doesn't make sense for every T6 ship to get a COM specialization station? don't be a sheep, thats a line of cryptic BS plain and simple. thats the kind of thinking that is killing this game, running it at the bleeding edge of what only the most diehard whales can stand, wile selling the lowest quality product they think they can get away with.
there are 4 levels of spec skills, several that start at LTC. and only what, 3 ships get to use these top end skills? maybe just 1 per faction, not counting 3 pack bs. those are the only ships, out of over 100 in game, that should gets to use the top end spec skills? thats ridiculous. thats not sustainable. thats infantile short sightedness. thats not an adequate return on investment. specialization ships are like a 1 time thing too, there wouldn't be any others that could use top end spec skills ever again.
this limp wristed BS were non spec ships only get to play with 2 powers up to LT rank is no way to make an appealing product, there is next to no incentive to buy these ships based on stat, or to grind out the spec needed to even train them in the first place.
when i used to play, i'd swap ships like every 3-5 hours of game time, so sometimes once a day im lateraling over to something slightly different, but basically comparable. now, all my old tier5, even if i bothered upgrading them, are a joke compared to the few Intel ships that exist, this is a big part of why i totally gave up on this game. i cant even re-buy my old favorites, with comparable station power selection, as in a COM hybrid station at least, on every last one of them.
spec ships should be the only ships that have a total of 6 hybrid skills of the same type, and no hybrid skills of another type. that should be the sole rule of spec ships.
for the rest of the tier 6, ship should have at least 4 hybrid skills, if not a COM, multiple other stations. up to 6 hybrid slots total, and not all the same type. if this was the way things were, all tier 6 ships that are actually competitive with spec ships, and worth money. wouldn't it be great if the guardian was half as good as the eclipse? i sure would have liked that. just change the LT eng hybrid into a COM eng hybrid, and done, the guardian is as great a ship as it looks.
works for me, and souls like a lot of fun. sorry to say first time I agree with you, but this really does sound like fun.
and t5u could be just shy of this to make it fun to keep using them and keep it interesting and to so the t6's still have the edge they need to make them worth getting for those interested in having that additional edge.
I am all for them making money, but its getting a bit thick with the specialized pay stuff at the top of the game.
Just because it would somehow makes sense doesn't mean that not implementing it is a sign of some kind of emotional response from Cryptic. I think they just don't see a reason to adjust the old trinity models - the Pathfinder was not adjusted in any way and I don't see how the Galaxy would be any different.
again, it is not about hate, it about bielief. i think they bielieve that the galaxy should not be an efficient ship, that he can not be one because it is too old/outdate or whatever.
that doing a galaxy that would be able to compete with newer ship would somehow be out of place, uncanon, something like that.
like bajor planning an invasion of cardassia for example.
that not something that should come as a surprised, how many time did you, angrytard, have to fight again the bielief that more advanced is equal to more firepower, that it is not because the galaxy is name an explorer that he can not fight back? that it is not because it can carry family that his gun were made of marsmallow?
in the mind of many fan the galaxy is that old big fat vessel that can hardly move and get his TRIBBLE kick everytime by smaller ship, be it a bop or 3 jem hadar bug.
and this "fail" ship was replace by the more powerfull and agile sovereign that kick TRIBBLE, as everyone known.
devs are not different than the average fan, so how do they translate that in the game?
first the galaxy was made at tier 4 and the sovereign at tier 5, to show they they don't belong in the same categorie in term of general performance. and then everytime they wanted to do a galaxy at tier 5 it suffer from this bielief.
remember the galaxy x, a ship that cryptic themselves call a dreadnought but that was fit with 2 tactical console slot and 3 weapons in the back when it launch.
now i am agree with the idea that the galaxy retrofit layout is more due to the fact that it was introduced too soon on top of being the victim of a bad commercial idea ( 3 pack trinity ), so it didn't have the later more efficient bo layout.
that is also why i was so proactive in the what is your beef thread, because i sincerely bielieve that cryptic have made a mistake that was not really their fault, it was just bad timing and a bad idea concerning it bo layout.
so i really thaught that if we get to show them where it was wrong, why it was wrong, that we get enought people behind us, that maybe they correct it.
we all known what happened with the galaxy revamp concerning the galaxy retrofit.
now some will tell me that they didn't change it because they knew back then that they were eventually make a tier 6 version out of it.
i said yes, maybe, and if that the case we will have a confirmation with this new t6 galaxy, if not it will confirm that they don't want this ship ( and the defiant, and the intrepid ) to be some real competitor with newer ship.
that all, perfectly coherent with the general bielief. this have nothing to do with hate, once again.
and after all these thread concerning the galaxy, but mind you, also the defiant and intrepid ( granted those others threads are not as big and as numerous as the galaxy one, but so are the genral effectiveness of theses ship ) no one will tell me that cryptic just don't see a reason to not go trought the same process again.
