So, by that reasoning... one could almost reach a conclusion that the Gorn Ra'wiq and Hodch that we already see in the game could be considered female Gorn as they're larger and bulkier than other Gorn, right?
That's definitely possible. That, or female Gorn are even BIGGER than what we have in-game already. In the end, it's up to Cryptic what they want to do with female Gorn, if they do anything at all.
"[GARBLED ELECTRONIC NOISES]"
- Thot Gar - Commanding Officer of the Braaktak Kaan
Looks like this is not only a revamp of the Klingon as a species but of all the KDF species. Orions are mentioned in the blog.
Good. Nausicaan. They are supposed to be big, about 2 meter high. The game character can only be 1.98 m high. Give them a range from 1.80 to 2.20 high. They also don't have ears. This makes them look naked bald headed or with short coupes. Are they supposed to have no ears? Looks like they are the only species without ears.
Female Gorn, Nausicaan and Letheans are welcomed of course, but don't give them the traditionel human female features, or make these optionel at least.
BTW. If you ever going to remake the character creator, think about leaving out the gender. Just the slider settings and the name make your character what it is.
So, by that reasoning... one could almost reach a conclusion that the Gorn Ra'wiq and Hodch that we already see in the game could be considered female Gorn as they're larger and bulkier than other Gorn, right?
That would be cromulent. But playable, please devs.
I'd want female Nausicaans to look like the early Perpetual designs though. Thin, Predator-like mean lookin' creatures of d00m.
Thank you, devs, for working on this! The KDF has needed some developer love for a while now.
I hope that recent Iconian-related events in the First City will also lead to some remodeling of First City (similar to what happened with the new ESD).
It's good to see the proposed changes to the male KDF uniforms, but I hope the female warriors also get some much-needed attention. The female warrior uniforms worn throughout the Trek movies and TV series need to show up in the game for female warriors.
In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Good. Nausicaan. They are supposed to be big, about 2 meter high. The game character can only be 1.98 m high. Give them a range from 1.80 to 2.20 high. They also don't have ears. This makes them look naked bald headed or with short coupes. Are they supposed to have no ears? Looks like they are the only species without ears.
Nausicaan heads need to be looked at in general. It's a static model, to the point where the mouth doesn't animate at all during emotes/cinematics. While on this subject, I'd love to see some properhairstyles added too, in addition to the forehead spikes that started appearing in Enterprise.
"[GARBLED ELECTRONIC NOISES]"
- Thot Gar - Commanding Officer of the Braaktak Kaan
Looks good, but that pic showing the rank progression still has a mix of outfits. I'd really like to see the KDF with a unified uniform code. The Romulan Republic has had one from the get go, and Starfleet has one with the Odyssey uniforms. I say make the Bortasqu uniform go across the board for the KDF!
The problem with that is that the Klingons are depicted as having a feudal system with each Great House having its own standing army that they dedicate to the overall defense of the Empire. As such, each army of each Great House should at the very least be sporting different colors/insignia, if not different (though similar) uniforms, to identify the Great House for which they fight. Therefore, a unified/standard uniform code for the KDF doesn't make sense from that standpoint. So, unless someone is willing to sit down and standardize: this is what House of Torg wears (various ranks), this is what House of Martok wears (various ranks), etc., I don't think we'll see that get standardized.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Doubt we'll be seeing that, BaddMoonRizin - except for the Klingon 'tri-point', I think every Klingon insignia we see in the game from banners in the Great Hall to the devices worn on the player baldrics are 'House of Martok' if I remember correctly (It's been some time since I last watched the episode of DS9 where Martok inducts Worf into his house and Worf replaces the 'House of Mogh' device that he still wore on his baldric with the 'House of Martok' one that Martok gives him, I'll admit).
So that wouldn't just mean creating 'dress codes' for the different Houses (Martok, Torg, Duras, J'mpok and Wolden, especially since each of those houses have characters who play important parts in different missions... I'm not actually sure if Emperor Kahless is even considered to have a House, now that I think of it...), there'd also have to be someone going through and designing 'crests' for each house, creating baldric devices and banners for them, etc...
As much as I would love to see it happening - especially since the KDF storyline seems to push you into an association with the House of Martok regardless of your character's own species or any backstory you have for them - it's something that would be a lot of work for a payoff that half the players probably wouldn't pay any attention to in the end...
