I'm sure it's fun for those who have kemocite-laced weapons and like to push the upper limits of DPS, maybe enter the all-time-global top 10 if there is such a thing and certainly it is arguably one of the best looking effects in the game. However, if I have to be honest, when I enter an STF with someone who has these weapons I back off too the point of not playing, what's the point?
Kemocite weapons are so disproportionately powered to everything else if you don't have them you can't keep up. Seriously, I was playing in an Advanced Iconian STF and had two guys with kemocite laying down so much explosions that I think I fired my beams once and the entire group of ships was destroyed.
Even the NPC (baddies) stand little chance of surviving or putting up little of any kind of challenge. It doesn't make the game unplayable but it does make it less fun - it is like this is the reverse of the STF revamp when Advance was made impenetrable to everyone who didn't have the very best gear and Elite STFs were an unbeatable pointless hell.
And no, I don't think the solution is if you can't beat them join them. I don't want to fnd 50 - 100mil credits for the training manual on the exchange, likewise the game was about variety - it would be TRIBBLE if we needed Kemocite not to beat the game but simply to play with each other.
Needs fixing.
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Don't worry about Kemo... Season 11 is around the corner. Which means all the previous Junk gets "fixed" so the new stuff will sell.
They fire their weapons and the enemy is destroyed long before the person without kemocite has had a chance to do anything and kemocite laced weapons can be so powerful that anything a person without kemocite could do has been rendered largely meaningless, so again, not fun.
Fun is found in actually being able to play the game in a meaningful way - STFs (which is pretty much endgame) included.
If a player can kill as fast as you described, no amount of Kemo nerf will help your problem.
The problem you describe is not a Kemo problem but a player skill disparity. Certain Players before Kemo were already nuking mobs before an average PuG can react.
I am not saying Kemo needs a nerf or not. I am just telling you, the reason for your plight aint Kemo cheese.
Agreed the skill disparity is there, but at least in the pass it was bareable because that kind of DPS was mostly limited to one enemy at a time. Kemo, however, makes the problem worse because it does AOE so nuking mobs is an apt term for what is happening now IMO.
The other issue with Kemo, along with the unfair advantage, is how its obtained. There is no ingame alternative so is a blatant pay-to-win advantage and only accessible to those who are prepared to purcahse lockboxes and keys to get it. Yes you can purchase the manuals on the exchange but at 90million credit, realistically a player would have to buy zen-store items that can be sold via the exchange to get close to that amount.
Needs nerfing.
We'll get the nerf/fix when we get it.
Realistically a player doesn't have to buy zen store items to be sold on the exchange. Just spend 15mins crafting then sell for 10's of millions. That's what I do, spend a little bit of time crafting Friday, go to sleep then wake up with 100million sold on Saturdays. So I don't see how its pay to win. I never touched lockboxes or zen to buy any of my copy's.
What Bones1970 said.
The most obvious nerf would be to decrease that proc rate down by half, or honestly more likely, bring it in line with other energy weaponry procs and drop it to 2.5%. A hopefully minor damage nerf later and you have an ability that is much less attractive to combine with energy weapons and feels less OP on torp builds. And of course, if it hasn't been fixed already, dealing with the bug connected equipping multiple copies of Kemo causing multiple proc activations will help considerably.
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this
Can anyone post some actual data?
I pug a lot and I see a heck of a lot of it still...its funny as hell though when two kemo fawwers join the same match, lag each other out and both quit simultaneously
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Maybe what we need is a sponsorship program. Players with "skill" can act as sponsors for lowbies like myself.
What this will allow is for the sponsor to use his underlings as "placeholders" for launching queue events, enabling him to launch and solo events at will without any interaction from the sponsored players.
Skilled players acting as sponsors can then single handedly annihilate event after event, earning rewards for everyone, while the sponsored players do other things. Possibly interact with other programs or even play other games.
Had one of these today. Man the language people have today . I even managed to learn a few new swear words.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."