it not like we didn't demonstrate with force detail where and why it was wrong concerning the galaxy, for more than 2 years now.
they can not have possibly "miss it"!
nothing, as of today, should force them to repeat this scheme again, no timing, no dependancies nothing, expect if they bielieve that these iconic ship should remain as inneficient in comparison to their newer release.
there is no other explanation appart from the one who said they are afraid of drop in sell with others ships
and revamp the engi power will not change a things to it, it will just make all eng heavie ship a little better. but it will not tranform a bad bo layout into something good.
because at one point not every possible layout are viable.
if cryptic decided to sell this escort:
commander tac
commander tac
lt tac
ensign eng
ensign science
forget 1 minute about the double commander tac and think, would you recomand cryptic to "revamp" the tactical power so that this layout could work or would you told them to change it?
because no matter how good they would transform the tactical power you don't have enought eng and sci to have a viable and balanced build.
that is the situation of the galaxy altho not as extreme, but you get the idea.
one can not have too much eng power, not because they are bad per se ( some of them do need a revamp there no question about it ) but because it took the place of a tact or sci power that are needed to make a general more balanced and viable build.
tac power have a role, science power have a role and eng power have a role.
the eng power can not have the role of eng and sci and tac.
you will not make a balanced ship with almost only eng power, it is illogical to bielieve that.
and that why i really hope they will not reproduce the 3 pack trinity that NO ONE want, no one.
everyone hope, EVERYONE, that it will be different, well exept for the player that hate the galaxy, intrepid and defiant...
i am sure that must exist:D
And most of them will look atrocious if you try to mix-n-match the oldest parts with the newest (Pathfinder and Bellerophon vs the older parts; notably Pathfinder saucer or hull with anything other than Bellerophon parts).
Though thus far, the Negh'Var variants have more consistency between them opposed to the Pathfinder/Intrepid, and a few of the Galaxy options.
Another atrocious, old combo of parts: The Regent ship parts with the earlier Assault Cruiser skins. Lots of parts not matching up at all.
I love the Negh'Var fixes and additions. KDF actually came off well in that regard. Just curious to see what the new Negh'Var / Galaxy skins are and if they actually can be mixed around well.
That's what's likely to happen. It's exactly what happened with the T6 Pathfinder.
well, no, the intrepid got an hd overhaul of it original skin since it was use as hero ship for the delta episode, on top of having a bran new interior and msd, and a new tier6 skin of course.
they done some blog to show it.
Another atrocious, old combo of parts: The Regent ship parts with the earlier Assault Cruiser skins. Lots of parts not matching up at all.
I love the Negh'Var fixes and additions. KDF actually came off well in that regard. Just curious to see what the new Negh'Var / Galaxy skins are and if they actually can be mixed around well.
And not be buggy.
I always thought the galaxy parts fit together pretty decently. I have a galaxy saucer and engineering hull, and -r everything else and have been quite happy with the look I would however like a different engineering hull. I like the rounder one (I forget the name).
Another atrocious, old combo of parts: The Regent ship parts with the earlier Assault Cruiser skins. Lots of parts not matching up at all.
I love the Negh'Var fixes and additions. KDF actually came off well in that regard. Just curious to see what the new Negh'Var / Galaxy skins are and if they actually can be mixed around well.
And not be buggy.
a pilot sovereign and vorcha would be cool next as well, to go along with the defiant.
surprised an updated galaxy hasn't appeared yet, surely it must be getting some touch ups. at the very least, fixing the neck to its not so upright in front, maybe makeing the deflector a bit more 3D by actually having the dish, etc.
the change i'd want on the galaxy model most, when its not separated, is to have ALL beam hardpoints on the saucer arrays. they can hit anything within like a 340 degree fireing arc, it would always opt to fire from them at any opponent behind them, it should basically have the same hardpoints as the saucer pet.
when separated, the star drive can use those small arrays. and 2 of the dorcal aft hardpoints should be on the back of the neck, cant believe there's no hardpoints on those, but there are 4 on the tiny arrays by the aft torp. at least ventral, 2 are on the bottom of the nacelle pylons.
oh and for anyone who doesn't have access to a neghvar, there's quite a bit of costume options now. on the pylon section theres the
stock down swept wings
strait across wings with no underslung guns
strait across wings with underslung guns
strait across wings with antenna like tips with no underslung guns,
strait across wings with antenna like tips with underslung guns,
the DHC hardpoints move to the underslung guns when the model has them. im not sure what happens if you don't, i only logged in the other day to do that episode and play with the costumes. those underslung guns should be the hardpoint for something like a disruptor version of the andorian wing guns, but those guns might ectualy be torp launchers, not cannons. to bad the neghvar is a crummy canon ship, meaning it will never get to be actually cool like a cryptic design.