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Doubt we'll be seeing that, BaddMoonRizin - except for the Klingon 'tri-point', I think every Klingon insignia we see in the game from banners in the Great Hall to the devices worn on the player baldrics are 'House of Martok' if I remember correctly (It's been some time since I last watched the episode of DS9 where Martok inducts Worf into his house and Worf replaces the 'House of Mogh' device that he still wore on his baldric with the 'House of Martok' one that Martok gives him, I'll admit).
So that wouldn't just mean creating 'dress codes' for the different Houses (Martok, Torg, Duras, J'mpok and Wolden, especially since each of those houses have characters who play important parts in different missions... I'm not actually sure if Emperor Kahless is even considered to have a House, now that I think of it...), there'd also have to be someone going through and designing 'crests' for each house, creating baldric devices and banners for them, etc...
As much as I would love to see it happening - especially since the KDF storyline seems to push you into an association with the House of Martok regardless of your character's own species or any backstory you have for them - it's something that would be a lot of work for a payoff that half the players probably wouldn't pay any attention to in the end...
I know, which is why I said that I don't think we'll be seeing it. That level of intricacy would take significant time and effort, even just using the assets already available, much less designing new elements. Thomas the Cat developed the Starfleet Uniform Code on his own time, and not just standardizing the colors of the uniforms that we got in that handy PDF, but also for the Federation mobs that spawn. He and I spoke a little about KDF uniforms and both seemed to agree that the feudal system I mentioned is most likely how Klingons should work. Personally, I'd love to take a crack at it, but I'm not a Dev, so there's little sway I would hold over that.
EDIT: Additionally, over in the Art threads, I requested a "mission patch" for characters. This would be in addition to the Fleet patch that is wearable (possibly on the opposite shoulder), except that it is designed by the player per character. On the Klingon side, that could function as a Great House insignia, for those who might want to develop that sort of backstory for their toons.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
The problem with that is that the Klingons are depicted as having a feudal system with each Great House having its own standing army that they dedicate to the overall defense of the Empire. As such, each army of each Great House should at the very least be sporting different colors/insignia, if not different (though similar) uniforms, to identify the Great House for which they fight. Therefore, a unified/standard uniform code for the KDF doesn't make sense from that standpoint. So, unless someone is willing to sit down and standardize: this is what House of Torg wears (various ranks), this is what House of Martok wears (various ranks), etc., I don't think we'll see that get standardized.
To a point. Klingon Defense Force is unified for all intents and purposes and Klingons have had uniform dress codes for their respective eras, barring anomalies. All Klingons uniforms were the same from TMP through DS9, except for Star Trek VI.
But yes, colors and insignia definitely. Honestly the Klingon side of the game would benefit well from some House politics.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
EDIT: Additionally, over in the Art threads, I requested a "mission patch" for characters. This would be in addition to the Fleet patch that is wearable (possibly on the opposite shoulder), except that it is designed by the player per character. On the Klingon side, that could function as a Great House insignia, for those who might want to develop that sort of backstory for their toons.
Something like that would be cool, especially since I have made up a "House" that my KDF characters belong too.
8. The Bortasqu' Operative shoulder pads and collar don't change color and has always been this way since they were added to the game. Please fix this.
Whilst I fully support the implementation of Female Nausicaan, I'm not quite sure how Female Gorn would work. With all other (known) species in Trek, at least those within game that we can play, they're all Primate, right? And as such, there's a distinct build between Male and Female; I guess the exceptions are Saurian (who are actually Reptilian?) and Caitian/Ferasan, but they retain the humanoid form and appeal.
How on earth would you represent a female Gorn? :eek:
How on earth would you represent a female Gorn? :eek:
Sexual dimorphism. It's a common sight in biology. With Gorn, being inspired by reptiles, females are usually larger (there are contrary examples as well, but in my experience it's usually larger females), different colour patterns etc.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
nope, reptiles males are larger than the females in most of the species (crocodilians for example).
Crocodilians are the exceptions to the rule, actually (I think lizards can be as well, depending on exact taxonomie). Those are the minority, in the big picture as there are only a handful of croc species on the planet (relatively speaking). However you are right so far as you could say Gorn are closer to lizards or crocodiles than they are to snakes and turtles
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
From Tribble, 12-16 hour assignments are getting their rewards nerfed. Apparently they were scaling too aggressively, according to Cryptic. However, they also want to BUFF rare and very rare assignments at some point. As to how much they're buffing those...well. We'll have to see. :P
Whilst I fully support the implementation of Female Nausicaan, I'm not quite sure how Female Gorn would work. With all other (known) species in Trek, at least those within game that we can play, they're all Primate, right? And as such, there's a distinct build between Male and Female; I guess the exceptions are Saurian (who are actually Reptilian?) and Caitian/Ferasan, but they retain the humanoid form and appeal.
