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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited October 2014
    I don't think anything has really changed with the release of DR. People are whining right now, but once everyone’s gear is upgraded (which might be a while for some because of the TRIBBLE dilithium cost) the game will be the same as it was before the release. It's all still whoever has the biggest pew pew that wins it all. Dedicated tanks will still be just as useless in that everyone who can put together a solid build will be able to tank on almost any ship with a decent boff layout. This is even easier now with the new starship traits and specializations. CC will still be somewhat welcome and useful, but not as much as pure damage. Anyone who thinks tanks and/or cc will be needed to complete most of the new missions is misguided. This game was all about deeps and is still all about deeps.
    Tza0PEl.png
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited October 2014
    xraiderv1 wrote: »

    all i saw are hp nerfs/buff. this isn't what the majority asked for. we asked for smarter enemies, who have better ai, more abilites, and some sense, using those abilites. all we got are the same dumb enemies just with a little less hp so we can pew-pew them faster. this is the lazy way. my only hope is that it's just a temporary solution till they can come up with what we really want. until that point, this nerf could be enough, as players get levels and upgrade their gear, adv/elite content will become easier. i honestly hope its just a first step to the right direction.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    nikephorus wrote: »
    I don't think anything has really changed with the release of DR. People are whining right now, but once everyone’s gear is upgraded (which might be a while for some because of the TRIBBLE dilithium cost) the game will be the same as it was before the release.

    No. It won't.

    You gain maybe 20%, 30% for the elitest elite that have thousands of dollars to spend on zen to convert to dil. Meanwhile, the hitpoint wall is 11x. That's 1100%.


    20% =/= 1100%.

    It isn't just the same. And it isn't just the elite level. This screws over every gameplay difficulty level.

    With rewards cut down to nothing -- because even on ELITE most matches fail and you get nothing for your wasted time -- there is no way to get out of a losing situation. You can't upgrade. You don't have the credits or dil for it! You can't play advanced to get more rewards, beacuse they screwed it up so bad you can't play that anymore! You can't even dream of elite because it takes 10 hours to complete a single mission and the rewards still suck. The reward-per-timeplayed ratio is less than 1/10th of what it used to be before DR. Meanwhile the costs to get gear up to a level that even lets you attempt Advanced (forget about Elite!) are so high you will NEVER get there.

    It's a company store situation. You're in more debt for doing the same old thing, and every day it gets worse until you can NEVER catch up.

    If they don't fix this, they have literally killed this game. I don't mean that as hyperbole. I don't mean that figuratively. I mean they literally will kill this game if they don't fix rewards and time spent on tedious HP-walls.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited October 2014
    We'll see on Thursday how things change. Right now there are more people playing normal than advanced, and way less than half playing stfs than I've ever seen - and I am up before 6 am eastern every day. Sure, many people are ignoring the stfs in favor of delta, but they would still be doing an odd one here and there.

    I say before, the advanced has to get well under 20 minutes - really to 15 - to be viable. Also, if the numbers don't go back up to where they were I do believe we will see a slight increase in dil. Maybe to 680 or 720 for advanced. The marks and mats are more important to me.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • cookiecrookcookiecrook Member Posts: 4,539 Arc User
    edited October 2014
    If they don't fix this, they have literally killed this game. I don't mean that as hyperbole. I don't mean that figuratively. I mean they literally will kill this game if they don't fix rewards and time spent on tedious HP-walls.

    That would look good on Geko's and D'Angelo's resumes. :P

    We'll see on Thursday how things change. Right now there are more people playing normal than advanced, and way less than half playing stfs than I've ever seen - and I am up before 6 am eastern every day. Sure, many people are ignoring the stfs in favor of delta, but they would still be doing an odd one here and there.

    I say before, the advanced has to get well under 20 minutes - really to 15 - to be viable. Also, if the numbers don't go back up to where they were I do believe we will see a slight increase in dil. Maybe to 680 or 720 for advanced. The marks and mats are more important to me.

    That isn't enough to keep me palying. If all of the levels are going to be more difficult than before, even if just a little. The rewards need to reflect that as well. 512 DL for normal, 1024 for advanced, and 1536 for elite at a minimum. Anything less and I'm just not playing the queued content at all! If I can't round up the DL to pay for my upgrades for the most part without feeling like I have to completely spend money to upgrade. I will just go play another game!
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited October 2014
    I'd say there's no chance we'll see that level of rewards. I think there is a shift to encourage people to do a variety and different things to get their dil. And this is fine with me, but for the health of the game I do think we need a strong queue system. It's going to take some tweeking to get it there.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited October 2014
    With rewards cut down to nothing -- because even on ELITE most matches fail and you get nothing for your wasted time -- there is no way to get out of a losing situation. You can't upgrade. You don't have the credits or dil for it! You can't play advanced to get more rewards, beacuse they screwed it up so bad you can't play that anymore! You can't even dream of elite because it takes 10 hours to complete a single mission and the rewards still suck. The reward-per-timeplayed ratio is less than 1/10th of what it used to be before DR. Meanwhile the costs to get gear up to a level that even lets you attempt Advanced (forget about Elite!) are so high you will NEVER get there.