the windows are a bit screwed up on some of the setups on the neck hull, and on some pylon costumes some windows are floating underneath, and the mission pod is has slightly different dimensions that you wouldn't notice unless you flip back and forth. disappointingly, the fleet costume looks like TRIBBLE on it, it doesnt places that red-orange corectly on the wing textures, it doesn't end up looking like this http://vignette3.wikia.nocookie.net/memoryalpha/images/1/1c/Negh%27Var_studiomodel.jpg/revision/latest?cb=20091206012206&path-prefix=en
surprised an updated galaxy hasn't appeared yet, surely it must be getting some touch ups. at the very least, fixing the neck to its not so upright in front, maybe makeing the deflector a bit more 3D by actually having the dish, etc.
...
That's what bothers me the most on Cryptics Galaxy Class model.
You know, i am not a nitpicker when it comes to perfect acuracy on the ship models, but the Galaxys neck is simply too steep (just like the Guardians neck), which make the whole ship look odd imo.
Personally i don't care much about smaller things like missing lights or missing labeling which you can't see from the distance anyway. But i simply can't understand why they made something obvious like the angle of the ships neck so wrong.
I wouldn't say anything if it where a improvement over the original, but as i said it just looks odd and NOT good at all.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
That's what bothers me the most on Cryptics Galaxy Class model.
You know, i am not a nitpicker when it comes to perfect acuracy on the ship models, but the Galaxys neck is simply too steep (just like the Guardians neck), which make the whole ship look odd imo.
Personally i don't care much about smaller things like missing lights or missing labeling which you can't see from the distance anyway. But i simply can't understand why they made something obvious like the angle of the ships neck so wrong.
I wouldn't say anything if it where a improvement over the original, but as i said it just looks odd and NOT good at all.
personally, I think all of the core ships need updated skins. they are getting very dated in comparison to the newer stuff. higher rez maps at the very least. updated higher rez models that fit together a bit better when mized and match would be better.
personally, I think all of the core ships need updated skins. they are getting very dated in comparison to the newer stuff. higher rez maps at the very least. updated higher rez models that fit together a bit better when mized and match would be better.
Unfortunately - Cryptic's staff is too small to 'just go back and update everything'. Ship modeling and texturing is a lot of work. I'd say a minimum of 80 hours per ship, not counting the mix and match parts, the hardpointing, the scripting of special consoles and powers...
It just isn't cost effective to go back and update something everyone has already paid for - not unless you're updating those parts for a hero role in a mission or updating those parts so they fit better with something new you're getting ready to sell.
That's what bothers me the most on Cryptics Galaxy Class model.
You know, i am not a nitpicker when it comes to perfect acuracy on the ship models, but the Galaxys neck is simply too steep (just like the Guardians neck), which make the whole ship look odd imo.
Personally i don't care much about smaller things like missing lights or missing labeling which you can't see from the distance anyway. But i simply can't understand why they made something obvious like the angle of the ships neck so wrong.
I wouldn't say anything if it where a improvement over the original, but as i said it just looks odd and NOT good at all.
The entire geometry of the neck is wrong, especially at the joins between the sides and the back where there's a thick rim on the in-game model, which wasn't corrected when it got its last update: Old in-game model; previous updated version; compared to studio model #1 & #2.
I won't even start with the secondary hull/deflector dish area issues, but if the Intrepid-class can get a nice new, fairly accurate, model then is it so much to ask that the Galaxy-class gets treated the same?
I won't even start with the secondary hull/deflector dish area issues, but if the Intrepid-class can get a nice new, fairly accurate, model then is it so much to ask that the Galaxy-class gets treated the same?
Yes, if Cryptic has no intention of starring the ship or some variant of it (such as the Challenger with LaForge in command) in a major episode. Same likely goes for the eventual T6 Defiant.
The Devs did outright state they went the full mile with the Intrepid/Pathfinder only because it was being heavily featured (in cutscenes, in promos, and in missions), and that upgrading the skins on all older ships isn't a priority unless the conditions were ideal for it.
Still, one can hope that they do spotlight the Galaxy and Defiant and get an upgraded classic skin, but it's not likely anytime soon, what with the focus on the Iconians rather than on a DS9-related arc or a TNG-related arc that could star either.
the defiant already had gotten a fairly premium make over a wile back, and more recently all the other costume bits too. nothing really needed to be added there.
but they bothered to make the neghvar actually accurate after this long, i cent see the galaxy not getting ever so mild a touch up. even if its just the neck
the defiant already had gotten a fairly premium make over a wile back, and more recently all the other costume bits too. nothing really needed to be added there.
but they bothered to make the neghvar actually accurate after this long, i cent see the galaxy not getting ever so mild a touch up. even if its just the neck
let hope so, but are people here are aware of the 18 layof including cpt smirk lately?
there is also a ship artist in it as it seem, so they may not have the man power to change all that as of now.
pwe is not going very well in us as it seem and may try to sell cryptic, wich would explain this delta recruit things and a new galaxy to bring more player and show some good stats to the new buyer.
