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Kemocite is sapping the fun until you get to "what's the point!?"

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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    leemwatson wrote: »
    I'm still laughing at the notion of 'DPS = skill' considering most are 'copy/pasted' layouts. But I agree with the OP in that DPS needs balancing as it's frustrating that those pushing 100k+ vape STF's. I want a challenging experience, not a 'sneeze-to-win' experience. It beggars belief that supposedly 'superior' technology is blasted away in 1 shot. It took an armada of ships just to takedown 1 cube in 'First Contact', although 'Scorpion' and 'Endgame' used 'advantages', our enemies supposedly are supposed to strike fear into our hearts, especially the Borg and the Iconians, whom are probably the most devastating forces to have ever existed in the ST Universe. The supposed 'fight for your lives' that was the Iconian Wars basically couldn't have happened, simply because of the broken DPS balance. I mean, how many people who played the missions actually died, just even once!? The game's 'miracle heal' mechanics, also made it hard to die. It's time for Cryptic to break out the calculators I'd say and give power back to the AI! lol.

    Now, is all of what you described due to the players, or due to the system that the players have adapted to/exploited?

    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • captaintroikacaptaintroika Member Posts: 210 Arc User
    All the whining in the OP seems to boil down to "Hey guys stop having fun in ways I don't like!!!"
  • drbiteydrbitey Member Posts: 57 Arc User
    edited October 2015
    dondaddyd wrote: »
    I'm sure it's fun for those who have kemocite-laced weapons and like to push the upper limits of DPS, maybe enter the all-time-global top 10 if there is such a thing and certainly it is arguably one of the best looking effects in the game. However, if I have to be honest, when I enter an STF with someone who has these weapons I back off too the point of not playing, what's the point?

    Kemocite weapons are so disproportionately powered to everything else if you don't have them you can't keep up. Seriously, I was playing in an Advanced Iconian STF and had two guys with kemocite laying down so much explosions that I think I fired my beams once and the entire group of ships was destroyed.

    Even the NPC (baddies) stand little chance of surviving or putting up little of any kind of challenge. It doesn't make the game unplayable but it does make it less fun - it is like this is the reverse of the STF revamp when Advance was made impenetrable to everyone who didn't have the very best gear and Elite STFs were an unbeatable pointless hell.

    And no, I don't think the solution is if you can't beat them join them. I don't want to fnd 50 - 100mil credits for the training manual on the exchange, likewise the game was about variety - it would be TRIBBLE if we needed Kemocite not to beat the game but simply to play with each other.

    Needs fixing.


    i spent hundreds of millions of ec to get this and you did not. is it your intention to pay me back? (still cant catch the big dps'rs) two levels of kemocite only adding up to 10k in infected (with "op"brokeness) find what is really making dps crazy before crying nerf please. or pay folks for the enormous loss. see high part gen builds, and nutronic/spread for nerfs if you dont enjoy watching entire groups vaporize. its mostly sci heavy tacs/sci captains. the faw kem, not that powerful.

  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    drbitey wrote: »
    dondaddyd wrote: »
    I'm sure it's fun for those who have kemocite-laced weapons and like to push the upper limits of DPS, maybe enter the all-time-global top 10 if there is such a thing and certainly it is arguably one of the best looking effects in the game. However, if I have to be honest, when I enter an STF with someone who has these weapons I back off too the point of not playing, what's the point?

    Kemocite weapons are so disproportionately powered to everything else if you don't have them you can't keep up. Seriously, I was playing in an Advanced Iconian STF and had two guys with kemocite laying down so much explosions that I think I fired my beams once and the entire group of ships was destroyed.

    Even the NPC (baddies) stand little chance of surviving or putting up little of any kind of challenge. It doesn't make the game unplayable but it does make it less fun - it is like this is the reverse of the STF revamp when Advance was made impenetrable to everyone who didn't have the very best gear and Elite STFs were an unbeatable pointless hell.

    And no, I don't think the solution is if you can't beat them join them. I don't want to fnd 50 - 100mil credits for the training manual on the exchange, likewise the game was about variety - it would be TRIBBLE if we needed Kemocite not to beat the game but simply to play with each other.