    It's a company store situation. You're in more debt for doing the same old thing, and every day it gets worse until you can NEVER catch up.

    If they don't fix this, they have literally killed this game. I don't mean that as hyperbole. I don't mean that figuratively. I mean they literally will kill this game if they don't fix rewards and time spent on tedious HP-walls.

    I do agree with you on the problem with the rewards. They've tied dilithium to the new crafting system as well as the upgrade system and even added it to the time gates. So we have a lot more dilithium sinks and shrunken rewards from missions. It's an obvious attempt to get people to purchase more zen, but we have, up to this point, never seen this kind of overreach. It's funny because I remember when D'Angelo took over he said he was going to make the game even grindier then it was at that point and it seems as though he has succeeded.

    I don't know how it has affected other players, but I know that I won't be playing my alts anymore. It's just way to much effort or money and I have neither the time nor inclination to bother with them anymore. I'll continue to play on my main character for now and hopefully they make some adjustments with the mission rewards.
    Tza0PEl.png
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited October 2014
    A Dev is a Dev, of course, of course,
    And no one can talk to a Dev, of course,
    That is, of course, unless the Dev
    Is the famous Tacofangs

    Don’t try to hang but ask the fang.
    He'll beat you up with his own gang.
    He's always working when you hear the clangs,
    Talk to Tacofangs

    A Dev is a Dev, and likes to nerf,
    And this one will nerf till the meal is serve’.
    You never heard him talking in slangs?
    Well, listen to this:
    He is Tacofangs


    :D
  • trygvar13trygvar13 Member Posts: 697 Arc User
    edited October 2014
    It isn't just the same. And it isn't just the elite level. This screws over every gameplay difficulty level.

    With rewards cut down to nothing -- because even on ELITE most matches fail and you get nothing for your wasted time -- there is no way to get out of a losing situation.

    I have to disagree with you. I'm far from being a DPS addict; I have no idea what my DPS is and quite frankly I don't care. But I manage to hold my own in Advanced and Elite STF's. Granted they are tougher than they used to be and it was about time. I was sick and tired tired of ISE runs that lasted barely 5 minutes. But where I disagree the most is when people complain about the lack of rewards. Ok, the dilithium rewards could be a tweaked a little. But the fact that we don't get an item at the end is meaningless. There are so many drops now during an STF that I often run out of inventory space before the end of the run. Even selling to vendors will usually give 500k to 650k. I'd say this is well worth the effort.
    Dahar Master Qor'aS
  • trygvar13trygvar13 Member Posts: 697 Arc User
    edited October 2014
    nikephorus wrote: »
    I don't know how it has affected other players, but I know that I won't be playing my alts anymore. It's just way to much effort or money and I have neither the time nor inclination to bother with them anymore. I'll continue to play on my main character for now and hopefully they make some adjustments with the mission rewards.

    I have to agree with you. I might have time for one alt but none of the others ones will ever see the Delta Quadrant. At least not for a long time.
    Dahar Master Qor'aS
  • rezkingrezking Member Posts: 1,109 Arc User
    edited October 2014
    Dev response to STF clusterfrack:
    Thank you for all of your feedback! We've tried our best to digest all of it, and distill it down to a few actionable items we can undertake over a short time frame, in order to get some changes into next week's patch.

    Here are the adjustments we will be making:

    Basic Difficulty:
    * Hitpoint values @ Level 60 reduced to ~80% of current Holodeck values
    * This means that enemies also scale less aggressively as you level up between 50 and 60.

    Advanced Difficulty:
    * Hitpoint values @ Level 60 reduced to ~70% of current Holodeck values

    Elite Difficulty:
    * Hitpoint values @ Level 60 increased to ~110% of current Holodeck values

    These are likely to be the first of many, many changes, as we continue monitoring feedback and actual gameplay metrics. As more players reach level 60 and begin earning additional Specializations and Starship Masteries, as well as continue to Upgrade their Equipment, we anticipate playstyles and feedback will shift over time. As such, we're hesitant to make too many changes, too quickly.

    Despite this caution, it was obvious to us that the NPC hitpoint values currently on Holodeck were having a negative impact on the quality of gameplay in Basic and Advanced, and the above changes are an attempt to alleviate that. Even these changes are still cautious though, and we're willing to consider additional reductions if they end up being deemed necessary.

    We're still keeping an eye on NPC damage output, shield hardness, and more. There's always a chance that tweaks to those values may come in future patches.

