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Prepare yourselves to be unable to train certain "Rare" BO skills...

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  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited January 2015
    jexsamx wrote: »
    Oh my god.

    You mean when this system comes out it'll automatically, without my consent and against my will, alter the powers of my BOffs, just because I untrained a skill that they consider "rare" that I didn't need? What if what I replaced that power with is also rare?

    Honestly not many of those powers look like they'll actually affect anything I have but we're still talking about a system release literally changing my BOff powers, as in you're taking what I have and replacing it with something I didn't want, and potentially doing so in a way that makes it difficult to undo.

    This makes me kinda angry. You do not outright replace what I have with something else. This is no different than taking away a Defiant's Cmdr Tac and giving it a Cmdr Eng slot.

    it wont alter your skills... when this goes live what skills you have is what they will have.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2015
    Fun part is they probably couldn't delay this to fix it even if they wanted to. New lockbox is coming out, which probably has special skill books in it, which means the new system MUST be in place by then whether it works or not. Monetized power creep is always priority #1 after all.
  • olliereportolliereport Member Posts: 721
    edited January 2015
    aelfwin1 wrote: »
    But mess with the basics , and you will get what you deserve ... , considering that if you roll out the system as is , over 90% of the playerbase will be ignorant of the downsides to it until it's too late .

    this is something everyone uses, every single day



    every

    single

    day



    tread carefully
  • bareelbareel Member Posts: 3 Arc User
    edited January 2015
    Fun part is they probably couldn't delay this to fix it even if they wanted to. New lockbox is coming out, which probably has special skill books in it, which means the new system MUST be in place by then whether it works or not. Monetized power creep is always priority #1 after all.

    You know I didn't even think about that you raise a very good point. With the new system they will be able to toss 'special' boff skills into boxes just like captain traits and everything else.

    Ugggh.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited January 2015
    tigeraries wrote: »
    Of these rare skills... which are good to have?

    Engineering Ground
    Weapons Malfunction III
    Reroute Power to Shields III

    Science Ground
    Tachyon Harmonic III
    Stasis Field III
    Vascular Regenerator III

    Tactical Ground
    Battle Strategies III
    Draw Fire III
    Smoke Grenade III
    Lunge III
    Ambush II
    Ambush III
    Stun Grenade II

    Engineering Space
    Auxiliary to Structural III
    Boarding Party III
    Reverse Shield Polarity III
    Aceton Beam III

    Science Space
    Mask Energy Signature III
    Polarize Hull III
    Tractor Beam III
    Transfer Shield Strength III
    Charged Particle Burst III
    Energy Siphon III
    Tractor Beam Repulsors III
    Tyken's Rift III
    Viral Matrix III

    Tactical Space
    Beam Array: Overload III
    Torpedo: Spread III
    Target Weapons Subsystems III
    Target Shields Subsystems III
    Target Engines Subsystems III
    Target Auxiliary Subsystems III
    Attack Pattern Delta III
    Cannon: Scatter Volley III


    These are the only skills I have used...

    Battle Strategies III

    Energy Siphon III
    Tractor Beam Repulsors III
    Tyken's Rift III

    Torpedo: Spread III
    Cannon: Scatter Volley III

    Well it depends on your build really .

    For example you can have a Sci drain build , so for that Energy Siphon III is great .

    If you're a Tac officer on a beam boat , Beam Array: Overload III is nice to have (but these days FAW III is preferred for the almighty DPS ...) .

    And so on ...

    All in all I'm guessing some of these Boffs will become more rare on the exchange as this news spreads .

    Also... what happens to the Captain Trainable skills? Will the ability to train BOs in those skills go away too?

    Not sure about that but I'm hoping no while guessing ... yes ?
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited January 2015
    Great, another unfinished system being shoved out! :rolleyes:

    Cryptic - the masters of half-arsedness! With all the broken and half-arsed stuff currently existing in game they still keep shoving out and piling more and more new half-arsed systems. It's like a cavalcade of stupid around here.
    HQroeLu.jpg
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited January 2015
    Captain trainable skills are the crafting unlocks now...