Still, one can hope that they do spotlight the Galaxy and Defiant and get an upgraded classic skin, but it's not likely anytime soon, what with the focus on the Iconians rather than on a DS9-related arc or a TNG-related arc that could star either.
I find it pretty humorous that we've essentially been playing a giant TNG arc, since the Iconians are the "Biggest Bad" villain, and yet the iconic TNG Hero Ship gets the shortest end of the stick.
Yes, if Cryptic has no intention of starring the ship or some variant of it (such as the Challenger with LaForge in command) in a major episode. Same likely goes for the eventual T6 Defiant.
The Devs did outright state they went the full mile with the Intrepid/Pathfinder only because it was being heavily featured (in cutscenes, in promos, and in missions), and that upgrading the skins on all older ships isn't a priority unless the conditions were ideal for it.
Still, one can hope that they do spotlight the Galaxy and Defiant and get an upgraded classic skin, but it's not likely anytime soon, what with the focus on the Iconians rather than on a DS9-related arc or a TNG-related arc that could star either.
That's exactly why the Intrepid got a visual makeover, no other reason.
And we really don't have to discuss why they reworked the defiant anyway, the devs in charge are DS9 fans and despise the Galaxy Class (just my personal point of view, you don't have to agree).
So no, i really don't see the devs giving the Galaxy Class model a makeover, unless people would have voted for TNG instead of Voyager back then.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
That's exactly why the Intrepid got a visual makeover, no other reason.
And we really don't have to discuss why they reworked the defiant anyway, the devs in charge are DS9 fans and despise the Galaxy Class (just my personal point of view, you don't have to agree).
So no, i really don't see the devs giving the Galaxy Class model a makeover, unless people would have voted for TNG instead of Voyager back then.
Well, perhaps someone at cryptic did come up with the idea that selling a decent t6 galaxy is what they need right now in light of the layoff and rumors about studio sales.
Delta recruitment is, all in all, one of the most generous events they ever did. And without taking a giant **** on older players either, like they used too do just a year back.
So we can either believe in a goodwilled dev team or the rising tide.
I smell a bit of damage control mode, to be honest. But its DC done good, instead of accusing the players, banning them and rolling their stuff back they start handing out treats and paddle back on much of the **** the former head of state handed us.
let hope so, but are people here are aware of the 18 layof including cpt smirk lately?
there is also a ship artist in it as it seem, so they may not have the man power to change all that as of now.
pwe is not going very well in us as it seem and may try to sell cryptic, wich would explain this delta recruit things and a new galaxy to bring more player and show some good stats to the new buyer.
I thought the layoffs were primarily on the Neverwinter team?
Honestly if some parts of the spec trees would have some kind of influence on some of the non-specc abilities of older careers would be interesting. Like if in intel the over-ride safity was a taltent that caused your engeer emergency power to aux/engine/weapon/shields also remove the cap of the corrisponding system energy for the duration (or a chance to remove the cap). If the specc trees had multiple instances of talents that influenced the orignal career's abilities would be interesting, and make it maybe that abilities that were once seen as terrible could be proped up by these choices in the trees an so increase the veriety an viablity of builds. It would also as said make grinding these trees even more valueable to grind up. A change like making Override safety abilty into a taltent choice tat influenced the origanal careers, would allow them to make more intel/command/pilot specc-careers have more abilties that make sense to thier career.
That's an excellent idea. Officer training shouldn't end with their BOFF abilities.
I've talked about upgrading the rarity value and traits of BOFFs before, and I still believe that our BOFFs should be able to be upgraded through training. Send them back to the academy for via a five day DOFF assignment.
But using the Specializations is the current easiest most direct path.
So you add talents as ways that you can augment abilities outside of DOFFs, traits, and specs.
I doubt that the current Galaxy skins will be getting any overhauls, but there will be new pieces with the T6 Galaxy and Negh'Var.
I don't like to feed in to general negativity, but consider this. That would mean they prioritized a Klingon Faction ship over a Federation faction ship.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
That's an excellent idea. Officer training shouldn't end with their BOFF abilities.
I've talked about upgrading the rarity value and traits of BOFFs before, and I still believe that our BOFFs should be able to be upgraded through training. Send them back to the academy for via a five day DOFF assignment.
But using the Specializations is the current easiest most direct path.
So you add talents as ways that you can augment abilities outside of DOFFs, traits, and specs.
