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Prepare yourselves to be unable to train certain "Rare" BO skills...

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  • gulberatgulberat Member Posts: 5,505 Arc User
    edited January 2015
    Every BOFF--you mean it will hold everyone's current builds hostage and force us to pay to get them back on every single BOFF we have regardless of type?

    We REALLY need an official clarification here, severely.

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    razar2380 wrote: »
    The Boff slots were never about our convenience, but about making money. With the new Boff revamp, they are going to make enough money off of it to make up for it. The reason is because this change is coming on the heels of the upgrade system, which is a HUGE Dil sink. Therefore, a lot of people will not have a lot of Dil to retrain their Boffs and finish upgrading. So, they will either wait it out till they have enough Dil, or they will pay real money for it.

    Just like how the DR expansion has killed alts for a large amount of Players, they are making up the loss by making larger Dil sinks, or a lot more smaller ones. There is no way that they didn't know that the DR uber-grind to level 60 would turn people away from making alts. Likewise, they know that this new system will turn people away from buying more Boff slots. The Dil is to make up for that.

    And just like the Boff slots before wouldn't unlock account wide, the Dil spent on the training mess will not unlock account wide. So you will need to spend more Dil per Boff, and per character (for the few running more than one character now).

    All of their changes they make can be explained by thinking in a greedy way. There is no other quality that exist to explain all of the bad ideas they push out.


    You're sounding too cynical. And I'm gonna sound even more cynical, saying I don't disagree on any particular point.
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  • mainamaina Member Posts: 430 Arc User
    edited January 2015
    gulberat wrote: »
    Every BOFF--you mean it will hold everyone's current builds hostage and force us to pay to get them back on every single BOFF we have regardless of type?

    We REALLY need an official clarification here, severely.

    Sigh, not only are the answers on Tribble to see, but if you don't want to use Tribble the answers are in this thread, and several others. NOT ALL BOFFS! Just the "special" ones. (C-Store, Mission rewards, etc..), and they don't lose the powers they have, they just get the original ones back.

    http://sto-forum.perfectworld.com/showpost.php?p=21762191&postcount=59

    http://sto-forum.perfectworld.com/showpost.php?p=21762571&postcount=61

    ***
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    So, what will happen to my Android Bridge Officer Candidate with ES3? Will Bridge Officer Candidate's abilities be wiped?! Or will they retain them?
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  • redheadguyredheadguy Member Posts: 423 Arc User
    edited January 2015
    This is for the new Bridge Officer training system. As it stands right now on Tribble, the "rare" skills that require sacrificing a BO to train another BO have no ability to be trained onto another BO at this time.

    Here is an "approximate" list of said skills:



    This is a heads up so if anyone wants to setup a Bridge Officer for a certain ship a certain way using these skills, they need to train said BO RIGHT NOW or loose the ability to do so! (Temporarily it seems, but who knows)

    So I'm going to LOSE these abilities I've spent so much time collecting?? This system will remove abilities that I have on active Boffs???

    WHAT KIND OF ****ED UP TRIBBLE OF AN "UPGRADE" IS THIS?? :mad:
    [SIGPIC]

    [/SIGPIC]
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited January 2015
    redheadguy wrote: »
    So I'm going to LOSE these abilities I've spent so much time collecting?? This system will remove abilities that I have on active Boffs???

    WHAT KIND OF ****ED UP TRIBBLE OF AN "UPGRADE" IS THIS?? :mad:

    Everyone seems confused. edit - including me.


    Any boffs you have active already, (in the list on the LEFT hand side of the screen, with your captain, ship and shuttle), will retain their current skills. if one has Beam Overload 3, he isn't going to suddenly lose it.


    CFD9DABC94E45373A305531B010BF9E229A1B44B


    Any boffs that are not active yet, (those in the section on the RIGHT hand of the stations screen)

    CORRECTION : as of the latest tribble patch, these boffs will continue to have the skills they had before the new system was activated. The issue is with the tool tip - as of right now on tribble there is no way to see what skills they have.

    Apologies for not being up to date ;)
  • mainamaina Member Posts: 430 Arc User
    edited January 2015
    j0hn41 wrote: »
    Everyone seems confused.


    Any boffs you have active already, (in the list on the LEFT hand side of the screen, with your captain, ship and shuttle), will retain their current skills. if one has Beam Overload 3, he isn't going to suddenly lose it.


    CFD9DABC94E45373A305531B010BF9E229A1B44B


    Any boffs that are not active yet, (those in the section on the RIGHT hand of the stations screen), will have their abilities wiped and assigned at random when you activate them.


    047F9DA76644BD54BAC6B1C22714ECB4B7B1256F



    If you want to keep those skills on the boffs you have not activated yet - activate them now.

