Rare Boff Abilities - When the system is released it will retrain any Rare Boff Abilities that a Boff had to begin with (so if a player accidentally untrained a rare ability, they will get it back on that Boff). We are also planning on releasing those Rare Abilities as Training Manuals in the future but we have not determined the method on it yet.
Thanks,
Mike "Warpdust" McTyre
Systems Designer
Star Trek Online
One feature that will not be finished when the system goes live is the handling of rare abilities that can only be obtained from rare bridge officers (randomly generated or special mission rewards). We are still working on this feature and will provide more information on it in the future. For the moment though we wanted to inform the community that if they already have these rare bridge officers or obtain any in the future to not delete them. Make sure to keep them and once this feature is complete it will allow players to train other bridge officers with those rare abilities. The details on how this feature will function is still under review and development.
Thanks,
Mike Warpdust McTyre
System Designer
Star Trek Online
This is for the new Bridge Officer training system. As it stands right now on Tribble, the "rare" skills that require sacrificing a BO to train another BO have no ability to be trained onto another BO at this time.
Here is an "approximate" list of said skills:
Engineering Ground
Weapons Malfunction III
Reroute Power to Shields III
Science Ground
Tachyon Harmonic III
Stasis Field III
Vascular Regenerator III
Tactical Ground
Battle Strategies III
Draw Fire III
Smoke Grenade III
Lunge III
Ambush II
Ambush III
Stun Grenade II
Engineering Space
Auxiliary to Structural III
Boarding Party III
Reverse Shield Polarity III
Aceton Beam III
Science Space
Mask Energy Signature III
Polarize Hull III
Tractor Beam III
Transfer Shield Strength III
Charged Particle Burst III
Energy Siphon III
Tractor Beam Repulsors III
Tyken's Rift III
Viral Matrix III
Tactical Space
Beam Array: Overload III
Torpedo: Spread III
Target Weapons Subsystems III
Target Shields Subsystems III
Target Engines Subsystems III
Target Auxiliary Subsystems III
Attack Pattern Delta III
Cannon: Scatter Volley III
This is a heads up so if anyone wants to setup a Bridge Officer for a certain ship a certain way using these skills, they need to train said BO RIGHT NOW or loose the ability to do so! (Temporarily it seems, but who knows)
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It seems the new system will make that even more inaccessible.
I...simply have no words...
Considering we still cannot craft kit modules (half a year later), nor upgrade them (a quarter of a year later), I guess we should not hold our breath on when this will be resolved.
Guess another thing to add to the unfinished pile and to come in "the coming months".
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Best expansion ever indeed :cool:
I'd guess as quickly as the Mirror Universe Invasion revamp.
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New dil sink with your top abilities broken
What happened to the blog saying how easy it was making it all, as a huge personal favour to the players with 20 hour time gates.
Is this like the time the crafting system was launched without modifers and remained a fundamentally broken feature, that the whales spent millions of dil on?
Can't wait to see the next failure you have me entertained
There is no in-game information saying these training manuals do not currently exist...
So, like crafting, like upgrading, 100% ignored system that just made the game worse I won't be touching at all
... but that was before hearing the top abilities are fubar. I don't even have the words to describe that.
Really, you need to milk MORE dil from people so BADLY, you insist on launching a system that is BROKEN.
Can't we just pay developers dil to NOT fumble the ball anymore and quit the game lke they quit the forums?
Can't they finish a system before setting it up on Holodeck?
This puts the BOFF system into what one might expect in a pre-launch game.
I really want to like and have fun playing STO but it's getting harder and harder.
I did the exact same thing, even pre-planning for a possible loadout change on my main by setting up a BOFF with the right ability in advance so all I need to do is a seat swap (assuming you can still do that without consequences???) when the time comes.
On the upside I finally got off my read and fixed my one remaining playable alt, who had had a really atrocious skill set since forever.
So I guess I am glad for that. But this new system? Not paying and not changing my skills until/if it's fixed. I am not risking it. Another assurance that we are locked into builds. Not a good idea.