    Needs fixing.


    i spent hundreds of millions of ec to get this and you did not. is it your intention to pay me back? (still cant catch the big dps'rs) two levels of kemocite only adding up to 10k in infected (with "op"brokeness) find what is really making dps crazy before crying nerf please. or pay folks for the enormous loss. see high part gen builds, and nutronic/spread for nerfs if you dont enjoy watching entire groups vaporize. its mostly sci heavy tacs/sci captains. the faw kem, not that powerful.

    You want to use klw with neutronic torpedo spreads, not for FAW.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • edited October 2015
    This content has been removed.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    Make all Elite queues available to less than 5 player private matches so that quote-OP-unquote people have an opportunity to bask in their own greatness. Personally, I'd welcome this because me and one friend usually do most of Brotherhood and Rh'iho station on our own. I'm pretty confident i'd be able to solo Rh'ihho station, that would be a refreshing challenge. And fun!

    addition: And no, i don't have some great ground DPS builds, they are average compared to some i've seen, but tactics, that's a whole different thing.

    Just get people to warp/beam out for you.
    animated.gif
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Make all Elite queues available to less than 5 player private matches so that quote-OP-unquote people have an opportunity to bask in their own greatness. Personally, I'd welcome this because me and one friend usually do most of Brotherhood and Rh'iho station on our own. I'm pretty confident i'd be able to solo Rh'ihho station, that would be a refreshing challenge. And fun!

    addition: And no, i don't have some great ground DPS builds, they are average compared to some i've seen, but tactics, that's a whole different thing.

    I would be impressed if someone could solo Rh'ihho station. I can do 4. I've noticed that sometimes the mission continues after 5 engineers even though there is still time on the clock. 5 is certainly possible, but 6 would indeed be a serious challenge.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    drbitey wrote: »

    i spent hundreds of millions of ec to get this and you did not. is it your intention to pay me back? (still cant catch the big dps'rs) two levels of kemocite only adding up to 10k in infected (with "op"brokeness) find what is really making dps crazy before crying nerf please. or pay folks for the enormous loss. see high part gen builds, and nutronic/spread for nerfs if you dont enjoy watching entire groups vaporize. its mostly sci heavy tacs/sci captains. the faw kem, not that powerful.

    10/27 - RIP Kemocite bugs

    New flash - You paid too much and you have no skill.
  • admiralkogaradmiralkogar Member Posts: 875 Arc User
    lucho80 wrote: »
    drbitey wrote: »

    i spent hundreds of millions of ec to get this and you did not. is it your intention to pay me back? (still cant catch the big dps'rs) two levels of kemocite only adding up to 10k in infected (with "op"brokeness) find what is really making dps crazy before crying nerf please. or pay folks for the enormous loss. see high part gen builds, and nutronic/spread for nerfs if you dont enjoy watching entire groups vaporize. its mostly sci heavy tacs/sci captains. the faw kem, not that powerful.

    10/27 - RIP Kemocite bugs

    New flash - You paid too much and you have no skill.

    Ec= ez to get ;)

    To improve the quality of life when I play this game, I spent well over 50,000 Zen, which is about 10,000,000 dilithium, which is also about 10,000 asteroid mining missions, OR a little over 20,000 dead Unimatrix', for comparison. :) Some of that Zen was spent buying things I felt were necessary to be a good Fleet contributor, some were useless costumes, and console ships, the Andorian ship three pack I coveted for sooooo long, and 24 Fleet modules. I lost track at about $500 worth, and that was a while ago. You get the idea.

    I don't put my Zen into stuff that looks like a gamble, except lock box keys which are a blatant gamble, so I have no sympathy for people who do, then cry if it doesn't work out. If you buy a lock box key, you might as well be playing nickle Keno machines at some casino. Your 'money' is gone as soon as it hits the machine, and whatever you get afterwards may be a gift from heaven, or a 'thank for playing, better luck next time'. ;)

    If Kemo gets nerfed, it just took longer for your gamble to turn into nothing. You had a good run, but now you go to cash out, and find out your broke. Broke like the system you depended on to keep your rush going. Gambling can become addictive especially during a hot streak. You want to keep that feeling, and find out you can't. This probably doesn't have that much to do with drbitey, but it might. No offense intended, all gaming can be addictive.

