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Klingon character revamp in the works

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  • trillbuffettrillbuffet Member Posts: 861 Arc User
    edited May 2015
    Based on past history of cluster-fuggs that Cryptic has inflicted on us players, I'm dreading this revamp more than anticipating it.

    I have been a KDF player for 4+ years but every time they claim to be doing something for the KDF it usually boils down to a few issues. First one is it never happens and then the issue gets swept away and they start claiming TRIBBLE about promises lol. Then if we do get something its not anything unique to KDF gameplay because its then sold to federation players as lockbox cash grabs. In a lot of cases they will make something that no one really wants and then we are blamed because it didn't make them much money(but will claim they lost money). So really this thread is most likely about as far as a Klingon revamp will go but then as the topic is buried in forums so will the statement from cryptic about revamping them and then if it does actually happen you will have to cross your fingers that they don't penalize you with more drawbacks as they originally intend because you are a KDF player lol.
  • themic609themic609 Member Posts: 109 Arc User
    edited May 2015
    Hope we get the Dahar master jacket. :cool:
    "Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"

  • trillbuffettrillbuffet Member Posts: 861 Arc User
    edited May 2015
    themic609 wrote: »
    Hope we get the Dahar master jacket. :cool:

    That has to be the oldest thing they said long ago we would "Someday" get but its been 5 years and although there is a dahar master rank there is no jacket. Although this isn't surprising being that the KHG uniform was released with season 5 in the ending of 2011 which was almost 4 years ago and is still broken.
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited May 2015
    Based on past history of cluster-fuggs that Cryptic has inflicted on us players, I'm dreading this revamp more than anticipating it.

    I have always wondered when I see posts like thing but never asked...so I am going to ask this time. Just how long have you been playing? Do you take everything you read on the forums as gospel? If you are so unhappy with the game why are you even playing?

    Seriously if you had been playing a DEDICATED KDF officer from day one you would be thrilled at this.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited May 2015
    Besides the revamp looks wise can we get a REAL Battlecruiser for once? Not a reskinned Fed Swiss army knife BUT A REAL DEDICATED WARSHIP WITH HEAVY SHIELDS AND HEAVY ON TACTICAL CONSOLES not burdened with an over abundence of Eng or Sci consoles? Klingon ships are NOT exploration or science ships but WAR SHIPS out to defend and expand the Empire by force if needed!
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited May 2015
    ssbn655 wrote: »
    Besides the revamp looks wise can we get a REAL Battlecruiser for once? Not a reskinned Fed Swiss army knife BUT A REAL DEDICATED WARSHIP WITH HEAVY SHIELDS AND HEAVY ON TACTICAL CONSOLES not burdened with an over abundence of Eng or Sci consoles? Klingon ships are NOT exploration or science ships but WAR SHIPS out to defend and expand the Empire by force if needed!

    Something I always thought would be unique for a KDF battleship would be giving it two special "Heavy Turret" slots that you could slot any weapon into regardless of type (dual beams, heavy cannon what have you). This would of course require a bit of a reduction in other areas but I could see it working wonderfully. The turret could even change how it works based on what you place in it. Placing dual heavy cannons in it would of course allow the heavy cannons to fire in any direction but with maybe a slightly reduced fire rate, where as placing a regular turret in the heavy turret slot would increase it's fire rate or damage. It could make for a very versatile weapon.
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  • flash525flash525 Member Posts: 5,441 Arc User
    edited May 2015
    patrickngo wrote: »
    we are awash in "Big Slow Cruisers", most of them get used once or twice, then put away for ships that are actually fun to fly and don't require a month of time and a week's pay in Zen-to-Dilithium or Zen-to-Lockbox-Keys to outfit.
    Everyone has different playstyles, and some people happen to like sitting their firing off their beam weapons. I'll grant you, the Bortas was poorly received, but that was on Cryptic. Cruisers as a whole though, they're the best things going.
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  • flash525flash525 Member Posts: 5,441 Arc User
    edited May 2015
    One of the bigger problems (for me) in this game - and it's something that isn't likely to change so I just suck it up and get on with it, but it's the lack of variety. KDF ships should play different to FED ships. I'm not talking about giving the Birds of Prey the Raider bonuses (although that is a step in the right direction), nor am I talking about the cloak.