    Was one of my concerns as well, but the new build on Tribble fixed it. The mouse over still does not list skills, but they do keep them when moved to active, tested this on mine just a few minutes ago.

    redheadguy wrote: »
    So I'm going to LOSE these abilities I've spent so much time collecting?? This system will remove abilities that I have on active Boffs???

    WHAT KIND OF ****ED UP TRIBBLE OF AN "UPGRADE" IS THIS?? :mad:

    You don't lose anything you have now.
    meimeitoo wrote: »
    So, what will happen to my Android Bridge Officer Candidate with ES3? Will Bridge Officer Candidate's abilities be wiped?! Or will they retain them?

    Answered in my post above yours.

    *******


    Come on people, it's not that hard to read.
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited January 2015
    j0hn41 wrote: »
    Everyone seems confused.


    Any boffs you have active already, (in the list on the LEFT hand side of the screen, with your captain, ship and shuttle), will retain their current skills. if one has Beam Overload 3, he isn't going to suddenly lose it.


    CFD9DABC94E45373A305531B010BF9E229A1B44B


    Any boffs that are not active yet, (those in the section on the RIGHT hand of the stations screen), will have their abilities wiped and assigned at random when you activate them.


    047F9DA76644BD54BAC6B1C22714ECB4B7B1256F


    If you want to keep those skills on the boffs you have not activated yet - activate them now.

    Nice to know i was right... never tested it, coudnt migrate my chars over there, but i supposed that much
    The forces of darkness are upon us!
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited January 2015
    maina wrote: »
    Was one of my concerns as well, but the new build on Tribble fixed it. The mouse over still does not list skills, but they do keep them when moved to active, tested this on mine just a few minutes ago.

    They are the same skills? I don't remember which boffs had what skills when I moved that character to tribble, so I couldn't confirm they are now the same. Haven't moved one over since the latest patch.

    If it is indeed just a tool tip issue, that would be encouraging.

    Edit - looks like it has indeed been fixed - apologies for spreading misinformation. Edited my previous post.
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited January 2015
    Everyone setup and ready for tomorrow?
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited January 2015
    Everyone setup and ready for tomorrow?

    Yep. Everybody's trained not just for this build but in anticipation of the next change. Spending avoidance shields at maximum, Captain.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
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  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited January 2015
    The BEST way to deal with any new change in STO:

    Try it out, if it sucks, don't play anymore until they fix it.

    They can't ignore plummeting player numbers and they will fix it.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited January 2015
    They've been ignoring them since DR, so... yes. Yes, they can.
  • riveroceanriverocean Member Posts: 16 Arc User
    edited January 2015
    I stayed up late last night carefully training some Ground and Space Boffs for specific things I want them to do.

    I'm really going to miss the ease and swiftness of training BOFFs on the fly. I'm hoping the trade off is better abilities and some variety. If something is going to be a grind - then it better be worth the trouble. :D
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited January 2015
    riverocean wrote: »
    I stayed up late last night carefully training some Ground and Space Boffs for specific things I want them to do.

    I'm really going to miss the ease and swiftness of training BOFFs on the fly. I'm hoping the trade off is better abilities and some variety. If something is going to be a grind - then it better be worth the trouble. :D

    Not just a grind but a timegated one at that.

    Want to give your Boff a skill your captain can train? No longer will you have to suffer the toils of doing it instantly, you'll have to make a PADD, which for a small Dil fee will be instant, put it on the PADD, then train the Boff. See? Soooooooo much simpler and more convenient.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited January 2015
    Just doing ground stuff as I have my "backup" skills trained until I can get the ones I use except in certain situations back on tomorrow. I do believe I have all the soon to go missing ones I need trained and seated. It would be prudent to do a review before maint tomorrow.
    Wow. There is a new KDF Science ship. I'll be!
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2015
    Also even if you aren't going to use them right now, train characters in captain skills like EPTW3 or GW3. Today they cost EC, tomorrow they'll cost dil and crafting mats.
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited January 2015
    I read this whole thread and I am a little confused, hopefully you all can help clear this up for me.


    1. When the new Boff training system is online, we will no longer have the ability to train one boff with another boff?

    2. Will our current Boff lose some skills that will require us to reset them with the new manuals?

    3. If we currently have our Boffs with the skills we want them to have now, can one just skip using the new boff training system?

    4. Lastly, will this make unused boffs (ones in the training roster) worthless?
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited January 2015
    cidjack wrote: »
    I read this whole thread and I am a little confused, hopefully you all can help clear this up for me.


    1. When the new Boff training system is online, we will no longer have the ability to train one boff with another boff?

    2. Will our current Boff lose some skills that will require us to reset them with the new manuals?

    3. If we currently have our Boffs with the skills we want them to have now, can one just skip using the new boff training system?