    I never regret lock box keys because I know nothing in that box is a guarantee, and nothing in it may actually go long without a nerf. I also don't buy on the exchange unless it is something with reliable usefullness, so I don't waste my ec. I use it mostly for commodities for my Fleet projects, and the occassional battery. If I wanted to waste my ec, well loot-o-matic is lots more fun than dilithium mining, so big whoop if I DO decide to be a little silly with my ec.

    Now as to having 'no skill', I'm not going to make that claim myself, lots of players have skills, they just don't all have the same ones. I think drbitey must have some skills. I've seen drbitey around before yesterday ;).

    No offense to drbitey, but it may be that one of the skills the Dr doesn't have is knowing when the Dr is gambling, and when they are making a solid purchase. Sometimes it is hard to tell, but I always treat the exchange like it is a risk. Kemocite may have looked solid, but if the goal was to get an un-nerfed power of the week, then it should have had "to be nerfed eventually", written all over it. Such a purchase sounds like a gamble to me. I considered getting Kemocite for about half an hour, and I'm not going for it. I go for rare+ high mark weapons and gear, reliably useful consoles, solid Boff abilities, and pay attention to which Doffs I have equipped. That should preclude a dependency on any trendy powers.

    My focus has been on teaching my noobs in Fleet how to be skilled in a basically solid way, not needing exotic items to be effective. I support concerns about things like Kemocite because I do have low level players. Some of my Fleet members (in both of my Factions) left off playing much because they couldn't get rewards in queues. I said 'it must be a bug, lets fly together'. They said, 'nope, not good at it, can't figure out why, other games are more fun'.

    So I have been sweet-talking them into private PVP to see what they are doing, and they will do some of that with me. What I saw was that there was no problems with them. Damage and tactics seemed alright and I could bring a lower or higher Tier ship in and make comparisions based on that. We also flew mixed Tier groups. No problems worth worrying about.

    Then I got a good example of what they were unhappy about. I flew a very basic pve queue with a brand new level 10, T2 ship with a very decent, if not entirely perfect build for that level, and got AFK's. No reward. I was furious since that had never happened to me. In investigating how it COULD happen, I have learned on these boards that it is apparently a game bug, and that high dps seems to be the main element that makes the bug evident.

    My point is that I am not a noob, and I can see how the game has changed. It isn't hard for anyone who has spent time with the game to see that the 'god-power' of the week changes a lot around here. Most of the time the current big ability set isn't a concern. If you PVP it might have affected you more than if you PVE, mostly because the damage is more personally in your face, but PVE is suppossed to be about your team vs the AI, and your damage is all supposedly working in concert.

    Now there are builds that make even ordinary PVEs a no-win-scenario for low level toons even with decent basic builds of their own. They don't register as being on the team at all. That shouldn't happen. Even at low level solo/story vs npcs mission build should be ok. A low level PVP build, should be ok also. Neither are as ok as they used to be based on what people are experiencing. You can see what builds are decent by just doing some controlled PVP matches. :smiley:

    In PVP there is always a point where all OTHER things being equal, you should be able to see the higher Tier ship win consistently, but if the difference is only one Tier, you should still a occassional win from the lower Tier player, just from crits, lag, ducking behind an asteroid, or misc. I have shown players what they needed to fix by taking a T3 Battlecruiser against a T5 one, and staying ahead 3 to 2 in victories, and then telling them what I was doing, and what they GAVE me for advantages, and so on. A player who flies two tiers higher ship, and gets schooled a lot is where you really need to help them figure out why.

    Kemocite or any other god-power of the week throws a lot of the basic concepts of tactics, and training out of the window. It also means that if I am not there to give my noobs some moral support, and after battle coaching, they may develop a serious dislike for any non-story content. ( it is happening) Mixing with the larger community is important to keeping players in the game at all. Having people willing to queue is something all players at all levels need if THEY want to be able to queue also. :neutral:

    People will get tired of me on this topic. I intend to remain noisy on this sort of subject. I'm not really against any cool ability, just against anything that makes the game a pain in the behind for noobs, and low level toons where they are expected to mix with high level toons with hard to get exploits.

