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Prepare yourselves to be unable to train certain "Rare" BO skills...

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  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    No, it's they have deadlines to meet and their system more than likely mostly works. The fact that a few skills are not yet included for whatever reason means there may be internal non-resolved discussions.
    Obviously.

    Doesn't mean it's a good idea to add the new system when it's half working, and not keep the old ones until it's ready.
    [SIGPIC][/SIGPIC]
  • bareelbareel Member Posts: 3 Arc User
    edited January 2015
    I just want to make sure everyone in this thread saw the posts from WarpDustDev about this topic.

    You can see both here for more info on this issue

    http://sto-forum.perfectworld.com/showpost.php?p=21904991&postcount=121

    http://sto-forum.perfectworld.com/showpost.php?p=21690631&postcount=30

    Have a look at these replies and hopefully they should help!

    ~CaptainSmirk

    They don't help. I saw those posts long ago and they do not address the issue raised in this thread at all.

    I do not want to have the only method to get those abilities in the future be via a lockbox or lobi store or not at all. That is my concern. Those posts have not addressed that concern.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    bareel wrote: »
    They don't help. I saw those posts long ago and they do not address the issue raised in this thread at all.

    I do not want to have the only method to get those abilities in the future be via a lockbox or lobi store or not at all. That is my concern. Those posts have not addressed that concern.
    I don't think they'll be from lobi/box/cstore. Even from Cryptic, that would be too low.

    We will certainly have new skills from box and lobi, but not old ones.
    [SIGPIC][/SIGPIC]
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited January 2015
    bareel wrote: »
    They don't help. I saw those posts long ago and they do not address the issue raised in this thread at all.

    I do not want to have the only method to get those abilities in the future be via a lockbox or lobi store or not at all. That is my concern. Those posts have not addressed that concern.

    Bareel does have a good point, the current method of obtaining the rare boff abilities was not an issue. It seems that the new way of obtaining boff abilites is to do a few things:

    1. add another layer of game play.

    2. Reduce the players' ability to monetize (EC wise) boffs created through doff missions.

    3. Set the stage for the blending of the careers at a later date. (which has been requested on the forums in the past).

    That is how I am interpreting this information.
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  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited January 2015
    I have no problems with the system itself, most people will like it.

    Thats not the problem though... Smirks reply didnt help either.
  • hyplhypl Member Posts: 3,719 Arc User
    edited January 2015
    This is absolutely hilarious. They certainly are trying their damnedest to sidestep and avoid the issue. I simply cannot be angry at Cryptic anymore when they make me laugh so much.

    When it comes to the Do's and Don'ts of MMO's, Cryptic Studios is pretty much the entire Don'ts section of the book. :D
  • jellico1jellico1 Member Posts: 2,719
    edited January 2015
    when this goes live I see the devs at cryptic with this music in the background

    Who can it be now

    By
    Men at work
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited January 2015
    EDIT: Okay, I just saw a clearer reply from Borticus and I have to go arrange for surgery to remove my foot from my mouth.
    In addition to.

    Let's say you have the Jem'hadar Boff from the "2800" series. He comes with Torpedo Spread 3, but you could have trained him in any other Tactical Commander ability, thereby losing TS3. Example: Let's say you retrained this guy in APBeta3.

    When this feature goes live, we're planning to restore rare powers like this to the Boffs that originally had them. As a result, you will log in and see that your Jem'Hadar Boff now has access to either TS3 or APBeta3. Both powers will already be Trained on him, and you'll just have to choose which to use.

    That's the plan.
    My apologies for the unwarranted flame, Cryptic.
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  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited January 2015
    jellico1 wrote: »
    when this goes live I see the devs at cryptic with this music in the background

    Who can it be now

    By
    Men at work
    nah, when the complaints start coming n it will be " it wasn't me" by some one hit wonder.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    This has me a bit worried too.
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  • bones1970bones1970 Member Posts: 953 Arc User
    edited January 2015
    hypl wrote: »
    *facepalm*

    I...simply have no words...

    Here is a new system, its not finished but we pussing it no mater what..
    It going to suck, but we don't care. We hope we will finish some-day till then .... we don't care.

    Have a nice day, spend $$ and dilithium on this unfinished system that no1 ask for.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2015
    bones1970 wrote: »
    Here is a new system, its not finished but we pussing it no mater what..
    It going to suck, but we don't care. We hope we will finish some-day till then .... we don't care.

    Have a nice day, spend $$ and dilithium on this unfinished system that no1 ask for.

    I'm hoping the, say tss3 I trained is replaced by the skill originally on that boff - but the tss3 is accessible and just needs putting back in the slot

    I will be 'mildly' unamused if the boffs I worked hard to nuture (trawling the exchange for days/weeks to get a decently priced tss3) lose their rare skills
  • tk79tk79 Member Posts: 1,020 Arc User
    edited January 2015
    I just want to make sure everyone in this thread saw the posts from WarpDustDev about this topic.