    4. Lastly, will this make unused boffs (ones in the training roster) worthless?

    1. we will lose that ability, yes.
    2. supposedly they wont
    3. it appears so
    4. aside from desirable traits, yes. i think their skills get randomised to boot.
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited January 2015
    1. we will lose that ability, yes.
    2. supposedly they wont
    3. it appears so
    4. aside from desirable traits, yes. i think their skills get randomised to boot.

    Thank you for your quick response.

    I do believe the space over ESD is going to be filled with worthless Boffs being air-locked prior to docking!
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited January 2015
    I just want to make sure everyone in this thread saw the posts from WarpDustDev about this topic.

    You can see both here for more info on this issue

    http://sto-forum.perfectworld.com/showpost.php?p=21904991&postcount=121

    http://sto-forum.perfectworld.com/showpost.php?p=21690631&postcount=30

    Have a look at these replies and hopefully they should help!

    ~CaptainSmirk
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited January 2015
    Good times. A new system implemented before it's completed, again. Missing powers a lot of people make use of, again. But at least we get more time gates and dilithium charges...
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2015
    Hey smirk I think you missed the entire purpose of this thread, every post in it, and the point of everything.


    Since you are in here though I'd like to ask how your project with fixing the "reporting error" is going
  • rtk142rtk142 Member Posts: 613 Arc User
    edited January 2015
    I just want to make sure everyone in this thread saw the posts from WarpDustDev about this topic.

    You can see both here for more info on this issue

    http://sto-forum.perfectworld.com/showpost.php?p=21904991&postcount=121

    http://sto-forum.perfectworld.com/showpost.php?p=21690631&postcount=30

    Have a look at these replies and hopefully they should help!

    ~CaptainSmirk

    Dude, I think you're missing the point. I think the point is that we can't train the boffs we want in stuff like scatter volley 3 or torpedo spread 3
    Rare Boff Abilities - When the system is released it will retrain any Rare Boff Abilities that a Boff had to begin with (so if a player accidentally untrained a rare ability, they will get it back on that Boff). We are also planning on releasing those Rare Abilities as Training Manuals in the future but we have not determined the method on it yet.

    So.........I can't give my Romulan Embassy Boff Cannon Scatter Volley 3 or my Liberated Borg Romulan in Tyken's Rift 3 and Viral Matrix 3? THAT is what we're concerned with. THAT is what we want answers to
    bridges.jpg
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  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    rtk142 wrote: »
    Dude, I think you're missing the point. I think the point is that we can't train the boffs we want in stuff like scatter volley 3 or torpedo spread 3



    So.........I can't give my Romulan Embassy Boff Cannon Scatter Volley 3 or my Liberated Borg Romulan in Tyken's Rift 3 and Viral Matrix 3? THAT is what we're concerned with. THAT is what we want answers to
    They know. But they have no answers to give. I mean, the answer is quite obvious : "no you won't, it will come later, meanwhile, deal with it".

    But nobody want to hear that.


    Seriously, since DR, it's like Cryptic is doing its best to turn the entire community against them. I don't know, they must enjoy the backlash or something.
    [SIGPIC][/SIGPIC]
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    rtk142 wrote: »
    Dude, I think you're missing the point. I think the point is that we can't train the boffs we want in stuff like scatter volley 3 or torpedo spread 3

    Don't care that much over losing CSV3 (APO3 + CSV2 = better); but TS3 is major. And don't say the boffs that had it can still use it: I will be wanting to train my SRO's Intel powers, and, in the process, TS3 and the like too, as they'll be my main boffs again.

    This should not be released in its current, purposely broken state. And yet we all know it will.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2015
    meimeitoo wrote: »
    This should not be released in its current, purposely broken state. And yet we all know it will.

    Its tomorrows patch notes. If you want Spread 3, TSS3, or Aux2SIF3, better get it in the next 12 hours.
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited January 2015
    All I care about is trading that useless warp plasma or acetone beam for something useful like DEM 3.
  • koihimenakamurakoihimenakamura Member Posts: 135 Arc User
    edited January 2015
    erei1 wrote: »
    They know. But they have no answers to give. I mean, the answer is quite obvious : "no you won't, it will come later, meanwhile, deal with it".

    But nobody want to hear that.


    Seriously, since DR, it's like Cryptic is doing its best to turn the entire community against them. I don't know, they must enjoy the backlash or something.

    No, it's they have deadlines to meet and their system more than likely mostly works. The fact that a few skills are not yet included for whatever reason means there may be internal non-resolved discussions.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2015
    No, it's they have deadlines to meet and their system more than likely mostly works. The fact that a few skills are not yet included for whatever reason means there may be internal non-resolved discussions.

    I know. Just like how the Loadout System is working out so well :D
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