I agree with you that there should be more ways of training boffs in the game, as well as ways of customizing your boffs abit more too. Maybe giving each race in sto more traits they can gain/have (keeping the normal limits of how many they can have at one time, but than add a assignment or option that has your boff trade one or more traits for new ones. THis could allow the players tobe able to use more races than those that are seen as best-in slot because of their traits.
Where the galaxy is concearned there is not much more to conversate about really though. We all have our desires of what they would do wiht it. Like myself i would like to see the galaxy (any varient) to be a true command multi-role ship, which has three Lt (or two Lt an one ens) seats that can be shifted with the Ltc. seat givcing the command ship a vary flexible layout an playstyle. There are also those that want a more tactical based Galaxy that fits the current meta of the game, while others wamt a more faithful version to the series. Even though many dislike the cut-out neck of the Ody i kinda like the visual appeal of it though not as radical, and could go for a slightly less so version of that neck used on a new Galaxy, along with other factors i have said before (like the fact of having two addition lance-beam emitters on top of the saucer like the one that is under slung instead of the current antenie versions it has in the Gal-x.) Maybe even seeing a slightly more armored an bulkier design that would fit into more f a war time varientwith the Iconian threat in the Delta expansion would work.
My biggest desire is that they add both a pet Ui for the saucer while it is seperated , and make it that when the drive section isat full impulse the saucer also goes to full impulse fallowing behind, even allowing us to choose if we want to fly the saucer or drive section would be nice too. If they had as i said a shifting boff seat set-up that while you are controling the drive section in speration mode your tactical seat becomes a ltc, or if you are using the saucer while in seperation your sci seat becomes a Ltc seat, than you could adjust an play how you would like without much issue as you only gain that ltc seat by using that specific section (drive, or saucer). YOu could add pair of smaller deflectors (maybe one on either side of the lance-emitter in the galaxyy dread for the positions of them) or a single slightly larger deflector (this could be where the lance-emitter would attach to.) to the saucer, which is revealed after seperation which could look pretty nice depending on the style used an look.
One other thing that would be nice to see is maybe an additional primary career (Tactical, science, engeer) added to the game. This could allow them to create more synergies between the careers that could make less desirable careers more useful an viable thru this addded career in the mix, as well as adding more gameplay options to the mix too.
I don't like to feed in to general negativity, but consider this. That would mean they prioritized a Klingon Faction ship over a Federation faction ship.
There was talk a long time ago before the mogh of a cstore negh'var but then it was cancelled. Total speculation, but it's possible that the updated skin was made a while ago.
Have to see more to judge the appearance of the new skin, but I desired the Excalibur at last!
On the other hand I might go along with the new T6 Negh'Var, that thing looks sufficiently evil - in a good way!
Concurrent with the release of these Tier 6 ships, we have also updated the look of the original Galaxy and NeghVar starships to better match their counterparts from Star Trek canon.
For the Galaxy, a brand new model has been made. Starship connoisseurs will enjoy finding all of the small features and details pulled from the source material such as the numbered shuttle bays or the ships giant arboretum windows.
This new Galaxy model will replace the existing version of the Galaxy automatically and is available for all Exploration Cruiser variants.
I wonder if they only changed the Galaxy or also the Gal-X (Lance) and if we will see a Andromeda-X soon. Next question si : How long will it take until we see a T6 Sovereign...
They are really doing it, releasing T5s as T6 after they made enough money with the T5U upgrades. Man i am disapointed (but i´ll get the Andromeda anyway)
I wonder if they only changed the Galaxy or also the Gal-X (Lance) and if we will see a Andromeda-X soon. Next question si : How long will it take until we see a T6 Sovereign...
They are really doing it, releasing T5s as T6 after they made enough money with the T5U upgrades. Man i am disapointed (but i´ll get the Andromeda anyway)
I'm hoping we'll get an X.
As for a Tier 6 Sovereign...that would be next in the cycle so...maybe...Fall? I suppose that would come with a new Vor'cha as well.
Now I wait patiently for a Bird of prey. Sovereign and Bird of Prey and I'd pretty much be set up.
BUT MAN. They're going to KILL my dilithium supply at this rate.
Oooh, very nice. And explosive aoe RSP... That could be... fun.
C'mon good layout and beauty shots... They're one dev blog away from potentially shutting up a great deal of us...
Make it so.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Comments
works for me, and souls like a lot of fun. sorry to say first time I agree with you, but this really does sound like fun.
and t5u could be just shy of this to make it fun to keep using them and keep it interesting and to so the t6's still have the edge they need to make them worth getting for those interested in having that additional edge.