    We will not be making any adjustments to queue rewards just yet. Until these hitpoint modifiers are in place, and we have updated metrics and feedback to review, we're going to just change one aspect at a time.

    And with that, I believe that this thread has run its course - I'm going to request to have it closed.

    Thank you all again for your feedback and passion for this game. And for your patience as we continue to iterate on this process of making Star Trek Online an enjoyable and challenging experience.

    smh

    All you have to do is keep your promise.
    The pre-DR Normal and Elite would be left as is and the new Elite would be for the fetish abuse gimps.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited October 2014
    We'll see on Thursday how things change. Right now there are more people playing normal than advanced, and way less than half playing stfs than I've ever seen - and I am up before 6 am eastern every day. Sure, many people are ignoring the stfs in favor of delta, but they would still be doing an odd one here and there.

    I say before, the advanced has to get well under 20 minutes - really to 15 - to be viable. Also, if the numbers don't go back up to where they were I do believe we will see a slight increase in dil. Maybe to 680 or 720 for advanced. The marks and mats are more important to me.
    rezking wrote: »
    Dev response to STF clusterfrack:
    smh

    All you have to do is keep your promise.
    The pre-DR Normal and Elite would be left as is and the new Elite would be for the fetish abuse gimps.

    Hell, with the way things are now, why would anyone fly a science ship into these advanced queues?

    To crowd control and debuff something with crazy hitpoints? LOL?!

    Two tactical consoles on ANY ship is absolutely hilarious as it stands now. What were you guys thinking?
    What's my other choice? The dauntless? Don't get me started on that.

    I'm experiencing major buyer's remorse regarding the delta pack's science offerings. Seriously.

    You guys better do something meaningful, or else soon, it won't just be the advanced STFs players will be avoiding.
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    rezking wrote: »
    All you have to do is keep your promise.
    The pre-DR Normal and Elite would be left as is and the new Elite would be for the fetish abuse gimps.

    Sorry, actually. That's STILL a massive rewards cut. remember that before omega rep we used to get 2x as much dil PER RUN as we do now? They removed it all and everybody yelled at them (rightly so), so they put back precisely HALF of the dil rewards per-run.

    Now look at this... they jack it up to insane level, then lower it to only slightly less insane levels but meanwhile have covered up the facts that the dil and rep token (i.e. BnP etc) are tied to the now-Elite levels, and that lesser levels get way less or NONE (in the rep token category).


    So no. IMO they have to do more than live up to their promise. They have to restore rewards as WELL as live up to their promise. If we got X for running ISE before DR, we need to get exactly X when running ISA after DR. Not HALF of X (which Cryptic intends), but X (which we got before).
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    A Dev is a Dev, of course, of course,
    And no one can talk to a Dev, of course,
    That is, of course, unless the Dev
    Is the famous Tacofangs

    Don’t try to hang but ask the fang.
    He'll beat you up with his own gang.
    He's always working when you hear the clangs,
    Talk to Tacofangs

    A Dev is a Dev, and likes to nerf,
    And this one will nerf till the meal is serve’.
    You never heard him talking in slangs?
    Well, listen to this:
    He is Tacofangs


    :D

    My pants = peed. :D:P:D
    T93uSC8.jpg
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited October 2014
    trygvar13 wrote: »
    I have to disagree with you. I'm far from being a DPS addict; I have no idea what my DPS is and quite frankly I don't care. But I manage to hold my own in Advanced and Elite STF's. Granted they are tougher than they used to be and it was about time. I was sick and tired tired of ISE runs that lasted barely 5 minutes. But where I disagree the most is when people complain about the lack of rewards. Ok, the dilithium rewards could be a tweaked a little. But the fact that we don't get an item at the end is meaningless. There are so many drops now during an STF that I often run out of inventory space before the end of the run. Even selling to vendors will usually give 500k to 650k. I'd say this is well worth the effort.

    That may be so, however the dil reward drop vs the time taken to complete is unacceptable. Thing is rewards weren't well balanced before DR. Now Cryptic is halving or worse the rewards, while increasing time taken by factors people can't comprehend and balanced against equipment 90% of the playerbase won't see, well that just smacks of poor balance and design to me...

    Oh and forgot to mention that dil usage went up by far more than 2x with DR's release, due to crafting coupled with upgrading. All requires lots of dil. Two modules for crafting can take up your daily cap straight up, let alone upgrading gear to Mk13 or 14...
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited October 2014
    they should restore the dil to the original levels before any reductions... then tie the rewards to time spent in mission... if you finish too fast then the mission was too easy so you get a reduced payout... if you finish within 15 seconds of the timer running out then you get full marks =p

    true time sink for grinding...
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited October 2014
    tigeraries wrote: »
    they should restore the dil to the original levels before any reductions... then tie the rewards to time spent in mission... if you finish too fast then the mission was too easy so you get a reduced payout... if you finish within 15 seconds of the timer running out then you get full marks =p

    true time sink for grinding...