    You can see both here for more info on this issue

    http://sto-forum.perfectworld.com/showpost.php?p=21904991&postcount=121

    http://sto-forum.perfectworld.com/showpost.php?p=21690631&postcount=30

    Have a look at these replies and hopefully they should help!

    ~CaptainSmirk

    Fix the dev tracker, please. WarpDustDev is not there.

    EDIT: just saw your answers in the dev tracker threads. Thanks for looking into it.
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited January 2015
    I was about to remove SWTOR from my laptop and settle back into this game....but after reading the release notes i decided to keep SWTOR right where its at.

    I would rather play a game thats 90% behind a sub wall and the frustrations with trying to level after level 20 then be treated the way cryptic has been treating its playerbase...like fecal matter.

    Idk what their master over all plan is or if they even have one and are just cobbling TRIBBLE together but if thier intent is to chase away players...then they are ahead of schedule.

    Im disgusted in the direction this game has taken but clearly they dont seem to have any long term goals much more beyond the bottom line.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited January 2015
    Im disgusted in the direction this game has taken but clearly they dont seem to have any long term goals much more beyond the bottom line.

    the irony is that even their bottom line isnt a long term goal. theyre corporate. they never look past the quarterly.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited January 2015
    Rare Boff Abilities - When the system is released it will retrain any Rare Boff Abilities that a Boff had to begin with

    THIS right here is what bothers me so much.

    Cryptic gives us plenty of heads-up to existing players and long-term players, thank you, much appreciated.

    We spent hours upon hours fixing it, in my case 17 hours straight yesterday till almost 2 am hunting abilities, trying to find people to retrain, giving help retraining, in addition to many more hours before that acquiring some rare BOFFs, buying BOFF slots, and still only ever completing 5 out of 6 characters in abilities that should go well with each other and across every type of ship.

    Then this.

    So after careful setup, you basically scramble those abilities, in effect throwing out of line the delicate balance some of us spent an inordinate amount of time and resources to acquire. AND we lose the ability to fix your scramble.

    Can You Just Leave All Abilities As They Were Before after the lockdown?

    Can You See that by messing our existing Boff abilities, you are in effect REMOVING stuff we invested time and resources to acquire?

    Can You See that by 'giving' those rare abilities back, you are actually REMOVING rare abilities that we wanted in the first place for that exact boff?

    When I look at the http://sto.gamepedia.com/Bridge_officer_ability I only see very few in grey "Gray: Abilities that are generally unavailable through the above means." Therefore I can only assume the rare abilities include anything in the tier 3 category that happened to come with that Boff.

    The end result I'm anticipating, given the lack of specific communication, is being forced to have one or more tier 3 abilities that happened to come with a Boff well before we changed them to accommodate the limited Boff trays.

    In short: you are deliberately scrambling our entire tray practically, removing the ability to train, then adding a system to buy back what was already set up.

    Someone please tell me I'm wrong.
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited January 2015
    the irony is that even their bottom line isnt a long term goal. theyre corporate. they never look past the quarterly.

    Thats very true which says something for the future of STO since were not talking long term plans just quarterly .
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited January 2015
    Thats very true which says something for the future of STO since were not talking long term plans just quarterly .

    Quarterly is long term for business.

    The sum of existence is the current quarter.

    Only when one ends does a new one begin and beyond the accounting records the old one never existed.
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited January 2015
    Quarterly is long term for business.

    The sum of existence is the current quarter.

    Only when one ends does a new one begin and beyond the accounting records the old one never existed.

    for corporate business, yes. private, non-traded businesses are far more likely to forsake a few pennies of profit today for the sake of next year. at least that has been my anecdotal experience in the workforce.
    In short: you are deliberately scrambling our entire tray practically, removing the ability to train, then adding a system to buy back what was already set up.

    Someone please tell me I'm wrong.
    i am 90% certain your jem hadar boff, for example, will not only have a new skill you trained him in faw3 or whatever, but will have the original ts3 as well. i dont think you lose anything from commissioned boffs.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited January 2015
    I hope I have myself covered. I spent a lot of hours running missions for special boffs to have the skills trained.

    But... now seems as good a time as any to ditch the cannons and jump into the wide open arms of BFAW spam since that one can be trained in the future and Scatter Volley has gone the way of the dinosaur until the John Hammond of boff skills comes along.
    Wow. There is a new KDF Science ship. I'll be!
  • csbastiancsbastian Member Posts: 40 Arc User
    edited January 2015
    Yet more Half A$$ content dumped on us.... Hey Cryptic...... you ever gonna actually put out something that works correctly... I love that the excuses have changed!

    Before you just told us it was "working as intended" as if the bugs were something you meant to happen.

    Now, you just telling us up front, "here is some new content, we know its not working right, we may fix it later if we feel like it"


    Love the devotion to the players who keep you in a job...!
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited January 2015
    i am 90% certain your jem hadar boff, for example, will not only have a new skill you trained him in faw3 or whatever, but will have the original ts3 as well. i dont think you lose anything from commissioned boffs.