I am all for them making money, but its getting a bit thick with the specialized pay stuff at the top of the game.
again, it is not about hate, it about bielief. i think they bielieve that the galaxy should not be an efficient ship, that he can not be one because it is too old/outdate or whatever.
that doing a galaxy that would be able to compete with newer ship would somehow be out of place, uncanon, something like that.
like bajor planning an invasion of cardassia for example.
that not something that should come as a surprised, how many time did you, angrytard, have to fight again the bielief that more advanced is equal to more firepower, that it is not because the galaxy is name an explorer that he can not fight back? that it is not because it can carry family that his gun were made of marsmallow?
in the mind of many fan the galaxy is that old big fat vessel that can hardly move and get his TRIBBLE kick everytime by smaller ship, be it a bop or 3 jem hadar bug.
and this "fail" ship was replace by the more powerfull and agile sovereign that kick TRIBBLE, as everyone known.
devs are not different than the average fan, so how do they translate that in the game?
first the galaxy was made at tier 4 and the sovereign at tier 5, to show they they don't belong in the same categorie in term of general performance. and then everytime they wanted to do a galaxy at tier 5 it suffer from this bielief.
remember the galaxy x, a ship that cryptic themselves call a dreadnought but that was fit with 2 tactical console slot and 3 weapons in the back when it launch.
now i am agree with the idea that the galaxy retrofit layout is more due to the fact that it was introduced too soon on top of being the victim of a bad commercial idea ( 3 pack trinity ), so it didn't have the later more efficient bo layout.
that is also why i was so proactive in the what is your beef thread, because i sincerely bielieve that cryptic have made a mistake that was not really their fault, it was just bad timing and a bad idea concerning it bo layout.
so i really thaught that if we get to show them where it was wrong, why it was wrong, that we get enought people behind us, that maybe they correct it.
we all known what happened with the galaxy revamp concerning the galaxy retrofit.
now some will tell me that they didn't change it because they knew back then that they were eventually make a tier 6 version out of it.
i said yes, maybe, and if that the case we will have a confirmation with this new t6 galaxy, if not it will confirm that they don't want this ship ( and the defiant, and the intrepid ) to be some real competitor with newer ship.
that all, perfectly coherent with the general bielief. this have nothing to do with hate, once again.
and after all these thread concerning the galaxy, but mind you, also the defiant and intrepid ( granted those others threads are not as big and as numerous as the galaxy one, but so are the genral effectiveness of theses ship ) no one will tell me that cryptic just don't see a reason to not go trought the same process again.
it not like we didn't demonstrate with force detail where and why it was wrong concerning the galaxy, for more than 2 years now.
they can not have possibly "miss it"!
nothing, as of today, should force them to repeat this scheme again, no timing, no dependancies nothing, expect if they bielieve that these iconic ship should remain as inneficient in comparison to their newer release.
there is no other explanation appart from the one who said they are afraid of drop in sell with others ships
and revamp the engi power will not change a things to it, it will just make all eng heavie ship a little better. but it will not tranform a bad bo layout into something good.
because at one point not every possible layout are viable.
if cryptic decided to sell this escort:
commander tac
commander tac
lt tac
ensign eng
ensign science
forget 1 minute about the double commander tac and think, would you recomand cryptic to "revamp" the tactical power so that this layout could work or would you told them to change it?
because no matter how good they would transform the tactical power you don't have enought eng and sci to have a viable and balanced build.
that is the situation of the galaxy altho not as extreme, but you get the idea.
one can not have too much eng power, not because they are bad per se ( some of them do need a revamp there no question about it ) but because it took the place of a tact or sci power that are needed to make a general more balanced and viable build.
tac power have a role, science power have a role and eng power have a role.
the eng power can not have the role of eng and sci and tac.
you will not make a balanced ship with almost only eng power, it is illogical to bielieve that.
and that why i really hope they will not reproduce the 3 pack trinity that NO ONE want, no one.
everyone hope, EVERYONE, that it will be different, well exept for the player that hate the galaxy, intrepid and defiant...
i am sure that must exist:D
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Another atrocious, old combo of parts: The Regent ship parts with the earlier Assault Cruiser skins. Lots of parts not matching up at all.
I love the Negh'Var fixes and additions. KDF actually came off well in that regard. Just curious to see what the new Negh'Var / Galaxy skins are and if they actually can be mixed around well.