    As to Kemocite, don't nerf it at all, except by making it's power variable based on the lowest level toon allowed onto a map, or who is present in your PuG. If your all of you playing Garth of Izar, and flying Borg cubes it should be no problem if it works full strength ;) but if one players BEST ship is a Miranda captained by Chekhov, AND THE GAME ALLOWS THESE TO MIX, something needs fixed, and if the necessary fix is a nerf, well, sorry. The game needs to stay inclusive or it will diminish.

    I contend this sort of thing wasn't nearly as bad a year ago. I never experienced it first hand, and had no context for other peoples complaints until recently, and I'm sorry in retrospect for not taking it more seriously earlier. Maybe my newer players wouldn't be avoiding the game like they are. The Devs need to take a real look at game balance, as it is at the heart of any genuinely fun game. Game balance should be a feature, not a bug.

    Qapla
  • admiralkogaradmiralkogar Member Posts: 875 Arc User
    reyan01 wrote: »
    All the whining in the OP seems to boil down to "Hey guys stop having fun in ways I don't like!!!"
    Way too much of that lately - not that it hasn't always been present; it just seems a little more evident lately.

    If the way your having fun means that a lot of other people aren't having fun, then the way your having fun probably hurts the game, and I don't blame you for that, I blame the game. If you want to know where I am with this, I have mostly been on threads relating to this. Checking my previous comments should give you all my arguments if you want. Not going to take your time now with this, I am to long winded, but my comments will be there later if you like. ;)

    I just think it's not so cut and dried, and there is a bug needed addressed.

    Qapla
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2015
    By the way, it's not that Kemocite is getting nerfed, although it could sure use a bit of a kick down. It's getting fixed because the terran rep has an ability that suffers from the same "always on" bug and causes infinite secondary torpedoes on use of TS. Kemocite will have the always on aspect taken off. Hopefully, they also fix the extra procs bug. Silly causing damage to a target just because you used TS, even if you haven't even hit it.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    drbitey wrote: »

    i spent hundreds of millions of ec to get this and you did not. is it your intention to pay me back? (still cant catch the big dps'rs) two levels of kemocite only adding up to 10k in infected (with "op"brokeness) find what is really making dps crazy before crying nerf please. or pay folks for the enormous loss. see high part gen builds, and nutronic/spread for nerfs if you dont enjoy watching entire groups vaporize. its mostly sci heavy tacs/sci captains. the faw kem, not that powerful.

    1) you're doing it wrong.

    2) You're not doing it right.

    3) It's not something you should have been going after in the first place.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • This content has been removed.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    I agree with you that the long-term implications of powerful lockbox abilities can be damaging to the game especially for newer players. But the root cause of this really is the limited availability of these items because they are lockbox. IMO any lockbox training manual should be added in the Lobi Store after the run of that Lockbox has ended.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    reyan01 wrote: »
    reyan01 wrote: »
    All the whining in the OP seems to boil down to "Hey guys stop having fun in ways I don't like!!!"
    Way too much of that lately - not that it hasn't always been present; it just seems a little more evident lately.

    If the way your having fun means that a lot of other people aren't having fun, then the way your having fun probably hurts the game, and I don't blame you for that, I blame the game. If you want to know where I am with this, I have mostly been on threads relating to this. Checking my previous comments should give you all my arguments if you want. Not going to take your time now with this, I am to long winded, but my comments will be there later if you like. ;)

    I just think it's not so cut and dried, and there is a bug needed addressed.

    Qapla

    To be honest, you've taken what I said out of context; in fact, whilst I didn't elaborate on this (and apologies for that), my comment was more directed at recent discussions in the in-game chat and, to a lesser degree the forum, pertaining to the Hestia class - most notably, the fact that I have almost had to 'defend' using the ship I choose to use due to some players dislike of the BOFF/console layout of said ship.

    I have a hestia, and I use it sometimes. Especially because the new multi-vector animation is sooooo much better than the old one.... oh and also because fun
    animated.gif
  • admiralkogaradmiralkogar Member Posts: 875 Arc User
    reyan01 wrote: »
    reyan01 wrote: »
    All the whining in the OP seems to boil down to "Hey guys stop having fun in ways I don't like!!!"
    Way too much of that lately - not that it hasn't always been present; it just seems a little more evident lately.