    O.K.

    If it's not too much to ask, can you point us to a dev blog that clarifies it beyond what the current dev blog says, or are you privy to insider information, or are you a dev too?

    Reassurance based on nothing, you know, means ..not a lot. I mean no disrespect, but I can only respond in kind.
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  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited January 2015
    The direction of late can be described as open vampirism. Sucking everything dry, and leaving a husk in the place of something once lively. I guess you could call it a rushed out business model deployment, since we have abandoned the concept of development, where you actually could look forward to something more than being a midnight snack. :P
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited January 2015
    O.K.

    If it's not too much to ask, can you point us to a dev blog that clarifies it beyond what the current dev blog says, or are you privy to insider information, or are you a dev too?

    Reassurance based on nothing, you know, means ..not a lot. I mean no disrespect, but I can only respond in kind.

    the very first quote of the OP is a dev basically laying that out.
    what people are angry about is the realisation that after the patch some of these skills will no longer be trainable full stop.
  • skurfskurf Member Posts: 1,071 Arc User
    edited January 2015
    Typical Cryptic- release a half-assed unfinished system that completely screws over its playerbase. It's not even surprising at this point. It's expected.
  • lored2deathlored2death Member Posts: 6 Arc User
    edited January 2015
    I've got 1,000,000 EC that says their "figuring out how to release" T3 abilities is in reference to how they plan on monotizing getting previously free boff skills. Watch and see. Whether they put them in some lockbox or behind an additional dil paywall (on top of PADD costs), when these powers come back, its going to cost the player in some way.

    I hate being this cynical but its been shown since DR that what they have in store is more of what we're already seeing: a complete revamp of systems with the emphasis of making us pay. Making content harder, the crafting system and now the boff system. One of the most popular things in STO is Space Barbie. Im counting the days until the tailor gets a revamp.

    I logged in today pre-patch to chat with my fleet. Its one of the largest in the game. I get an email that we're on hiatus for all the terrible things being done with STO. I don't speak for them but it was cold water in my face.

    Its all just so disappointing and Cryptic is at Warp factor 9 with efforts to wring as much as they can out of all of us with barely an afterthought to how not fun STO has gotten post-DR. I'll be the first one to step up and apologize if I called this wrong but I dont think I have.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2015
    Being cynical keeps your expectations low. :P

    Joined January 2009
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  • lored2deathlored2death Member Posts: 6 Arc User
    edited January 2015
    maina wrote: »
    Sigh, not only are the answers on Tribble to see, but if you don't want to use Tribble the answers are in this thread, and several others. NOT ALL BOFFS! Just the "special" ones. (C-Store, Mission rewards, etc..), and they don't lose the powers they have, they just get the original ones back.

    http://sto-forum.perfectworld.com/showpost.php?p=21762191&postcount=59

    http://sto-forum.perfectworld.com/showpost.php?p=21762571&postcount=61

    ***

    Great. Ok. Read that. What about the normal boffs that people trained in these abilities? I've spent 5 years refining rosters on multiple characters. What's to become of it all post-patch? Will those boffs maintain their current abilities, revert or be treated like the "special" boffs?
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited January 2015
    Great. Ok. Read that. What about the normal boffs that people trained in these abilities? I've spent 5 years refining rosters on multiple characters. What's to become of it all post-patch? Will those boffs maintain their current abilities, revert or be treated like the "special" boffs?

    i dont know why there is so much confusion - we'll maybe because they took an easy system and made it convoluted.

    Any Skills your BO has NOW stays the same. Period.

    Special BOs will also have their Original skills as an Option.

    Generic BOs will not "remember" any skills you trained over

    Generic BOs that aren't on your crew have NO SKILLS. So if you have BOs you have been saving to train with or sell are now useless.

    Current Crew will be the same when you log in.

    BO's can now have multiple skills in ranks. So they could have say 3 LT. skills and you pick which one is active.

    You just wont be able to train them or new crew members in many skills. There is no indication if this will be a week or a year.
    [SIGPIC][/SIGPIC]
  • mikeflmikefl Member Posts: 861 Arc User
    edited January 2015
    Great. Ok. Read that. What about the normal boffs that people trained in these abilities? I've spent 5 years refining rosters on multiple characters. What's to become of it all post-patch? Will those boffs maintain their current abilities, revert or be treated like the "special" boffs?

    From my testing on tribble... whatever your boffs have on the roster they keep. So if you trained them in other skills that were not their default they will still have it post patch. The difference will come when you want to give a new toon BO3 or some of the other abilities that can only be obtained via a unique boff. You can no longer cross-train boffs. These abilities won't be trainable under the new system for now and can only be obtained and used on the unique boff that you acquire.

    This is as the OP said until they determine how they are going to implement those unique abilities into the training system.
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