    Good news with that is you can buy/sell those on the exchange or use your account bank. No more trading directly with a charecter to train an Eng skill for a Tac Captains BO's, etc.

    All that needs to be done is add these "rare" skills to the captain unlock system and they would be done and it would be simple and they would still require dilithium... oh well
  • kdawgenigmakdawgenigma Member Posts: 300 Arc User
    edited January 2015
    So.... Why are we pushing out another unfinished system? finish it first.

    -Rule of Acquisition #113: Always have sex with the boss.
    -I am one of the many victims from the hijacked Caspian Division.
    I will not let the childish acts of a criminal ruin this game for me.
    -The actions of Cryptic, on the other hand......
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited January 2015
    this is something everyone uses, every single day



    every

    single

    day



    tread carefully

    it doesn't matter if I/we use it every.single.day. If I need to use it one day and its broken then the system has failed me.

    My plan was to get rid of some of the dead weight on my crew since I have to several officers to man various configs but now I don't need all them any more. Problem is that I wont be able to train some of the skills so I am stuck till this is fixed
    [SIGPIC][/SIGPIC]
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited January 2015
    kermani wrote: »
    oh geez...

    Can't they finish a system before setting it up on Holodeck?

    I'm pretty sure now, they've taken an oath to release no system 100% complete.

    'We are also planning on releasing those Rare Abilities as Training Manuals in the future but we have not determined the method on it yet'.
    i think this means they cant decide whether they will be made available via lockbox or r&d boxes.

    That would probably do it. And at that point, no I won't care if someone wants my stuffz.
    this is something everyone uses, every single day



    every

    single

    day



    tread carefully
  • davideightdavideight Member Posts: 460 Arc User
    edited January 2015
    wehat exactly happens if i had a BO lets say with

    viral matrix 3 and trained it syphon 3?

    will it then be reset to viral matrix 3? and noone can train syphon3 to that be then until its in the new system?!
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    The number of officers I've retrained, in some cases at great effort and expense better not be changed by the new system. If they think the negative comments about the game were bad with DR, this is going to push it over the edge.

    Lets assume for the moment they're not stupid enough to reset our boffs skills. This is likely a step in a process to make the system better for everyone. But from the tone of the posts, it's seems they have not even planned HOW to bring it back.

    Can we please have some clarification on this?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    Rare Boff Abilities - When the system is released it will retrain any Rare Boff Abilities that a Boff had to begin with (so if a player accidentally untrained a rare ability, they will get it back on that Boff).

    Wait, wut?! Revert existing boff abilities?! That is totally unacceptable!

    Has it ever occured to you, Cryptic, that I replaced those abilities because I *chose* to?! Unaccidentally. Messing with existing boff abilities is an extreme no-no! I don't care what the boff had before, but when I have it trained, say, Aux2SIF 3, or EPtW3, I expect those abilities to stay!!

    Adding 'any Rare Boff Abilities that a Boff had to begin with' to the list of abilities that boff has already learned, and may be trained in to, is one thing: auto-reverting abilities, however, spells disaster. And I, for one, will not put up with buying back abilities my boffs already got trained in!
    3lsZz0w.jpg
  • blazeritterblazeritter Member Posts: 203 Arc User
    edited January 2015
    It may very well be complete, just they don't want to publicly state yet that those are going to be C-store purchases now, or 0.2% chance drop from some lockbox in the future with new ones being added.
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited January 2015
    Also, just so people are aware....

    There are crafting timers for skills....

    So say you want to train your BO in Overated Power III, you have to "craft" a manual, wait 1/2 hour for it to craft and then craft the actual manual you need.

    This is no longer something you can just do on the fly
    [SIGPIC][/SIGPIC]
  • iusassetiusasset Member Posts: 118 Arc User
    edited January 2015
    Are you serious? You're going to roll out a system that reduces the player's accessibility to currently available BOFF powers?

    Are you insane? How have you not figured this out? And this is the sort of thing that really needs to be advertised, because this is a big deal.

    Normally I try not to rush for the pitchforks, but this is stupefying.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited January 2015
    meimeitoo wrote: »
    Wait, wut?! Revert existing boff abilities?! That is totally unacceptable!