    I'm on about having the KDF ships more... focused toward threat I guess. You make a good point with those command ship bundles. Their stats are just a copy/paste job for all three factions; there's nothing unique about them. A prime example here is the Mogh Class; a hard, heavy-hitting battlecruiser. FEDs should never have gotten the Avenger. The battlecruiser title should have remained exclusive to the KDF.

    As stated, I know it's not going to change; far too late now for that, but this is the sort of thing that could/should have been looked at back when. Same goes for traits; KDF traits shouldn't be the same as FED traits, nor should their abilities.

    The whole point in factions (should be) their differences. STO (for the most part) doesn't offer that.
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  • angrytargangrytarg Member Posts: 11,009 Arc User
    edited May 2015
    Or, patrickngo, you could take those battle cruisers and play them differently than the meta dictates. All BCs are perfectly viable with a cannon build or cannon/beam hybrid build, like they are supposed to be fitted. The game still offers more than BFAW.

    EDIT:
    flash525 wrote: »
    One of the bigger problems (for me) in this game - and it's something that isn't likely to change so I just suck it up and get on with it, but it's the lack of variety. KDF ships should play different to FED ships. I'm not talking about giving the Birds of Prey the Raider bonuses (although that is a step in the right direction), nor am I talking about the cloak.

    I'm on about having the KDF ships more... focused toward threat I guess. You make a good point with those command ship bundles. Their stats are just a copy/paste job for all three factions; there's nothing unique about them. A prime example here is the Mogh Class; a hard, heavy-hitting battlecruiser. FEDs should never have gotten the Avenger. The battlecruiser title should have remained exclusive to the KDF.

    As stated, I know it's not going to change; far too late now for that, but this is the sort of thing that could/should have been looked at back when. Same goes for traits; KDF traits shouldn't be the same as FED traits, nor should their abilities.

    The whole point in factions (should be) their differences. STO (for the most part) doesn't offer that.

    I fully agree. I even take it further, the ships of the factions shouldn't even be able to fit the same weapons. But all plans to make this a two faction game have ultimately been abandoned and everything is now cross-faction jam and what was unique is made publicly available so you never have to roll another character to experience different gameplay.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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  • spyralpegacyonspyralpegacyon Member Posts: 408 Arc User
    edited May 2015
    patrickngo wrote: »
    WE are very well set up for Cruisers to FAWspam and orbit while watchign netflix through the thousandth iteration of ISA with-if that's your 'thing'.

    We've also got four new Raptors-one is Farming Implement that you might as well equip with an all-beams setup, the other three are the first decent Raptors I've ever seen-they're only about two years too late to really make their place in PvP-because PvP is, of course, dead-Cryptic killed it with neglect, careless powercreep, cheeze and malice aforethought-the only thing they haven't done, is physically remove it from the game (yet).

    so we're set in terms of PvE Cruisers for passive cruiser tactics, and cruiser-alikes for pretending to have some variety while using (basically) passive cruiser tactics.

    You know, I still find it a complete mystery how some can find such utter restrained rage at other players' play styles. Its a pretendy fun-time game. Why so serious?
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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited May 2015
    captaind3 wrote: »
    I forgot to say how much I LOVE the changes ....
    To a point. Klingon Defense Force is unified for all intents and purposes and Klingons have had uniform dress codes for their respective eras, barring anomalies. All Klingons uniforms were the same from TMP through DS9, except for Star Trek VI.


    With that statement keep this in mind... The Undiscovered Country the Klingons we saw on Gorkon's ship were assigned to the Klingon "Air Force 1" an ELITE SPECIAL DUTY assignment and as such the Uniforms reflected that special status right into the trial scene. The Guards that protected the chancelors daughter at Kitamer were again not standard KDF but the Klingon version of the Secret Service. The crew and advisors were not your rank and file members of the Klingon armed forces. On Gorkons ship the crew was a "Black Ops" crew and as such the uniforms reflect they are not standard KDF. On Rura Pente the guards were not quite the shining examples of the Empire I can speculate the assignments were more a punishment detail and the uniforms reflect they are prison guards not KDF military. No where in Undiscovered country do we see any standard KDF members. The Guards with the "spears" in the Trial I will speculate they were civilian and the Klingon version of either police or court security. Worf was a LAWYER not military and odds are hand picked to be as incompetent as possible so Kirk and McCoy were found guilty no matter what. I will go as far as this I bet he was the absolute bottom of the barrel as far as Klingon Lawyers could be.
    :)
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited May 2015
    patrickngo wrote: »
    ah, yes, the Bortasque sold SO WELL.
    (Hint: we've already got one. Tac Bort. 5 Tac consoles, is big-heavy-slow and absolute garbage._)