How on earth would you represent a female Gorn? :eek:
Don't forget the Xindi Reptilians, we've never seen one of their females. And sadly we'll never see one of their Avians.
Saurian females frankly should be less shapely.
Caitians were established from the start however has being feline with sapient primate...or more specifically humanoid characteristics. It's easy to forget none of our primate relatives are shaped like us.
From Tribble, 12-16 hour assignments are getting their rewards nerfed. Apparently they were scaling too aggressively, according to Cryptic. However, they also want to BUFF rare and very rare assignments at some point. As to how much they're buffing those...well. We'll have to see. :P
Does that include Suppress Gorn Uprising? If so that sucks.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Kdf will still exist for farming contraband until that one guy removes it with his "doffing revamp," but there's no incentive to actually play a kdf anymore since the thing that balanced them against fed, their ability to doff for xp, is being wrecked..
Well besides the missions, characters, ships, settings, perspective, and resulting gameplay. Basically: the whole of the KDF.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
There's got to be more to it than a simple nerf. If Cryptic are allowing their artists to work on the KDF character models, then surely a KDF push (even if a small one) is on the works? If everything was being catered for the FED, then there would be no work being done on the KDF character builds. Right?
There's got to be more to it than a simple nerf. If Cryptic are allowing their artists to work on the KDF character models, then surely a KDF push (even if a small one) is on the works? If everything was being catered for the FED, then there would be no work being done on the KDF character builds. Right?
Yup, as it turns out forum extremism isn't an appropriate model to judge developments with. :P
BTW, the nerf applies to all massively inflated 12 hour assignments, not just the KDF's.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I am excited about these coming changes KDF-side... They have definitely needed some attention for a very long time. Even if it is merely cosmetic in nature... it's still welcomed.
-AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- ProjectPhoenix Join Date: Tuesday, February 2, 2010
Comments
That's definitely possible. That, or female Gorn are even BIGGER than what we have in-game already. In the end, it's up to Cryptic what they want to do with female Gorn, if they do anything at all.
- Thot Gar - Commanding Officer of the Braaktak Kaan
Good. Nausicaan. They are supposed to be big, about 2 meter high. The game character can only be 1.98 m high. Give them a range from 1.80 to 2.20 high. They also don't have ears. This makes them look naked bald headed or with short coupes. Are they supposed to have no ears? Looks like they are the only species without ears.
Female Gorn, Nausicaan and Letheans are welcomed of course, but don't give them the traditionel human female features, or make these optionel at least.
BTW. If you ever going to remake the character creator, think about leaving out the gender. Just the slider settings and the name make your character what it is.
I'd want female Nausicaans to look like the early Perpetual designs though. Thin, Predator-like mean lookin' creatures of d00m.
Lethean females... surprise me.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Thank you, devs, for working on this! The KDF has needed some developer love for a while now.
I hope that recent Iconian-related events in the First City will also lead to some remodeling of First City (similar to what happened with the new ESD).
It's good to see the proposed changes to the male KDF uniforms, but I hope the female warriors also get some much-needed attention. The female warrior uniforms worn throughout the Trek movies and TV series need to show up in the game for female warriors.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Nausicaan heads need to be looked at in general. It's a static model, to the point where the mouth doesn't animate at all during emotes/cinematics. While on this subject, I'd love to see some proper hairstyles added too, in addition to the forehead spikes that started appearing in Enterprise.
- Thot Gar - Commanding Officer of the Braaktak Kaan
The problem with that is that the Klingons are depicted as having a feudal system with each Great House having its own standing army that they dedicate to the overall defense of the Empire. As such, each army of each Great House should at the very least be sporting different colors/insignia, if not different (though similar) uniforms, to identify the Great House for which they fight. Therefore, a unified/standard uniform code for the KDF doesn't make sense from that standpoint. So, unless someone is willing to sit down and standardize: this is what House of Torg wears (various ranks), this is what House of Martok wears (various ranks), etc., I don't think we'll see that get standardized.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
So that wouldn't just mean creating 'dress codes' for the different Houses (Martok, Torg, Duras, J'mpok and Wolden, especially since each of those houses have characters who play important parts in different missions... I'm not actually sure if Emperor Kahless is even considered to have a House, now that I think of it...), there'd also have to be someone going through and designing 'crests' for each house, creating baldric devices and banners for them, etc...