    If the way your having fun means that a lot of other people aren't having fun, then the way your having fun probably hurts the game, and I don't blame you for that, I blame the game. If you want to know where I am with this, I have mostly been on threads relating to this. Checking my previous comments should give you all my arguments if you want. Not going to take your time now with this, I am to long winded, but my comments will be there later if you like. ;)

    I just think it's not so cut and dried, and there is a bug needed addressed.

    Qapla

    To be honest, you've taken what I said out of context; in fact, whilst I didn't elaborate on this (and apologies for that), my comment was more directed at recent discussions in the in-game chat and, to a lesser degree the forum, pertaining to the Hestia class - most notably, the fact that I have almost had to 'defend' using the ship I choose to use due to some players dislike of the BOFF/console layout of said ship.

    Oh, sorry. if you have a cool ship, use it, I say. :)

    Anyway, as for having fun, help others have fun with you, and everyone wins, and I guess that is always my main thought. I'm sure you agree with that principle. :)

    Qapla
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    reyan01 wrote: »
    reyan01 wrote: »
    All the whining in the OP seems to boil down to "Hey guys stop having fun in ways I don't like!!!"
    Way too much of that lately - not that it hasn't always been present; it just seems a little more evident lately.

    If the way your having fun means that a lot of other people aren't having fun, then the way your having fun probably hurts the game, and I don't blame you for that, I blame the game. If you want to know where I am with this, I have mostly been on threads relating to this. Checking my previous comments should give you all my arguments if you want. Not going to take your time now with this, I am to long winded, but my comments will be there later if you like. ;)

    I just think it's not so cut and dried, and there is a bug needed addressed.

    Qapla

    To be honest, you've taken what I said out of context; in fact, whilst I didn't elaborate on this (and apologies for that), my comment was more directed at recent discussions in the in-game chat and, to a lesser degree the forum, pertaining to the Hestia class - most notably, the fact that I have almost had to 'defend' using the ship I choose to use due to some players dislike of the BOFF/console layout of said ship.

    Oh, sorry. if you have a cool ship, use it, I say. :)

    Anyway, as for having fun, help others have fun with you, and everyone wins, and I guess that is always my main thought. I'm sure you agree with that principle. :)

    Qapla

    The problem is that fun is subjective... what's fun for some people is the complete opposite for others.
    animated.gif
  • admiralkogaradmiralkogar Member Posts: 875 Arc User
    reyan01 wrote: »
    reyan01 wrote: »
    All the whining in the OP seems to boil down to "Hey guys stop having fun in ways I don't like!!!"
    Way too much of that lately - not that it hasn't always been present; it just seems a little more evident lately.

    If the way your having fun means that a lot of other people aren't having fun, then the way your having fun probably hurts the game, and I don't blame you for that, I blame the game. If you want to know where I am with this, I have mostly been on threads relating to this. Checking my previous comments should give you all my arguments if you want. Not going to take your time now with this, I am to long winded, but my comments will be there later if you like. ;)

    I just think it's not so cut and dried, and there is a bug needed addressed.

    Qapla

    To be honest, you've taken what I said out of context; in fact, whilst I didn't elaborate on this (and apologies for that), my comment was more directed at recent discussions in the in-game chat and, to a lesser degree the forum, pertaining to the Hestia class - most notably, the fact that I have almost had to 'defend' using the ship I choose to use due to some players dislike of the BOFF/console layout of said ship.

    Oh, sorry. if you have a cool ship, use it, I say. :)

    Anyway, as for having fun, help others have fun with you, and everyone wins, and I guess that is always my main thought. I'm sure you agree with that principle. :)

    Qapla

    The problem is that fun is subjective... what's fun for some people is the complete opposite for others.

    Ahh dang! your right :(

    But if we try, we might still get by ...

    It's always worth a try :)

    Qapla
  • drbiteydrbitey Member Posts: 57 Arc User
    lucho80 wrote: »
    drbitey wrote: »

    i spent hundreds of millions of ec to get this and you did not. is it your intention to pay me back? (still cant catch the big dps'rs) two levels of kemocite only adding up to 10k in infected (with "op"brokeness) find what is really making dps crazy before crying nerf please. or pay folks for the enormous loss. see high part gen builds, and nutronic/spread for nerfs if you dont enjoy watching entire groups vaporize. its mostly sci heavy tacs/sci captains. the faw kem, not that powerful.

