Every BOFF--you mean it will hold everyone's current builds hostage and force us to pay to get them back on every single BOFF we have regardless of type?
We REALLY need an official clarification here, severely.
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The Boff slots were never about our convenience, but about making money. With the new Boff revamp, they are going to make enough money off of it to make up for it. The reason is because this change is coming on the heels of the upgrade system, which is a HUGE Dil sink. Therefore, a lot of people will not have a lot of Dil to retrain their Boffs and finish upgrading. So, they will either wait it out till they have enough Dil, or they will pay real money for it.
Just like how the DR expansion has killed alts for a large amount of Players, they are making up the loss by making larger Dil sinks, or a lot more smaller ones. There is no way that they didn't know that the DR uber-grind to level 60 would turn people away from making alts. Likewise, they know that this new system will turn people away from buying more Boff slots. The Dil is to make up for that.
And just like the Boff slots before wouldn't unlock account wide, the Dil spent on the training mess will not unlock account wide. So you will need to spend more Dil per Boff, and per character (for the few running more than one character now).
All of their changes they make can be explained by thinking in a greedy way. There is no other quality that exist to explain all of the bad ideas they push out.
You're sounding too cynical. And I'm gonna sound even more cynical, saying I don't disagree on any particular point.
Every BOFF--you mean it will hold everyone's current builds hostage and force us to pay to get them back on every single BOFF we have regardless of type?
We REALLY need an official clarification here, severely.
Sigh, not only are the answers on Tribble to see, but if you don't want to use Tribble the answers are in this thread, and several others. NOT ALL BOFFS! Just the "special" ones. (C-Store, Mission rewards, etc..), and they don't lose the powers they have, they just get the original ones back. http://sto-forum.perfectworld.com/showpost.php?p=21762191&postcount=59
This is for the new Bridge Officer training system. As it stands right now on Tribble, the "rare" skills that require sacrificing a BO to train another BO have no ability to be trained onto another BO at this time.
Here is an "approximate" list of said skills:
This is a heads up so if anyone wants to setup a Bridge Officer for a certain ship a certain way using these skills, they need to train said BO RIGHT NOW or loose the ability to do so! (Temporarily it seems, but who knows)
So I'm going to LOSE these abilities I've spent so much time collecting?? This system will remove abilities that I have on active Boffs???
WHAT KIND OF ****ED UP TRIBBLE OF AN "UPGRADE" IS THIS?? :mad:
So I'm going to LOSE these abilities I've spent so much time collecting?? This system will remove abilities that I have on active Boffs???
WHAT KIND OF ****ED UP TRIBBLE OF AN "UPGRADE" IS THIS?? :mad:
Everyone seems confused. edit - including me.
Any boffs you have active already, (in the list on the LEFT hand side of the screen, with your captain, ship and shuttle), will retain their current skills. if one has Beam Overload 3, he isn't going to suddenly lose it.
Any boffs that are not active yet, (those in the section on the RIGHT hand of the stations screen)
CORRECTION : as of the latest tribble patch, these boffs will continue to have the skills they had before the new system was activated. The issue is with the tool tip - as of right now on tribble there is no way to see what skills they have.
Any boffs you have active already, (in the list on the LEFT hand side of the screen, with your captain, ship and shuttle), will retain their current skills. if one has Beam Overload 3, he isn't going to suddenly lose it.
Any boffs that are not active yet, (those in the section on the RIGHT hand of the stations screen), will have their abilities wiped and assigned at random when you activate them.
If you want to keep those skills on the boffs you have not activated yet - activate them now.
Was one of my concerns as well, but the new build on Tribble fixed it. The mouse over still does not list skills, but they do keep them when moved to active, tested this on mine just a few minutes ago.
Any boffs you have active already, (in the list on the LEFT hand side of the screen, with your captain, ship and shuttle), will retain their current skills. if one has Beam Overload 3, he isn't going to suddenly lose it.
Any boffs that are not active yet, (those in the section on the RIGHT hand of the stations screen), will have their abilities wiped and assigned at random when you activate them.
If you want to keep those skills on the boffs you have not activated yet - activate them now.
Nice to know i was right... never tested it, coudnt migrate my chars over there, but i supposed that much
Was one of my concerns as well, but the new build on Tribble fixed it. The mouse over still does not list skills, but they do keep them when moved to active, tested this on mine just a few minutes ago.
They are the same skills? I don't remember which boffs had what skills when I moved that character to tribble, so I couldn't confirm they are now the same. Haven't moved one over since the latest patch.
If it is indeed just a tool tip issue, that would be encouraging.
Edit - looks like it has indeed been fixed - apologies for spreading misinformation. Edited my previous post.