And not be buggy.
well, no, the intrepid got an hd overhaul of it original skin since it was use as hero ship for the delta episode, on top of having a bran new interior and msd, and a new tier6 skin of course.
they done some blog to show it.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
like everything concerning the galaxy in this game so far.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
I always thought the galaxy parts fit together pretty decently. I have a galaxy saucer and engineering hull, and -r everything else and have been quite happy with the look I would however like a different engineering hull. I like the rounder one (I forget the name).
yes. and unfortunately for me, I really like the rounder engineering hull best (I forget the name). and it looks great with -r stuff too.
a pilot sovereign and vorcha would be cool next as well, to go along with the defiant.
surprised an updated galaxy hasn't appeared yet, surely it must be getting some touch ups. at the very least, fixing the neck to its not so upright in front, maybe makeing the deflector a bit more 3D by actually having the dish, etc.
the change i'd want on the galaxy model most, when its not separated, is to have ALL beam hardpoints on the saucer arrays. they can hit anything within like a 340 degree fireing arc, it would always opt to fire from them at any opponent behind them, it should basically have the same hardpoints as the saucer pet.
when separated, the star drive can use those small arrays. and 2 of the dorcal aft hardpoints should be on the back of the neck, cant believe there's no hardpoints on those, but there are 4 on the tiny arrays by the aft torp. at least ventral, 2 are on the bottom of the nacelle pylons.
oh and for anyone who doesn't have access to a neghvar, there's quite a bit of costume options now. on the pylon section theres the
stock down swept wings
strait across wings with no underslung guns
strait across wings with underslung guns
strait across wings with antenna like tips with no underslung guns,
strait across wings with antenna like tips with underslung guns,
the DHC hardpoints move to the underslung guns when the model has them. im not sure what happens if you don't, i only logged in the other day to do that episode and play with the costumes. those underslung guns should be the hardpoint for something like a disruptor version of the andorian wing guns, but those guns might ectualy be torp launchers, not cannons. to bad the neghvar is a crummy canon ship, meaning it will never get to be actually cool like a cryptic design.
the windows are a bit screwed up on some of the setups on the neck hull, and on some pylon costumes some windows are floating underneath, and the mission pod is has slightly different dimensions that you wouldn't notice unless you flip back and forth. disappointingly, the fleet costume looks like TRIBBLE on it, it doesnt places that red-orange corectly on the wing textures, it doesn't end up looking like this http://vignette3.wikia.nocookie.net/memoryalpha/images/1/1c/Negh%27Var_studiomodel.jpg/revision/latest?cb=20091206012206&path-prefix=en
You know, i am not a nitpicker when it comes to perfect acuracy on the ship models, but the Galaxys neck is simply too steep (just like the Guardians neck), which make the whole ship look odd imo.
Personally i don't care much about smaller things like missing lights or missing labeling which you can't see from the distance anyway. But i simply can't understand why they made something obvious like the angle of the ships neck so wrong.
I wouldn't say anything if it where a improvement over the original, but as i said it just looks odd and NOT good at all.
personally, I think all of the core ships need updated skins. they are getting very dated in comparison to the newer stuff. higher rez maps at the very least. updated higher rez models that fit together a bit better when mized and match would be better.
Unfortunately - Cryptic's staff is too small to 'just go back and update everything'. Ship modeling and texturing is a lot of work. I'd say a minimum of 80 hours per ship, not counting the mix and match parts, the hardpointing, the scripting of special consoles and powers...
It just isn't cost effective to go back and update something everyone has already paid for - not unless you're updating those parts for a hero role in a mission or updating those parts so they fit better with something new you're getting ready to sell.
The entire geometry of the neck is wrong, especially at the joins between the sides and the back where there's a thick rim on the in-game model, which wasn't corrected when it got its last update: Old in-game model; previous updated version; compared to studio model #1 & #2.
I won't even start with the secondary hull/deflector dish area issues, but if the Intrepid-class can get a nice new, fairly accurate, model then is it so much to ask that the Galaxy-class gets treated the same?
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
The Devs did outright state they went the full mile with the Intrepid/Pathfinder only because it was being heavily featured (in cutscenes, in promos, and in missions), and that upgrading the skins on all older ships isn't a priority unless the conditions were ideal for it.
Still, one can hope that they do spotlight the Galaxy and Defiant and get an upgraded classic skin, but it's not likely anytime soon, what with the focus on the Iconians rather than on a DS9-related arc or a TNG-related arc that could star either.
but they bothered to make the neghvar actually accurate after this long, i cent see the galaxy not getting ever so mild a touch up. even if its just the neck
let hope so, but are people here are aware of the 18 layof including cpt smirk lately?
there is also a ship artist in it as it seem, so they may not have the man power to change all that as of now.
pwe is not going very well in us as it seem and may try to sell cryptic, wich would explain this delta recruit things and a new galaxy to bring more player and show some good stats to the new buyer.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
I find it pretty humorous that we've essentially been playing a giant TNG arc, since the Iconians are the "Biggest Bad" villain, and yet the iconic TNG Hero Ship gets the shortest end of the stick.
That's exactly why the Intrepid got a visual makeover, no other reason.
And we really don't have to discuss why they reworked the defiant anyway, the devs in charge are DS9 fans and despise the Galaxy Class (just my personal point of view, you don't have to agree).