    10/27 - RIP Kemocite bugs

    New flash - You paid too much and you have no skill.

    paid too much, i agree, have no skill, inappropriate unfounded personal attack, not appreciated.

  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Have they actually confirmed that 10/27 is going to be the bug fixing date, or are we assuming that's the day of the fix because that's when season 11 hits?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Am I just imagining things or does Kemocite also apply to the Torpedo Point Defense console?​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    Am I just imagining things or does Kemocite also apply to the Torpedo Point Defense console?​​

    you're not imagining things...

    yeah so, Altia with omega torpedo + TS3 and TPD console all firing at once...
  • questeriusquesterius Member Posts: 8,499 Arc User
    kyrrok wrote: »
    Have they actually confirmed that 10/27 is going to be the bug fixing date, or are we assuming that's the day of the fix because that's when season 11 hits?

    It's a safe bet.
    The new reputation has gear/traits that reduce the shared cool down for torpedoes and torpedoes which have even more chance to double/triple/quadruple proc kemo.

    Unless the dev team intends to crash the game it is very likely that kemocite is fixed on the introduction of the new reputation and new lockbox.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    rmy1081 wrote: »
    Am I just imagining things or does Kemocite also apply to the Torpedo Point Defense console?

    you're not imagining things...

    yeah so, Altia with omega torpedo + TS3 and TPD console all firing at once...
    Finally the investment in my graphics card paid off! :p​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • kerygankerygan Member Posts: 254 Arc User
    klw is a skill that has to be nerfed. I don't know at what they ware thinking when they added a AoE skill to another AoE skill that allready dels more dmg /target than normal autoatack ... i never seen that in other mmos.

    In my opinion it should have shared cd with TS and FAW. Otherway id like that my GW to deal aditional dmg in 30 km Aoe .
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    I can't wait for KLW to be fixed, so that the headaches of having to deal w/ re-explaining how it's broken over and over again will just die.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Maybe I'm one of the weird ones...I don't have kemo and don't want it. Quite frankly I don't need it if anything it would hurt my build rather than help it. (All my damage bypasses shields and nails the hull) My weapons are just there for the set bonuses.
    tumblr_mxl2nyOKII1rizambo1_500.png

  • admiralkogaradmiralkogar Member Posts: 875 Arc User
    semalda226 wrote: »
    Maybe I'm one of the weird ones...I don't have kemo and don't want it. Quite frankly I don't need it if anything it would hurt my build rather than help it. (All my damage bypasses shields and nails the hull) My weapons are just there for the set bonuses.

    I don't think your weird. It sounds to me like your having fun trying things others might not. ;)

    I don't have any desire for Kemo either. Just working on solid builds with consistent looking future. Good luck in your hull nailing :)

    Qapla
  • e30erneste30ernest Member Posts: 1,794 Arc User
    I can't wait for KLW to be fixed, so that the headaches of having to deal w/ re-explaining how it's broken over and over again will just die.

    It's easier to simply call a power OP rather than understand the underlying BUG that is causing it to overperform. It's just like the case with the Krenim consoles, it was bugged yet people were insisting it was OP. The difference here is that this is a power that isn't easily accessible (anyone in a good fleet can buy a Krenim console) so at this point, I doubt the skill will ever shed the stigma now attached to it.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited October 2015
    I'd rather they fixed it first so that a kemo torp spread with a neutronic didn't turn the game into a powerpoint presentation, to be honest.


    LOL! This is my issue with kemocite too. I ran a 20 man Starbase Fleet Defense the other day, nobody in the match had kemocite weaponry and the lag was at what I would consider 'completely acceptable levels' for a 20 man mission. Ran it an hour later and this time two people in the match had kemocite power and the lag was so bad half my powers weren't even activating and I couldn't see what the hell was going on. It was a case of 'hit space bar and just pray you're actually firing at something'.

    The current damage boost it gives is bugged and that has been confirmed so I'm not overly fussed about that really. It'll get knocked down a peg or two at some point once they remember to go back and do that, probably around the time of the next lockbox 'super power'. But it really would be nice if they'd fix the insane lag it seems to cause when more than one person in a map is using it.
    ​​
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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