    "A Warship" is a FAST ship, with good firepower. (Examples: Tor'Kaht, Mogh, Mat'Ha, the "Pilot" ships, the Bird of Prey lines).

    What you're asking for, is another gimped Federation Cruiser-which Geko is more than happy to sell you, except...

    XXXXXXXX

    we are awash in "Big Slow Cruisers", most of them get used once or twice, then put away for ships that are actually fun to fly and don't require a month of time and a week's pay in Zen-to-Dilithium or Zen-to-Lockbox-Keys to outfit.

    REAL warriors choose ships to fight in, that can actually fight, as opposed to sitting there being someone else's critz-target.

    First off I NEVER SAID BIG CRUISERS WHERE YOU GOT THAT IDEA IS BEYOND ME! Go back an reread what I said!
    Okay WOW so I guess you never served in the Navy so all you know is what you got from Wiki or Hollywood movies or LMAO History Channel. Sorry cupcake I am a Navy Vet and find your opening rant very amusing. Kind of makes me take your whole thread with a grain of humor.
    The TorKhat is an exception to the rule as far as KDF ships in this game goes and IS what all the rest of the alleged Battle cruisers should be but fall very very short. Matha love it have both versions on my KDF but at best is a heavy escort . MOGH??? LMAO Sorry short on tac to really take advantage of the 5 and 3 and it's a pig turning unless you RCS it. Only real thing that makes it special is the Varible weapon thing. I haven't used my Moghs (both versions) in ages after t5u'ing them and maxing out the traits on them. If you REALLY had paid ANY attention to my post 90% of the "Battle Cruisers) in the KDF in this game are just reskinned Federation ships overly heavy on Eng or Sci and under on Tac. Go one take a look. Yes KDf is awash in big slow cruisers BECAUSE THEY ARE JUST RESKINNED FED SHIPS! So again YOU MISSED MY ENTIRE POINT! I also gather you want everything free with no effort by the Zen
    comment. I also love how you contradict yourself on the Raptor's by the way in one cooment you praise them in naother slam it asa "farming implement". LMAO
  • angrytargangrytarg Member Posts: 11,009 Arc User
    edited May 2015
    ssbn655 wrote: »
    First off I NEVER SAID BIG CRUISERS WHERE YOU GOT THAT IDEA IS BEYOND ME! Go back an rereda what I said!
    Okay WOW so I guess you never served in the Navy so all you know is what you got from Wiki or Hollywood movies or LMAO History Channel. Sorry cupcake I am a Navy Vet and find your opening rant very amusing. Kind of makes me take your whole thread with a grain of humor.(...)

    Why on earth do people think having any kind of military knowledge has any meaning in a Star Trek videogame? Wow...

    Up to a point you are right, we currently only get cross-faction ships, basically. However, the battle cruisers can slot DHCs over the regular cruisers, come with a cloak and have more crew - which, if the crew mechanic would actually work, would be an advantage :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited May 2015
    patrickngo wrote: »
    "Would you like me to tell you how I got these Scaarrrs?...why so serious?"

    wrong genre, lol.

    A better take
    come to think of it in pve, "Dying FASTER" also because it's going to draw more aggro than a comparable Federation cruiser due to the way Threat Generation works in practice-though if there's a Pilot Raptor or Mat'Ha on the map, they'll pull it from the cruiser more often than not.

    (three man Gateway to Gre'thor last night, I was 'towing' the Dreadnought's support ships across the map while a Galaxy and the big Warbird, not the scim, the other one-the one with biplane wings, tried to whittle the Herald Dready down without dying. The pets and such were more interested in ME after a single pass, than the other two...)