    Has it ever occured to you, Cryptic, that I replaced those abilities because I *chose* to?! Unaccidentally. Messing with existing boff abilities is an extreme no-no! I don't care what the boff had before, but when I have it trained, say, Aux2SIF 3, or EPtW3, I expect those abilities to stay!!

    Adding 'any Rare Boff Abilities that a Boff had to begin with' to the list of abilities that boff has already learned, and may be trained in to, is one thing: auto-reverting abilities, however, spells disaster. And I, for one, will not put up with buying back abilities my boffs already got trained in!

    Unless I'm mistaken, it means you'll have two powers on that boff, the one he originally had and the one you trained.

    If I'm wrong then their whole system fails at its intended goal. Which, sadly, wouldn't be the first time.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited January 2015
    Also, just so people are aware....

    There are crafting timers for skills....

    So say you want to train your BO in Overated Power III, you have to "craft" a manual, wait 1/2 hour for it to craft and then craft the actual manual you need.

    This is no longer something you can just do on the fly

    And yet I would still be saving time spent going to by starbase to train my boff from beam fire at will to cannon rapid fire each time I wanted to switch from a cruiser to an escort, and then back again.
    ExtxpTp.jpg
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    iconians wrote: »
    And yet I would still be saving time spent going to by starbase to train my boff from beam fire at will to cannon rapid fire each time I wanted to switch from a cruiser to an escort, and then back again.

    You only have 1 set of boffs? o.O?

    --

    The intention of the new boff training system is a big improvement. 1 boff, multiple ability options is a great thing in my opinion.

    But launching the system without a replacement for a process we've all used more than once? And to further that argument, launch it with no clear replacement plan?

    But not to worry.

    --
    [passive-aggressive]

    I'm sure this will launch without an issue, just like Delta Rising.

    [/passive-aggressive]
  • iconiansiconians Member Posts: 6,987 Arc User
    edited January 2015
    The intention of the new boff training system is a big improvement. 1 boff, multiple ability options is a great thing in my opinion.

    But launching the system without a replacement for a process we've all used more than once? And to further that argument, launch it with no clear replacement plan?

    But not to worry.
    [passive-aggressive]

    I'm sure this will launch without an issue, just like Delta Rising.

    [/passive-aggressive]

    This is a valid criticism.
    ExtxpTp.jpg
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited January 2015
    Well, it's a good thing I already have a BO with spread III, and that I use Grav Well III as my Lt. Cmdr seating.
  • carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited January 2015
    meimeitoo wrote: »
    Wait, wut?! Revert existing boff abilities?! That is totally unacceptable!

    Has it ever occured to you, Cryptic, that I replaced those abilities because I *chose* to?! Unaccidentally. Messing with existing boff abilities is an extreme no-no! I don't care what the boff had before, but when I have it trained, say, Aux2SIF 3, or EPtW3, I expect those abilities to stay!!

    Adding 'any Rare Boff Abilities that a Boff had to begin with' to the list of abilities that boff has already learned, and may be trained in to, is one thing: auto-reverting abilities, however, spells disaster. And I, for one, will not put up with buying back abilities my boffs already got trained in!

    Let's see....looking at Cryptic's history....and the current 'theme' of monetization of in-game assets....that's exactly what's going to happen.
    The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!

    Take back your home,end the grind!


    Volunteer moderators policing the forums is like a mall cop trying to solve a murder.
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited January 2015
    davideight wrote: »
    what exactly happens if i had a BO lets say with

    viral matrix 3 and trained it syphon 3?

    will it then be reset to viral matrix 3? and noone can train syphon3 to that be then until its in the new system?!
    That BO will still have Syphon 3. But you will never be able to retain him in Viral 3 as the system sits now. You will need to already have ANOTHER boff like right now with Viral or you won't be able to use it ever.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited January 2015
    Then this system should not be released until it is finished. Doing something half-way and getting back to it at an unspecified future time is what causes a lot of the problems this game has. Shelf it.
    Wow. There is a new KDF Science ship. I'll be!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2015
    battykoda0 wrote: »
    Then this system should not be released until it is finished. Doing something half-way and getting back to it at an unspecified future time is what causes a lot of the problems this game has. Shelf it.