So no, i really don't see the devs giving the Galaxy Class model a makeover, unless people would have voted for TNG instead of Voyager back then.
Well, perhaps someone at cryptic did come up with the idea that selling a decent t6 galaxy is what they need right now in light of the layoff and rumors about studio sales.
Delta recruitment is, all in all, one of the most generous events they ever did. And without taking a giant **** on older players either, like they used too do just a year back.
So we can either believe in a goodwilled dev team or the rising tide.
I smell a bit of damage control mode, to be honest. But its DC done good, instead of accusing the players, banning them and rolling their stuff back they start handing out treats and paddle back on much of the **** the former head of state handed us.
I'm keeping my fingers crossed.
I thought the layoffs were primarily on the Neverwinter team?
That's why Trendy has been posting most of the stuff lately.
That's an excellent idea. Officer training shouldn't end with their BOFF abilities.
I've talked about upgrading the rarity value and traits of BOFFs before, and I still believe that our BOFFs should be able to be upgraded through training. Send them back to the academy for via a five day DOFF assignment.
But using the Specializations is the current easiest most direct path.
So you add talents as ways that you can augment abilities outside of DOFFs, traits, and specs.
I don't like to feed in to general negativity, but consider this. That would mean they prioritized a Klingon Faction ship over a Federation faction ship.
I agree with you that there should be more ways of training boffs in the game, as well as ways of customizing your boffs abit more too. Maybe giving each race in sto more traits they can gain/have (keeping the normal limits of how many they can have at one time, but than add a assignment or option that has your boff trade one or more traits for new ones. THis could allow the players tobe able to use more races than those that are seen as best-in slot because of their traits.
Where the galaxy is concearned there is not much more to conversate about really though. We all have our desires of what they would do wiht it. Like myself i would like to see the galaxy (any varient) to be a true command multi-role ship, which has three Lt (or two Lt an one ens) seats that can be shifted with the Ltc. seat givcing the command ship a vary flexible layout an playstyle. There are also those that want a more tactical based Galaxy that fits the current meta of the game, while others wamt a more faithful version to the series. Even though many dislike the cut-out neck of the Ody i kinda like the visual appeal of it though not as radical, and could go for a slightly less so version of that neck used on a new Galaxy, along with other factors i have said before (like the fact of having two addition lance-beam emitters on top of the saucer like the one that is under slung instead of the current antenie versions it has in the Gal-x.) Maybe even seeing a slightly more armored an bulkier design that would fit into more f a war time varientwith the Iconian threat in the Delta expansion would work.
My biggest desire is that they add both a pet Ui for the saucer while it is seperated , and make it that when the drive section isat full impulse the saucer also goes to full impulse fallowing behind, even allowing us to choose if we want to fly the saucer or drive section would be nice too. If they had as i said a shifting boff seat set-up that while you are controling the drive section in speration mode your tactical seat becomes a ltc, or if you are using the saucer while in seperation your sci seat becomes a Ltc seat, than you could adjust an play how you would like without much issue as you only gain that ltc seat by using that specific section (drive, or saucer). YOu could add pair of smaller deflectors (maybe one on either side of the lance-emitter in the galaxyy dread for the positions of them) or a single slightly larger deflector (this could be where the lance-emitter would attach to.) to the saucer, which is revealed after seperation which could look pretty nice depending on the style used an look.
One other thing that would be nice to see is maybe an additional primary career (Tactical, science, engeer) added to the game. This could allow them to create more synergies between the careers that could make less desirable careers more useful an viable thru this addded career in the mix, as well as adding more gameplay options to the mix too.
There was talk a long time ago before the mogh of a cstore negh'var but then it was cancelled. Total speculation, but it's possible that the updated skin was made a while ago.
Their making a tier 6 Galaxy.
[/SIGPIC]
Son, I am dissapoint!
Have to see more to judge the appearance of the new skin, but I desired the Excalibur at last!
On the other hand I might go along with the new T6 Negh'Var, that thing looks sufficiently evil - in a good way!
They are really doing it, releasing T5s as T6 after they made enough money with the T5U upgrades. Man i am disapointed (but i´ll get the Andromeda anyway)
C'mon good layout and beauty shots... They're one dev blog away from potentially shutting up a great deal of us...
But only a couple pics? Come on devs, give us a blog where you show off your work.
But dat new Negh'tev tho I'm hoping we'll get an X.
As for a Tier 6 Sovereign...that would be next in the cycle so...maybe...Fall? I suppose that would come with a new Vor'cha as well.
Now I wait patiently for a Bird of prey. Sovereign and Bird of Prey and I'd pretty much be set up.
BUT MAN. They're going to KILL my dilithium supply at this rate.
Make it so.