    LMAO I guess you have no freaking clue how to equip embassy consoles to negate a lot of the agro. Yeah your comment also shows you have no clue how to fight Gateway either.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited May 2015
    angrytarg wrote: »
    Why on earth do people think having any kind of military knowledge has any meaning in a Star Trek videogame? Wow...

    Up to a point you are right, we currently only get cross-faction ships, basically. However, the battle cruisers can slot DHCs over the regular cruisers, come with a cloak and have more crew - which, if the crew mechanic would actually work, would be an advantage :D

    That was a reply to the alleged knowledge of what makes a good warship no more no less.
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  • captdeweycaptdewey Member Posts: 13 Arc User
    edited May 2015
    I wonder if they'll have time/remember to finally fix the marauding BO since you currently can't edit it. It'd be nice if we could maybe change their appearance like the diplomacy BO on Fed side.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited May 2015
    patrickngo wrote: »
    It isnt' 'clue' it's 'Availability'-I moved last year from a fleet with maxed Embassy/Shipyard/Mine/Spire to a buddy's fleet that hasn't made tier 3 in anything what-so-ever.

    Means I can't get those consoles on that character, can you dig it?

    <snip>

    now, me being 'most equipped' is truly a BAD SIGN for any instance, I'm a cheap bastahd and I don't grind 5 to 13 hours a day in game (got a job, gotta make the monies).

    You can ask around (your old fleet perhaps?) and many fleets with T3/5 holdings will happily give you a map invite to "shop" and you don't even need to leave your current fleet to do so. Even if they insist on you contributing something first, leaving / joining / shopping / leaving / re-joining fleets takes around 15mins total.

    Was it a PuG? if so, then need i remind you of the age olde STO veterans mantra? "Never PuG" and the more fully enunciated "You PuG, you lose, you only have yourself to blame"

    You can also make 150,000 ~ 250,000 EC worth of "vendor trash" with a few runs of what used to be the old Tau Dewa Daily Patrol systems = maybe 45 mins. No "13 hours" required.

    BTT:

    CAN WE PLEASE GET GREEN added to the Klingon Tailor Colour Palette??? pwetty pwease???
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • spyralpegacyonspyralpegacyon Member Posts: 408 Arc User
    edited May 2015
    patrickngo wrote: »
    "IF cruisers were water, Cryptic would drown us all." My point, which you seem to have missed, is that we've got lots of Cruiser-types already, we have, in fact, got a surplus of them, to the point that they're going to start repeating configurations really soon.

    Well, you rather missed my point as well. Let's backtrack a bit here:
    patrickngo wrote: »
    What you're asking for, is another gimped Federation Cruiser-which Geko is more than happy to sell you, except...

    They don't sell, because "big and intimidating" only works in Roleplay and BFAW spam-and for BFAW spam, you only need 3 tac consoles and eight beams, and maybe a second screen so you can watch "Girls in the city", "The Voice", "American Idol" or "My Little Pony" while you're FAWSpamming ISA.

    we are awash in "Big Slow Cruisers", most of them get used once or twice, then put away for ships that are actually fun to fly and don't require a month of time and a week's pay in Zen-to-Dilithium or Zen-to-Lockbox-Keys to outfit.

    REAL warriors choose ships to fight in, that can actually fight, as opposed to sitting there being someone else's critz-target.
    patrickngo wrote: »
    WE are very well set up for Cruisers to FAWspam and orbit while watchign netflix through the thousandth iteration of ISA with-if that's your 'thing'.

    We've also got four new Raptors-one is Farming Implement that you might as well equip with an all-beams setup, the other three are the first decent Raptors I've ever seen-they're only about two years too late to really make their place in PvP-because PvP is, of course, dead-Cryptic killed it with neglect, careless powercreep, cheeze and malice aforethought-the only thing they haven't done, is physically remove it from the game (yet).