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I'd also suggest leaving the ability to sacrifice a boff in the name of skill training intact. A rule of thumb that should be applied, and consistently hasn't, is that if something isn't broke, don't fix it. If you plan on improving something, don't launch your new system until you are absolutely certain you have ironed the kinks out. I understand that you are on a schedule, but I'd rather wait a bit longer for a quality product than immediately have a half-finished mess.
i think this means they cant decide whether they will be made available via lockbox or r&d boxes.
its being removed.
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oh is that why purple boffs are selling for less now on the exchange?
guess I need to unload my dups now too...
Given all the enormous problems in the game, devs decide to TRIBBLE with a system that has only minor issues, then TRIBBLE it up completely by not finishing and making everyone suffer. Chances are this is going to be pushed out no matter how bad it is; the revamp is likely really just to hide that the backend is changing to support another change somewhere else.
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from what I understand... you can add them to your crew and the skills they have will be what they have once the update goes live.
what you can't do is use them to train the other bridge officers.
so what you can do is use them now to train the various BOs you have with the rare skills... then when the update goes live they will have these skills. Then you can change em back to the way you like.
Engineering Ground
Weapons Malfunction III
Reroute Power to Shields III
Science Ground
Tachyon Harmonic III
Stasis Field III
Vascular Regenerator III
Tactical Ground
Battle Strategies III
Draw Fire III
Smoke Grenade III
Lunge III
Ambush II
Ambush III
Stun Grenade II
Engineering Space
Auxiliary to Structural III
Boarding Party III
Reverse Shield Polarity III
Aceton Beam III
Science Space
Mask Energy Signature III
Polarize Hull III
Tractor Beam III
Transfer Shield Strength III
Charged Particle Burst III
Energy Siphon III
Tractor Beam Repulsors III
Tyken's Rift III
Viral Matrix III
Tactical Space
Beam Array: Overload III
Torpedo: Spread III
Target Weapons Subsystems III
Target Shields Subsystems III
Target Engines Subsystems III
Target Auxiliary Subsystems III
Attack Pattern Delta III
Cannon: Scatter Volley III
These are the only skills I have used...
Battle Strategies III
Energy Siphon III
Tractor Beam Repulsors III
Tyken's Rift III
Torpedo: Spread III
Cannon: Scatter Volley III
Also... what happens to the Captain Trainable skills? Will the ability to train BOs in those skills go away too?
And they are going to replace it with a system that, apparently, does not work for a lot of skills.
Cryptic, what are you doing? Why?!?!
Why must they always release unfinished things? They took forever to make the secondary deflectors, but rush through this unfinished system without blinking an eye.
Please just delay it a couple of weeks instead of causing grief.
Heck, R&D is still in an unfinished state in my book until they add special modifiers to ground weapons crafting.
That way, you'll have them when the revamp hit, and since it's permanent, you're safe. You can always train what you were using afterwards.
2) To said Dev , plz don't take the following personally , as it's not meant to be .
3) To Cryptic ... (sigh) -- the best way I can put this is the way other have and will put it as well :
Can you wait with this system until it's fully functional , and not release it piecemeal ?
I'm asking because ...
4) You will have sh^t storms the likes of which you have not seen once players realise they don't have the option to train top level powers anymore (and they won't until ... whenever) .
5) I know you love your TRIBBLE systems .
But mess with the basics , and you will get what you deserve ... , considering that if you roll out the system as is , over 90% of the playerbase will be ignorant of the downsides to it until it's too late .
... as always , this message will be ignored in 5 seconds . Good luck Jim ...
You mean when this system comes out it'll automatically, without my consent and against my will, alter the powers of my BOffs, just because I untrained a skill that they consider "rare" that I didn't need? What if what I replaced that power with is also rare?
Honestly not many of those powers look like they'll actually affect anything I have but we're still talking about a system release literally changing my BOff powers, as in you're taking what I have and replacing it with something I didn't want, and potentially doing so in a way that makes it difficult to undo.
This makes me kinda angry. You do not outright replace what I have with something else. This is no different than taking away a Defiant's Cmdr Tac and giving it a Cmdr Eng slot.
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the boffs will no longer "forget" an ability as soon as they are trained but you now have to determine what is active
don;t get me wrong i still think this is very poorly thought out and having abilities that are now basicly impossible to get is pretty much the dumbest thing ever