    That won't work because people wpuld just take there time to defeat it by using low lvl equipment and not use Boff powers thy should just restore the dil rewards to what they were. They tried something similar before when they removed the dil rewards from STFS this is similar but the forum rose in outrage it doesnt look like this has happened this time. Not that Cryptic seem to listen. Guess STF's are no longer worth doing for dilithium
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited October 2014
    I rushed out and did an ISA and a Crystalline. (blows kiss icon) Perfect. Just over 2 minutes to spare on ISA. 1st in Crystalline in an enjoyable amount of time.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • darthkuribohdarthkuriboh Member Posts: 211 Arc User
    edited October 2014
    Azure Nebula Rescue and Undine Infiltration. Put them back, Devs. NOW.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited October 2014
    Devs needs to add a tool to exclude players from Queued events that are gonna cause failures.

    If not... then you need to follow your word when you post:

    Advanced Queued events will be the same as old Elite Queues!

    If you do indeed look for a tool.. minimum cutoff should be 10k DPS!
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    scbypwr wrote: »
    Devs needs to add a tool to exclude players from Queued events that are gonna cause failures.

    If not... then you need to follow your word when you post:

    Advanced Queued events will be the same as old Elite Queues!

    If you do indeed look for a tool.. minimum cutoff should be 10k DPS!



    you DO realize that 90% of this game cannot break 10k dps, right?
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited October 2014
    neoakiraii wrote: »
    STO goes EXTREME!!!

    LOL at your signature !
    P58WJe7.jpg


  • scbypwrscbypwr Member Posts: 177 Arc User
    edited October 2014
    you DO realize that 90% of this game cannot break 10k dps, right?

    Yes I do... it's obvious the Devs don't!

    Someone needs to give them a clue or basically they are gonna push a policy of elitism simply because player's don't like to fail.

    The experience I had earlier in an Advanced Khitomer only adds to the frustration.

    Split the team with 2 on one side and three on the other. The side I was on finished both transformers and had the gate to 25%. The other side still had one transformer (the back one) with two on the transformer and one on probe duty.

    Next thing I know, one of the three decided to come to our side to help finish the gate instead of watching probes on their side.

    Failed because probes got through!

    Devs need to recognize this and follow through on their intent to make advanced Queues the same difficulty as old Elites.

    Very simple... players need to hold their own weight because there is no more carrying the low DPS average players through these events any more and yet these players are still ruining Advanced Queues for those that can do them.

    Either exclude sub lvl 60 toons from Advanced Queues or drop the difficulty!
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    Your first suggestion is not even an option. Your second is the one the devs PROMISED would be the case, but they lied (edit: I mean the dropped difficulty).
  • tankfox23tankfox23 Member Posts: 100 Arc User
    edited October 2014
    Gating advanced to level 60 is not going to fix this. If you start off with 5k dps you won't magically make it to 10k dps with specialization and some gear upgrades. It will take skill respec and a change in build and mentality. That's a lot to ask from your average casual player.

    Making the optionals, you know optional again is a good first step in solving this fiasco.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    Just taken out the easy parts and put in place the hard parts. So now we have to grind for skill and expertise points at the same time wonder if anyone will be joining the queue and stick to it. If they drop the queue after you press ENGAGE your out of luck.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • edited October 2014
    This content has been removed.
  • tankfox23tankfox23 Member Posts: 100 Arc User
    edited October 2014
    I know 10k is a low bar, specially with the dr power creep. Still I look at the parses from my pugs and what I see tells me your average player is too far from that low bar that some specializations and better gear are going to all of a sudden make them good players. As you said they would have to at least change boff powers, which would be a good start.

    A lot of these guys are happy and think they are good, and if you try to help they get angry. I guess unless cryptic changes the queues again it's either premade or play something else.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited October 2014
    they need to take out skill specs altogether... and dumb it down to make it a plain select a b or c mode...

    a for bonus to crit build, b for bonus to dmg resist build & c for extra buff/heal build.

    that way folks cant get TRIBBLE skill builds.

    and lock min dps for all 3 modes.

    also make it so you can switch in sector space at no cost.
  • boosbcboosbc Member Posts: 44 Arc User
    edited October 2014
    tigeraries wrote: »
    they need to take out skill specs altogether... and dumb it down to make it a plain select a b or c mode...

    a for bonus to crit build, b for bonus to dmg resist build & c for extra buff/heal build.

    that way folks cant get TRIBBLE skill builds.

    and lock min dps for all 3 modes.

    also make it so you can switch in sector space at no cost.

    That is the worst plan ever for a roleplaying game...
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