    Just look at the disdain and contempt you hold for the crime of failing to Stop Liking What You Don't Like. 'Real warriors?' Seriously?
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited May 2015
    Thanks for the update, looking forward to seeing this in-game.
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  • berahtberaht Member Posts: 79 Arc User
    edited May 2015
    OMG when!?! Can't wait!
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  • kazisakikazisaki Member Posts: 7 Arc User
    edited May 2015
    My brother and i always compared the KDF to the Giants from Mabi, largely ignored by updates, very small outfit choices and not alot of specific weapons (the paralel at the time being the lackluster outfits and the very small ship selection which has since been expanded) many years ago around mabi's 5th year of service (in korea) our third in the US they got an update to make them look more realistic and less cartoony oversized and proportioned. no sto's 5 year is leading into a KDF revamp making Klingons look more realistic and screen accurate. for a bit of a comparison here is a before and after of the giants (the males on the right of each side is the giant compared to a human) http://nxcache.nexon.net/spotlight/26/009ex-e9ac67e7-f786-4a35-b2df-5aa042886617.JPG
    [SIGPIC][/SIGPIC]
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited May 2015
    bendalek wrote: »
    outfits which must have <ahem> "Puppy Windows". (.)(.)

    I second this.

    ( \ Y / )
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited May 2015
    well, has this thread ever wandered far afield. though admittadly.. when even the thought of any sort of KDF revamp cannot help but do so.

    As a faction for players to enjoy playing... its got issues.

    How the KDF faction content got to this state is a long long long process, with no small amount of purposeful neglect. Something I personally find rather unconscionable, and really pretty unexcusable for a studio that wants to consider its self "pro". Doing a Professional job as always equated to me doing a COMPLETE job. I can name studio after studio, Dev team after Dev team, title after title. Some smaller then the size of the team working on STO that have managed to develop more content in less time. And that have no where near the cash flow income that Cryptic pulls down in STO.

    From out here. It paints a very un flattering picture of Cryptic studio's. And after 5 plus years of this the dissatisfaction with the situation has at last extended beyond just the KDF player base.

    Ships. We have some, we have some very good ones, and we have some really not so good ones. Some of the zen store ships could use some updating to keep them current... if your selling them for money.. keep em updated. There is this issue with making a Klingon Science ship thats gone on for so god awefull long. Is this a CBS thing? No SCI or explorer type ships for the KDF? If it is, I like CBS to please reconsider it. It's hurting the product.

    Costumes. Costume glitches, a rather lack luster color palatte, and a lack of greater variety in spite of a great deal of Klingon, and KDF specie costumes, and clothing as exemplars through out TOS Ngen, Voy, ENT, DS9 series runs. Part of this is being delt with, and is if you paid attention to the thread topic, exactly whats happening now.

    **** Thank you studio dev team members working on this by the way. Waiting for more of the stuff to appear. I imagine we'll see some n2w goodies this Thursday the 21st I hope. Don't be too surprised when it comes through to see KDF players packed in 20 deep around the tailors in the social zones. But even the little bit of opening up costume part selection has made a remarakable life quality improvment for KDF players.. We may not be all that much happier, but we ARE a little bit less grumpy about it. That has got to count for something. My Orion may wear fairly skimpy outfits, but now I can run around in boots with the bare legs option in ground zones looking all nicely sexy and barbaric.. and not worry about having to stub a toe. It adds to player immersion.. and adding to player immersion is a GOOD thing.


    Missions: Holes in story arcs.. I could write a filk to a pop song about it and likely manage a quite a few verses on it. Maybe the upcoming rewrite/remaster of the Cardassian arc stories may improve matters. I do know that Delta Recruiting put a big big focus on story and arc progression that undoubtably uncovered not only a few holes you could drive a galaxy through (not the star ship class, and entire freak'n GALAXY).. But I've seen in the forums, and heard on a variety of Team Speak, Vetrillo, Raid call and Skype.. and lets not forget pod casts... the most common denominator of these criticisims is lengthy, plodding, poor rewards... honestly.. I makes me wish for the old exploration zones and the buggy, problem ridden old Genesis system that had for them.

    I could have gone off and done Exploration zones, gotten better rewards from drops then the mission rewards...

    While from the Lore standpoint the KDF likely has a treaty obligation as the Federation does to provide security and patrols in Cardassian space, its an uncomfortable fit, and has been since the mission arc was introduced.

    The only reason that I can honestly think of as to why a KDF ship has been assigned to Cardassian space is you the ships captain must have really irritated someone on the high council to the nth degree, and your reward was being assigned to operate out of DS-9.