Yep. Everybody's trained not just for this build but in anticipation of the next change. Spending avoidance shields at maximum, Captain.
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I stayed up late last night carefully training some Ground and Space Boffs for specific things I want them to do.
I'm really going to miss the ease and swiftness of training BOFFs on the fly. I'm hoping the trade off is better abilities and some variety. If something is going to be a grind - then it better be worth the trouble.
I stayed up late last night carefully training some Ground and Space Boffs for specific things I want them to do.
I'm really going to miss the ease and swiftness of training BOFFs on the fly. I'm hoping the trade off is better abilities and some variety. If something is going to be a grind - then it better be worth the trouble.
Not just a grind but a timegated one at that.
Want to give your Boff a skill your captain can train? No longer will you have to suffer the toils of doing it instantly, you'll have to make a PADD, which for a small Dil fee will be instant, put it on the PADD, then train the Boff. See? Soooooooo much simpler and more convenient.
This is my Risian Corvette. There are many like it, but this one is mine.
Just doing ground stuff as I have my "backup" skills trained until I can get the ones I use except in certain situations back on tomorrow. I do believe I have all the soon to go missing ones I need trained and seated. It would be prudent to do a review before maint tomorrow.
Also even if you aren't going to use them right now, train characters in captain skills like EPTW3 or GW3. Today they cost EC, tomorrow they'll cost dil and crafting mats.
I read this whole thread and I am a little confused, hopefully you all can help clear this up for me.
1. When the new Boff training system is online, we will no longer have the ability to train one boff with another boff?
2. Will our current Boff lose some skills that will require us to reset them with the new manuals?
3. If we currently have our Boffs with the skills we want them to have now, can one just skip using the new boff training system?
4. Lastly, will this make unused boffs (ones in the training roster) worthless?
1. we will lose that ability, yes.
2. supposedly they wont
3. it appears so
4. aside from desirable traits, yes. i think their skills get randomised to boot.
1. we will lose that ability, yes.
2. supposedly they wont
3. it appears so
4. aside from desirable traits, yes. i think their skills get randomised to boot.
Thank you for your quick response.
I do believe the space over ESD is going to be filled with worthless Boffs being air-locked prior to docking!
Good times. A new system implemented before it's completed, again. Missing powers a lot of people make use of, again. But at least we get more time gates and dilithium charges...
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Rare Boff Abilities - When the system is released it will retrain any Rare Boff Abilities that a Boff had to begin with (so if a player accidentally untrained a rare ability, they will get it back on that Boff). We are also planning on releasing those Rare Abilities as Training Manuals in the future but we have not determined the method on it yet.
So.........I can't give my Romulan Embassy Boff Cannon Scatter Volley 3 or my Liberated Borg Romulan in Tyken's Rift 3 and Viral Matrix 3? THAT is what we're concerned with. THAT is what we want answers to
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
Dude, I think you're missing the point. I think the point is that we can't train the boffs we want in stuff like scatter volley 3 or torpedo spread 3
So.........I can't give my Romulan Embassy Boff Cannon Scatter Volley 3 or my Liberated Borg Romulan in Tyken's Rift 3 and Viral Matrix 3? THAT is what we're concerned with. THAT is what we want answers to
They know. But they have no answers to give. I mean, the answer is quite obvious : "no you won't, it will come later, meanwhile, deal with it".
But nobody want to hear that.
Seriously, since DR, it's like Cryptic is doing its best to turn the entire community against them. I don't know, they must enjoy the backlash or something.
Dude, I think you're missing the point. I think the point is that we can't train the boffs we want in stuff like scatter volley 3 or torpedo spread 3
Don't care that much over losing CSV3 (APO3 + CSV2 = better); but TS3 is major. And don't say the boffs that had it can still use it: I will be wanting to train my SRO's Intel powers, and, in the process, TS3 and the like too, as they'll be my main boffs again.
This should not be released in its current, purposely broken state. And yet we all know it will.
They know. But they have no answers to give. I mean, the answer is quite obvious : "no you won't, it will come later, meanwhile, deal with it".
But nobody want to hear that.
Seriously, since DR, it's like Cryptic is doing its best to turn the entire community against them. I don't know, they must enjoy the backlash or something.
No, it's they have deadlines to meet and their system more than likely mostly works. The fact that a few skills are not yet included for whatever reason means there may be internal non-resolved discussions.
No, it's they have deadlines to meet and their system more than likely mostly works. The fact that a few skills are not yet included for whatever reason means there may be internal non-resolved discussions.
I know. Just like how the Loadout System is working out so well
Comments
We REALLY need an official clarification here, severely.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
You're sounding too cynical. And I'm gonna sound even more cynical, saying I don't disagree on any particular point.
