an average player at best.
but start with the almost 100% buged game
Wow. Did I say six months? 'Cause six weeks ought to do it .
What I would do here is take all the gear, and remove it from the fleets and put it all in special projects in R&D. Since a fleet is suppose to be like a guild. A gathering of people attempting to accomplish a shared goal. Not, meh, I just want the gear. The fleets can keep the ships, all the other gear, however, needs to be kicked out. Locking gear behind reputations was bad enough. It even worse when you lock it behind a "you must join a fleet" wall. Your Faction is your Fleet.
After this, I'd lock Starship traits to their respective starships. You want to use that starship trait, then use that starship. I would do the same to kit modules/abilities. You want to use a temporal operative kit mod, then you have to have temporal operative set as an active primary or secondary. This means for the player to use said abilities, they have to slot a boff that has that spec and ability, or have that spec turned on.
For traits I'd add a few generic one. Imp targeting, Imp shield, Imp engines, Imp Aux, Imp Weapons, that all give a power buff or disable resist buff, something along these lines, to now fill in those gaps left by the loss of starship traits.
This puts a firm cap on those powercreep boosting traits, and locks modules to their respective specializations. Because like racial traits, starship traits should be locked to the starship. Applying a starship's trait to another starship, is like a a klingon being able to swap out the 15% aggro boost racial trait, for the human Leadership racial trait.