    Even a briefing from the Chancellor saying "<player name>, you've have enemies on the council, but,you have friends to. You are one of our best captains.. I'm going to get you out of the way for a short time. Your going to Cardassian space to fullfill the Empires treaty obligation. You will be Honor surrogate for the empire.. Do Not Fail." would be something.

    Levelling up to end game content is pretty much cut and dried in the industry. If you have factions, that have thier own levelling content... well, I don't have the word to quantify this. I just know that it makes for a much greater "suspension of disbelief" which always makes for a better quality product in an MMO.

    There is far far to much re-dialoged Fed content the KDF players are still doing. Christine Thompson has done an absolutly masterfull job of writing dialog so that it makes some sort of sense for the KDF players. And I do wish she'd never had to do that... she's a writer, not a nurse... she should be writing stories, not applying baind aids to old content to make it work. That she's done as well as she has is a tribute to her skill and talent... But man oh man... we've seen her write purely KDF content and seen her knock it right outta the park. It would be truely awesome to see what else she could put together with out having to be bound by the constrait of writing KDF dialog for a mission that is was not created as a KDF mission.

    I am all to aware as I hope the Devs are the forum feedback is a mixed bag. You have strongly polorized opinion. And players always pushing for what ever "advantage" they can percieve.
    Play v Player combat in STO exists, but its an orphan... The inherent possibilities of a Faction v Faction war is a dead thing now. And un likely to ever appear. Cryptic just never did the work to develop it. It's possible they just didn't have the resources... or much more likely, and it wouldn't surprise me in the least is CBS said "we don't want an emphisis on the Federation-Klingon war"

    We've never really been told one way or the other, but I will agree that with the way the games combat mechanics are structured that PvP would have been very problematic if it were to go to a truely large scale. I know folks want it. I want it too, but this is the wrong game system for it.

    The most fun I've had in PvP is shuttle wars.. the ships are small, don't carry very much firepower, and the defence abilities the wee things have off set a good many advantages. Of course now with the specialization trees thats getting hosed too.

    Honestly I've got a toon that has hit tier-II in piloting specialization, and have started working on Intll as my space secondary on one of my mains... My little KDF fighter is a pretty deadly little thing what with player/captain abilities, Mk XIV epic equipment etc. Big ships don't scare me at all.. Stat creep, new powers.. PvP is very problematic in STO..
    I wouldn't be the least but surprised if at some point in the not to distant future in STO is PvP play doesn't entirely disappear. It just doesn't add anything to the game.

    Glad some KDF revamp at some level is happening. I dearly wish there was more happening, but there is not. Back to being a grumpy KDF player. If it were not for the minor but important fact that this is the only Trek in town right now I wouldn't be playing STO.

    I learned as a retailer that customer loyalty is not ever something to be taken lightly. KDF players have stuck with STO and Cryptic studio's because playing KDF is what we WANT to do. If someone were to make a Klingon oriented Trek MMO this studio would instantly loose its KDF player base. Why should we as players be satisfied with a bone now and a again when we could be having an all you can banquet?

    Fini.
    "I aim to misbehave" - Malcolm Reynolds
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited May 2015
    Holy wall of text batman!!!

    As much as I appreciate your effort in putting so much thought into your post, you must realize that almost no-one will read it all. It's a sad fact of Forum Life.


    Anyway ... BTT

    Simply put, this revamp needs "Puppy Windows" (as in the KHG 'Beaves') We need some longer skirts for our Klingon Warrioresses (is that a word???) and we need GREEN!!!!!!! in the Tailor color palette.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited May 2015
    bendalek wrote: »

    Simply put, this revamp needs "Puppy Windows" (as in the KHG 'Beaves') We need some longer skirts for our Klingon Warrioresses (is that a word???) and we need GREEN!!!!!!! in the Tailor color palette.
    Not just green:

    white that isn't "light brown leather" but is actually BRIGHT white
    Red that isn't "nearly black" but rich, ruby red
    Blue that isn't "dull grey that's kinda sorta bluish" but actually bright blue
    And yellow that isn't "urine mixed with TRIBBLE brown" but actually canary yellow

    Seriously, the Klingon color palette is heinous
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