    I wish Cryptic actually handled critical bugs like this seriously before releasing a new feature. I don't get why they have to push out bugged content and then try to fix it on Holodeck afterwards (Like the new R&D system). I say try, because afterwards they spend about a month to a month and a half fixing mostly only new bugs and then they move to the next release. At that point, getting said bug fixed becomes next to impossible. The whole bug fixing process on Cryptic's side needs a LOT of improvement. It's a shame well known bugs from back in 2011 and 2012 still plague the game.

    Examples:
    1) Broken wrapper accolades from when fleet alert/SB incursion were released.
    2) Gamma Orionis sector defense accolade, still broken. (Verified by frost in 2014, but somehow stuck in limbo)
    3) Aceton Assimilator's drain has been broken now for a couple of years despite it being reported as soon as it got broken. (Verified by frost in 2014, but somehow stuck in limbo)
    4) Voth 3 spires accolade broken because they probably decided on a design change that they originally planned in S9. They scrapped the Voth zone in the sphere and turned it into an Undine space BZ. The spire? Gone forever.
    5) [Stl] mod on deflectors doesn't give the right bonus.
    6) Ground R&D weapons still don't get the new mods as it was the only school that wasn't fixed on the patch months after the R&D system release.
  • cookiecrookcookiecrook Member Posts: 4,541 Arc User
    edited January 2015
    There's an extremely rare Science ability that very few people in STO will actually have.

    Photonic Officer III

    It seems the new system will make that even more inaccessible.

    There are still a handful of these on the Exchange for 50+ million EC. That doesn't seem so bad all things considered. From what I am told, they don't actually look like Hologram's. Maybe PWE could give them a make over in the future to better suit what they are supposed to be. Farewell, Photonic Science Officer! :(
    <
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    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    That BO will still have Syphon 3. But you will never be able to retain him in Viral 3 as the system sits now. You will need to already have ANOTHER boff like right now with Viral or you won't be able to use it ever.

    But didn't the Dev say it would automagically revert to VM3?!

    As for 'you will never be able to retain him in Viral 3 as the system sits now,' that all the more shows the system isn't ready yet. At the very least an allegedly improved boff training mechanism should retain a way to train those rare abilities. If not, don't release it 'as is 'yet. Period. Which they will do regardless, of course. Sigh.
    3lsZz0w.jpg
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited January 2015
    meimeitoo wrote: »
    But didn't the Dev say it would automagically revert to VM3?!

    As for 'you will never be able to retain him in Viral 3 as the system sits now,' that all the more shows the system isn't ready yet. At the very least an allegedly improved boff training mechanism should retain a way to train those rare abilities. If not, don't release it 'as is 'yet. Period. Which they will do regardless, of course. Sigh.
    The only current exeptions are specific BO's.

    Example: Jem'Hadar BO, Photonic BO, Android BO, Xindi BO, etc.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited January 2015
    Lucho and Meimei, this is really disheartening to me. They know it's broken. They flat out said so. But they are going to release it anyway.

    What I don't get is someone coded the new skill books that the vendor has. Why could they not and why can't they now code these as well? The existing skills are a new item as skill books. It makes no sense.

    Or... these will come in a lockbox like traits. That makes sense.
    Wow. There is a new KDF Science ship. I'll be!
  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    meimeitoo wrote: »
    But didn't the Dev say it would automagically revert to VM3?!

    As for 'you will never be able to retain him in Viral 3 as the system sits now,' that all the more shows the system isn't ready yet. At the very least an allegedly improved boff training mechanism should retain a way to train those rare abilities. If not, don't release it 'as is 'yet. Period. Which they will do regardless, of course. Sigh.
    It doesn't revert to anything. You'll have both.
    When the patch will hit, you'll have both the old skill the BOFF had before you trained him for the first time, AND the new one he had right before the revamp.
    No replacement, both of them.
    [SIGPIC][/SIGPIC]
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