As much as I would love to see it happening - especially since the KDF storyline seems to push you into an association with the House of Martok regardless of your character's own species or any backstory you have for them - it's something that would be a lot of work for a payoff that half the players probably wouldn't pay any attention to in the end...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
I know, which is why I said that I don't think we'll be seeing it. That level of intricacy would take significant time and effort, even just using the assets already available, much less designing new elements. Thomas the Cat developed the Starfleet Uniform Code on his own time, and not just standardizing the colors of the uniforms that we got in that handy PDF, but also for the Federation mobs that spawn. He and I spoke a little about KDF uniforms and both seemed to agree that the feudal system I mentioned is most likely how Klingons should work. Personally, I'd love to take a crack at it, but I'm not a Dev, so there's little sway I would hold over that.
EDIT: Additionally, over in the Art threads, I requested a "mission patch" for characters. This would be in addition to the Fleet patch that is wearable (possibly on the opposite shoulder), except that it is designed by the player per character. On the Klingon side, that could function as a Great House insignia, for those who might want to develop that sort of backstory for their toons.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
I like that female Nausicaan. She looks....vicious.
To a point. Klingon Defense Force is unified for all intents and purposes and Klingons have had uniform dress codes for their respective eras, barring anomalies. All Klingons uniforms were the same from TMP through DS9, except for Star Trek VI.
But yes, colors and insignia definitely. Honestly the Klingon side of the game would benefit well from some House politics.
Something like that would be cool, especially since I have made up a "House" that my KDF characters belong too.
1. Proper ToS boots and pants to go with the shirt and belt http://vignette2.wikia.nocookie.net/memoryalpha/images/c/c1/Klingon_invasion_of_Organia.jpg/revision/latest?cb=20081224105027&path-prefix=en And perhaps a redo of the Klingon ToS shirt.
2. A ToS female uniform http://vignette1.wikia.nocookie.net/memoryalpha/images/b/b1/Klingon_female_uniform.jpg/revision/latest?cb=20081213043820&path-prefix=en
http://vignette2.wikia.nocookie.net/memoryalpha/images/0/0b/Klingon_3_variants.jpg/revision/latest?cb=20081213040330&path-prefix=en
3. A left shoulder option for all or most sashes.
4. The fur sleeves should be much thicker/bulkier than they currently are.
5. Proper pants as worn by Klingons in TnG, DS9, etc.
6. Proper spine armor as seen in the movies and TV shows.
7. The standard belt and buckle should be larger and more canon as can be seen here (notice how it has pointed corners) http://vignette2.wikia.nocookie.net/memoryalpha/images/9/97/Klingon_officer_uniform%2C_2366.jpg/revision/latest?cb=20120424162641&path-prefix=en
8. The Bortasqu' Operative shoulder pads and collar don't change color and has always been this way since they were added to the game. Please fix this.
How on earth would you represent a female Gorn? :eek:
Sexual dimorphism. It's a common sight in biology. With Gorn, being inspired by reptiles, females are usually larger (there are contrary examples as well, but in my experience it's usually larger females), different colour patterns etc.
Get the Forums Enhancement Extension!
nope, reptiles males are larger than the females in most of the species (crocodilians for example).
Crocodilians are the exceptions to the rule, actually (I think lizards can be as well, depending on exact taxonomie). Those are the minority, in the big picture as there are only a handful of croc species on the planet (relatively speaking). However you are right so far as you could say Gorn are closer to lizards or crocodiles than they are to snakes and turtles
Get the Forums Enhancement Extension!
From Tribble, 12-16 hour assignments are getting their rewards nerfed. Apparently they were scaling too aggressively, according to Cryptic. However, they also want to BUFF rare and very rare assignments at some point. As to how much they're buffing those...well. We'll have to see. :P
On the other hand that would be more specific to separating out saved facial features bodies and uniforms from the whole. Probably a lot more work.
Body presets would be nice though.
Don't forget the Xindi Reptilians, we've never seen one of their females. And sadly we'll never see one of their Avians.
Saurian females frankly should be less shapely.
Caitians were established from the start however has being feline with sapient primate...or more specifically humanoid characteristics. It's easy to forget none of our primate relatives are shaped like us.
Does that include Suppress Gorn Uprising? If so that sucks.
And it's a 90% nerf, so they will only give a tenth as much xp as before.
Well besides the missions, characters, ships, settings, perspective, and resulting gameplay. Basically: the whole of the KDF.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Yup, as it turns out forum extremism isn't an appropriate model to judge developments with. :P
BTW, the nerf applies to all massively inflated 12 hour assignments, not just the KDF's.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Join Date: Tuesday, February 2, 2010