Sigh, not only are the answers on Tribble to see, but if you don't want to use Tribble the answers are in this thread, and several others. NOT ALL BOFFS! Just the "special" ones. (C-Store, Mission rewards, etc..), and they don't lose the powers they have, they just get the original ones back.
http://sto-forum.perfectworld.com/showpost.php?p=21762191&postcount=59
http://sto-forum.perfectworld.com/showpost.php?p=21762571&postcount=61
***
So I'm going to LOSE these abilities I've spent so much time collecting?? This system will remove abilities that I have on active Boffs???
WHAT KIND OF ****ED UP TRIBBLE OF AN "UPGRADE" IS THIS?? :mad:
[/SIGPIC]
Everyone seems confused. edit - including me.
Any boffs you have active already, (in the list on the LEFT hand side of the screen, with your captain, ship and shuttle), will retain their current skills. if one has Beam Overload 3, he isn't going to suddenly lose it.
Any boffs that are not active yet, (those in the section on the RIGHT hand of the stations screen)
CORRECTION : as of the latest tribble patch, these boffs will continue to have the skills they had before the new system was activated. The issue is with the tool tip - as of right now on tribble there is no way to see what skills they have.
Apologies for not being up to date
Was one of my concerns as well, but the new build on Tribble fixed it. The mouse over still does not list skills, but they do keep them when moved to active, tested this on mine just a few minutes ago.
You don't lose anything you have now.
Answered in my post above yours.
*******
Come on people, it's not that hard to read.
Nice to know i was right... never tested it, coudnt migrate my chars over there, but i supposed that much
They are the same skills? I don't remember which boffs had what skills when I moved that character to tribble, so I couldn't confirm they are now the same. Haven't moved one over since the latest patch.
If it is indeed just a tool tip issue, that would be encouraging.
Edit - looks like it has indeed been fixed - apologies for spreading misinformation. Edited my previous post.
Yep. Everybody's trained not just for this build but in anticipation of the next change. Spending avoidance shields at maximum, Captain.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Try it out, if it sucks, don't play anymore until they fix it.
They can't ignore plummeting player numbers and they will fix it.
I'm really going to miss the ease and swiftness of training BOFFs on the fly. I'm hoping the trade off is better abilities and some variety. If something is going to be a grind - then it better be worth the trouble.
Not just a grind but a timegated one at that.
Want to give your Boff a skill your captain can train? No longer will you have to suffer the toils of doing it instantly, you'll have to make a PADD, which for a small Dil fee will be instant, put it on the PADD, then train the Boff. See? Soooooooo much simpler and more convenient.
1. When the new Boff training system is online, we will no longer have the ability to train one boff with another boff?
2. Will our current Boff lose some skills that will require us to reset them with the new manuals?
3. If we currently have our Boffs with the skills we want them to have now, can one just skip using the new boff training system?
4. Lastly, will this make unused boffs (ones in the training roster) worthless?
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1. we will lose that ability, yes.
2. supposedly they wont
3. it appears so
4. aside from desirable traits, yes. i think their skills get randomised to boot.
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Thank you for your quick response.
I do believe the space over ESD is going to be filled with worthless Boffs being air-locked prior to docking!
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You can see both here for more info on this issue
http://sto-forum.perfectworld.com/showpost.php?p=21904991&postcount=121
http://sto-forum.perfectworld.com/showpost.php?p=21690631&postcount=30
Have a look at these replies and hopefully they should help!
~CaptainSmirk
Since you are in here though I'd like to ask how your project with fixing the "reporting error" is going
Dude, I think you're missing the point. I think the point is that we can't train the boffs we want in stuff like scatter volley 3 or torpedo spread 3
So.........I can't give my Romulan Embassy Boff Cannon Scatter Volley 3 or my Liberated Borg Romulan in Tyken's Rift 3 and Viral Matrix 3? THAT is what we're concerned with. THAT is what we want answers to
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
But nobody want to hear that.
Seriously, since DR, it's like Cryptic is doing its best to turn the entire community against them. I don't know, they must enjoy the backlash or something.
Don't care that much over losing CSV3 (APO3 + CSV2 = better); but TS3 is major. And don't say the boffs that had it can still use it: I will be wanting to train my SRO's Intel powers, and, in the process, TS3 and the like too, as they'll be my main boffs again.
This should not be released in its current, purposely broken state. And yet we all know it will.
Its tomorrows patch notes. If you want Spread 3, TSS3, or Aux2SIF3, better get it in the next 12 hours.
No, it's they have deadlines to meet and their system more than likely mostly works. The fact that a few skills are not yet included for whatever reason means there may be internal non-resolved discussions.
I know. Just like how the Loadout System is working out so well